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Revision: 1.265
Committed: Sun Nov 16 03:52:12 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.264: +8 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.255 TODO: look into monster widths again?
14 root 1.249 TODO: cats light witrh JP_5 put light into caster.
15 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
16 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
17 root 1.262 TODO: no detah messages for arena anymore
18 root 1.265 TODO: palyerdialog doesn't autoclose when too far away
19     TODO: remove curse should *maybe* work on players themselves
20     TODO: remove curse in glyph/rune doesn't have any effect?
21 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
22 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
23 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
24 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
25 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
26     back to the player.
27 root 1.251 - attuned/repell and spell base level system reworked.
28 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
29 root 1.247 be less erratic now.
30 root 1.248 - refuse to write the uuid file if the uuid is zero
31     (to avoid writing it in early crashes).
32 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
33     - speed up emergency_save by not syncing every file separately.
34     - no longer reattach perl to every object on reload, it's slow, and no longer
35     necessary since we don't nuke stashes anymore.
36     - do not bootstrap perl from the commandline args, use separate eval for
37     better error reporting.
38 root 1.259 - fix a crash when pushing cone spells met ice attacks.
39 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
40 root 1.255 - speed up map refresh in server a bit.
41 elmex 1.258 - refactored drop code and fixed some programming errors in it.
42 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
43 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
44 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
45     as the current weight of the inventory.
46 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
47     dragonfire has been introduced for the non-dragon players.
48 root 1.265 - remove unused "tooltype", "start_holding" object slots.
49     - change "weapontype" object slot to uint8.
50     - convert "hide" object slot into flag.
51     - reorder object members for better locality of reference and codesize
52     decrease.
53 root 1.246
54 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
55 root 1.241 - removed all command line parsing, only env variables are supported
56     anymore.
57 root 1.239 - region-specific monsters will now once more be on the worldmap.
58 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
59 root 1.225 would grow out of bounds.
60 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
61 root 1.222 - fixed a double-escaping bug in the pod-parser.
62     - rewrote the cfpod parser in C++.
63     - hintmode moved to C++, players need to re-set their hintmode if
64     they dislike "show".
65 root 1.231 - fix RIP inscription.
66 root 1.239 - bump login name length from 18 to 20 char max.
67 root 1.231 - correctly support gender in emotes.
68     - correctly support gender in the death messages.
69     - correctly generate death messages for players only when they really die,
70     with increased information.
71 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
72     and data corruption (but apparently was never triggered).
73 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
74 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
75     data corruption bug.
76 root 1.223 - tweak coredumping/monitoring a bit.
77 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
78 root 1.227 - do not crash in the loader when an inventory object could not be loaded
79     (from a corrupted file).
80 root 1.241 - redid skills command to send output to proper channel.
81 root 1.233 - object->map is no longer refcounting.
82 root 1.228 - add FLAG_DEBUG for internal debugging.
83 root 1.231 - add NDI_VERBATIM flag to send_msg.
84 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
85 root 1.240 - player->exists is no longer a sync_job.
86 root 1.233 - split login.ext's player scheduler into
87     it's own player-scheduler.ext extension.
88 root 1.222
89 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
90 root 1.212 - require perl 5.10.
91 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
92 root 1.204 - swap player and observed count's on the map when observing.
93 root 1.205 - add (mostly untested) mapspace perl class and accessors.
94 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
95 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
96     could be found.
97 root 1.208 - pits now have a configurable "random spread" range and default
98 root 1.213 to a radius of two now.
99 root 1.212 - rewrite pay_player_arch.
100     - use a more stable perl_reload implementation.
101     - do not use Symbol::delete_package (causes crashes after perl-reload),
102     use our own, safer, clear_package instead.
103     - when asynchronously dumping core, close all file handles to allow
104     the server to restart concurrently.
105 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
106     sequences, without double-encoding. it should be faster, too.
107     - the above fixes wrong display of help tetx and many other issues.
108 root 1.216 - use lzf and frag packets for large messages for clients supporting them
109 root 1.218 (0.9976+), use it for long books and other messages.
110 root 1.210 - eradicate listen command and corresponding code.
111 root 1.211 - eradicate logs command.
112 root 1.218 - let the client log into the server log, used for crash backtraces.
113 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
114     old style spell objects with the spell magic bullet.
115 root 1.220 - (arch) fixed skill less rods in the archetypes
116 root 1.204
117 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
118 elmex 1.197 - made jeweler workbench larger and some other minor map
119     changes in jeweler town.
120 root 1.196 - fixed wrong item handling in jeweler skill code.
121 root 1.198 - (arch) use a special "key_random_map" for random map keys
122     that are used up.
123 root 1.199 - fix a crash when the player who was observed has logged out long
124     enough for his region/map to be gone.
125 root 1.200 - port to g++-4.3's incompatible tr1 changes.
126 root 1.201 - add some missing dependencies.
127 root 1.203 - log to /var/log/deliantra/ by default.
128     - hack observe code to enable smooth movmenet when observing.
129 elmex 1.195
130 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
131 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
132 root 1.179 - correctly move gsay to the party channel.
133 root 1.178 - fix a crash when animate weapon was used in some areas.
134 elmex 1.177 - fixed unnecessary identification of by converters created objects.
135 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
136     with NPCs.
137 elmex 1.175 - (arch) dragon scales got proper type now
138 root 1.193 - object::decrease would sometimes cause container weights to
139     be wrong, this has been fixed.
140 root 1.194 - do not send time updates for newly-seen items.
141 root 1.185 - thawing an icecube will once more drop its contents to the ground.
142 root 1.183 - fix cone spells etc. going through walls sometimes.
143 root 1.186 - fix a weight update bug that sometimes left containers
144     with wrong weights.
145 root 1.194 - added auto_apply event and extension for shop tiles.
146 root 1.172 - work around get_map_flags invoking perl and switching the stack.
147     - make sure the map is loaded when using a town portal return.
148 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
149     where healing spells didn't cost any grace.
150 root 1.173 - fix starvation kill reason.
151 root 1.174 - fix pk killer name message.
152 root 1.189 - don't let people apply signs with @match.
153 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
154     what seems to be the biggets memleak in the server).
155 elmex 1.171
156 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
157 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
158     - use anyevent to manage listen ports (this enables IPv6 support).
159 root 1.167 - server supports ipv6 client connections now.
160 root 1.168 - use newly-available Coro::AnyEvent.
161 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
162     to let it handle AIO requests.
163 root 1.167
164 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
165 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
166     processing considerably (especially in the client) and reduces data transfers
167     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
168 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
169     - (map) fixed npc dialogue in pup_land/s_f/special.
170     - bugfix: fix a crash when a player casts a swarm spell and then logs out
171     (swarm spells now stay in the player's inventory).
172 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
173 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
174     archetype *archname* (chairs of different facings were merged).
175     - bugfix: fix a potential crash issue in find_object_name (not used
176     normally).
177 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
178     (destruction, magic missile etc.).
179 root 1.163 - swarm spells without a direction now use various spiral patterns
180     instead of being fully random.
181 root 1.158 - update AnyEvent API to 3.4 and above.
182 root 1.156
183 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
184 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
185 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
186 root 1.152 - bugfix: the jumping skill now gives experience for jumping
187     and for attacking monsters. it also takes about one second to do a jump.
188 root 1.138 - bugfix: players couldn't starve in 2.53 :(
189 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
190 root 1.152 - bugfix: spell effects like word of recall are removed on death.
191 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
192     were created outside a map.
193 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
194     (fixed by reversing the logic).
195 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
196 root 1.153 - bugfix: the random map generator no longer leaks key objects.
197 root 1.154 - bugfix: support random maps >127x127.
198 root 1.152 - (maps) fixed the death certificate system in nimbus.
199 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
200 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
201 root 1.147 - (arch) give ball lightning a real name.
202 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
203 root 1.155 - support cfpod in ex replies (client item tooltips).
204 root 1.143 - unapply item in range slow when readying a spell.
205 root 1.148 - bugfix: account for rounding errors in weight updates.
206 root 1.139 - remove synchronous mkdir in chargen_race_done.
207     - fix per-race starting maps.
208 root 1.142 - check hiscore on suicide and quit as well.
209 root 1.138 - tell players when they are starving.
210 root 1.133 - get rid of costly object_from_name conversion for altar effects.
211     - fix map difficulty calculation for generators.
212 root 1.146 - slightly more intelligent handling of "is_animated" flag.
213 root 1.149 - support no_drop map header flag (before it was only available internally).
214 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
215 root 1.133
216 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
217 root 1.119 - bugfix: custom skill settings were not saved by the server.
218     - bugfix: remove did not actually remove items from the inventory, leaving
219 root 1.116 ghost items.
220 root 1.119 - bugfix: properly update items identified on the ground.
221 root 1.120 - bugfix: use localtime_r in the logger thread.
222 root 1.122 - bugfix: player starvation will now give the correct kill reason.
223     - bugfix: archetype reloads could crash the server.
224 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
225 elmex 1.114 player is not logged in.
226 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
227 root 1.117 server startup.
228 root 1.128 - bugfix: fix the door surround check in the random map generator.
229     - (maps) fix heaven quest difficulty progression.
230     - (maps) fix some random map styles.
231     - dropping items a shop is not interested in won't sell them anymore.
232     - rods and horns with a too low maximum charge allow now at least one discharge.
233     - implement kill & death statistics.
234     - random map preparation is no longer synchronous.
235     - rewrite find_style in perl, no longer does synchronous I/O.
236     - improve random map specials placement.
237     - make the killer a real object pointer instead of a string, improved
238     kill reason messages.
239 root 1.117 - take advantage of new aio_close and aio_chmod.
240 root 1.128 - implement archetype::get, object::deep_clone and update callers.
241 root 1.125 - change_abil is much faster.
242 root 1.126 - update the floorbox more often to work around the reverses item order
243     display in clients.
244 root 1.125 - cleaned up object copying by encapsulating it to a single place.
245 root 1.126 - add hints to the invite messages.
246 root 1.127 - rewrote key<->value pair handling.
247 root 1.128 - use an independent random number generator for the random map generator.
248 elmex 1.113
249 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
250 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
251     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
252     - completely automate the weight handling, should fix all weight
253     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
254 root 1.103 - reloading archetypes while a user was in the character creation phase
255     could crash the server.
256 root 1.106 - fix a nontrivial number of cases of code commented similar
257     to "is this really correct?", as many of those cases are now handles
258     automatically by lower level code.
259     - replace many ad-hoc checks for client visibility by object::visible_to,
260     should result in broader applicability of functions using it.
261 root 1.104 - merge items with different arch pointers refering to the same arch
262     (due to archetype reloads).
263 root 1.106 - refactored the object remove/insert functions and most related
264     functions (decrease, split, merge_ob etc.).
265 root 1.105 - make it compile better on freebsd (reported by pippijn).
266 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
267 root 1.108 - fix the longstanding "container stays open" bug.
268 root 1.107 - improved floorbox updating to be incremental and other protocol
269     optimisations.
270     - get rid of update_after_inventory_change and only do update stats
271     for weight once/tick/player at max.
272 root 1.109 - rewrite party commands, use party channel.
273 root 1.103
274 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
275 root 1.97 - properly link against libgthread as that is needed to make the slice
276     allocator thread-safe.
277 root 1.91 - support perls not compiled with 64 bit support (though this is not a
278     recommended configuration) (reported by Samuel Gondouin).
279 root 1.94 - always put godgiven items into the player inventory, never any containers.
280 root 1.92 - (maps, arch) the scorn go club was founded!
281 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
282 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
283     became a real spell-class.
284 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
285     - (arch) considerably strengthened spark shower and destruction.
286     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
287     finally reloadable at runtime.
288     - changed archetype loading algorithm to only require one pass and
289     use delayed resolving of references.
290 root 1.101 - examine command now uses the examine infobox.
291 root 1.102 - implement an "incremental garbage collector" for archetypes.
292 root 1.98 - enable slice allocator again.
293 root 1.96 - implement optional free memory poisoning.
294 root 1.91
295 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
296 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
297 root 1.85 skill.
298 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
299     names (also update all maps to use money instead of coins).
300 root 1.78 - add uuid accessors to perl.
301     - add coin names and archetype accessors to perl.
302 root 1.80 - fix runtime uuid file format to use "." instead of ",".
303 root 1.78 - change perl extensions to not use hardcoded coins and values.
304 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
305     and be more parsimonous of uuid usage by the exact value out on exit.
306 root 1.86 - write log messages in another thread, removing another sync point.
307     - support multi-line log messages in a nicer way.
308 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
309 root 1.81 - fix a minor memleak in the random map generator.
310     - some parts of the random map generator are not coroutine-safe,
311     so only call it "single-threaded".
312     - major cleanup of memory management in random map generator.
313 root 1.87 - slight refactoring of the random map generator, faster too.
314 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
315     bookkeeping bug.
316 root 1.87 - work around "player is on active list" problem by deactivating player
317     after loading.
318 root 1.81 - garbage collect shstr's more evenly and adaptively only when
319     there have in fact been allocations.
320 root 1.82 - fix object::insert to do as documented and insert into the env
321     if necessary.
322     - fix cf::map::unique_maps.
323     - fix nrof overflow check in can_merge_slow.
324     - fix converter code to handle >31 bit values.
325 elmex 1.83 - added support for the player_sold flag
326 root 1.84 - converters no longer accept unpaid items.
327 root 1.88 - canonicalize random map meta files for better unification.
328 root 1.77
329 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
330 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
331     when mlockall has been used.
332 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
333 root 1.72 - use separate thread for ticker timing (and more in the future).
334     this greatly increases timing accuracy and gets rid of an enourmous
335     number of gettimeofday calls.
336 root 1.82 - use a separate thread to signal aio completion, for lower latency.
337 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
338 root 1.71
339 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
340 root 1.68 - rebalanced default experience table to be more exponential
341     and much easier up to level ~40, then moderately harder.
342 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
343 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
344     - do not exit on reload/load errors but properly cleanup.
345 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
346 root 1.66
347 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
348 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
349     (this fixes the jeweler skill).
350 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
351 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
352 root 1.63 - move tombstone to real map if player died due to cave-in (even if
353     it has reset, which is better than putting it on the savebed, also as
354     proof that the palyer didn't use a savebed).
355 root 1.59
356 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
357 root 1.56 - work around perl bug in configure perl module version check.
358 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
359 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
360 root 1.52 - fix a bug in animate_weapon, causing a crash.
361 root 1.54 - no longer exit when a coroutine throws an exception.
362 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
363 root 1.53 - fix the "<player> is nuts" message.
364 root 1.58 - fix an exception at logout due to the json_coder being gone.
365 root 1.43 - upgrade to EV version 2.0 API.
366 root 1.47 - when players don't apply a savebed correctly but stand above one,
367     do not move or kill them.
368 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
369 root 1.43 - implement generic framework for server-side resource files.
370     - implement resource file update event.
371     - hook experience table update into the framework.
372     - move jeweler.yaml to resources (arch/).
373 root 1.44 - switch from Crossfire to Deliantra perl module.
374     - implement json2json arch filter.
375 root 1.45 - implement widget protocol version 2, support for ui templates.
376 root 1.54 - mapinfo is now handled fully asynchronously.
377 root 1.48 - ext/irc: also log irc messages.
378 root 1.51 - ext/schmorplog: write user stat files asynchronously.
379 root 1.43
380 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
381 elmex 1.41 - limited the number of items that can be picked up and dropped
382 root 1.42 as temporary measurement against bad performance or dropping things
383     (this lead to long freezes and triggered the watchdog).
384 elmex 1.41 - improved the performance of the drop command a bit.
385 root 1.38 - switch from Event to EV for higher performance, easier usage,
386     less bugs...
387 root 1.39 - updated to release version of the gnu affero license.
388 root 1.38
389 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
390 root 1.36 - more thoroughly rename the binaries, contact addresses.
391     - update the copyrights.
392 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
393     crashes.
394 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
395     potentially causing crashes.
396 root 1.35 - assign weapons on user load time, not login-time, avoiding
397     crashes.
398    
399 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
400 root 1.32 - fixed an important bug that caused passwords to be forgotten.
401 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
402     in some of the maps.
403 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
404     which is now trivial to do.
405 root 1.33 - removed all traces of the old (and never working) plug-in interface
406     (70kb code less on amd64).
407 root 1.34 - improve/tune scheduling priorities.
408     - fix some freezing bugs.
409     - fix a memory corruption problem in dynbuf.printf.
410     - use channels for chat and many informational commands.
411     - improved the tutorial.
412     - create missile is now fixed.
413     - race fields must now contain archetypes.
414     - jumping skill now works as advertised.
415 root 1.31
416 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
417 root 1.24 - relicense under the gnu affero license.
418 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
419 root 1.24 - implement server-side framework for generic resources.
420     - use resource framework for server-provided ambient
421     music.
422 root 1.27 - save object owners (players only atm).
423 root 1.24 - replace limited sound api with server-provided sound effects.
424     - new sc (sound control) protocol command.
425     - improve fxix protocol to include types.
426     - exactly fill tcp segments, if possible.
427     - output-rate is now an upper limit, the server will automatically
428     (and quite perfectly) adjust to the network conditions, ensuring
429     low latency even during bulk transfers (music, images, sounds etc.).
430     - implement server-side widgets (i.e. client widgets controlled
431     in the server side). this will allow future expansion without
432     having to upgrade clients.
433     - implement a (artwork) world map with realtime player position
434     tracking.
435     - new and more efficient extcmd (server still supports old extcmd
436     protocol).
437 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
438     calcluation that could be easily exploited by users.
439     - rebalanced diseases to spread more naturally/evenly.
440     - completely asynchronous map loading even for tiled maps.
441 root 1.24 - replace simple messaging protocol with channels carrying metadata
442     (similar to message types, but more directed at the user).
443     - reduce command processing latency by a whopping 120ms by
444     reordering some processing steps inside the server. this directly
445     reduces lag by 120ms.
446     - actually send spell faces to the client.
447 root 1.23 - implement player genders.
448 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
449     otherwise return to savebed and possible kill if the log-out
450     was for too long.
451     - fast socket-dead detection (kick player after 8 seconds without ack).
452     - greatly reduce the cpu time needed to draw maps _again_.
453     - archetypes are now subclasses of objects.
454     - rebalanced shop greed and approval functions to be more realistic
455     (and likely match the actual intention).
456 root 1.23 - implement "crossfire pod" format for messages, with working bold,
457     italic, gender-specific text, paragraphs etc.
458 root 1.24 - implemented hint framework, players can opt to receive hints.
459     - implemented (long) book framework, added some books from the cf wiki.
460 root 1.23 - implement generic message framework that uses xml, utf8 for the client
461     protocol and is capable of transmitting generic meta information.
462 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
463     - replace the nexus by a per-player tutorial map that teaches stuff
464     better than the newbie house.
465 root 1.18 - fix the magicmap colours.
466 root 1.19 - optimise map update even more by removing unneeded code and checks.
467     - decouple map and stats update from pl->ob and use pl->observe instead.
468     - implement observe command.
469 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
470     calls with a simple comparison.
471     - fix a latent crossfire bug that could crash the server because the
472     map refresh did not update the mapspace.
473 root 1.24 - support custom keys for regions and maps, regions are now
474     refcount-managed.
475     - allow worldmap overlays anywhere in the 000..999 range.
476     - new system to acquire time slices for background jobs, to reduce
477     jitter.
478 root 1.27 - semi-persistent object-referencing framework (currently only players
479     supported).
480 root 1.22 - dependency tracking for perl extensions.
481 root 1.24 - new slag-ex extension for cleaning cauldrons.
482     - fix invoke result processing.
483     - there are even less i/o syncpoints in the server now.
484 root 1.29 - added map-tags extension that scans all maps for object tags
485     and records them in the database (not used yet).
486 root 1.28 - metaserver 2 support.
487 root 1.22 - many more bugfixes and minor optimisations.
488 root 1.16
489 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
490 root 1.14 - optimised event invocation (non-wanted events can now be
491     skipped with 4-5 inlined instructions).
492 root 1.12 - complete rewrite of town_portal: it now creates a portal
493     to the "nearest" town only, travel is only possible
494 root 1.13 to the town and back, anybody can use it (also removes
495     one of the remaining syncpoints in the server).
496 root 1.10 - complete rewrite of the range/attack skill slot system:
497     there are now two slots, one for combat, one for ranged
498     attacks.
499     - introduce the concept of a current weapon (either a ranged
500     or a combat weapon/skill/tool) and switch between them as
501     needed.
502     - rewrite bow code so bows get more useful: apply damage,
503     attacktype and other stats to the arrows and treat
504     bows as weapons. also rebalance the missile weapons skill
505     so its damage increases with level.
506     - rewrite the complete player speed logic: weapon_speed now
507     works as documented and there are no unnatural speed boosts.
508 root 1.6 - implement a utility - cfutil - that simplifies arch and map
509     installation, replacing the old collect scripts and
510 root 1.9 simplying deployment by scaling and cutting faces as required.
511     - simplify the map protocol extensively by taking advantage
512     of missing bigfaces, speeding up map generation immensely.
513 root 1.6 - implement inherit keyword allowing archetypes to inherit from
514     other archetypes.
515     - rationalise archetype, region and treasurelist file format
516     into a single file format and make them reloadable asynchronously.
517 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
518     reloadable at runtime.
519 root 1.6 - implement 64x64 faceset support.
520     - implement fxixsx protocol that saves
521     a lot of bandwidth over the old image/face/smooth packets
522 root 1.11 and allows images > packetsize, incremental and background
523     transfers.
524 root 1.6 - implement a bandwidth-saving smoothing protocol that works
525     on a face basis as opposed to a mapspace basis.
526 root 1.7 - the server can now rate-limit image uploads to not exceed
527     a certain (client-configurable) speed while guarenteeing full
528     freedom of movement.
529 root 1.8 - implement new ex command to request item descriptions.
530     - implement new msg command for in-game messages with meta
531     information (using xml).
532 root 1.9 - enforce utf-8 for all text messages.
533 root 1.13 - added micropather (not used yet).
534 root 1.6 - many, many bugfixes.
535 root 1.1
536 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
537 root 1.1 - make coroapi accessible to cf+.
538     - moved map handling logic completely to perl
539     - per player maps are now marked in the map
540 root 1.2 - maps are saved completely differently now,
541     and much more often.
542 root 1.17 - rewrote map header parser and writer, to be much faster.
543 pippijn 1.4 - maps and players are now (in the average case) loaded
544 root 1.2 and saved completely asynchronously, I/O contention will no
545     longer freeze the server.
546 pippijn 1.4 - players and maps can be loaded anytime, without the player
547 root 1.2 being logged in.
548 root 1.1 - automatically generate method interfaces for perl from headers
549     - unbundled freezethaw
550     - mostly rewrote common/map.C
551     - completely rewrite server/swap.C
552     - introduced "runtime", the CCT clock (corrected crossfire time) :)
553     - introduced new keyword for map files: file_format_version (integer, server version: 0)
554     - better message for apply failures due to applymode
555     - removed most all of the weather code
556     - unified logging to stderr and file
557     - too many minor changes to document