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Revision: 1.266
Committed: Thu Nov 20 12:18:07 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.265: +3 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.266 TOOD: talk with elmex abotu summoning
14 root 1.249 TODO: cats light witrh JP_5 put light into caster.
15 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
16 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
17 root 1.262 TODO: no detah messages for arena anymore
18 root 1.265 TODO: palyerdialog doesn't autoclose when too far away
19     TODO: remove curse should *maybe* work on players themselves
20     TODO: remove curse in glyph/rune doesn't have any effect?
21 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
22 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
23 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
24 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
25 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
26     back to the player.
27 root 1.251 - attuned/repell and spell base level system reworked.
28 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
29 root 1.247 be less erratic now.
30 root 1.248 - refuse to write the uuid file if the uuid is zero
31     (to avoid writing it in early crashes).
32 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
33     - speed up emergency_save by not syncing every file separately.
34     - no longer reattach perl to every object on reload, it's slow, and no longer
35     necessary since we don't nuke stashes anymore.
36     - do not bootstrap perl from the commandline args, use separate eval for
37     better error reporting.
38 root 1.259 - fix a crash when pushing cone spells met ice attacks.
39 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
40 root 1.255 - speed up map refresh in server a bit.
41 elmex 1.258 - refactored drop code and fixed some programming errors in it.
42 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
43 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
44 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
45     as the current weight of the inventory.
46 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
47     dragonfire has been introduced for the non-dragon players.
48 root 1.265 - remove unused "tooltype", "start_holding" object slots.
49     - change "weapontype" object slot to uint8.
50     - convert "hide" object slot into flag.
51     - reorder object members for better locality of reference and codesize
52     decrease.
53 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
54     every completed aio operation.
55 root 1.246
56 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
57 root 1.241 - removed all command line parsing, only env variables are supported
58     anymore.
59 root 1.239 - region-specific monsters will now once more be on the worldmap.
60 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
61 root 1.225 would grow out of bounds.
62 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
63 root 1.222 - fixed a double-escaping bug in the pod-parser.
64     - rewrote the cfpod parser in C++.
65     - hintmode moved to C++, players need to re-set their hintmode if
66     they dislike "show".
67 root 1.231 - fix RIP inscription.
68 root 1.239 - bump login name length from 18 to 20 char max.
69 root 1.231 - correctly support gender in emotes.
70     - correctly support gender in the death messages.
71     - correctly generate death messages for players only when they really die,
72     with increased information.
73 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
74     and data corruption (but apparently was never triggered).
75 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
76 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
77     data corruption bug.
78 root 1.223 - tweak coredumping/monitoring a bit.
79 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
80 root 1.227 - do not crash in the loader when an inventory object could not be loaded
81     (from a corrupted file).
82 root 1.241 - redid skills command to send output to proper channel.
83 root 1.233 - object->map is no longer refcounting.
84 root 1.228 - add FLAG_DEBUG for internal debugging.
85 root 1.231 - add NDI_VERBATIM flag to send_msg.
86 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
87 root 1.240 - player->exists is no longer a sync_job.
88 root 1.233 - split login.ext's player scheduler into
89     it's own player-scheduler.ext extension.
90 root 1.222
91 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
92 root 1.212 - require perl 5.10.
93 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
94 root 1.204 - swap player and observed count's on the map when observing.
95 root 1.205 - add (mostly untested) mapspace perl class and accessors.
96 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
97 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
98     could be found.
99 root 1.208 - pits now have a configurable "random spread" range and default
100 root 1.213 to a radius of two now.
101 root 1.212 - rewrite pay_player_arch.
102     - use a more stable perl_reload implementation.
103     - do not use Symbol::delete_package (causes crashes after perl-reload),
104     use our own, safer, clear_package instead.
105     - when asynchronously dumping core, close all file handles to allow
106     the server to restart concurrently.
107 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
108     sequences, without double-encoding. it should be faster, too.
109     - the above fixes wrong display of help tetx and many other issues.
110 root 1.216 - use lzf and frag packets for large messages for clients supporting them
111 root 1.218 (0.9976+), use it for long books and other messages.
112 root 1.210 - eradicate listen command and corresponding code.
113 root 1.211 - eradicate logs command.
114 root 1.218 - let the client log into the server log, used for crash backtraces.
115 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
116     old style spell objects with the spell magic bullet.
117 root 1.220 - (arch) fixed skill less rods in the archetypes
118 root 1.204
119 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
120 elmex 1.197 - made jeweler workbench larger and some other minor map
121     changes in jeweler town.
122 root 1.196 - fixed wrong item handling in jeweler skill code.
123 root 1.198 - (arch) use a special "key_random_map" for random map keys
124     that are used up.
125 root 1.199 - fix a crash when the player who was observed has logged out long
126     enough for his region/map to be gone.
127 root 1.200 - port to g++-4.3's incompatible tr1 changes.
128 root 1.201 - add some missing dependencies.
129 root 1.203 - log to /var/log/deliantra/ by default.
130     - hack observe code to enable smooth movmenet when observing.
131 elmex 1.195
132 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
133 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
134 root 1.179 - correctly move gsay to the party channel.
135 root 1.178 - fix a crash when animate weapon was used in some areas.
136 elmex 1.177 - fixed unnecessary identification of by converters created objects.
137 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
138     with NPCs.
139 elmex 1.175 - (arch) dragon scales got proper type now
140 root 1.193 - object::decrease would sometimes cause container weights to
141     be wrong, this has been fixed.
142 root 1.194 - do not send time updates for newly-seen items.
143 root 1.185 - thawing an icecube will once more drop its contents to the ground.
144 root 1.183 - fix cone spells etc. going through walls sometimes.
145 root 1.186 - fix a weight update bug that sometimes left containers
146     with wrong weights.
147 root 1.194 - added auto_apply event and extension for shop tiles.
148 root 1.172 - work around get_map_flags invoking perl and switching the stack.
149     - make sure the map is loaded when using a town portal return.
150 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
151     where healing spells didn't cost any grace.
152 root 1.173 - fix starvation kill reason.
153 root 1.174 - fix pk killer name message.
154 root 1.189 - don't let people apply signs with @match.
155 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
156     what seems to be the biggets memleak in the server).
157 elmex 1.171
158 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
159 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
160     - use anyevent to manage listen ports (this enables IPv6 support).
161 root 1.167 - server supports ipv6 client connections now.
162 root 1.168 - use newly-available Coro::AnyEvent.
163 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
164     to let it handle AIO requests.
165 root 1.167
166 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
167 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
168     processing considerably (especially in the client) and reduces data transfers
169     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
170 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
171     - (map) fixed npc dialogue in pup_land/s_f/special.
172     - bugfix: fix a crash when a player casts a swarm spell and then logs out
173     (swarm spells now stay in the player's inventory).
174 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
175 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
176     archetype *archname* (chairs of different facings were merged).
177     - bugfix: fix a potential crash issue in find_object_name (not used
178     normally).
179 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
180     (destruction, magic missile etc.).
181 root 1.163 - swarm spells without a direction now use various spiral patterns
182     instead of being fully random.
183 root 1.158 - update AnyEvent API to 3.4 and above.
184 root 1.156
185 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
186 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
187 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
188 root 1.152 - bugfix: the jumping skill now gives experience for jumping
189     and for attacking monsters. it also takes about one second to do a jump.
190 root 1.138 - bugfix: players couldn't starve in 2.53 :(
191 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
192 root 1.152 - bugfix: spell effects like word of recall are removed on death.
193 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
194     were created outside a map.
195 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
196     (fixed by reversing the logic).
197 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
198 root 1.153 - bugfix: the random map generator no longer leaks key objects.
199 root 1.154 - bugfix: support random maps >127x127.
200 root 1.152 - (maps) fixed the death certificate system in nimbus.
201 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
202 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
203 root 1.147 - (arch) give ball lightning a real name.
204 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
205 root 1.155 - support cfpod in ex replies (client item tooltips).
206 root 1.143 - unapply item in range slow when readying a spell.
207 root 1.148 - bugfix: account for rounding errors in weight updates.
208 root 1.139 - remove synchronous mkdir in chargen_race_done.
209     - fix per-race starting maps.
210 root 1.142 - check hiscore on suicide and quit as well.
211 root 1.138 - tell players when they are starving.
212 root 1.133 - get rid of costly object_from_name conversion for altar effects.
213     - fix map difficulty calculation for generators.
214 root 1.146 - slightly more intelligent handling of "is_animated" flag.
215 root 1.149 - support no_drop map header flag (before it was only available internally).
216 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
217 root 1.133
218 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
219 root 1.119 - bugfix: custom skill settings were not saved by the server.
220     - bugfix: remove did not actually remove items from the inventory, leaving
221 root 1.116 ghost items.
222 root 1.119 - bugfix: properly update items identified on the ground.
223 root 1.120 - bugfix: use localtime_r in the logger thread.
224 root 1.122 - bugfix: player starvation will now give the correct kill reason.
225     - bugfix: archetype reloads could crash the server.
226 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
227 elmex 1.114 player is not logged in.
228 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
229 root 1.117 server startup.
230 root 1.128 - bugfix: fix the door surround check in the random map generator.
231     - (maps) fix heaven quest difficulty progression.
232     - (maps) fix some random map styles.
233     - dropping items a shop is not interested in won't sell them anymore.
234     - rods and horns with a too low maximum charge allow now at least one discharge.
235     - implement kill & death statistics.
236     - random map preparation is no longer synchronous.
237     - rewrite find_style in perl, no longer does synchronous I/O.
238     - improve random map specials placement.
239     - make the killer a real object pointer instead of a string, improved
240     kill reason messages.
241 root 1.117 - take advantage of new aio_close and aio_chmod.
242 root 1.128 - implement archetype::get, object::deep_clone and update callers.
243 root 1.125 - change_abil is much faster.
244 root 1.126 - update the floorbox more often to work around the reverses item order
245     display in clients.
246 root 1.125 - cleaned up object copying by encapsulating it to a single place.
247 root 1.126 - add hints to the invite messages.
248 root 1.127 - rewrote key<->value pair handling.
249 root 1.128 - use an independent random number generator for the random map generator.
250 elmex 1.113
251 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
252 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
253     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
254     - completely automate the weight handling, should fix all weight
255     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
256 root 1.103 - reloading archetypes while a user was in the character creation phase
257     could crash the server.
258 root 1.106 - fix a nontrivial number of cases of code commented similar
259     to "is this really correct?", as many of those cases are now handles
260     automatically by lower level code.
261     - replace many ad-hoc checks for client visibility by object::visible_to,
262     should result in broader applicability of functions using it.
263 root 1.104 - merge items with different arch pointers refering to the same arch
264     (due to archetype reloads).
265 root 1.106 - refactored the object remove/insert functions and most related
266     functions (decrease, split, merge_ob etc.).
267 root 1.105 - make it compile better on freebsd (reported by pippijn).
268 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
269 root 1.108 - fix the longstanding "container stays open" bug.
270 root 1.107 - improved floorbox updating to be incremental and other protocol
271     optimisations.
272     - get rid of update_after_inventory_change and only do update stats
273     for weight once/tick/player at max.
274 root 1.109 - rewrite party commands, use party channel.
275 root 1.103
276 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
277 root 1.97 - properly link against libgthread as that is needed to make the slice
278     allocator thread-safe.
279 root 1.91 - support perls not compiled with 64 bit support (though this is not a
280     recommended configuration) (reported by Samuel Gondouin).
281 root 1.94 - always put godgiven items into the player inventory, never any containers.
282 root 1.92 - (maps, arch) the scorn go club was founded!
283 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
284 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
285     became a real spell-class.
286 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
287     - (arch) considerably strengthened spark shower and destruction.
288     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
289     finally reloadable at runtime.
290     - changed archetype loading algorithm to only require one pass and
291     use delayed resolving of references.
292 root 1.101 - examine command now uses the examine infobox.
293 root 1.102 - implement an "incremental garbage collector" for archetypes.
294 root 1.98 - enable slice allocator again.
295 root 1.96 - implement optional free memory poisoning.
296 root 1.91
297 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
298 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
299 root 1.85 skill.
300 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
301     names (also update all maps to use money instead of coins).
302 root 1.78 - add uuid accessors to perl.
303     - add coin names and archetype accessors to perl.
304 root 1.80 - fix runtime uuid file format to use "." instead of ",".
305 root 1.78 - change perl extensions to not use hardcoded coins and values.
306 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
307     and be more parsimonous of uuid usage by the exact value out on exit.
308 root 1.86 - write log messages in another thread, removing another sync point.
309     - support multi-line log messages in a nicer way.
310 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
311 root 1.81 - fix a minor memleak in the random map generator.
312     - some parts of the random map generator are not coroutine-safe,
313     so only call it "single-threaded".
314     - major cleanup of memory management in random map generator.
315 root 1.87 - slight refactoring of the random map generator, faster too.
316 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
317     bookkeeping bug.
318 root 1.87 - work around "player is on active list" problem by deactivating player
319     after loading.
320 root 1.81 - garbage collect shstr's more evenly and adaptively only when
321     there have in fact been allocations.
322 root 1.82 - fix object::insert to do as documented and insert into the env
323     if necessary.
324     - fix cf::map::unique_maps.
325     - fix nrof overflow check in can_merge_slow.
326     - fix converter code to handle >31 bit values.
327 elmex 1.83 - added support for the player_sold flag
328 root 1.84 - converters no longer accept unpaid items.
329 root 1.88 - canonicalize random map meta files for better unification.
330 root 1.77
331 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
332 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
333     when mlockall has been used.
334 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
335 root 1.72 - use separate thread for ticker timing (and more in the future).
336     this greatly increases timing accuracy and gets rid of an enourmous
337     number of gettimeofday calls.
338 root 1.82 - use a separate thread to signal aio completion, for lower latency.
339 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
340 root 1.71
341 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
342 root 1.68 - rebalanced default experience table to be more exponential
343     and much easier up to level ~40, then moderately harder.
344 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
345 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
346     - do not exit on reload/load errors but properly cleanup.
347 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
348 root 1.66
349 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
350 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
351     (this fixes the jeweler skill).
352 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
353 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
354 root 1.63 - move tombstone to real map if player died due to cave-in (even if
355     it has reset, which is better than putting it on the savebed, also as
356     proof that the palyer didn't use a savebed).
357 root 1.59
358 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
359 root 1.56 - work around perl bug in configure perl module version check.
360 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
361 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
362 root 1.52 - fix a bug in animate_weapon, causing a crash.
363 root 1.54 - no longer exit when a coroutine throws an exception.
364 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
365 root 1.53 - fix the "<player> is nuts" message.
366 root 1.58 - fix an exception at logout due to the json_coder being gone.
367 root 1.43 - upgrade to EV version 2.0 API.
368 root 1.47 - when players don't apply a savebed correctly but stand above one,
369     do not move or kill them.
370 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
371 root 1.43 - implement generic framework for server-side resource files.
372     - implement resource file update event.
373     - hook experience table update into the framework.
374     - move jeweler.yaml to resources (arch/).
375 root 1.44 - switch from Crossfire to Deliantra perl module.
376     - implement json2json arch filter.
377 root 1.45 - implement widget protocol version 2, support for ui templates.
378 root 1.54 - mapinfo is now handled fully asynchronously.
379 root 1.48 - ext/irc: also log irc messages.
380 root 1.51 - ext/schmorplog: write user stat files asynchronously.
381 root 1.43
382 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
383 elmex 1.41 - limited the number of items that can be picked up and dropped
384 root 1.42 as temporary measurement against bad performance or dropping things
385     (this lead to long freezes and triggered the watchdog).
386 elmex 1.41 - improved the performance of the drop command a bit.
387 root 1.38 - switch from Event to EV for higher performance, easier usage,
388     less bugs...
389 root 1.39 - updated to release version of the gnu affero license.
390 root 1.38
391 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
392 root 1.36 - more thoroughly rename the binaries, contact addresses.
393     - update the copyrights.
394 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
395     crashes.
396 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
397     potentially causing crashes.
398 root 1.35 - assign weapons on user load time, not login-time, avoiding
399     crashes.
400    
401 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
402 root 1.32 - fixed an important bug that caused passwords to be forgotten.
403 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
404     in some of the maps.
405 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
406     which is now trivial to do.
407 root 1.33 - removed all traces of the old (and never working) plug-in interface
408     (70kb code less on amd64).
409 root 1.34 - improve/tune scheduling priorities.
410     - fix some freezing bugs.
411     - fix a memory corruption problem in dynbuf.printf.
412     - use channels for chat and many informational commands.
413     - improved the tutorial.
414     - create missile is now fixed.
415     - race fields must now contain archetypes.
416     - jumping skill now works as advertised.
417 root 1.31
418 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
419 root 1.24 - relicense under the gnu affero license.
420 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
421 root 1.24 - implement server-side framework for generic resources.
422     - use resource framework for server-provided ambient
423     music.
424 root 1.27 - save object owners (players only atm).
425 root 1.24 - replace limited sound api with server-provided sound effects.
426     - new sc (sound control) protocol command.
427     - improve fxix protocol to include types.
428     - exactly fill tcp segments, if possible.
429     - output-rate is now an upper limit, the server will automatically
430     (and quite perfectly) adjust to the network conditions, ensuring
431     low latency even during bulk transfers (music, images, sounds etc.).
432     - implement server-side widgets (i.e. client widgets controlled
433     in the server side). this will allow future expansion without
434     having to upgrade clients.
435     - implement a (artwork) world map with realtime player position
436     tracking.
437     - new and more efficient extcmd (server still supports old extcmd
438     protocol).
439 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
440     calcluation that could be easily exploited by users.
441     - rebalanced diseases to spread more naturally/evenly.
442     - completely asynchronous map loading even for tiled maps.
443 root 1.24 - replace simple messaging protocol with channels carrying metadata
444     (similar to message types, but more directed at the user).
445     - reduce command processing latency by a whopping 120ms by
446     reordering some processing steps inside the server. this directly
447     reduces lag by 120ms.
448     - actually send spell faces to the client.
449 root 1.23 - implement player genders.
450 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
451     otherwise return to savebed and possible kill if the log-out
452     was for too long.
453     - fast socket-dead detection (kick player after 8 seconds without ack).
454     - greatly reduce the cpu time needed to draw maps _again_.
455     - archetypes are now subclasses of objects.
456     - rebalanced shop greed and approval functions to be more realistic
457     (and likely match the actual intention).
458 root 1.23 - implement "crossfire pod" format for messages, with working bold,
459     italic, gender-specific text, paragraphs etc.
460 root 1.24 - implemented hint framework, players can opt to receive hints.
461     - implemented (long) book framework, added some books from the cf wiki.
462 root 1.23 - implement generic message framework that uses xml, utf8 for the client
463     protocol and is capable of transmitting generic meta information.
464 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
465     - replace the nexus by a per-player tutorial map that teaches stuff
466     better than the newbie house.
467 root 1.18 - fix the magicmap colours.
468 root 1.19 - optimise map update even more by removing unneeded code and checks.
469     - decouple map and stats update from pl->ob and use pl->observe instead.
470     - implement observe command.
471 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
472     calls with a simple comparison.
473     - fix a latent crossfire bug that could crash the server because the
474     map refresh did not update the mapspace.
475 root 1.24 - support custom keys for regions and maps, regions are now
476     refcount-managed.
477     - allow worldmap overlays anywhere in the 000..999 range.
478     - new system to acquire time slices for background jobs, to reduce
479     jitter.
480 root 1.27 - semi-persistent object-referencing framework (currently only players
481     supported).
482 root 1.22 - dependency tracking for perl extensions.
483 root 1.24 - new slag-ex extension for cleaning cauldrons.
484     - fix invoke result processing.
485     - there are even less i/o syncpoints in the server now.
486 root 1.29 - added map-tags extension that scans all maps for object tags
487     and records them in the database (not used yet).
488 root 1.28 - metaserver 2 support.
489 root 1.22 - many more bugfixes and minor optimisations.
490 root 1.16
491 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
492 root 1.14 - optimised event invocation (non-wanted events can now be
493     skipped with 4-5 inlined instructions).
494 root 1.12 - complete rewrite of town_portal: it now creates a portal
495     to the "nearest" town only, travel is only possible
496 root 1.13 to the town and back, anybody can use it (also removes
497     one of the remaining syncpoints in the server).
498 root 1.10 - complete rewrite of the range/attack skill slot system:
499     there are now two slots, one for combat, one for ranged
500     attacks.
501     - introduce the concept of a current weapon (either a ranged
502     or a combat weapon/skill/tool) and switch between them as
503     needed.
504     - rewrite bow code so bows get more useful: apply damage,
505     attacktype and other stats to the arrows and treat
506     bows as weapons. also rebalance the missile weapons skill
507     so its damage increases with level.
508     - rewrite the complete player speed logic: weapon_speed now
509     works as documented and there are no unnatural speed boosts.
510 root 1.6 - implement a utility - cfutil - that simplifies arch and map
511     installation, replacing the old collect scripts and
512 root 1.9 simplying deployment by scaling and cutting faces as required.
513     - simplify the map protocol extensively by taking advantage
514     of missing bigfaces, speeding up map generation immensely.
515 root 1.6 - implement inherit keyword allowing archetypes to inherit from
516     other archetypes.
517     - rationalise archetype, region and treasurelist file format
518     into a single file format and make them reloadable asynchronously.
519 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
520     reloadable at runtime.
521 root 1.6 - implement 64x64 faceset support.
522     - implement fxixsx protocol that saves
523     a lot of bandwidth over the old image/face/smooth packets
524 root 1.11 and allows images > packetsize, incremental and background
525     transfers.
526 root 1.6 - implement a bandwidth-saving smoothing protocol that works
527     on a face basis as opposed to a mapspace basis.
528 root 1.7 - the server can now rate-limit image uploads to not exceed
529     a certain (client-configurable) speed while guarenteeing full
530     freedom of movement.
531 root 1.8 - implement new ex command to request item descriptions.
532     - implement new msg command for in-game messages with meta
533     information (using xml).
534 root 1.9 - enforce utf-8 for all text messages.
535 root 1.13 - added micropather (not used yet).
536 root 1.6 - many, many bugfixes.
537 root 1.1
538 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
539 root 1.1 - make coroapi accessible to cf+.
540     - moved map handling logic completely to perl
541     - per player maps are now marked in the map
542 root 1.2 - maps are saved completely differently now,
543     and much more often.
544 root 1.17 - rewrote map header parser and writer, to be much faster.
545 pippijn 1.4 - maps and players are now (in the average case) loaded
546 root 1.2 and saved completely asynchronously, I/O contention will no
547     longer freeze the server.
548 pippijn 1.4 - players and maps can be loaded anytime, without the player
549 root 1.2 being logged in.
550 root 1.1 - automatically generate method interfaces for perl from headers
551     - unbundled freezethaw
552     - mostly rewrote common/map.C
553     - completely rewrite server/swap.C
554     - introduced "runtime", the CCT clock (corrected crossfire time) :)
555     - introduced new keyword for map files: file_format_version (integer, server version: 0)
556     - better message for apply failures due to applymode
557     - removed most all of the weather code
558     - unified logging to stderr and file
559     - too many minor changes to document