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Revision: 1.267
Committed: Thu Nov 20 12:51:08 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.266: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.266 TOOD: talk with elmex abotu summoning
14 root 1.249 TODO: cats light witrh JP_5 put light into caster.
15 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
16 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
17 root 1.262 TODO: no detah messages for arena anymore
18 root 1.265 TODO: palyerdialog doesn't autoclose when too far away
19     TODO: remove curse should *maybe* work on players themselves
20     TODO: remove curse in glyph/rune doesn't have any effect?
21 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
22 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
23 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
24 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
25 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
26     back to the player.
27 root 1.251 - attuned/repell and spell base level system reworked.
28 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
29 root 1.247 be less erratic now.
30 root 1.248 - refuse to write the uuid file if the uuid is zero
31     (to avoid writing it in early crashes).
32 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
33     - speed up emergency_save by not syncing every file separately.
34     - no longer reattach perl to every object on reload, it's slow, and no longer
35     necessary since we don't nuke stashes anymore.
36     - do not bootstrap perl from the commandline args, use separate eval for
37     better error reporting.
38 root 1.259 - fix a crash when pushing cone spells met ice attacks.
39 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
40 root 1.255 - speed up map refresh in server a bit.
41 elmex 1.258 - refactored drop code and fixed some programming errors in it.
42 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
43 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
44 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
45     as the current weight of the inventory.
46 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
47     dragonfire has been introduced for the non-dragon players.
48 root 1.265 - remove unused "tooltype", "start_holding" object slots.
49     - change "weapontype" object slot to uint8.
50     - convert "hide" object slot into flag.
51     - reorder object members for better locality of reference and codesize
52     decrease.
53 root 1.267 - fix a crash when no skill could be found when killing amonster.
54 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
55     every completed aio operation.
56 root 1.246
57 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
58 root 1.241 - removed all command line parsing, only env variables are supported
59     anymore.
60 root 1.239 - region-specific monsters will now once more be on the worldmap.
61 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
62 root 1.225 would grow out of bounds.
63 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
64 root 1.222 - fixed a double-escaping bug in the pod-parser.
65     - rewrote the cfpod parser in C++.
66     - hintmode moved to C++, players need to re-set their hintmode if
67     they dislike "show".
68 root 1.231 - fix RIP inscription.
69 root 1.239 - bump login name length from 18 to 20 char max.
70 root 1.231 - correctly support gender in emotes.
71     - correctly support gender in the death messages.
72     - correctly generate death messages for players only when they really die,
73     with increased information.
74 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
75     and data corruption (but apparently was never triggered).
76 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
77 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
78     data corruption bug.
79 root 1.223 - tweak coredumping/monitoring a bit.
80 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
81 root 1.227 - do not crash in the loader when an inventory object could not be loaded
82     (from a corrupted file).
83 root 1.241 - redid skills command to send output to proper channel.
84 root 1.233 - object->map is no longer refcounting.
85 root 1.228 - add FLAG_DEBUG for internal debugging.
86 root 1.231 - add NDI_VERBATIM flag to send_msg.
87 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
88 root 1.240 - player->exists is no longer a sync_job.
89 root 1.233 - split login.ext's player scheduler into
90     it's own player-scheduler.ext extension.
91 root 1.222
92 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
93 root 1.212 - require perl 5.10.
94 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
95 root 1.204 - swap player and observed count's on the map when observing.
96 root 1.205 - add (mostly untested) mapspace perl class and accessors.
97 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
98 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
99     could be found.
100 root 1.208 - pits now have a configurable "random spread" range and default
101 root 1.213 to a radius of two now.
102 root 1.212 - rewrite pay_player_arch.
103     - use a more stable perl_reload implementation.
104     - do not use Symbol::delete_package (causes crashes after perl-reload),
105     use our own, safer, clear_package instead.
106     - when asynchronously dumping core, close all file handles to allow
107     the server to restart concurrently.
108 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
109     sequences, without double-encoding. it should be faster, too.
110     - the above fixes wrong display of help tetx and many other issues.
111 root 1.216 - use lzf and frag packets for large messages for clients supporting them
112 root 1.218 (0.9976+), use it for long books and other messages.
113 root 1.210 - eradicate listen command and corresponding code.
114 root 1.211 - eradicate logs command.
115 root 1.218 - let the client log into the server log, used for crash backtraces.
116 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
117     old style spell objects with the spell magic bullet.
118 root 1.220 - (arch) fixed skill less rods in the archetypes
119 root 1.204
120 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
121 elmex 1.197 - made jeweler workbench larger and some other minor map
122     changes in jeweler town.
123 root 1.196 - fixed wrong item handling in jeweler skill code.
124 root 1.198 - (arch) use a special "key_random_map" for random map keys
125     that are used up.
126 root 1.199 - fix a crash when the player who was observed has logged out long
127     enough for his region/map to be gone.
128 root 1.200 - port to g++-4.3's incompatible tr1 changes.
129 root 1.201 - add some missing dependencies.
130 root 1.203 - log to /var/log/deliantra/ by default.
131     - hack observe code to enable smooth movmenet when observing.
132 elmex 1.195
133 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
134 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
135 root 1.179 - correctly move gsay to the party channel.
136 root 1.178 - fix a crash when animate weapon was used in some areas.
137 elmex 1.177 - fixed unnecessary identification of by converters created objects.
138 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
139     with NPCs.
140 elmex 1.175 - (arch) dragon scales got proper type now
141 root 1.193 - object::decrease would sometimes cause container weights to
142     be wrong, this has been fixed.
143 root 1.194 - do not send time updates for newly-seen items.
144 root 1.185 - thawing an icecube will once more drop its contents to the ground.
145 root 1.183 - fix cone spells etc. going through walls sometimes.
146 root 1.186 - fix a weight update bug that sometimes left containers
147     with wrong weights.
148 root 1.194 - added auto_apply event and extension for shop tiles.
149 root 1.172 - work around get_map_flags invoking perl and switching the stack.
150     - make sure the map is loaded when using a town portal return.
151 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
152     where healing spells didn't cost any grace.
153 root 1.173 - fix starvation kill reason.
154 root 1.174 - fix pk killer name message.
155 root 1.189 - don't let people apply signs with @match.
156 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
157     what seems to be the biggets memleak in the server).
158 elmex 1.171
159 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
160 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
161     - use anyevent to manage listen ports (this enables IPv6 support).
162 root 1.167 - server supports ipv6 client connections now.
163 root 1.168 - use newly-available Coro::AnyEvent.
164 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
165     to let it handle AIO requests.
166 root 1.167
167 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
168 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
169     processing considerably (especially in the client) and reduces data transfers
170     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
171 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
172     - (map) fixed npc dialogue in pup_land/s_f/special.
173     - bugfix: fix a crash when a player casts a swarm spell and then logs out
174     (swarm spells now stay in the player's inventory).
175 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
176 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
177     archetype *archname* (chairs of different facings were merged).
178     - bugfix: fix a potential crash issue in find_object_name (not used
179     normally).
180 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
181     (destruction, magic missile etc.).
182 root 1.163 - swarm spells without a direction now use various spiral patterns
183     instead of being fully random.
184 root 1.158 - update AnyEvent API to 3.4 and above.
185 root 1.156
186 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
187 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
188 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
189 root 1.152 - bugfix: the jumping skill now gives experience for jumping
190     and for attacking monsters. it also takes about one second to do a jump.
191 root 1.138 - bugfix: players couldn't starve in 2.53 :(
192 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
193 root 1.152 - bugfix: spell effects like word of recall are removed on death.
194 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
195     were created outside a map.
196 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
197     (fixed by reversing the logic).
198 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
199 root 1.153 - bugfix: the random map generator no longer leaks key objects.
200 root 1.154 - bugfix: support random maps >127x127.
201 root 1.152 - (maps) fixed the death certificate system in nimbus.
202 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
203 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
204 root 1.147 - (arch) give ball lightning a real name.
205 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
206 root 1.155 - support cfpod in ex replies (client item tooltips).
207 root 1.143 - unapply item in range slow when readying a spell.
208 root 1.148 - bugfix: account for rounding errors in weight updates.
209 root 1.139 - remove synchronous mkdir in chargen_race_done.
210     - fix per-race starting maps.
211 root 1.142 - check hiscore on suicide and quit as well.
212 root 1.138 - tell players when they are starving.
213 root 1.133 - get rid of costly object_from_name conversion for altar effects.
214     - fix map difficulty calculation for generators.
215 root 1.146 - slightly more intelligent handling of "is_animated" flag.
216 root 1.149 - support no_drop map header flag (before it was only available internally).
217 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
218 root 1.133
219 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
220 root 1.119 - bugfix: custom skill settings were not saved by the server.
221     - bugfix: remove did not actually remove items from the inventory, leaving
222 root 1.116 ghost items.
223 root 1.119 - bugfix: properly update items identified on the ground.
224 root 1.120 - bugfix: use localtime_r in the logger thread.
225 root 1.122 - bugfix: player starvation will now give the correct kill reason.
226     - bugfix: archetype reloads could crash the server.
227 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
228 elmex 1.114 player is not logged in.
229 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
230 root 1.117 server startup.
231 root 1.128 - bugfix: fix the door surround check in the random map generator.
232     - (maps) fix heaven quest difficulty progression.
233     - (maps) fix some random map styles.
234     - dropping items a shop is not interested in won't sell them anymore.
235     - rods and horns with a too low maximum charge allow now at least one discharge.
236     - implement kill & death statistics.
237     - random map preparation is no longer synchronous.
238     - rewrite find_style in perl, no longer does synchronous I/O.
239     - improve random map specials placement.
240     - make the killer a real object pointer instead of a string, improved
241     kill reason messages.
242 root 1.117 - take advantage of new aio_close and aio_chmod.
243 root 1.128 - implement archetype::get, object::deep_clone and update callers.
244 root 1.125 - change_abil is much faster.
245 root 1.126 - update the floorbox more often to work around the reverses item order
246     display in clients.
247 root 1.125 - cleaned up object copying by encapsulating it to a single place.
248 root 1.126 - add hints to the invite messages.
249 root 1.127 - rewrote key<->value pair handling.
250 root 1.128 - use an independent random number generator for the random map generator.
251 elmex 1.113
252 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
253 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
254     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
255     - completely automate the weight handling, should fix all weight
256     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
257 root 1.103 - reloading archetypes while a user was in the character creation phase
258     could crash the server.
259 root 1.106 - fix a nontrivial number of cases of code commented similar
260     to "is this really correct?", as many of those cases are now handles
261     automatically by lower level code.
262     - replace many ad-hoc checks for client visibility by object::visible_to,
263     should result in broader applicability of functions using it.
264 root 1.104 - merge items with different arch pointers refering to the same arch
265     (due to archetype reloads).
266 root 1.106 - refactored the object remove/insert functions and most related
267     functions (decrease, split, merge_ob etc.).
268 root 1.105 - make it compile better on freebsd (reported by pippijn).
269 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
270 root 1.108 - fix the longstanding "container stays open" bug.
271 root 1.107 - improved floorbox updating to be incremental and other protocol
272     optimisations.
273     - get rid of update_after_inventory_change and only do update stats
274     for weight once/tick/player at max.
275 root 1.109 - rewrite party commands, use party channel.
276 root 1.103
277 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
278 root 1.97 - properly link against libgthread as that is needed to make the slice
279     allocator thread-safe.
280 root 1.91 - support perls not compiled with 64 bit support (though this is not a
281     recommended configuration) (reported by Samuel Gondouin).
282 root 1.94 - always put godgiven items into the player inventory, never any containers.
283 root 1.92 - (maps, arch) the scorn go club was founded!
284 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
285 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
286     became a real spell-class.
287 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
288     - (arch) considerably strengthened spark shower and destruction.
289     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
290     finally reloadable at runtime.
291     - changed archetype loading algorithm to only require one pass and
292     use delayed resolving of references.
293 root 1.101 - examine command now uses the examine infobox.
294 root 1.102 - implement an "incremental garbage collector" for archetypes.
295 root 1.98 - enable slice allocator again.
296 root 1.96 - implement optional free memory poisoning.
297 root 1.91
298 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
299 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
300 root 1.85 skill.
301 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
302     names (also update all maps to use money instead of coins).
303 root 1.78 - add uuid accessors to perl.
304     - add coin names and archetype accessors to perl.
305 root 1.80 - fix runtime uuid file format to use "." instead of ",".
306 root 1.78 - change perl extensions to not use hardcoded coins and values.
307 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
308     and be more parsimonous of uuid usage by the exact value out on exit.
309 root 1.86 - write log messages in another thread, removing another sync point.
310     - support multi-line log messages in a nicer way.
311 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
312 root 1.81 - fix a minor memleak in the random map generator.
313     - some parts of the random map generator are not coroutine-safe,
314     so only call it "single-threaded".
315     - major cleanup of memory management in random map generator.
316 root 1.87 - slight refactoring of the random map generator, faster too.
317 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
318     bookkeeping bug.
319 root 1.87 - work around "player is on active list" problem by deactivating player
320     after loading.
321 root 1.81 - garbage collect shstr's more evenly and adaptively only when
322     there have in fact been allocations.
323 root 1.82 - fix object::insert to do as documented and insert into the env
324     if necessary.
325     - fix cf::map::unique_maps.
326     - fix nrof overflow check in can_merge_slow.
327     - fix converter code to handle >31 bit values.
328 elmex 1.83 - added support for the player_sold flag
329 root 1.84 - converters no longer accept unpaid items.
330 root 1.88 - canonicalize random map meta files for better unification.
331 root 1.77
332 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
333 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
334     when mlockall has been used.
335 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
336 root 1.72 - use separate thread for ticker timing (and more in the future).
337     this greatly increases timing accuracy and gets rid of an enourmous
338     number of gettimeofday calls.
339 root 1.82 - use a separate thread to signal aio completion, for lower latency.
340 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
341 root 1.71
342 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
343 root 1.68 - rebalanced default experience table to be more exponential
344     and much easier up to level ~40, then moderately harder.
345 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
346 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
347     - do not exit on reload/load errors but properly cleanup.
348 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
349 root 1.66
350 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
351 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
352     (this fixes the jeweler skill).
353 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
354 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
355 root 1.63 - move tombstone to real map if player died due to cave-in (even if
356     it has reset, which is better than putting it on the savebed, also as
357     proof that the palyer didn't use a savebed).
358 root 1.59
359 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
360 root 1.56 - work around perl bug in configure perl module version check.
361 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
362 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
363 root 1.52 - fix a bug in animate_weapon, causing a crash.
364 root 1.54 - no longer exit when a coroutine throws an exception.
365 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
366 root 1.53 - fix the "<player> is nuts" message.
367 root 1.58 - fix an exception at logout due to the json_coder being gone.
368 root 1.43 - upgrade to EV version 2.0 API.
369 root 1.47 - when players don't apply a savebed correctly but stand above one,
370     do not move or kill them.
371 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
372 root 1.43 - implement generic framework for server-side resource files.
373     - implement resource file update event.
374     - hook experience table update into the framework.
375     - move jeweler.yaml to resources (arch/).
376 root 1.44 - switch from Crossfire to Deliantra perl module.
377     - implement json2json arch filter.
378 root 1.45 - implement widget protocol version 2, support for ui templates.
379 root 1.54 - mapinfo is now handled fully asynchronously.
380 root 1.48 - ext/irc: also log irc messages.
381 root 1.51 - ext/schmorplog: write user stat files asynchronously.
382 root 1.43
383 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
384 elmex 1.41 - limited the number of items that can be picked up and dropped
385 root 1.42 as temporary measurement against bad performance or dropping things
386     (this lead to long freezes and triggered the watchdog).
387 elmex 1.41 - improved the performance of the drop command a bit.
388 root 1.38 - switch from Event to EV for higher performance, easier usage,
389     less bugs...
390 root 1.39 - updated to release version of the gnu affero license.
391 root 1.38
392 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
393 root 1.36 - more thoroughly rename the binaries, contact addresses.
394     - update the copyrights.
395 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
396     crashes.
397 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
398     potentially causing crashes.
399 root 1.35 - assign weapons on user load time, not login-time, avoiding
400     crashes.
401    
402 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
403 root 1.32 - fixed an important bug that caused passwords to be forgotten.
404 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
405     in some of the maps.
406 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
407     which is now trivial to do.
408 root 1.33 - removed all traces of the old (and never working) plug-in interface
409     (70kb code less on amd64).
410 root 1.34 - improve/tune scheduling priorities.
411     - fix some freezing bugs.
412     - fix a memory corruption problem in dynbuf.printf.
413     - use channels for chat and many informational commands.
414     - improved the tutorial.
415     - create missile is now fixed.
416     - race fields must now contain archetypes.
417     - jumping skill now works as advertised.
418 root 1.31
419 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
420 root 1.24 - relicense under the gnu affero license.
421 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
422 root 1.24 - implement server-side framework for generic resources.
423     - use resource framework for server-provided ambient
424     music.
425 root 1.27 - save object owners (players only atm).
426 root 1.24 - replace limited sound api with server-provided sound effects.
427     - new sc (sound control) protocol command.
428     - improve fxix protocol to include types.
429     - exactly fill tcp segments, if possible.
430     - output-rate is now an upper limit, the server will automatically
431     (and quite perfectly) adjust to the network conditions, ensuring
432     low latency even during bulk transfers (music, images, sounds etc.).
433     - implement server-side widgets (i.e. client widgets controlled
434     in the server side). this will allow future expansion without
435     having to upgrade clients.
436     - implement a (artwork) world map with realtime player position
437     tracking.
438     - new and more efficient extcmd (server still supports old extcmd
439     protocol).
440 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
441     calcluation that could be easily exploited by users.
442     - rebalanced diseases to spread more naturally/evenly.
443     - completely asynchronous map loading even for tiled maps.
444 root 1.24 - replace simple messaging protocol with channels carrying metadata
445     (similar to message types, but more directed at the user).
446     - reduce command processing latency by a whopping 120ms by
447     reordering some processing steps inside the server. this directly
448     reduces lag by 120ms.
449     - actually send spell faces to the client.
450 root 1.23 - implement player genders.
451 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
452     otherwise return to savebed and possible kill if the log-out
453     was for too long.
454     - fast socket-dead detection (kick player after 8 seconds without ack).
455     - greatly reduce the cpu time needed to draw maps _again_.
456     - archetypes are now subclasses of objects.
457     - rebalanced shop greed and approval functions to be more realistic
458     (and likely match the actual intention).
459 root 1.23 - implement "crossfire pod" format for messages, with working bold,
460     italic, gender-specific text, paragraphs etc.
461 root 1.24 - implemented hint framework, players can opt to receive hints.
462     - implemented (long) book framework, added some books from the cf wiki.
463 root 1.23 - implement generic message framework that uses xml, utf8 for the client
464     protocol and is capable of transmitting generic meta information.
465 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
466     - replace the nexus by a per-player tutorial map that teaches stuff
467     better than the newbie house.
468 root 1.18 - fix the magicmap colours.
469 root 1.19 - optimise map update even more by removing unneeded code and checks.
470     - decouple map and stats update from pl->ob and use pl->observe instead.
471     - implement observe command.
472 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
473     calls with a simple comparison.
474     - fix a latent crossfire bug that could crash the server because the
475     map refresh did not update the mapspace.
476 root 1.24 - support custom keys for regions and maps, regions are now
477     refcount-managed.
478     - allow worldmap overlays anywhere in the 000..999 range.
479     - new system to acquire time slices for background jobs, to reduce
480     jitter.
481 root 1.27 - semi-persistent object-referencing framework (currently only players
482     supported).
483 root 1.22 - dependency tracking for perl extensions.
484 root 1.24 - new slag-ex extension for cleaning cauldrons.
485     - fix invoke result processing.
486     - there are even less i/o syncpoints in the server now.
487 root 1.29 - added map-tags extension that scans all maps for object tags
488     and records them in the database (not used yet).
489 root 1.28 - metaserver 2 support.
490 root 1.22 - many more bugfixes and minor optimisations.
491 root 1.16
492 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
493 root 1.14 - optimised event invocation (non-wanted events can now be
494     skipped with 4-5 inlined instructions).
495 root 1.12 - complete rewrite of town_portal: it now creates a portal
496     to the "nearest" town only, travel is only possible
497 root 1.13 to the town and back, anybody can use it (also removes
498     one of the remaining syncpoints in the server).
499 root 1.10 - complete rewrite of the range/attack skill slot system:
500     there are now two slots, one for combat, one for ranged
501     attacks.
502     - introduce the concept of a current weapon (either a ranged
503     or a combat weapon/skill/tool) and switch between them as
504     needed.
505     - rewrite bow code so bows get more useful: apply damage,
506     attacktype and other stats to the arrows and treat
507     bows as weapons. also rebalance the missile weapons skill
508     so its damage increases with level.
509     - rewrite the complete player speed logic: weapon_speed now
510     works as documented and there are no unnatural speed boosts.
511 root 1.6 - implement a utility - cfutil - that simplifies arch and map
512     installation, replacing the old collect scripts and
513 root 1.9 simplying deployment by scaling and cutting faces as required.
514     - simplify the map protocol extensively by taking advantage
515     of missing bigfaces, speeding up map generation immensely.
516 root 1.6 - implement inherit keyword allowing archetypes to inherit from
517     other archetypes.
518     - rationalise archetype, region and treasurelist file format
519     into a single file format and make them reloadable asynchronously.
520 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
521     reloadable at runtime.
522 root 1.6 - implement 64x64 faceset support.
523     - implement fxixsx protocol that saves
524     a lot of bandwidth over the old image/face/smooth packets
525 root 1.11 and allows images > packetsize, incremental and background
526     transfers.
527 root 1.6 - implement a bandwidth-saving smoothing protocol that works
528     on a face basis as opposed to a mapspace basis.
529 root 1.7 - the server can now rate-limit image uploads to not exceed
530     a certain (client-configurable) speed while guarenteeing full
531     freedom of movement.
532 root 1.8 - implement new ex command to request item descriptions.
533     - implement new msg command for in-game messages with meta
534     information (using xml).
535 root 1.9 - enforce utf-8 for all text messages.
536 root 1.13 - added micropather (not used yet).
537 root 1.6 - many, many bugfixes.
538 root 1.1
539 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
540 root 1.1 - make coroapi accessible to cf+.
541     - moved map handling logic completely to perl
542     - per player maps are now marked in the map
543 root 1.2 - maps are saved completely differently now,
544     and much more often.
545 root 1.17 - rewrote map header parser and writer, to be much faster.
546 pippijn 1.4 - maps and players are now (in the average case) loaded
547 root 1.2 and saved completely asynchronously, I/O contention will no
548     longer freeze the server.
549 pippijn 1.4 - players and maps can be loaded anytime, without the player
550 root 1.2 being logged in.
551 root 1.1 - automatically generate method interfaces for perl from headers
552     - unbundled freezethaw
553     - mostly rewrote common/map.C
554     - completely rewrite server/swap.C
555     - introduced "runtime", the CCT clock (corrected crossfire time) :)
556     - introduced new keyword for map files: file_format_version (integer, server version: 0)
557     - better message for apply failures due to applymode
558     - removed most all of the weather code
559     - unified logging to stderr and file
560     - too many minor changes to document