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Revision: 1.268
Committed: Sat Nov 29 15:04:28 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.267: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.266 TOOD: talk with elmex abotu summoning
14 root 1.249 TODO: cats light witrh JP_5 put light into caster.
15 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
16 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
17 root 1.262 TODO: no detah messages for arena anymore
18 root 1.265 TODO: palyerdialog doesn't autoclose when too far away
19     TODO: remove curse should *maybe* work on players themselves
20     TODO: remove curse in glyph/rune doesn't have any effect?
21 root 1.268 TODO: nothing is written on it -> log-1
22 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
23 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
24 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
25 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
26 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
27     back to the player.
28 root 1.251 - attuned/repell and spell base level system reworked.
29 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
30 root 1.247 be less erratic now.
31 root 1.248 - refuse to write the uuid file if the uuid is zero
32     (to avoid writing it in early crashes).
33 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
34     - speed up emergency_save by not syncing every file separately.
35     - no longer reattach perl to every object on reload, it's slow, and no longer
36     necessary since we don't nuke stashes anymore.
37     - do not bootstrap perl from the commandline args, use separate eval for
38     better error reporting.
39 root 1.259 - fix a crash when pushing cone spells met ice attacks.
40 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
41 root 1.255 - speed up map refresh in server a bit.
42 elmex 1.258 - refactored drop code and fixed some programming errors in it.
43 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
44 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
45 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
46     as the current weight of the inventory.
47 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
48     dragonfire has been introduced for the non-dragon players.
49 root 1.265 - remove unused "tooltype", "start_holding" object slots.
50     - change "weapontype" object slot to uint8.
51     - convert "hide" object slot into flag.
52     - reorder object members for better locality of reference and codesize
53     decrease.
54 root 1.267 - fix a crash when no skill could be found when killing amonster.
55 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
56     every completed aio operation.
57 root 1.246
58 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
59 root 1.241 - removed all command line parsing, only env variables are supported
60     anymore.
61 root 1.239 - region-specific monsters will now once more be on the worldmap.
62 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
63 root 1.225 would grow out of bounds.
64 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
65 root 1.222 - fixed a double-escaping bug in the pod-parser.
66     - rewrote the cfpod parser in C++.
67     - hintmode moved to C++, players need to re-set their hintmode if
68     they dislike "show".
69 root 1.231 - fix RIP inscription.
70 root 1.239 - bump login name length from 18 to 20 char max.
71 root 1.231 - correctly support gender in emotes.
72     - correctly support gender in the death messages.
73     - correctly generate death messages for players only when they really die,
74     with increased information.
75 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
76     and data corruption (but apparently was never triggered).
77 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
78 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
79     data corruption bug.
80 root 1.223 - tweak coredumping/monitoring a bit.
81 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
82 root 1.227 - do not crash in the loader when an inventory object could not be loaded
83     (from a corrupted file).
84 root 1.241 - redid skills command to send output to proper channel.
85 root 1.233 - object->map is no longer refcounting.
86 root 1.228 - add FLAG_DEBUG for internal debugging.
87 root 1.231 - add NDI_VERBATIM flag to send_msg.
88 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
89 root 1.240 - player->exists is no longer a sync_job.
90 root 1.233 - split login.ext's player scheduler into
91     it's own player-scheduler.ext extension.
92 root 1.222
93 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
94 root 1.212 - require perl 5.10.
95 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
96 root 1.204 - swap player and observed count's on the map when observing.
97 root 1.205 - add (mostly untested) mapspace perl class and accessors.
98 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
99 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
100     could be found.
101 root 1.208 - pits now have a configurable "random spread" range and default
102 root 1.213 to a radius of two now.
103 root 1.212 - rewrite pay_player_arch.
104     - use a more stable perl_reload implementation.
105     - do not use Symbol::delete_package (causes crashes after perl-reload),
106     use our own, safer, clear_package instead.
107     - when asynchronously dumping core, close all file handles to allow
108     the server to restart concurrently.
109 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
110     sequences, without double-encoding. it should be faster, too.
111     - the above fixes wrong display of help tetx and many other issues.
112 root 1.216 - use lzf and frag packets for large messages for clients supporting them
113 root 1.218 (0.9976+), use it for long books and other messages.
114 root 1.210 - eradicate listen command and corresponding code.
115 root 1.211 - eradicate logs command.
116 root 1.218 - let the client log into the server log, used for crash backtraces.
117 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
118     old style spell objects with the spell magic bullet.
119 root 1.220 - (arch) fixed skill less rods in the archetypes
120 root 1.204
121 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
122 elmex 1.197 - made jeweler workbench larger and some other minor map
123     changes in jeweler town.
124 root 1.196 - fixed wrong item handling in jeweler skill code.
125 root 1.198 - (arch) use a special "key_random_map" for random map keys
126     that are used up.
127 root 1.199 - fix a crash when the player who was observed has logged out long
128     enough for his region/map to be gone.
129 root 1.200 - port to g++-4.3's incompatible tr1 changes.
130 root 1.201 - add some missing dependencies.
131 root 1.203 - log to /var/log/deliantra/ by default.
132     - hack observe code to enable smooth movmenet when observing.
133 elmex 1.195
134 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
135 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
136 root 1.179 - correctly move gsay to the party channel.
137 root 1.178 - fix a crash when animate weapon was used in some areas.
138 elmex 1.177 - fixed unnecessary identification of by converters created objects.
139 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
140     with NPCs.
141 elmex 1.175 - (arch) dragon scales got proper type now
142 root 1.193 - object::decrease would sometimes cause container weights to
143     be wrong, this has been fixed.
144 root 1.194 - do not send time updates for newly-seen items.
145 root 1.185 - thawing an icecube will once more drop its contents to the ground.
146 root 1.183 - fix cone spells etc. going through walls sometimes.
147 root 1.186 - fix a weight update bug that sometimes left containers
148     with wrong weights.
149 root 1.194 - added auto_apply event and extension for shop tiles.
150 root 1.172 - work around get_map_flags invoking perl and switching the stack.
151     - make sure the map is loaded when using a town portal return.
152 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
153     where healing spells didn't cost any grace.
154 root 1.173 - fix starvation kill reason.
155 root 1.174 - fix pk killer name message.
156 root 1.189 - don't let people apply signs with @match.
157 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
158     what seems to be the biggets memleak in the server).
159 elmex 1.171
160 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
161 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
162     - use anyevent to manage listen ports (this enables IPv6 support).
163 root 1.167 - server supports ipv6 client connections now.
164 root 1.168 - use newly-available Coro::AnyEvent.
165 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
166     to let it handle AIO requests.
167 root 1.167
168 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
169 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
170     processing considerably (especially in the client) and reduces data transfers
171     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
172 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
173     - (map) fixed npc dialogue in pup_land/s_f/special.
174     - bugfix: fix a crash when a player casts a swarm spell and then logs out
175     (swarm spells now stay in the player's inventory).
176 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
177 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
178     archetype *archname* (chairs of different facings were merged).
179     - bugfix: fix a potential crash issue in find_object_name (not used
180     normally).
181 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
182     (destruction, magic missile etc.).
183 root 1.163 - swarm spells without a direction now use various spiral patterns
184     instead of being fully random.
185 root 1.158 - update AnyEvent API to 3.4 and above.
186 root 1.156
187 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
188 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
189 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
190 root 1.152 - bugfix: the jumping skill now gives experience for jumping
191     and for attacking monsters. it also takes about one second to do a jump.
192 root 1.138 - bugfix: players couldn't starve in 2.53 :(
193 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
194 root 1.152 - bugfix: spell effects like word of recall are removed on death.
195 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
196     were created outside a map.
197 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
198     (fixed by reversing the logic).
199 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
200 root 1.153 - bugfix: the random map generator no longer leaks key objects.
201 root 1.154 - bugfix: support random maps >127x127.
202 root 1.152 - (maps) fixed the death certificate system in nimbus.
203 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
204 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
205 root 1.147 - (arch) give ball lightning a real name.
206 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
207 root 1.155 - support cfpod in ex replies (client item tooltips).
208 root 1.143 - unapply item in range slow when readying a spell.
209 root 1.148 - bugfix: account for rounding errors in weight updates.
210 root 1.139 - remove synchronous mkdir in chargen_race_done.
211     - fix per-race starting maps.
212 root 1.142 - check hiscore on suicide and quit as well.
213 root 1.138 - tell players when they are starving.
214 root 1.133 - get rid of costly object_from_name conversion for altar effects.
215     - fix map difficulty calculation for generators.
216 root 1.146 - slightly more intelligent handling of "is_animated" flag.
217 root 1.149 - support no_drop map header flag (before it was only available internally).
218 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
219 root 1.133
220 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
221 root 1.119 - bugfix: custom skill settings were not saved by the server.
222     - bugfix: remove did not actually remove items from the inventory, leaving
223 root 1.116 ghost items.
224 root 1.119 - bugfix: properly update items identified on the ground.
225 root 1.120 - bugfix: use localtime_r in the logger thread.
226 root 1.122 - bugfix: player starvation will now give the correct kill reason.
227     - bugfix: archetype reloads could crash the server.
228 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
229 elmex 1.114 player is not logged in.
230 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
231 root 1.117 server startup.
232 root 1.128 - bugfix: fix the door surround check in the random map generator.
233     - (maps) fix heaven quest difficulty progression.
234     - (maps) fix some random map styles.
235     - dropping items a shop is not interested in won't sell them anymore.
236     - rods and horns with a too low maximum charge allow now at least one discharge.
237     - implement kill & death statistics.
238     - random map preparation is no longer synchronous.
239     - rewrite find_style in perl, no longer does synchronous I/O.
240     - improve random map specials placement.
241     - make the killer a real object pointer instead of a string, improved
242     kill reason messages.
243 root 1.117 - take advantage of new aio_close and aio_chmod.
244 root 1.128 - implement archetype::get, object::deep_clone and update callers.
245 root 1.125 - change_abil is much faster.
246 root 1.126 - update the floorbox more often to work around the reverses item order
247     display in clients.
248 root 1.125 - cleaned up object copying by encapsulating it to a single place.
249 root 1.126 - add hints to the invite messages.
250 root 1.127 - rewrote key<->value pair handling.
251 root 1.128 - use an independent random number generator for the random map generator.
252 elmex 1.113
253 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
254 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
255     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
256     - completely automate the weight handling, should fix all weight
257     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
258 root 1.103 - reloading archetypes while a user was in the character creation phase
259     could crash the server.
260 root 1.106 - fix a nontrivial number of cases of code commented similar
261     to "is this really correct?", as many of those cases are now handles
262     automatically by lower level code.
263     - replace many ad-hoc checks for client visibility by object::visible_to,
264     should result in broader applicability of functions using it.
265 root 1.104 - merge items with different arch pointers refering to the same arch
266     (due to archetype reloads).
267 root 1.106 - refactored the object remove/insert functions and most related
268     functions (decrease, split, merge_ob etc.).
269 root 1.105 - make it compile better on freebsd (reported by pippijn).
270 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
271 root 1.108 - fix the longstanding "container stays open" bug.
272 root 1.107 - improved floorbox updating to be incremental and other protocol
273     optimisations.
274     - get rid of update_after_inventory_change and only do update stats
275     for weight once/tick/player at max.
276 root 1.109 - rewrite party commands, use party channel.
277 root 1.103
278 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
279 root 1.97 - properly link against libgthread as that is needed to make the slice
280     allocator thread-safe.
281 root 1.91 - support perls not compiled with 64 bit support (though this is not a
282     recommended configuration) (reported by Samuel Gondouin).
283 root 1.94 - always put godgiven items into the player inventory, never any containers.
284 root 1.92 - (maps, arch) the scorn go club was founded!
285 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
286 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
287     became a real spell-class.
288 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
289     - (arch) considerably strengthened spark shower and destruction.
290     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
291     finally reloadable at runtime.
292     - changed archetype loading algorithm to only require one pass and
293     use delayed resolving of references.
294 root 1.101 - examine command now uses the examine infobox.
295 root 1.102 - implement an "incremental garbage collector" for archetypes.
296 root 1.98 - enable slice allocator again.
297 root 1.96 - implement optional free memory poisoning.
298 root 1.91
299 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
300 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
301 root 1.85 skill.
302 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
303     names (also update all maps to use money instead of coins).
304 root 1.78 - add uuid accessors to perl.
305     - add coin names and archetype accessors to perl.
306 root 1.80 - fix runtime uuid file format to use "." instead of ",".
307 root 1.78 - change perl extensions to not use hardcoded coins and values.
308 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
309     and be more parsimonous of uuid usage by the exact value out on exit.
310 root 1.86 - write log messages in another thread, removing another sync point.
311     - support multi-line log messages in a nicer way.
312 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
313 root 1.81 - fix a minor memleak in the random map generator.
314     - some parts of the random map generator are not coroutine-safe,
315     so only call it "single-threaded".
316     - major cleanup of memory management in random map generator.
317 root 1.87 - slight refactoring of the random map generator, faster too.
318 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
319     bookkeeping bug.
320 root 1.87 - work around "player is on active list" problem by deactivating player
321     after loading.
322 root 1.81 - garbage collect shstr's more evenly and adaptively only when
323     there have in fact been allocations.
324 root 1.82 - fix object::insert to do as documented and insert into the env
325     if necessary.
326     - fix cf::map::unique_maps.
327     - fix nrof overflow check in can_merge_slow.
328     - fix converter code to handle >31 bit values.
329 elmex 1.83 - added support for the player_sold flag
330 root 1.84 - converters no longer accept unpaid items.
331 root 1.88 - canonicalize random map meta files for better unification.
332 root 1.77
333 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
334 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
335     when mlockall has been used.
336 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
337 root 1.72 - use separate thread for ticker timing (and more in the future).
338     this greatly increases timing accuracy and gets rid of an enourmous
339     number of gettimeofday calls.
340 root 1.82 - use a separate thread to signal aio completion, for lower latency.
341 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
342 root 1.71
343 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
344 root 1.68 - rebalanced default experience table to be more exponential
345     and much easier up to level ~40, then moderately harder.
346 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
347 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
348     - do not exit on reload/load errors but properly cleanup.
349 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
350 root 1.66
351 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
352 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
353     (this fixes the jeweler skill).
354 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
355 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
356 root 1.63 - move tombstone to real map if player died due to cave-in (even if
357     it has reset, which is better than putting it on the savebed, also as
358     proof that the palyer didn't use a savebed).
359 root 1.59
360 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
361 root 1.56 - work around perl bug in configure perl module version check.
362 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
363 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
364 root 1.52 - fix a bug in animate_weapon, causing a crash.
365 root 1.54 - no longer exit when a coroutine throws an exception.
366 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
367 root 1.53 - fix the "<player> is nuts" message.
368 root 1.58 - fix an exception at logout due to the json_coder being gone.
369 root 1.43 - upgrade to EV version 2.0 API.
370 root 1.47 - when players don't apply a savebed correctly but stand above one,
371     do not move or kill them.
372 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
373 root 1.43 - implement generic framework for server-side resource files.
374     - implement resource file update event.
375     - hook experience table update into the framework.
376     - move jeweler.yaml to resources (arch/).
377 root 1.44 - switch from Crossfire to Deliantra perl module.
378     - implement json2json arch filter.
379 root 1.45 - implement widget protocol version 2, support for ui templates.
380 root 1.54 - mapinfo is now handled fully asynchronously.
381 root 1.48 - ext/irc: also log irc messages.
382 root 1.51 - ext/schmorplog: write user stat files asynchronously.
383 root 1.43
384 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
385 elmex 1.41 - limited the number of items that can be picked up and dropped
386 root 1.42 as temporary measurement against bad performance or dropping things
387     (this lead to long freezes and triggered the watchdog).
388 elmex 1.41 - improved the performance of the drop command a bit.
389 root 1.38 - switch from Event to EV for higher performance, easier usage,
390     less bugs...
391 root 1.39 - updated to release version of the gnu affero license.
392 root 1.38
393 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
394 root 1.36 - more thoroughly rename the binaries, contact addresses.
395     - update the copyrights.
396 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
397     crashes.
398 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
399     potentially causing crashes.
400 root 1.35 - assign weapons on user load time, not login-time, avoiding
401     crashes.
402    
403 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
404 root 1.32 - fixed an important bug that caused passwords to be forgotten.
405 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
406     in some of the maps.
407 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
408     which is now trivial to do.
409 root 1.33 - removed all traces of the old (and never working) plug-in interface
410     (70kb code less on amd64).
411 root 1.34 - improve/tune scheduling priorities.
412     - fix some freezing bugs.
413     - fix a memory corruption problem in dynbuf.printf.
414     - use channels for chat and many informational commands.
415     - improved the tutorial.
416     - create missile is now fixed.
417     - race fields must now contain archetypes.
418     - jumping skill now works as advertised.
419 root 1.31
420 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
421 root 1.24 - relicense under the gnu affero license.
422 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
423 root 1.24 - implement server-side framework for generic resources.
424     - use resource framework for server-provided ambient
425     music.
426 root 1.27 - save object owners (players only atm).
427 root 1.24 - replace limited sound api with server-provided sound effects.
428     - new sc (sound control) protocol command.
429     - improve fxix protocol to include types.
430     - exactly fill tcp segments, if possible.
431     - output-rate is now an upper limit, the server will automatically
432     (and quite perfectly) adjust to the network conditions, ensuring
433     low latency even during bulk transfers (music, images, sounds etc.).
434     - implement server-side widgets (i.e. client widgets controlled
435     in the server side). this will allow future expansion without
436     having to upgrade clients.
437     - implement a (artwork) world map with realtime player position
438     tracking.
439     - new and more efficient extcmd (server still supports old extcmd
440     protocol).
441 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
442     calcluation that could be easily exploited by users.
443     - rebalanced diseases to spread more naturally/evenly.
444     - completely asynchronous map loading even for tiled maps.
445 root 1.24 - replace simple messaging protocol with channels carrying metadata
446     (similar to message types, but more directed at the user).
447     - reduce command processing latency by a whopping 120ms by
448     reordering some processing steps inside the server. this directly
449     reduces lag by 120ms.
450     - actually send spell faces to the client.
451 root 1.23 - implement player genders.
452 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
453     otherwise return to savebed and possible kill if the log-out
454     was for too long.
455     - fast socket-dead detection (kick player after 8 seconds without ack).
456     - greatly reduce the cpu time needed to draw maps _again_.
457     - archetypes are now subclasses of objects.
458     - rebalanced shop greed and approval functions to be more realistic
459     (and likely match the actual intention).
460 root 1.23 - implement "crossfire pod" format for messages, with working bold,
461     italic, gender-specific text, paragraphs etc.
462 root 1.24 - implemented hint framework, players can opt to receive hints.
463     - implemented (long) book framework, added some books from the cf wiki.
464 root 1.23 - implement generic message framework that uses xml, utf8 for the client
465     protocol and is capable of transmitting generic meta information.
466 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
467     - replace the nexus by a per-player tutorial map that teaches stuff
468     better than the newbie house.
469 root 1.18 - fix the magicmap colours.
470 root 1.19 - optimise map update even more by removing unneeded code and checks.
471     - decouple map and stats update from pl->ob and use pl->observe instead.
472     - implement observe command.
473 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
474     calls with a simple comparison.
475     - fix a latent crossfire bug that could crash the server because the
476     map refresh did not update the mapspace.
477 root 1.24 - support custom keys for regions and maps, regions are now
478     refcount-managed.
479     - allow worldmap overlays anywhere in the 000..999 range.
480     - new system to acquire time slices for background jobs, to reduce
481     jitter.
482 root 1.27 - semi-persistent object-referencing framework (currently only players
483     supported).
484 root 1.22 - dependency tracking for perl extensions.
485 root 1.24 - new slag-ex extension for cleaning cauldrons.
486     - fix invoke result processing.
487     - there are even less i/o syncpoints in the server now.
488 root 1.29 - added map-tags extension that scans all maps for object tags
489     and records them in the database (not used yet).
490 root 1.28 - metaserver 2 support.
491 root 1.22 - many more bugfixes and minor optimisations.
492 root 1.16
493 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
494 root 1.14 - optimised event invocation (non-wanted events can now be
495     skipped with 4-5 inlined instructions).
496 root 1.12 - complete rewrite of town_portal: it now creates a portal
497     to the "nearest" town only, travel is only possible
498 root 1.13 to the town and back, anybody can use it (also removes
499     one of the remaining syncpoints in the server).
500 root 1.10 - complete rewrite of the range/attack skill slot system:
501     there are now two slots, one for combat, one for ranged
502     attacks.
503     - introduce the concept of a current weapon (either a ranged
504     or a combat weapon/skill/tool) and switch between them as
505     needed.
506     - rewrite bow code so bows get more useful: apply damage,
507     attacktype and other stats to the arrows and treat
508     bows as weapons. also rebalance the missile weapons skill
509     so its damage increases with level.
510     - rewrite the complete player speed logic: weapon_speed now
511     works as documented and there are no unnatural speed boosts.
512 root 1.6 - implement a utility - cfutil - that simplifies arch and map
513     installation, replacing the old collect scripts and
514 root 1.9 simplying deployment by scaling and cutting faces as required.
515     - simplify the map protocol extensively by taking advantage
516     of missing bigfaces, speeding up map generation immensely.
517 root 1.6 - implement inherit keyword allowing archetypes to inherit from
518     other archetypes.
519     - rationalise archetype, region and treasurelist file format
520     into a single file format and make them reloadable asynchronously.
521 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
522     reloadable at runtime.
523 root 1.6 - implement 64x64 faceset support.
524     - implement fxixsx protocol that saves
525     a lot of bandwidth over the old image/face/smooth packets
526 root 1.11 and allows images > packetsize, incremental and background
527     transfers.
528 root 1.6 - implement a bandwidth-saving smoothing protocol that works
529     on a face basis as opposed to a mapspace basis.
530 root 1.7 - the server can now rate-limit image uploads to not exceed
531     a certain (client-configurable) speed while guarenteeing full
532     freedom of movement.
533 root 1.8 - implement new ex command to request item descriptions.
534     - implement new msg command for in-game messages with meta
535     information (using xml).
536 root 1.9 - enforce utf-8 for all text messages.
537 root 1.13 - added micropather (not used yet).
538 root 1.6 - many, many bugfixes.
539 root 1.1
540 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
541 root 1.1 - make coroapi accessible to cf+.
542     - moved map handling logic completely to perl
543     - per player maps are now marked in the map
544 root 1.2 - maps are saved completely differently now,
545     and much more often.
546 root 1.17 - rewrote map header parser and writer, to be much faster.
547 pippijn 1.4 - maps and players are now (in the average case) loaded
548 root 1.2 and saved completely asynchronously, I/O contention will no
549     longer freeze the server.
550 pippijn 1.4 - players and maps can be loaded anytime, without the player
551 root 1.2 being logged in.
552 root 1.1 - automatically generate method interfaces for perl from headers
553     - unbundled freezethaw
554     - mostly rewrote common/map.C
555     - completely rewrite server/swap.C
556     - introduced "runtime", the CCT clock (corrected crossfire time) :)
557     - introduced new keyword for map files: file_format_version (integer, server version: 0)
558     - better message for apply failures due to applymode
559     - removed most all of the weather code
560     - unified logging to stderr and file
561     - too many minor changes to document