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Revision: 1.269
Committed: Thu Dec 4 01:07:34 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.268: +2 -1 lines
Log Message:
enotunderstood

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.266 TOOD: talk with elmex abotu summoning
14 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
15 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
16 root 1.262 TODO: no detah messages for arena anymore
17 root 1.265 TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20 root 1.268 TODO: nothing is written on it -> log-1
21 root 1.269 - "cast light" now works on oneself.
22     - bump max light radius to 9.
23 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
24 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
25 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
26 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
27 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
28     back to the player.
29 root 1.251 - attuned/repell and spell base level system reworked.
30 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
31 root 1.247 be less erratic now.
32 root 1.248 - refuse to write the uuid file if the uuid is zero
33     (to avoid writing it in early crashes).
34 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
35     - speed up emergency_save by not syncing every file separately.
36     - no longer reattach perl to every object on reload, it's slow, and no longer
37     necessary since we don't nuke stashes anymore.
38     - do not bootstrap perl from the commandline args, use separate eval for
39     better error reporting.
40 root 1.259 - fix a crash when pushing cone spells met ice attacks.
41 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
42 root 1.255 - speed up map refresh in server a bit.
43 elmex 1.258 - refactored drop code and fixed some programming errors in it.
44 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
45 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
46 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
47     as the current weight of the inventory.
48 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
49     dragonfire has been introduced for the non-dragon players.
50 root 1.265 - remove unused "tooltype", "start_holding" object slots.
51     - change "weapontype" object slot to uint8.
52     - convert "hide" object slot into flag.
53     - reorder object members for better locality of reference and codesize
54     decrease.
55 root 1.267 - fix a crash when no skill could be found when killing amonster.
56 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
57     every completed aio operation.
58 root 1.246
59 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
60 root 1.241 - removed all command line parsing, only env variables are supported
61     anymore.
62 root 1.239 - region-specific monsters will now once more be on the worldmap.
63 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
64 root 1.225 would grow out of bounds.
65 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
66 root 1.222 - fixed a double-escaping bug in the pod-parser.
67     - rewrote the cfpod parser in C++.
68     - hintmode moved to C++, players need to re-set their hintmode if
69     they dislike "show".
70 root 1.231 - fix RIP inscription.
71 root 1.239 - bump login name length from 18 to 20 char max.
72 root 1.231 - correctly support gender in emotes.
73     - correctly support gender in the death messages.
74     - correctly generate death messages for players only when they really die,
75     with increased information.
76 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
77     and data corruption (but apparently was never triggered).
78 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
79 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
80     data corruption bug.
81 root 1.223 - tweak coredumping/monitoring a bit.
82 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
83 root 1.227 - do not crash in the loader when an inventory object could not be loaded
84     (from a corrupted file).
85 root 1.241 - redid skills command to send output to proper channel.
86 root 1.233 - object->map is no longer refcounting.
87 root 1.228 - add FLAG_DEBUG for internal debugging.
88 root 1.231 - add NDI_VERBATIM flag to send_msg.
89 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
90 root 1.240 - player->exists is no longer a sync_job.
91 root 1.233 - split login.ext's player scheduler into
92     it's own player-scheduler.ext extension.
93 root 1.222
94 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
95 root 1.212 - require perl 5.10.
96 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
97 root 1.204 - swap player and observed count's on the map when observing.
98 root 1.205 - add (mostly untested) mapspace perl class and accessors.
99 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
100 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
101     could be found.
102 root 1.208 - pits now have a configurable "random spread" range and default
103 root 1.213 to a radius of two now.
104 root 1.212 - rewrite pay_player_arch.
105     - use a more stable perl_reload implementation.
106     - do not use Symbol::delete_package (causes crashes after perl-reload),
107     use our own, safer, clear_package instead.
108     - when asynchronously dumping core, close all file handles to allow
109     the server to restart concurrently.
110 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
111     sequences, without double-encoding. it should be faster, too.
112     - the above fixes wrong display of help tetx and many other issues.
113 root 1.216 - use lzf and frag packets for large messages for clients supporting them
114 root 1.218 (0.9976+), use it for long books and other messages.
115 root 1.210 - eradicate listen command and corresponding code.
116 root 1.211 - eradicate logs command.
117 root 1.218 - let the client log into the server log, used for crash backtraces.
118 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
119     old style spell objects with the spell magic bullet.
120 root 1.220 - (arch) fixed skill less rods in the archetypes
121 root 1.204
122 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
123 elmex 1.197 - made jeweler workbench larger and some other minor map
124     changes in jeweler town.
125 root 1.196 - fixed wrong item handling in jeweler skill code.
126 root 1.198 - (arch) use a special "key_random_map" for random map keys
127     that are used up.
128 root 1.199 - fix a crash when the player who was observed has logged out long
129     enough for his region/map to be gone.
130 root 1.200 - port to g++-4.3's incompatible tr1 changes.
131 root 1.201 - add some missing dependencies.
132 root 1.203 - log to /var/log/deliantra/ by default.
133     - hack observe code to enable smooth movmenet when observing.
134 elmex 1.195
135 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
136 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
137 root 1.179 - correctly move gsay to the party channel.
138 root 1.178 - fix a crash when animate weapon was used in some areas.
139 elmex 1.177 - fixed unnecessary identification of by converters created objects.
140 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
141     with NPCs.
142 elmex 1.175 - (arch) dragon scales got proper type now
143 root 1.193 - object::decrease would sometimes cause container weights to
144     be wrong, this has been fixed.
145 root 1.194 - do not send time updates for newly-seen items.
146 root 1.185 - thawing an icecube will once more drop its contents to the ground.
147 root 1.183 - fix cone spells etc. going through walls sometimes.
148 root 1.186 - fix a weight update bug that sometimes left containers
149     with wrong weights.
150 root 1.194 - added auto_apply event and extension for shop tiles.
151 root 1.172 - work around get_map_flags invoking perl and switching the stack.
152     - make sure the map is loaded when using a town portal return.
153 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
154     where healing spells didn't cost any grace.
155 root 1.173 - fix starvation kill reason.
156 root 1.174 - fix pk killer name message.
157 root 1.189 - don't let people apply signs with @match.
158 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
159     what seems to be the biggets memleak in the server).
160 elmex 1.171
161 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
162 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
163     - use anyevent to manage listen ports (this enables IPv6 support).
164 root 1.167 - server supports ipv6 client connections now.
165 root 1.168 - use newly-available Coro::AnyEvent.
166 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
167     to let it handle AIO requests.
168 root 1.167
169 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
170 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
171     processing considerably (especially in the client) and reduces data transfers
172     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
173 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
174     - (map) fixed npc dialogue in pup_land/s_f/special.
175     - bugfix: fix a crash when a player casts a swarm spell and then logs out
176     (swarm spells now stay in the player's inventory).
177 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
178 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
179     archetype *archname* (chairs of different facings were merged).
180     - bugfix: fix a potential crash issue in find_object_name (not used
181     normally).
182 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
183     (destruction, magic missile etc.).
184 root 1.163 - swarm spells without a direction now use various spiral patterns
185     instead of being fully random.
186 root 1.158 - update AnyEvent API to 3.4 and above.
187 root 1.156
188 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
189 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
190 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
191 root 1.152 - bugfix: the jumping skill now gives experience for jumping
192     and for attacking monsters. it also takes about one second to do a jump.
193 root 1.138 - bugfix: players couldn't starve in 2.53 :(
194 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
195 root 1.152 - bugfix: spell effects like word of recall are removed on death.
196 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
197     were created outside a map.
198 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
199     (fixed by reversing the logic).
200 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
201 root 1.153 - bugfix: the random map generator no longer leaks key objects.
202 root 1.154 - bugfix: support random maps >127x127.
203 root 1.152 - (maps) fixed the death certificate system in nimbus.
204 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
205 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
206 root 1.147 - (arch) give ball lightning a real name.
207 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
208 root 1.155 - support cfpod in ex replies (client item tooltips).
209 root 1.143 - unapply item in range slow when readying a spell.
210 root 1.148 - bugfix: account for rounding errors in weight updates.
211 root 1.139 - remove synchronous mkdir in chargen_race_done.
212     - fix per-race starting maps.
213 root 1.142 - check hiscore on suicide and quit as well.
214 root 1.138 - tell players when they are starving.
215 root 1.133 - get rid of costly object_from_name conversion for altar effects.
216     - fix map difficulty calculation for generators.
217 root 1.146 - slightly more intelligent handling of "is_animated" flag.
218 root 1.149 - support no_drop map header flag (before it was only available internally).
219 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
220 root 1.133
221 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
222 root 1.119 - bugfix: custom skill settings were not saved by the server.
223     - bugfix: remove did not actually remove items from the inventory, leaving
224 root 1.116 ghost items.
225 root 1.119 - bugfix: properly update items identified on the ground.
226 root 1.120 - bugfix: use localtime_r in the logger thread.
227 root 1.122 - bugfix: player starvation will now give the correct kill reason.
228     - bugfix: archetype reloads could crash the server.
229 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
230 elmex 1.114 player is not logged in.
231 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
232 root 1.117 server startup.
233 root 1.128 - bugfix: fix the door surround check in the random map generator.
234     - (maps) fix heaven quest difficulty progression.
235     - (maps) fix some random map styles.
236     - dropping items a shop is not interested in won't sell them anymore.
237     - rods and horns with a too low maximum charge allow now at least one discharge.
238     - implement kill & death statistics.
239     - random map preparation is no longer synchronous.
240     - rewrite find_style in perl, no longer does synchronous I/O.
241     - improve random map specials placement.
242     - make the killer a real object pointer instead of a string, improved
243     kill reason messages.
244 root 1.117 - take advantage of new aio_close and aio_chmod.
245 root 1.128 - implement archetype::get, object::deep_clone and update callers.
246 root 1.125 - change_abil is much faster.
247 root 1.126 - update the floorbox more often to work around the reverses item order
248     display in clients.
249 root 1.125 - cleaned up object copying by encapsulating it to a single place.
250 root 1.126 - add hints to the invite messages.
251 root 1.127 - rewrote key<->value pair handling.
252 root 1.128 - use an independent random number generator for the random map generator.
253 elmex 1.113
254 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
255 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
256     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
257     - completely automate the weight handling, should fix all weight
258     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
259 root 1.103 - reloading archetypes while a user was in the character creation phase
260     could crash the server.
261 root 1.106 - fix a nontrivial number of cases of code commented similar
262     to "is this really correct?", as many of those cases are now handles
263     automatically by lower level code.
264     - replace many ad-hoc checks for client visibility by object::visible_to,
265     should result in broader applicability of functions using it.
266 root 1.104 - merge items with different arch pointers refering to the same arch
267     (due to archetype reloads).
268 root 1.106 - refactored the object remove/insert functions and most related
269     functions (decrease, split, merge_ob etc.).
270 root 1.105 - make it compile better on freebsd (reported by pippijn).
271 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
272 root 1.108 - fix the longstanding "container stays open" bug.
273 root 1.107 - improved floorbox updating to be incremental and other protocol
274     optimisations.
275     - get rid of update_after_inventory_change and only do update stats
276     for weight once/tick/player at max.
277 root 1.109 - rewrite party commands, use party channel.
278 root 1.103
279 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
280 root 1.97 - properly link against libgthread as that is needed to make the slice
281     allocator thread-safe.
282 root 1.91 - support perls not compiled with 64 bit support (though this is not a
283     recommended configuration) (reported by Samuel Gondouin).
284 root 1.94 - always put godgiven items into the player inventory, never any containers.
285 root 1.92 - (maps, arch) the scorn go club was founded!
286 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
287 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
288     became a real spell-class.
289 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
290     - (arch) considerably strengthened spark shower and destruction.
291     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
292     finally reloadable at runtime.
293     - changed archetype loading algorithm to only require one pass and
294     use delayed resolving of references.
295 root 1.101 - examine command now uses the examine infobox.
296 root 1.102 - implement an "incremental garbage collector" for archetypes.
297 root 1.98 - enable slice allocator again.
298 root 1.96 - implement optional free memory poisoning.
299 root 1.91
300 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
301 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
302 root 1.85 skill.
303 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
304     names (also update all maps to use money instead of coins).
305 root 1.78 - add uuid accessors to perl.
306     - add coin names and archetype accessors to perl.
307 root 1.80 - fix runtime uuid file format to use "." instead of ",".
308 root 1.78 - change perl extensions to not use hardcoded coins and values.
309 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
310     and be more parsimonous of uuid usage by the exact value out on exit.
311 root 1.86 - write log messages in another thread, removing another sync point.
312     - support multi-line log messages in a nicer way.
313 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
314 root 1.81 - fix a minor memleak in the random map generator.
315     - some parts of the random map generator are not coroutine-safe,
316     so only call it "single-threaded".
317     - major cleanup of memory management in random map generator.
318 root 1.87 - slight refactoring of the random map generator, faster too.
319 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
320     bookkeeping bug.
321 root 1.87 - work around "player is on active list" problem by deactivating player
322     after loading.
323 root 1.81 - garbage collect shstr's more evenly and adaptively only when
324     there have in fact been allocations.
325 root 1.82 - fix object::insert to do as documented and insert into the env
326     if necessary.
327     - fix cf::map::unique_maps.
328     - fix nrof overflow check in can_merge_slow.
329     - fix converter code to handle >31 bit values.
330 elmex 1.83 - added support for the player_sold flag
331 root 1.84 - converters no longer accept unpaid items.
332 root 1.88 - canonicalize random map meta files for better unification.
333 root 1.77
334 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
335 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
336     when mlockall has been used.
337 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
338 root 1.72 - use separate thread for ticker timing (and more in the future).
339     this greatly increases timing accuracy and gets rid of an enourmous
340     number of gettimeofday calls.
341 root 1.82 - use a separate thread to signal aio completion, for lower latency.
342 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
343 root 1.71
344 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
345 root 1.68 - rebalanced default experience table to be more exponential
346     and much easier up to level ~40, then moderately harder.
347 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
348 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
349     - do not exit on reload/load errors but properly cleanup.
350 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
351 root 1.66
352 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
353 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
354     (this fixes the jeweler skill).
355 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
356 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
357 root 1.63 - move tombstone to real map if player died due to cave-in (even if
358     it has reset, which is better than putting it on the savebed, also as
359     proof that the palyer didn't use a savebed).
360 root 1.59
361 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
362 root 1.56 - work around perl bug in configure perl module version check.
363 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
364 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
365 root 1.52 - fix a bug in animate_weapon, causing a crash.
366 root 1.54 - no longer exit when a coroutine throws an exception.
367 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
368 root 1.53 - fix the "<player> is nuts" message.
369 root 1.58 - fix an exception at logout due to the json_coder being gone.
370 root 1.43 - upgrade to EV version 2.0 API.
371 root 1.47 - when players don't apply a savebed correctly but stand above one,
372     do not move or kill them.
373 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
374 root 1.43 - implement generic framework for server-side resource files.
375     - implement resource file update event.
376     - hook experience table update into the framework.
377     - move jeweler.yaml to resources (arch/).
378 root 1.44 - switch from Crossfire to Deliantra perl module.
379     - implement json2json arch filter.
380 root 1.45 - implement widget protocol version 2, support for ui templates.
381 root 1.54 - mapinfo is now handled fully asynchronously.
382 root 1.48 - ext/irc: also log irc messages.
383 root 1.51 - ext/schmorplog: write user stat files asynchronously.
384 root 1.43
385 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
386 elmex 1.41 - limited the number of items that can be picked up and dropped
387 root 1.42 as temporary measurement against bad performance or dropping things
388     (this lead to long freezes and triggered the watchdog).
389 elmex 1.41 - improved the performance of the drop command a bit.
390 root 1.38 - switch from Event to EV for higher performance, easier usage,
391     less bugs...
392 root 1.39 - updated to release version of the gnu affero license.
393 root 1.38
394 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
395 root 1.36 - more thoroughly rename the binaries, contact addresses.
396     - update the copyrights.
397 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
398     crashes.
399 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
400     potentially causing crashes.
401 root 1.35 - assign weapons on user load time, not login-time, avoiding
402     crashes.
403    
404 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
405 root 1.32 - fixed an important bug that caused passwords to be forgotten.
406 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
407     in some of the maps.
408 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
409     which is now trivial to do.
410 root 1.33 - removed all traces of the old (and never working) plug-in interface
411     (70kb code less on amd64).
412 root 1.34 - improve/tune scheduling priorities.
413     - fix some freezing bugs.
414     - fix a memory corruption problem in dynbuf.printf.
415     - use channels for chat and many informational commands.
416     - improved the tutorial.
417     - create missile is now fixed.
418     - race fields must now contain archetypes.
419     - jumping skill now works as advertised.
420 root 1.31
421 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
422 root 1.24 - relicense under the gnu affero license.
423 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
424 root 1.24 - implement server-side framework for generic resources.
425     - use resource framework for server-provided ambient
426     music.
427 root 1.27 - save object owners (players only atm).
428 root 1.24 - replace limited sound api with server-provided sound effects.
429     - new sc (sound control) protocol command.
430     - improve fxix protocol to include types.
431     - exactly fill tcp segments, if possible.
432     - output-rate is now an upper limit, the server will automatically
433     (and quite perfectly) adjust to the network conditions, ensuring
434     low latency even during bulk transfers (music, images, sounds etc.).
435     - implement server-side widgets (i.e. client widgets controlled
436     in the server side). this will allow future expansion without
437     having to upgrade clients.
438     - implement a (artwork) world map with realtime player position
439     tracking.
440     - new and more efficient extcmd (server still supports old extcmd
441     protocol).
442 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
443     calcluation that could be easily exploited by users.
444     - rebalanced diseases to spread more naturally/evenly.
445     - completely asynchronous map loading even for tiled maps.
446 root 1.24 - replace simple messaging protocol with channels carrying metadata
447     (similar to message types, but more directed at the user).
448     - reduce command processing latency by a whopping 120ms by
449     reordering some processing steps inside the server. this directly
450     reduces lag by 120ms.
451     - actually send spell faces to the client.
452 root 1.23 - implement player genders.
453 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
454     otherwise return to savebed and possible kill if the log-out
455     was for too long.
456     - fast socket-dead detection (kick player after 8 seconds without ack).
457     - greatly reduce the cpu time needed to draw maps _again_.
458     - archetypes are now subclasses of objects.
459     - rebalanced shop greed and approval functions to be more realistic
460     (and likely match the actual intention).
461 root 1.23 - implement "crossfire pod" format for messages, with working bold,
462     italic, gender-specific text, paragraphs etc.
463 root 1.24 - implemented hint framework, players can opt to receive hints.
464     - implemented (long) book framework, added some books from the cf wiki.
465 root 1.23 - implement generic message framework that uses xml, utf8 for the client
466     protocol and is capable of transmitting generic meta information.
467 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
468     - replace the nexus by a per-player tutorial map that teaches stuff
469     better than the newbie house.
470 root 1.18 - fix the magicmap colours.
471 root 1.19 - optimise map update even more by removing unneeded code and checks.
472     - decouple map and stats update from pl->ob and use pl->observe instead.
473     - implement observe command.
474 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
475     calls with a simple comparison.
476     - fix a latent crossfire bug that could crash the server because the
477     map refresh did not update the mapspace.
478 root 1.24 - support custom keys for regions and maps, regions are now
479     refcount-managed.
480     - allow worldmap overlays anywhere in the 000..999 range.
481     - new system to acquire time slices for background jobs, to reduce
482     jitter.
483 root 1.27 - semi-persistent object-referencing framework (currently only players
484     supported).
485 root 1.22 - dependency tracking for perl extensions.
486 root 1.24 - new slag-ex extension for cleaning cauldrons.
487     - fix invoke result processing.
488     - there are even less i/o syncpoints in the server now.
489 root 1.29 - added map-tags extension that scans all maps for object tags
490     and records them in the database (not used yet).
491 root 1.28 - metaserver 2 support.
492 root 1.22 - many more bugfixes and minor optimisations.
493 root 1.16
494 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
495 root 1.14 - optimised event invocation (non-wanted events can now be
496     skipped with 4-5 inlined instructions).
497 root 1.12 - complete rewrite of town_portal: it now creates a portal
498     to the "nearest" town only, travel is only possible
499 root 1.13 to the town and back, anybody can use it (also removes
500     one of the remaining syncpoints in the server).
501 root 1.10 - complete rewrite of the range/attack skill slot system:
502     there are now two slots, one for combat, one for ranged
503     attacks.
504     - introduce the concept of a current weapon (either a ranged
505     or a combat weapon/skill/tool) and switch between them as
506     needed.
507     - rewrite bow code so bows get more useful: apply damage,
508     attacktype and other stats to the arrows and treat
509     bows as weapons. also rebalance the missile weapons skill
510     so its damage increases with level.
511     - rewrite the complete player speed logic: weapon_speed now
512     works as documented and there are no unnatural speed boosts.
513 root 1.6 - implement a utility - cfutil - that simplifies arch and map
514     installation, replacing the old collect scripts and
515 root 1.9 simplying deployment by scaling and cutting faces as required.
516     - simplify the map protocol extensively by taking advantage
517     of missing bigfaces, speeding up map generation immensely.
518 root 1.6 - implement inherit keyword allowing archetypes to inherit from
519     other archetypes.
520     - rationalise archetype, region and treasurelist file format
521     into a single file format and make them reloadable asynchronously.
522 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
523     reloadable at runtime.
524 root 1.6 - implement 64x64 faceset support.
525     - implement fxixsx protocol that saves
526     a lot of bandwidth over the old image/face/smooth packets
527 root 1.11 and allows images > packetsize, incremental and background
528     transfers.
529 root 1.6 - implement a bandwidth-saving smoothing protocol that works
530     on a face basis as opposed to a mapspace basis.
531 root 1.7 - the server can now rate-limit image uploads to not exceed
532     a certain (client-configurable) speed while guarenteeing full
533     freedom of movement.
534 root 1.8 - implement new ex command to request item descriptions.
535     - implement new msg command for in-game messages with meta
536     information (using xml).
537 root 1.9 - enforce utf-8 for all text messages.
538 root 1.13 - added micropather (not used yet).
539 root 1.6 - many, many bugfixes.
540 root 1.1
541 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
542 root 1.1 - make coroapi accessible to cf+.
543     - moved map handling logic completely to perl
544     - per player maps are now marked in the map
545 root 1.2 - maps are saved completely differently now,
546     and much more often.
547 root 1.17 - rewrote map header parser and writer, to be much faster.
548 pippijn 1.4 - maps and players are now (in the average case) loaded
549 root 1.2 and saved completely asynchronously, I/O contention will no
550     longer freeze the server.
551 pippijn 1.4 - players and maps can be loaded anytime, without the player
552 root 1.2 being logged in.
553 root 1.1 - automatically generate method interfaces for perl from headers
554     - unbundled freezethaw
555     - mostly rewrote common/map.C
556     - completely rewrite server/swap.C
557     - introduced "runtime", the CCT clock (corrected crossfire time) :)
558     - introduced new keyword for map files: file_format_version (integer, server version: 0)
559     - better message for apply failures due to applymode
560     - removed most all of the weather code
561     - unified logging to stderr and file
562     - too many minor changes to document