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Revision: 1.270
Committed: Thu Dec 4 03:48:19 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.269: +5 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.244 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 root 1.250 TODO: worldmaps still get loaded on startup before the gridmap is ready
12 root 1.244
13 root 1.266 TOOD: talk with elmex abotu summoning
14 root 1.246 TODO: strange rign oif acid artifact description/story looks weird.
15 root 1.254 TODO: destry_inv() should destroy, drop_inv_to_ground method?
16 root 1.262 TODO: no detah messages for arena anymore
17 root 1.265 TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20 root 1.268 TODO: nothing is written on it -> log-1
21 root 1.269 - "cast light" now works on oneself.
22 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
23     negative glow radii again (they were totally broken before).
24 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
25 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
26 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
27 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
28 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
29     back to the player.
30 root 1.251 - attuned/repell and spell base level system reworked.
31 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
32 root 1.247 be less erratic now.
33 root 1.248 - refuse to write the uuid file if the uuid is zero
34     (to avoid writing it in early crashes).
35 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
36     - speed up emergency_save by not syncing every file separately.
37     - no longer reattach perl to every object on reload, it's slow, and no longer
38     necessary since we don't nuke stashes anymore.
39     - do not bootstrap perl from the commandline args, use separate eval for
40     better error reporting.
41 root 1.259 - fix a crash when pushing cone spells met ice attacks.
42 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
43 root 1.255 - speed up map refresh in server a bit.
44 elmex 1.258 - refactored drop code and fixed some programming errors in it.
45 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
46 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
47 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
48     as the current weight of the inventory.
49 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
50     dragonfire has been introduced for the non-dragon players.
51 root 1.265 - remove unused "tooltype", "start_holding" object slots.
52     - change "weapontype" object slot to uint8.
53     - convert "hide" object slot into flag.
54     - reorder object members for better locality of reference and codesize
55     decrease.
56 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
57 root 1.267 - fix a crash when no skill could be found when killing amonster.
58 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
59     every completed aio operation.
60 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
61     and update mapspaces if necessary.
62 root 1.246
63 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
64 root 1.241 - removed all command line parsing, only env variables are supported
65     anymore.
66 root 1.239 - region-specific monsters will now once more be on the worldmap.
67 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
68 root 1.225 would grow out of bounds.
69 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
70 root 1.222 - fixed a double-escaping bug in the pod-parser.
71     - rewrote the cfpod parser in C++.
72     - hintmode moved to C++, players need to re-set their hintmode if
73     they dislike "show".
74 root 1.231 - fix RIP inscription.
75 root 1.239 - bump login name length from 18 to 20 char max.
76 root 1.231 - correctly support gender in emotes.
77     - correctly support gender in the death messages.
78     - correctly generate death messages for players only when they really die,
79     with increased information.
80 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
81     and data corruption (but apparently was never triggered).
82 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
83 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
84     data corruption bug.
85 root 1.223 - tweak coredumping/monitoring a bit.
86 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
87 root 1.227 - do not crash in the loader when an inventory object could not be loaded
88     (from a corrupted file).
89 root 1.241 - redid skills command to send output to proper channel.
90 root 1.233 - object->map is no longer refcounting.
91 root 1.228 - add FLAG_DEBUG for internal debugging.
92 root 1.231 - add NDI_VERBATIM flag to send_msg.
93 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
94 root 1.240 - player->exists is no longer a sync_job.
95 root 1.233 - split login.ext's player scheduler into
96     it's own player-scheduler.ext extension.
97 root 1.222
98 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
99 root 1.212 - require perl 5.10.
100 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
101 root 1.204 - swap player and observed count's on the map when observing.
102 root 1.205 - add (mostly untested) mapspace perl class and accessors.
103 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
104 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
105     could be found.
106 root 1.208 - pits now have a configurable "random spread" range and default
107 root 1.213 to a radius of two now.
108 root 1.212 - rewrite pay_player_arch.
109     - use a more stable perl_reload implementation.
110     - do not use Symbol::delete_package (causes crashes after perl-reload),
111     use our own, safer, clear_package instead.
112     - when asynchronously dumping core, close all file handles to allow
113     the server to restart concurrently.
114 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
115     sequences, without double-encoding. it should be faster, too.
116     - the above fixes wrong display of help tetx and many other issues.
117 root 1.216 - use lzf and frag packets for large messages for clients supporting them
118 root 1.218 (0.9976+), use it for long books and other messages.
119 root 1.210 - eradicate listen command and corresponding code.
120 root 1.211 - eradicate logs command.
121 root 1.218 - let the client log into the server log, used for crash backtraces.
122 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
123     old style spell objects with the spell magic bullet.
124 root 1.220 - (arch) fixed skill less rods in the archetypes
125 root 1.204
126 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
127 elmex 1.197 - made jeweler workbench larger and some other minor map
128     changes in jeweler town.
129 root 1.196 - fixed wrong item handling in jeweler skill code.
130 root 1.198 - (arch) use a special "key_random_map" for random map keys
131     that are used up.
132 root 1.199 - fix a crash when the player who was observed has logged out long
133     enough for his region/map to be gone.
134 root 1.200 - port to g++-4.3's incompatible tr1 changes.
135 root 1.201 - add some missing dependencies.
136 root 1.203 - log to /var/log/deliantra/ by default.
137     - hack observe code to enable smooth movmenet when observing.
138 elmex 1.195
139 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
140 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
141 root 1.179 - correctly move gsay to the party channel.
142 root 1.178 - fix a crash when animate weapon was used in some areas.
143 elmex 1.177 - fixed unnecessary identification of by converters created objects.
144 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
145     with NPCs.
146 elmex 1.175 - (arch) dragon scales got proper type now
147 root 1.193 - object::decrease would sometimes cause container weights to
148     be wrong, this has been fixed.
149 root 1.194 - do not send time updates for newly-seen items.
150 root 1.185 - thawing an icecube will once more drop its contents to the ground.
151 root 1.183 - fix cone spells etc. going through walls sometimes.
152 root 1.186 - fix a weight update bug that sometimes left containers
153     with wrong weights.
154 root 1.194 - added auto_apply event and extension for shop tiles.
155 root 1.172 - work around get_map_flags invoking perl and switching the stack.
156     - make sure the map is loaded when using a town portal return.
157 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
158     where healing spells didn't cost any grace.
159 root 1.173 - fix starvation kill reason.
160 root 1.174 - fix pk killer name message.
161 root 1.189 - don't let people apply signs with @match.
162 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
163     what seems to be the biggets memleak in the server).
164 elmex 1.171
165 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
166 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
167     - use anyevent to manage listen ports (this enables IPv6 support).
168 root 1.167 - server supports ipv6 client connections now.
169 root 1.168 - use newly-available Coro::AnyEvent.
170 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
171     to let it handle AIO requests.
172 root 1.167
173 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
174 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
175     processing considerably (especially in the client) and reduces data transfers
176     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
177 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
178     - (map) fixed npc dialogue in pup_land/s_f/special.
179     - bugfix: fix a crash when a player casts a swarm spell and then logs out
180     (swarm spells now stay in the player's inventory).
181 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
182 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
183     archetype *archname* (chairs of different facings were merged).
184     - bugfix: fix a potential crash issue in find_object_name (not used
185     normally).
186 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
187     (destruction, magic missile etc.).
188 root 1.163 - swarm spells without a direction now use various spiral patterns
189     instead of being fully random.
190 root 1.158 - update AnyEvent API to 3.4 and above.
191 root 1.156
192 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
193 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
194 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
195 root 1.152 - bugfix: the jumping skill now gives experience for jumping
196     and for attacking monsters. it also takes about one second to do a jump.
197 root 1.138 - bugfix: players couldn't starve in 2.53 :(
198 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
199 root 1.152 - bugfix: spell effects like word of recall are removed on death.
200 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
201     were created outside a map.
202 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
203     (fixed by reversing the logic).
204 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
205 root 1.153 - bugfix: the random map generator no longer leaks key objects.
206 root 1.154 - bugfix: support random maps >127x127.
207 root 1.152 - (maps) fixed the death certificate system in nimbus.
208 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
209 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
210 root 1.147 - (arch) give ball lightning a real name.
211 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
212 root 1.155 - support cfpod in ex replies (client item tooltips).
213 root 1.143 - unapply item in range slow when readying a spell.
214 root 1.148 - bugfix: account for rounding errors in weight updates.
215 root 1.139 - remove synchronous mkdir in chargen_race_done.
216     - fix per-race starting maps.
217 root 1.142 - check hiscore on suicide and quit as well.
218 root 1.138 - tell players when they are starving.
219 root 1.133 - get rid of costly object_from_name conversion for altar effects.
220     - fix map difficulty calculation for generators.
221 root 1.146 - slightly more intelligent handling of "is_animated" flag.
222 root 1.149 - support no_drop map header flag (before it was only available internally).
223 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
224 root 1.133
225 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
226 root 1.119 - bugfix: custom skill settings were not saved by the server.
227     - bugfix: remove did not actually remove items from the inventory, leaving
228 root 1.116 ghost items.
229 root 1.119 - bugfix: properly update items identified on the ground.
230 root 1.120 - bugfix: use localtime_r in the logger thread.
231 root 1.122 - bugfix: player starvation will now give the correct kill reason.
232     - bugfix: archetype reloads could crash the server.
233 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
234 elmex 1.114 player is not logged in.
235 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
236 root 1.117 server startup.
237 root 1.128 - bugfix: fix the door surround check in the random map generator.
238     - (maps) fix heaven quest difficulty progression.
239     - (maps) fix some random map styles.
240     - dropping items a shop is not interested in won't sell them anymore.
241     - rods and horns with a too low maximum charge allow now at least one discharge.
242     - implement kill & death statistics.
243     - random map preparation is no longer synchronous.
244     - rewrite find_style in perl, no longer does synchronous I/O.
245     - improve random map specials placement.
246     - make the killer a real object pointer instead of a string, improved
247     kill reason messages.
248 root 1.117 - take advantage of new aio_close and aio_chmod.
249 root 1.128 - implement archetype::get, object::deep_clone and update callers.
250 root 1.125 - change_abil is much faster.
251 root 1.126 - update the floorbox more often to work around the reverses item order
252     display in clients.
253 root 1.125 - cleaned up object copying by encapsulating it to a single place.
254 root 1.126 - add hints to the invite messages.
255 root 1.127 - rewrote key<->value pair handling.
256 root 1.128 - use an independent random number generator for the random map generator.
257 elmex 1.113
258 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
259 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
260     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
261     - completely automate the weight handling, should fix all weight
262     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
263 root 1.103 - reloading archetypes while a user was in the character creation phase
264     could crash the server.
265 root 1.106 - fix a nontrivial number of cases of code commented similar
266     to "is this really correct?", as many of those cases are now handles
267     automatically by lower level code.
268     - replace many ad-hoc checks for client visibility by object::visible_to,
269     should result in broader applicability of functions using it.
270 root 1.104 - merge items with different arch pointers refering to the same arch
271     (due to archetype reloads).
272 root 1.106 - refactored the object remove/insert functions and most related
273     functions (decrease, split, merge_ob etc.).
274 root 1.105 - make it compile better on freebsd (reported by pippijn).
275 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
276 root 1.108 - fix the longstanding "container stays open" bug.
277 root 1.107 - improved floorbox updating to be incremental and other protocol
278     optimisations.
279     - get rid of update_after_inventory_change and only do update stats
280     for weight once/tick/player at max.
281 root 1.109 - rewrite party commands, use party channel.
282 root 1.103
283 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
284 root 1.97 - properly link against libgthread as that is needed to make the slice
285     allocator thread-safe.
286 root 1.91 - support perls not compiled with 64 bit support (though this is not a
287     recommended configuration) (reported by Samuel Gondouin).
288 root 1.94 - always put godgiven items into the player inventory, never any containers.
289 root 1.92 - (maps, arch) the scorn go club was founded!
290 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
291 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
292     became a real spell-class.
293 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
294     - (arch) considerably strengthened spark shower and destruction.
295     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
296     finally reloadable at runtime.
297     - changed archetype loading algorithm to only require one pass and
298     use delayed resolving of references.
299 root 1.101 - examine command now uses the examine infobox.
300 root 1.102 - implement an "incremental garbage collector" for archetypes.
301 root 1.98 - enable slice allocator again.
302 root 1.96 - implement optional free memory poisoning.
303 root 1.91
304 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
305 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
306 root 1.85 skill.
307 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
308     names (also update all maps to use money instead of coins).
309 root 1.78 - add uuid accessors to perl.
310     - add coin names and archetype accessors to perl.
311 root 1.80 - fix runtime uuid file format to use "." instead of ",".
312 root 1.78 - change perl extensions to not use hardcoded coins and values.
313 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
314     and be more parsimonous of uuid usage by the exact value out on exit.
315 root 1.86 - write log messages in another thread, removing another sync point.
316     - support multi-line log messages in a nicer way.
317 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
318 root 1.81 - fix a minor memleak in the random map generator.
319     - some parts of the random map generator are not coroutine-safe,
320     so only call it "single-threaded".
321     - major cleanup of memory management in random map generator.
322 root 1.87 - slight refactoring of the random map generator, faster too.
323 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
324     bookkeeping bug.
325 root 1.87 - work around "player is on active list" problem by deactivating player
326     after loading.
327 root 1.81 - garbage collect shstr's more evenly and adaptively only when
328     there have in fact been allocations.
329 root 1.82 - fix object::insert to do as documented and insert into the env
330     if necessary.
331     - fix cf::map::unique_maps.
332     - fix nrof overflow check in can_merge_slow.
333     - fix converter code to handle >31 bit values.
334 elmex 1.83 - added support for the player_sold flag
335 root 1.84 - converters no longer accept unpaid items.
336 root 1.88 - canonicalize random map meta files for better unification.
337 root 1.77
338 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
339 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
340     when mlockall has been used.
341 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
342 root 1.72 - use separate thread for ticker timing (and more in the future).
343     this greatly increases timing accuracy and gets rid of an enourmous
344     number of gettimeofday calls.
345 root 1.82 - use a separate thread to signal aio completion, for lower latency.
346 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
347 root 1.71
348 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
349 root 1.68 - rebalanced default experience table to be more exponential
350     and much easier up to level ~40, then moderately harder.
351 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
352 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
353     - do not exit on reload/load errors but properly cleanup.
354 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
355 root 1.66
356 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
357 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
358     (this fixes the jeweler skill).
359 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
360 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
361 root 1.63 - move tombstone to real map if player died due to cave-in (even if
362     it has reset, which is better than putting it on the savebed, also as
363     proof that the palyer didn't use a savebed).
364 root 1.59
365 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
366 root 1.56 - work around perl bug in configure perl module version check.
367 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
368 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
369 root 1.52 - fix a bug in animate_weapon, causing a crash.
370 root 1.54 - no longer exit when a coroutine throws an exception.
371 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
372 root 1.53 - fix the "<player> is nuts" message.
373 root 1.58 - fix an exception at logout due to the json_coder being gone.
374 root 1.43 - upgrade to EV version 2.0 API.
375 root 1.47 - when players don't apply a savebed correctly but stand above one,
376     do not move or kill them.
377 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
378 root 1.43 - implement generic framework for server-side resource files.
379     - implement resource file update event.
380     - hook experience table update into the framework.
381     - move jeweler.yaml to resources (arch/).
382 root 1.44 - switch from Crossfire to Deliantra perl module.
383     - implement json2json arch filter.
384 root 1.45 - implement widget protocol version 2, support for ui templates.
385 root 1.54 - mapinfo is now handled fully asynchronously.
386 root 1.48 - ext/irc: also log irc messages.
387 root 1.51 - ext/schmorplog: write user stat files asynchronously.
388 root 1.43
389 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
390 elmex 1.41 - limited the number of items that can be picked up and dropped
391 root 1.42 as temporary measurement against bad performance or dropping things
392     (this lead to long freezes and triggered the watchdog).
393 elmex 1.41 - improved the performance of the drop command a bit.
394 root 1.38 - switch from Event to EV for higher performance, easier usage,
395     less bugs...
396 root 1.39 - updated to release version of the gnu affero license.
397 root 1.38
398 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
399 root 1.36 - more thoroughly rename the binaries, contact addresses.
400     - update the copyrights.
401 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
402     crashes.
403 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
404     potentially causing crashes.
405 root 1.35 - assign weapons on user load time, not login-time, avoiding
406     crashes.
407    
408 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
409 root 1.32 - fixed an important bug that caused passwords to be forgotten.
410 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
411     in some of the maps.
412 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
413     which is now trivial to do.
414 root 1.33 - removed all traces of the old (and never working) plug-in interface
415     (70kb code less on amd64).
416 root 1.34 - improve/tune scheduling priorities.
417     - fix some freezing bugs.
418     - fix a memory corruption problem in dynbuf.printf.
419     - use channels for chat and many informational commands.
420     - improved the tutorial.
421     - create missile is now fixed.
422     - race fields must now contain archetypes.
423     - jumping skill now works as advertised.
424 root 1.31
425 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
426 root 1.24 - relicense under the gnu affero license.
427 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
428 root 1.24 - implement server-side framework for generic resources.
429     - use resource framework for server-provided ambient
430     music.
431 root 1.27 - save object owners (players only atm).
432 root 1.24 - replace limited sound api with server-provided sound effects.
433     - new sc (sound control) protocol command.
434     - improve fxix protocol to include types.
435     - exactly fill tcp segments, if possible.
436     - output-rate is now an upper limit, the server will automatically
437     (and quite perfectly) adjust to the network conditions, ensuring
438     low latency even during bulk transfers (music, images, sounds etc.).
439     - implement server-side widgets (i.e. client widgets controlled
440     in the server side). this will allow future expansion without
441     having to upgrade clients.
442     - implement a (artwork) world map with realtime player position
443     tracking.
444     - new and more efficient extcmd (server still supports old extcmd
445     protocol).
446 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
447     calcluation that could be easily exploited by users.
448     - rebalanced diseases to spread more naturally/evenly.
449     - completely asynchronous map loading even for tiled maps.
450 root 1.24 - replace simple messaging protocol with channels carrying metadata
451     (similar to message types, but more directed at the user).
452     - reduce command processing latency by a whopping 120ms by
453     reordering some processing steps inside the server. this directly
454     reduces lag by 120ms.
455     - actually send spell faces to the client.
456 root 1.23 - implement player genders.
457 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
458     otherwise return to savebed and possible kill if the log-out
459     was for too long.
460     - fast socket-dead detection (kick player after 8 seconds without ack).
461     - greatly reduce the cpu time needed to draw maps _again_.
462     - archetypes are now subclasses of objects.
463     - rebalanced shop greed and approval functions to be more realistic
464     (and likely match the actual intention).
465 root 1.23 - implement "crossfire pod" format for messages, with working bold,
466     italic, gender-specific text, paragraphs etc.
467 root 1.24 - implemented hint framework, players can opt to receive hints.
468     - implemented (long) book framework, added some books from the cf wiki.
469 root 1.23 - implement generic message framework that uses xml, utf8 for the client
470     protocol and is capable of transmitting generic meta information.
471 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
472     - replace the nexus by a per-player tutorial map that teaches stuff
473     better than the newbie house.
474 root 1.18 - fix the magicmap colours.
475 root 1.19 - optimise map update even more by removing unneeded code and checks.
476     - decouple map and stats update from pl->ob and use pl->observe instead.
477     - implement observe command.
478 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
479     calls with a simple comparison.
480     - fix a latent crossfire bug that could crash the server because the
481     map refresh did not update the mapspace.
482 root 1.24 - support custom keys for regions and maps, regions are now
483     refcount-managed.
484     - allow worldmap overlays anywhere in the 000..999 range.
485     - new system to acquire time slices for background jobs, to reduce
486     jitter.
487 root 1.27 - semi-persistent object-referencing framework (currently only players
488     supported).
489 root 1.22 - dependency tracking for perl extensions.
490 root 1.24 - new slag-ex extension for cleaning cauldrons.
491     - fix invoke result processing.
492     - there are even less i/o syncpoints in the server now.
493 root 1.29 - added map-tags extension that scans all maps for object tags
494     and records them in the database (not used yet).
495 root 1.28 - metaserver 2 support.
496 root 1.22 - many more bugfixes and minor optimisations.
497 root 1.16
498 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
499 root 1.14 - optimised event invocation (non-wanted events can now be
500     skipped with 4-5 inlined instructions).
501 root 1.12 - complete rewrite of town_portal: it now creates a portal
502     to the "nearest" town only, travel is only possible
503 root 1.13 to the town and back, anybody can use it (also removes
504     one of the remaining syncpoints in the server).
505 root 1.10 - complete rewrite of the range/attack skill slot system:
506     there are now two slots, one for combat, one for ranged
507     attacks.
508     - introduce the concept of a current weapon (either a ranged
509     or a combat weapon/skill/tool) and switch between them as
510     needed.
511     - rewrite bow code so bows get more useful: apply damage,
512     attacktype and other stats to the arrows and treat
513     bows as weapons. also rebalance the missile weapons skill
514     so its damage increases with level.
515     - rewrite the complete player speed logic: weapon_speed now
516     works as documented and there are no unnatural speed boosts.
517 root 1.6 - implement a utility - cfutil - that simplifies arch and map
518     installation, replacing the old collect scripts and
519 root 1.9 simplying deployment by scaling and cutting faces as required.
520     - simplify the map protocol extensively by taking advantage
521     of missing bigfaces, speeding up map generation immensely.
522 root 1.6 - implement inherit keyword allowing archetypes to inherit from
523     other archetypes.
524     - rationalise archetype, region and treasurelist file format
525     into a single file format and make them reloadable asynchronously.
526 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
527     reloadable at runtime.
528 root 1.6 - implement 64x64 faceset support.
529     - implement fxixsx protocol that saves
530     a lot of bandwidth over the old image/face/smooth packets
531 root 1.11 and allows images > packetsize, incremental and background
532     transfers.
533 root 1.6 - implement a bandwidth-saving smoothing protocol that works
534     on a face basis as opposed to a mapspace basis.
535 root 1.7 - the server can now rate-limit image uploads to not exceed
536     a certain (client-configurable) speed while guarenteeing full
537     freedom of movement.
538 root 1.8 - implement new ex command to request item descriptions.
539     - implement new msg command for in-game messages with meta
540     information (using xml).
541 root 1.9 - enforce utf-8 for all text messages.
542 root 1.13 - added micropather (not used yet).
543 root 1.6 - many, many bugfixes.
544 root 1.1
545 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
546 root 1.1 - make coroapi accessible to cf+.
547     - moved map handling logic completely to perl
548     - per player maps are now marked in the map
549 root 1.2 - maps are saved completely differently now,
550     and much more often.
551 root 1.17 - rewrote map header parser and writer, to be much faster.
552 pippijn 1.4 - maps and players are now (in the average case) loaded
553 root 1.2 and saved completely asynchronously, I/O contention will no
554     longer freeze the server.
555 pippijn 1.4 - players and maps can be loaded anytime, without the player
556 root 1.2 being logged in.
557 root 1.1 - automatically generate method interfaces for perl from headers
558     - unbundled freezethaw
559     - mostly rewrote common/map.C
560     - completely rewrite server/swap.C
561     - introduced "runtime", the CCT clock (corrected crossfire time) :)
562     - introduced new keyword for map files: file_format_version (integer, server version: 0)
563     - better message for apply failures due to applymode
564     - removed most all of the weather code
565     - unified logging to stderr and file
566     - too many minor changes to document