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Revision: 1.271
Committed: Thu Dec 4 21:23:00 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_72
Changes since 1.270: +2 -17 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
5     - (maps) completely redesigned scorn.
6 root 1.269 - "cast light" now works on oneself.
7 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
8     negative glow radii again (they were totally broken before).
9 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
10 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
11 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
12 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
13 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
14     back to the player.
15 root 1.251 - attuned/repell and spell base level system reworked.
16 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
17 root 1.247 be less erratic now.
18 root 1.248 - refuse to write the uuid file if the uuid is zero
19     (to avoid writing it in early crashes).
20 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
21     - speed up emergency_save by not syncing every file separately.
22     - no longer reattach perl to every object on reload, it's slow, and no longer
23     necessary since we don't nuke stashes anymore.
24     - do not bootstrap perl from the commandline args, use separate eval for
25     better error reporting.
26 root 1.259 - fix a crash when pushing cone spells met ice attacks.
27 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
28 root 1.255 - speed up map refresh in server a bit.
29 elmex 1.258 - refactored drop code and fixed some programming errors in it.
30 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
31 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
32 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
33     as the current weight of the inventory.
34 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
35     dragonfire has been introduced for the non-dragon players.
36 root 1.265 - remove unused "tooltype", "start_holding" object slots.
37     - change "weapontype" object slot to uint8.
38     - convert "hide" object slot into flag.
39     - reorder object members for better locality of reference and codesize
40     decrease.
41 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
42 root 1.267 - fix a crash when no skill could be found when killing amonster.
43 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
44     every completed aio operation.
45 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
46     and update mapspaces if necessary.
47 root 1.246
48 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
49 root 1.241 - removed all command line parsing, only env variables are supported
50     anymore.
51 root 1.239 - region-specific monsters will now once more be on the worldmap.
52 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
53 root 1.225 would grow out of bounds.
54 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
55 root 1.222 - fixed a double-escaping bug in the pod-parser.
56     - rewrote the cfpod parser in C++.
57     - hintmode moved to C++, players need to re-set their hintmode if
58     they dislike "show".
59 root 1.231 - fix RIP inscription.
60 root 1.239 - bump login name length from 18 to 20 char max.
61 root 1.231 - correctly support gender in emotes.
62     - correctly support gender in the death messages.
63     - correctly generate death messages for players only when they really die,
64     with increased information.
65 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
66     and data corruption (but apparently was never triggered).
67 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
68 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
69     data corruption bug.
70 root 1.223 - tweak coredumping/monitoring a bit.
71 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
72 root 1.227 - do not crash in the loader when an inventory object could not be loaded
73     (from a corrupted file).
74 root 1.241 - redid skills command to send output to proper channel.
75 root 1.233 - object->map is no longer refcounting.
76 root 1.228 - add FLAG_DEBUG for internal debugging.
77 root 1.231 - add NDI_VERBATIM flag to send_msg.
78 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
79 root 1.240 - player->exists is no longer a sync_job.
80 root 1.233 - split login.ext's player scheduler into
81     it's own player-scheduler.ext extension.
82 root 1.222
83 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
84 root 1.212 - require perl 5.10.
85 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
86 root 1.204 - swap player and observed count's on the map when observing.
87 root 1.205 - add (mostly untested) mapspace perl class and accessors.
88 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
89 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
90     could be found.
91 root 1.208 - pits now have a configurable "random spread" range and default
92 root 1.213 to a radius of two now.
93 root 1.212 - rewrite pay_player_arch.
94     - use a more stable perl_reload implementation.
95     - do not use Symbol::delete_package (causes crashes after perl-reload),
96     use our own, safer, clear_package instead.
97     - when asynchronously dumping core, close all file handles to allow
98     the server to restart concurrently.
99 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
100     sequences, without double-encoding. it should be faster, too.
101     - the above fixes wrong display of help tetx and many other issues.
102 root 1.216 - use lzf and frag packets for large messages for clients supporting them
103 root 1.218 (0.9976+), use it for long books and other messages.
104 root 1.210 - eradicate listen command and corresponding code.
105 root 1.211 - eradicate logs command.
106 root 1.218 - let the client log into the server log, used for crash backtraces.
107 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
108     old style spell objects with the spell magic bullet.
109 root 1.220 - (arch) fixed skill less rods in the archetypes
110 root 1.204
111 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
112 elmex 1.197 - made jeweler workbench larger and some other minor map
113     changes in jeweler town.
114 root 1.196 - fixed wrong item handling in jeweler skill code.
115 root 1.198 - (arch) use a special "key_random_map" for random map keys
116     that are used up.
117 root 1.199 - fix a crash when the player who was observed has logged out long
118     enough for his region/map to be gone.
119 root 1.200 - port to g++-4.3's incompatible tr1 changes.
120 root 1.201 - add some missing dependencies.
121 root 1.203 - log to /var/log/deliantra/ by default.
122     - hack observe code to enable smooth movmenet when observing.
123 elmex 1.195
124 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
125 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
126 root 1.179 - correctly move gsay to the party channel.
127 root 1.178 - fix a crash when animate weapon was used in some areas.
128 elmex 1.177 - fixed unnecessary identification of by converters created objects.
129 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
130     with NPCs.
131 elmex 1.175 - (arch) dragon scales got proper type now
132 root 1.193 - object::decrease would sometimes cause container weights to
133     be wrong, this has been fixed.
134 root 1.194 - do not send time updates for newly-seen items.
135 root 1.185 - thawing an icecube will once more drop its contents to the ground.
136 root 1.183 - fix cone spells etc. going through walls sometimes.
137 root 1.186 - fix a weight update bug that sometimes left containers
138     with wrong weights.
139 root 1.194 - added auto_apply event and extension for shop tiles.
140 root 1.172 - work around get_map_flags invoking perl and switching the stack.
141     - make sure the map is loaded when using a town portal return.
142 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
143     where healing spells didn't cost any grace.
144 root 1.173 - fix starvation kill reason.
145 root 1.174 - fix pk killer name message.
146 root 1.189 - don't let people apply signs with @match.
147 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
148     what seems to be the biggets memleak in the server).
149 elmex 1.171
150 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
151 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
152     - use anyevent to manage listen ports (this enables IPv6 support).
153 root 1.167 - server supports ipv6 client connections now.
154 root 1.168 - use newly-available Coro::AnyEvent.
155 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
156     to let it handle AIO requests.
157 root 1.167
158 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
159 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
160     processing considerably (especially in the client) and reduces data transfers
161     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
162 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
163     - (map) fixed npc dialogue in pup_land/s_f/special.
164     - bugfix: fix a crash when a player casts a swarm spell and then logs out
165     (swarm spells now stay in the player's inventory).
166 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
167 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
168     archetype *archname* (chairs of different facings were merged).
169     - bugfix: fix a potential crash issue in find_object_name (not used
170     normally).
171 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
172     (destruction, magic missile etc.).
173 root 1.163 - swarm spells without a direction now use various spiral patterns
174     instead of being fully random.
175 root 1.158 - update AnyEvent API to 3.4 and above.
176 root 1.156
177 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
178 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
179 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
180 root 1.152 - bugfix: the jumping skill now gives experience for jumping
181     and for attacking monsters. it also takes about one second to do a jump.
182 root 1.138 - bugfix: players couldn't starve in 2.53 :(
183 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
184 root 1.152 - bugfix: spell effects like word of recall are removed on death.
185 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
186     were created outside a map.
187 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
188     (fixed by reversing the logic).
189 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
190 root 1.153 - bugfix: the random map generator no longer leaks key objects.
191 root 1.154 - bugfix: support random maps >127x127.
192 root 1.152 - (maps) fixed the death certificate system in nimbus.
193 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
194 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
195 root 1.147 - (arch) give ball lightning a real name.
196 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
197 root 1.155 - support cfpod in ex replies (client item tooltips).
198 root 1.143 - unapply item in range slow when readying a spell.
199 root 1.148 - bugfix: account for rounding errors in weight updates.
200 root 1.139 - remove synchronous mkdir in chargen_race_done.
201     - fix per-race starting maps.
202 root 1.142 - check hiscore on suicide and quit as well.
203 root 1.138 - tell players when they are starving.
204 root 1.133 - get rid of costly object_from_name conversion for altar effects.
205     - fix map difficulty calculation for generators.
206 root 1.146 - slightly more intelligent handling of "is_animated" flag.
207 root 1.149 - support no_drop map header flag (before it was only available internally).
208 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
209 root 1.133
210 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
211 root 1.119 - bugfix: custom skill settings were not saved by the server.
212     - bugfix: remove did not actually remove items from the inventory, leaving
213 root 1.116 ghost items.
214 root 1.119 - bugfix: properly update items identified on the ground.
215 root 1.120 - bugfix: use localtime_r in the logger thread.
216 root 1.122 - bugfix: player starvation will now give the correct kill reason.
217     - bugfix: archetype reloads could crash the server.
218 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
219 elmex 1.114 player is not logged in.
220 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
221 root 1.117 server startup.
222 root 1.128 - bugfix: fix the door surround check in the random map generator.
223     - (maps) fix heaven quest difficulty progression.
224     - (maps) fix some random map styles.
225     - dropping items a shop is not interested in won't sell them anymore.
226     - rods and horns with a too low maximum charge allow now at least one discharge.
227     - implement kill & death statistics.
228     - random map preparation is no longer synchronous.
229     - rewrite find_style in perl, no longer does synchronous I/O.
230     - improve random map specials placement.
231     - make the killer a real object pointer instead of a string, improved
232     kill reason messages.
233 root 1.117 - take advantage of new aio_close and aio_chmod.
234 root 1.128 - implement archetype::get, object::deep_clone and update callers.
235 root 1.125 - change_abil is much faster.
236 root 1.126 - update the floorbox more often to work around the reverses item order
237     display in clients.
238 root 1.125 - cleaned up object copying by encapsulating it to a single place.
239 root 1.126 - add hints to the invite messages.
240 root 1.127 - rewrote key<->value pair handling.
241 root 1.128 - use an independent random number generator for the random map generator.
242 elmex 1.113
243 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
244 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
245     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
246     - completely automate the weight handling, should fix all weight
247     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
248 root 1.103 - reloading archetypes while a user was in the character creation phase
249     could crash the server.
250 root 1.106 - fix a nontrivial number of cases of code commented similar
251     to "is this really correct?", as many of those cases are now handles
252     automatically by lower level code.
253     - replace many ad-hoc checks for client visibility by object::visible_to,
254     should result in broader applicability of functions using it.
255 root 1.104 - merge items with different arch pointers refering to the same arch
256     (due to archetype reloads).
257 root 1.106 - refactored the object remove/insert functions and most related
258     functions (decrease, split, merge_ob etc.).
259 root 1.105 - make it compile better on freebsd (reported by pippijn).
260 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
261 root 1.108 - fix the longstanding "container stays open" bug.
262 root 1.107 - improved floorbox updating to be incremental and other protocol
263     optimisations.
264     - get rid of update_after_inventory_change and only do update stats
265     for weight once/tick/player at max.
266 root 1.109 - rewrite party commands, use party channel.
267 root 1.103
268 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
269 root 1.97 - properly link against libgthread as that is needed to make the slice
270     allocator thread-safe.
271 root 1.91 - support perls not compiled with 64 bit support (though this is not a
272     recommended configuration) (reported by Samuel Gondouin).
273 root 1.94 - always put godgiven items into the player inventory, never any containers.
274 root 1.92 - (maps, arch) the scorn go club was founded!
275 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
276 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
277     became a real spell-class.
278 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
279     - (arch) considerably strengthened spark shower and destruction.
280     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
281     finally reloadable at runtime.
282     - changed archetype loading algorithm to only require one pass and
283     use delayed resolving of references.
284 root 1.101 - examine command now uses the examine infobox.
285 root 1.102 - implement an "incremental garbage collector" for archetypes.
286 root 1.98 - enable slice allocator again.
287 root 1.96 - implement optional free memory poisoning.
288 root 1.91
289 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
290 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
291 root 1.85 skill.
292 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
293     names (also update all maps to use money instead of coins).
294 root 1.78 - add uuid accessors to perl.
295     - add coin names and archetype accessors to perl.
296 root 1.80 - fix runtime uuid file format to use "." instead of ",".
297 root 1.78 - change perl extensions to not use hardcoded coins and values.
298 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
299     and be more parsimonous of uuid usage by the exact value out on exit.
300 root 1.86 - write log messages in another thread, removing another sync point.
301     - support multi-line log messages in a nicer way.
302 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
303 root 1.81 - fix a minor memleak in the random map generator.
304     - some parts of the random map generator are not coroutine-safe,
305     so only call it "single-threaded".
306     - major cleanup of memory management in random map generator.
307 root 1.87 - slight refactoring of the random map generator, faster too.
308 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
309     bookkeeping bug.
310 root 1.87 - work around "player is on active list" problem by deactivating player
311     after loading.
312 root 1.81 - garbage collect shstr's more evenly and adaptively only when
313     there have in fact been allocations.
314 root 1.82 - fix object::insert to do as documented and insert into the env
315     if necessary.
316     - fix cf::map::unique_maps.
317     - fix nrof overflow check in can_merge_slow.
318     - fix converter code to handle >31 bit values.
319 elmex 1.83 - added support for the player_sold flag
320 root 1.84 - converters no longer accept unpaid items.
321 root 1.88 - canonicalize random map meta files for better unification.
322 root 1.77
323 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
324 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
325     when mlockall has been used.
326 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
327 root 1.72 - use separate thread for ticker timing (and more in the future).
328     this greatly increases timing accuracy and gets rid of an enourmous
329     number of gettimeofday calls.
330 root 1.82 - use a separate thread to signal aio completion, for lower latency.
331 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
332 root 1.71
333 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
334 root 1.68 - rebalanced default experience table to be more exponential
335     and much easier up to level ~40, then moderately harder.
336 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
337 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
338     - do not exit on reload/load errors but properly cleanup.
339 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
340 root 1.66
341 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
342 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
343     (this fixes the jeweler skill).
344 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
345 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
346 root 1.63 - move tombstone to real map if player died due to cave-in (even if
347     it has reset, which is better than putting it on the savebed, also as
348     proof that the palyer didn't use a savebed).
349 root 1.59
350 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
351 root 1.56 - work around perl bug in configure perl module version check.
352 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
353 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
354 root 1.52 - fix a bug in animate_weapon, causing a crash.
355 root 1.54 - no longer exit when a coroutine throws an exception.
356 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
357 root 1.53 - fix the "<player> is nuts" message.
358 root 1.58 - fix an exception at logout due to the json_coder being gone.
359 root 1.43 - upgrade to EV version 2.0 API.
360 root 1.47 - when players don't apply a savebed correctly but stand above one,
361     do not move or kill them.
362 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
363 root 1.43 - implement generic framework for server-side resource files.
364     - implement resource file update event.
365     - hook experience table update into the framework.
366     - move jeweler.yaml to resources (arch/).
367 root 1.44 - switch from Crossfire to Deliantra perl module.
368     - implement json2json arch filter.
369 root 1.45 - implement widget protocol version 2, support for ui templates.
370 root 1.54 - mapinfo is now handled fully asynchronously.
371 root 1.48 - ext/irc: also log irc messages.
372 root 1.51 - ext/schmorplog: write user stat files asynchronously.
373 root 1.43
374 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
375 elmex 1.41 - limited the number of items that can be picked up and dropped
376 root 1.42 as temporary measurement against bad performance or dropping things
377     (this lead to long freezes and triggered the watchdog).
378 elmex 1.41 - improved the performance of the drop command a bit.
379 root 1.38 - switch from Event to EV for higher performance, easier usage,
380     less bugs...
381 root 1.39 - updated to release version of the gnu affero license.
382 root 1.38
383 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
384 root 1.36 - more thoroughly rename the binaries, contact addresses.
385     - update the copyrights.
386 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
387     crashes.
388 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
389     potentially causing crashes.
390 root 1.35 - assign weapons on user load time, not login-time, avoiding
391     crashes.
392    
393 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
394 root 1.32 - fixed an important bug that caused passwords to be forgotten.
395 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
396     in some of the maps.
397 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
398     which is now trivial to do.
399 root 1.33 - removed all traces of the old (and never working) plug-in interface
400     (70kb code less on amd64).
401 root 1.34 - improve/tune scheduling priorities.
402     - fix some freezing bugs.
403     - fix a memory corruption problem in dynbuf.printf.
404     - use channels for chat and many informational commands.
405     - improved the tutorial.
406     - create missile is now fixed.
407     - race fields must now contain archetypes.
408     - jumping skill now works as advertised.
409 root 1.31
410 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
411 root 1.24 - relicense under the gnu affero license.
412 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
413 root 1.24 - implement server-side framework for generic resources.
414     - use resource framework for server-provided ambient
415     music.
416 root 1.27 - save object owners (players only atm).
417 root 1.24 - replace limited sound api with server-provided sound effects.
418     - new sc (sound control) protocol command.
419     - improve fxix protocol to include types.
420     - exactly fill tcp segments, if possible.
421     - output-rate is now an upper limit, the server will automatically
422     (and quite perfectly) adjust to the network conditions, ensuring
423     low latency even during bulk transfers (music, images, sounds etc.).
424     - implement server-side widgets (i.e. client widgets controlled
425     in the server side). this will allow future expansion without
426     having to upgrade clients.
427     - implement a (artwork) world map with realtime player position
428     tracking.
429     - new and more efficient extcmd (server still supports old extcmd
430     protocol).
431 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
432     calcluation that could be easily exploited by users.
433     - rebalanced diseases to spread more naturally/evenly.
434     - completely asynchronous map loading even for tiled maps.
435 root 1.24 - replace simple messaging protocol with channels carrying metadata
436     (similar to message types, but more directed at the user).
437     - reduce command processing latency by a whopping 120ms by
438     reordering some processing steps inside the server. this directly
439     reduces lag by 120ms.
440     - actually send spell faces to the client.
441 root 1.23 - implement player genders.
442 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
443     otherwise return to savebed and possible kill if the log-out
444     was for too long.
445     - fast socket-dead detection (kick player after 8 seconds without ack).
446     - greatly reduce the cpu time needed to draw maps _again_.
447     - archetypes are now subclasses of objects.
448     - rebalanced shop greed and approval functions to be more realistic
449     (and likely match the actual intention).
450 root 1.23 - implement "crossfire pod" format for messages, with working bold,
451     italic, gender-specific text, paragraphs etc.
452 root 1.24 - implemented hint framework, players can opt to receive hints.
453     - implemented (long) book framework, added some books from the cf wiki.
454 root 1.23 - implement generic message framework that uses xml, utf8 for the client
455     protocol and is capable of transmitting generic meta information.
456 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
457     - replace the nexus by a per-player tutorial map that teaches stuff
458     better than the newbie house.
459 root 1.18 - fix the magicmap colours.
460 root 1.19 - optimise map update even more by removing unneeded code and checks.
461     - decouple map and stats update from pl->ob and use pl->observe instead.
462     - implement observe command.
463 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
464     calls with a simple comparison.
465     - fix a latent crossfire bug that could crash the server because the
466     map refresh did not update the mapspace.
467 root 1.24 - support custom keys for regions and maps, regions are now
468     refcount-managed.
469     - allow worldmap overlays anywhere in the 000..999 range.
470     - new system to acquire time slices for background jobs, to reduce
471     jitter.
472 root 1.27 - semi-persistent object-referencing framework (currently only players
473     supported).
474 root 1.22 - dependency tracking for perl extensions.
475 root 1.24 - new slag-ex extension for cleaning cauldrons.
476     - fix invoke result processing.
477     - there are even less i/o syncpoints in the server now.
478 root 1.29 - added map-tags extension that scans all maps for object tags
479     and records them in the database (not used yet).
480 root 1.28 - metaserver 2 support.
481 root 1.22 - many more bugfixes and minor optimisations.
482 root 1.16
483 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
484 root 1.14 - optimised event invocation (non-wanted events can now be
485     skipped with 4-5 inlined instructions).
486 root 1.12 - complete rewrite of town_portal: it now creates a portal
487     to the "nearest" town only, travel is only possible
488 root 1.13 to the town and back, anybody can use it (also removes
489     one of the remaining syncpoints in the server).
490 root 1.10 - complete rewrite of the range/attack skill slot system:
491     there are now two slots, one for combat, one for ranged
492     attacks.
493     - introduce the concept of a current weapon (either a ranged
494     or a combat weapon/skill/tool) and switch between them as
495     needed.
496     - rewrite bow code so bows get more useful: apply damage,
497     attacktype and other stats to the arrows and treat
498     bows as weapons. also rebalance the missile weapons skill
499     so its damage increases with level.
500     - rewrite the complete player speed logic: weapon_speed now
501     works as documented and there are no unnatural speed boosts.
502 root 1.6 - implement a utility - cfutil - that simplifies arch and map
503     installation, replacing the old collect scripts and
504 root 1.9 simplying deployment by scaling and cutting faces as required.
505     - simplify the map protocol extensively by taking advantage
506     of missing bigfaces, speeding up map generation immensely.
507 root 1.6 - implement inherit keyword allowing archetypes to inherit from
508     other archetypes.
509     - rationalise archetype, region and treasurelist file format
510     into a single file format and make them reloadable asynchronously.
511 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
512     reloadable at runtime.
513 root 1.6 - implement 64x64 faceset support.
514     - implement fxixsx protocol that saves
515     a lot of bandwidth over the old image/face/smooth packets
516 root 1.11 and allows images > packetsize, incremental and background
517     transfers.
518 root 1.6 - implement a bandwidth-saving smoothing protocol that works
519     on a face basis as opposed to a mapspace basis.
520 root 1.7 - the server can now rate-limit image uploads to not exceed
521     a certain (client-configurable) speed while guarenteeing full
522     freedom of movement.
523 root 1.8 - implement new ex command to request item descriptions.
524     - implement new msg command for in-game messages with meta
525     information (using xml).
526 root 1.9 - enforce utf-8 for all text messages.
527 root 1.13 - added micropather (not used yet).
528 root 1.6 - many, many bugfixes.
529 root 1.1
530 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
531 root 1.1 - make coroapi accessible to cf+.
532     - moved map handling logic completely to perl
533     - per player maps are now marked in the map
534 root 1.2 - maps are saved completely differently now,
535     and much more often.
536 root 1.17 - rewrote map header parser and writer, to be much faster.
537 pippijn 1.4 - maps and players are now (in the average case) loaded
538 root 1.2 and saved completely asynchronously, I/O contention will no
539     longer freeze the server.
540 pippijn 1.4 - players and maps can be loaded anytime, without the player
541 root 1.2 being logged in.
542 root 1.1 - automatically generate method interfaces for perl from headers
543     - unbundled freezethaw
544     - mostly rewrote common/map.C
545     - completely rewrite server/swap.C
546     - introduced "runtime", the CCT clock (corrected crossfire time) :)
547     - introduced new keyword for map files: file_format_version (integer, server version: 0)
548     - better message for apply failures due to applymode
549     - removed most all of the weather code
550     - unified logging to stderr and file
551     - too many minor changes to document