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Revision: 1.276
Committed: Sat Dec 13 20:34:37 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.275: +4 -0 lines
Log Message:
take advantage of Guard module

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.272 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TOOD: talk with elmex abotu summoning
14     TODO: strange rign oif acid artifact description/story looks weird.
15     TODO: destry_inv() should destroy, drop_inv_to_ground method?
16     TODO: no detah messages for arena anymore
17     TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21    
22 root 1.276 TODO: fix magic ear w.r.t. player dialog
23     TODO: rewrite highscore code
24     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 root 1.272 - fix overflow in lighting calculations.
26     - negative glow radii can no longer cause total darkness.
27 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
28     only maximally-lit ones.
29 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
30     - swashbucklers got the oratory skill now.
31 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
33 root 1.272
34 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
35     - (maps) completely redesigned scorn.
36 root 1.269 - "cast light" now works on oneself.
37 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
38     negative glow radii again (they were totally broken before).
39 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
40 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
41 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
42 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
43 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
44     back to the player.
45 root 1.251 - attuned/repell and spell base level system reworked.
46 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
47 root 1.247 be less erratic now.
48 root 1.248 - refuse to write the uuid file if the uuid is zero
49     (to avoid writing it in early crashes).
50 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
51     - speed up emergency_save by not syncing every file separately.
52     - no longer reattach perl to every object on reload, it's slow, and no longer
53     necessary since we don't nuke stashes anymore.
54     - do not bootstrap perl from the commandline args, use separate eval for
55     better error reporting.
56 root 1.259 - fix a crash when pushing cone spells met ice attacks.
57 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
58 root 1.255 - speed up map refresh in server a bit.
59 elmex 1.258 - refactored drop code and fixed some programming errors in it.
60 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
61 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
62 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
63     as the current weight of the inventory.
64 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
65     dragonfire has been introduced for the non-dragon players.
66 root 1.265 - remove unused "tooltype", "start_holding" object slots.
67     - change "weapontype" object slot to uint8.
68     - convert "hide" object slot into flag.
69     - reorder object members for better locality of reference and codesize
70     decrease.
71 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
72 root 1.267 - fix a crash when no skill could be found when killing amonster.
73 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
74     every completed aio operation.
75 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
76     and update mapspaces if necessary.
77 root 1.246
78 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
79 root 1.241 - removed all command line parsing, only env variables are supported
80     anymore.
81 root 1.239 - region-specific monsters will now once more be on the worldmap.
82 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
83 root 1.225 would grow out of bounds.
84 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
85 root 1.222 - fixed a double-escaping bug in the pod-parser.
86     - rewrote the cfpod parser in C++.
87     - hintmode moved to C++, players need to re-set their hintmode if
88     they dislike "show".
89 root 1.231 - fix RIP inscription.
90 root 1.239 - bump login name length from 18 to 20 char max.
91 root 1.231 - correctly support gender in emotes.
92     - correctly support gender in the death messages.
93     - correctly generate death messages for players only when they really die,
94     with increased information.
95 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
96     and data corruption (but apparently was never triggered).
97 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
98 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
99     data corruption bug.
100 root 1.223 - tweak coredumping/monitoring a bit.
101 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
102 root 1.227 - do not crash in the loader when an inventory object could not be loaded
103     (from a corrupted file).
104 root 1.241 - redid skills command to send output to proper channel.
105 root 1.233 - object->map is no longer refcounting.
106 root 1.228 - add FLAG_DEBUG for internal debugging.
107 root 1.231 - add NDI_VERBATIM flag to send_msg.
108 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
109 root 1.240 - player->exists is no longer a sync_job.
110 root 1.233 - split login.ext's player scheduler into
111     it's own player-scheduler.ext extension.
112 root 1.222
113 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
114 root 1.212 - require perl 5.10.
115 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
116 root 1.204 - swap player and observed count's on the map when observing.
117 root 1.205 - add (mostly untested) mapspace perl class and accessors.
118 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
119 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
120     could be found.
121 root 1.208 - pits now have a configurable "random spread" range and default
122 root 1.213 to a radius of two now.
123 root 1.212 - rewrite pay_player_arch.
124     - use a more stable perl_reload implementation.
125     - do not use Symbol::delete_package (causes crashes after perl-reload),
126     use our own, safer, clear_package instead.
127     - when asynchronously dumping core, close all file handles to allow
128     the server to restart concurrently.
129 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
130     sequences, without double-encoding. it should be faster, too.
131     - the above fixes wrong display of help tetx and many other issues.
132 root 1.216 - use lzf and frag packets for large messages for clients supporting them
133 root 1.218 (0.9976+), use it for long books and other messages.
134 root 1.210 - eradicate listen command and corresponding code.
135 root 1.211 - eradicate logs command.
136 root 1.218 - let the client log into the server log, used for crash backtraces.
137 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
138     old style spell objects with the spell magic bullet.
139 root 1.220 - (arch) fixed skill less rods in the archetypes
140 root 1.204
141 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
142 elmex 1.197 - made jeweler workbench larger and some other minor map
143     changes in jeweler town.
144 root 1.196 - fixed wrong item handling in jeweler skill code.
145 root 1.198 - (arch) use a special "key_random_map" for random map keys
146     that are used up.
147 root 1.199 - fix a crash when the player who was observed has logged out long
148     enough for his region/map to be gone.
149 root 1.200 - port to g++-4.3's incompatible tr1 changes.
150 root 1.201 - add some missing dependencies.
151 root 1.203 - log to /var/log/deliantra/ by default.
152     - hack observe code to enable smooth movmenet when observing.
153 elmex 1.195
154 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
155 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
156 root 1.179 - correctly move gsay to the party channel.
157 root 1.178 - fix a crash when animate weapon was used in some areas.
158 elmex 1.177 - fixed unnecessary identification of by converters created objects.
159 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
160     with NPCs.
161 elmex 1.175 - (arch) dragon scales got proper type now
162 root 1.193 - object::decrease would sometimes cause container weights to
163     be wrong, this has been fixed.
164 root 1.194 - do not send time updates for newly-seen items.
165 root 1.185 - thawing an icecube will once more drop its contents to the ground.
166 root 1.183 - fix cone spells etc. going through walls sometimes.
167 root 1.186 - fix a weight update bug that sometimes left containers
168     with wrong weights.
169 root 1.194 - added auto_apply event and extension for shop tiles.
170 root 1.172 - work around get_map_flags invoking perl and switching the stack.
171     - make sure the map is loaded when using a town portal return.
172 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
173     where healing spells didn't cost any grace.
174 root 1.173 - fix starvation kill reason.
175 root 1.174 - fix pk killer name message.
176 root 1.189 - don't let people apply signs with @match.
177 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
178     what seems to be the biggets memleak in the server).
179 elmex 1.171
180 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
181 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
182     - use anyevent to manage listen ports (this enables IPv6 support).
183 root 1.167 - server supports ipv6 client connections now.
184 root 1.168 - use newly-available Coro::AnyEvent.
185 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
186     to let it handle AIO requests.
187 root 1.167
188 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
189 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
190     processing considerably (especially in the client) and reduces data transfers
191     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
192 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
193     - (map) fixed npc dialogue in pup_land/s_f/special.
194     - bugfix: fix a crash when a player casts a swarm spell and then logs out
195     (swarm spells now stay in the player's inventory).
196 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
197 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
198     archetype *archname* (chairs of different facings were merged).
199     - bugfix: fix a potential crash issue in find_object_name (not used
200     normally).
201 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
202     (destruction, magic missile etc.).
203 root 1.163 - swarm spells without a direction now use various spiral patterns
204     instead of being fully random.
205 root 1.158 - update AnyEvent API to 3.4 and above.
206 root 1.156
207 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
208 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
209 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
210 root 1.152 - bugfix: the jumping skill now gives experience for jumping
211     and for attacking monsters. it also takes about one second to do a jump.
212 root 1.138 - bugfix: players couldn't starve in 2.53 :(
213 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
214 root 1.152 - bugfix: spell effects like word of recall are removed on death.
215 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
216     were created outside a map.
217 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
218     (fixed by reversing the logic).
219 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
220 root 1.153 - bugfix: the random map generator no longer leaks key objects.
221 root 1.154 - bugfix: support random maps >127x127.
222 root 1.152 - (maps) fixed the death certificate system in nimbus.
223 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
224 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
225 root 1.147 - (arch) give ball lightning a real name.
226 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
227 root 1.155 - support cfpod in ex replies (client item tooltips).
228 root 1.143 - unapply item in range slow when readying a spell.
229 root 1.148 - bugfix: account for rounding errors in weight updates.
230 root 1.139 - remove synchronous mkdir in chargen_race_done.
231     - fix per-race starting maps.
232 root 1.142 - check hiscore on suicide and quit as well.
233 root 1.138 - tell players when they are starving.
234 root 1.133 - get rid of costly object_from_name conversion for altar effects.
235     - fix map difficulty calculation for generators.
236 root 1.146 - slightly more intelligent handling of "is_animated" flag.
237 root 1.149 - support no_drop map header flag (before it was only available internally).
238 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
239 root 1.133
240 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
241 root 1.119 - bugfix: custom skill settings were not saved by the server.
242     - bugfix: remove did not actually remove items from the inventory, leaving
243 root 1.116 ghost items.
244 root 1.119 - bugfix: properly update items identified on the ground.
245 root 1.120 - bugfix: use localtime_r in the logger thread.
246 root 1.122 - bugfix: player starvation will now give the correct kill reason.
247     - bugfix: archetype reloads could crash the server.
248 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
249 elmex 1.114 player is not logged in.
250 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
251 root 1.117 server startup.
252 root 1.128 - bugfix: fix the door surround check in the random map generator.
253     - (maps) fix heaven quest difficulty progression.
254     - (maps) fix some random map styles.
255     - dropping items a shop is not interested in won't sell them anymore.
256     - rods and horns with a too low maximum charge allow now at least one discharge.
257     - implement kill & death statistics.
258     - random map preparation is no longer synchronous.
259     - rewrite find_style in perl, no longer does synchronous I/O.
260     - improve random map specials placement.
261     - make the killer a real object pointer instead of a string, improved
262     kill reason messages.
263 root 1.117 - take advantage of new aio_close and aio_chmod.
264 root 1.128 - implement archetype::get, object::deep_clone and update callers.
265 root 1.125 - change_abil is much faster.
266 root 1.126 - update the floorbox more often to work around the reverses item order
267     display in clients.
268 root 1.125 - cleaned up object copying by encapsulating it to a single place.
269 root 1.126 - add hints to the invite messages.
270 root 1.127 - rewrote key<->value pair handling.
271 root 1.128 - use an independent random number generator for the random map generator.
272 elmex 1.113
273 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
274 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
275     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
276     - completely automate the weight handling, should fix all weight
277     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
278 root 1.103 - reloading archetypes while a user was in the character creation phase
279     could crash the server.
280 root 1.106 - fix a nontrivial number of cases of code commented similar
281     to "is this really correct?", as many of those cases are now handles
282     automatically by lower level code.
283     - replace many ad-hoc checks for client visibility by object::visible_to,
284     should result in broader applicability of functions using it.
285 root 1.104 - merge items with different arch pointers refering to the same arch
286     (due to archetype reloads).
287 root 1.106 - refactored the object remove/insert functions and most related
288     functions (decrease, split, merge_ob etc.).
289 root 1.105 - make it compile better on freebsd (reported by pippijn).
290 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
291 root 1.108 - fix the longstanding "container stays open" bug.
292 root 1.107 - improved floorbox updating to be incremental and other protocol
293     optimisations.
294     - get rid of update_after_inventory_change and only do update stats
295     for weight once/tick/player at max.
296 root 1.109 - rewrite party commands, use party channel.
297 root 1.103
298 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
299 root 1.97 - properly link against libgthread as that is needed to make the slice
300     allocator thread-safe.
301 root 1.91 - support perls not compiled with 64 bit support (though this is not a
302     recommended configuration) (reported by Samuel Gondouin).
303 root 1.94 - always put godgiven items into the player inventory, never any containers.
304 root 1.92 - (maps, arch) the scorn go club was founded!
305 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
306 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
307     became a real spell-class.
308 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
309     - (arch) considerably strengthened spark shower and destruction.
310     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
311     finally reloadable at runtime.
312     - changed archetype loading algorithm to only require one pass and
313     use delayed resolving of references.
314 root 1.101 - examine command now uses the examine infobox.
315 root 1.102 - implement an "incremental garbage collector" for archetypes.
316 root 1.98 - enable slice allocator again.
317 root 1.96 - implement optional free memory poisoning.
318 root 1.91
319 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
320 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
321 root 1.85 skill.
322 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
323     names (also update all maps to use money instead of coins).
324 root 1.78 - add uuid accessors to perl.
325     - add coin names and archetype accessors to perl.
326 root 1.80 - fix runtime uuid file format to use "." instead of ",".
327 root 1.78 - change perl extensions to not use hardcoded coins and values.
328 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
329     and be more parsimonous of uuid usage by the exact value out on exit.
330 root 1.86 - write log messages in another thread, removing another sync point.
331     - support multi-line log messages in a nicer way.
332 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
333 root 1.81 - fix a minor memleak in the random map generator.
334     - some parts of the random map generator are not coroutine-safe,
335     so only call it "single-threaded".
336     - major cleanup of memory management in random map generator.
337 root 1.87 - slight refactoring of the random map generator, faster too.
338 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
339     bookkeeping bug.
340 root 1.87 - work around "player is on active list" problem by deactivating player
341     after loading.
342 root 1.81 - garbage collect shstr's more evenly and adaptively only when
343     there have in fact been allocations.
344 root 1.82 - fix object::insert to do as documented and insert into the env
345     if necessary.
346     - fix cf::map::unique_maps.
347     - fix nrof overflow check in can_merge_slow.
348     - fix converter code to handle >31 bit values.
349 elmex 1.83 - added support for the player_sold flag
350 root 1.84 - converters no longer accept unpaid items.
351 root 1.88 - canonicalize random map meta files for better unification.
352 root 1.77
353 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
354 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
355     when mlockall has been used.
356 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
357 root 1.72 - use separate thread for ticker timing (and more in the future).
358     this greatly increases timing accuracy and gets rid of an enourmous
359     number of gettimeofday calls.
360 root 1.82 - use a separate thread to signal aio completion, for lower latency.
361 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
362 root 1.71
363 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
364 root 1.68 - rebalanced default experience table to be more exponential
365     and much easier up to level ~40, then moderately harder.
366 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
367 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
368     - do not exit on reload/load errors but properly cleanup.
369 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
370 root 1.66
371 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
372 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
373     (this fixes the jeweler skill).
374 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
375 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
376 root 1.63 - move tombstone to real map if player died due to cave-in (even if
377     it has reset, which is better than putting it on the savebed, also as
378     proof that the palyer didn't use a savebed).
379 root 1.59
380 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
381 root 1.56 - work around perl bug in configure perl module version check.
382 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
383 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
384 root 1.52 - fix a bug in animate_weapon, causing a crash.
385 root 1.54 - no longer exit when a coroutine throws an exception.
386 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
387 root 1.53 - fix the "<player> is nuts" message.
388 root 1.58 - fix an exception at logout due to the json_coder being gone.
389 root 1.43 - upgrade to EV version 2.0 API.
390 root 1.47 - when players don't apply a savebed correctly but stand above one,
391     do not move or kill them.
392 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
393 root 1.43 - implement generic framework for server-side resource files.
394     - implement resource file update event.
395     - hook experience table update into the framework.
396     - move jeweler.yaml to resources (arch/).
397 root 1.44 - switch from Crossfire to Deliantra perl module.
398     - implement json2json arch filter.
399 root 1.45 - implement widget protocol version 2, support for ui templates.
400 root 1.54 - mapinfo is now handled fully asynchronously.
401 root 1.48 - ext/irc: also log irc messages.
402 root 1.51 - ext/schmorplog: write user stat files asynchronously.
403 root 1.43
404 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
405 elmex 1.41 - limited the number of items that can be picked up and dropped
406 root 1.42 as temporary measurement against bad performance or dropping things
407     (this lead to long freezes and triggered the watchdog).
408 elmex 1.41 - improved the performance of the drop command a bit.
409 root 1.38 - switch from Event to EV for higher performance, easier usage,
410     less bugs...
411 root 1.39 - updated to release version of the gnu affero license.
412 root 1.38
413 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
414 root 1.36 - more thoroughly rename the binaries, contact addresses.
415     - update the copyrights.
416 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
417     crashes.
418 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
419     potentially causing crashes.
420 root 1.35 - assign weapons on user load time, not login-time, avoiding
421     crashes.
422    
423 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
424 root 1.32 - fixed an important bug that caused passwords to be forgotten.
425 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
426     in some of the maps.
427 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
428     which is now trivial to do.
429 root 1.33 - removed all traces of the old (and never working) plug-in interface
430     (70kb code less on amd64).
431 root 1.34 - improve/tune scheduling priorities.
432     - fix some freezing bugs.
433     - fix a memory corruption problem in dynbuf.printf.
434     - use channels for chat and many informational commands.
435     - improved the tutorial.
436     - create missile is now fixed.
437     - race fields must now contain archetypes.
438     - jumping skill now works as advertised.
439 root 1.31
440 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
441 root 1.24 - relicense under the gnu affero license.
442 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
443 root 1.24 - implement server-side framework for generic resources.
444     - use resource framework for server-provided ambient
445     music.
446 root 1.27 - save object owners (players only atm).
447 root 1.24 - replace limited sound api with server-provided sound effects.
448     - new sc (sound control) protocol command.
449     - improve fxix protocol to include types.
450     - exactly fill tcp segments, if possible.
451     - output-rate is now an upper limit, the server will automatically
452     (and quite perfectly) adjust to the network conditions, ensuring
453     low latency even during bulk transfers (music, images, sounds etc.).
454     - implement server-side widgets (i.e. client widgets controlled
455     in the server side). this will allow future expansion without
456     having to upgrade clients.
457     - implement a (artwork) world map with realtime player position
458     tracking.
459     - new and more efficient extcmd (server still supports old extcmd
460     protocol).
461 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
462     calcluation that could be easily exploited by users.
463     - rebalanced diseases to spread more naturally/evenly.
464     - completely asynchronous map loading even for tiled maps.
465 root 1.24 - replace simple messaging protocol with channels carrying metadata
466     (similar to message types, but more directed at the user).
467     - reduce command processing latency by a whopping 120ms by
468     reordering some processing steps inside the server. this directly
469     reduces lag by 120ms.
470     - actually send spell faces to the client.
471 root 1.23 - implement player genders.
472 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
473     otherwise return to savebed and possible kill if the log-out
474     was for too long.
475     - fast socket-dead detection (kick player after 8 seconds without ack).
476     - greatly reduce the cpu time needed to draw maps _again_.
477     - archetypes are now subclasses of objects.
478     - rebalanced shop greed and approval functions to be more realistic
479     (and likely match the actual intention).
480 root 1.23 - implement "crossfire pod" format for messages, with working bold,
481     italic, gender-specific text, paragraphs etc.
482 root 1.24 - implemented hint framework, players can opt to receive hints.
483     - implemented (long) book framework, added some books from the cf wiki.
484 root 1.23 - implement generic message framework that uses xml, utf8 for the client
485     protocol and is capable of transmitting generic meta information.
486 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
487     - replace the nexus by a per-player tutorial map that teaches stuff
488     better than the newbie house.
489 root 1.18 - fix the magicmap colours.
490 root 1.19 - optimise map update even more by removing unneeded code and checks.
491     - decouple map and stats update from pl->ob and use pl->observe instead.
492     - implement observe command.
493 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
494     calls with a simple comparison.
495     - fix a latent crossfire bug that could crash the server because the
496     map refresh did not update the mapspace.
497 root 1.24 - support custom keys for regions and maps, regions are now
498     refcount-managed.
499     - allow worldmap overlays anywhere in the 000..999 range.
500     - new system to acquire time slices for background jobs, to reduce
501     jitter.
502 root 1.27 - semi-persistent object-referencing framework (currently only players
503     supported).
504 root 1.22 - dependency tracking for perl extensions.
505 root 1.24 - new slag-ex extension for cleaning cauldrons.
506     - fix invoke result processing.
507     - there are even less i/o syncpoints in the server now.
508 root 1.29 - added map-tags extension that scans all maps for object tags
509     and records them in the database (not used yet).
510 root 1.28 - metaserver 2 support.
511 root 1.22 - many more bugfixes and minor optimisations.
512 root 1.16
513 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
514 root 1.14 - optimised event invocation (non-wanted events can now be
515     skipped with 4-5 inlined instructions).
516 root 1.12 - complete rewrite of town_portal: it now creates a portal
517     to the "nearest" town only, travel is only possible
518 root 1.13 to the town and back, anybody can use it (also removes
519     one of the remaining syncpoints in the server).
520 root 1.10 - complete rewrite of the range/attack skill slot system:
521     there are now two slots, one for combat, one for ranged
522     attacks.
523     - introduce the concept of a current weapon (either a ranged
524     or a combat weapon/skill/tool) and switch between them as
525     needed.
526     - rewrite bow code so bows get more useful: apply damage,
527     attacktype and other stats to the arrows and treat
528     bows as weapons. also rebalance the missile weapons skill
529     so its damage increases with level.
530     - rewrite the complete player speed logic: weapon_speed now
531     works as documented and there are no unnatural speed boosts.
532 root 1.6 - implement a utility - cfutil - that simplifies arch and map
533     installation, replacing the old collect scripts and
534 root 1.9 simplying deployment by scaling and cutting faces as required.
535     - simplify the map protocol extensively by taking advantage
536     of missing bigfaces, speeding up map generation immensely.
537 root 1.6 - implement inherit keyword allowing archetypes to inherit from
538     other archetypes.
539     - rationalise archetype, region and treasurelist file format
540     into a single file format and make them reloadable asynchronously.
541 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
542     reloadable at runtime.
543 root 1.6 - implement 64x64 faceset support.
544     - implement fxixsx protocol that saves
545     a lot of bandwidth over the old image/face/smooth packets
546 root 1.11 and allows images > packetsize, incremental and background
547     transfers.
548 root 1.6 - implement a bandwidth-saving smoothing protocol that works
549     on a face basis as opposed to a mapspace basis.
550 root 1.7 - the server can now rate-limit image uploads to not exceed
551     a certain (client-configurable) speed while guarenteeing full
552     freedom of movement.
553 root 1.8 - implement new ex command to request item descriptions.
554     - implement new msg command for in-game messages with meta
555     information (using xml).
556 root 1.9 - enforce utf-8 for all text messages.
557 root 1.13 - added micropather (not used yet).
558 root 1.6 - many, many bugfixes.
559 root 1.1
560 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
561 root 1.1 - make coroapi accessible to cf+.
562     - moved map handling logic completely to perl
563     - per player maps are now marked in the map
564 root 1.2 - maps are saved completely differently now,
565     and much more often.
566 root 1.17 - rewrote map header parser and writer, to be much faster.
567 pippijn 1.4 - maps and players are now (in the average case) loaded
568 root 1.2 and saved completely asynchronously, I/O contention will no
569     longer freeze the server.
570 pippijn 1.4 - players and maps can be loaded anytime, without the player
571 root 1.2 being logged in.
572 root 1.1 - automatically generate method interfaces for perl from headers
573     - unbundled freezethaw
574     - mostly rewrote common/map.C
575     - completely rewrite server/swap.C
576     - introduced "runtime", the CCT clock (corrected crossfire time) :)
577     - introduced new keyword for map files: file_format_version (integer, server version: 0)
578     - better message for apply failures due to applymode
579     - removed most all of the weather code
580     - unified logging to stderr and file
581     - too many minor changes to document