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Revision: 1.277
Committed: Sat Dec 13 21:46:12 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.276: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.272 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TOOD: talk with elmex abotu summoning
14     TODO: strange rign oif acid artifact description/story looks weird.
15     TODO: destry_inv() should destroy, drop_inv_to_ground method?
16     TODO: no detah messages for arena anymore
17     TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21    
22 root 1.276 TODO: fix magic ear w.r.t. player dialog
23     TODO: rewrite highscore code
24     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 root 1.272 - fix overflow in lighting calculations.
26     - negative glow radii can no longer cause total darkness.
27 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
28     only maximally-lit ones.
29 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
30     - swashbucklers got the oratory skill now.
31 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
33 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
34     (which was probably broken, too).
35 root 1.272
36 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
37     - (maps) completely redesigned scorn.
38 root 1.269 - "cast light" now works on oneself.
39 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
40     negative glow radii again (they were totally broken before).
41 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
42 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
43 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
44 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
45 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
46     back to the player.
47 root 1.251 - attuned/repell and spell base level system reworked.
48 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
49 root 1.247 be less erratic now.
50 root 1.248 - refuse to write the uuid file if the uuid is zero
51     (to avoid writing it in early crashes).
52 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
53     - speed up emergency_save by not syncing every file separately.
54     - no longer reattach perl to every object on reload, it's slow, and no longer
55     necessary since we don't nuke stashes anymore.
56     - do not bootstrap perl from the commandline args, use separate eval for
57     better error reporting.
58 root 1.259 - fix a crash when pushing cone spells met ice attacks.
59 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
60 root 1.255 - speed up map refresh in server a bit.
61 elmex 1.258 - refactored drop code and fixed some programming errors in it.
62 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
63 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
64 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
65     as the current weight of the inventory.
66 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
67     dragonfire has been introduced for the non-dragon players.
68 root 1.265 - remove unused "tooltype", "start_holding" object slots.
69     - change "weapontype" object slot to uint8.
70     - convert "hide" object slot into flag.
71     - reorder object members for better locality of reference and codesize
72     decrease.
73 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
74 root 1.267 - fix a crash when no skill could be found when killing amonster.
75 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
76     every completed aio operation.
77 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
78     and update mapspaces if necessary.
79 root 1.246
80 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
81 root 1.241 - removed all command line parsing, only env variables are supported
82     anymore.
83 root 1.239 - region-specific monsters will now once more be on the worldmap.
84 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
85 root 1.225 would grow out of bounds.
86 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
87 root 1.222 - fixed a double-escaping bug in the pod-parser.
88     - rewrote the cfpod parser in C++.
89     - hintmode moved to C++, players need to re-set their hintmode if
90     they dislike "show".
91 root 1.231 - fix RIP inscription.
92 root 1.239 - bump login name length from 18 to 20 char max.
93 root 1.231 - correctly support gender in emotes.
94     - correctly support gender in the death messages.
95     - correctly generate death messages for players only when they really die,
96     with increased information.
97 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
98     and data corruption (but apparently was never triggered).
99 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
100 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
101     data corruption bug.
102 root 1.223 - tweak coredumping/monitoring a bit.
103 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
104 root 1.227 - do not crash in the loader when an inventory object could not be loaded
105     (from a corrupted file).
106 root 1.241 - redid skills command to send output to proper channel.
107 root 1.233 - object->map is no longer refcounting.
108 root 1.228 - add FLAG_DEBUG for internal debugging.
109 root 1.231 - add NDI_VERBATIM flag to send_msg.
110 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
111 root 1.240 - player->exists is no longer a sync_job.
112 root 1.233 - split login.ext's player scheduler into
113     it's own player-scheduler.ext extension.
114 root 1.222
115 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
116 root 1.212 - require perl 5.10.
117 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
118 root 1.204 - swap player and observed count's on the map when observing.
119 root 1.205 - add (mostly untested) mapspace perl class and accessors.
120 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
121 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
122     could be found.
123 root 1.208 - pits now have a configurable "random spread" range and default
124 root 1.213 to a radius of two now.
125 root 1.212 - rewrite pay_player_arch.
126     - use a more stable perl_reload implementation.
127     - do not use Symbol::delete_package (causes crashes after perl-reload),
128     use our own, safer, clear_package instead.
129     - when asynchronously dumping core, close all file handles to allow
130     the server to restart concurrently.
131 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
132     sequences, without double-encoding. it should be faster, too.
133     - the above fixes wrong display of help tetx and many other issues.
134 root 1.216 - use lzf and frag packets for large messages for clients supporting them
135 root 1.218 (0.9976+), use it for long books and other messages.
136 root 1.210 - eradicate listen command and corresponding code.
137 root 1.211 - eradicate logs command.
138 root 1.218 - let the client log into the server log, used for crash backtraces.
139 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
140     old style spell objects with the spell magic bullet.
141 root 1.220 - (arch) fixed skill less rods in the archetypes
142 root 1.204
143 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
144 elmex 1.197 - made jeweler workbench larger and some other minor map
145     changes in jeweler town.
146 root 1.196 - fixed wrong item handling in jeweler skill code.
147 root 1.198 - (arch) use a special "key_random_map" for random map keys
148     that are used up.
149 root 1.199 - fix a crash when the player who was observed has logged out long
150     enough for his region/map to be gone.
151 root 1.200 - port to g++-4.3's incompatible tr1 changes.
152 root 1.201 - add some missing dependencies.
153 root 1.203 - log to /var/log/deliantra/ by default.
154     - hack observe code to enable smooth movmenet when observing.
155 elmex 1.195
156 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
157 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
158 root 1.179 - correctly move gsay to the party channel.
159 root 1.178 - fix a crash when animate weapon was used in some areas.
160 elmex 1.177 - fixed unnecessary identification of by converters created objects.
161 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
162     with NPCs.
163 elmex 1.175 - (arch) dragon scales got proper type now
164 root 1.193 - object::decrease would sometimes cause container weights to
165     be wrong, this has been fixed.
166 root 1.194 - do not send time updates for newly-seen items.
167 root 1.185 - thawing an icecube will once more drop its contents to the ground.
168 root 1.183 - fix cone spells etc. going through walls sometimes.
169 root 1.186 - fix a weight update bug that sometimes left containers
170     with wrong weights.
171 root 1.194 - added auto_apply event and extension for shop tiles.
172 root 1.172 - work around get_map_flags invoking perl and switching the stack.
173     - make sure the map is loaded when using a town portal return.
174 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
175     where healing spells didn't cost any grace.
176 root 1.173 - fix starvation kill reason.
177 root 1.174 - fix pk killer name message.
178 root 1.189 - don't let people apply signs with @match.
179 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
180     what seems to be the biggets memleak in the server).
181 elmex 1.171
182 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
183 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
184     - use anyevent to manage listen ports (this enables IPv6 support).
185 root 1.167 - server supports ipv6 client connections now.
186 root 1.168 - use newly-available Coro::AnyEvent.
187 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
188     to let it handle AIO requests.
189 root 1.167
190 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
191 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
192     processing considerably (especially in the client) and reduces data transfers
193     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
194 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
195     - (map) fixed npc dialogue in pup_land/s_f/special.
196     - bugfix: fix a crash when a player casts a swarm spell and then logs out
197     (swarm spells now stay in the player's inventory).
198 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
199 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
200     archetype *archname* (chairs of different facings were merged).
201     - bugfix: fix a potential crash issue in find_object_name (not used
202     normally).
203 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
204     (destruction, magic missile etc.).
205 root 1.163 - swarm spells without a direction now use various spiral patterns
206     instead of being fully random.
207 root 1.158 - update AnyEvent API to 3.4 and above.
208 root 1.156
209 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
210 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
211 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
212 root 1.152 - bugfix: the jumping skill now gives experience for jumping
213     and for attacking monsters. it also takes about one second to do a jump.
214 root 1.138 - bugfix: players couldn't starve in 2.53 :(
215 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
216 root 1.152 - bugfix: spell effects like word of recall are removed on death.
217 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
218     were created outside a map.
219 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
220     (fixed by reversing the logic).
221 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
222 root 1.153 - bugfix: the random map generator no longer leaks key objects.
223 root 1.154 - bugfix: support random maps >127x127.
224 root 1.152 - (maps) fixed the death certificate system in nimbus.
225 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
226 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
227 root 1.147 - (arch) give ball lightning a real name.
228 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
229 root 1.155 - support cfpod in ex replies (client item tooltips).
230 root 1.143 - unapply item in range slow when readying a spell.
231 root 1.148 - bugfix: account for rounding errors in weight updates.
232 root 1.139 - remove synchronous mkdir in chargen_race_done.
233     - fix per-race starting maps.
234 root 1.142 - check hiscore on suicide and quit as well.
235 root 1.138 - tell players when they are starving.
236 root 1.133 - get rid of costly object_from_name conversion for altar effects.
237     - fix map difficulty calculation for generators.
238 root 1.146 - slightly more intelligent handling of "is_animated" flag.
239 root 1.149 - support no_drop map header flag (before it was only available internally).
240 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
241 root 1.133
242 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
243 root 1.119 - bugfix: custom skill settings were not saved by the server.
244     - bugfix: remove did not actually remove items from the inventory, leaving
245 root 1.116 ghost items.
246 root 1.119 - bugfix: properly update items identified on the ground.
247 root 1.120 - bugfix: use localtime_r in the logger thread.
248 root 1.122 - bugfix: player starvation will now give the correct kill reason.
249     - bugfix: archetype reloads could crash the server.
250 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
251 elmex 1.114 player is not logged in.
252 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
253 root 1.117 server startup.
254 root 1.128 - bugfix: fix the door surround check in the random map generator.
255     - (maps) fix heaven quest difficulty progression.
256     - (maps) fix some random map styles.
257     - dropping items a shop is not interested in won't sell them anymore.
258     - rods and horns with a too low maximum charge allow now at least one discharge.
259     - implement kill & death statistics.
260     - random map preparation is no longer synchronous.
261     - rewrite find_style in perl, no longer does synchronous I/O.
262     - improve random map specials placement.
263     - make the killer a real object pointer instead of a string, improved
264     kill reason messages.
265 root 1.117 - take advantage of new aio_close and aio_chmod.
266 root 1.128 - implement archetype::get, object::deep_clone and update callers.
267 root 1.125 - change_abil is much faster.
268 root 1.126 - update the floorbox more often to work around the reverses item order
269     display in clients.
270 root 1.125 - cleaned up object copying by encapsulating it to a single place.
271 root 1.126 - add hints to the invite messages.
272 root 1.127 - rewrote key<->value pair handling.
273 root 1.128 - use an independent random number generator for the random map generator.
274 elmex 1.113
275 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
276 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
277     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
278     - completely automate the weight handling, should fix all weight
279     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
280 root 1.103 - reloading archetypes while a user was in the character creation phase
281     could crash the server.
282 root 1.106 - fix a nontrivial number of cases of code commented similar
283     to "is this really correct?", as many of those cases are now handles
284     automatically by lower level code.
285     - replace many ad-hoc checks for client visibility by object::visible_to,
286     should result in broader applicability of functions using it.
287 root 1.104 - merge items with different arch pointers refering to the same arch
288     (due to archetype reloads).
289 root 1.106 - refactored the object remove/insert functions and most related
290     functions (decrease, split, merge_ob etc.).
291 root 1.105 - make it compile better on freebsd (reported by pippijn).
292 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
293 root 1.108 - fix the longstanding "container stays open" bug.
294 root 1.107 - improved floorbox updating to be incremental and other protocol
295     optimisations.
296     - get rid of update_after_inventory_change and only do update stats
297     for weight once/tick/player at max.
298 root 1.109 - rewrite party commands, use party channel.
299 root 1.103
300 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
301 root 1.97 - properly link against libgthread as that is needed to make the slice
302     allocator thread-safe.
303 root 1.91 - support perls not compiled with 64 bit support (though this is not a
304     recommended configuration) (reported by Samuel Gondouin).
305 root 1.94 - always put godgiven items into the player inventory, never any containers.
306 root 1.92 - (maps, arch) the scorn go club was founded!
307 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
308 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
309     became a real spell-class.
310 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
311     - (arch) considerably strengthened spark shower and destruction.
312     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
313     finally reloadable at runtime.
314     - changed archetype loading algorithm to only require one pass and
315     use delayed resolving of references.
316 root 1.101 - examine command now uses the examine infobox.
317 root 1.102 - implement an "incremental garbage collector" for archetypes.
318 root 1.98 - enable slice allocator again.
319 root 1.96 - implement optional free memory poisoning.
320 root 1.91
321 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
322 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
323 root 1.85 skill.
324 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
325     names (also update all maps to use money instead of coins).
326 root 1.78 - add uuid accessors to perl.
327     - add coin names and archetype accessors to perl.
328 root 1.80 - fix runtime uuid file format to use "." instead of ",".
329 root 1.78 - change perl extensions to not use hardcoded coins and values.
330 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
331     and be more parsimonous of uuid usage by the exact value out on exit.
332 root 1.86 - write log messages in another thread, removing another sync point.
333     - support multi-line log messages in a nicer way.
334 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
335 root 1.81 - fix a minor memleak in the random map generator.
336     - some parts of the random map generator are not coroutine-safe,
337     so only call it "single-threaded".
338     - major cleanup of memory management in random map generator.
339 root 1.87 - slight refactoring of the random map generator, faster too.
340 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
341     bookkeeping bug.
342 root 1.87 - work around "player is on active list" problem by deactivating player
343     after loading.
344 root 1.81 - garbage collect shstr's more evenly and adaptively only when
345     there have in fact been allocations.
346 root 1.82 - fix object::insert to do as documented and insert into the env
347     if necessary.
348     - fix cf::map::unique_maps.
349     - fix nrof overflow check in can_merge_slow.
350     - fix converter code to handle >31 bit values.
351 elmex 1.83 - added support for the player_sold flag
352 root 1.84 - converters no longer accept unpaid items.
353 root 1.88 - canonicalize random map meta files for better unification.
354 root 1.77
355 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
356 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
357     when mlockall has been used.
358 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
359 root 1.72 - use separate thread for ticker timing (and more in the future).
360     this greatly increases timing accuracy and gets rid of an enourmous
361     number of gettimeofday calls.
362 root 1.82 - use a separate thread to signal aio completion, for lower latency.
363 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
364 root 1.71
365 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
366 root 1.68 - rebalanced default experience table to be more exponential
367     and much easier up to level ~40, then moderately harder.
368 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
369 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
370     - do not exit on reload/load errors but properly cleanup.
371 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
372 root 1.66
373 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
374 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
375     (this fixes the jeweler skill).
376 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
377 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
378 root 1.63 - move tombstone to real map if player died due to cave-in (even if
379     it has reset, which is better than putting it on the savebed, also as
380     proof that the palyer didn't use a savebed).
381 root 1.59
382 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
383 root 1.56 - work around perl bug in configure perl module version check.
384 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
385 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
386 root 1.52 - fix a bug in animate_weapon, causing a crash.
387 root 1.54 - no longer exit when a coroutine throws an exception.
388 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
389 root 1.53 - fix the "<player> is nuts" message.
390 root 1.58 - fix an exception at logout due to the json_coder being gone.
391 root 1.43 - upgrade to EV version 2.0 API.
392 root 1.47 - when players don't apply a savebed correctly but stand above one,
393     do not move or kill them.
394 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
395 root 1.43 - implement generic framework for server-side resource files.
396     - implement resource file update event.
397     - hook experience table update into the framework.
398     - move jeweler.yaml to resources (arch/).
399 root 1.44 - switch from Crossfire to Deliantra perl module.
400     - implement json2json arch filter.
401 root 1.45 - implement widget protocol version 2, support for ui templates.
402 root 1.54 - mapinfo is now handled fully asynchronously.
403 root 1.48 - ext/irc: also log irc messages.
404 root 1.51 - ext/schmorplog: write user stat files asynchronously.
405 root 1.43
406 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
407 elmex 1.41 - limited the number of items that can be picked up and dropped
408 root 1.42 as temporary measurement against bad performance or dropping things
409     (this lead to long freezes and triggered the watchdog).
410 elmex 1.41 - improved the performance of the drop command a bit.
411 root 1.38 - switch from Event to EV for higher performance, easier usage,
412     less bugs...
413 root 1.39 - updated to release version of the gnu affero license.
414 root 1.38
415 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
416 root 1.36 - more thoroughly rename the binaries, contact addresses.
417     - update the copyrights.
418 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
419     crashes.
420 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
421     potentially causing crashes.
422 root 1.35 - assign weapons on user load time, not login-time, avoiding
423     crashes.
424    
425 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
426 root 1.32 - fixed an important bug that caused passwords to be forgotten.
427 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
428     in some of the maps.
429 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
430     which is now trivial to do.
431 root 1.33 - removed all traces of the old (and never working) plug-in interface
432     (70kb code less on amd64).
433 root 1.34 - improve/tune scheduling priorities.
434     - fix some freezing bugs.
435     - fix a memory corruption problem in dynbuf.printf.
436     - use channels for chat and many informational commands.
437     - improved the tutorial.
438     - create missile is now fixed.
439     - race fields must now contain archetypes.
440     - jumping skill now works as advertised.
441 root 1.31
442 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
443 root 1.24 - relicense under the gnu affero license.
444 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
445 root 1.24 - implement server-side framework for generic resources.
446     - use resource framework for server-provided ambient
447     music.
448 root 1.27 - save object owners (players only atm).
449 root 1.24 - replace limited sound api with server-provided sound effects.
450     - new sc (sound control) protocol command.
451     - improve fxix protocol to include types.
452     - exactly fill tcp segments, if possible.
453     - output-rate is now an upper limit, the server will automatically
454     (and quite perfectly) adjust to the network conditions, ensuring
455     low latency even during bulk transfers (music, images, sounds etc.).
456     - implement server-side widgets (i.e. client widgets controlled
457     in the server side). this will allow future expansion without
458     having to upgrade clients.
459     - implement a (artwork) world map with realtime player position
460     tracking.
461     - new and more efficient extcmd (server still supports old extcmd
462     protocol).
463 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
464     calcluation that could be easily exploited by users.
465     - rebalanced diseases to spread more naturally/evenly.
466     - completely asynchronous map loading even for tiled maps.
467 root 1.24 - replace simple messaging protocol with channels carrying metadata
468     (similar to message types, but more directed at the user).
469     - reduce command processing latency by a whopping 120ms by
470     reordering some processing steps inside the server. this directly
471     reduces lag by 120ms.
472     - actually send spell faces to the client.
473 root 1.23 - implement player genders.
474 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
475     otherwise return to savebed and possible kill if the log-out
476     was for too long.
477     - fast socket-dead detection (kick player after 8 seconds without ack).
478     - greatly reduce the cpu time needed to draw maps _again_.
479     - archetypes are now subclasses of objects.
480     - rebalanced shop greed and approval functions to be more realistic
481     (and likely match the actual intention).
482 root 1.23 - implement "crossfire pod" format for messages, with working bold,
483     italic, gender-specific text, paragraphs etc.
484 root 1.24 - implemented hint framework, players can opt to receive hints.
485     - implemented (long) book framework, added some books from the cf wiki.
486 root 1.23 - implement generic message framework that uses xml, utf8 for the client
487     protocol and is capable of transmitting generic meta information.
488 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
489     - replace the nexus by a per-player tutorial map that teaches stuff
490     better than the newbie house.
491 root 1.18 - fix the magicmap colours.
492 root 1.19 - optimise map update even more by removing unneeded code and checks.
493     - decouple map and stats update from pl->ob and use pl->observe instead.
494     - implement observe command.
495 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
496     calls with a simple comparison.
497     - fix a latent crossfire bug that could crash the server because the
498     map refresh did not update the mapspace.
499 root 1.24 - support custom keys for regions and maps, regions are now
500     refcount-managed.
501     - allow worldmap overlays anywhere in the 000..999 range.
502     - new system to acquire time slices for background jobs, to reduce
503     jitter.
504 root 1.27 - semi-persistent object-referencing framework (currently only players
505     supported).
506 root 1.22 - dependency tracking for perl extensions.
507 root 1.24 - new slag-ex extension for cleaning cauldrons.
508     - fix invoke result processing.
509     - there are even less i/o syncpoints in the server now.
510 root 1.29 - added map-tags extension that scans all maps for object tags
511     and records them in the database (not used yet).
512 root 1.28 - metaserver 2 support.
513 root 1.22 - many more bugfixes and minor optimisations.
514 root 1.16
515 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
516 root 1.14 - optimised event invocation (non-wanted events can now be
517     skipped with 4-5 inlined instructions).
518 root 1.12 - complete rewrite of town_portal: it now creates a portal
519     to the "nearest" town only, travel is only possible
520 root 1.13 to the town and back, anybody can use it (also removes
521     one of the remaining syncpoints in the server).
522 root 1.10 - complete rewrite of the range/attack skill slot system:
523     there are now two slots, one for combat, one for ranged
524     attacks.
525     - introduce the concept of a current weapon (either a ranged
526     or a combat weapon/skill/tool) and switch between them as
527     needed.
528     - rewrite bow code so bows get more useful: apply damage,
529     attacktype and other stats to the arrows and treat
530     bows as weapons. also rebalance the missile weapons skill
531     so its damage increases with level.
532     - rewrite the complete player speed logic: weapon_speed now
533     works as documented and there are no unnatural speed boosts.
534 root 1.6 - implement a utility - cfutil - that simplifies arch and map
535     installation, replacing the old collect scripts and
536 root 1.9 simplying deployment by scaling and cutting faces as required.
537     - simplify the map protocol extensively by taking advantage
538     of missing bigfaces, speeding up map generation immensely.
539 root 1.6 - implement inherit keyword allowing archetypes to inherit from
540     other archetypes.
541     - rationalise archetype, region and treasurelist file format
542     into a single file format and make them reloadable asynchronously.
543 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
544     reloadable at runtime.
545 root 1.6 - implement 64x64 faceset support.
546     - implement fxixsx protocol that saves
547     a lot of bandwidth over the old image/face/smooth packets
548 root 1.11 and allows images > packetsize, incremental and background
549     transfers.
550 root 1.6 - implement a bandwidth-saving smoothing protocol that works
551     on a face basis as opposed to a mapspace basis.
552 root 1.7 - the server can now rate-limit image uploads to not exceed
553     a certain (client-configurable) speed while guarenteeing full
554     freedom of movement.
555 root 1.8 - implement new ex command to request item descriptions.
556     - implement new msg command for in-game messages with meta
557     information (using xml).
558 root 1.9 - enforce utf-8 for all text messages.
559 root 1.13 - added micropather (not used yet).
560 root 1.6 - many, many bugfixes.
561 root 1.1
562 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
563 root 1.1 - make coroapi accessible to cf+.
564     - moved map handling logic completely to perl
565     - per player maps are now marked in the map
566 root 1.2 - maps are saved completely differently now,
567     and much more often.
568 root 1.17 - rewrote map header parser and writer, to be much faster.
569 pippijn 1.4 - maps and players are now (in the average case) loaded
570 root 1.2 and saved completely asynchronously, I/O contention will no
571     longer freeze the server.
572 pippijn 1.4 - players and maps can be loaded anytime, without the player
573 root 1.2 being logged in.
574 root 1.1 - automatically generate method interfaces for perl from headers
575     - unbundled freezethaw
576     - mostly rewrote common/map.C
577     - completely rewrite server/swap.C
578     - introduced "runtime", the CCT clock (corrected crossfire time) :)
579     - introduced new keyword for map files: file_format_version (integer, server version: 0)
580     - better message for apply failures due to applymode
581     - removed most all of the weather code
582     - unified logging to stderr and file
583     - too many minor changes to document