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Revision: 1.279
Committed: Thu Dec 18 02:49:22 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.278: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.272 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TOOD: talk with elmex abotu summoning
14     TODO: strange rign oif acid artifact description/story looks weird.
15     TODO: destry_inv() should destroy, drop_inv_to_ground method?
16     TODO: no detah messages for arena anymore
17     TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21    
22 root 1.276 TODO: fix magic ear w.r.t. player dialog
23     TODO: rewrite highscore code
24     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
26 root 1.272 - fix overflow in lighting calculations.
27     - negative glow radii can no longer cause total darkness.
28 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
29     only maximally-lit ones.
30 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
31     - swashbucklers got the oratory skill now.
32 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
33 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
34 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
35 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
36     (which was probably broken, too).
37 root 1.272
38 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
39     - (maps) completely redesigned scorn.
40 root 1.269 - "cast light" now works on oneself.
41 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
42     negative glow radii again (they were totally broken before).
43 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
44 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
45 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
46 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
47 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
48     back to the player.
49 root 1.251 - attuned/repell and spell base level system reworked.
50 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
51 root 1.247 be less erratic now.
52 root 1.248 - refuse to write the uuid file if the uuid is zero
53     (to avoid writing it in early crashes).
54 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
55     - speed up emergency_save by not syncing every file separately.
56     - no longer reattach perl to every object on reload, it's slow, and no longer
57     necessary since we don't nuke stashes anymore.
58     - do not bootstrap perl from the commandline args, use separate eval for
59     better error reporting.
60 root 1.259 - fix a crash when pushing cone spells met ice attacks.
61 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
62 root 1.255 - speed up map refresh in server a bit.
63 elmex 1.258 - refactored drop code and fixed some programming errors in it.
64 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
65 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
66 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
67     as the current weight of the inventory.
68 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
69     dragonfire has been introduced for the non-dragon players.
70 root 1.265 - remove unused "tooltype", "start_holding" object slots.
71     - change "weapontype" object slot to uint8.
72     - convert "hide" object slot into flag.
73     - reorder object members for better locality of reference and codesize
74     decrease.
75 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
76 root 1.267 - fix a crash when no skill could be found when killing amonster.
77 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
78     every completed aio operation.
79 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
80     and update mapspaces if necessary.
81 root 1.246
82 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
83 root 1.241 - removed all command line parsing, only env variables are supported
84     anymore.
85 root 1.239 - region-specific monsters will now once more be on the worldmap.
86 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
87 root 1.225 would grow out of bounds.
88 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
89 root 1.222 - fixed a double-escaping bug in the pod-parser.
90     - rewrote the cfpod parser in C++.
91     - hintmode moved to C++, players need to re-set their hintmode if
92     they dislike "show".
93 root 1.231 - fix RIP inscription.
94 root 1.239 - bump login name length from 18 to 20 char max.
95 root 1.231 - correctly support gender in emotes.
96     - correctly support gender in the death messages.
97     - correctly generate death messages for players only when they really die,
98     with increased information.
99 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
100     and data corruption (but apparently was never triggered).
101 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
102 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
103     data corruption bug.
104 root 1.223 - tweak coredumping/monitoring a bit.
105 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
106 root 1.227 - do not crash in the loader when an inventory object could not be loaded
107     (from a corrupted file).
108 root 1.241 - redid skills command to send output to proper channel.
109 root 1.233 - object->map is no longer refcounting.
110 root 1.228 - add FLAG_DEBUG for internal debugging.
111 root 1.231 - add NDI_VERBATIM flag to send_msg.
112 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
113 root 1.240 - player->exists is no longer a sync_job.
114 root 1.233 - split login.ext's player scheduler into
115     it's own player-scheduler.ext extension.
116 root 1.222
117 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
118 root 1.212 - require perl 5.10.
119 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
120 root 1.204 - swap player and observed count's on the map when observing.
121 root 1.205 - add (mostly untested) mapspace perl class and accessors.
122 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
123 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
124     could be found.
125 root 1.208 - pits now have a configurable "random spread" range and default
126 root 1.213 to a radius of two now.
127 root 1.212 - rewrite pay_player_arch.
128     - use a more stable perl_reload implementation.
129     - do not use Symbol::delete_package (causes crashes after perl-reload),
130     use our own, safer, clear_package instead.
131     - when asynchronously dumping core, close all file handles to allow
132     the server to restart concurrently.
133 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
134     sequences, without double-encoding. it should be faster, too.
135     - the above fixes wrong display of help tetx and many other issues.
136 root 1.216 - use lzf and frag packets for large messages for clients supporting them
137 root 1.218 (0.9976+), use it for long books and other messages.
138 root 1.210 - eradicate listen command and corresponding code.
139 root 1.211 - eradicate logs command.
140 root 1.218 - let the client log into the server log, used for crash backtraces.
141 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
142     old style spell objects with the spell magic bullet.
143 root 1.220 - (arch) fixed skill less rods in the archetypes
144 root 1.204
145 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
146 elmex 1.197 - made jeweler workbench larger and some other minor map
147     changes in jeweler town.
148 root 1.196 - fixed wrong item handling in jeweler skill code.
149 root 1.198 - (arch) use a special "key_random_map" for random map keys
150     that are used up.
151 root 1.199 - fix a crash when the player who was observed has logged out long
152     enough for his region/map to be gone.
153 root 1.200 - port to g++-4.3's incompatible tr1 changes.
154 root 1.201 - add some missing dependencies.
155 root 1.203 - log to /var/log/deliantra/ by default.
156     - hack observe code to enable smooth movmenet when observing.
157 elmex 1.195
158 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
159 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
160 root 1.179 - correctly move gsay to the party channel.
161 root 1.178 - fix a crash when animate weapon was used in some areas.
162 elmex 1.177 - fixed unnecessary identification of by converters created objects.
163 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
164     with NPCs.
165 elmex 1.175 - (arch) dragon scales got proper type now
166 root 1.193 - object::decrease would sometimes cause container weights to
167     be wrong, this has been fixed.
168 root 1.194 - do not send time updates for newly-seen items.
169 root 1.185 - thawing an icecube will once more drop its contents to the ground.
170 root 1.183 - fix cone spells etc. going through walls sometimes.
171 root 1.186 - fix a weight update bug that sometimes left containers
172     with wrong weights.
173 root 1.194 - added auto_apply event and extension for shop tiles.
174 root 1.172 - work around get_map_flags invoking perl and switching the stack.
175     - make sure the map is loaded when using a town portal return.
176 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
177     where healing spells didn't cost any grace.
178 root 1.173 - fix starvation kill reason.
179 root 1.174 - fix pk killer name message.
180 root 1.189 - don't let people apply signs with @match.
181 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
182     what seems to be the biggets memleak in the server).
183 elmex 1.171
184 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
185 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
186     - use anyevent to manage listen ports (this enables IPv6 support).
187 root 1.167 - server supports ipv6 client connections now.
188 root 1.168 - use newly-available Coro::AnyEvent.
189 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
190     to let it handle AIO requests.
191 root 1.167
192 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
193 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
194     processing considerably (especially in the client) and reduces data transfers
195     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
196 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
197     - (map) fixed npc dialogue in pup_land/s_f/special.
198     - bugfix: fix a crash when a player casts a swarm spell and then logs out
199     (swarm spells now stay in the player's inventory).
200 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
201 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
202     archetype *archname* (chairs of different facings were merged).
203     - bugfix: fix a potential crash issue in find_object_name (not used
204     normally).
205 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
206     (destruction, magic missile etc.).
207 root 1.163 - swarm spells without a direction now use various spiral patterns
208     instead of being fully random.
209 root 1.158 - update AnyEvent API to 3.4 and above.
210 root 1.156
211 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
212 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
213 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
214 root 1.152 - bugfix: the jumping skill now gives experience for jumping
215     and for attacking monsters. it also takes about one second to do a jump.
216 root 1.138 - bugfix: players couldn't starve in 2.53 :(
217 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
218 root 1.152 - bugfix: spell effects like word of recall are removed on death.
219 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
220     were created outside a map.
221 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
222     (fixed by reversing the logic).
223 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
224 root 1.153 - bugfix: the random map generator no longer leaks key objects.
225 root 1.154 - bugfix: support random maps >127x127.
226 root 1.152 - (maps) fixed the death certificate system in nimbus.
227 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
228 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
229 root 1.147 - (arch) give ball lightning a real name.
230 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
231 root 1.155 - support cfpod in ex replies (client item tooltips).
232 root 1.143 - unapply item in range slow when readying a spell.
233 root 1.148 - bugfix: account for rounding errors in weight updates.
234 root 1.139 - remove synchronous mkdir in chargen_race_done.
235     - fix per-race starting maps.
236 root 1.142 - check hiscore on suicide and quit as well.
237 root 1.138 - tell players when they are starving.
238 root 1.133 - get rid of costly object_from_name conversion for altar effects.
239     - fix map difficulty calculation for generators.
240 root 1.146 - slightly more intelligent handling of "is_animated" flag.
241 root 1.149 - support no_drop map header flag (before it was only available internally).
242 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
243 root 1.133
244 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
245 root 1.119 - bugfix: custom skill settings were not saved by the server.
246     - bugfix: remove did not actually remove items from the inventory, leaving
247 root 1.116 ghost items.
248 root 1.119 - bugfix: properly update items identified on the ground.
249 root 1.120 - bugfix: use localtime_r in the logger thread.
250 root 1.122 - bugfix: player starvation will now give the correct kill reason.
251     - bugfix: archetype reloads could crash the server.
252 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
253 elmex 1.114 player is not logged in.
254 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
255 root 1.117 server startup.
256 root 1.128 - bugfix: fix the door surround check in the random map generator.
257     - (maps) fix heaven quest difficulty progression.
258     - (maps) fix some random map styles.
259     - dropping items a shop is not interested in won't sell them anymore.
260     - rods and horns with a too low maximum charge allow now at least one discharge.
261     - implement kill & death statistics.
262     - random map preparation is no longer synchronous.
263     - rewrite find_style in perl, no longer does synchronous I/O.
264     - improve random map specials placement.
265     - make the killer a real object pointer instead of a string, improved
266     kill reason messages.
267 root 1.117 - take advantage of new aio_close and aio_chmod.
268 root 1.128 - implement archetype::get, object::deep_clone and update callers.
269 root 1.125 - change_abil is much faster.
270 root 1.126 - update the floorbox more often to work around the reverses item order
271     display in clients.
272 root 1.125 - cleaned up object copying by encapsulating it to a single place.
273 root 1.126 - add hints to the invite messages.
274 root 1.127 - rewrote key<->value pair handling.
275 root 1.128 - use an independent random number generator for the random map generator.
276 elmex 1.113
277 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
278 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
279     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
280     - completely automate the weight handling, should fix all weight
281     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
282 root 1.103 - reloading archetypes while a user was in the character creation phase
283     could crash the server.
284 root 1.106 - fix a nontrivial number of cases of code commented similar
285     to "is this really correct?", as many of those cases are now handles
286     automatically by lower level code.
287     - replace many ad-hoc checks for client visibility by object::visible_to,
288     should result in broader applicability of functions using it.
289 root 1.104 - merge items with different arch pointers refering to the same arch
290     (due to archetype reloads).
291 root 1.106 - refactored the object remove/insert functions and most related
292     functions (decrease, split, merge_ob etc.).
293 root 1.105 - make it compile better on freebsd (reported by pippijn).
294 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
295 root 1.108 - fix the longstanding "container stays open" bug.
296 root 1.107 - improved floorbox updating to be incremental and other protocol
297     optimisations.
298     - get rid of update_after_inventory_change and only do update stats
299     for weight once/tick/player at max.
300 root 1.109 - rewrite party commands, use party channel.
301 root 1.103
302 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
303 root 1.97 - properly link against libgthread as that is needed to make the slice
304     allocator thread-safe.
305 root 1.91 - support perls not compiled with 64 bit support (though this is not a
306     recommended configuration) (reported by Samuel Gondouin).
307 root 1.94 - always put godgiven items into the player inventory, never any containers.
308 root 1.92 - (maps, arch) the scorn go club was founded!
309 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
310 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
311     became a real spell-class.
312 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
313     - (arch) considerably strengthened spark shower and destruction.
314     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
315     finally reloadable at runtime.
316     - changed archetype loading algorithm to only require one pass and
317     use delayed resolving of references.
318 root 1.101 - examine command now uses the examine infobox.
319 root 1.102 - implement an "incremental garbage collector" for archetypes.
320 root 1.98 - enable slice allocator again.
321 root 1.96 - implement optional free memory poisoning.
322 root 1.91
323 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
324 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
325 root 1.85 skill.
326 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
327     names (also update all maps to use money instead of coins).
328 root 1.78 - add uuid accessors to perl.
329     - add coin names and archetype accessors to perl.
330 root 1.80 - fix runtime uuid file format to use "." instead of ",".
331 root 1.78 - change perl extensions to not use hardcoded coins and values.
332 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
333     and be more parsimonous of uuid usage by the exact value out on exit.
334 root 1.86 - write log messages in another thread, removing another sync point.
335     - support multi-line log messages in a nicer way.
336 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
337 root 1.81 - fix a minor memleak in the random map generator.
338     - some parts of the random map generator are not coroutine-safe,
339     so only call it "single-threaded".
340     - major cleanup of memory management in random map generator.
341 root 1.87 - slight refactoring of the random map generator, faster too.
342 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
343     bookkeeping bug.
344 root 1.87 - work around "player is on active list" problem by deactivating player
345     after loading.
346 root 1.81 - garbage collect shstr's more evenly and adaptively only when
347     there have in fact been allocations.
348 root 1.82 - fix object::insert to do as documented and insert into the env
349     if necessary.
350     - fix cf::map::unique_maps.
351     - fix nrof overflow check in can_merge_slow.
352     - fix converter code to handle >31 bit values.
353 elmex 1.83 - added support for the player_sold flag
354 root 1.84 - converters no longer accept unpaid items.
355 root 1.88 - canonicalize random map meta files for better unification.
356 root 1.77
357 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
358 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
359     when mlockall has been used.
360 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
361 root 1.72 - use separate thread for ticker timing (and more in the future).
362     this greatly increases timing accuracy and gets rid of an enourmous
363     number of gettimeofday calls.
364 root 1.82 - use a separate thread to signal aio completion, for lower latency.
365 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
366 root 1.71
367 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
368 root 1.68 - rebalanced default experience table to be more exponential
369     and much easier up to level ~40, then moderately harder.
370 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
371 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
372     - do not exit on reload/load errors but properly cleanup.
373 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
374 root 1.66
375 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
376 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
377     (this fixes the jeweler skill).
378 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
379 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
380 root 1.63 - move tombstone to real map if player died due to cave-in (even if
381     it has reset, which is better than putting it on the savebed, also as
382     proof that the palyer didn't use a savebed).
383 root 1.59
384 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
385 root 1.56 - work around perl bug in configure perl module version check.
386 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
387 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
388 root 1.52 - fix a bug in animate_weapon, causing a crash.
389 root 1.54 - no longer exit when a coroutine throws an exception.
390 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
391 root 1.53 - fix the "<player> is nuts" message.
392 root 1.58 - fix an exception at logout due to the json_coder being gone.
393 root 1.43 - upgrade to EV version 2.0 API.
394 root 1.47 - when players don't apply a savebed correctly but stand above one,
395     do not move or kill them.
396 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
397 root 1.43 - implement generic framework for server-side resource files.
398     - implement resource file update event.
399     - hook experience table update into the framework.
400     - move jeweler.yaml to resources (arch/).
401 root 1.44 - switch from Crossfire to Deliantra perl module.
402     - implement json2json arch filter.
403 root 1.45 - implement widget protocol version 2, support for ui templates.
404 root 1.54 - mapinfo is now handled fully asynchronously.
405 root 1.48 - ext/irc: also log irc messages.
406 root 1.51 - ext/schmorplog: write user stat files asynchronously.
407 root 1.43
408 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
409 elmex 1.41 - limited the number of items that can be picked up and dropped
410 root 1.42 as temporary measurement against bad performance or dropping things
411     (this lead to long freezes and triggered the watchdog).
412 elmex 1.41 - improved the performance of the drop command a bit.
413 root 1.38 - switch from Event to EV for higher performance, easier usage,
414     less bugs...
415 root 1.39 - updated to release version of the gnu affero license.
416 root 1.38
417 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
418 root 1.36 - more thoroughly rename the binaries, contact addresses.
419     - update the copyrights.
420 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
421     crashes.
422 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
423     potentially causing crashes.
424 root 1.35 - assign weapons on user load time, not login-time, avoiding
425     crashes.
426    
427 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
428 root 1.32 - fixed an important bug that caused passwords to be forgotten.
429 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
430     in some of the maps.
431 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
432     which is now trivial to do.
433 root 1.33 - removed all traces of the old (and never working) plug-in interface
434     (70kb code less on amd64).
435 root 1.34 - improve/tune scheduling priorities.
436     - fix some freezing bugs.
437     - fix a memory corruption problem in dynbuf.printf.
438     - use channels for chat and many informational commands.
439     - improved the tutorial.
440     - create missile is now fixed.
441     - race fields must now contain archetypes.
442     - jumping skill now works as advertised.
443 root 1.31
444 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
445 root 1.24 - relicense under the gnu affero license.
446 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
447 root 1.24 - implement server-side framework for generic resources.
448     - use resource framework for server-provided ambient
449     music.
450 root 1.27 - save object owners (players only atm).
451 root 1.24 - replace limited sound api with server-provided sound effects.
452     - new sc (sound control) protocol command.
453     - improve fxix protocol to include types.
454     - exactly fill tcp segments, if possible.
455     - output-rate is now an upper limit, the server will automatically
456     (and quite perfectly) adjust to the network conditions, ensuring
457     low latency even during bulk transfers (music, images, sounds etc.).
458     - implement server-side widgets (i.e. client widgets controlled
459     in the server side). this will allow future expansion without
460     having to upgrade clients.
461     - implement a (artwork) world map with realtime player position
462     tracking.
463     - new and more efficient extcmd (server still supports old extcmd
464     protocol).
465 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
466     calcluation that could be easily exploited by users.
467     - rebalanced diseases to spread more naturally/evenly.
468     - completely asynchronous map loading even for tiled maps.
469 root 1.24 - replace simple messaging protocol with channels carrying metadata
470     (similar to message types, but more directed at the user).
471     - reduce command processing latency by a whopping 120ms by
472     reordering some processing steps inside the server. this directly
473     reduces lag by 120ms.
474     - actually send spell faces to the client.
475 root 1.23 - implement player genders.
476 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
477     otherwise return to savebed and possible kill if the log-out
478     was for too long.
479     - fast socket-dead detection (kick player after 8 seconds without ack).
480     - greatly reduce the cpu time needed to draw maps _again_.
481     - archetypes are now subclasses of objects.
482     - rebalanced shop greed and approval functions to be more realistic
483     (and likely match the actual intention).
484 root 1.23 - implement "crossfire pod" format for messages, with working bold,
485     italic, gender-specific text, paragraphs etc.
486 root 1.24 - implemented hint framework, players can opt to receive hints.
487     - implemented (long) book framework, added some books from the cf wiki.
488 root 1.23 - implement generic message framework that uses xml, utf8 for the client
489     protocol and is capable of transmitting generic meta information.
490 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
491     - replace the nexus by a per-player tutorial map that teaches stuff
492     better than the newbie house.
493 root 1.18 - fix the magicmap colours.
494 root 1.19 - optimise map update even more by removing unneeded code and checks.
495     - decouple map and stats update from pl->ob and use pl->observe instead.
496     - implement observe command.
497 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
498     calls with a simple comparison.
499     - fix a latent crossfire bug that could crash the server because the
500     map refresh did not update the mapspace.
501 root 1.24 - support custom keys for regions and maps, regions are now
502     refcount-managed.
503     - allow worldmap overlays anywhere in the 000..999 range.
504     - new system to acquire time slices for background jobs, to reduce
505     jitter.
506 root 1.27 - semi-persistent object-referencing framework (currently only players
507     supported).
508 root 1.22 - dependency tracking for perl extensions.
509 root 1.24 - new slag-ex extension for cleaning cauldrons.
510     - fix invoke result processing.
511     - there are even less i/o syncpoints in the server now.
512 root 1.29 - added map-tags extension that scans all maps for object tags
513     and records them in the database (not used yet).
514 root 1.28 - metaserver 2 support.
515 root 1.22 - many more bugfixes and minor optimisations.
516 root 1.16
517 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
518 root 1.14 - optimised event invocation (non-wanted events can now be
519     skipped with 4-5 inlined instructions).
520 root 1.12 - complete rewrite of town_portal: it now creates a portal
521     to the "nearest" town only, travel is only possible
522 root 1.13 to the town and back, anybody can use it (also removes
523     one of the remaining syncpoints in the server).
524 root 1.10 - complete rewrite of the range/attack skill slot system:
525     there are now two slots, one for combat, one for ranged
526     attacks.
527     - introduce the concept of a current weapon (either a ranged
528     or a combat weapon/skill/tool) and switch between them as
529     needed.
530     - rewrite bow code so bows get more useful: apply damage,
531     attacktype and other stats to the arrows and treat
532     bows as weapons. also rebalance the missile weapons skill
533     so its damage increases with level.
534     - rewrite the complete player speed logic: weapon_speed now
535     works as documented and there are no unnatural speed boosts.
536 root 1.6 - implement a utility - cfutil - that simplifies arch and map
537     installation, replacing the old collect scripts and
538 root 1.9 simplying deployment by scaling and cutting faces as required.
539     - simplify the map protocol extensively by taking advantage
540     of missing bigfaces, speeding up map generation immensely.
541 root 1.6 - implement inherit keyword allowing archetypes to inherit from
542     other archetypes.
543     - rationalise archetype, region and treasurelist file format
544     into a single file format and make them reloadable asynchronously.
545 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
546     reloadable at runtime.
547 root 1.6 - implement 64x64 faceset support.
548     - implement fxixsx protocol that saves
549     a lot of bandwidth over the old image/face/smooth packets
550 root 1.11 and allows images > packetsize, incremental and background
551     transfers.
552 root 1.6 - implement a bandwidth-saving smoothing protocol that works
553     on a face basis as opposed to a mapspace basis.
554 root 1.7 - the server can now rate-limit image uploads to not exceed
555     a certain (client-configurable) speed while guarenteeing full
556     freedom of movement.
557 root 1.8 - implement new ex command to request item descriptions.
558     - implement new msg command for in-game messages with meta
559     information (using xml).
560 root 1.9 - enforce utf-8 for all text messages.
561 root 1.13 - added micropather (not used yet).
562 root 1.6 - many, many bugfixes.
563 root 1.1
564 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
565 root 1.1 - make coroapi accessible to cf+.
566     - moved map handling logic completely to perl
567     - per player maps are now marked in the map
568 root 1.2 - maps are saved completely differently now,
569     and much more often.
570 root 1.17 - rewrote map header parser and writer, to be much faster.
571 pippijn 1.4 - maps and players are now (in the average case) loaded
572 root 1.2 and saved completely asynchronously, I/O contention will no
573     longer freeze the server.
574 pippijn 1.4 - players and maps can be loaded anytime, without the player
575 root 1.2 being logged in.
576 root 1.1 - automatically generate method interfaces for perl from headers
577     - unbundled freezethaw
578     - mostly rewrote common/map.C
579     - completely rewrite server/swap.C
580     - introduced "runtime", the CCT clock (corrected crossfire time) :)
581     - introduced new keyword for map files: file_format_version (integer, server version: 0)
582     - better message for apply failures due to applymode
583     - removed most all of the weather code
584     - unified logging to stderr and file
585     - too many minor changes to document