ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.280
Committed: Thu Dec 18 05:13:38 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.279: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.272 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TOOD: talk with elmex abotu summoning
14     TODO: strange rign oif acid artifact description/story looks weird.
15     TODO: destry_inv() should destroy, drop_inv_to_ground method?
16     TODO: no detah messages for arena anymore
17     TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21    
22 root 1.276 TODO: fix magic ear w.r.t. player dialog
23     TODO: rewrite highscore code
24     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 root 1.280 - directional casting no longer immediately removes the invisible effect.
26 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
27 root 1.272 - fix overflow in lighting calculations.
28     - negative glow radii can no longer cause total darkness.
29 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
30     only maximally-lit ones.
31 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
32     - swashbucklers got the oratory skill now.
33 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
36 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
37     (which was probably broken, too).
38 root 1.272
39 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
40     - (maps) completely redesigned scorn.
41 root 1.269 - "cast light" now works on oneself.
42 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
43     negative glow radii again (they were totally broken before).
44 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
45 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
46 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
47 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
48 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
49     back to the player.
50 root 1.251 - attuned/repell and spell base level system reworked.
51 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
52 root 1.247 be less erratic now.
53 root 1.248 - refuse to write the uuid file if the uuid is zero
54     (to avoid writing it in early crashes).
55 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
56     - speed up emergency_save by not syncing every file separately.
57     - no longer reattach perl to every object on reload, it's slow, and no longer
58     necessary since we don't nuke stashes anymore.
59     - do not bootstrap perl from the commandline args, use separate eval for
60     better error reporting.
61 root 1.259 - fix a crash when pushing cone spells met ice attacks.
62 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
63 root 1.255 - speed up map refresh in server a bit.
64 elmex 1.258 - refactored drop code and fixed some programming errors in it.
65 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
66 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
67 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
68     as the current weight of the inventory.
69 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
70     dragonfire has been introduced for the non-dragon players.
71 root 1.265 - remove unused "tooltype", "start_holding" object slots.
72     - change "weapontype" object slot to uint8.
73     - convert "hide" object slot into flag.
74     - reorder object members for better locality of reference and codesize
75     decrease.
76 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
77 root 1.267 - fix a crash when no skill could be found when killing amonster.
78 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
79     every completed aio operation.
80 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
81     and update mapspaces if necessary.
82 root 1.246
83 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
84 root 1.241 - removed all command line parsing, only env variables are supported
85     anymore.
86 root 1.239 - region-specific monsters will now once more be on the worldmap.
87 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
88 root 1.225 would grow out of bounds.
89 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
90 root 1.222 - fixed a double-escaping bug in the pod-parser.
91     - rewrote the cfpod parser in C++.
92     - hintmode moved to C++, players need to re-set their hintmode if
93     they dislike "show".
94 root 1.231 - fix RIP inscription.
95 root 1.239 - bump login name length from 18 to 20 char max.
96 root 1.231 - correctly support gender in emotes.
97     - correctly support gender in the death messages.
98     - correctly generate death messages for players only when they really die,
99     with increased information.
100 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
101     and data corruption (but apparently was never triggered).
102 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
103 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
104     data corruption bug.
105 root 1.223 - tweak coredumping/monitoring a bit.
106 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
107 root 1.227 - do not crash in the loader when an inventory object could not be loaded
108     (from a corrupted file).
109 root 1.241 - redid skills command to send output to proper channel.
110 root 1.233 - object->map is no longer refcounting.
111 root 1.228 - add FLAG_DEBUG for internal debugging.
112 root 1.231 - add NDI_VERBATIM flag to send_msg.
113 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
114 root 1.240 - player->exists is no longer a sync_job.
115 root 1.233 - split login.ext's player scheduler into
116     it's own player-scheduler.ext extension.
117 root 1.222
118 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
119 root 1.212 - require perl 5.10.
120 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
121 root 1.204 - swap player and observed count's on the map when observing.
122 root 1.205 - add (mostly untested) mapspace perl class and accessors.
123 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
124 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
125     could be found.
126 root 1.208 - pits now have a configurable "random spread" range and default
127 root 1.213 to a radius of two now.
128 root 1.212 - rewrite pay_player_arch.
129     - use a more stable perl_reload implementation.
130     - do not use Symbol::delete_package (causes crashes after perl-reload),
131     use our own, safer, clear_package instead.
132     - when asynchronously dumping core, close all file handles to allow
133     the server to restart concurrently.
134 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
135     sequences, without double-encoding. it should be faster, too.
136     - the above fixes wrong display of help tetx and many other issues.
137 root 1.216 - use lzf and frag packets for large messages for clients supporting them
138 root 1.218 (0.9976+), use it for long books and other messages.
139 root 1.210 - eradicate listen command and corresponding code.
140 root 1.211 - eradicate logs command.
141 root 1.218 - let the client log into the server log, used for crash backtraces.
142 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
143     old style spell objects with the spell magic bullet.
144 root 1.220 - (arch) fixed skill less rods in the archetypes
145 root 1.204
146 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
147 elmex 1.197 - made jeweler workbench larger and some other minor map
148     changes in jeweler town.
149 root 1.196 - fixed wrong item handling in jeweler skill code.
150 root 1.198 - (arch) use a special "key_random_map" for random map keys
151     that are used up.
152 root 1.199 - fix a crash when the player who was observed has logged out long
153     enough for his region/map to be gone.
154 root 1.200 - port to g++-4.3's incompatible tr1 changes.
155 root 1.201 - add some missing dependencies.
156 root 1.203 - log to /var/log/deliantra/ by default.
157     - hack observe code to enable smooth movmenet when observing.
158 elmex 1.195
159 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
160 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
161 root 1.179 - correctly move gsay to the party channel.
162 root 1.178 - fix a crash when animate weapon was used in some areas.
163 elmex 1.177 - fixed unnecessary identification of by converters created objects.
164 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
165     with NPCs.
166 elmex 1.175 - (arch) dragon scales got proper type now
167 root 1.193 - object::decrease would sometimes cause container weights to
168     be wrong, this has been fixed.
169 root 1.194 - do not send time updates for newly-seen items.
170 root 1.185 - thawing an icecube will once more drop its contents to the ground.
171 root 1.183 - fix cone spells etc. going through walls sometimes.
172 root 1.186 - fix a weight update bug that sometimes left containers
173     with wrong weights.
174 root 1.194 - added auto_apply event and extension for shop tiles.
175 root 1.172 - work around get_map_flags invoking perl and switching the stack.
176     - make sure the map is loaded when using a town portal return.
177 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
178     where healing spells didn't cost any grace.
179 root 1.173 - fix starvation kill reason.
180 root 1.174 - fix pk killer name message.
181 root 1.189 - don't let people apply signs with @match.
182 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
183     what seems to be the biggets memleak in the server).
184 elmex 1.171
185 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
186 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
187     - use anyevent to manage listen ports (this enables IPv6 support).
188 root 1.167 - server supports ipv6 client connections now.
189 root 1.168 - use newly-available Coro::AnyEvent.
190 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
191     to let it handle AIO requests.
192 root 1.167
193 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
194 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
195     processing considerably (especially in the client) and reduces data transfers
196     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
197 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
198     - (map) fixed npc dialogue in pup_land/s_f/special.
199     - bugfix: fix a crash when a player casts a swarm spell and then logs out
200     (swarm spells now stay in the player's inventory).
201 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
202 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
203     archetype *archname* (chairs of different facings were merged).
204     - bugfix: fix a potential crash issue in find_object_name (not used
205     normally).
206 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
207     (destruction, magic missile etc.).
208 root 1.163 - swarm spells without a direction now use various spiral patterns
209     instead of being fully random.
210 root 1.158 - update AnyEvent API to 3.4 and above.
211 root 1.156
212 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
213 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
214 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
215 root 1.152 - bugfix: the jumping skill now gives experience for jumping
216     and for attacking monsters. it also takes about one second to do a jump.
217 root 1.138 - bugfix: players couldn't starve in 2.53 :(
218 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
219 root 1.152 - bugfix: spell effects like word of recall are removed on death.
220 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
221     were created outside a map.
222 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
223     (fixed by reversing the logic).
224 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
225 root 1.153 - bugfix: the random map generator no longer leaks key objects.
226 root 1.154 - bugfix: support random maps >127x127.
227 root 1.152 - (maps) fixed the death certificate system in nimbus.
228 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
229 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
230 root 1.147 - (arch) give ball lightning a real name.
231 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
232 root 1.155 - support cfpod in ex replies (client item tooltips).
233 root 1.143 - unapply item in range slow when readying a spell.
234 root 1.148 - bugfix: account for rounding errors in weight updates.
235 root 1.139 - remove synchronous mkdir in chargen_race_done.
236     - fix per-race starting maps.
237 root 1.142 - check hiscore on suicide and quit as well.
238 root 1.138 - tell players when they are starving.
239 root 1.133 - get rid of costly object_from_name conversion for altar effects.
240     - fix map difficulty calculation for generators.
241 root 1.146 - slightly more intelligent handling of "is_animated" flag.
242 root 1.149 - support no_drop map header flag (before it was only available internally).
243 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
244 root 1.133
245 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
246 root 1.119 - bugfix: custom skill settings were not saved by the server.
247     - bugfix: remove did not actually remove items from the inventory, leaving
248 root 1.116 ghost items.
249 root 1.119 - bugfix: properly update items identified on the ground.
250 root 1.120 - bugfix: use localtime_r in the logger thread.
251 root 1.122 - bugfix: player starvation will now give the correct kill reason.
252     - bugfix: archetype reloads could crash the server.
253 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
254 elmex 1.114 player is not logged in.
255 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
256 root 1.117 server startup.
257 root 1.128 - bugfix: fix the door surround check in the random map generator.
258     - (maps) fix heaven quest difficulty progression.
259     - (maps) fix some random map styles.
260     - dropping items a shop is not interested in won't sell them anymore.
261     - rods and horns with a too low maximum charge allow now at least one discharge.
262     - implement kill & death statistics.
263     - random map preparation is no longer synchronous.
264     - rewrite find_style in perl, no longer does synchronous I/O.
265     - improve random map specials placement.
266     - make the killer a real object pointer instead of a string, improved
267     kill reason messages.
268 root 1.117 - take advantage of new aio_close and aio_chmod.
269 root 1.128 - implement archetype::get, object::deep_clone and update callers.
270 root 1.125 - change_abil is much faster.
271 root 1.126 - update the floorbox more often to work around the reverses item order
272     display in clients.
273 root 1.125 - cleaned up object copying by encapsulating it to a single place.
274 root 1.126 - add hints to the invite messages.
275 root 1.127 - rewrote key<->value pair handling.
276 root 1.128 - use an independent random number generator for the random map generator.
277 elmex 1.113
278 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
279 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
280     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
281     - completely automate the weight handling, should fix all weight
282     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
283 root 1.103 - reloading archetypes while a user was in the character creation phase
284     could crash the server.
285 root 1.106 - fix a nontrivial number of cases of code commented similar
286     to "is this really correct?", as many of those cases are now handles
287     automatically by lower level code.
288     - replace many ad-hoc checks for client visibility by object::visible_to,
289     should result in broader applicability of functions using it.
290 root 1.104 - merge items with different arch pointers refering to the same arch
291     (due to archetype reloads).
292 root 1.106 - refactored the object remove/insert functions and most related
293     functions (decrease, split, merge_ob etc.).
294 root 1.105 - make it compile better on freebsd (reported by pippijn).
295 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
296 root 1.108 - fix the longstanding "container stays open" bug.
297 root 1.107 - improved floorbox updating to be incremental and other protocol
298     optimisations.
299     - get rid of update_after_inventory_change and only do update stats
300     for weight once/tick/player at max.
301 root 1.109 - rewrite party commands, use party channel.
302 root 1.103
303 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
304 root 1.97 - properly link against libgthread as that is needed to make the slice
305     allocator thread-safe.
306 root 1.91 - support perls not compiled with 64 bit support (though this is not a
307     recommended configuration) (reported by Samuel Gondouin).
308 root 1.94 - always put godgiven items into the player inventory, never any containers.
309 root 1.92 - (maps, arch) the scorn go club was founded!
310 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
311 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
312     became a real spell-class.
313 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
314     - (arch) considerably strengthened spark shower and destruction.
315     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
316     finally reloadable at runtime.
317     - changed archetype loading algorithm to only require one pass and
318     use delayed resolving of references.
319 root 1.101 - examine command now uses the examine infobox.
320 root 1.102 - implement an "incremental garbage collector" for archetypes.
321 root 1.98 - enable slice allocator again.
322 root 1.96 - implement optional free memory poisoning.
323 root 1.91
324 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
325 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
326 root 1.85 skill.
327 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
328     names (also update all maps to use money instead of coins).
329 root 1.78 - add uuid accessors to perl.
330     - add coin names and archetype accessors to perl.
331 root 1.80 - fix runtime uuid file format to use "." instead of ",".
332 root 1.78 - change perl extensions to not use hardcoded coins and values.
333 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
334     and be more parsimonous of uuid usage by the exact value out on exit.
335 root 1.86 - write log messages in another thread, removing another sync point.
336     - support multi-line log messages in a nicer way.
337 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
338 root 1.81 - fix a minor memleak in the random map generator.
339     - some parts of the random map generator are not coroutine-safe,
340     so only call it "single-threaded".
341     - major cleanup of memory management in random map generator.
342 root 1.87 - slight refactoring of the random map generator, faster too.
343 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
344     bookkeeping bug.
345 root 1.87 - work around "player is on active list" problem by deactivating player
346     after loading.
347 root 1.81 - garbage collect shstr's more evenly and adaptively only when
348     there have in fact been allocations.
349 root 1.82 - fix object::insert to do as documented and insert into the env
350     if necessary.
351     - fix cf::map::unique_maps.
352     - fix nrof overflow check in can_merge_slow.
353     - fix converter code to handle >31 bit values.
354 elmex 1.83 - added support for the player_sold flag
355 root 1.84 - converters no longer accept unpaid items.
356 root 1.88 - canonicalize random map meta files for better unification.
357 root 1.77
358 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
359 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
360     when mlockall has been used.
361 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
362 root 1.72 - use separate thread for ticker timing (and more in the future).
363     this greatly increases timing accuracy and gets rid of an enourmous
364     number of gettimeofday calls.
365 root 1.82 - use a separate thread to signal aio completion, for lower latency.
366 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
367 root 1.71
368 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
369 root 1.68 - rebalanced default experience table to be more exponential
370     and much easier up to level ~40, then moderately harder.
371 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
372 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
373     - do not exit on reload/load errors but properly cleanup.
374 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
375 root 1.66
376 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
377 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
378     (this fixes the jeweler skill).
379 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
380 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
381 root 1.63 - move tombstone to real map if player died due to cave-in (even if
382     it has reset, which is better than putting it on the savebed, also as
383     proof that the palyer didn't use a savebed).
384 root 1.59
385 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
386 root 1.56 - work around perl bug in configure perl module version check.
387 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
388 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
389 root 1.52 - fix a bug in animate_weapon, causing a crash.
390 root 1.54 - no longer exit when a coroutine throws an exception.
391 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
392 root 1.53 - fix the "<player> is nuts" message.
393 root 1.58 - fix an exception at logout due to the json_coder being gone.
394 root 1.43 - upgrade to EV version 2.0 API.
395 root 1.47 - when players don't apply a savebed correctly but stand above one,
396     do not move or kill them.
397 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
398 root 1.43 - implement generic framework for server-side resource files.
399     - implement resource file update event.
400     - hook experience table update into the framework.
401     - move jeweler.yaml to resources (arch/).
402 root 1.44 - switch from Crossfire to Deliantra perl module.
403     - implement json2json arch filter.
404 root 1.45 - implement widget protocol version 2, support for ui templates.
405 root 1.54 - mapinfo is now handled fully asynchronously.
406 root 1.48 - ext/irc: also log irc messages.
407 root 1.51 - ext/schmorplog: write user stat files asynchronously.
408 root 1.43
409 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
410 elmex 1.41 - limited the number of items that can be picked up and dropped
411 root 1.42 as temporary measurement against bad performance or dropping things
412     (this lead to long freezes and triggered the watchdog).
413 elmex 1.41 - improved the performance of the drop command a bit.
414 root 1.38 - switch from Event to EV for higher performance, easier usage,
415     less bugs...
416 root 1.39 - updated to release version of the gnu affero license.
417 root 1.38
418 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
419 root 1.36 - more thoroughly rename the binaries, contact addresses.
420     - update the copyrights.
421 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
422     crashes.
423 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
424     potentially causing crashes.
425 root 1.35 - assign weapons on user load time, not login-time, avoiding
426     crashes.
427    
428 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
429 root 1.32 - fixed an important bug that caused passwords to be forgotten.
430 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
431     in some of the maps.
432 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
433     which is now trivial to do.
434 root 1.33 - removed all traces of the old (and never working) plug-in interface
435     (70kb code less on amd64).
436 root 1.34 - improve/tune scheduling priorities.
437     - fix some freezing bugs.
438     - fix a memory corruption problem in dynbuf.printf.
439     - use channels for chat and many informational commands.
440     - improved the tutorial.
441     - create missile is now fixed.
442     - race fields must now contain archetypes.
443     - jumping skill now works as advertised.
444 root 1.31
445 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
446 root 1.24 - relicense under the gnu affero license.
447 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
448 root 1.24 - implement server-side framework for generic resources.
449     - use resource framework for server-provided ambient
450     music.
451 root 1.27 - save object owners (players only atm).
452 root 1.24 - replace limited sound api with server-provided sound effects.
453     - new sc (sound control) protocol command.
454     - improve fxix protocol to include types.
455     - exactly fill tcp segments, if possible.
456     - output-rate is now an upper limit, the server will automatically
457     (and quite perfectly) adjust to the network conditions, ensuring
458     low latency even during bulk transfers (music, images, sounds etc.).
459     - implement server-side widgets (i.e. client widgets controlled
460     in the server side). this will allow future expansion without
461     having to upgrade clients.
462     - implement a (artwork) world map with realtime player position
463     tracking.
464     - new and more efficient extcmd (server still supports old extcmd
465     protocol).
466 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
467     calcluation that could be easily exploited by users.
468     - rebalanced diseases to spread more naturally/evenly.
469     - completely asynchronous map loading even for tiled maps.
470 root 1.24 - replace simple messaging protocol with channels carrying metadata
471     (similar to message types, but more directed at the user).
472     - reduce command processing latency by a whopping 120ms by
473     reordering some processing steps inside the server. this directly
474     reduces lag by 120ms.
475     - actually send spell faces to the client.
476 root 1.23 - implement player genders.
477 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
478     otherwise return to savebed and possible kill if the log-out
479     was for too long.
480     - fast socket-dead detection (kick player after 8 seconds without ack).
481     - greatly reduce the cpu time needed to draw maps _again_.
482     - archetypes are now subclasses of objects.
483     - rebalanced shop greed and approval functions to be more realistic
484     (and likely match the actual intention).
485 root 1.23 - implement "crossfire pod" format for messages, with working bold,
486     italic, gender-specific text, paragraphs etc.
487 root 1.24 - implemented hint framework, players can opt to receive hints.
488     - implemented (long) book framework, added some books from the cf wiki.
489 root 1.23 - implement generic message framework that uses xml, utf8 for the client
490     protocol and is capable of transmitting generic meta information.
491 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
492     - replace the nexus by a per-player tutorial map that teaches stuff
493     better than the newbie house.
494 root 1.18 - fix the magicmap colours.
495 root 1.19 - optimise map update even more by removing unneeded code and checks.
496     - decouple map and stats update from pl->ob and use pl->observe instead.
497     - implement observe command.
498 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
499     calls with a simple comparison.
500     - fix a latent crossfire bug that could crash the server because the
501     map refresh did not update the mapspace.
502 root 1.24 - support custom keys for regions and maps, regions are now
503     refcount-managed.
504     - allow worldmap overlays anywhere in the 000..999 range.
505     - new system to acquire time slices for background jobs, to reduce
506     jitter.
507 root 1.27 - semi-persistent object-referencing framework (currently only players
508     supported).
509 root 1.22 - dependency tracking for perl extensions.
510 root 1.24 - new slag-ex extension for cleaning cauldrons.
511     - fix invoke result processing.
512     - there are even less i/o syncpoints in the server now.
513 root 1.29 - added map-tags extension that scans all maps for object tags
514     and records them in the database (not used yet).
515 root 1.28 - metaserver 2 support.
516 root 1.22 - many more bugfixes and minor optimisations.
517 root 1.16
518 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
519 root 1.14 - optimised event invocation (non-wanted events can now be
520     skipped with 4-5 inlined instructions).
521 root 1.12 - complete rewrite of town_portal: it now creates a portal
522     to the "nearest" town only, travel is only possible
523 root 1.13 to the town and back, anybody can use it (also removes
524     one of the remaining syncpoints in the server).
525 root 1.10 - complete rewrite of the range/attack skill slot system:
526     there are now two slots, one for combat, one for ranged
527     attacks.
528     - introduce the concept of a current weapon (either a ranged
529     or a combat weapon/skill/tool) and switch between them as
530     needed.
531     - rewrite bow code so bows get more useful: apply damage,
532     attacktype and other stats to the arrows and treat
533     bows as weapons. also rebalance the missile weapons skill
534     so its damage increases with level.
535     - rewrite the complete player speed logic: weapon_speed now
536     works as documented and there are no unnatural speed boosts.
537 root 1.6 - implement a utility - cfutil - that simplifies arch and map
538     installation, replacing the old collect scripts and
539 root 1.9 simplying deployment by scaling and cutting faces as required.
540     - simplify the map protocol extensively by taking advantage
541     of missing bigfaces, speeding up map generation immensely.
542 root 1.6 - implement inherit keyword allowing archetypes to inherit from
543     other archetypes.
544     - rationalise archetype, region and treasurelist file format
545     into a single file format and make them reloadable asynchronously.
546 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
547     reloadable at runtime.
548 root 1.6 - implement 64x64 faceset support.
549     - implement fxixsx protocol that saves
550     a lot of bandwidth over the old image/face/smooth packets
551 root 1.11 and allows images > packetsize, incremental and background
552     transfers.
553 root 1.6 - implement a bandwidth-saving smoothing protocol that works
554     on a face basis as opposed to a mapspace basis.
555 root 1.7 - the server can now rate-limit image uploads to not exceed
556     a certain (client-configurable) speed while guarenteeing full
557     freedom of movement.
558 root 1.8 - implement new ex command to request item descriptions.
559     - implement new msg command for in-game messages with meta
560     information (using xml).
561 root 1.9 - enforce utf-8 for all text messages.
562 root 1.13 - added micropather (not used yet).
563 root 1.6 - many, many bugfixes.
564 root 1.1
565 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
566 root 1.1 - make coroapi accessible to cf+.
567     - moved map handling logic completely to perl
568     - per player maps are now marked in the map
569 root 1.2 - maps are saved completely differently now,
570     and much more often.
571 root 1.17 - rewrote map header parser and writer, to be much faster.
572 pippijn 1.4 - maps and players are now (in the average case) loaded
573 root 1.2 and saved completely asynchronously, I/O contention will no
574     longer freeze the server.
575 pippijn 1.4 - players and maps can be loaded anytime, without the player
576 root 1.2 being logged in.
577 root 1.1 - automatically generate method interfaces for perl from headers
578     - unbundled freezethaw
579     - mostly rewrote common/map.C
580     - completely rewrite server/swap.C
581     - introduced "runtime", the CCT clock (corrected crossfire time) :)
582     - introduced new keyword for map files: file_format_version (integer, server version: 0)
583     - better message for apply failures due to applymode
584     - removed most all of the weather code
585     - unified logging to stderr and file
586     - too many minor changes to document