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Revision: 1.281
Committed: Thu Dec 18 07:01:31 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.280: +4 -0 lines
Log Message:
refactored lighting

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.272 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TOOD: talk with elmex abotu summoning
14     TODO: strange rign oif acid artifact description/story looks weird.
15     TODO: destry_inv() should destroy, drop_inv_to_ground method?
16     TODO: no detah messages for arena anymore
17     TODO: palyerdialog doesn't autoclose when too far away
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21    
22 root 1.276 TODO: fix magic ear w.r.t. player dialog
23     TODO: rewrite highscore code
24     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 root 1.280 - directional casting no longer immediately removes the invisible effect.
26 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
27 root 1.272 - fix overflow in lighting calculations.
28     - negative glow radii can no longer cause total darkness.
29 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
30     only maximally-lit ones.
31 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
32     - swashbucklers got the oratory skill now.
33 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
36 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
37     (which was probably broken, too).
38 root 1.281 - support negative glow radii during daytime, too.
39     - use circular, not rectangular, viewing area.
40     - use minimum viewing distance of 2 in outdoor maps.
41     - negative glow is stronger than viewing area or lamps.
42 root 1.272
43 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
44     - (maps) completely redesigned scorn.
45 root 1.269 - "cast light" now works on oneself.
46 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
47     negative glow radii again (they were totally broken before).
48 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
49 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
50 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
51 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
52 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
53     back to the player.
54 root 1.251 - attuned/repell and spell base level system reworked.
55 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
56 root 1.247 be less erratic now.
57 root 1.248 - refuse to write the uuid file if the uuid is zero
58     (to avoid writing it in early crashes).
59 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
60     - speed up emergency_save by not syncing every file separately.
61     - no longer reattach perl to every object on reload, it's slow, and no longer
62     necessary since we don't nuke stashes anymore.
63     - do not bootstrap perl from the commandline args, use separate eval for
64     better error reporting.
65 root 1.259 - fix a crash when pushing cone spells met ice attacks.
66 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
67 root 1.255 - speed up map refresh in server a bit.
68 elmex 1.258 - refactored drop code and fixed some programming errors in it.
69 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
70 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
71 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
72     as the current weight of the inventory.
73 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
74     dragonfire has been introduced for the non-dragon players.
75 root 1.265 - remove unused "tooltype", "start_holding" object slots.
76     - change "weapontype" object slot to uint8.
77     - convert "hide" object slot into flag.
78     - reorder object members for better locality of reference and codesize
79     decrease.
80 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
81 root 1.267 - fix a crash when no skill could be found when killing amonster.
82 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
83     every completed aio operation.
84 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
85     and update mapspaces if necessary.
86 root 1.246
87 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
88 root 1.241 - removed all command line parsing, only env variables are supported
89     anymore.
90 root 1.239 - region-specific monsters will now once more be on the worldmap.
91 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
92 root 1.225 would grow out of bounds.
93 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
94 root 1.222 - fixed a double-escaping bug in the pod-parser.
95     - rewrote the cfpod parser in C++.
96     - hintmode moved to C++, players need to re-set their hintmode if
97     they dislike "show".
98 root 1.231 - fix RIP inscription.
99 root 1.239 - bump login name length from 18 to 20 char max.
100 root 1.231 - correctly support gender in emotes.
101     - correctly support gender in the death messages.
102     - correctly generate death messages for players only when they really die,
103     with increased information.
104 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
105     and data corruption (but apparently was never triggered).
106 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
107 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
108     data corruption bug.
109 root 1.223 - tweak coredumping/monitoring a bit.
110 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
111 root 1.227 - do not crash in the loader when an inventory object could not be loaded
112     (from a corrupted file).
113 root 1.241 - redid skills command to send output to proper channel.
114 root 1.233 - object->map is no longer refcounting.
115 root 1.228 - add FLAG_DEBUG for internal debugging.
116 root 1.231 - add NDI_VERBATIM flag to send_msg.
117 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
118 root 1.240 - player->exists is no longer a sync_job.
119 root 1.233 - split login.ext's player scheduler into
120     it's own player-scheduler.ext extension.
121 root 1.222
122 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
123 root 1.212 - require perl 5.10.
124 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
125 root 1.204 - swap player and observed count's on the map when observing.
126 root 1.205 - add (mostly untested) mapspace perl class and accessors.
127 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
128 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
129     could be found.
130 root 1.208 - pits now have a configurable "random spread" range and default
131 root 1.213 to a radius of two now.
132 root 1.212 - rewrite pay_player_arch.
133     - use a more stable perl_reload implementation.
134     - do not use Symbol::delete_package (causes crashes after perl-reload),
135     use our own, safer, clear_package instead.
136     - when asynchronously dumping core, close all file handles to allow
137     the server to restart concurrently.
138 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
139     sequences, without double-encoding. it should be faster, too.
140     - the above fixes wrong display of help tetx and many other issues.
141 root 1.216 - use lzf and frag packets for large messages for clients supporting them
142 root 1.218 (0.9976+), use it for long books and other messages.
143 root 1.210 - eradicate listen command and corresponding code.
144 root 1.211 - eradicate logs command.
145 root 1.218 - let the client log into the server log, used for crash backtraces.
146 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
147     old style spell objects with the spell magic bullet.
148 root 1.220 - (arch) fixed skill less rods in the archetypes
149 root 1.204
150 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
151 elmex 1.197 - made jeweler workbench larger and some other minor map
152     changes in jeweler town.
153 root 1.196 - fixed wrong item handling in jeweler skill code.
154 root 1.198 - (arch) use a special "key_random_map" for random map keys
155     that are used up.
156 root 1.199 - fix a crash when the player who was observed has logged out long
157     enough for his region/map to be gone.
158 root 1.200 - port to g++-4.3's incompatible tr1 changes.
159 root 1.201 - add some missing dependencies.
160 root 1.203 - log to /var/log/deliantra/ by default.
161     - hack observe code to enable smooth movmenet when observing.
162 elmex 1.195
163 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
164 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
165 root 1.179 - correctly move gsay to the party channel.
166 root 1.178 - fix a crash when animate weapon was used in some areas.
167 elmex 1.177 - fixed unnecessary identification of by converters created objects.
168 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
169     with NPCs.
170 elmex 1.175 - (arch) dragon scales got proper type now
171 root 1.193 - object::decrease would sometimes cause container weights to
172     be wrong, this has been fixed.
173 root 1.194 - do not send time updates for newly-seen items.
174 root 1.185 - thawing an icecube will once more drop its contents to the ground.
175 root 1.183 - fix cone spells etc. going through walls sometimes.
176 root 1.186 - fix a weight update bug that sometimes left containers
177     with wrong weights.
178 root 1.194 - added auto_apply event and extension for shop tiles.
179 root 1.172 - work around get_map_flags invoking perl and switching the stack.
180     - make sure the map is loaded when using a town portal return.
181 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
182     where healing spells didn't cost any grace.
183 root 1.173 - fix starvation kill reason.
184 root 1.174 - fix pk killer name message.
185 root 1.189 - don't let people apply signs with @match.
186 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
187     what seems to be the biggets memleak in the server).
188 elmex 1.171
189 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
190 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
191     - use anyevent to manage listen ports (this enables IPv6 support).
192 root 1.167 - server supports ipv6 client connections now.
193 root 1.168 - use newly-available Coro::AnyEvent.
194 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
195     to let it handle AIO requests.
196 root 1.167
197 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
198 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
199     processing considerably (especially in the client) and reduces data transfers
200     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
201 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
202     - (map) fixed npc dialogue in pup_land/s_f/special.
203     - bugfix: fix a crash when a player casts a swarm spell and then logs out
204     (swarm spells now stay in the player's inventory).
205 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
206 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
207     archetype *archname* (chairs of different facings were merged).
208     - bugfix: fix a potential crash issue in find_object_name (not used
209     normally).
210 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
211     (destruction, magic missile etc.).
212 root 1.163 - swarm spells without a direction now use various spiral patterns
213     instead of being fully random.
214 root 1.158 - update AnyEvent API to 3.4 and above.
215 root 1.156
216 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
217 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
218 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
219 root 1.152 - bugfix: the jumping skill now gives experience for jumping
220     and for attacking monsters. it also takes about one second to do a jump.
221 root 1.138 - bugfix: players couldn't starve in 2.53 :(
222 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
223 root 1.152 - bugfix: spell effects like word of recall are removed on death.
224 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
225     were created outside a map.
226 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
227     (fixed by reversing the logic).
228 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
229 root 1.153 - bugfix: the random map generator no longer leaks key objects.
230 root 1.154 - bugfix: support random maps >127x127.
231 root 1.152 - (maps) fixed the death certificate system in nimbus.
232 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
233 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
234 root 1.147 - (arch) give ball lightning a real name.
235 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
236 root 1.155 - support cfpod in ex replies (client item tooltips).
237 root 1.143 - unapply item in range slow when readying a spell.
238 root 1.148 - bugfix: account for rounding errors in weight updates.
239 root 1.139 - remove synchronous mkdir in chargen_race_done.
240     - fix per-race starting maps.
241 root 1.142 - check hiscore on suicide and quit as well.
242 root 1.138 - tell players when they are starving.
243 root 1.133 - get rid of costly object_from_name conversion for altar effects.
244     - fix map difficulty calculation for generators.
245 root 1.146 - slightly more intelligent handling of "is_animated" flag.
246 root 1.149 - support no_drop map header flag (before it was only available internally).
247 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
248 root 1.133
249 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
250 root 1.119 - bugfix: custom skill settings were not saved by the server.
251     - bugfix: remove did not actually remove items from the inventory, leaving
252 root 1.116 ghost items.
253 root 1.119 - bugfix: properly update items identified on the ground.
254 root 1.120 - bugfix: use localtime_r in the logger thread.
255 root 1.122 - bugfix: player starvation will now give the correct kill reason.
256     - bugfix: archetype reloads could crash the server.
257 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
258 elmex 1.114 player is not logged in.
259 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
260 root 1.117 server startup.
261 root 1.128 - bugfix: fix the door surround check in the random map generator.
262     - (maps) fix heaven quest difficulty progression.
263     - (maps) fix some random map styles.
264     - dropping items a shop is not interested in won't sell them anymore.
265     - rods and horns with a too low maximum charge allow now at least one discharge.
266     - implement kill & death statistics.
267     - random map preparation is no longer synchronous.
268     - rewrite find_style in perl, no longer does synchronous I/O.
269     - improve random map specials placement.
270     - make the killer a real object pointer instead of a string, improved
271     kill reason messages.
272 root 1.117 - take advantage of new aio_close and aio_chmod.
273 root 1.128 - implement archetype::get, object::deep_clone and update callers.
274 root 1.125 - change_abil is much faster.
275 root 1.126 - update the floorbox more often to work around the reverses item order
276     display in clients.
277 root 1.125 - cleaned up object copying by encapsulating it to a single place.
278 root 1.126 - add hints to the invite messages.
279 root 1.127 - rewrote key<->value pair handling.
280 root 1.128 - use an independent random number generator for the random map generator.
281 elmex 1.113
282 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
283 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
284     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
285     - completely automate the weight handling, should fix all weight
286     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
287 root 1.103 - reloading archetypes while a user was in the character creation phase
288     could crash the server.
289 root 1.106 - fix a nontrivial number of cases of code commented similar
290     to "is this really correct?", as many of those cases are now handles
291     automatically by lower level code.
292     - replace many ad-hoc checks for client visibility by object::visible_to,
293     should result in broader applicability of functions using it.
294 root 1.104 - merge items with different arch pointers refering to the same arch
295     (due to archetype reloads).
296 root 1.106 - refactored the object remove/insert functions and most related
297     functions (decrease, split, merge_ob etc.).
298 root 1.105 - make it compile better on freebsd (reported by pippijn).
299 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
300 root 1.108 - fix the longstanding "container stays open" bug.
301 root 1.107 - improved floorbox updating to be incremental and other protocol
302     optimisations.
303     - get rid of update_after_inventory_change and only do update stats
304     for weight once/tick/player at max.
305 root 1.109 - rewrite party commands, use party channel.
306 root 1.103
307 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
308 root 1.97 - properly link against libgthread as that is needed to make the slice
309     allocator thread-safe.
310 root 1.91 - support perls not compiled with 64 bit support (though this is not a
311     recommended configuration) (reported by Samuel Gondouin).
312 root 1.94 - always put godgiven items into the player inventory, never any containers.
313 root 1.92 - (maps, arch) the scorn go club was founded!
314 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
315 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
316     became a real spell-class.
317 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
318     - (arch) considerably strengthened spark shower and destruction.
319     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
320     finally reloadable at runtime.
321     - changed archetype loading algorithm to only require one pass and
322     use delayed resolving of references.
323 root 1.101 - examine command now uses the examine infobox.
324 root 1.102 - implement an "incremental garbage collector" for archetypes.
325 root 1.98 - enable slice allocator again.
326 root 1.96 - implement optional free memory poisoning.
327 root 1.91
328 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
329 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
330 root 1.85 skill.
331 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
332     names (also update all maps to use money instead of coins).
333 root 1.78 - add uuid accessors to perl.
334     - add coin names and archetype accessors to perl.
335 root 1.80 - fix runtime uuid file format to use "." instead of ",".
336 root 1.78 - change perl extensions to not use hardcoded coins and values.
337 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
338     and be more parsimonous of uuid usage by the exact value out on exit.
339 root 1.86 - write log messages in another thread, removing another sync point.
340     - support multi-line log messages in a nicer way.
341 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
342 root 1.81 - fix a minor memleak in the random map generator.
343     - some parts of the random map generator are not coroutine-safe,
344     so only call it "single-threaded".
345     - major cleanup of memory management in random map generator.
346 root 1.87 - slight refactoring of the random map generator, faster too.
347 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
348     bookkeeping bug.
349 root 1.87 - work around "player is on active list" problem by deactivating player
350     after loading.
351 root 1.81 - garbage collect shstr's more evenly and adaptively only when
352     there have in fact been allocations.
353 root 1.82 - fix object::insert to do as documented and insert into the env
354     if necessary.
355     - fix cf::map::unique_maps.
356     - fix nrof overflow check in can_merge_slow.
357     - fix converter code to handle >31 bit values.
358 elmex 1.83 - added support for the player_sold flag
359 root 1.84 - converters no longer accept unpaid items.
360 root 1.88 - canonicalize random map meta files for better unification.
361 root 1.77
362 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
363 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
364     when mlockall has been used.
365 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
366 root 1.72 - use separate thread for ticker timing (and more in the future).
367     this greatly increases timing accuracy and gets rid of an enourmous
368     number of gettimeofday calls.
369 root 1.82 - use a separate thread to signal aio completion, for lower latency.
370 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
371 root 1.71
372 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
373 root 1.68 - rebalanced default experience table to be more exponential
374     and much easier up to level ~40, then moderately harder.
375 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
376 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
377     - do not exit on reload/load errors but properly cleanup.
378 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
379 root 1.66
380 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
381 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
382     (this fixes the jeweler skill).
383 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
384 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
385 root 1.63 - move tombstone to real map if player died due to cave-in (even if
386     it has reset, which is better than putting it on the savebed, also as
387     proof that the palyer didn't use a savebed).
388 root 1.59
389 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
390 root 1.56 - work around perl bug in configure perl module version check.
391 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
392 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
393 root 1.52 - fix a bug in animate_weapon, causing a crash.
394 root 1.54 - no longer exit when a coroutine throws an exception.
395 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
396 root 1.53 - fix the "<player> is nuts" message.
397 root 1.58 - fix an exception at logout due to the json_coder being gone.
398 root 1.43 - upgrade to EV version 2.0 API.
399 root 1.47 - when players don't apply a savebed correctly but stand above one,
400     do not move or kill them.
401 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
402 root 1.43 - implement generic framework for server-side resource files.
403     - implement resource file update event.
404     - hook experience table update into the framework.
405     - move jeweler.yaml to resources (arch/).
406 root 1.44 - switch from Crossfire to Deliantra perl module.
407     - implement json2json arch filter.
408 root 1.45 - implement widget protocol version 2, support for ui templates.
409 root 1.54 - mapinfo is now handled fully asynchronously.
410 root 1.48 - ext/irc: also log irc messages.
411 root 1.51 - ext/schmorplog: write user stat files asynchronously.
412 root 1.43
413 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
414 elmex 1.41 - limited the number of items that can be picked up and dropped
415 root 1.42 as temporary measurement against bad performance or dropping things
416     (this lead to long freezes and triggered the watchdog).
417 elmex 1.41 - improved the performance of the drop command a bit.
418 root 1.38 - switch from Event to EV for higher performance, easier usage,
419     less bugs...
420 root 1.39 - updated to release version of the gnu affero license.
421 root 1.38
422 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
423 root 1.36 - more thoroughly rename the binaries, contact addresses.
424     - update the copyrights.
425 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
426     crashes.
427 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
428     potentially causing crashes.
429 root 1.35 - assign weapons on user load time, not login-time, avoiding
430     crashes.
431    
432 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
433 root 1.32 - fixed an important bug that caused passwords to be forgotten.
434 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
435     in some of the maps.
436 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
437     which is now trivial to do.
438 root 1.33 - removed all traces of the old (and never working) plug-in interface
439     (70kb code less on amd64).
440 root 1.34 - improve/tune scheduling priorities.
441     - fix some freezing bugs.
442     - fix a memory corruption problem in dynbuf.printf.
443     - use channels for chat and many informational commands.
444     - improved the tutorial.
445     - create missile is now fixed.
446     - race fields must now contain archetypes.
447     - jumping skill now works as advertised.
448 root 1.31
449 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
450 root 1.24 - relicense under the gnu affero license.
451 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
452 root 1.24 - implement server-side framework for generic resources.
453     - use resource framework for server-provided ambient
454     music.
455 root 1.27 - save object owners (players only atm).
456 root 1.24 - replace limited sound api with server-provided sound effects.
457     - new sc (sound control) protocol command.
458     - improve fxix protocol to include types.
459     - exactly fill tcp segments, if possible.
460     - output-rate is now an upper limit, the server will automatically
461     (and quite perfectly) adjust to the network conditions, ensuring
462     low latency even during bulk transfers (music, images, sounds etc.).
463     - implement server-side widgets (i.e. client widgets controlled
464     in the server side). this will allow future expansion without
465     having to upgrade clients.
466     - implement a (artwork) world map with realtime player position
467     tracking.
468     - new and more efficient extcmd (server still supports old extcmd
469     protocol).
470 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
471     calcluation that could be easily exploited by users.
472     - rebalanced diseases to spread more naturally/evenly.
473     - completely asynchronous map loading even for tiled maps.
474 root 1.24 - replace simple messaging protocol with channels carrying metadata
475     (similar to message types, but more directed at the user).
476     - reduce command processing latency by a whopping 120ms by
477     reordering some processing steps inside the server. this directly
478     reduces lag by 120ms.
479     - actually send spell faces to the client.
480 root 1.23 - implement player genders.
481 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
482     otherwise return to savebed and possible kill if the log-out
483     was for too long.
484     - fast socket-dead detection (kick player after 8 seconds without ack).
485     - greatly reduce the cpu time needed to draw maps _again_.
486     - archetypes are now subclasses of objects.
487     - rebalanced shop greed and approval functions to be more realistic
488     (and likely match the actual intention).
489 root 1.23 - implement "crossfire pod" format for messages, with working bold,
490     italic, gender-specific text, paragraphs etc.
491 root 1.24 - implemented hint framework, players can opt to receive hints.
492     - implemented (long) book framework, added some books from the cf wiki.
493 root 1.23 - implement generic message framework that uses xml, utf8 for the client
494     protocol and is capable of transmitting generic meta information.
495 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
496     - replace the nexus by a per-player tutorial map that teaches stuff
497     better than the newbie house.
498 root 1.18 - fix the magicmap colours.
499 root 1.19 - optimise map update even more by removing unneeded code and checks.
500     - decouple map and stats update from pl->ob and use pl->observe instead.
501     - implement observe command.
502 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
503     calls with a simple comparison.
504     - fix a latent crossfire bug that could crash the server because the
505     map refresh did not update the mapspace.
506 root 1.24 - support custom keys for regions and maps, regions are now
507     refcount-managed.
508     - allow worldmap overlays anywhere in the 000..999 range.
509     - new system to acquire time slices for background jobs, to reduce
510     jitter.
511 root 1.27 - semi-persistent object-referencing framework (currently only players
512     supported).
513 root 1.22 - dependency tracking for perl extensions.
514 root 1.24 - new slag-ex extension for cleaning cauldrons.
515     - fix invoke result processing.
516     - there are even less i/o syncpoints in the server now.
517 root 1.29 - added map-tags extension that scans all maps for object tags
518     and records them in the database (not used yet).
519 root 1.28 - metaserver 2 support.
520 root 1.22 - many more bugfixes and minor optimisations.
521 root 1.16
522 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
523 root 1.14 - optimised event invocation (non-wanted events can now be
524     skipped with 4-5 inlined instructions).
525 root 1.12 - complete rewrite of town_portal: it now creates a portal
526     to the "nearest" town only, travel is only possible
527 root 1.13 to the town and back, anybody can use it (also removes
528     one of the remaining syncpoints in the server).
529 root 1.10 - complete rewrite of the range/attack skill slot system:
530     there are now two slots, one for combat, one for ranged
531     attacks.
532     - introduce the concept of a current weapon (either a ranged
533     or a combat weapon/skill/tool) and switch between them as
534     needed.
535     - rewrite bow code so bows get more useful: apply damage,
536     attacktype and other stats to the arrows and treat
537     bows as weapons. also rebalance the missile weapons skill
538     so its damage increases with level.
539     - rewrite the complete player speed logic: weapon_speed now
540     works as documented and there are no unnatural speed boosts.
541 root 1.6 - implement a utility - cfutil - that simplifies arch and map
542     installation, replacing the old collect scripts and
543 root 1.9 simplying deployment by scaling and cutting faces as required.
544     - simplify the map protocol extensively by taking advantage
545     of missing bigfaces, speeding up map generation immensely.
546 root 1.6 - implement inherit keyword allowing archetypes to inherit from
547     other archetypes.
548     - rationalise archetype, region and treasurelist file format
549     into a single file format and make them reloadable asynchronously.
550 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
551     reloadable at runtime.
552 root 1.6 - implement 64x64 faceset support.
553     - implement fxixsx protocol that saves
554     a lot of bandwidth over the old image/face/smooth packets
555 root 1.11 and allows images > packetsize, incremental and background
556     transfers.
557 root 1.6 - implement a bandwidth-saving smoothing protocol that works
558     on a face basis as opposed to a mapspace basis.
559 root 1.7 - the server can now rate-limit image uploads to not exceed
560     a certain (client-configurable) speed while guarenteeing full
561     freedom of movement.
562 root 1.8 - implement new ex command to request item descriptions.
563     - implement new msg command for in-game messages with meta
564     information (using xml).
565 root 1.9 - enforce utf-8 for all text messages.
566 root 1.13 - added micropather (not used yet).
567 root 1.6 - many, many bugfixes.
568 root 1.1
569 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
570 root 1.1 - make coroapi accessible to cf+.
571     - moved map handling logic completely to perl
572     - per player maps are now marked in the map
573 root 1.2 - maps are saved completely differently now,
574     and much more often.
575 root 1.17 - rewrote map header parser and writer, to be much faster.
576 pippijn 1.4 - maps and players are now (in the average case) loaded
577 root 1.2 and saved completely asynchronously, I/O contention will no
578     longer freeze the server.
579 pippijn 1.4 - players and maps can be loaded anytime, without the player
580 root 1.2 being logged in.
581 root 1.1 - automatically generate method interfaces for perl from headers
582     - unbundled freezethaw
583     - mostly rewrote common/map.C
584     - completely rewrite server/swap.C
585     - introduced "runtime", the CCT clock (corrected crossfire time) :)
586     - introduced new keyword for map files: file_format_version (integer, server version: 0)
587     - better message for apply failures due to applymode
588     - removed most all of the weather code
589     - unified logging to stderr and file
590     - too many minor changes to document