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Revision: 1.282
Committed: Thu Dec 18 19:58:13 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.281: +1 -21 lines
Log Message:
2.73

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
5 root 1.280 - directional casting no longer immediately removes the invisible effect.
6 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
7 root 1.272 - fix overflow in lighting calculations.
8     - negative glow radii can no longer cause total darkness.
9 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
10     only maximally-lit ones.
11 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
12     - swashbucklers got the oratory skill now.
13 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
14 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
15 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
16 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
17     (which was probably broken, too).
18 root 1.281 - support negative glow radii during daytime, too.
19     - use circular, not rectangular, viewing area.
20     - use minimum viewing distance of 2 in outdoor maps.
21     - negative glow is stronger than viewing area or lamps.
22 root 1.272
23 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
24     - (maps) completely redesigned scorn.
25 root 1.269 - "cast light" now works on oneself.
26 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
27     negative glow radii again (they were totally broken before).
28 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
29 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
30 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
31 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
32 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
33     back to the player.
34 root 1.251 - attuned/repell and spell base level system reworked.
35 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
36 root 1.247 be less erratic now.
37 root 1.248 - refuse to write the uuid file if the uuid is zero
38     (to avoid writing it in early crashes).
39 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
40     - speed up emergency_save by not syncing every file separately.
41     - no longer reattach perl to every object on reload, it's slow, and no longer
42     necessary since we don't nuke stashes anymore.
43     - do not bootstrap perl from the commandline args, use separate eval for
44     better error reporting.
45 root 1.259 - fix a crash when pushing cone spells met ice attacks.
46 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
47 root 1.255 - speed up map refresh in server a bit.
48 elmex 1.258 - refactored drop code and fixed some programming errors in it.
49 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
50 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
51 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
52     as the current weight of the inventory.
53 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
54     dragonfire has been introduced for the non-dragon players.
55 root 1.265 - remove unused "tooltype", "start_holding" object slots.
56     - change "weapontype" object slot to uint8.
57     - convert "hide" object slot into flag.
58     - reorder object members for better locality of reference and codesize
59     decrease.
60 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
61 root 1.267 - fix a crash when no skill could be found when killing amonster.
62 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
63     every completed aio operation.
64 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
65     and update mapspaces if necessary.
66 root 1.246
67 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
68 root 1.241 - removed all command line parsing, only env variables are supported
69     anymore.
70 root 1.239 - region-specific monsters will now once more be on the worldmap.
71 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
72 root 1.225 would grow out of bounds.
73 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
74 root 1.222 - fixed a double-escaping bug in the pod-parser.
75     - rewrote the cfpod parser in C++.
76     - hintmode moved to C++, players need to re-set their hintmode if
77     they dislike "show".
78 root 1.231 - fix RIP inscription.
79 root 1.239 - bump login name length from 18 to 20 char max.
80 root 1.231 - correctly support gender in emotes.
81     - correctly support gender in the death messages.
82     - correctly generate death messages for players only when they really die,
83     with increased information.
84 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
85     and data corruption (but apparently was never triggered).
86 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
87 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
88     data corruption bug.
89 root 1.223 - tweak coredumping/monitoring a bit.
90 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
91 root 1.227 - do not crash in the loader when an inventory object could not be loaded
92     (from a corrupted file).
93 root 1.241 - redid skills command to send output to proper channel.
94 root 1.233 - object->map is no longer refcounting.
95 root 1.228 - add FLAG_DEBUG for internal debugging.
96 root 1.231 - add NDI_VERBATIM flag to send_msg.
97 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
98 root 1.240 - player->exists is no longer a sync_job.
99 root 1.233 - split login.ext's player scheduler into
100     it's own player-scheduler.ext extension.
101 root 1.222
102 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
103 root 1.212 - require perl 5.10.
104 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
105 root 1.204 - swap player and observed count's on the map when observing.
106 root 1.205 - add (mostly untested) mapspace perl class and accessors.
107 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
108 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
109     could be found.
110 root 1.208 - pits now have a configurable "random spread" range and default
111 root 1.213 to a radius of two now.
112 root 1.212 - rewrite pay_player_arch.
113     - use a more stable perl_reload implementation.
114     - do not use Symbol::delete_package (causes crashes after perl-reload),
115     use our own, safer, clear_package instead.
116     - when asynchronously dumping core, close all file handles to allow
117     the server to restart concurrently.
118 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
119     sequences, without double-encoding. it should be faster, too.
120     - the above fixes wrong display of help tetx and many other issues.
121 root 1.216 - use lzf and frag packets for large messages for clients supporting them
122 root 1.218 (0.9976+), use it for long books and other messages.
123 root 1.210 - eradicate listen command and corresponding code.
124 root 1.211 - eradicate logs command.
125 root 1.218 - let the client log into the server log, used for crash backtraces.
126 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
127     old style spell objects with the spell magic bullet.
128 root 1.220 - (arch) fixed skill less rods in the archetypes
129 root 1.204
130 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
131 elmex 1.197 - made jeweler workbench larger and some other minor map
132     changes in jeweler town.
133 root 1.196 - fixed wrong item handling in jeweler skill code.
134 root 1.198 - (arch) use a special "key_random_map" for random map keys
135     that are used up.
136 root 1.199 - fix a crash when the player who was observed has logged out long
137     enough for his region/map to be gone.
138 root 1.200 - port to g++-4.3's incompatible tr1 changes.
139 root 1.201 - add some missing dependencies.
140 root 1.203 - log to /var/log/deliantra/ by default.
141     - hack observe code to enable smooth movmenet when observing.
142 elmex 1.195
143 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
144 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
145 root 1.179 - correctly move gsay to the party channel.
146 root 1.178 - fix a crash when animate weapon was used in some areas.
147 elmex 1.177 - fixed unnecessary identification of by converters created objects.
148 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
149     with NPCs.
150 elmex 1.175 - (arch) dragon scales got proper type now
151 root 1.193 - object::decrease would sometimes cause container weights to
152     be wrong, this has been fixed.
153 root 1.194 - do not send time updates for newly-seen items.
154 root 1.185 - thawing an icecube will once more drop its contents to the ground.
155 root 1.183 - fix cone spells etc. going through walls sometimes.
156 root 1.186 - fix a weight update bug that sometimes left containers
157     with wrong weights.
158 root 1.194 - added auto_apply event and extension for shop tiles.
159 root 1.172 - work around get_map_flags invoking perl and switching the stack.
160     - make sure the map is loaded when using a town portal return.
161 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
162     where healing spells didn't cost any grace.
163 root 1.173 - fix starvation kill reason.
164 root 1.174 - fix pk killer name message.
165 root 1.189 - don't let people apply signs with @match.
166 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
167     what seems to be the biggets memleak in the server).
168 elmex 1.171
169 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
170 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
171     - use anyevent to manage listen ports (this enables IPv6 support).
172 root 1.167 - server supports ipv6 client connections now.
173 root 1.168 - use newly-available Coro::AnyEvent.
174 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
175     to let it handle AIO requests.
176 root 1.167
177 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
178 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
179     processing considerably (especially in the client) and reduces data transfers
180     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
181 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
182     - (map) fixed npc dialogue in pup_land/s_f/special.
183     - bugfix: fix a crash when a player casts a swarm spell and then logs out
184     (swarm spells now stay in the player's inventory).
185 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
186 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
187     archetype *archname* (chairs of different facings were merged).
188     - bugfix: fix a potential crash issue in find_object_name (not used
189     normally).
190 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
191     (destruction, magic missile etc.).
192 root 1.163 - swarm spells without a direction now use various spiral patterns
193     instead of being fully random.
194 root 1.158 - update AnyEvent API to 3.4 and above.
195 root 1.156
196 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
197 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
198 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
199 root 1.152 - bugfix: the jumping skill now gives experience for jumping
200     and for attacking monsters. it also takes about one second to do a jump.
201 root 1.138 - bugfix: players couldn't starve in 2.53 :(
202 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
203 root 1.152 - bugfix: spell effects like word of recall are removed on death.
204 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
205     were created outside a map.
206 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
207     (fixed by reversing the logic).
208 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
209 root 1.153 - bugfix: the random map generator no longer leaks key objects.
210 root 1.154 - bugfix: support random maps >127x127.
211 root 1.152 - (maps) fixed the death certificate system in nimbus.
212 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
213 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
214 root 1.147 - (arch) give ball lightning a real name.
215 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
216 root 1.155 - support cfpod in ex replies (client item tooltips).
217 root 1.143 - unapply item in range slow when readying a spell.
218 root 1.148 - bugfix: account for rounding errors in weight updates.
219 root 1.139 - remove synchronous mkdir in chargen_race_done.
220     - fix per-race starting maps.
221 root 1.142 - check hiscore on suicide and quit as well.
222 root 1.138 - tell players when they are starving.
223 root 1.133 - get rid of costly object_from_name conversion for altar effects.
224     - fix map difficulty calculation for generators.
225 root 1.146 - slightly more intelligent handling of "is_animated" flag.
226 root 1.149 - support no_drop map header flag (before it was only available internally).
227 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
228 root 1.133
229 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
230 root 1.119 - bugfix: custom skill settings were not saved by the server.
231     - bugfix: remove did not actually remove items from the inventory, leaving
232 root 1.116 ghost items.
233 root 1.119 - bugfix: properly update items identified on the ground.
234 root 1.120 - bugfix: use localtime_r in the logger thread.
235 root 1.122 - bugfix: player starvation will now give the correct kill reason.
236     - bugfix: archetype reloads could crash the server.
237 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
238 elmex 1.114 player is not logged in.
239 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
240 root 1.117 server startup.
241 root 1.128 - bugfix: fix the door surround check in the random map generator.
242     - (maps) fix heaven quest difficulty progression.
243     - (maps) fix some random map styles.
244     - dropping items a shop is not interested in won't sell them anymore.
245     - rods and horns with a too low maximum charge allow now at least one discharge.
246     - implement kill & death statistics.
247     - random map preparation is no longer synchronous.
248     - rewrite find_style in perl, no longer does synchronous I/O.
249     - improve random map specials placement.
250     - make the killer a real object pointer instead of a string, improved
251     kill reason messages.
252 root 1.117 - take advantage of new aio_close and aio_chmod.
253 root 1.128 - implement archetype::get, object::deep_clone and update callers.
254 root 1.125 - change_abil is much faster.
255 root 1.126 - update the floorbox more often to work around the reverses item order
256     display in clients.
257 root 1.125 - cleaned up object copying by encapsulating it to a single place.
258 root 1.126 - add hints to the invite messages.
259 root 1.127 - rewrote key<->value pair handling.
260 root 1.128 - use an independent random number generator for the random map generator.
261 elmex 1.113
262 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
263 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
264     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
265     - completely automate the weight handling, should fix all weight
266     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
267 root 1.103 - reloading archetypes while a user was in the character creation phase
268     could crash the server.
269 root 1.106 - fix a nontrivial number of cases of code commented similar
270     to "is this really correct?", as many of those cases are now handles
271     automatically by lower level code.
272     - replace many ad-hoc checks for client visibility by object::visible_to,
273     should result in broader applicability of functions using it.
274 root 1.104 - merge items with different arch pointers refering to the same arch
275     (due to archetype reloads).
276 root 1.106 - refactored the object remove/insert functions and most related
277     functions (decrease, split, merge_ob etc.).
278 root 1.105 - make it compile better on freebsd (reported by pippijn).
279 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
280 root 1.108 - fix the longstanding "container stays open" bug.
281 root 1.107 - improved floorbox updating to be incremental and other protocol
282     optimisations.
283     - get rid of update_after_inventory_change and only do update stats
284     for weight once/tick/player at max.
285 root 1.109 - rewrite party commands, use party channel.
286 root 1.103
287 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
288 root 1.97 - properly link against libgthread as that is needed to make the slice
289     allocator thread-safe.
290 root 1.91 - support perls not compiled with 64 bit support (though this is not a
291     recommended configuration) (reported by Samuel Gondouin).
292 root 1.94 - always put godgiven items into the player inventory, never any containers.
293 root 1.92 - (maps, arch) the scorn go club was founded!
294 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
295 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
296     became a real spell-class.
297 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
298     - (arch) considerably strengthened spark shower and destruction.
299     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
300     finally reloadable at runtime.
301     - changed archetype loading algorithm to only require one pass and
302     use delayed resolving of references.
303 root 1.101 - examine command now uses the examine infobox.
304 root 1.102 - implement an "incremental garbage collector" for archetypes.
305 root 1.98 - enable slice allocator again.
306 root 1.96 - implement optional free memory poisoning.
307 root 1.91
308 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
309 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
310 root 1.85 skill.
311 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
312     names (also update all maps to use money instead of coins).
313 root 1.78 - add uuid accessors to perl.
314     - add coin names and archetype accessors to perl.
315 root 1.80 - fix runtime uuid file format to use "." instead of ",".
316 root 1.78 - change perl extensions to not use hardcoded coins and values.
317 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
318     and be more parsimonous of uuid usage by the exact value out on exit.
319 root 1.86 - write log messages in another thread, removing another sync point.
320     - support multi-line log messages in a nicer way.
321 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
322 root 1.81 - fix a minor memleak in the random map generator.
323     - some parts of the random map generator are not coroutine-safe,
324     so only call it "single-threaded".
325     - major cleanup of memory management in random map generator.
326 root 1.87 - slight refactoring of the random map generator, faster too.
327 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
328     bookkeeping bug.
329 root 1.87 - work around "player is on active list" problem by deactivating player
330     after loading.
331 root 1.81 - garbage collect shstr's more evenly and adaptively only when
332     there have in fact been allocations.
333 root 1.82 - fix object::insert to do as documented and insert into the env
334     if necessary.
335     - fix cf::map::unique_maps.
336     - fix nrof overflow check in can_merge_slow.
337     - fix converter code to handle >31 bit values.
338 elmex 1.83 - added support for the player_sold flag
339 root 1.84 - converters no longer accept unpaid items.
340 root 1.88 - canonicalize random map meta files for better unification.
341 root 1.77
342 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
343 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
344     when mlockall has been used.
345 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
346 root 1.72 - use separate thread for ticker timing (and more in the future).
347     this greatly increases timing accuracy and gets rid of an enourmous
348     number of gettimeofday calls.
349 root 1.82 - use a separate thread to signal aio completion, for lower latency.
350 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
351 root 1.71
352 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
353 root 1.68 - rebalanced default experience table to be more exponential
354     and much easier up to level ~40, then moderately harder.
355 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
356 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
357     - do not exit on reload/load errors but properly cleanup.
358 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
359 root 1.66
360 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
361 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
362     (this fixes the jeweler skill).
363 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
364 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
365 root 1.63 - move tombstone to real map if player died due to cave-in (even if
366     it has reset, which is better than putting it on the savebed, also as
367     proof that the palyer didn't use a savebed).
368 root 1.59
369 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
370 root 1.56 - work around perl bug in configure perl module version check.
371 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
372 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
373 root 1.52 - fix a bug in animate_weapon, causing a crash.
374 root 1.54 - no longer exit when a coroutine throws an exception.
375 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
376 root 1.53 - fix the "<player> is nuts" message.
377 root 1.58 - fix an exception at logout due to the json_coder being gone.
378 root 1.43 - upgrade to EV version 2.0 API.
379 root 1.47 - when players don't apply a savebed correctly but stand above one,
380     do not move or kill them.
381 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
382 root 1.43 - implement generic framework for server-side resource files.
383     - implement resource file update event.
384     - hook experience table update into the framework.
385     - move jeweler.yaml to resources (arch/).
386 root 1.44 - switch from Crossfire to Deliantra perl module.
387     - implement json2json arch filter.
388 root 1.45 - implement widget protocol version 2, support for ui templates.
389 root 1.54 - mapinfo is now handled fully asynchronously.
390 root 1.48 - ext/irc: also log irc messages.
391 root 1.51 - ext/schmorplog: write user stat files asynchronously.
392 root 1.43
393 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
394 elmex 1.41 - limited the number of items that can be picked up and dropped
395 root 1.42 as temporary measurement against bad performance or dropping things
396     (this lead to long freezes and triggered the watchdog).
397 elmex 1.41 - improved the performance of the drop command a bit.
398 root 1.38 - switch from Event to EV for higher performance, easier usage,
399     less bugs...
400 root 1.39 - updated to release version of the gnu affero license.
401 root 1.38
402 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
403 root 1.36 - more thoroughly rename the binaries, contact addresses.
404     - update the copyrights.
405 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
406     crashes.
407 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
408     potentially causing crashes.
409 root 1.35 - assign weapons on user load time, not login-time, avoiding
410     crashes.
411    
412 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
413 root 1.32 - fixed an important bug that caused passwords to be forgotten.
414 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
415     in some of the maps.
416 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
417     which is now trivial to do.
418 root 1.33 - removed all traces of the old (and never working) plug-in interface
419     (70kb code less on amd64).
420 root 1.34 - improve/tune scheduling priorities.
421     - fix some freezing bugs.
422     - fix a memory corruption problem in dynbuf.printf.
423     - use channels for chat and many informational commands.
424     - improved the tutorial.
425     - create missile is now fixed.
426     - race fields must now contain archetypes.
427     - jumping skill now works as advertised.
428 root 1.31
429 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
430 root 1.24 - relicense under the gnu affero license.
431 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
432 root 1.24 - implement server-side framework for generic resources.
433     - use resource framework for server-provided ambient
434     music.
435 root 1.27 - save object owners (players only atm).
436 root 1.24 - replace limited sound api with server-provided sound effects.
437     - new sc (sound control) protocol command.
438     - improve fxix protocol to include types.
439     - exactly fill tcp segments, if possible.
440     - output-rate is now an upper limit, the server will automatically
441     (and quite perfectly) adjust to the network conditions, ensuring
442     low latency even during bulk transfers (music, images, sounds etc.).
443     - implement server-side widgets (i.e. client widgets controlled
444     in the server side). this will allow future expansion without
445     having to upgrade clients.
446     - implement a (artwork) world map with realtime player position
447     tracking.
448     - new and more efficient extcmd (server still supports old extcmd
449     protocol).
450 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
451     calcluation that could be easily exploited by users.
452     - rebalanced diseases to spread more naturally/evenly.
453     - completely asynchronous map loading even for tiled maps.
454 root 1.24 - replace simple messaging protocol with channels carrying metadata
455     (similar to message types, but more directed at the user).
456     - reduce command processing latency by a whopping 120ms by
457     reordering some processing steps inside the server. this directly
458     reduces lag by 120ms.
459     - actually send spell faces to the client.
460 root 1.23 - implement player genders.
461 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
462     otherwise return to savebed and possible kill if the log-out
463     was for too long.
464     - fast socket-dead detection (kick player after 8 seconds without ack).
465     - greatly reduce the cpu time needed to draw maps _again_.
466     - archetypes are now subclasses of objects.
467     - rebalanced shop greed and approval functions to be more realistic
468     (and likely match the actual intention).
469 root 1.23 - implement "crossfire pod" format for messages, with working bold,
470     italic, gender-specific text, paragraphs etc.
471 root 1.24 - implemented hint framework, players can opt to receive hints.
472     - implemented (long) book framework, added some books from the cf wiki.
473 root 1.23 - implement generic message framework that uses xml, utf8 for the client
474     protocol and is capable of transmitting generic meta information.
475 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
476     - replace the nexus by a per-player tutorial map that teaches stuff
477     better than the newbie house.
478 root 1.18 - fix the magicmap colours.
479 root 1.19 - optimise map update even more by removing unneeded code and checks.
480     - decouple map and stats update from pl->ob and use pl->observe instead.
481     - implement observe command.
482 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
483     calls with a simple comparison.
484     - fix a latent crossfire bug that could crash the server because the
485     map refresh did not update the mapspace.
486 root 1.24 - support custom keys for regions and maps, regions are now
487     refcount-managed.
488     - allow worldmap overlays anywhere in the 000..999 range.
489     - new system to acquire time slices for background jobs, to reduce
490     jitter.
491 root 1.27 - semi-persistent object-referencing framework (currently only players
492     supported).
493 root 1.22 - dependency tracking for perl extensions.
494 root 1.24 - new slag-ex extension for cleaning cauldrons.
495     - fix invoke result processing.
496     - there are even less i/o syncpoints in the server now.
497 root 1.29 - added map-tags extension that scans all maps for object tags
498     and records them in the database (not used yet).
499 root 1.28 - metaserver 2 support.
500 root 1.22 - many more bugfixes and minor optimisations.
501 root 1.16
502 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
503 root 1.14 - optimised event invocation (non-wanted events can now be
504     skipped with 4-5 inlined instructions).
505 root 1.12 - complete rewrite of town_portal: it now creates a portal
506     to the "nearest" town only, travel is only possible
507 root 1.13 to the town and back, anybody can use it (also removes
508     one of the remaining syncpoints in the server).
509 root 1.10 - complete rewrite of the range/attack skill slot system:
510     there are now two slots, one for combat, one for ranged
511     attacks.
512     - introduce the concept of a current weapon (either a ranged
513     or a combat weapon/skill/tool) and switch between them as
514     needed.
515     - rewrite bow code so bows get more useful: apply damage,
516     attacktype and other stats to the arrows and treat
517     bows as weapons. also rebalance the missile weapons skill
518     so its damage increases with level.
519     - rewrite the complete player speed logic: weapon_speed now
520     works as documented and there are no unnatural speed boosts.
521 root 1.6 - implement a utility - cfutil - that simplifies arch and map
522     installation, replacing the old collect scripts and
523 root 1.9 simplying deployment by scaling and cutting faces as required.
524     - simplify the map protocol extensively by taking advantage
525     of missing bigfaces, speeding up map generation immensely.
526 root 1.6 - implement inherit keyword allowing archetypes to inherit from
527     other archetypes.
528     - rationalise archetype, region and treasurelist file format
529     into a single file format and make them reloadable asynchronously.
530 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
531     reloadable at runtime.
532 root 1.6 - implement 64x64 faceset support.
533     - implement fxixsx protocol that saves
534     a lot of bandwidth over the old image/face/smooth packets
535 root 1.11 and allows images > packetsize, incremental and background
536     transfers.
537 root 1.6 - implement a bandwidth-saving smoothing protocol that works
538     on a face basis as opposed to a mapspace basis.
539 root 1.7 - the server can now rate-limit image uploads to not exceed
540     a certain (client-configurable) speed while guarenteeing full
541     freedom of movement.
542 root 1.8 - implement new ex command to request item descriptions.
543     - implement new msg command for in-game messages with meta
544     information (using xml).
545 root 1.9 - enforce utf-8 for all text messages.
546 root 1.13 - added micropather (not used yet).
547 root 1.6 - many, many bugfixes.
548 root 1.1
549 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
550 root 1.1 - make coroapi accessible to cf+.
551     - moved map handling logic completely to perl
552     - per player maps are now marked in the map
553 root 1.2 - maps are saved completely differently now,
554     and much more often.
555 root 1.17 - rewrote map header parser and writer, to be much faster.
556 pippijn 1.4 - maps and players are now (in the average case) loaded
557 root 1.2 and saved completely asynchronously, I/O contention will no
558     longer freeze the server.
559 pippijn 1.4 - players and maps can be loaded anytime, without the player
560 root 1.2 being logged in.
561 root 1.1 - automatically generate method interfaces for perl from headers
562     - unbundled freezethaw
563     - mostly rewrote common/map.C
564     - completely rewrite server/swap.C
565     - introduced "runtime", the CCT clock (corrected crossfire time) :)
566     - introduced new keyword for map files: file_format_version (integer, server version: 0)
567     - better message for apply failures due to applymode
568     - removed most all of the weather code
569     - unified logging to stderr and file
570     - too many minor changes to document