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Revision: 1.284
Committed: Fri Dec 19 17:52:50 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.283: +22 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: palyerdialog doesn't autoclose when too far away
17     TODO: remove curse should *maybe* work on players themselves
18     TODO: remove curse in glyph/rune doesn't have any effect?
19     TODO: nothing is written on it -> log-1
20     TODO: fix magic ear w.r.t. player dialog
21     TODO: rewrite highscore code
22     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23    
24     - fix being able to see through walls a bit.
25    
26 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
27 root 1.283 - this release is assumed to be very stable.
28     - (maps) radically redesigned and improved tutorial.
29 root 1.280 - directional casting no longer immediately removes the invisible effect.
30 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
31 root 1.272 - fix overflow in lighting calculations.
32     - negative glow radii can no longer cause total darkness.
33 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
34     only maximally-lit ones.
35 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
36     - swashbucklers got the oratory skill now.
37 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
38 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
39 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
40 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
41     (which was probably broken, too).
42 root 1.281 - support negative glow radii during daytime, too.
43     - use circular, not rectangular, viewing area.
44     - use minimum viewing distance of 2 in outdoor maps.
45     - negative glow is stronger than viewing area or lamps.
46 root 1.283 - (arch) new darkness spell face.
47 root 1.272
48 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
49     - (maps) completely redesigned scorn.
50 root 1.269 - "cast light" now works on oneself.
51 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
52     negative glow radii again (they were totally broken before).
53 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
54 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
55 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
56 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
57 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
58     back to the player.
59 root 1.251 - attuned/repell and spell base level system reworked.
60 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
61 root 1.247 be less erratic now.
62 root 1.248 - refuse to write the uuid file if the uuid is zero
63     (to avoid writing it in early crashes).
64 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
65     - speed up emergency_save by not syncing every file separately.
66     - no longer reattach perl to every object on reload, it's slow, and no longer
67     necessary since we don't nuke stashes anymore.
68     - do not bootstrap perl from the commandline args, use separate eval for
69     better error reporting.
70 root 1.259 - fix a crash when pushing cone spells met ice attacks.
71 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
72 root 1.255 - speed up map refresh in server a bit.
73 elmex 1.258 - refactored drop code and fixed some programming errors in it.
74 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
75 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
76 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
77     as the current weight of the inventory.
78 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
79     dragonfire has been introduced for the non-dragon players.
80 root 1.265 - remove unused "tooltype", "start_holding" object slots.
81     - change "weapontype" object slot to uint8.
82     - convert "hide" object slot into flag.
83     - reorder object members for better locality of reference and codesize
84     decrease.
85 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
86 root 1.267 - fix a crash when no skill could be found when killing amonster.
87 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
88     every completed aio operation.
89 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
90     and update mapspaces if necessary.
91 root 1.246
92 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
93 root 1.241 - removed all command line parsing, only env variables are supported
94     anymore.
95 root 1.239 - region-specific monsters will now once more be on the worldmap.
96 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
97 root 1.225 would grow out of bounds.
98 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
99 root 1.222 - fixed a double-escaping bug in the pod-parser.
100     - rewrote the cfpod parser in C++.
101     - hintmode moved to C++, players need to re-set their hintmode if
102     they dislike "show".
103 root 1.231 - fix RIP inscription.
104 root 1.239 - bump login name length from 18 to 20 char max.
105 root 1.231 - correctly support gender in emotes.
106     - correctly support gender in the death messages.
107     - correctly generate death messages for players only when they really die,
108     with increased information.
109 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
110     and data corruption (but apparently was never triggered).
111 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
112 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
113     data corruption bug.
114 root 1.223 - tweak coredumping/monitoring a bit.
115 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
116 root 1.227 - do not crash in the loader when an inventory object could not be loaded
117     (from a corrupted file).
118 root 1.241 - redid skills command to send output to proper channel.
119 root 1.233 - object->map is no longer refcounting.
120 root 1.228 - add FLAG_DEBUG for internal debugging.
121 root 1.231 - add NDI_VERBATIM flag to send_msg.
122 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
123 root 1.240 - player->exists is no longer a sync_job.
124 root 1.233 - split login.ext's player scheduler into
125     it's own player-scheduler.ext extension.
126 root 1.222
127 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
128 root 1.212 - require perl 5.10.
129 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
130 root 1.204 - swap player and observed count's on the map when observing.
131 root 1.205 - add (mostly untested) mapspace perl class and accessors.
132 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
133 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
134     could be found.
135 root 1.208 - pits now have a configurable "random spread" range and default
136 root 1.213 to a radius of two now.
137 root 1.212 - rewrite pay_player_arch.
138     - use a more stable perl_reload implementation.
139     - do not use Symbol::delete_package (causes crashes after perl-reload),
140     use our own, safer, clear_package instead.
141     - when asynchronously dumping core, close all file handles to allow
142     the server to restart concurrently.
143 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
144     sequences, without double-encoding. it should be faster, too.
145     - the above fixes wrong display of help tetx and many other issues.
146 root 1.216 - use lzf and frag packets for large messages for clients supporting them
147 root 1.218 (0.9976+), use it for long books and other messages.
148 root 1.210 - eradicate listen command and corresponding code.
149 root 1.211 - eradicate logs command.
150 root 1.218 - let the client log into the server log, used for crash backtraces.
151 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
152     old style spell objects with the spell magic bullet.
153 root 1.220 - (arch) fixed skill less rods in the archetypes
154 root 1.204
155 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
156 elmex 1.197 - made jeweler workbench larger and some other minor map
157     changes in jeweler town.
158 root 1.196 - fixed wrong item handling in jeweler skill code.
159 root 1.198 - (arch) use a special "key_random_map" for random map keys
160     that are used up.
161 root 1.199 - fix a crash when the player who was observed has logged out long
162     enough for his region/map to be gone.
163 root 1.200 - port to g++-4.3's incompatible tr1 changes.
164 root 1.201 - add some missing dependencies.
165 root 1.203 - log to /var/log/deliantra/ by default.
166     - hack observe code to enable smooth movmenet when observing.
167 elmex 1.195
168 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
169 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
170 root 1.179 - correctly move gsay to the party channel.
171 root 1.178 - fix a crash when animate weapon was used in some areas.
172 elmex 1.177 - fixed unnecessary identification of by converters created objects.
173 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
174     with NPCs.
175 elmex 1.175 - (arch) dragon scales got proper type now
176 root 1.193 - object::decrease would sometimes cause container weights to
177     be wrong, this has been fixed.
178 root 1.194 - do not send time updates for newly-seen items.
179 root 1.185 - thawing an icecube will once more drop its contents to the ground.
180 root 1.183 - fix cone spells etc. going through walls sometimes.
181 root 1.186 - fix a weight update bug that sometimes left containers
182     with wrong weights.
183 root 1.194 - added auto_apply event and extension for shop tiles.
184 root 1.172 - work around get_map_flags invoking perl and switching the stack.
185     - make sure the map is loaded when using a town portal return.
186 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
187     where healing spells didn't cost any grace.
188 root 1.173 - fix starvation kill reason.
189 root 1.174 - fix pk killer name message.
190 root 1.189 - don't let people apply signs with @match.
191 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
192     what seems to be the biggets memleak in the server).
193 elmex 1.171
194 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
195 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
196     - use anyevent to manage listen ports (this enables IPv6 support).
197 root 1.167 - server supports ipv6 client connections now.
198 root 1.168 - use newly-available Coro::AnyEvent.
199 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
200     to let it handle AIO requests.
201 root 1.167
202 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
203 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
204     processing considerably (especially in the client) and reduces data transfers
205     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
206 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
207     - (map) fixed npc dialogue in pup_land/s_f/special.
208     - bugfix: fix a crash when a player casts a swarm spell and then logs out
209     (swarm spells now stay in the player's inventory).
210 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
211 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
212     archetype *archname* (chairs of different facings were merged).
213     - bugfix: fix a potential crash issue in find_object_name (not used
214     normally).
215 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
216     (destruction, magic missile etc.).
217 root 1.163 - swarm spells without a direction now use various spiral patterns
218     instead of being fully random.
219 root 1.158 - update AnyEvent API to 3.4 and above.
220 root 1.156
221 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
222 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
223 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
224 root 1.152 - bugfix: the jumping skill now gives experience for jumping
225     and for attacking monsters. it also takes about one second to do a jump.
226 root 1.138 - bugfix: players couldn't starve in 2.53 :(
227 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
228 root 1.152 - bugfix: spell effects like word of recall are removed on death.
229 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
230     were created outside a map.
231 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
232     (fixed by reversing the logic).
233 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
234 root 1.153 - bugfix: the random map generator no longer leaks key objects.
235 root 1.154 - bugfix: support random maps >127x127.
236 root 1.152 - (maps) fixed the death certificate system in nimbus.
237 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
238 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
239 root 1.147 - (arch) give ball lightning a real name.
240 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
241 root 1.155 - support cfpod in ex replies (client item tooltips).
242 root 1.143 - unapply item in range slow when readying a spell.
243 root 1.148 - bugfix: account for rounding errors in weight updates.
244 root 1.139 - remove synchronous mkdir in chargen_race_done.
245     - fix per-race starting maps.
246 root 1.142 - check hiscore on suicide and quit as well.
247 root 1.138 - tell players when they are starving.
248 root 1.133 - get rid of costly object_from_name conversion for altar effects.
249     - fix map difficulty calculation for generators.
250 root 1.146 - slightly more intelligent handling of "is_animated" flag.
251 root 1.149 - support no_drop map header flag (before it was only available internally).
252 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
253 root 1.133
254 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
255 root 1.119 - bugfix: custom skill settings were not saved by the server.
256     - bugfix: remove did not actually remove items from the inventory, leaving
257 root 1.116 ghost items.
258 root 1.119 - bugfix: properly update items identified on the ground.
259 root 1.120 - bugfix: use localtime_r in the logger thread.
260 root 1.122 - bugfix: player starvation will now give the correct kill reason.
261     - bugfix: archetype reloads could crash the server.
262 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
263 elmex 1.114 player is not logged in.
264 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
265 root 1.117 server startup.
266 root 1.128 - bugfix: fix the door surround check in the random map generator.
267     - (maps) fix heaven quest difficulty progression.
268     - (maps) fix some random map styles.
269     - dropping items a shop is not interested in won't sell them anymore.
270     - rods and horns with a too low maximum charge allow now at least one discharge.
271     - implement kill & death statistics.
272     - random map preparation is no longer synchronous.
273     - rewrite find_style in perl, no longer does synchronous I/O.
274     - improve random map specials placement.
275     - make the killer a real object pointer instead of a string, improved
276     kill reason messages.
277 root 1.117 - take advantage of new aio_close and aio_chmod.
278 root 1.128 - implement archetype::get, object::deep_clone and update callers.
279 root 1.125 - change_abil is much faster.
280 root 1.126 - update the floorbox more often to work around the reverses item order
281     display in clients.
282 root 1.125 - cleaned up object copying by encapsulating it to a single place.
283 root 1.126 - add hints to the invite messages.
284 root 1.127 - rewrote key<->value pair handling.
285 root 1.128 - use an independent random number generator for the random map generator.
286 elmex 1.113
287 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
288 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
289     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
290     - completely automate the weight handling, should fix all weight
291     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
292 root 1.103 - reloading archetypes while a user was in the character creation phase
293     could crash the server.
294 root 1.106 - fix a nontrivial number of cases of code commented similar
295     to "is this really correct?", as many of those cases are now handles
296     automatically by lower level code.
297     - replace many ad-hoc checks for client visibility by object::visible_to,
298     should result in broader applicability of functions using it.
299 root 1.104 - merge items with different arch pointers refering to the same arch
300     (due to archetype reloads).
301 root 1.106 - refactored the object remove/insert functions and most related
302     functions (decrease, split, merge_ob etc.).
303 root 1.105 - make it compile better on freebsd (reported by pippijn).
304 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
305 root 1.108 - fix the longstanding "container stays open" bug.
306 root 1.107 - improved floorbox updating to be incremental and other protocol
307     optimisations.
308     - get rid of update_after_inventory_change and only do update stats
309     for weight once/tick/player at max.
310 root 1.109 - rewrite party commands, use party channel.
311 root 1.103
312 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
313 root 1.97 - properly link against libgthread as that is needed to make the slice
314     allocator thread-safe.
315 root 1.91 - support perls not compiled with 64 bit support (though this is not a
316     recommended configuration) (reported by Samuel Gondouin).
317 root 1.94 - always put godgiven items into the player inventory, never any containers.
318 root 1.92 - (maps, arch) the scorn go club was founded!
319 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
320 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
321     became a real spell-class.
322 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
323     - (arch) considerably strengthened spark shower and destruction.
324     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
325     finally reloadable at runtime.
326     - changed archetype loading algorithm to only require one pass and
327     use delayed resolving of references.
328 root 1.101 - examine command now uses the examine infobox.
329 root 1.102 - implement an "incremental garbage collector" for archetypes.
330 root 1.98 - enable slice allocator again.
331 root 1.96 - implement optional free memory poisoning.
332 root 1.91
333 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
334 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
335 root 1.85 skill.
336 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
337     names (also update all maps to use money instead of coins).
338 root 1.78 - add uuid accessors to perl.
339     - add coin names and archetype accessors to perl.
340 root 1.80 - fix runtime uuid file format to use "." instead of ",".
341 root 1.78 - change perl extensions to not use hardcoded coins and values.
342 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
343     and be more parsimonous of uuid usage by the exact value out on exit.
344 root 1.86 - write log messages in another thread, removing another sync point.
345     - support multi-line log messages in a nicer way.
346 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
347 root 1.81 - fix a minor memleak in the random map generator.
348     - some parts of the random map generator are not coroutine-safe,
349     so only call it "single-threaded".
350     - major cleanup of memory management in random map generator.
351 root 1.87 - slight refactoring of the random map generator, faster too.
352 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
353     bookkeeping bug.
354 root 1.87 - work around "player is on active list" problem by deactivating player
355     after loading.
356 root 1.81 - garbage collect shstr's more evenly and adaptively only when
357     there have in fact been allocations.
358 root 1.82 - fix object::insert to do as documented and insert into the env
359     if necessary.
360     - fix cf::map::unique_maps.
361     - fix nrof overflow check in can_merge_slow.
362     - fix converter code to handle >31 bit values.
363 elmex 1.83 - added support for the player_sold flag
364 root 1.84 - converters no longer accept unpaid items.
365 root 1.88 - canonicalize random map meta files for better unification.
366 root 1.77
367 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
368 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
369     when mlockall has been used.
370 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
371 root 1.72 - use separate thread for ticker timing (and more in the future).
372     this greatly increases timing accuracy and gets rid of an enourmous
373     number of gettimeofday calls.
374 root 1.82 - use a separate thread to signal aio completion, for lower latency.
375 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
376 root 1.71
377 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
378 root 1.68 - rebalanced default experience table to be more exponential
379     and much easier up to level ~40, then moderately harder.
380 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
381 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
382     - do not exit on reload/load errors but properly cleanup.
383 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
384 root 1.66
385 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
386 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
387     (this fixes the jeweler skill).
388 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
389 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
390 root 1.63 - move tombstone to real map if player died due to cave-in (even if
391     it has reset, which is better than putting it on the savebed, also as
392     proof that the palyer didn't use a savebed).
393 root 1.59
394 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
395 root 1.56 - work around perl bug in configure perl module version check.
396 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
397 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
398 root 1.52 - fix a bug in animate_weapon, causing a crash.
399 root 1.54 - no longer exit when a coroutine throws an exception.
400 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
401 root 1.53 - fix the "<player> is nuts" message.
402 root 1.58 - fix an exception at logout due to the json_coder being gone.
403 root 1.43 - upgrade to EV version 2.0 API.
404 root 1.47 - when players don't apply a savebed correctly but stand above one,
405     do not move or kill them.
406 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
407 root 1.43 - implement generic framework for server-side resource files.
408     - implement resource file update event.
409     - hook experience table update into the framework.
410     - move jeweler.yaml to resources (arch/).
411 root 1.44 - switch from Crossfire to Deliantra perl module.
412     - implement json2json arch filter.
413 root 1.45 - implement widget protocol version 2, support for ui templates.
414 root 1.54 - mapinfo is now handled fully asynchronously.
415 root 1.48 - ext/irc: also log irc messages.
416 root 1.51 - ext/schmorplog: write user stat files asynchronously.
417 root 1.43
418 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
419 elmex 1.41 - limited the number of items that can be picked up and dropped
420 root 1.42 as temporary measurement against bad performance or dropping things
421     (this lead to long freezes and triggered the watchdog).
422 elmex 1.41 - improved the performance of the drop command a bit.
423 root 1.38 - switch from Event to EV for higher performance, easier usage,
424     less bugs...
425 root 1.39 - updated to release version of the gnu affero license.
426 root 1.38
427 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
428 root 1.36 - more thoroughly rename the binaries, contact addresses.
429     - update the copyrights.
430 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
431     crashes.
432 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
433     potentially causing crashes.
434 root 1.35 - assign weapons on user load time, not login-time, avoiding
435     crashes.
436    
437 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
438 root 1.32 - fixed an important bug that caused passwords to be forgotten.
439 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
440     in some of the maps.
441 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
442     which is now trivial to do.
443 root 1.33 - removed all traces of the old (and never working) plug-in interface
444     (70kb code less on amd64).
445 root 1.34 - improve/tune scheduling priorities.
446     - fix some freezing bugs.
447     - fix a memory corruption problem in dynbuf.printf.
448     - use channels for chat and many informational commands.
449     - improved the tutorial.
450     - create missile is now fixed.
451     - race fields must now contain archetypes.
452     - jumping skill now works as advertised.
453 root 1.31
454 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
455 root 1.24 - relicense under the gnu affero license.
456 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
457 root 1.24 - implement server-side framework for generic resources.
458     - use resource framework for server-provided ambient
459     music.
460 root 1.27 - save object owners (players only atm).
461 root 1.24 - replace limited sound api with server-provided sound effects.
462     - new sc (sound control) protocol command.
463     - improve fxix protocol to include types.
464     - exactly fill tcp segments, if possible.
465     - output-rate is now an upper limit, the server will automatically
466     (and quite perfectly) adjust to the network conditions, ensuring
467     low latency even during bulk transfers (music, images, sounds etc.).
468     - implement server-side widgets (i.e. client widgets controlled
469     in the server side). this will allow future expansion without
470     having to upgrade clients.
471     - implement a (artwork) world map with realtime player position
472     tracking.
473     - new and more efficient extcmd (server still supports old extcmd
474     protocol).
475 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
476     calcluation that could be easily exploited by users.
477     - rebalanced diseases to spread more naturally/evenly.
478     - completely asynchronous map loading even for tiled maps.
479 root 1.24 - replace simple messaging protocol with channels carrying metadata
480     (similar to message types, but more directed at the user).
481     - reduce command processing latency by a whopping 120ms by
482     reordering some processing steps inside the server. this directly
483     reduces lag by 120ms.
484     - actually send spell faces to the client.
485 root 1.23 - implement player genders.
486 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
487     otherwise return to savebed and possible kill if the log-out
488     was for too long.
489     - fast socket-dead detection (kick player after 8 seconds without ack).
490     - greatly reduce the cpu time needed to draw maps _again_.
491     - archetypes are now subclasses of objects.
492     - rebalanced shop greed and approval functions to be more realistic
493     (and likely match the actual intention).
494 root 1.23 - implement "crossfire pod" format for messages, with working bold,
495     italic, gender-specific text, paragraphs etc.
496 root 1.24 - implemented hint framework, players can opt to receive hints.
497     - implemented (long) book framework, added some books from the cf wiki.
498 root 1.23 - implement generic message framework that uses xml, utf8 for the client
499     protocol and is capable of transmitting generic meta information.
500 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
501     - replace the nexus by a per-player tutorial map that teaches stuff
502     better than the newbie house.
503 root 1.18 - fix the magicmap colours.
504 root 1.19 - optimise map update even more by removing unneeded code and checks.
505     - decouple map and stats update from pl->ob and use pl->observe instead.
506     - implement observe command.
507 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
508     calls with a simple comparison.
509     - fix a latent crossfire bug that could crash the server because the
510     map refresh did not update the mapspace.
511 root 1.24 - support custom keys for regions and maps, regions are now
512     refcount-managed.
513     - allow worldmap overlays anywhere in the 000..999 range.
514     - new system to acquire time slices for background jobs, to reduce
515     jitter.
516 root 1.27 - semi-persistent object-referencing framework (currently only players
517     supported).
518 root 1.22 - dependency tracking for perl extensions.
519 root 1.24 - new slag-ex extension for cleaning cauldrons.
520     - fix invoke result processing.
521     - there are even less i/o syncpoints in the server now.
522 root 1.29 - added map-tags extension that scans all maps for object tags
523     and records them in the database (not used yet).
524 root 1.28 - metaserver 2 support.
525 root 1.22 - many more bugfixes and minor optimisations.
526 root 1.16
527 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
528 root 1.14 - optimised event invocation (non-wanted events can now be
529     skipped with 4-5 inlined instructions).
530 root 1.12 - complete rewrite of town_portal: it now creates a portal
531     to the "nearest" town only, travel is only possible
532 root 1.13 to the town and back, anybody can use it (also removes
533     one of the remaining syncpoints in the server).
534 root 1.10 - complete rewrite of the range/attack skill slot system:
535     there are now two slots, one for combat, one for ranged
536     attacks.
537     - introduce the concept of a current weapon (either a ranged
538     or a combat weapon/skill/tool) and switch between them as
539     needed.
540     - rewrite bow code so bows get more useful: apply damage,
541     attacktype and other stats to the arrows and treat
542     bows as weapons. also rebalance the missile weapons skill
543     so its damage increases with level.
544     - rewrite the complete player speed logic: weapon_speed now
545     works as documented and there are no unnatural speed boosts.
546 root 1.6 - implement a utility - cfutil - that simplifies arch and map
547     installation, replacing the old collect scripts and
548 root 1.9 simplying deployment by scaling and cutting faces as required.
549     - simplify the map protocol extensively by taking advantage
550     of missing bigfaces, speeding up map generation immensely.
551 root 1.6 - implement inherit keyword allowing archetypes to inherit from
552     other archetypes.
553     - rationalise archetype, region and treasurelist file format
554     into a single file format and make them reloadable asynchronously.
555 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
556     reloadable at runtime.
557 root 1.6 - implement 64x64 faceset support.
558     - implement fxixsx protocol that saves
559     a lot of bandwidth over the old image/face/smooth packets
560 root 1.11 and allows images > packetsize, incremental and background
561     transfers.
562 root 1.6 - implement a bandwidth-saving smoothing protocol that works
563     on a face basis as opposed to a mapspace basis.
564 root 1.7 - the server can now rate-limit image uploads to not exceed
565     a certain (client-configurable) speed while guarenteeing full
566     freedom of movement.
567 root 1.8 - implement new ex command to request item descriptions.
568     - implement new msg command for in-game messages with meta
569     information (using xml).
570 root 1.9 - enforce utf-8 for all text messages.
571 root 1.13 - added micropather (not used yet).
572 root 1.6 - many, many bugfixes.
573 root 1.1
574 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
575 root 1.1 - make coroapi accessible to cf+.
576     - moved map handling logic completely to perl
577     - per player maps are now marked in the map
578 root 1.2 - maps are saved completely differently now,
579     and much more often.
580 root 1.17 - rewrote map header parser and writer, to be much faster.
581 pippijn 1.4 - maps and players are now (in the average case) loaded
582 root 1.2 and saved completely asynchronously, I/O contention will no
583     longer freeze the server.
584 pippijn 1.4 - players and maps can be loaded anytime, without the player
585 root 1.2 being logged in.
586 root 1.1 - automatically generate method interfaces for perl from headers
587     - unbundled freezethaw
588     - mostly rewrote common/map.C
589     - completely rewrite server/swap.C
590     - introduced "runtime", the CCT clock (corrected crossfire time) :)
591     - introduced new keyword for map files: file_format_version (integer, server version: 0)
592     - better message for apply failures due to applymode
593     - removed most all of the weather code
594     - unified logging to stderr and file
595     - too many minor changes to document