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Revision: 1.285
Committed: Fri Dec 19 22:47:29 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.284: +9 -0 lines
Log Message:
new los code

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.285 potionshop south: ~44k
5     left of: 106k
6    
7 root 1.284 TODO: emergency swap mode is not working
8     TODO: xs-warn doesn't end up in server log.
9     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10     TODO: inscription cannot be readied.
11     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14     TODO: worldmaps still get loaded on startup before the gridmap is ready
15    
16     TODO: strange rign oif acid artifact description/story looks weird.
17     TODO: destry_inv() should destroy, drop_inv_to_ground method?
18     TODO: no detah messages for arena anymore
19     TODO: palyerdialog doesn't autoclose when too far away
20     TODO: remove curse should *maybe* work on players themselves
21     TODO: remove curse in glyph/rune doesn't have any effect?
22     TODO: nothing is written on it -> log-1
23     TODO: fix magic ear w.r.t. player dialog
24     TODO: rewrite highscore code
25     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26    
27 root 1.285 TODO: fix map_Scroll, iff broken
28 root 1.284 - fix being able to see through walls a bit.
29 root 1.285 - completely replaced the line of sight algorithm with a variant
30     of spiral fov capable of visibility grades and arbitrary
31     shadow angles, that uses less memory and less code.
32     - the new los code supports arbitrary map rectangles and loosens
33     other restrictions of the old code, supporitng further optimisations.
34 root 1.284
35 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
36 root 1.283 - this release is assumed to be very stable.
37     - (maps) radically redesigned and improved tutorial.
38 root 1.280 - directional casting no longer immediately removes the invisible effect.
39 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
40 root 1.272 - fix overflow in lighting calculations.
41     - negative glow radii can no longer cause total darkness.
42 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
43     only maximally-lit ones.
44 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
45     - swashbucklers got the oratory skill now.
46 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
47 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
48 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
49 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
50     (which was probably broken, too).
51 root 1.281 - support negative glow radii during daytime, too.
52     - use circular, not rectangular, viewing area.
53     - use minimum viewing distance of 2 in outdoor maps.
54     - negative glow is stronger than viewing area or lamps.
55 root 1.283 - (arch) new darkness spell face.
56 root 1.272
57 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
58     - (maps) completely redesigned scorn.
59 root 1.269 - "cast light" now works on oneself.
60 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
61     negative glow radii again (they were totally broken before).
62 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
63 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
64 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
65 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
66 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
67     back to the player.
68 root 1.251 - attuned/repell and spell base level system reworked.
69 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
70 root 1.247 be less erratic now.
71 root 1.248 - refuse to write the uuid file if the uuid is zero
72     (to avoid writing it in early crashes).
73 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
74     - speed up emergency_save by not syncing every file separately.
75     - no longer reattach perl to every object on reload, it's slow, and no longer
76     necessary since we don't nuke stashes anymore.
77     - do not bootstrap perl from the commandline args, use separate eval for
78     better error reporting.
79 root 1.259 - fix a crash when pushing cone spells met ice attacks.
80 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
81 root 1.255 - speed up map refresh in server a bit.
82 elmex 1.258 - refactored drop code and fixed some programming errors in it.
83 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
84 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
85 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
86     as the current weight of the inventory.
87 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
88     dragonfire has been introduced for the non-dragon players.
89 root 1.265 - remove unused "tooltype", "start_holding" object slots.
90     - change "weapontype" object slot to uint8.
91     - convert "hide" object slot into flag.
92     - reorder object members for better locality of reference and codesize
93     decrease.
94 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
95 root 1.267 - fix a crash when no skill could be found when killing amonster.
96 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
97     every completed aio operation.
98 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
99     and update mapspaces if necessary.
100 root 1.246
101 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
102 root 1.241 - removed all command line parsing, only env variables are supported
103     anymore.
104 root 1.239 - region-specific monsters will now once more be on the worldmap.
105 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
106 root 1.225 would grow out of bounds.
107 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
108 root 1.222 - fixed a double-escaping bug in the pod-parser.
109     - rewrote the cfpod parser in C++.
110     - hintmode moved to C++, players need to re-set their hintmode if
111     they dislike "show".
112 root 1.231 - fix RIP inscription.
113 root 1.239 - bump login name length from 18 to 20 char max.
114 root 1.231 - correctly support gender in emotes.
115     - correctly support gender in the death messages.
116     - correctly generate death messages for players only when they really die,
117     with increased information.
118 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
119     and data corruption (but apparently was never triggered).
120 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
121 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
122     data corruption bug.
123 root 1.223 - tweak coredumping/monitoring a bit.
124 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
125 root 1.227 - do not crash in the loader when an inventory object could not be loaded
126     (from a corrupted file).
127 root 1.241 - redid skills command to send output to proper channel.
128 root 1.233 - object->map is no longer refcounting.
129 root 1.228 - add FLAG_DEBUG for internal debugging.
130 root 1.231 - add NDI_VERBATIM flag to send_msg.
131 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
132 root 1.240 - player->exists is no longer a sync_job.
133 root 1.233 - split login.ext's player scheduler into
134     it's own player-scheduler.ext extension.
135 root 1.222
136 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
137 root 1.212 - require perl 5.10.
138 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
139 root 1.204 - swap player and observed count's on the map when observing.
140 root 1.205 - add (mostly untested) mapspace perl class and accessors.
141 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
142 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
143     could be found.
144 root 1.208 - pits now have a configurable "random spread" range and default
145 root 1.213 to a radius of two now.
146 root 1.212 - rewrite pay_player_arch.
147     - use a more stable perl_reload implementation.
148     - do not use Symbol::delete_package (causes crashes after perl-reload),
149     use our own, safer, clear_package instead.
150     - when asynchronously dumping core, close all file handles to allow
151     the server to restart concurrently.
152 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
153     sequences, without double-encoding. it should be faster, too.
154     - the above fixes wrong display of help tetx and many other issues.
155 root 1.216 - use lzf and frag packets for large messages for clients supporting them
156 root 1.218 (0.9976+), use it for long books and other messages.
157 root 1.210 - eradicate listen command and corresponding code.
158 root 1.211 - eradicate logs command.
159 root 1.218 - let the client log into the server log, used for crash backtraces.
160 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
161     old style spell objects with the spell magic bullet.
162 root 1.220 - (arch) fixed skill less rods in the archetypes
163 root 1.204
164 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
165 elmex 1.197 - made jeweler workbench larger and some other minor map
166     changes in jeweler town.
167 root 1.196 - fixed wrong item handling in jeweler skill code.
168 root 1.198 - (arch) use a special "key_random_map" for random map keys
169     that are used up.
170 root 1.199 - fix a crash when the player who was observed has logged out long
171     enough for his region/map to be gone.
172 root 1.200 - port to g++-4.3's incompatible tr1 changes.
173 root 1.201 - add some missing dependencies.
174 root 1.203 - log to /var/log/deliantra/ by default.
175     - hack observe code to enable smooth movmenet when observing.
176 elmex 1.195
177 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
178 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
179 root 1.179 - correctly move gsay to the party channel.
180 root 1.178 - fix a crash when animate weapon was used in some areas.
181 elmex 1.177 - fixed unnecessary identification of by converters created objects.
182 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
183     with NPCs.
184 elmex 1.175 - (arch) dragon scales got proper type now
185 root 1.193 - object::decrease would sometimes cause container weights to
186     be wrong, this has been fixed.
187 root 1.194 - do not send time updates for newly-seen items.
188 root 1.185 - thawing an icecube will once more drop its contents to the ground.
189 root 1.183 - fix cone spells etc. going through walls sometimes.
190 root 1.186 - fix a weight update bug that sometimes left containers
191     with wrong weights.
192 root 1.194 - added auto_apply event and extension for shop tiles.
193 root 1.172 - work around get_map_flags invoking perl and switching the stack.
194     - make sure the map is loaded when using a town portal return.
195 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
196     where healing spells didn't cost any grace.
197 root 1.173 - fix starvation kill reason.
198 root 1.174 - fix pk killer name message.
199 root 1.189 - don't let people apply signs with @match.
200 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
201     what seems to be the biggets memleak in the server).
202 elmex 1.171
203 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
204 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
205     - use anyevent to manage listen ports (this enables IPv6 support).
206 root 1.167 - server supports ipv6 client connections now.
207 root 1.168 - use newly-available Coro::AnyEvent.
208 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
209     to let it handle AIO requests.
210 root 1.167
211 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
212 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
213     processing considerably (especially in the client) and reduces data transfers
214     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
215 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
216     - (map) fixed npc dialogue in pup_land/s_f/special.
217     - bugfix: fix a crash when a player casts a swarm spell and then logs out
218     (swarm spells now stay in the player's inventory).
219 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
220 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
221     archetype *archname* (chairs of different facings were merged).
222     - bugfix: fix a potential crash issue in find_object_name (not used
223     normally).
224 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
225     (destruction, magic missile etc.).
226 root 1.163 - swarm spells without a direction now use various spiral patterns
227     instead of being fully random.
228 root 1.158 - update AnyEvent API to 3.4 and above.
229 root 1.156
230 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
231 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
232 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
233 root 1.152 - bugfix: the jumping skill now gives experience for jumping
234     and for attacking monsters. it also takes about one second to do a jump.
235 root 1.138 - bugfix: players couldn't starve in 2.53 :(
236 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
237 root 1.152 - bugfix: spell effects like word of recall are removed on death.
238 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
239     were created outside a map.
240 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
241     (fixed by reversing the logic).
242 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
243 root 1.153 - bugfix: the random map generator no longer leaks key objects.
244 root 1.154 - bugfix: support random maps >127x127.
245 root 1.152 - (maps) fixed the death certificate system in nimbus.
246 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
247 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
248 root 1.147 - (arch) give ball lightning a real name.
249 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
250 root 1.155 - support cfpod in ex replies (client item tooltips).
251 root 1.143 - unapply item in range slow when readying a spell.
252 root 1.148 - bugfix: account for rounding errors in weight updates.
253 root 1.139 - remove synchronous mkdir in chargen_race_done.
254     - fix per-race starting maps.
255 root 1.142 - check hiscore on suicide and quit as well.
256 root 1.138 - tell players when they are starving.
257 root 1.133 - get rid of costly object_from_name conversion for altar effects.
258     - fix map difficulty calculation for generators.
259 root 1.146 - slightly more intelligent handling of "is_animated" flag.
260 root 1.149 - support no_drop map header flag (before it was only available internally).
261 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
262 root 1.133
263 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
264 root 1.119 - bugfix: custom skill settings were not saved by the server.
265     - bugfix: remove did not actually remove items from the inventory, leaving
266 root 1.116 ghost items.
267 root 1.119 - bugfix: properly update items identified on the ground.
268 root 1.120 - bugfix: use localtime_r in the logger thread.
269 root 1.122 - bugfix: player starvation will now give the correct kill reason.
270     - bugfix: archetype reloads could crash the server.
271 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
272 elmex 1.114 player is not logged in.
273 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
274 root 1.117 server startup.
275 root 1.128 - bugfix: fix the door surround check in the random map generator.
276     - (maps) fix heaven quest difficulty progression.
277     - (maps) fix some random map styles.
278     - dropping items a shop is not interested in won't sell them anymore.
279     - rods and horns with a too low maximum charge allow now at least one discharge.
280     - implement kill & death statistics.
281     - random map preparation is no longer synchronous.
282     - rewrite find_style in perl, no longer does synchronous I/O.
283     - improve random map specials placement.
284     - make the killer a real object pointer instead of a string, improved
285     kill reason messages.
286 root 1.117 - take advantage of new aio_close and aio_chmod.
287 root 1.128 - implement archetype::get, object::deep_clone and update callers.
288 root 1.125 - change_abil is much faster.
289 root 1.126 - update the floorbox more often to work around the reverses item order
290     display in clients.
291 root 1.125 - cleaned up object copying by encapsulating it to a single place.
292 root 1.126 - add hints to the invite messages.
293 root 1.127 - rewrote key<->value pair handling.
294 root 1.128 - use an independent random number generator for the random map generator.
295 elmex 1.113
296 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
297 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
298     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
299     - completely automate the weight handling, should fix all weight
300     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
301 root 1.103 - reloading archetypes while a user was in the character creation phase
302     could crash the server.
303 root 1.106 - fix a nontrivial number of cases of code commented similar
304     to "is this really correct?", as many of those cases are now handles
305     automatically by lower level code.
306     - replace many ad-hoc checks for client visibility by object::visible_to,
307     should result in broader applicability of functions using it.
308 root 1.104 - merge items with different arch pointers refering to the same arch
309     (due to archetype reloads).
310 root 1.106 - refactored the object remove/insert functions and most related
311     functions (decrease, split, merge_ob etc.).
312 root 1.105 - make it compile better on freebsd (reported by pippijn).
313 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
314 root 1.108 - fix the longstanding "container stays open" bug.
315 root 1.107 - improved floorbox updating to be incremental and other protocol
316     optimisations.
317     - get rid of update_after_inventory_change and only do update stats
318     for weight once/tick/player at max.
319 root 1.109 - rewrite party commands, use party channel.
320 root 1.103
321 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
322 root 1.97 - properly link against libgthread as that is needed to make the slice
323     allocator thread-safe.
324 root 1.91 - support perls not compiled with 64 bit support (though this is not a
325     recommended configuration) (reported by Samuel Gondouin).
326 root 1.94 - always put godgiven items into the player inventory, never any containers.
327 root 1.92 - (maps, arch) the scorn go club was founded!
328 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
329 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
330     became a real spell-class.
331 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
332     - (arch) considerably strengthened spark shower and destruction.
333     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
334     finally reloadable at runtime.
335     - changed archetype loading algorithm to only require one pass and
336     use delayed resolving of references.
337 root 1.101 - examine command now uses the examine infobox.
338 root 1.102 - implement an "incremental garbage collector" for archetypes.
339 root 1.98 - enable slice allocator again.
340 root 1.96 - implement optional free memory poisoning.
341 root 1.91
342 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
343 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
344 root 1.85 skill.
345 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
346     names (also update all maps to use money instead of coins).
347 root 1.78 - add uuid accessors to perl.
348     - add coin names and archetype accessors to perl.
349 root 1.80 - fix runtime uuid file format to use "." instead of ",".
350 root 1.78 - change perl extensions to not use hardcoded coins and values.
351 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
352     and be more parsimonous of uuid usage by the exact value out on exit.
353 root 1.86 - write log messages in another thread, removing another sync point.
354     - support multi-line log messages in a nicer way.
355 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
356 root 1.81 - fix a minor memleak in the random map generator.
357     - some parts of the random map generator are not coroutine-safe,
358     so only call it "single-threaded".
359     - major cleanup of memory management in random map generator.
360 root 1.87 - slight refactoring of the random map generator, faster too.
361 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
362     bookkeeping bug.
363 root 1.87 - work around "player is on active list" problem by deactivating player
364     after loading.
365 root 1.81 - garbage collect shstr's more evenly and adaptively only when
366     there have in fact been allocations.
367 root 1.82 - fix object::insert to do as documented and insert into the env
368     if necessary.
369     - fix cf::map::unique_maps.
370     - fix nrof overflow check in can_merge_slow.
371     - fix converter code to handle >31 bit values.
372 elmex 1.83 - added support for the player_sold flag
373 root 1.84 - converters no longer accept unpaid items.
374 root 1.88 - canonicalize random map meta files for better unification.
375 root 1.77
376 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
377 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
378     when mlockall has been used.
379 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
380 root 1.72 - use separate thread for ticker timing (and more in the future).
381     this greatly increases timing accuracy and gets rid of an enourmous
382     number of gettimeofday calls.
383 root 1.82 - use a separate thread to signal aio completion, for lower latency.
384 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
385 root 1.71
386 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
387 root 1.68 - rebalanced default experience table to be more exponential
388     and much easier up to level ~40, then moderately harder.
389 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
390 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
391     - do not exit on reload/load errors but properly cleanup.
392 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
393 root 1.66
394 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
395 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
396     (this fixes the jeweler skill).
397 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
398 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
399 root 1.63 - move tombstone to real map if player died due to cave-in (even if
400     it has reset, which is better than putting it on the savebed, also as
401     proof that the palyer didn't use a savebed).
402 root 1.59
403 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
404 root 1.56 - work around perl bug in configure perl module version check.
405 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
406 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
407 root 1.52 - fix a bug in animate_weapon, causing a crash.
408 root 1.54 - no longer exit when a coroutine throws an exception.
409 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
410 root 1.53 - fix the "<player> is nuts" message.
411 root 1.58 - fix an exception at logout due to the json_coder being gone.
412 root 1.43 - upgrade to EV version 2.0 API.
413 root 1.47 - when players don't apply a savebed correctly but stand above one,
414     do not move or kill them.
415 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
416 root 1.43 - implement generic framework for server-side resource files.
417     - implement resource file update event.
418     - hook experience table update into the framework.
419     - move jeweler.yaml to resources (arch/).
420 root 1.44 - switch from Crossfire to Deliantra perl module.
421     - implement json2json arch filter.
422 root 1.45 - implement widget protocol version 2, support for ui templates.
423 root 1.54 - mapinfo is now handled fully asynchronously.
424 root 1.48 - ext/irc: also log irc messages.
425 root 1.51 - ext/schmorplog: write user stat files asynchronously.
426 root 1.43
427 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
428 elmex 1.41 - limited the number of items that can be picked up and dropped
429 root 1.42 as temporary measurement against bad performance or dropping things
430     (this lead to long freezes and triggered the watchdog).
431 elmex 1.41 - improved the performance of the drop command a bit.
432 root 1.38 - switch from Event to EV for higher performance, easier usage,
433     less bugs...
434 root 1.39 - updated to release version of the gnu affero license.
435 root 1.38
436 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
437 root 1.36 - more thoroughly rename the binaries, contact addresses.
438     - update the copyrights.
439 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
440     crashes.
441 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
442     potentially causing crashes.
443 root 1.35 - assign weapons on user load time, not login-time, avoiding
444     crashes.
445    
446 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
447 root 1.32 - fixed an important bug that caused passwords to be forgotten.
448 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
449     in some of the maps.
450 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
451     which is now trivial to do.
452 root 1.33 - removed all traces of the old (and never working) plug-in interface
453     (70kb code less on amd64).
454 root 1.34 - improve/tune scheduling priorities.
455     - fix some freezing bugs.
456     - fix a memory corruption problem in dynbuf.printf.
457     - use channels for chat and many informational commands.
458     - improved the tutorial.
459     - create missile is now fixed.
460     - race fields must now contain archetypes.
461     - jumping skill now works as advertised.
462 root 1.31
463 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
464 root 1.24 - relicense under the gnu affero license.
465 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
466 root 1.24 - implement server-side framework for generic resources.
467     - use resource framework for server-provided ambient
468     music.
469 root 1.27 - save object owners (players only atm).
470 root 1.24 - replace limited sound api with server-provided sound effects.
471     - new sc (sound control) protocol command.
472     - improve fxix protocol to include types.
473     - exactly fill tcp segments, if possible.
474     - output-rate is now an upper limit, the server will automatically
475     (and quite perfectly) adjust to the network conditions, ensuring
476     low latency even during bulk transfers (music, images, sounds etc.).
477     - implement server-side widgets (i.e. client widgets controlled
478     in the server side). this will allow future expansion without
479     having to upgrade clients.
480     - implement a (artwork) world map with realtime player position
481     tracking.
482     - new and more efficient extcmd (server still supports old extcmd
483     protocol).
484 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
485     calcluation that could be easily exploited by users.
486     - rebalanced diseases to spread more naturally/evenly.
487     - completely asynchronous map loading even for tiled maps.
488 root 1.24 - replace simple messaging protocol with channels carrying metadata
489     (similar to message types, but more directed at the user).
490     - reduce command processing latency by a whopping 120ms by
491     reordering some processing steps inside the server. this directly
492     reduces lag by 120ms.
493     - actually send spell faces to the client.
494 root 1.23 - implement player genders.
495 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
496     otherwise return to savebed and possible kill if the log-out
497     was for too long.
498     - fast socket-dead detection (kick player after 8 seconds without ack).
499     - greatly reduce the cpu time needed to draw maps _again_.
500     - archetypes are now subclasses of objects.
501     - rebalanced shop greed and approval functions to be more realistic
502     (and likely match the actual intention).
503 root 1.23 - implement "crossfire pod" format for messages, with working bold,
504     italic, gender-specific text, paragraphs etc.
505 root 1.24 - implemented hint framework, players can opt to receive hints.
506     - implemented (long) book framework, added some books from the cf wiki.
507 root 1.23 - implement generic message framework that uses xml, utf8 for the client
508     protocol and is capable of transmitting generic meta information.
509 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
510     - replace the nexus by a per-player tutorial map that teaches stuff
511     better than the newbie house.
512 root 1.18 - fix the magicmap colours.
513 root 1.19 - optimise map update even more by removing unneeded code and checks.
514     - decouple map and stats update from pl->ob and use pl->observe instead.
515     - implement observe command.
516 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
517     calls with a simple comparison.
518     - fix a latent crossfire bug that could crash the server because the
519     map refresh did not update the mapspace.
520 root 1.24 - support custom keys for regions and maps, regions are now
521     refcount-managed.
522     - allow worldmap overlays anywhere in the 000..999 range.
523     - new system to acquire time slices for background jobs, to reduce
524     jitter.
525 root 1.27 - semi-persistent object-referencing framework (currently only players
526     supported).
527 root 1.22 - dependency tracking for perl extensions.
528 root 1.24 - new slag-ex extension for cleaning cauldrons.
529     - fix invoke result processing.
530     - there are even less i/o syncpoints in the server now.
531 root 1.29 - added map-tags extension that scans all maps for object tags
532     and records them in the database (not used yet).
533 root 1.28 - metaserver 2 support.
534 root 1.22 - many more bugfixes and minor optimisations.
535 root 1.16
536 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
537 root 1.14 - optimised event invocation (non-wanted events can now be
538     skipped with 4-5 inlined instructions).
539 root 1.12 - complete rewrite of town_portal: it now creates a portal
540     to the "nearest" town only, travel is only possible
541 root 1.13 to the town and back, anybody can use it (also removes
542     one of the remaining syncpoints in the server).
543 root 1.10 - complete rewrite of the range/attack skill slot system:
544     there are now two slots, one for combat, one for ranged
545     attacks.
546     - introduce the concept of a current weapon (either a ranged
547     or a combat weapon/skill/tool) and switch between them as
548     needed.
549     - rewrite bow code so bows get more useful: apply damage,
550     attacktype and other stats to the arrows and treat
551     bows as weapons. also rebalance the missile weapons skill
552     so its damage increases with level.
553     - rewrite the complete player speed logic: weapon_speed now
554     works as documented and there are no unnatural speed boosts.
555 root 1.6 - implement a utility - cfutil - that simplifies arch and map
556     installation, replacing the old collect scripts and
557 root 1.9 simplying deployment by scaling and cutting faces as required.
558     - simplify the map protocol extensively by taking advantage
559     of missing bigfaces, speeding up map generation immensely.
560 root 1.6 - implement inherit keyword allowing archetypes to inherit from
561     other archetypes.
562     - rationalise archetype, region and treasurelist file format
563     into a single file format and make them reloadable asynchronously.
564 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
565     reloadable at runtime.
566 root 1.6 - implement 64x64 faceset support.
567     - implement fxixsx protocol that saves
568     a lot of bandwidth over the old image/face/smooth packets
569 root 1.11 and allows images > packetsize, incremental and background
570     transfers.
571 root 1.6 - implement a bandwidth-saving smoothing protocol that works
572     on a face basis as opposed to a mapspace basis.
573 root 1.7 - the server can now rate-limit image uploads to not exceed
574     a certain (client-configurable) speed while guarenteeing full
575     freedom of movement.
576 root 1.8 - implement new ex command to request item descriptions.
577     - implement new msg command for in-game messages with meta
578     information (using xml).
579 root 1.9 - enforce utf-8 for all text messages.
580 root 1.13 - added micropather (not used yet).
581 root 1.6 - many, many bugfixes.
582 root 1.1
583 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
584 root 1.1 - make coroapi accessible to cf+.
585     - moved map handling logic completely to perl
586     - per player maps are now marked in the map
587 root 1.2 - maps are saved completely differently now,
588     and much more often.
589 root 1.17 - rewrote map header parser and writer, to be much faster.
590 pippijn 1.4 - maps and players are now (in the average case) loaded
591 root 1.2 and saved completely asynchronously, I/O contention will no
592     longer freeze the server.
593 pippijn 1.4 - players and maps can be loaded anytime, without the player
594 root 1.2 being logged in.
595 root 1.1 - automatically generate method interfaces for perl from headers
596     - unbundled freezethaw
597     - mostly rewrote common/map.C
598     - completely rewrite server/swap.C
599     - introduced "runtime", the CCT clock (corrected crossfire time) :)
600     - introduced new keyword for map files: file_format_version (integer, server version: 0)
601     - better message for apply failures due to applymode
602     - removed most all of the weather code
603     - unified logging to stderr and file
604     - too many minor changes to document