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Revision: 1.286
Committed: Sat Dec 20 01:46:45 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.285: +0 -1 lines
Log Message:
some hints

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.285 potionshop south: ~44k
5     left of: 106k
6    
7 root 1.284 TODO: emergency swap mode is not working
8     TODO: xs-warn doesn't end up in server log.
9     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10     TODO: inscription cannot be readied.
11     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14     TODO: worldmaps still get loaded on startup before the gridmap is ready
15    
16     TODO: strange rign oif acid artifact description/story looks weird.
17     TODO: destry_inv() should destroy, drop_inv_to_ground method?
18     TODO: no detah messages for arena anymore
19     TODO: palyerdialog doesn't autoclose when too far away
20     TODO: remove curse should *maybe* work on players themselves
21     TODO: remove curse in glyph/rune doesn't have any effect?
22     TODO: nothing is written on it -> log-1
23     TODO: fix magic ear w.r.t. player dialog
24     TODO: rewrite highscore code
25     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26    
27     - fix being able to see through walls a bit.
28 root 1.285 - completely replaced the line of sight algorithm with a variant
29     of spiral fov capable of visibility grades and arbitrary
30     shadow angles, that uses less memory and less code.
31     - the new los code supports arbitrary map rectangles and loosens
32     other restrictions of the old code, supporitng further optimisations.
33 root 1.284
34 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
35 root 1.283 - this release is assumed to be very stable.
36     - (maps) radically redesigned and improved tutorial.
37 root 1.280 - directional casting no longer immediately removes the invisible effect.
38 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
39 root 1.272 - fix overflow in lighting calculations.
40     - negative glow radii can no longer cause total darkness.
41 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
42     only maximally-lit ones.
43 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
44     - swashbucklers got the oratory skill now.
45 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
46 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
47 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
48 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
49     (which was probably broken, too).
50 root 1.281 - support negative glow radii during daytime, too.
51     - use circular, not rectangular, viewing area.
52     - use minimum viewing distance of 2 in outdoor maps.
53     - negative glow is stronger than viewing area or lamps.
54 root 1.283 - (arch) new darkness spell face.
55 root 1.272
56 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
57     - (maps) completely redesigned scorn.
58 root 1.269 - "cast light" now works on oneself.
59 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
60     negative glow radii again (they were totally broken before).
61 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
62 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
63 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
64 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
65 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
66     back to the player.
67 root 1.251 - attuned/repell and spell base level system reworked.
68 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
69 root 1.247 be less erratic now.
70 root 1.248 - refuse to write the uuid file if the uuid is zero
71     (to avoid writing it in early crashes).
72 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
73     - speed up emergency_save by not syncing every file separately.
74     - no longer reattach perl to every object on reload, it's slow, and no longer
75     necessary since we don't nuke stashes anymore.
76     - do not bootstrap perl from the commandline args, use separate eval for
77     better error reporting.
78 root 1.259 - fix a crash when pushing cone spells met ice attacks.
79 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
80 root 1.255 - speed up map refresh in server a bit.
81 elmex 1.258 - refactored drop code and fixed some programming errors in it.
82 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
83 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
84 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
85     as the current weight of the inventory.
86 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
87     dragonfire has been introduced for the non-dragon players.
88 root 1.265 - remove unused "tooltype", "start_holding" object slots.
89     - change "weapontype" object slot to uint8.
90     - convert "hide" object slot into flag.
91     - reorder object members for better locality of reference and codesize
92     decrease.
93 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
94 root 1.267 - fix a crash when no skill could be found when killing amonster.
95 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
96     every completed aio operation.
97 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
98     and update mapspaces if necessary.
99 root 1.246
100 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
101 root 1.241 - removed all command line parsing, only env variables are supported
102     anymore.
103 root 1.239 - region-specific monsters will now once more be on the worldmap.
104 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
105 root 1.225 would grow out of bounds.
106 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
107 root 1.222 - fixed a double-escaping bug in the pod-parser.
108     - rewrote the cfpod parser in C++.
109     - hintmode moved to C++, players need to re-set their hintmode if
110     they dislike "show".
111 root 1.231 - fix RIP inscription.
112 root 1.239 - bump login name length from 18 to 20 char max.
113 root 1.231 - correctly support gender in emotes.
114     - correctly support gender in the death messages.
115     - correctly generate death messages for players only when they really die,
116     with increased information.
117 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
118     and data corruption (but apparently was never triggered).
119 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
120 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
121     data corruption bug.
122 root 1.223 - tweak coredumping/monitoring a bit.
123 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
124 root 1.227 - do not crash in the loader when an inventory object could not be loaded
125     (from a corrupted file).
126 root 1.241 - redid skills command to send output to proper channel.
127 root 1.233 - object->map is no longer refcounting.
128 root 1.228 - add FLAG_DEBUG for internal debugging.
129 root 1.231 - add NDI_VERBATIM flag to send_msg.
130 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
131 root 1.240 - player->exists is no longer a sync_job.
132 root 1.233 - split login.ext's player scheduler into
133     it's own player-scheduler.ext extension.
134 root 1.222
135 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
136 root 1.212 - require perl 5.10.
137 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
138 root 1.204 - swap player and observed count's on the map when observing.
139 root 1.205 - add (mostly untested) mapspace perl class and accessors.
140 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
141 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
142     could be found.
143 root 1.208 - pits now have a configurable "random spread" range and default
144 root 1.213 to a radius of two now.
145 root 1.212 - rewrite pay_player_arch.
146     - use a more stable perl_reload implementation.
147     - do not use Symbol::delete_package (causes crashes after perl-reload),
148     use our own, safer, clear_package instead.
149     - when asynchronously dumping core, close all file handles to allow
150     the server to restart concurrently.
151 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
152     sequences, without double-encoding. it should be faster, too.
153     - the above fixes wrong display of help tetx and many other issues.
154 root 1.216 - use lzf and frag packets for large messages for clients supporting them
155 root 1.218 (0.9976+), use it for long books and other messages.
156 root 1.210 - eradicate listen command and corresponding code.
157 root 1.211 - eradicate logs command.
158 root 1.218 - let the client log into the server log, used for crash backtraces.
159 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
160     old style spell objects with the spell magic bullet.
161 root 1.220 - (arch) fixed skill less rods in the archetypes
162 root 1.204
163 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
164 elmex 1.197 - made jeweler workbench larger and some other minor map
165     changes in jeweler town.
166 root 1.196 - fixed wrong item handling in jeweler skill code.
167 root 1.198 - (arch) use a special "key_random_map" for random map keys
168     that are used up.
169 root 1.199 - fix a crash when the player who was observed has logged out long
170     enough for his region/map to be gone.
171 root 1.200 - port to g++-4.3's incompatible tr1 changes.
172 root 1.201 - add some missing dependencies.
173 root 1.203 - log to /var/log/deliantra/ by default.
174     - hack observe code to enable smooth movmenet when observing.
175 elmex 1.195
176 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
177 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
178 root 1.179 - correctly move gsay to the party channel.
179 root 1.178 - fix a crash when animate weapon was used in some areas.
180 elmex 1.177 - fixed unnecessary identification of by converters created objects.
181 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
182     with NPCs.
183 elmex 1.175 - (arch) dragon scales got proper type now
184 root 1.193 - object::decrease would sometimes cause container weights to
185     be wrong, this has been fixed.
186 root 1.194 - do not send time updates for newly-seen items.
187 root 1.185 - thawing an icecube will once more drop its contents to the ground.
188 root 1.183 - fix cone spells etc. going through walls sometimes.
189 root 1.186 - fix a weight update bug that sometimes left containers
190     with wrong weights.
191 root 1.194 - added auto_apply event and extension for shop tiles.
192 root 1.172 - work around get_map_flags invoking perl and switching the stack.
193     - make sure the map is loaded when using a town portal return.
194 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
195     where healing spells didn't cost any grace.
196 root 1.173 - fix starvation kill reason.
197 root 1.174 - fix pk killer name message.
198 root 1.189 - don't let people apply signs with @match.
199 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
200     what seems to be the biggets memleak in the server).
201 elmex 1.171
202 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
203 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
204     - use anyevent to manage listen ports (this enables IPv6 support).
205 root 1.167 - server supports ipv6 client connections now.
206 root 1.168 - use newly-available Coro::AnyEvent.
207 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
208     to let it handle AIO requests.
209 root 1.167
210 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
211 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
212     processing considerably (especially in the client) and reduces data transfers
213     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
214 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
215     - (map) fixed npc dialogue in pup_land/s_f/special.
216     - bugfix: fix a crash when a player casts a swarm spell and then logs out
217     (swarm spells now stay in the player's inventory).
218 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
219 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
220     archetype *archname* (chairs of different facings were merged).
221     - bugfix: fix a potential crash issue in find_object_name (not used
222     normally).
223 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
224     (destruction, magic missile etc.).
225 root 1.163 - swarm spells without a direction now use various spiral patterns
226     instead of being fully random.
227 root 1.158 - update AnyEvent API to 3.4 and above.
228 root 1.156
229 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
230 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
231 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
232 root 1.152 - bugfix: the jumping skill now gives experience for jumping
233     and for attacking monsters. it also takes about one second to do a jump.
234 root 1.138 - bugfix: players couldn't starve in 2.53 :(
235 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
236 root 1.152 - bugfix: spell effects like word of recall are removed on death.
237 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
238     were created outside a map.
239 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
240     (fixed by reversing the logic).
241 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
242 root 1.153 - bugfix: the random map generator no longer leaks key objects.
243 root 1.154 - bugfix: support random maps >127x127.
244 root 1.152 - (maps) fixed the death certificate system in nimbus.
245 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
246 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
247 root 1.147 - (arch) give ball lightning a real name.
248 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
249 root 1.155 - support cfpod in ex replies (client item tooltips).
250 root 1.143 - unapply item in range slow when readying a spell.
251 root 1.148 - bugfix: account for rounding errors in weight updates.
252 root 1.139 - remove synchronous mkdir in chargen_race_done.
253     - fix per-race starting maps.
254 root 1.142 - check hiscore on suicide and quit as well.
255 root 1.138 - tell players when they are starving.
256 root 1.133 - get rid of costly object_from_name conversion for altar effects.
257     - fix map difficulty calculation for generators.
258 root 1.146 - slightly more intelligent handling of "is_animated" flag.
259 root 1.149 - support no_drop map header flag (before it was only available internally).
260 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
261 root 1.133
262 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
263 root 1.119 - bugfix: custom skill settings were not saved by the server.
264     - bugfix: remove did not actually remove items from the inventory, leaving
265 root 1.116 ghost items.
266 root 1.119 - bugfix: properly update items identified on the ground.
267 root 1.120 - bugfix: use localtime_r in the logger thread.
268 root 1.122 - bugfix: player starvation will now give the correct kill reason.
269     - bugfix: archetype reloads could crash the server.
270 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
271 elmex 1.114 player is not logged in.
272 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
273 root 1.117 server startup.
274 root 1.128 - bugfix: fix the door surround check in the random map generator.
275     - (maps) fix heaven quest difficulty progression.
276     - (maps) fix some random map styles.
277     - dropping items a shop is not interested in won't sell them anymore.
278     - rods and horns with a too low maximum charge allow now at least one discharge.
279     - implement kill & death statistics.
280     - random map preparation is no longer synchronous.
281     - rewrite find_style in perl, no longer does synchronous I/O.
282     - improve random map specials placement.
283     - make the killer a real object pointer instead of a string, improved
284     kill reason messages.
285 root 1.117 - take advantage of new aio_close and aio_chmod.
286 root 1.128 - implement archetype::get, object::deep_clone and update callers.
287 root 1.125 - change_abil is much faster.
288 root 1.126 - update the floorbox more often to work around the reverses item order
289     display in clients.
290 root 1.125 - cleaned up object copying by encapsulating it to a single place.
291 root 1.126 - add hints to the invite messages.
292 root 1.127 - rewrote key<->value pair handling.
293 root 1.128 - use an independent random number generator for the random map generator.
294 elmex 1.113
295 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
296 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
297     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
298     - completely automate the weight handling, should fix all weight
299     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
300 root 1.103 - reloading archetypes while a user was in the character creation phase
301     could crash the server.
302 root 1.106 - fix a nontrivial number of cases of code commented similar
303     to "is this really correct?", as many of those cases are now handles
304     automatically by lower level code.
305     - replace many ad-hoc checks for client visibility by object::visible_to,
306     should result in broader applicability of functions using it.
307 root 1.104 - merge items with different arch pointers refering to the same arch
308     (due to archetype reloads).
309 root 1.106 - refactored the object remove/insert functions and most related
310     functions (decrease, split, merge_ob etc.).
311 root 1.105 - make it compile better on freebsd (reported by pippijn).
312 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
313 root 1.108 - fix the longstanding "container stays open" bug.
314 root 1.107 - improved floorbox updating to be incremental and other protocol
315     optimisations.
316     - get rid of update_after_inventory_change and only do update stats
317     for weight once/tick/player at max.
318 root 1.109 - rewrite party commands, use party channel.
319 root 1.103
320 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
321 root 1.97 - properly link against libgthread as that is needed to make the slice
322     allocator thread-safe.
323 root 1.91 - support perls not compiled with 64 bit support (though this is not a
324     recommended configuration) (reported by Samuel Gondouin).
325 root 1.94 - always put godgiven items into the player inventory, never any containers.
326 root 1.92 - (maps, arch) the scorn go club was founded!
327 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
328 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
329     became a real spell-class.
330 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
331     - (arch) considerably strengthened spark shower and destruction.
332     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
333     finally reloadable at runtime.
334     - changed archetype loading algorithm to only require one pass and
335     use delayed resolving of references.
336 root 1.101 - examine command now uses the examine infobox.
337 root 1.102 - implement an "incremental garbage collector" for archetypes.
338 root 1.98 - enable slice allocator again.
339 root 1.96 - implement optional free memory poisoning.
340 root 1.91
341 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
342 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
343 root 1.85 skill.
344 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
345     names (also update all maps to use money instead of coins).
346 root 1.78 - add uuid accessors to perl.
347     - add coin names and archetype accessors to perl.
348 root 1.80 - fix runtime uuid file format to use "." instead of ",".
349 root 1.78 - change perl extensions to not use hardcoded coins and values.
350 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
351     and be more parsimonous of uuid usage by the exact value out on exit.
352 root 1.86 - write log messages in another thread, removing another sync point.
353     - support multi-line log messages in a nicer way.
354 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
355 root 1.81 - fix a minor memleak in the random map generator.
356     - some parts of the random map generator are not coroutine-safe,
357     so only call it "single-threaded".
358     - major cleanup of memory management in random map generator.
359 root 1.87 - slight refactoring of the random map generator, faster too.
360 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
361     bookkeeping bug.
362 root 1.87 - work around "player is on active list" problem by deactivating player
363     after loading.
364 root 1.81 - garbage collect shstr's more evenly and adaptively only when
365     there have in fact been allocations.
366 root 1.82 - fix object::insert to do as documented and insert into the env
367     if necessary.
368     - fix cf::map::unique_maps.
369     - fix nrof overflow check in can_merge_slow.
370     - fix converter code to handle >31 bit values.
371 elmex 1.83 - added support for the player_sold flag
372 root 1.84 - converters no longer accept unpaid items.
373 root 1.88 - canonicalize random map meta files for better unification.
374 root 1.77
375 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
376 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
377     when mlockall has been used.
378 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
379 root 1.72 - use separate thread for ticker timing (and more in the future).
380     this greatly increases timing accuracy and gets rid of an enourmous
381     number of gettimeofday calls.
382 root 1.82 - use a separate thread to signal aio completion, for lower latency.
383 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
384 root 1.71
385 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
386 root 1.68 - rebalanced default experience table to be more exponential
387     and much easier up to level ~40, then moderately harder.
388 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
389 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
390     - do not exit on reload/load errors but properly cleanup.
391 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
392 root 1.66
393 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
394 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
395     (this fixes the jeweler skill).
396 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
397 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
398 root 1.63 - move tombstone to real map if player died due to cave-in (even if
399     it has reset, which is better than putting it on the savebed, also as
400     proof that the palyer didn't use a savebed).
401 root 1.59
402 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
403 root 1.56 - work around perl bug in configure perl module version check.
404 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
405 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
406 root 1.52 - fix a bug in animate_weapon, causing a crash.
407 root 1.54 - no longer exit when a coroutine throws an exception.
408 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
409 root 1.53 - fix the "<player> is nuts" message.
410 root 1.58 - fix an exception at logout due to the json_coder being gone.
411 root 1.43 - upgrade to EV version 2.0 API.
412 root 1.47 - when players don't apply a savebed correctly but stand above one,
413     do not move or kill them.
414 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
415 root 1.43 - implement generic framework for server-side resource files.
416     - implement resource file update event.
417     - hook experience table update into the framework.
418     - move jeweler.yaml to resources (arch/).
419 root 1.44 - switch from Crossfire to Deliantra perl module.
420     - implement json2json arch filter.
421 root 1.45 - implement widget protocol version 2, support for ui templates.
422 root 1.54 - mapinfo is now handled fully asynchronously.
423 root 1.48 - ext/irc: also log irc messages.
424 root 1.51 - ext/schmorplog: write user stat files asynchronously.
425 root 1.43
426 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
427 elmex 1.41 - limited the number of items that can be picked up and dropped
428 root 1.42 as temporary measurement against bad performance or dropping things
429     (this lead to long freezes and triggered the watchdog).
430 elmex 1.41 - improved the performance of the drop command a bit.
431 root 1.38 - switch from Event to EV for higher performance, easier usage,
432     less bugs...
433 root 1.39 - updated to release version of the gnu affero license.
434 root 1.38
435 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
436 root 1.36 - more thoroughly rename the binaries, contact addresses.
437     - update the copyrights.
438 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
439     crashes.
440 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
441     potentially causing crashes.
442 root 1.35 - assign weapons on user load time, not login-time, avoiding
443     crashes.
444    
445 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
446 root 1.32 - fixed an important bug that caused passwords to be forgotten.
447 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
448     in some of the maps.
449 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
450     which is now trivial to do.
451 root 1.33 - removed all traces of the old (and never working) plug-in interface
452     (70kb code less on amd64).
453 root 1.34 - improve/tune scheduling priorities.
454     - fix some freezing bugs.
455     - fix a memory corruption problem in dynbuf.printf.
456     - use channels for chat and many informational commands.
457     - improved the tutorial.
458     - create missile is now fixed.
459     - race fields must now contain archetypes.
460     - jumping skill now works as advertised.
461 root 1.31
462 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
463 root 1.24 - relicense under the gnu affero license.
464 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
465 root 1.24 - implement server-side framework for generic resources.
466     - use resource framework for server-provided ambient
467     music.
468 root 1.27 - save object owners (players only atm).
469 root 1.24 - replace limited sound api with server-provided sound effects.
470     - new sc (sound control) protocol command.
471     - improve fxix protocol to include types.
472     - exactly fill tcp segments, if possible.
473     - output-rate is now an upper limit, the server will automatically
474     (and quite perfectly) adjust to the network conditions, ensuring
475     low latency even during bulk transfers (music, images, sounds etc.).
476     - implement server-side widgets (i.e. client widgets controlled
477     in the server side). this will allow future expansion without
478     having to upgrade clients.
479     - implement a (artwork) world map with realtime player position
480     tracking.
481     - new and more efficient extcmd (server still supports old extcmd
482     protocol).
483 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
484     calcluation that could be easily exploited by users.
485     - rebalanced diseases to spread more naturally/evenly.
486     - completely asynchronous map loading even for tiled maps.
487 root 1.24 - replace simple messaging protocol with channels carrying metadata
488     (similar to message types, but more directed at the user).
489     - reduce command processing latency by a whopping 120ms by
490     reordering some processing steps inside the server. this directly
491     reduces lag by 120ms.
492     - actually send spell faces to the client.
493 root 1.23 - implement player genders.
494 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
495     otherwise return to savebed and possible kill if the log-out
496     was for too long.
497     - fast socket-dead detection (kick player after 8 seconds without ack).
498     - greatly reduce the cpu time needed to draw maps _again_.
499     - archetypes are now subclasses of objects.
500     - rebalanced shop greed and approval functions to be more realistic
501     (and likely match the actual intention).
502 root 1.23 - implement "crossfire pod" format for messages, with working bold,
503     italic, gender-specific text, paragraphs etc.
504 root 1.24 - implemented hint framework, players can opt to receive hints.
505     - implemented (long) book framework, added some books from the cf wiki.
506 root 1.23 - implement generic message framework that uses xml, utf8 for the client
507     protocol and is capable of transmitting generic meta information.
508 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
509     - replace the nexus by a per-player tutorial map that teaches stuff
510     better than the newbie house.
511 root 1.18 - fix the magicmap colours.
512 root 1.19 - optimise map update even more by removing unneeded code and checks.
513     - decouple map and stats update from pl->ob and use pl->observe instead.
514     - implement observe command.
515 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
516     calls with a simple comparison.
517     - fix a latent crossfire bug that could crash the server because the
518     map refresh did not update the mapspace.
519 root 1.24 - support custom keys for regions and maps, regions are now
520     refcount-managed.
521     - allow worldmap overlays anywhere in the 000..999 range.
522     - new system to acquire time slices for background jobs, to reduce
523     jitter.
524 root 1.27 - semi-persistent object-referencing framework (currently only players
525     supported).
526 root 1.22 - dependency tracking for perl extensions.
527 root 1.24 - new slag-ex extension for cleaning cauldrons.
528     - fix invoke result processing.
529     - there are even less i/o syncpoints in the server now.
530 root 1.29 - added map-tags extension that scans all maps for object tags
531     and records them in the database (not used yet).
532 root 1.28 - metaserver 2 support.
533 root 1.22 - many more bugfixes and minor optimisations.
534 root 1.16
535 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
536 root 1.14 - optimised event invocation (non-wanted events can now be
537     skipped with 4-5 inlined instructions).
538 root 1.12 - complete rewrite of town_portal: it now creates a portal
539     to the "nearest" town only, travel is only possible
540 root 1.13 to the town and back, anybody can use it (also removes
541     one of the remaining syncpoints in the server).
542 root 1.10 - complete rewrite of the range/attack skill slot system:
543     there are now two slots, one for combat, one for ranged
544     attacks.
545     - introduce the concept of a current weapon (either a ranged
546     or a combat weapon/skill/tool) and switch between them as
547     needed.
548     - rewrite bow code so bows get more useful: apply damage,
549     attacktype and other stats to the arrows and treat
550     bows as weapons. also rebalance the missile weapons skill
551     so its damage increases with level.
552     - rewrite the complete player speed logic: weapon_speed now
553     works as documented and there are no unnatural speed boosts.
554 root 1.6 - implement a utility - cfutil - that simplifies arch and map
555     installation, replacing the old collect scripts and
556 root 1.9 simplying deployment by scaling and cutting faces as required.
557     - simplify the map protocol extensively by taking advantage
558     of missing bigfaces, speeding up map generation immensely.
559 root 1.6 - implement inherit keyword allowing archetypes to inherit from
560     other archetypes.
561     - rationalise archetype, region and treasurelist file format
562     into a single file format and make them reloadable asynchronously.
563 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
564     reloadable at runtime.
565 root 1.6 - implement 64x64 faceset support.
566     - implement fxixsx protocol that saves
567     a lot of bandwidth over the old image/face/smooth packets
568 root 1.11 and allows images > packetsize, incremental and background
569     transfers.
570 root 1.6 - implement a bandwidth-saving smoothing protocol that works
571     on a face basis as opposed to a mapspace basis.
572 root 1.7 - the server can now rate-limit image uploads to not exceed
573     a certain (client-configurable) speed while guarenteeing full
574     freedom of movement.
575 root 1.8 - implement new ex command to request item descriptions.
576     - implement new msg command for in-game messages with meta
577     information (using xml).
578 root 1.9 - enforce utf-8 for all text messages.
579 root 1.13 - added micropather (not used yet).
580 root 1.6 - many, many bugfixes.
581 root 1.1
582 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
583 root 1.1 - make coroapi accessible to cf+.
584     - moved map handling logic completely to perl
585     - per player maps are now marked in the map
586 root 1.2 - maps are saved completely differently now,
587     and much more often.
588 root 1.17 - rewrote map header parser and writer, to be much faster.
589 pippijn 1.4 - maps and players are now (in the average case) loaded
590 root 1.2 and saved completely asynchronously, I/O contention will no
591     longer freeze the server.
592 pippijn 1.4 - players and maps can be loaded anytime, without the player
593 root 1.2 being logged in.
594 root 1.1 - automatically generate method interfaces for perl from headers
595     - unbundled freezethaw
596     - mostly rewrote common/map.C
597     - completely rewrite server/swap.C
598     - introduced "runtime", the CCT clock (corrected crossfire time) :)
599     - introduced new keyword for map files: file_format_version (integer, server version: 0)
600     - better message for apply failures due to applymode
601     - removed most all of the weather code
602     - unified logging to stderr and file
603     - too many minor changes to document