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Revision: 1.288
Committed: Sun Dec 21 20:35:37 2008 UTC (15 years, 4 months ago) by elmex
Branch: MAIN
Changes since 1.287: +1 -0 lines
Log Message:
fixed create bomb below doors (and other objects that cast it).

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.285 potionshop south: ~44k
5     left of: 106k
6    
7 root 1.284 TODO: emergency swap mode is not working
8     TODO: xs-warn doesn't end up in server log.
9     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10     TODO: inscription cannot be readied.
11     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14     TODO: worldmaps still get loaded on startup before the gridmap is ready
15    
16     TODO: strange rign oif acid artifact description/story looks weird.
17     TODO: destry_inv() should destroy, drop_inv_to_ground method?
18     TODO: no detah messages for arena anymore
19     TODO: palyerdialog doesn't autoclose when too far away
20     TODO: remove curse should *maybe* work on players themselves
21     TODO: remove curse in glyph/rune doesn't have any effect?
22     TODO: nothing is written on it -> log-1
23     TODO: fix magic ear w.r.t. player dialog
24     TODO: rewrite highscore code
25     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26    
27     - fix being able to see through walls a bit.
28 root 1.285 - completely replaced the line of sight algorithm with a variant
29     of spiral fov capable of visibility grades and arbitrary
30     shadow angles, that uses less memory and less code.
31     - the new los code supports arbitrary map rectangles and loosens
32     other restrictions of the old code, supporitng further optimisations.
33 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
34     removed (e.g. for summon fog).
35 elmex 1.288 - create bomb now also works when casted by door traps.
36 root 1.284
37 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
38 root 1.283 - this release is assumed to be very stable.
39     - (maps) radically redesigned and improved tutorial.
40 root 1.280 - directional casting no longer immediately removes the invisible effect.
41 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
42 root 1.272 - fix overflow in lighting calculations.
43     - negative glow radii can no longer cause total darkness.
44 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
45     only maximally-lit ones.
46 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
47     - swashbucklers got the oratory skill now.
48 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
49 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
50 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
51 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
52     (which was probably broken, too).
53 root 1.281 - support negative glow radii during daytime, too.
54     - use circular, not rectangular, viewing area.
55     - use minimum viewing distance of 2 in outdoor maps.
56     - negative glow is stronger than viewing area or lamps.
57 root 1.283 - (arch) new darkness spell face.
58 root 1.272
59 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
60     - (maps) completely redesigned scorn.
61 root 1.269 - "cast light" now works on oneself.
62 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
63     negative glow radii again (they were totally broken before).
64 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
65 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
66 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
67 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
68 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
69     back to the player.
70 root 1.251 - attuned/repell and spell base level system reworked.
71 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
72 root 1.247 be less erratic now.
73 root 1.248 - refuse to write the uuid file if the uuid is zero
74     (to avoid writing it in early crashes).
75 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
76     - speed up emergency_save by not syncing every file separately.
77     - no longer reattach perl to every object on reload, it's slow, and no longer
78     necessary since we don't nuke stashes anymore.
79     - do not bootstrap perl from the commandline args, use separate eval for
80     better error reporting.
81 root 1.259 - fix a crash when pushing cone spells met ice attacks.
82 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
83 root 1.255 - speed up map refresh in server a bit.
84 elmex 1.258 - refactored drop code and fixed some programming errors in it.
85 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
86 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
87 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
88     as the current weight of the inventory.
89 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
90     dragonfire has been introduced for the non-dragon players.
91 root 1.265 - remove unused "tooltype", "start_holding" object slots.
92     - change "weapontype" object slot to uint8.
93     - convert "hide" object slot into flag.
94     - reorder object members for better locality of reference and codesize
95     decrease.
96 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
97 root 1.267 - fix a crash when no skill could be found when killing amonster.
98 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
99     every completed aio operation.
100 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
101     and update mapspaces if necessary.
102 root 1.246
103 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
104 root 1.241 - removed all command line parsing, only env variables are supported
105     anymore.
106 root 1.239 - region-specific monsters will now once more be on the worldmap.
107 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
108 root 1.225 would grow out of bounds.
109 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
110 root 1.222 - fixed a double-escaping bug in the pod-parser.
111     - rewrote the cfpod parser in C++.
112     - hintmode moved to C++, players need to re-set their hintmode if
113     they dislike "show".
114 root 1.231 - fix RIP inscription.
115 root 1.239 - bump login name length from 18 to 20 char max.
116 root 1.231 - correctly support gender in emotes.
117     - correctly support gender in the death messages.
118     - correctly generate death messages for players only when they really die,
119     with increased information.
120 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
121     and data corruption (but apparently was never triggered).
122 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
123 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
124     data corruption bug.
125 root 1.223 - tweak coredumping/monitoring a bit.
126 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
127 root 1.227 - do not crash in the loader when an inventory object could not be loaded
128     (from a corrupted file).
129 root 1.241 - redid skills command to send output to proper channel.
130 root 1.233 - object->map is no longer refcounting.
131 root 1.228 - add FLAG_DEBUG for internal debugging.
132 root 1.231 - add NDI_VERBATIM flag to send_msg.
133 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
134 root 1.240 - player->exists is no longer a sync_job.
135 root 1.233 - split login.ext's player scheduler into
136     it's own player-scheduler.ext extension.
137 root 1.222
138 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
139 root 1.212 - require perl 5.10.
140 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
141 root 1.204 - swap player and observed count's on the map when observing.
142 root 1.205 - add (mostly untested) mapspace perl class and accessors.
143 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
144 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
145     could be found.
146 root 1.208 - pits now have a configurable "random spread" range and default
147 root 1.213 to a radius of two now.
148 root 1.212 - rewrite pay_player_arch.
149     - use a more stable perl_reload implementation.
150     - do not use Symbol::delete_package (causes crashes after perl-reload),
151     use our own, safer, clear_package instead.
152     - when asynchronously dumping core, close all file handles to allow
153     the server to restart concurrently.
154 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
155     sequences, without double-encoding. it should be faster, too.
156     - the above fixes wrong display of help tetx and many other issues.
157 root 1.216 - use lzf and frag packets for large messages for clients supporting them
158 root 1.218 (0.9976+), use it for long books and other messages.
159 root 1.210 - eradicate listen command and corresponding code.
160 root 1.211 - eradicate logs command.
161 root 1.218 - let the client log into the server log, used for crash backtraces.
162 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
163     old style spell objects with the spell magic bullet.
164 root 1.220 - (arch) fixed skill less rods in the archetypes
165 root 1.204
166 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
167 elmex 1.197 - made jeweler workbench larger and some other minor map
168     changes in jeweler town.
169 root 1.196 - fixed wrong item handling in jeweler skill code.
170 root 1.198 - (arch) use a special "key_random_map" for random map keys
171     that are used up.
172 root 1.199 - fix a crash when the player who was observed has logged out long
173     enough for his region/map to be gone.
174 root 1.200 - port to g++-4.3's incompatible tr1 changes.
175 root 1.201 - add some missing dependencies.
176 root 1.203 - log to /var/log/deliantra/ by default.
177     - hack observe code to enable smooth movmenet when observing.
178 elmex 1.195
179 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
180 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
181 root 1.179 - correctly move gsay to the party channel.
182 root 1.178 - fix a crash when animate weapon was used in some areas.
183 elmex 1.177 - fixed unnecessary identification of by converters created objects.
184 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
185     with NPCs.
186 elmex 1.175 - (arch) dragon scales got proper type now
187 root 1.193 - object::decrease would sometimes cause container weights to
188     be wrong, this has been fixed.
189 root 1.194 - do not send time updates for newly-seen items.
190 root 1.185 - thawing an icecube will once more drop its contents to the ground.
191 root 1.183 - fix cone spells etc. going through walls sometimes.
192 root 1.186 - fix a weight update bug that sometimes left containers
193     with wrong weights.
194 root 1.194 - added auto_apply event and extension for shop tiles.
195 root 1.172 - work around get_map_flags invoking perl and switching the stack.
196     - make sure the map is loaded when using a town portal return.
197 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
198     where healing spells didn't cost any grace.
199 root 1.173 - fix starvation kill reason.
200 root 1.174 - fix pk killer name message.
201 root 1.189 - don't let people apply signs with @match.
202 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
203     what seems to be the biggets memleak in the server).
204 elmex 1.171
205 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
206 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
207     - use anyevent to manage listen ports (this enables IPv6 support).
208 root 1.167 - server supports ipv6 client connections now.
209 root 1.168 - use newly-available Coro::AnyEvent.
210 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
211     to let it handle AIO requests.
212 root 1.167
213 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
214 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
215     processing considerably (especially in the client) and reduces data transfers
216     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
217 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
218     - (map) fixed npc dialogue in pup_land/s_f/special.
219     - bugfix: fix a crash when a player casts a swarm spell and then logs out
220     (swarm spells now stay in the player's inventory).
221 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
222 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
223     archetype *archname* (chairs of different facings were merged).
224     - bugfix: fix a potential crash issue in find_object_name (not used
225     normally).
226 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
227     (destruction, magic missile etc.).
228 root 1.163 - swarm spells without a direction now use various spiral patterns
229     instead of being fully random.
230 root 1.158 - update AnyEvent API to 3.4 and above.
231 root 1.156
232 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
233 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
234 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
235 root 1.152 - bugfix: the jumping skill now gives experience for jumping
236     and for attacking monsters. it also takes about one second to do a jump.
237 root 1.138 - bugfix: players couldn't starve in 2.53 :(
238 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
239 root 1.152 - bugfix: spell effects like word of recall are removed on death.
240 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
241     were created outside a map.
242 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
243     (fixed by reversing the logic).
244 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
245 root 1.153 - bugfix: the random map generator no longer leaks key objects.
246 root 1.154 - bugfix: support random maps >127x127.
247 root 1.152 - (maps) fixed the death certificate system in nimbus.
248 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
249 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
250 root 1.147 - (arch) give ball lightning a real name.
251 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
252 root 1.155 - support cfpod in ex replies (client item tooltips).
253 root 1.143 - unapply item in range slow when readying a spell.
254 root 1.148 - bugfix: account for rounding errors in weight updates.
255 root 1.139 - remove synchronous mkdir in chargen_race_done.
256     - fix per-race starting maps.
257 root 1.142 - check hiscore on suicide and quit as well.
258 root 1.138 - tell players when they are starving.
259 root 1.133 - get rid of costly object_from_name conversion for altar effects.
260     - fix map difficulty calculation for generators.
261 root 1.146 - slightly more intelligent handling of "is_animated" flag.
262 root 1.149 - support no_drop map header flag (before it was only available internally).
263 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
264 root 1.133
265 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
266 root 1.119 - bugfix: custom skill settings were not saved by the server.
267     - bugfix: remove did not actually remove items from the inventory, leaving
268 root 1.116 ghost items.
269 root 1.119 - bugfix: properly update items identified on the ground.
270 root 1.120 - bugfix: use localtime_r in the logger thread.
271 root 1.122 - bugfix: player starvation will now give the correct kill reason.
272     - bugfix: archetype reloads could crash the server.
273 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
274 elmex 1.114 player is not logged in.
275 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
276 root 1.117 server startup.
277 root 1.128 - bugfix: fix the door surround check in the random map generator.
278     - (maps) fix heaven quest difficulty progression.
279     - (maps) fix some random map styles.
280     - dropping items a shop is not interested in won't sell them anymore.
281     - rods and horns with a too low maximum charge allow now at least one discharge.
282     - implement kill & death statistics.
283     - random map preparation is no longer synchronous.
284     - rewrite find_style in perl, no longer does synchronous I/O.
285     - improve random map specials placement.
286     - make the killer a real object pointer instead of a string, improved
287     kill reason messages.
288 root 1.117 - take advantage of new aio_close and aio_chmod.
289 root 1.128 - implement archetype::get, object::deep_clone and update callers.
290 root 1.125 - change_abil is much faster.
291 root 1.126 - update the floorbox more often to work around the reverses item order
292     display in clients.
293 root 1.125 - cleaned up object copying by encapsulating it to a single place.
294 root 1.126 - add hints to the invite messages.
295 root 1.127 - rewrote key<->value pair handling.
296 root 1.128 - use an independent random number generator for the random map generator.
297 elmex 1.113
298 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
299 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
300     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
301     - completely automate the weight handling, should fix all weight
302     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
303 root 1.103 - reloading archetypes while a user was in the character creation phase
304     could crash the server.
305 root 1.106 - fix a nontrivial number of cases of code commented similar
306     to "is this really correct?", as many of those cases are now handles
307     automatically by lower level code.
308     - replace many ad-hoc checks for client visibility by object::visible_to,
309     should result in broader applicability of functions using it.
310 root 1.104 - merge items with different arch pointers refering to the same arch
311     (due to archetype reloads).
312 root 1.106 - refactored the object remove/insert functions and most related
313     functions (decrease, split, merge_ob etc.).
314 root 1.105 - make it compile better on freebsd (reported by pippijn).
315 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
316 root 1.108 - fix the longstanding "container stays open" bug.
317 root 1.107 - improved floorbox updating to be incremental and other protocol
318     optimisations.
319     - get rid of update_after_inventory_change and only do update stats
320     for weight once/tick/player at max.
321 root 1.109 - rewrite party commands, use party channel.
322 root 1.103
323 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
324 root 1.97 - properly link against libgthread as that is needed to make the slice
325     allocator thread-safe.
326 root 1.91 - support perls not compiled with 64 bit support (though this is not a
327     recommended configuration) (reported by Samuel Gondouin).
328 root 1.94 - always put godgiven items into the player inventory, never any containers.
329 root 1.92 - (maps, arch) the scorn go club was founded!
330 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
331 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
332     became a real spell-class.
333 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
334     - (arch) considerably strengthened spark shower and destruction.
335     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
336     finally reloadable at runtime.
337     - changed archetype loading algorithm to only require one pass and
338     use delayed resolving of references.
339 root 1.101 - examine command now uses the examine infobox.
340 root 1.102 - implement an "incremental garbage collector" for archetypes.
341 root 1.98 - enable slice allocator again.
342 root 1.96 - implement optional free memory poisoning.
343 root 1.91
344 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
345 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
346 root 1.85 skill.
347 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
348     names (also update all maps to use money instead of coins).
349 root 1.78 - add uuid accessors to perl.
350     - add coin names and archetype accessors to perl.
351 root 1.80 - fix runtime uuid file format to use "." instead of ",".
352 root 1.78 - change perl extensions to not use hardcoded coins and values.
353 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
354     and be more parsimonous of uuid usage by the exact value out on exit.
355 root 1.86 - write log messages in another thread, removing another sync point.
356     - support multi-line log messages in a nicer way.
357 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
358 root 1.81 - fix a minor memleak in the random map generator.
359     - some parts of the random map generator are not coroutine-safe,
360     so only call it "single-threaded".
361     - major cleanup of memory management in random map generator.
362 root 1.87 - slight refactoring of the random map generator, faster too.
363 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
364     bookkeeping bug.
365 root 1.87 - work around "player is on active list" problem by deactivating player
366     after loading.
367 root 1.81 - garbage collect shstr's more evenly and adaptively only when
368     there have in fact been allocations.
369 root 1.82 - fix object::insert to do as documented and insert into the env
370     if necessary.
371     - fix cf::map::unique_maps.
372     - fix nrof overflow check in can_merge_slow.
373     - fix converter code to handle >31 bit values.
374 elmex 1.83 - added support for the player_sold flag
375 root 1.84 - converters no longer accept unpaid items.
376 root 1.88 - canonicalize random map meta files for better unification.
377 root 1.77
378 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
379 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
380     when mlockall has been used.
381 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
382 root 1.72 - use separate thread for ticker timing (and more in the future).
383     this greatly increases timing accuracy and gets rid of an enourmous
384     number of gettimeofday calls.
385 root 1.82 - use a separate thread to signal aio completion, for lower latency.
386 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
387 root 1.71
388 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
389 root 1.68 - rebalanced default experience table to be more exponential
390     and much easier up to level ~40, then moderately harder.
391 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
392 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
393     - do not exit on reload/load errors but properly cleanup.
394 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
395 root 1.66
396 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
397 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
398     (this fixes the jeweler skill).
399 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
400 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
401 root 1.63 - move tombstone to real map if player died due to cave-in (even if
402     it has reset, which is better than putting it on the savebed, also as
403     proof that the palyer didn't use a savebed).
404 root 1.59
405 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
406 root 1.56 - work around perl bug in configure perl module version check.
407 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
408 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
409 root 1.52 - fix a bug in animate_weapon, causing a crash.
410 root 1.54 - no longer exit when a coroutine throws an exception.
411 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
412 root 1.53 - fix the "<player> is nuts" message.
413 root 1.58 - fix an exception at logout due to the json_coder being gone.
414 root 1.43 - upgrade to EV version 2.0 API.
415 root 1.47 - when players don't apply a savebed correctly but stand above one,
416     do not move or kill them.
417 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
418 root 1.43 - implement generic framework for server-side resource files.
419     - implement resource file update event.
420     - hook experience table update into the framework.
421     - move jeweler.yaml to resources (arch/).
422 root 1.44 - switch from Crossfire to Deliantra perl module.
423     - implement json2json arch filter.
424 root 1.45 - implement widget protocol version 2, support for ui templates.
425 root 1.54 - mapinfo is now handled fully asynchronously.
426 root 1.48 - ext/irc: also log irc messages.
427 root 1.51 - ext/schmorplog: write user stat files asynchronously.
428 root 1.43
429 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
430 elmex 1.41 - limited the number of items that can be picked up and dropped
431 root 1.42 as temporary measurement against bad performance or dropping things
432     (this lead to long freezes and triggered the watchdog).
433 elmex 1.41 - improved the performance of the drop command a bit.
434 root 1.38 - switch from Event to EV for higher performance, easier usage,
435     less bugs...
436 root 1.39 - updated to release version of the gnu affero license.
437 root 1.38
438 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
439 root 1.36 - more thoroughly rename the binaries, contact addresses.
440     - update the copyrights.
441 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
442     crashes.
443 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
444     potentially causing crashes.
445 root 1.35 - assign weapons on user load time, not login-time, avoiding
446     crashes.
447    
448 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
449 root 1.32 - fixed an important bug that caused passwords to be forgotten.
450 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
451     in some of the maps.
452 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
453     which is now trivial to do.
454 root 1.33 - removed all traces of the old (and never working) plug-in interface
455     (70kb code less on amd64).
456 root 1.34 - improve/tune scheduling priorities.
457     - fix some freezing bugs.
458     - fix a memory corruption problem in dynbuf.printf.
459     - use channels for chat and many informational commands.
460     - improved the tutorial.
461     - create missile is now fixed.
462     - race fields must now contain archetypes.
463     - jumping skill now works as advertised.
464 root 1.31
465 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
466 root 1.24 - relicense under the gnu affero license.
467 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
468 root 1.24 - implement server-side framework for generic resources.
469     - use resource framework for server-provided ambient
470     music.
471 root 1.27 - save object owners (players only atm).
472 root 1.24 - replace limited sound api with server-provided sound effects.
473     - new sc (sound control) protocol command.
474     - improve fxix protocol to include types.
475     - exactly fill tcp segments, if possible.
476     - output-rate is now an upper limit, the server will automatically
477     (and quite perfectly) adjust to the network conditions, ensuring
478     low latency even during bulk transfers (music, images, sounds etc.).
479     - implement server-side widgets (i.e. client widgets controlled
480     in the server side). this will allow future expansion without
481     having to upgrade clients.
482     - implement a (artwork) world map with realtime player position
483     tracking.
484     - new and more efficient extcmd (server still supports old extcmd
485     protocol).
486 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
487     calcluation that could be easily exploited by users.
488     - rebalanced diseases to spread more naturally/evenly.
489     - completely asynchronous map loading even for tiled maps.
490 root 1.24 - replace simple messaging protocol with channels carrying metadata
491     (similar to message types, but more directed at the user).
492     - reduce command processing latency by a whopping 120ms by
493     reordering some processing steps inside the server. this directly
494     reduces lag by 120ms.
495     - actually send spell faces to the client.
496 root 1.23 - implement player genders.
497 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
498     otherwise return to savebed and possible kill if the log-out
499     was for too long.
500     - fast socket-dead detection (kick player after 8 seconds without ack).
501     - greatly reduce the cpu time needed to draw maps _again_.
502     - archetypes are now subclasses of objects.
503     - rebalanced shop greed and approval functions to be more realistic
504     (and likely match the actual intention).
505 root 1.23 - implement "crossfire pod" format for messages, with working bold,
506     italic, gender-specific text, paragraphs etc.
507 root 1.24 - implemented hint framework, players can opt to receive hints.
508     - implemented (long) book framework, added some books from the cf wiki.
509 root 1.23 - implement generic message framework that uses xml, utf8 for the client
510     protocol and is capable of transmitting generic meta information.
511 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
512     - replace the nexus by a per-player tutorial map that teaches stuff
513     better than the newbie house.
514 root 1.18 - fix the magicmap colours.
515 root 1.19 - optimise map update even more by removing unneeded code and checks.
516     - decouple map and stats update from pl->ob and use pl->observe instead.
517     - implement observe command.
518 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
519     calls with a simple comparison.
520     - fix a latent crossfire bug that could crash the server because the
521     map refresh did not update the mapspace.
522 root 1.24 - support custom keys for regions and maps, regions are now
523     refcount-managed.
524     - allow worldmap overlays anywhere in the 000..999 range.
525     - new system to acquire time slices for background jobs, to reduce
526     jitter.
527 root 1.27 - semi-persistent object-referencing framework (currently only players
528     supported).
529 root 1.22 - dependency tracking for perl extensions.
530 root 1.24 - new slag-ex extension for cleaning cauldrons.
531     - fix invoke result processing.
532     - there are even less i/o syncpoints in the server now.
533 root 1.29 - added map-tags extension that scans all maps for object tags
534     and records them in the database (not used yet).
535 root 1.28 - metaserver 2 support.
536 root 1.22 - many more bugfixes and minor optimisations.
537 root 1.16
538 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
539 root 1.14 - optimised event invocation (non-wanted events can now be
540     skipped with 4-5 inlined instructions).
541 root 1.12 - complete rewrite of town_portal: it now creates a portal
542     to the "nearest" town only, travel is only possible
543 root 1.13 to the town and back, anybody can use it (also removes
544     one of the remaining syncpoints in the server).
545 root 1.10 - complete rewrite of the range/attack skill slot system:
546     there are now two slots, one for combat, one for ranged
547     attacks.
548     - introduce the concept of a current weapon (either a ranged
549     or a combat weapon/skill/tool) and switch between them as
550     needed.
551     - rewrite bow code so bows get more useful: apply damage,
552     attacktype and other stats to the arrows and treat
553     bows as weapons. also rebalance the missile weapons skill
554     so its damage increases with level.
555     - rewrite the complete player speed logic: weapon_speed now
556     works as documented and there are no unnatural speed boosts.
557 root 1.6 - implement a utility - cfutil - that simplifies arch and map
558     installation, replacing the old collect scripts and
559 root 1.9 simplying deployment by scaling and cutting faces as required.
560     - simplify the map protocol extensively by taking advantage
561     of missing bigfaces, speeding up map generation immensely.
562 root 1.6 - implement inherit keyword allowing archetypes to inherit from
563     other archetypes.
564     - rationalise archetype, region and treasurelist file format
565     into a single file format and make them reloadable asynchronously.
566 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
567     reloadable at runtime.
568 root 1.6 - implement 64x64 faceset support.
569     - implement fxixsx protocol that saves
570     a lot of bandwidth over the old image/face/smooth packets
571 root 1.11 and allows images > packetsize, incremental and background
572     transfers.
573 root 1.6 - implement a bandwidth-saving smoothing protocol that works
574     on a face basis as opposed to a mapspace basis.
575 root 1.7 - the server can now rate-limit image uploads to not exceed
576     a certain (client-configurable) speed while guarenteeing full
577     freedom of movement.
578 root 1.8 - implement new ex command to request item descriptions.
579     - implement new msg command for in-game messages with meta
580     information (using xml).
581 root 1.9 - enforce utf-8 for all text messages.
582 root 1.13 - added micropather (not used yet).
583 root 1.6 - many, many bugfixes.
584 root 1.1
585 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
586 root 1.1 - make coroapi accessible to cf+.
587     - moved map handling logic completely to perl
588     - per player maps are now marked in the map
589 root 1.2 - maps are saved completely differently now,
590     and much more often.
591 root 1.17 - rewrote map header parser and writer, to be much faster.
592 pippijn 1.4 - maps and players are now (in the average case) loaded
593 root 1.2 and saved completely asynchronously, I/O contention will no
594     longer freeze the server.
595 pippijn 1.4 - players and maps can be loaded anytime, without the player
596 root 1.2 being logged in.
597 root 1.1 - automatically generate method interfaces for perl from headers
598     - unbundled freezethaw
599     - mostly rewrote common/map.C
600     - completely rewrite server/swap.C
601     - introduced "runtime", the CCT clock (corrected crossfire time) :)
602     - introduced new keyword for map files: file_format_version (integer, server version: 0)
603     - better message for apply failures due to applymode
604     - removed most all of the weather code
605     - unified logging to stderr and file
606     - too many minor changes to document