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/cvs/deliantra/server/Changes
Revision: 1.29
Committed: Tue Sep 11 13:42:40 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2
Changes since 1.28: +3 -1 lines
Log Message:
2.2 release

File Contents

# User Rev Content
1 root 1.21 Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
4 root 1.24 - relicense under the gnu affero license.
5 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
6 root 1.24 - implement server-side framework for generic resources.
7     - use resource framework for server-provided ambient
8     music.
9 root 1.27 - save object owners (players only atm).
10 root 1.24 - replace limited sound api with server-provided sound effects.
11     - new sc (sound control) protocol command.
12     - improve fxix protocol to include types.
13     - exactly fill tcp segments, if possible.
14     - output-rate is now an upper limit, the server will automatically
15     (and quite perfectly) adjust to the network conditions, ensuring
16     low latency even during bulk transfers (music, images, sounds etc.).
17     - implement server-side widgets (i.e. client widgets controlled
18     in the server side). this will allow future expansion without
19     having to upgrade clients.
20     - implement a (artwork) world map with realtime player position
21     tracking.
22     - new and more efficient extcmd (server still supports old extcmd
23     protocol).
24 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
25     calcluation that could be easily exploited by users.
26     - rebalanced diseases to spread more naturally/evenly.
27     - completely asynchronous map loading even for tiled maps.
28 root 1.24 - replace simple messaging protocol with channels carrying metadata
29     (similar to message types, but more directed at the user).
30     - reduce command processing latency by a whopping 120ms by
31     reordering some processing steps inside the server. this directly
32     reduces lag by 120ms.
33     - actually send spell faces to the client.
34 root 1.23 - implement player genders.
35 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
36     otherwise return to savebed and possible kill if the log-out
37     was for too long.
38     - fast socket-dead detection (kick player after 8 seconds without ack).
39     - greatly reduce the cpu time needed to draw maps _again_.
40     - archetypes are now subclasses of objects.
41     - rebalanced shop greed and approval functions to be more realistic
42     (and likely match the actual intention).
43 root 1.23 - implement "crossfire pod" format for messages, with working bold,
44     italic, gender-specific text, paragraphs etc.
45 root 1.24 - implemented hint framework, players can opt to receive hints.
46     - implemented (long) book framework, added some books from the cf wiki.
47 root 1.23 - implement generic message framework that uses xml, utf8 for the client
48     protocol and is capable of transmitting generic meta information.
49 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
50     - replace the nexus by a per-player tutorial map that teaches stuff
51     better than the newbie house.
52 root 1.18 - fix the magicmap colours.
53 root 1.19 - optimise map update even more by removing unneeded code and checks.
54     - decouple map and stats update from pl->ob and use pl->observe instead.
55     - implement observe command.
56 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
57     calls with a simple comparison.
58     - fix a latent crossfire bug that could crash the server because the
59     map refresh did not update the mapspace.
60 root 1.24 - support custom keys for regions and maps, regions are now
61     refcount-managed.
62     - allow worldmap overlays anywhere in the 000..999 range.
63     - new system to acquire time slices for background jobs, to reduce
64     jitter.
65     - implement new observe command.
66 root 1.27 - semi-persistent object-referencing framework (currently only players
67     supported).
68 root 1.22 - dependency tracking for perl extensions.
69 root 1.24 - new slag-ex extension for cleaning cauldrons.
70     - server clamps some stats now to avoid over/underflow.
71     - fix invoke result processing.
72     - there are even less i/o syncpoints in the server now.
73 root 1.29 - added map-tags extension that scans all maps for object tags
74     and records them in the database (not used yet).
75 root 1.28 - metaserver 2 support.
76 root 1.22 - many more bugfixes and minor optimisations.
77 root 1.16
78 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
79 root 1.14 - optimised event invocation (non-wanted events can now be
80     skipped with 4-5 inlined instructions).
81 root 1.12 - complete rewrite of town_portal: it now creates a portal
82     to the "nearest" town only, travel is only possible
83 root 1.13 to the town and back, anybody can use it (also removes
84     one of the remaining syncpoints in the server).
85 root 1.10 - complete rewrite of the range/attack skill slot system:
86     there are now two slots, one for combat, one for ranged
87     attacks.
88     - introduce the concept of a current weapon (either a ranged
89     or a combat weapon/skill/tool) and switch between them as
90     needed.
91     - rewrite bow code so bows get more useful: apply damage,
92     attacktype and other stats to the arrows and treat
93     bows as weapons. also rebalance the missile weapons skill
94     so its damage increases with level.
95     - rewrite the complete player speed logic: weapon_speed now
96     works as documented and there are no unnatural speed boosts.
97 root 1.6 - implement a utility - cfutil - that simplifies arch and map
98     installation, replacing the old collect scripts and
99 root 1.9 simplying deployment by scaling and cutting faces as required.
100     - simplify the map protocol extensively by taking advantage
101     of missing bigfaces, speeding up map generation immensely.
102 root 1.6 - implement inherit keyword allowing archetypes to inherit from
103     other archetypes.
104     - rationalise archetype, region and treasurelist file format
105     into a single file format and make them reloadable asynchronously.
106 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
107     reloadable at runtime.
108 root 1.6 - implement 64x64 faceset support.
109     - implement fxixsx protocol that saves
110     a lot of bandwidth over the old image/face/smooth packets
111 root 1.11 and allows images > packetsize, incremental and background
112     transfers.
113 root 1.6 - implement a bandwidth-saving smoothing protocol that works
114     on a face basis as opposed to a mapspace basis.
115 root 1.7 - the server can now rate-limit image uploads to not exceed
116     a certain (client-configurable) speed while guarenteeing full
117     freedom of movement.
118 root 1.8 - implement new ex command to request item descriptions.
119     - implement new msg command for in-game messages with meta
120     information (using xml).
121 root 1.9 - enforce utf-8 for all text messages.
122 root 1.13 - added micropather (not used yet).
123 root 1.6 - many, many bugfixes.
124 root 1.1
125 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
126 root 1.1 - make coroapi accessible to cf+.
127     - moved map handling logic completely to perl
128     - per player maps are now marked in the map
129 root 1.2 - maps are saved completely differently now,
130     and much more often.
131 root 1.17 - rewrote map header parser and writer, to be much faster.
132 pippijn 1.4 - maps and players are now (in the average case) loaded
133 root 1.2 and saved completely asynchronously, I/O contention will no
134     longer freeze the server.
135 pippijn 1.4 - players and maps can be loaded anytime, without the player
136 root 1.2 being logged in.
137 root 1.1 - automatically generate method interfaces for perl from headers
138     - unbundled freezethaw
139     - mostly rewrote common/map.C
140     - completely rewrite server/swap.C
141     - introduced "runtime", the CCT clock (corrected crossfire time) :)
142     - introduced new keyword for map files: file_format_version (integer, server version: 0)
143     - better message for apply failures due to applymode
144     - removed most all of the weather code
145     - unified logging to stderr and file
146     - too many minor changes to document