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Revision: 1.293
Committed: Tue Dec 23 01:51:27 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.292: +5 -0 lines
Log Message:
rmeove the last remnants of the weather code

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37     - no maximum darkness for outdoor maps anymore.
38 root 1.291 - add more hints, fix some messages.
39 root 1.292 - fix a bug: firing rods should tell you something about them.
40     - make light additive even within players.
41 root 1.293 - darken xrays effect a bit.
42     - improve handling of los changes when inserting or removing
43     objects, not perfect yet.
44     - make map darkness signed (formerly unsigned) to allow
45     ambient lighting.
46 root 1.284
47 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
48 root 1.283 - this release is assumed to be very stable.
49     - (maps) radically redesigned and improved tutorial.
50 root 1.280 - directional casting no longer immediately removes the invisible effect.
51 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
52 root 1.272 - fix overflow in lighting calculations.
53     - negative glow radii can no longer cause total darkness.
54 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
55     only maximally-lit ones.
56 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
57     - swashbucklers got the oratory skill now.
58 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
59 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
60 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
61 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
62     (which was probably broken, too).
63 root 1.281 - support negative glow radii during daytime, too.
64     - use circular, not rectangular, viewing area.
65     - use minimum viewing distance of 2 in outdoor maps.
66     - negative glow is stronger than viewing area or lamps.
67 root 1.283 - (arch) new darkness spell face.
68 root 1.272
69 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
70     - (maps) completely redesigned scorn.
71 root 1.269 - "cast light" now works on oneself.
72 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
73     negative glow radii again (they were totally broken before).
74 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
75 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
76 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
77 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
78 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
79     back to the player.
80 root 1.251 - attuned/repell and spell base level system reworked.
81 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
82 root 1.247 be less erratic now.
83 root 1.248 - refuse to write the uuid file if the uuid is zero
84     (to avoid writing it in early crashes).
85 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
86     - speed up emergency_save by not syncing every file separately.
87     - no longer reattach perl to every object on reload, it's slow, and no longer
88     necessary since we don't nuke stashes anymore.
89     - do not bootstrap perl from the commandline args, use separate eval for
90     better error reporting.
91 root 1.259 - fix a crash when pushing cone spells met ice attacks.
92 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
93 root 1.255 - speed up map refresh in server a bit.
94 elmex 1.258 - refactored drop code and fixed some programming errors in it.
95 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
96 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
97 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
98     as the current weight of the inventory.
99 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
100     dragonfire has been introduced for the non-dragon players.
101 root 1.265 - remove unused "tooltype", "start_holding" object slots.
102     - change "weapontype" object slot to uint8.
103     - convert "hide" object slot into flag.
104     - reorder object members for better locality of reference and codesize
105     decrease.
106 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
107 root 1.267 - fix a crash when no skill could be found when killing amonster.
108 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
109     every completed aio operation.
110 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
111     and update mapspaces if necessary.
112 root 1.246
113 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
114 root 1.241 - removed all command line parsing, only env variables are supported
115     anymore.
116 root 1.239 - region-specific monsters will now once more be on the worldmap.
117 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
118 root 1.225 would grow out of bounds.
119 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
120 root 1.222 - fixed a double-escaping bug in the pod-parser.
121     - rewrote the cfpod parser in C++.
122     - hintmode moved to C++, players need to re-set their hintmode if
123     they dislike "show".
124 root 1.231 - fix RIP inscription.
125 root 1.239 - bump login name length from 18 to 20 char max.
126 root 1.231 - correctly support gender in emotes.
127     - correctly support gender in the death messages.
128     - correctly generate death messages for players only when they really die,
129     with increased information.
130 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
131     and data corruption (but apparently was never triggered).
132 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
133 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
134     data corruption bug.
135 root 1.223 - tweak coredumping/monitoring a bit.
136 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
137 root 1.227 - do not crash in the loader when an inventory object could not be loaded
138     (from a corrupted file).
139 root 1.241 - redid skills command to send output to proper channel.
140 root 1.233 - object->map is no longer refcounting.
141 root 1.228 - add FLAG_DEBUG for internal debugging.
142 root 1.231 - add NDI_VERBATIM flag to send_msg.
143 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
144 root 1.240 - player->exists is no longer a sync_job.
145 root 1.233 - split login.ext's player scheduler into
146     it's own player-scheduler.ext extension.
147 root 1.222
148 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
149 root 1.212 - require perl 5.10.
150 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
151 root 1.204 - swap player and observed count's on the map when observing.
152 root 1.205 - add (mostly untested) mapspace perl class and accessors.
153 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
154 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
155     could be found.
156 root 1.208 - pits now have a configurable "random spread" range and default
157 root 1.213 to a radius of two now.
158 root 1.212 - rewrite pay_player_arch.
159     - use a more stable perl_reload implementation.
160     - do not use Symbol::delete_package (causes crashes after perl-reload),
161     use our own, safer, clear_package instead.
162     - when asynchronously dumping core, close all file handles to allow
163     the server to restart concurrently.
164 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
165     sequences, without double-encoding. it should be faster, too.
166     - the above fixes wrong display of help tetx and many other issues.
167 root 1.216 - use lzf and frag packets for large messages for clients supporting them
168 root 1.218 (0.9976+), use it for long books and other messages.
169 root 1.210 - eradicate listen command and corresponding code.
170 root 1.211 - eradicate logs command.
171 root 1.218 - let the client log into the server log, used for crash backtraces.
172 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
173     old style spell objects with the spell magic bullet.
174 root 1.220 - (arch) fixed skill less rods in the archetypes
175 root 1.204
176 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
177 elmex 1.197 - made jeweler workbench larger and some other minor map
178     changes in jeweler town.
179 root 1.196 - fixed wrong item handling in jeweler skill code.
180 root 1.198 - (arch) use a special "key_random_map" for random map keys
181     that are used up.
182 root 1.199 - fix a crash when the player who was observed has logged out long
183     enough for his region/map to be gone.
184 root 1.200 - port to g++-4.3's incompatible tr1 changes.
185 root 1.201 - add some missing dependencies.
186 root 1.203 - log to /var/log/deliantra/ by default.
187     - hack observe code to enable smooth movmenet when observing.
188 elmex 1.195
189 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
190 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
191 root 1.179 - correctly move gsay to the party channel.
192 root 1.178 - fix a crash when animate weapon was used in some areas.
193 elmex 1.177 - fixed unnecessary identification of by converters created objects.
194 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
195     with NPCs.
196 elmex 1.175 - (arch) dragon scales got proper type now
197 root 1.193 - object::decrease would sometimes cause container weights to
198     be wrong, this has been fixed.
199 root 1.194 - do not send time updates for newly-seen items.
200 root 1.185 - thawing an icecube will once more drop its contents to the ground.
201 root 1.183 - fix cone spells etc. going through walls sometimes.
202 root 1.186 - fix a weight update bug that sometimes left containers
203     with wrong weights.
204 root 1.194 - added auto_apply event and extension for shop tiles.
205 root 1.172 - work around get_map_flags invoking perl and switching the stack.
206     - make sure the map is loaded when using a town portal return.
207 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
208     where healing spells didn't cost any grace.
209 root 1.173 - fix starvation kill reason.
210 root 1.174 - fix pk killer name message.
211 root 1.189 - don't let people apply signs with @match.
212 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
213     what seems to be the biggets memleak in the server).
214 elmex 1.171
215 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
216 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
217     - use anyevent to manage listen ports (this enables IPv6 support).
218 root 1.167 - server supports ipv6 client connections now.
219 root 1.168 - use newly-available Coro::AnyEvent.
220 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
221     to let it handle AIO requests.
222 root 1.167
223 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
224 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
225     processing considerably (especially in the client) and reduces data transfers
226     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
227 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
228     - (map) fixed npc dialogue in pup_land/s_f/special.
229     - bugfix: fix a crash when a player casts a swarm spell and then logs out
230     (swarm spells now stay in the player's inventory).
231 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
232 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
233     archetype *archname* (chairs of different facings were merged).
234     - bugfix: fix a potential crash issue in find_object_name (not used
235     normally).
236 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
237     (destruction, magic missile etc.).
238 root 1.163 - swarm spells without a direction now use various spiral patterns
239     instead of being fully random.
240 root 1.158 - update AnyEvent API to 3.4 and above.
241 root 1.156
242 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
243 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
244 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
245 root 1.152 - bugfix: the jumping skill now gives experience for jumping
246     and for attacking monsters. it also takes about one second to do a jump.
247 root 1.138 - bugfix: players couldn't starve in 2.53 :(
248 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
249 root 1.152 - bugfix: spell effects like word of recall are removed on death.
250 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
251     were created outside a map.
252 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
253     (fixed by reversing the logic).
254 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
255 root 1.153 - bugfix: the random map generator no longer leaks key objects.
256 root 1.154 - bugfix: support random maps >127x127.
257 root 1.152 - (maps) fixed the death certificate system in nimbus.
258 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
259 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
260 root 1.147 - (arch) give ball lightning a real name.
261 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
262 root 1.155 - support cfpod in ex replies (client item tooltips).
263 root 1.143 - unapply item in range slow when readying a spell.
264 root 1.148 - bugfix: account for rounding errors in weight updates.
265 root 1.139 - remove synchronous mkdir in chargen_race_done.
266     - fix per-race starting maps.
267 root 1.142 - check hiscore on suicide and quit as well.
268 root 1.138 - tell players when they are starving.
269 root 1.133 - get rid of costly object_from_name conversion for altar effects.
270     - fix map difficulty calculation for generators.
271 root 1.146 - slightly more intelligent handling of "is_animated" flag.
272 root 1.149 - support no_drop map header flag (before it was only available internally).
273 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
274 root 1.133
275 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
276 root 1.119 - bugfix: custom skill settings were not saved by the server.
277     - bugfix: remove did not actually remove items from the inventory, leaving
278 root 1.116 ghost items.
279 root 1.119 - bugfix: properly update items identified on the ground.
280 root 1.120 - bugfix: use localtime_r in the logger thread.
281 root 1.122 - bugfix: player starvation will now give the correct kill reason.
282     - bugfix: archetype reloads could crash the server.
283 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
284 elmex 1.114 player is not logged in.
285 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
286 root 1.117 server startup.
287 root 1.128 - bugfix: fix the door surround check in the random map generator.
288     - (maps) fix heaven quest difficulty progression.
289     - (maps) fix some random map styles.
290     - dropping items a shop is not interested in won't sell them anymore.
291     - rods and horns with a too low maximum charge allow now at least one discharge.
292     - implement kill & death statistics.
293     - random map preparation is no longer synchronous.
294     - rewrite find_style in perl, no longer does synchronous I/O.
295     - improve random map specials placement.
296     - make the killer a real object pointer instead of a string, improved
297     kill reason messages.
298 root 1.117 - take advantage of new aio_close and aio_chmod.
299 root 1.128 - implement archetype::get, object::deep_clone and update callers.
300 root 1.125 - change_abil is much faster.
301 root 1.126 - update the floorbox more often to work around the reverses item order
302     display in clients.
303 root 1.125 - cleaned up object copying by encapsulating it to a single place.
304 root 1.126 - add hints to the invite messages.
305 root 1.127 - rewrote key<->value pair handling.
306 root 1.128 - use an independent random number generator for the random map generator.
307 elmex 1.113
308 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
309 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
310     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
311     - completely automate the weight handling, should fix all weight
312     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
313 root 1.103 - reloading archetypes while a user was in the character creation phase
314     could crash the server.
315 root 1.106 - fix a nontrivial number of cases of code commented similar
316     to "is this really correct?", as many of those cases are now handles
317     automatically by lower level code.
318     - replace many ad-hoc checks for client visibility by object::visible_to,
319     should result in broader applicability of functions using it.
320 root 1.104 - merge items with different arch pointers refering to the same arch
321     (due to archetype reloads).
322 root 1.106 - refactored the object remove/insert functions and most related
323     functions (decrease, split, merge_ob etc.).
324 root 1.105 - make it compile better on freebsd (reported by pippijn).
325 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
326 root 1.108 - fix the longstanding "container stays open" bug.
327 root 1.107 - improved floorbox updating to be incremental and other protocol
328     optimisations.
329     - get rid of update_after_inventory_change and only do update stats
330     for weight once/tick/player at max.
331 root 1.109 - rewrite party commands, use party channel.
332 root 1.103
333 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
334 root 1.97 - properly link against libgthread as that is needed to make the slice
335     allocator thread-safe.
336 root 1.91 - support perls not compiled with 64 bit support (though this is not a
337     recommended configuration) (reported by Samuel Gondouin).
338 root 1.94 - always put godgiven items into the player inventory, never any containers.
339 root 1.92 - (maps, arch) the scorn go club was founded!
340 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
341 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
342     became a real spell-class.
343 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
344     - (arch) considerably strengthened spark shower and destruction.
345     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
346     finally reloadable at runtime.
347     - changed archetype loading algorithm to only require one pass and
348     use delayed resolving of references.
349 root 1.101 - examine command now uses the examine infobox.
350 root 1.102 - implement an "incremental garbage collector" for archetypes.
351 root 1.98 - enable slice allocator again.
352 root 1.96 - implement optional free memory poisoning.
353 root 1.91
354 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
355 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
356 root 1.85 skill.
357 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
358     names (also update all maps to use money instead of coins).
359 root 1.78 - add uuid accessors to perl.
360     - add coin names and archetype accessors to perl.
361 root 1.80 - fix runtime uuid file format to use "." instead of ",".
362 root 1.78 - change perl extensions to not use hardcoded coins and values.
363 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
364     and be more parsimonous of uuid usage by the exact value out on exit.
365 root 1.86 - write log messages in another thread, removing another sync point.
366     - support multi-line log messages in a nicer way.
367 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
368 root 1.81 - fix a minor memleak in the random map generator.
369     - some parts of the random map generator are not coroutine-safe,
370     so only call it "single-threaded".
371     - major cleanup of memory management in random map generator.
372 root 1.87 - slight refactoring of the random map generator, faster too.
373 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
374     bookkeeping bug.
375 root 1.87 - work around "player is on active list" problem by deactivating player
376     after loading.
377 root 1.81 - garbage collect shstr's more evenly and adaptively only when
378     there have in fact been allocations.
379 root 1.82 - fix object::insert to do as documented and insert into the env
380     if necessary.
381     - fix cf::map::unique_maps.
382     - fix nrof overflow check in can_merge_slow.
383     - fix converter code to handle >31 bit values.
384 elmex 1.83 - added support for the player_sold flag
385 root 1.84 - converters no longer accept unpaid items.
386 root 1.88 - canonicalize random map meta files for better unification.
387 root 1.77
388 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
389 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
390     when mlockall has been used.
391 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
392 root 1.72 - use separate thread for ticker timing (and more in the future).
393     this greatly increases timing accuracy and gets rid of an enourmous
394     number of gettimeofday calls.
395 root 1.82 - use a separate thread to signal aio completion, for lower latency.
396 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
397 root 1.71
398 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
399 root 1.68 - rebalanced default experience table to be more exponential
400     and much easier up to level ~40, then moderately harder.
401 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
402 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
403     - do not exit on reload/load errors but properly cleanup.
404 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
405 root 1.66
406 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
407 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
408     (this fixes the jeweler skill).
409 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
410 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
411 root 1.63 - move tombstone to real map if player died due to cave-in (even if
412     it has reset, which is better than putting it on the savebed, also as
413     proof that the palyer didn't use a savebed).
414 root 1.59
415 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
416 root 1.56 - work around perl bug in configure perl module version check.
417 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
418 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
419 root 1.52 - fix a bug in animate_weapon, causing a crash.
420 root 1.54 - no longer exit when a coroutine throws an exception.
421 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
422 root 1.53 - fix the "<player> is nuts" message.
423 root 1.58 - fix an exception at logout due to the json_coder being gone.
424 root 1.43 - upgrade to EV version 2.0 API.
425 root 1.47 - when players don't apply a savebed correctly but stand above one,
426     do not move or kill them.
427 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
428 root 1.43 - implement generic framework for server-side resource files.
429     - implement resource file update event.
430     - hook experience table update into the framework.
431     - move jeweler.yaml to resources (arch/).
432 root 1.44 - switch from Crossfire to Deliantra perl module.
433     - implement json2json arch filter.
434 root 1.45 - implement widget protocol version 2, support for ui templates.
435 root 1.54 - mapinfo is now handled fully asynchronously.
436 root 1.48 - ext/irc: also log irc messages.
437 root 1.51 - ext/schmorplog: write user stat files asynchronously.
438 root 1.43
439 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
440 elmex 1.41 - limited the number of items that can be picked up and dropped
441 root 1.42 as temporary measurement against bad performance or dropping things
442     (this lead to long freezes and triggered the watchdog).
443 elmex 1.41 - improved the performance of the drop command a bit.
444 root 1.38 - switch from Event to EV for higher performance, easier usage,
445     less bugs...
446 root 1.39 - updated to release version of the gnu affero license.
447 root 1.38
448 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
449 root 1.36 - more thoroughly rename the binaries, contact addresses.
450     - update the copyrights.
451 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
452     crashes.
453 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
454     potentially causing crashes.
455 root 1.35 - assign weapons on user load time, not login-time, avoiding
456     crashes.
457    
458 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
459 root 1.32 - fixed an important bug that caused passwords to be forgotten.
460 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
461     in some of the maps.
462 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
463     which is now trivial to do.
464 root 1.33 - removed all traces of the old (and never working) plug-in interface
465     (70kb code less on amd64).
466 root 1.34 - improve/tune scheduling priorities.
467     - fix some freezing bugs.
468     - fix a memory corruption problem in dynbuf.printf.
469     - use channels for chat and many informational commands.
470     - improved the tutorial.
471     - create missile is now fixed.
472     - race fields must now contain archetypes.
473     - jumping skill now works as advertised.
474 root 1.31
475 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
476 root 1.24 - relicense under the gnu affero license.
477 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
478 root 1.24 - implement server-side framework for generic resources.
479     - use resource framework for server-provided ambient
480     music.
481 root 1.27 - save object owners (players only atm).
482 root 1.24 - replace limited sound api with server-provided sound effects.
483     - new sc (sound control) protocol command.
484     - improve fxix protocol to include types.
485     - exactly fill tcp segments, if possible.
486     - output-rate is now an upper limit, the server will automatically
487     (and quite perfectly) adjust to the network conditions, ensuring
488     low latency even during bulk transfers (music, images, sounds etc.).
489     - implement server-side widgets (i.e. client widgets controlled
490     in the server side). this will allow future expansion without
491     having to upgrade clients.
492     - implement a (artwork) world map with realtime player position
493     tracking.
494     - new and more efficient extcmd (server still supports old extcmd
495     protocol).
496 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
497     calcluation that could be easily exploited by users.
498     - rebalanced diseases to spread more naturally/evenly.
499     - completely asynchronous map loading even for tiled maps.
500 root 1.24 - replace simple messaging protocol with channels carrying metadata
501     (similar to message types, but more directed at the user).
502     - reduce command processing latency by a whopping 120ms by
503     reordering some processing steps inside the server. this directly
504     reduces lag by 120ms.
505     - actually send spell faces to the client.
506 root 1.23 - implement player genders.
507 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
508     otherwise return to savebed and possible kill if the log-out
509     was for too long.
510     - fast socket-dead detection (kick player after 8 seconds without ack).
511     - greatly reduce the cpu time needed to draw maps _again_.
512     - archetypes are now subclasses of objects.
513     - rebalanced shop greed and approval functions to be more realistic
514     (and likely match the actual intention).
515 root 1.23 - implement "crossfire pod" format for messages, with working bold,
516     italic, gender-specific text, paragraphs etc.
517 root 1.24 - implemented hint framework, players can opt to receive hints.
518     - implemented (long) book framework, added some books from the cf wiki.
519 root 1.23 - implement generic message framework that uses xml, utf8 for the client
520     protocol and is capable of transmitting generic meta information.
521 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
522     - replace the nexus by a per-player tutorial map that teaches stuff
523     better than the newbie house.
524 root 1.18 - fix the magicmap colours.
525 root 1.19 - optimise map update even more by removing unneeded code and checks.
526     - decouple map and stats update from pl->ob and use pl->observe instead.
527     - implement observe command.
528 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
529     calls with a simple comparison.
530     - fix a latent crossfire bug that could crash the server because the
531     map refresh did not update the mapspace.
532 root 1.24 - support custom keys for regions and maps, regions are now
533     refcount-managed.
534     - allow worldmap overlays anywhere in the 000..999 range.
535     - new system to acquire time slices for background jobs, to reduce
536     jitter.
537 root 1.27 - semi-persistent object-referencing framework (currently only players
538     supported).
539 root 1.22 - dependency tracking for perl extensions.
540 root 1.24 - new slag-ex extension for cleaning cauldrons.
541     - fix invoke result processing.
542     - there are even less i/o syncpoints in the server now.
543 root 1.29 - added map-tags extension that scans all maps for object tags
544     and records them in the database (not used yet).
545 root 1.28 - metaserver 2 support.
546 root 1.22 - many more bugfixes and minor optimisations.
547 root 1.16
548 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
549 root 1.14 - optimised event invocation (non-wanted events can now be
550     skipped with 4-5 inlined instructions).
551 root 1.12 - complete rewrite of town_portal: it now creates a portal
552     to the "nearest" town only, travel is only possible
553 root 1.13 to the town and back, anybody can use it (also removes
554     one of the remaining syncpoints in the server).
555 root 1.10 - complete rewrite of the range/attack skill slot system:
556     there are now two slots, one for combat, one for ranged
557     attacks.
558     - introduce the concept of a current weapon (either a ranged
559     or a combat weapon/skill/tool) and switch between them as
560     needed.
561     - rewrite bow code so bows get more useful: apply damage,
562     attacktype and other stats to the arrows and treat
563     bows as weapons. also rebalance the missile weapons skill
564     so its damage increases with level.
565     - rewrite the complete player speed logic: weapon_speed now
566     works as documented and there are no unnatural speed boosts.
567 root 1.6 - implement a utility - cfutil - that simplifies arch and map
568     installation, replacing the old collect scripts and
569 root 1.9 simplying deployment by scaling and cutting faces as required.
570     - simplify the map protocol extensively by taking advantage
571     of missing bigfaces, speeding up map generation immensely.
572 root 1.6 - implement inherit keyword allowing archetypes to inherit from
573     other archetypes.
574     - rationalise archetype, region and treasurelist file format
575     into a single file format and make them reloadable asynchronously.
576 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
577     reloadable at runtime.
578 root 1.6 - implement 64x64 faceset support.
579     - implement fxixsx protocol that saves
580     a lot of bandwidth over the old image/face/smooth packets
581 root 1.11 and allows images > packetsize, incremental and background
582     transfers.
583 root 1.6 - implement a bandwidth-saving smoothing protocol that works
584     on a face basis as opposed to a mapspace basis.
585 root 1.7 - the server can now rate-limit image uploads to not exceed
586     a certain (client-configurable) speed while guarenteeing full
587     freedom of movement.
588 root 1.8 - implement new ex command to request item descriptions.
589     - implement new msg command for in-game messages with meta
590     information (using xml).
591 root 1.9 - enforce utf-8 for all text messages.
592 root 1.13 - added micropather (not used yet).
593 root 1.6 - many, many bugfixes.
594 root 1.1
595 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
596 root 1.1 - make coroapi accessible to cf+.
597     - moved map handling logic completely to perl
598     - per player maps are now marked in the map
599 root 1.2 - maps are saved completely differently now,
600     and much more often.
601 root 1.17 - rewrote map header parser and writer, to be much faster.
602 pippijn 1.4 - maps and players are now (in the average case) loaded
603 root 1.2 and saved completely asynchronously, I/O contention will no
604     longer freeze the server.
605 pippijn 1.4 - players and maps can be loaded anytime, without the player
606 root 1.2 being logged in.
607 root 1.1 - automatically generate method interfaces for perl from headers
608     - unbundled freezethaw
609     - mostly rewrote common/map.C
610     - completely rewrite server/swap.C
611     - introduced "runtime", the CCT clock (corrected crossfire time) :)
612     - introduced new keyword for map files: file_format_version (integer, server version: 0)
613     - better message for apply failures due to applymode
614     - removed most all of the weather code
615     - unified logging to stderr and file
616     - too many minor changes to document