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Revision: 1.294
Committed: Tue Dec 23 06:58:23 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.293: +5 -1 lines
Log Message:
wizlook

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37     - no maximum darkness for outdoor maps anymore.
38 root 1.291 - add more hints, fix some messages.
39 root 1.292 - fix a bug: firing rods should tell you something about them.
40     - make light additive even within players.
41 root 1.293 - darken xrays effect a bit.
42     - improve handling of los changes when inserting or removing
43     objects, not perfect yet.
44     - make map darkness signed (formerly unsigned) to allow
45 root 1.294 ambient lighting and centrally manage darkness as an offset.
46     - revamped, fixed and documented the server calendrics, also
47     tell users the current time and data, to improve awareness.
48     - implement proper wizlook flag and handling of wizlook, instead
49     of dumbly just clearing los once.
50 root 1.284
51 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
52 root 1.283 - this release is assumed to be very stable.
53     - (maps) radically redesigned and improved tutorial.
54 root 1.280 - directional casting no longer immediately removes the invisible effect.
55 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
56 root 1.272 - fix overflow in lighting calculations.
57     - negative glow radii can no longer cause total darkness.
58 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
59     only maximally-lit ones.
60 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
61     - swashbucklers got the oratory skill now.
62 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
63 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
64 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
65 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
66     (which was probably broken, too).
67 root 1.281 - support negative glow radii during daytime, too.
68     - use circular, not rectangular, viewing area.
69     - use minimum viewing distance of 2 in outdoor maps.
70     - negative glow is stronger than viewing area or lamps.
71 root 1.283 - (arch) new darkness spell face.
72 root 1.272
73 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
74     - (maps) completely redesigned scorn.
75 root 1.269 - "cast light" now works on oneself.
76 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
77     negative glow radii again (they were totally broken before).
78 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
79 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
80 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
81 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
82 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
83     back to the player.
84 root 1.251 - attuned/repell and spell base level system reworked.
85 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
86 root 1.247 be less erratic now.
87 root 1.248 - refuse to write the uuid file if the uuid is zero
88     (to avoid writing it in early crashes).
89 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
90     - speed up emergency_save by not syncing every file separately.
91     - no longer reattach perl to every object on reload, it's slow, and no longer
92     necessary since we don't nuke stashes anymore.
93     - do not bootstrap perl from the commandline args, use separate eval for
94     better error reporting.
95 root 1.259 - fix a crash when pushing cone spells met ice attacks.
96 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
97 root 1.255 - speed up map refresh in server a bit.
98 elmex 1.258 - refactored drop code and fixed some programming errors in it.
99 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
100 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
101 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
102     as the current weight of the inventory.
103 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
104     dragonfire has been introduced for the non-dragon players.
105 root 1.265 - remove unused "tooltype", "start_holding" object slots.
106     - change "weapontype" object slot to uint8.
107     - convert "hide" object slot into flag.
108     - reorder object members for better locality of reference and codesize
109     decrease.
110 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
111 root 1.267 - fix a crash when no skill could be found when killing amonster.
112 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
113     every completed aio operation.
114 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
115     and update mapspaces if necessary.
116 root 1.246
117 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
118 root 1.241 - removed all command line parsing, only env variables are supported
119     anymore.
120 root 1.239 - region-specific monsters will now once more be on the worldmap.
121 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
122 root 1.225 would grow out of bounds.
123 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
124 root 1.222 - fixed a double-escaping bug in the pod-parser.
125     - rewrote the cfpod parser in C++.
126     - hintmode moved to C++, players need to re-set their hintmode if
127     they dislike "show".
128 root 1.231 - fix RIP inscription.
129 root 1.239 - bump login name length from 18 to 20 char max.
130 root 1.231 - correctly support gender in emotes.
131     - correctly support gender in the death messages.
132     - correctly generate death messages for players only when they really die,
133     with increased information.
134 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
135     and data corruption (but apparently was never triggered).
136 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
137 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
138     data corruption bug.
139 root 1.223 - tweak coredumping/monitoring a bit.
140 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
141 root 1.227 - do not crash in the loader when an inventory object could not be loaded
142     (from a corrupted file).
143 root 1.241 - redid skills command to send output to proper channel.
144 root 1.233 - object->map is no longer refcounting.
145 root 1.228 - add FLAG_DEBUG for internal debugging.
146 root 1.231 - add NDI_VERBATIM flag to send_msg.
147 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
148 root 1.240 - player->exists is no longer a sync_job.
149 root 1.233 - split login.ext's player scheduler into
150     it's own player-scheduler.ext extension.
151 root 1.222
152 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
153 root 1.212 - require perl 5.10.
154 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
155 root 1.204 - swap player and observed count's on the map when observing.
156 root 1.205 - add (mostly untested) mapspace perl class and accessors.
157 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
158 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
159     could be found.
160 root 1.208 - pits now have a configurable "random spread" range and default
161 root 1.213 to a radius of two now.
162 root 1.212 - rewrite pay_player_arch.
163     - use a more stable perl_reload implementation.
164     - do not use Symbol::delete_package (causes crashes after perl-reload),
165     use our own, safer, clear_package instead.
166     - when asynchronously dumping core, close all file handles to allow
167     the server to restart concurrently.
168 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
169     sequences, without double-encoding. it should be faster, too.
170     - the above fixes wrong display of help tetx and many other issues.
171 root 1.216 - use lzf and frag packets for large messages for clients supporting them
172 root 1.218 (0.9976+), use it for long books and other messages.
173 root 1.210 - eradicate listen command and corresponding code.
174 root 1.211 - eradicate logs command.
175 root 1.218 - let the client log into the server log, used for crash backtraces.
176 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
177     old style spell objects with the spell magic bullet.
178 root 1.220 - (arch) fixed skill less rods in the archetypes
179 root 1.204
180 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
181 elmex 1.197 - made jeweler workbench larger and some other minor map
182     changes in jeweler town.
183 root 1.196 - fixed wrong item handling in jeweler skill code.
184 root 1.198 - (arch) use a special "key_random_map" for random map keys
185     that are used up.
186 root 1.199 - fix a crash when the player who was observed has logged out long
187     enough for his region/map to be gone.
188 root 1.200 - port to g++-4.3's incompatible tr1 changes.
189 root 1.201 - add some missing dependencies.
190 root 1.203 - log to /var/log/deliantra/ by default.
191     - hack observe code to enable smooth movmenet when observing.
192 elmex 1.195
193 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
194 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
195 root 1.179 - correctly move gsay to the party channel.
196 root 1.178 - fix a crash when animate weapon was used in some areas.
197 elmex 1.177 - fixed unnecessary identification of by converters created objects.
198 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
199     with NPCs.
200 elmex 1.175 - (arch) dragon scales got proper type now
201 root 1.193 - object::decrease would sometimes cause container weights to
202     be wrong, this has been fixed.
203 root 1.194 - do not send time updates for newly-seen items.
204 root 1.185 - thawing an icecube will once more drop its contents to the ground.
205 root 1.183 - fix cone spells etc. going through walls sometimes.
206 root 1.186 - fix a weight update bug that sometimes left containers
207     with wrong weights.
208 root 1.194 - added auto_apply event and extension for shop tiles.
209 root 1.172 - work around get_map_flags invoking perl and switching the stack.
210     - make sure the map is loaded when using a town portal return.
211 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
212     where healing spells didn't cost any grace.
213 root 1.173 - fix starvation kill reason.
214 root 1.174 - fix pk killer name message.
215 root 1.189 - don't let people apply signs with @match.
216 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
217     what seems to be the biggets memleak in the server).
218 elmex 1.171
219 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
220 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
221     - use anyevent to manage listen ports (this enables IPv6 support).
222 root 1.167 - server supports ipv6 client connections now.
223 root 1.168 - use newly-available Coro::AnyEvent.
224 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
225     to let it handle AIO requests.
226 root 1.167
227 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
228 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
229     processing considerably (especially in the client) and reduces data transfers
230     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
231 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
232     - (map) fixed npc dialogue in pup_land/s_f/special.
233     - bugfix: fix a crash when a player casts a swarm spell and then logs out
234     (swarm spells now stay in the player's inventory).
235 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
236 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
237     archetype *archname* (chairs of different facings were merged).
238     - bugfix: fix a potential crash issue in find_object_name (not used
239     normally).
240 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
241     (destruction, magic missile etc.).
242 root 1.163 - swarm spells without a direction now use various spiral patterns
243     instead of being fully random.
244 root 1.158 - update AnyEvent API to 3.4 and above.
245 root 1.156
246 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
247 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
248 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
249 root 1.152 - bugfix: the jumping skill now gives experience for jumping
250     and for attacking monsters. it also takes about one second to do a jump.
251 root 1.138 - bugfix: players couldn't starve in 2.53 :(
252 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
253 root 1.152 - bugfix: spell effects like word of recall are removed on death.
254 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
255     were created outside a map.
256 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
257     (fixed by reversing the logic).
258 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
259 root 1.153 - bugfix: the random map generator no longer leaks key objects.
260 root 1.154 - bugfix: support random maps >127x127.
261 root 1.152 - (maps) fixed the death certificate system in nimbus.
262 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
263 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
264 root 1.147 - (arch) give ball lightning a real name.
265 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
266 root 1.155 - support cfpod in ex replies (client item tooltips).
267 root 1.143 - unapply item in range slow when readying a spell.
268 root 1.148 - bugfix: account for rounding errors in weight updates.
269 root 1.139 - remove synchronous mkdir in chargen_race_done.
270     - fix per-race starting maps.
271 root 1.142 - check hiscore on suicide and quit as well.
272 root 1.138 - tell players when they are starving.
273 root 1.133 - get rid of costly object_from_name conversion for altar effects.
274     - fix map difficulty calculation for generators.
275 root 1.146 - slightly more intelligent handling of "is_animated" flag.
276 root 1.149 - support no_drop map header flag (before it was only available internally).
277 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
278 root 1.133
279 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
280 root 1.119 - bugfix: custom skill settings were not saved by the server.
281     - bugfix: remove did not actually remove items from the inventory, leaving
282 root 1.116 ghost items.
283 root 1.119 - bugfix: properly update items identified on the ground.
284 root 1.120 - bugfix: use localtime_r in the logger thread.
285 root 1.122 - bugfix: player starvation will now give the correct kill reason.
286     - bugfix: archetype reloads could crash the server.
287 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
288 elmex 1.114 player is not logged in.
289 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
290 root 1.117 server startup.
291 root 1.128 - bugfix: fix the door surround check in the random map generator.
292     - (maps) fix heaven quest difficulty progression.
293     - (maps) fix some random map styles.
294     - dropping items a shop is not interested in won't sell them anymore.
295     - rods and horns with a too low maximum charge allow now at least one discharge.
296     - implement kill & death statistics.
297     - random map preparation is no longer synchronous.
298     - rewrite find_style in perl, no longer does synchronous I/O.
299     - improve random map specials placement.
300     - make the killer a real object pointer instead of a string, improved
301     kill reason messages.
302 root 1.117 - take advantage of new aio_close and aio_chmod.
303 root 1.128 - implement archetype::get, object::deep_clone and update callers.
304 root 1.125 - change_abil is much faster.
305 root 1.126 - update the floorbox more often to work around the reverses item order
306     display in clients.
307 root 1.125 - cleaned up object copying by encapsulating it to a single place.
308 root 1.126 - add hints to the invite messages.
309 root 1.127 - rewrote key<->value pair handling.
310 root 1.128 - use an independent random number generator for the random map generator.
311 elmex 1.113
312 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
313 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
314     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
315     - completely automate the weight handling, should fix all weight
316     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
317 root 1.103 - reloading archetypes while a user was in the character creation phase
318     could crash the server.
319 root 1.106 - fix a nontrivial number of cases of code commented similar
320     to "is this really correct?", as many of those cases are now handles
321     automatically by lower level code.
322     - replace many ad-hoc checks for client visibility by object::visible_to,
323     should result in broader applicability of functions using it.
324 root 1.104 - merge items with different arch pointers refering to the same arch
325     (due to archetype reloads).
326 root 1.106 - refactored the object remove/insert functions and most related
327     functions (decrease, split, merge_ob etc.).
328 root 1.105 - make it compile better on freebsd (reported by pippijn).
329 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
330 root 1.108 - fix the longstanding "container stays open" bug.
331 root 1.107 - improved floorbox updating to be incremental and other protocol
332     optimisations.
333     - get rid of update_after_inventory_change and only do update stats
334     for weight once/tick/player at max.
335 root 1.109 - rewrite party commands, use party channel.
336 root 1.103
337 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
338 root 1.97 - properly link against libgthread as that is needed to make the slice
339     allocator thread-safe.
340 root 1.91 - support perls not compiled with 64 bit support (though this is not a
341     recommended configuration) (reported by Samuel Gondouin).
342 root 1.94 - always put godgiven items into the player inventory, never any containers.
343 root 1.92 - (maps, arch) the scorn go club was founded!
344 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
345 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
346     became a real spell-class.
347 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
348     - (arch) considerably strengthened spark shower and destruction.
349     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
350     finally reloadable at runtime.
351     - changed archetype loading algorithm to only require one pass and
352     use delayed resolving of references.
353 root 1.101 - examine command now uses the examine infobox.
354 root 1.102 - implement an "incremental garbage collector" for archetypes.
355 root 1.98 - enable slice allocator again.
356 root 1.96 - implement optional free memory poisoning.
357 root 1.91
358 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
359 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
360 root 1.85 skill.
361 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
362     names (also update all maps to use money instead of coins).
363 root 1.78 - add uuid accessors to perl.
364     - add coin names and archetype accessors to perl.
365 root 1.80 - fix runtime uuid file format to use "." instead of ",".
366 root 1.78 - change perl extensions to not use hardcoded coins and values.
367 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
368     and be more parsimonous of uuid usage by the exact value out on exit.
369 root 1.86 - write log messages in another thread, removing another sync point.
370     - support multi-line log messages in a nicer way.
371 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
372 root 1.81 - fix a minor memleak in the random map generator.
373     - some parts of the random map generator are not coroutine-safe,
374     so only call it "single-threaded".
375     - major cleanup of memory management in random map generator.
376 root 1.87 - slight refactoring of the random map generator, faster too.
377 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
378     bookkeeping bug.
379 root 1.87 - work around "player is on active list" problem by deactivating player
380     after loading.
381 root 1.81 - garbage collect shstr's more evenly and adaptively only when
382     there have in fact been allocations.
383 root 1.82 - fix object::insert to do as documented and insert into the env
384     if necessary.
385     - fix cf::map::unique_maps.
386     - fix nrof overflow check in can_merge_slow.
387     - fix converter code to handle >31 bit values.
388 elmex 1.83 - added support for the player_sold flag
389 root 1.84 - converters no longer accept unpaid items.
390 root 1.88 - canonicalize random map meta files for better unification.
391 root 1.77
392 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
393 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
394     when mlockall has been used.
395 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
396 root 1.72 - use separate thread for ticker timing (and more in the future).
397     this greatly increases timing accuracy and gets rid of an enourmous
398     number of gettimeofday calls.
399 root 1.82 - use a separate thread to signal aio completion, for lower latency.
400 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
401 root 1.71
402 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
403 root 1.68 - rebalanced default experience table to be more exponential
404     and much easier up to level ~40, then moderately harder.
405 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
406 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
407     - do not exit on reload/load errors but properly cleanup.
408 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
409 root 1.66
410 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
411 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
412     (this fixes the jeweler skill).
413 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
414 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
415 root 1.63 - move tombstone to real map if player died due to cave-in (even if
416     it has reset, which is better than putting it on the savebed, also as
417     proof that the palyer didn't use a savebed).
418 root 1.59
419 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
420 root 1.56 - work around perl bug in configure perl module version check.
421 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
422 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
423 root 1.52 - fix a bug in animate_weapon, causing a crash.
424 root 1.54 - no longer exit when a coroutine throws an exception.
425 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
426 root 1.53 - fix the "<player> is nuts" message.
427 root 1.58 - fix an exception at logout due to the json_coder being gone.
428 root 1.43 - upgrade to EV version 2.0 API.
429 root 1.47 - when players don't apply a savebed correctly but stand above one,
430     do not move or kill them.
431 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
432 root 1.43 - implement generic framework for server-side resource files.
433     - implement resource file update event.
434     - hook experience table update into the framework.
435     - move jeweler.yaml to resources (arch/).
436 root 1.44 - switch from Crossfire to Deliantra perl module.
437     - implement json2json arch filter.
438 root 1.45 - implement widget protocol version 2, support for ui templates.
439 root 1.54 - mapinfo is now handled fully asynchronously.
440 root 1.48 - ext/irc: also log irc messages.
441 root 1.51 - ext/schmorplog: write user stat files asynchronously.
442 root 1.43
443 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
444 elmex 1.41 - limited the number of items that can be picked up and dropped
445 root 1.42 as temporary measurement against bad performance or dropping things
446     (this lead to long freezes and triggered the watchdog).
447 elmex 1.41 - improved the performance of the drop command a bit.
448 root 1.38 - switch from Event to EV for higher performance, easier usage,
449     less bugs...
450 root 1.39 - updated to release version of the gnu affero license.
451 root 1.38
452 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
453 root 1.36 - more thoroughly rename the binaries, contact addresses.
454     - update the copyrights.
455 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
456     crashes.
457 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
458     potentially causing crashes.
459 root 1.35 - assign weapons on user load time, not login-time, avoiding
460     crashes.
461    
462 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
463 root 1.32 - fixed an important bug that caused passwords to be forgotten.
464 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
465     in some of the maps.
466 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
467     which is now trivial to do.
468 root 1.33 - removed all traces of the old (and never working) plug-in interface
469     (70kb code less on amd64).
470 root 1.34 - improve/tune scheduling priorities.
471     - fix some freezing bugs.
472     - fix a memory corruption problem in dynbuf.printf.
473     - use channels for chat and many informational commands.
474     - improved the tutorial.
475     - create missile is now fixed.
476     - race fields must now contain archetypes.
477     - jumping skill now works as advertised.
478 root 1.31
479 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
480 root 1.24 - relicense under the gnu affero license.
481 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
482 root 1.24 - implement server-side framework for generic resources.
483     - use resource framework for server-provided ambient
484     music.
485 root 1.27 - save object owners (players only atm).
486 root 1.24 - replace limited sound api with server-provided sound effects.
487     - new sc (sound control) protocol command.
488     - improve fxix protocol to include types.
489     - exactly fill tcp segments, if possible.
490     - output-rate is now an upper limit, the server will automatically
491     (and quite perfectly) adjust to the network conditions, ensuring
492     low latency even during bulk transfers (music, images, sounds etc.).
493     - implement server-side widgets (i.e. client widgets controlled
494     in the server side). this will allow future expansion without
495     having to upgrade clients.
496     - implement a (artwork) world map with realtime player position
497     tracking.
498     - new and more efficient extcmd (server still supports old extcmd
499     protocol).
500 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
501     calcluation that could be easily exploited by users.
502     - rebalanced diseases to spread more naturally/evenly.
503     - completely asynchronous map loading even for tiled maps.
504 root 1.24 - replace simple messaging protocol with channels carrying metadata
505     (similar to message types, but more directed at the user).
506     - reduce command processing latency by a whopping 120ms by
507     reordering some processing steps inside the server. this directly
508     reduces lag by 120ms.
509     - actually send spell faces to the client.
510 root 1.23 - implement player genders.
511 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
512     otherwise return to savebed and possible kill if the log-out
513     was for too long.
514     - fast socket-dead detection (kick player after 8 seconds without ack).
515     - greatly reduce the cpu time needed to draw maps _again_.
516     - archetypes are now subclasses of objects.
517     - rebalanced shop greed and approval functions to be more realistic
518     (and likely match the actual intention).
519 root 1.23 - implement "crossfire pod" format for messages, with working bold,
520     italic, gender-specific text, paragraphs etc.
521 root 1.24 - implemented hint framework, players can opt to receive hints.
522     - implemented (long) book framework, added some books from the cf wiki.
523 root 1.23 - implement generic message framework that uses xml, utf8 for the client
524     protocol and is capable of transmitting generic meta information.
525 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
526     - replace the nexus by a per-player tutorial map that teaches stuff
527     better than the newbie house.
528 root 1.18 - fix the magicmap colours.
529 root 1.19 - optimise map update even more by removing unneeded code and checks.
530     - decouple map and stats update from pl->ob and use pl->observe instead.
531     - implement observe command.
532 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
533     calls with a simple comparison.
534     - fix a latent crossfire bug that could crash the server because the
535     map refresh did not update the mapspace.
536 root 1.24 - support custom keys for regions and maps, regions are now
537     refcount-managed.
538     - allow worldmap overlays anywhere in the 000..999 range.
539     - new system to acquire time slices for background jobs, to reduce
540     jitter.
541 root 1.27 - semi-persistent object-referencing framework (currently only players
542     supported).
543 root 1.22 - dependency tracking for perl extensions.
544 root 1.24 - new slag-ex extension for cleaning cauldrons.
545     - fix invoke result processing.
546     - there are even less i/o syncpoints in the server now.
547 root 1.29 - added map-tags extension that scans all maps for object tags
548     and records them in the database (not used yet).
549 root 1.28 - metaserver 2 support.
550 root 1.22 - many more bugfixes and minor optimisations.
551 root 1.16
552 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
553 root 1.14 - optimised event invocation (non-wanted events can now be
554     skipped with 4-5 inlined instructions).
555 root 1.12 - complete rewrite of town_portal: it now creates a portal
556     to the "nearest" town only, travel is only possible
557 root 1.13 to the town and back, anybody can use it (also removes
558     one of the remaining syncpoints in the server).
559 root 1.10 - complete rewrite of the range/attack skill slot system:
560     there are now two slots, one for combat, one for ranged
561     attacks.
562     - introduce the concept of a current weapon (either a ranged
563     or a combat weapon/skill/tool) and switch between them as
564     needed.
565     - rewrite bow code so bows get more useful: apply damage,
566     attacktype and other stats to the arrows and treat
567     bows as weapons. also rebalance the missile weapons skill
568     so its damage increases with level.
569     - rewrite the complete player speed logic: weapon_speed now
570     works as documented and there are no unnatural speed boosts.
571 root 1.6 - implement a utility - cfutil - that simplifies arch and map
572     installation, replacing the old collect scripts and
573 root 1.9 simplying deployment by scaling and cutting faces as required.
574     - simplify the map protocol extensively by taking advantage
575     of missing bigfaces, speeding up map generation immensely.
576 root 1.6 - implement inherit keyword allowing archetypes to inherit from
577     other archetypes.
578     - rationalise archetype, region and treasurelist file format
579     into a single file format and make them reloadable asynchronously.
580 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
581     reloadable at runtime.
582 root 1.6 - implement 64x64 faceset support.
583     - implement fxixsx protocol that saves
584     a lot of bandwidth over the old image/face/smooth packets
585 root 1.11 and allows images > packetsize, incremental and background
586     transfers.
587 root 1.6 - implement a bandwidth-saving smoothing protocol that works
588     on a face basis as opposed to a mapspace basis.
589 root 1.7 - the server can now rate-limit image uploads to not exceed
590     a certain (client-configurable) speed while guarenteeing full
591     freedom of movement.
592 root 1.8 - implement new ex command to request item descriptions.
593     - implement new msg command for in-game messages with meta
594     information (using xml).
595 root 1.9 - enforce utf-8 for all text messages.
596 root 1.13 - added micropather (not used yet).
597 root 1.6 - many, many bugfixes.
598 root 1.1
599 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
600 root 1.1 - make coroapi accessible to cf+.
601     - moved map handling logic completely to perl
602     - per player maps are now marked in the map
603 root 1.2 - maps are saved completely differently now,
604     and much more often.
605 root 1.17 - rewrote map header parser and writer, to be much faster.
606 pippijn 1.4 - maps and players are now (in the average case) loaded
607 root 1.2 and saved completely asynchronously, I/O contention will no
608     longer freeze the server.
609 pippijn 1.4 - players and maps can be loaded anytime, without the player
610 root 1.2 being logged in.
611 root 1.1 - automatically generate method interfaces for perl from headers
612     - unbundled freezethaw
613     - mostly rewrote common/map.C
614     - completely rewrite server/swap.C
615     - introduced "runtime", the CCT clock (corrected crossfire time) :)
616     - introduced new keyword for map files: file_format_version (integer, server version: 0)
617     - better message for apply failures due to applymode
618     - removed most all of the weather code
619     - unified logging to stderr and file
620     - too many minor changes to document