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Revision: 1.295
Committed: Tue Dec 23 12:32:34 2008 UTC (15 years, 4 months ago) by elmex
Branch: MAIN
Changes since 1.294: +2 -0 lines
Log Message:
protect guards in navar portgate.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
38     the guards from being killed by players.
39 root 1.289 - no maximum darkness for outdoor maps anymore.
40 root 1.291 - add more hints, fix some messages.
41 root 1.292 - fix a bug: firing rods should tell you something about them.
42     - make light additive even within players.
43 root 1.293 - darken xrays effect a bit.
44     - improve handling of los changes when inserting or removing
45     objects, not perfect yet.
46     - make map darkness signed (formerly unsigned) to allow
47 root 1.294 ambient lighting and centrally manage darkness as an offset.
48     - revamped, fixed and documented the server calendrics, also
49     tell users the current time and data, to improve awareness.
50     - implement proper wizlook flag and handling of wizlook, instead
51     of dumbly just clearing los once.
52 root 1.284
53 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
54 root 1.283 - this release is assumed to be very stable.
55     - (maps) radically redesigned and improved tutorial.
56 root 1.280 - directional casting no longer immediately removes the invisible effect.
57 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
58 root 1.272 - fix overflow in lighting calculations.
59     - negative glow radii can no longer cause total darkness.
60 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
61     only maximally-lit ones.
62 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
63     - swashbucklers got the oratory skill now.
64 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
65 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
66 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
67 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
68     (which was probably broken, too).
69 root 1.281 - support negative glow radii during daytime, too.
70     - use circular, not rectangular, viewing area.
71     - use minimum viewing distance of 2 in outdoor maps.
72     - negative glow is stronger than viewing area or lamps.
73 root 1.283 - (arch) new darkness spell face.
74 root 1.272
75 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
76     - (maps) completely redesigned scorn.
77 root 1.269 - "cast light" now works on oneself.
78 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
79     negative glow radii again (they were totally broken before).
80 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
81 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
82 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
83 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
84 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
85     back to the player.
86 root 1.251 - attuned/repell and spell base level system reworked.
87 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
88 root 1.247 be less erratic now.
89 root 1.248 - refuse to write the uuid file if the uuid is zero
90     (to avoid writing it in early crashes).
91 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
92     - speed up emergency_save by not syncing every file separately.
93     - no longer reattach perl to every object on reload, it's slow, and no longer
94     necessary since we don't nuke stashes anymore.
95     - do not bootstrap perl from the commandline args, use separate eval for
96     better error reporting.
97 root 1.259 - fix a crash when pushing cone spells met ice attacks.
98 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
99 root 1.255 - speed up map refresh in server a bit.
100 elmex 1.258 - refactored drop code and fixed some programming errors in it.
101 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
102 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
103 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
104     as the current weight of the inventory.
105 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
106     dragonfire has been introduced for the non-dragon players.
107 root 1.265 - remove unused "tooltype", "start_holding" object slots.
108     - change "weapontype" object slot to uint8.
109     - convert "hide" object slot into flag.
110     - reorder object members for better locality of reference and codesize
111     decrease.
112 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
113 root 1.267 - fix a crash when no skill could be found when killing amonster.
114 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
115     every completed aio operation.
116 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
117     and update mapspaces if necessary.
118 root 1.246
119 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
120 root 1.241 - removed all command line parsing, only env variables are supported
121     anymore.
122 root 1.239 - region-specific monsters will now once more be on the worldmap.
123 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
124 root 1.225 would grow out of bounds.
125 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
126 root 1.222 - fixed a double-escaping bug in the pod-parser.
127     - rewrote the cfpod parser in C++.
128     - hintmode moved to C++, players need to re-set their hintmode if
129     they dislike "show".
130 root 1.231 - fix RIP inscription.
131 root 1.239 - bump login name length from 18 to 20 char max.
132 root 1.231 - correctly support gender in emotes.
133     - correctly support gender in the death messages.
134     - correctly generate death messages for players only when they really die,
135     with increased information.
136 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
137     and data corruption (but apparently was never triggered).
138 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
139 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
140     data corruption bug.
141 root 1.223 - tweak coredumping/monitoring a bit.
142 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
143 root 1.227 - do not crash in the loader when an inventory object could not be loaded
144     (from a corrupted file).
145 root 1.241 - redid skills command to send output to proper channel.
146 root 1.233 - object->map is no longer refcounting.
147 root 1.228 - add FLAG_DEBUG for internal debugging.
148 root 1.231 - add NDI_VERBATIM flag to send_msg.
149 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
150 root 1.240 - player->exists is no longer a sync_job.
151 root 1.233 - split login.ext's player scheduler into
152     it's own player-scheduler.ext extension.
153 root 1.222
154 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
155 root 1.212 - require perl 5.10.
156 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
157 root 1.204 - swap player and observed count's on the map when observing.
158 root 1.205 - add (mostly untested) mapspace perl class and accessors.
159 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
160 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
161     could be found.
162 root 1.208 - pits now have a configurable "random spread" range and default
163 root 1.213 to a radius of two now.
164 root 1.212 - rewrite pay_player_arch.
165     - use a more stable perl_reload implementation.
166     - do not use Symbol::delete_package (causes crashes after perl-reload),
167     use our own, safer, clear_package instead.
168     - when asynchronously dumping core, close all file handles to allow
169     the server to restart concurrently.
170 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
171     sequences, without double-encoding. it should be faster, too.
172     - the above fixes wrong display of help tetx and many other issues.
173 root 1.216 - use lzf and frag packets for large messages for clients supporting them
174 root 1.218 (0.9976+), use it for long books and other messages.
175 root 1.210 - eradicate listen command and corresponding code.
176 root 1.211 - eradicate logs command.
177 root 1.218 - let the client log into the server log, used for crash backtraces.
178 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
179     old style spell objects with the spell magic bullet.
180 root 1.220 - (arch) fixed skill less rods in the archetypes
181 root 1.204
182 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
183 elmex 1.197 - made jeweler workbench larger and some other minor map
184     changes in jeweler town.
185 root 1.196 - fixed wrong item handling in jeweler skill code.
186 root 1.198 - (arch) use a special "key_random_map" for random map keys
187     that are used up.
188 root 1.199 - fix a crash when the player who was observed has logged out long
189     enough for his region/map to be gone.
190 root 1.200 - port to g++-4.3's incompatible tr1 changes.
191 root 1.201 - add some missing dependencies.
192 root 1.203 - log to /var/log/deliantra/ by default.
193     - hack observe code to enable smooth movmenet when observing.
194 elmex 1.195
195 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
196 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
197 root 1.179 - correctly move gsay to the party channel.
198 root 1.178 - fix a crash when animate weapon was used in some areas.
199 elmex 1.177 - fixed unnecessary identification of by converters created objects.
200 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
201     with NPCs.
202 elmex 1.175 - (arch) dragon scales got proper type now
203 root 1.193 - object::decrease would sometimes cause container weights to
204     be wrong, this has been fixed.
205 root 1.194 - do not send time updates for newly-seen items.
206 root 1.185 - thawing an icecube will once more drop its contents to the ground.
207 root 1.183 - fix cone spells etc. going through walls sometimes.
208 root 1.186 - fix a weight update bug that sometimes left containers
209     with wrong weights.
210 root 1.194 - added auto_apply event and extension for shop tiles.
211 root 1.172 - work around get_map_flags invoking perl and switching the stack.
212     - make sure the map is loaded when using a town portal return.
213 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
214     where healing spells didn't cost any grace.
215 root 1.173 - fix starvation kill reason.
216 root 1.174 - fix pk killer name message.
217 root 1.189 - don't let people apply signs with @match.
218 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
219     what seems to be the biggets memleak in the server).
220 elmex 1.171
221 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
222 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
223     - use anyevent to manage listen ports (this enables IPv6 support).
224 root 1.167 - server supports ipv6 client connections now.
225 root 1.168 - use newly-available Coro::AnyEvent.
226 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
227     to let it handle AIO requests.
228 root 1.167
229 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
230 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
231     processing considerably (especially in the client) and reduces data transfers
232     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
233 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
234     - (map) fixed npc dialogue in pup_land/s_f/special.
235     - bugfix: fix a crash when a player casts a swarm spell and then logs out
236     (swarm spells now stay in the player's inventory).
237 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
238 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
239     archetype *archname* (chairs of different facings were merged).
240     - bugfix: fix a potential crash issue in find_object_name (not used
241     normally).
242 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
243     (destruction, magic missile etc.).
244 root 1.163 - swarm spells without a direction now use various spiral patterns
245     instead of being fully random.
246 root 1.158 - update AnyEvent API to 3.4 and above.
247 root 1.156
248 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
249 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
250 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
251 root 1.152 - bugfix: the jumping skill now gives experience for jumping
252     and for attacking monsters. it also takes about one second to do a jump.
253 root 1.138 - bugfix: players couldn't starve in 2.53 :(
254 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
255 root 1.152 - bugfix: spell effects like word of recall are removed on death.
256 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
257     were created outside a map.
258 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
259     (fixed by reversing the logic).
260 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
261 root 1.153 - bugfix: the random map generator no longer leaks key objects.
262 root 1.154 - bugfix: support random maps >127x127.
263 root 1.152 - (maps) fixed the death certificate system in nimbus.
264 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
265 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
266 root 1.147 - (arch) give ball lightning a real name.
267 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
268 root 1.155 - support cfpod in ex replies (client item tooltips).
269 root 1.143 - unapply item in range slow when readying a spell.
270 root 1.148 - bugfix: account for rounding errors in weight updates.
271 root 1.139 - remove synchronous mkdir in chargen_race_done.
272     - fix per-race starting maps.
273 root 1.142 - check hiscore on suicide and quit as well.
274 root 1.138 - tell players when they are starving.
275 root 1.133 - get rid of costly object_from_name conversion for altar effects.
276     - fix map difficulty calculation for generators.
277 root 1.146 - slightly more intelligent handling of "is_animated" flag.
278 root 1.149 - support no_drop map header flag (before it was only available internally).
279 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
280 root 1.133
281 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
282 root 1.119 - bugfix: custom skill settings were not saved by the server.
283     - bugfix: remove did not actually remove items from the inventory, leaving
284 root 1.116 ghost items.
285 root 1.119 - bugfix: properly update items identified on the ground.
286 root 1.120 - bugfix: use localtime_r in the logger thread.
287 root 1.122 - bugfix: player starvation will now give the correct kill reason.
288     - bugfix: archetype reloads could crash the server.
289 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
290 elmex 1.114 player is not logged in.
291 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
292 root 1.117 server startup.
293 root 1.128 - bugfix: fix the door surround check in the random map generator.
294     - (maps) fix heaven quest difficulty progression.
295     - (maps) fix some random map styles.
296     - dropping items a shop is not interested in won't sell them anymore.
297     - rods and horns with a too low maximum charge allow now at least one discharge.
298     - implement kill & death statistics.
299     - random map preparation is no longer synchronous.
300     - rewrite find_style in perl, no longer does synchronous I/O.
301     - improve random map specials placement.
302     - make the killer a real object pointer instead of a string, improved
303     kill reason messages.
304 root 1.117 - take advantage of new aio_close and aio_chmod.
305 root 1.128 - implement archetype::get, object::deep_clone and update callers.
306 root 1.125 - change_abil is much faster.
307 root 1.126 - update the floorbox more often to work around the reverses item order
308     display in clients.
309 root 1.125 - cleaned up object copying by encapsulating it to a single place.
310 root 1.126 - add hints to the invite messages.
311 root 1.127 - rewrote key<->value pair handling.
312 root 1.128 - use an independent random number generator for the random map generator.
313 elmex 1.113
314 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
315 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
316     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
317     - completely automate the weight handling, should fix all weight
318     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
319 root 1.103 - reloading archetypes while a user was in the character creation phase
320     could crash the server.
321 root 1.106 - fix a nontrivial number of cases of code commented similar
322     to "is this really correct?", as many of those cases are now handles
323     automatically by lower level code.
324     - replace many ad-hoc checks for client visibility by object::visible_to,
325     should result in broader applicability of functions using it.
326 root 1.104 - merge items with different arch pointers refering to the same arch
327     (due to archetype reloads).
328 root 1.106 - refactored the object remove/insert functions and most related
329     functions (decrease, split, merge_ob etc.).
330 root 1.105 - make it compile better on freebsd (reported by pippijn).
331 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
332 root 1.108 - fix the longstanding "container stays open" bug.
333 root 1.107 - improved floorbox updating to be incremental and other protocol
334     optimisations.
335     - get rid of update_after_inventory_change and only do update stats
336     for weight once/tick/player at max.
337 root 1.109 - rewrite party commands, use party channel.
338 root 1.103
339 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
340 root 1.97 - properly link against libgthread as that is needed to make the slice
341     allocator thread-safe.
342 root 1.91 - support perls not compiled with 64 bit support (though this is not a
343     recommended configuration) (reported by Samuel Gondouin).
344 root 1.94 - always put godgiven items into the player inventory, never any containers.
345 root 1.92 - (maps, arch) the scorn go club was founded!
346 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
347 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
348     became a real spell-class.
349 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
350     - (arch) considerably strengthened spark shower and destruction.
351     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
352     finally reloadable at runtime.
353     - changed archetype loading algorithm to only require one pass and
354     use delayed resolving of references.
355 root 1.101 - examine command now uses the examine infobox.
356 root 1.102 - implement an "incremental garbage collector" for archetypes.
357 root 1.98 - enable slice allocator again.
358 root 1.96 - implement optional free memory poisoning.
359 root 1.91
360 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
361 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
362 root 1.85 skill.
363 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
364     names (also update all maps to use money instead of coins).
365 root 1.78 - add uuid accessors to perl.
366     - add coin names and archetype accessors to perl.
367 root 1.80 - fix runtime uuid file format to use "." instead of ",".
368 root 1.78 - change perl extensions to not use hardcoded coins and values.
369 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
370     and be more parsimonous of uuid usage by the exact value out on exit.
371 root 1.86 - write log messages in another thread, removing another sync point.
372     - support multi-line log messages in a nicer way.
373 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
374 root 1.81 - fix a minor memleak in the random map generator.
375     - some parts of the random map generator are not coroutine-safe,
376     so only call it "single-threaded".
377     - major cleanup of memory management in random map generator.
378 root 1.87 - slight refactoring of the random map generator, faster too.
379 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
380     bookkeeping bug.
381 root 1.87 - work around "player is on active list" problem by deactivating player
382     after loading.
383 root 1.81 - garbage collect shstr's more evenly and adaptively only when
384     there have in fact been allocations.
385 root 1.82 - fix object::insert to do as documented and insert into the env
386     if necessary.
387     - fix cf::map::unique_maps.
388     - fix nrof overflow check in can_merge_slow.
389     - fix converter code to handle >31 bit values.
390 elmex 1.83 - added support for the player_sold flag
391 root 1.84 - converters no longer accept unpaid items.
392 root 1.88 - canonicalize random map meta files for better unification.
393 root 1.77
394 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
395 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
396     when mlockall has been used.
397 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
398 root 1.72 - use separate thread for ticker timing (and more in the future).
399     this greatly increases timing accuracy and gets rid of an enourmous
400     number of gettimeofday calls.
401 root 1.82 - use a separate thread to signal aio completion, for lower latency.
402 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
403 root 1.71
404 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
405 root 1.68 - rebalanced default experience table to be more exponential
406     and much easier up to level ~40, then moderately harder.
407 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
408 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
409     - do not exit on reload/load errors but properly cleanup.
410 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
411 root 1.66
412 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
413 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
414     (this fixes the jeweler skill).
415 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
416 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
417 root 1.63 - move tombstone to real map if player died due to cave-in (even if
418     it has reset, which is better than putting it on the savebed, also as
419     proof that the palyer didn't use a savebed).
420 root 1.59
421 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
422 root 1.56 - work around perl bug in configure perl module version check.
423 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
424 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
425 root 1.52 - fix a bug in animate_weapon, causing a crash.
426 root 1.54 - no longer exit when a coroutine throws an exception.
427 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
428 root 1.53 - fix the "<player> is nuts" message.
429 root 1.58 - fix an exception at logout due to the json_coder being gone.
430 root 1.43 - upgrade to EV version 2.0 API.
431 root 1.47 - when players don't apply a savebed correctly but stand above one,
432     do not move or kill them.
433 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
434 root 1.43 - implement generic framework for server-side resource files.
435     - implement resource file update event.
436     - hook experience table update into the framework.
437     - move jeweler.yaml to resources (arch/).
438 root 1.44 - switch from Crossfire to Deliantra perl module.
439     - implement json2json arch filter.
440 root 1.45 - implement widget protocol version 2, support for ui templates.
441 root 1.54 - mapinfo is now handled fully asynchronously.
442 root 1.48 - ext/irc: also log irc messages.
443 root 1.51 - ext/schmorplog: write user stat files asynchronously.
444 root 1.43
445 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
446 elmex 1.41 - limited the number of items that can be picked up and dropped
447 root 1.42 as temporary measurement against bad performance or dropping things
448     (this lead to long freezes and triggered the watchdog).
449 elmex 1.41 - improved the performance of the drop command a bit.
450 root 1.38 - switch from Event to EV for higher performance, easier usage,
451     less bugs...
452 root 1.39 - updated to release version of the gnu affero license.
453 root 1.38
454 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
455 root 1.36 - more thoroughly rename the binaries, contact addresses.
456     - update the copyrights.
457 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
458     crashes.
459 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
460     potentially causing crashes.
461 root 1.35 - assign weapons on user load time, not login-time, avoiding
462     crashes.
463    
464 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
465 root 1.32 - fixed an important bug that caused passwords to be forgotten.
466 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
467     in some of the maps.
468 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
469     which is now trivial to do.
470 root 1.33 - removed all traces of the old (and never working) plug-in interface
471     (70kb code less on amd64).
472 root 1.34 - improve/tune scheduling priorities.
473     - fix some freezing bugs.
474     - fix a memory corruption problem in dynbuf.printf.
475     - use channels for chat and many informational commands.
476     - improved the tutorial.
477     - create missile is now fixed.
478     - race fields must now contain archetypes.
479     - jumping skill now works as advertised.
480 root 1.31
481 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
482 root 1.24 - relicense under the gnu affero license.
483 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
484 root 1.24 - implement server-side framework for generic resources.
485     - use resource framework for server-provided ambient
486     music.
487 root 1.27 - save object owners (players only atm).
488 root 1.24 - replace limited sound api with server-provided sound effects.
489     - new sc (sound control) protocol command.
490     - improve fxix protocol to include types.
491     - exactly fill tcp segments, if possible.
492     - output-rate is now an upper limit, the server will automatically
493     (and quite perfectly) adjust to the network conditions, ensuring
494     low latency even during bulk transfers (music, images, sounds etc.).
495     - implement server-side widgets (i.e. client widgets controlled
496     in the server side). this will allow future expansion without
497     having to upgrade clients.
498     - implement a (artwork) world map with realtime player position
499     tracking.
500     - new and more efficient extcmd (server still supports old extcmd
501     protocol).
502 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
503     calcluation that could be easily exploited by users.
504     - rebalanced diseases to spread more naturally/evenly.
505     - completely asynchronous map loading even for tiled maps.
506 root 1.24 - replace simple messaging protocol with channels carrying metadata
507     (similar to message types, but more directed at the user).
508     - reduce command processing latency by a whopping 120ms by
509     reordering some processing steps inside the server. this directly
510     reduces lag by 120ms.
511     - actually send spell faces to the client.
512 root 1.23 - implement player genders.
513 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
514     otherwise return to savebed and possible kill if the log-out
515     was for too long.
516     - fast socket-dead detection (kick player after 8 seconds without ack).
517     - greatly reduce the cpu time needed to draw maps _again_.
518     - archetypes are now subclasses of objects.
519     - rebalanced shop greed and approval functions to be more realistic
520     (and likely match the actual intention).
521 root 1.23 - implement "crossfire pod" format for messages, with working bold,
522     italic, gender-specific text, paragraphs etc.
523 root 1.24 - implemented hint framework, players can opt to receive hints.
524     - implemented (long) book framework, added some books from the cf wiki.
525 root 1.23 - implement generic message framework that uses xml, utf8 for the client
526     protocol and is capable of transmitting generic meta information.
527 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
528     - replace the nexus by a per-player tutorial map that teaches stuff
529     better than the newbie house.
530 root 1.18 - fix the magicmap colours.
531 root 1.19 - optimise map update even more by removing unneeded code and checks.
532     - decouple map and stats update from pl->ob and use pl->observe instead.
533     - implement observe command.
534 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
535     calls with a simple comparison.
536     - fix a latent crossfire bug that could crash the server because the
537     map refresh did not update the mapspace.
538 root 1.24 - support custom keys for regions and maps, regions are now
539     refcount-managed.
540     - allow worldmap overlays anywhere in the 000..999 range.
541     - new system to acquire time slices for background jobs, to reduce
542     jitter.
543 root 1.27 - semi-persistent object-referencing framework (currently only players
544     supported).
545 root 1.22 - dependency tracking for perl extensions.
546 root 1.24 - new slag-ex extension for cleaning cauldrons.
547     - fix invoke result processing.
548     - there are even less i/o syncpoints in the server now.
549 root 1.29 - added map-tags extension that scans all maps for object tags
550     and records them in the database (not used yet).
551 root 1.28 - metaserver 2 support.
552 root 1.22 - many more bugfixes and minor optimisations.
553 root 1.16
554 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
555 root 1.14 - optimised event invocation (non-wanted events can now be
556     skipped with 4-5 inlined instructions).
557 root 1.12 - complete rewrite of town_portal: it now creates a portal
558     to the "nearest" town only, travel is only possible
559 root 1.13 to the town and back, anybody can use it (also removes
560     one of the remaining syncpoints in the server).
561 root 1.10 - complete rewrite of the range/attack skill slot system:
562     there are now two slots, one for combat, one for ranged
563     attacks.
564     - introduce the concept of a current weapon (either a ranged
565     or a combat weapon/skill/tool) and switch between them as
566     needed.
567     - rewrite bow code so bows get more useful: apply damage,
568     attacktype and other stats to the arrows and treat
569     bows as weapons. also rebalance the missile weapons skill
570     so its damage increases with level.
571     - rewrite the complete player speed logic: weapon_speed now
572     works as documented and there are no unnatural speed boosts.
573 root 1.6 - implement a utility - cfutil - that simplifies arch and map
574     installation, replacing the old collect scripts and
575 root 1.9 simplying deployment by scaling and cutting faces as required.
576     - simplify the map protocol extensively by taking advantage
577     of missing bigfaces, speeding up map generation immensely.
578 root 1.6 - implement inherit keyword allowing archetypes to inherit from
579     other archetypes.
580     - rationalise archetype, region and treasurelist file format
581     into a single file format and make them reloadable asynchronously.
582 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
583     reloadable at runtime.
584 root 1.6 - implement 64x64 faceset support.
585     - implement fxixsx protocol that saves
586     a lot of bandwidth over the old image/face/smooth packets
587 root 1.11 and allows images > packetsize, incremental and background
588     transfers.
589 root 1.6 - implement a bandwidth-saving smoothing protocol that works
590     on a face basis as opposed to a mapspace basis.
591 root 1.7 - the server can now rate-limit image uploads to not exceed
592     a certain (client-configurable) speed while guarenteeing full
593     freedom of movement.
594 root 1.8 - implement new ex command to request item descriptions.
595     - implement new msg command for in-game messages with meta
596     information (using xml).
597 root 1.9 - enforce utf-8 for all text messages.
598 root 1.13 - added micropather (not used yet).
599 root 1.6 - many, many bugfixes.
600 root 1.1
601 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
602 root 1.1 - make coroapi accessible to cf+.
603     - moved map handling logic completely to perl
604     - per player maps are now marked in the map
605 root 1.2 - maps are saved completely differently now,
606     and much more often.
607 root 1.17 - rewrote map header parser and writer, to be much faster.
608 pippijn 1.4 - maps and players are now (in the average case) loaded
609 root 1.2 and saved completely asynchronously, I/O contention will no
610     longer freeze the server.
611 pippijn 1.4 - players and maps can be loaded anytime, without the player
612 root 1.2 being logged in.
613 root 1.1 - automatically generate method interfaces for perl from headers
614     - unbundled freezethaw
615     - mostly rewrote common/map.C
616     - completely rewrite server/swap.C
617     - introduced "runtime", the CCT clock (corrected crossfire time) :)
618     - introduced new keyword for map files: file_format_version (integer, server version: 0)
619     - better message for apply failures due to applymode
620     - removed most all of the weather code
621     - unified logging to stderr and file
622     - too many minor changes to document