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Revision: 1.296
Committed: Tue Dec 23 22:03:06 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.295: +2 -0 lines
Log Message:
improve los, fix bugs

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
38     the guards from being killed by players.
39 root 1.289 - no maximum darkness for outdoor maps anymore.
40 root 1.291 - add more hints, fix some messages.
41 root 1.292 - fix a bug: firing rods should tell you something about them.
42     - make light additive even within players.
43 root 1.293 - darken xrays effect a bit.
44     - improve handling of los changes when inserting or removing
45     objects, not perfect yet.
46     - make map darkness signed (formerly unsigned) to allow
47 root 1.294 ambient lighting and centrally manage darkness as an offset.
48     - revamped, fixed and documented the server calendrics, also
49     tell users the current time and data, to improve awareness.
50     - implement proper wizlook flag and handling of wizlook, instead
51     of dumbly just clearing los once.
52 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
53     and has a smaller runtime variance.
54 root 1.284
55 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
56 root 1.283 - this release is assumed to be very stable.
57     - (maps) radically redesigned and improved tutorial.
58 root 1.280 - directional casting no longer immediately removes the invisible effect.
59 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
60 root 1.272 - fix overflow in lighting calculations.
61     - negative glow radii can no longer cause total darkness.
62 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
63     only maximally-lit ones.
64 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
65     - swashbucklers got the oratory skill now.
66 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
67 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
68 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
69 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
70     (which was probably broken, too).
71 root 1.281 - support negative glow radii during daytime, too.
72     - use circular, not rectangular, viewing area.
73     - use minimum viewing distance of 2 in outdoor maps.
74     - negative glow is stronger than viewing area or lamps.
75 root 1.283 - (arch) new darkness spell face.
76 root 1.272
77 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
78     - (maps) completely redesigned scorn.
79 root 1.269 - "cast light" now works on oneself.
80 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
81     negative glow radii again (they were totally broken before).
82 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
83 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
84 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
85 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
86 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
87     back to the player.
88 root 1.251 - attuned/repell and spell base level system reworked.
89 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
90 root 1.247 be less erratic now.
91 root 1.248 - refuse to write the uuid file if the uuid is zero
92     (to avoid writing it in early crashes).
93 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
94     - speed up emergency_save by not syncing every file separately.
95     - no longer reattach perl to every object on reload, it's slow, and no longer
96     necessary since we don't nuke stashes anymore.
97     - do not bootstrap perl from the commandline args, use separate eval for
98     better error reporting.
99 root 1.259 - fix a crash when pushing cone spells met ice attacks.
100 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
101 root 1.255 - speed up map refresh in server a bit.
102 elmex 1.258 - refactored drop code and fixed some programming errors in it.
103 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
104 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
105 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
106     as the current weight of the inventory.
107 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
108     dragonfire has been introduced for the non-dragon players.
109 root 1.265 - remove unused "tooltype", "start_holding" object slots.
110     - change "weapontype" object slot to uint8.
111     - convert "hide" object slot into flag.
112     - reorder object members for better locality of reference and codesize
113     decrease.
114 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
115 root 1.267 - fix a crash when no skill could be found when killing amonster.
116 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
117     every completed aio operation.
118 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
119     and update mapspaces if necessary.
120 root 1.246
121 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
122 root 1.241 - removed all command line parsing, only env variables are supported
123     anymore.
124 root 1.239 - region-specific monsters will now once more be on the worldmap.
125 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
126 root 1.225 would grow out of bounds.
127 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
128 root 1.222 - fixed a double-escaping bug in the pod-parser.
129     - rewrote the cfpod parser in C++.
130     - hintmode moved to C++, players need to re-set their hintmode if
131     they dislike "show".
132 root 1.231 - fix RIP inscription.
133 root 1.239 - bump login name length from 18 to 20 char max.
134 root 1.231 - correctly support gender in emotes.
135     - correctly support gender in the death messages.
136     - correctly generate death messages for players only when they really die,
137     with increased information.
138 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
139     and data corruption (but apparently was never triggered).
140 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
141 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
142     data corruption bug.
143 root 1.223 - tweak coredumping/monitoring a bit.
144 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
145 root 1.227 - do not crash in the loader when an inventory object could not be loaded
146     (from a corrupted file).
147 root 1.241 - redid skills command to send output to proper channel.
148 root 1.233 - object->map is no longer refcounting.
149 root 1.228 - add FLAG_DEBUG for internal debugging.
150 root 1.231 - add NDI_VERBATIM flag to send_msg.
151 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
152 root 1.240 - player->exists is no longer a sync_job.
153 root 1.233 - split login.ext's player scheduler into
154     it's own player-scheduler.ext extension.
155 root 1.222
156 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
157 root 1.212 - require perl 5.10.
158 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
159 root 1.204 - swap player and observed count's on the map when observing.
160 root 1.205 - add (mostly untested) mapspace perl class and accessors.
161 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
162 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
163     could be found.
164 root 1.208 - pits now have a configurable "random spread" range and default
165 root 1.213 to a radius of two now.
166 root 1.212 - rewrite pay_player_arch.
167     - use a more stable perl_reload implementation.
168     - do not use Symbol::delete_package (causes crashes after perl-reload),
169     use our own, safer, clear_package instead.
170     - when asynchronously dumping core, close all file handles to allow
171     the server to restart concurrently.
172 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
173     sequences, without double-encoding. it should be faster, too.
174     - the above fixes wrong display of help tetx and many other issues.
175 root 1.216 - use lzf and frag packets for large messages for clients supporting them
176 root 1.218 (0.9976+), use it for long books and other messages.
177 root 1.210 - eradicate listen command and corresponding code.
178 root 1.211 - eradicate logs command.
179 root 1.218 - let the client log into the server log, used for crash backtraces.
180 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
181     old style spell objects with the spell magic bullet.
182 root 1.220 - (arch) fixed skill less rods in the archetypes
183 root 1.204
184 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
185 elmex 1.197 - made jeweler workbench larger and some other minor map
186     changes in jeweler town.
187 root 1.196 - fixed wrong item handling in jeweler skill code.
188 root 1.198 - (arch) use a special "key_random_map" for random map keys
189     that are used up.
190 root 1.199 - fix a crash when the player who was observed has logged out long
191     enough for his region/map to be gone.
192 root 1.200 - port to g++-4.3's incompatible tr1 changes.
193 root 1.201 - add some missing dependencies.
194 root 1.203 - log to /var/log/deliantra/ by default.
195     - hack observe code to enable smooth movmenet when observing.
196 elmex 1.195
197 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
198 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
199 root 1.179 - correctly move gsay to the party channel.
200 root 1.178 - fix a crash when animate weapon was used in some areas.
201 elmex 1.177 - fixed unnecessary identification of by converters created objects.
202 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
203     with NPCs.
204 elmex 1.175 - (arch) dragon scales got proper type now
205 root 1.193 - object::decrease would sometimes cause container weights to
206     be wrong, this has been fixed.
207 root 1.194 - do not send time updates for newly-seen items.
208 root 1.185 - thawing an icecube will once more drop its contents to the ground.
209 root 1.183 - fix cone spells etc. going through walls sometimes.
210 root 1.186 - fix a weight update bug that sometimes left containers
211     with wrong weights.
212 root 1.194 - added auto_apply event and extension for shop tiles.
213 root 1.172 - work around get_map_flags invoking perl and switching the stack.
214     - make sure the map is loaded when using a town portal return.
215 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
216     where healing spells didn't cost any grace.
217 root 1.173 - fix starvation kill reason.
218 root 1.174 - fix pk killer name message.
219 root 1.189 - don't let people apply signs with @match.
220 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
221     what seems to be the biggets memleak in the server).
222 elmex 1.171
223 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
224 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
225     - use anyevent to manage listen ports (this enables IPv6 support).
226 root 1.167 - server supports ipv6 client connections now.
227 root 1.168 - use newly-available Coro::AnyEvent.
228 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
229     to let it handle AIO requests.
230 root 1.167
231 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
232 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
233     processing considerably (especially in the client) and reduces data transfers
234     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
235 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
236     - (map) fixed npc dialogue in pup_land/s_f/special.
237     - bugfix: fix a crash when a player casts a swarm spell and then logs out
238     (swarm spells now stay in the player's inventory).
239 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
240 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
241     archetype *archname* (chairs of different facings were merged).
242     - bugfix: fix a potential crash issue in find_object_name (not used
243     normally).
244 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
245     (destruction, magic missile etc.).
246 root 1.163 - swarm spells without a direction now use various spiral patterns
247     instead of being fully random.
248 root 1.158 - update AnyEvent API to 3.4 and above.
249 root 1.156
250 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
251 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
252 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
253 root 1.152 - bugfix: the jumping skill now gives experience for jumping
254     and for attacking monsters. it also takes about one second to do a jump.
255 root 1.138 - bugfix: players couldn't starve in 2.53 :(
256 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
257 root 1.152 - bugfix: spell effects like word of recall are removed on death.
258 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
259     were created outside a map.
260 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
261     (fixed by reversing the logic).
262 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
263 root 1.153 - bugfix: the random map generator no longer leaks key objects.
264 root 1.154 - bugfix: support random maps >127x127.
265 root 1.152 - (maps) fixed the death certificate system in nimbus.
266 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
267 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
268 root 1.147 - (arch) give ball lightning a real name.
269 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
270 root 1.155 - support cfpod in ex replies (client item tooltips).
271 root 1.143 - unapply item in range slow when readying a spell.
272 root 1.148 - bugfix: account for rounding errors in weight updates.
273 root 1.139 - remove synchronous mkdir in chargen_race_done.
274     - fix per-race starting maps.
275 root 1.142 - check hiscore on suicide and quit as well.
276 root 1.138 - tell players when they are starving.
277 root 1.133 - get rid of costly object_from_name conversion for altar effects.
278     - fix map difficulty calculation for generators.
279 root 1.146 - slightly more intelligent handling of "is_animated" flag.
280 root 1.149 - support no_drop map header flag (before it was only available internally).
281 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
282 root 1.133
283 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
284 root 1.119 - bugfix: custom skill settings were not saved by the server.
285     - bugfix: remove did not actually remove items from the inventory, leaving
286 root 1.116 ghost items.
287 root 1.119 - bugfix: properly update items identified on the ground.
288 root 1.120 - bugfix: use localtime_r in the logger thread.
289 root 1.122 - bugfix: player starvation will now give the correct kill reason.
290     - bugfix: archetype reloads could crash the server.
291 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
292 elmex 1.114 player is not logged in.
293 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
294 root 1.117 server startup.
295 root 1.128 - bugfix: fix the door surround check in the random map generator.
296     - (maps) fix heaven quest difficulty progression.
297     - (maps) fix some random map styles.
298     - dropping items a shop is not interested in won't sell them anymore.
299     - rods and horns with a too low maximum charge allow now at least one discharge.
300     - implement kill & death statistics.
301     - random map preparation is no longer synchronous.
302     - rewrite find_style in perl, no longer does synchronous I/O.
303     - improve random map specials placement.
304     - make the killer a real object pointer instead of a string, improved
305     kill reason messages.
306 root 1.117 - take advantage of new aio_close and aio_chmod.
307 root 1.128 - implement archetype::get, object::deep_clone and update callers.
308 root 1.125 - change_abil is much faster.
309 root 1.126 - update the floorbox more often to work around the reverses item order
310     display in clients.
311 root 1.125 - cleaned up object copying by encapsulating it to a single place.
312 root 1.126 - add hints to the invite messages.
313 root 1.127 - rewrote key<->value pair handling.
314 root 1.128 - use an independent random number generator for the random map generator.
315 elmex 1.113
316 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
317 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
318     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
319     - completely automate the weight handling, should fix all weight
320     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
321 root 1.103 - reloading archetypes while a user was in the character creation phase
322     could crash the server.
323 root 1.106 - fix a nontrivial number of cases of code commented similar
324     to "is this really correct?", as many of those cases are now handles
325     automatically by lower level code.
326     - replace many ad-hoc checks for client visibility by object::visible_to,
327     should result in broader applicability of functions using it.
328 root 1.104 - merge items with different arch pointers refering to the same arch
329     (due to archetype reloads).
330 root 1.106 - refactored the object remove/insert functions and most related
331     functions (decrease, split, merge_ob etc.).
332 root 1.105 - make it compile better on freebsd (reported by pippijn).
333 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
334 root 1.108 - fix the longstanding "container stays open" bug.
335 root 1.107 - improved floorbox updating to be incremental and other protocol
336     optimisations.
337     - get rid of update_after_inventory_change and only do update stats
338     for weight once/tick/player at max.
339 root 1.109 - rewrite party commands, use party channel.
340 root 1.103
341 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
342 root 1.97 - properly link against libgthread as that is needed to make the slice
343     allocator thread-safe.
344 root 1.91 - support perls not compiled with 64 bit support (though this is not a
345     recommended configuration) (reported by Samuel Gondouin).
346 root 1.94 - always put godgiven items into the player inventory, never any containers.
347 root 1.92 - (maps, arch) the scorn go club was founded!
348 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
349 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
350     became a real spell-class.
351 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
352     - (arch) considerably strengthened spark shower and destruction.
353     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
354     finally reloadable at runtime.
355     - changed archetype loading algorithm to only require one pass and
356     use delayed resolving of references.
357 root 1.101 - examine command now uses the examine infobox.
358 root 1.102 - implement an "incremental garbage collector" for archetypes.
359 root 1.98 - enable slice allocator again.
360 root 1.96 - implement optional free memory poisoning.
361 root 1.91
362 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
363 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
364 root 1.85 skill.
365 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
366     names (also update all maps to use money instead of coins).
367 root 1.78 - add uuid accessors to perl.
368     - add coin names and archetype accessors to perl.
369 root 1.80 - fix runtime uuid file format to use "." instead of ",".
370 root 1.78 - change perl extensions to not use hardcoded coins and values.
371 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
372     and be more parsimonous of uuid usage by the exact value out on exit.
373 root 1.86 - write log messages in another thread, removing another sync point.
374     - support multi-line log messages in a nicer way.
375 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
376 root 1.81 - fix a minor memleak in the random map generator.
377     - some parts of the random map generator are not coroutine-safe,
378     so only call it "single-threaded".
379     - major cleanup of memory management in random map generator.
380 root 1.87 - slight refactoring of the random map generator, faster too.
381 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
382     bookkeeping bug.
383 root 1.87 - work around "player is on active list" problem by deactivating player
384     after loading.
385 root 1.81 - garbage collect shstr's more evenly and adaptively only when
386     there have in fact been allocations.
387 root 1.82 - fix object::insert to do as documented and insert into the env
388     if necessary.
389     - fix cf::map::unique_maps.
390     - fix nrof overflow check in can_merge_slow.
391     - fix converter code to handle >31 bit values.
392 elmex 1.83 - added support for the player_sold flag
393 root 1.84 - converters no longer accept unpaid items.
394 root 1.88 - canonicalize random map meta files for better unification.
395 root 1.77
396 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
397 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
398     when mlockall has been used.
399 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
400 root 1.72 - use separate thread for ticker timing (and more in the future).
401     this greatly increases timing accuracy and gets rid of an enourmous
402     number of gettimeofday calls.
403 root 1.82 - use a separate thread to signal aio completion, for lower latency.
404 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
405 root 1.71
406 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
407 root 1.68 - rebalanced default experience table to be more exponential
408     and much easier up to level ~40, then moderately harder.
409 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
410 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
411     - do not exit on reload/load errors but properly cleanup.
412 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
413 root 1.66
414 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
415 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
416     (this fixes the jeweler skill).
417 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
418 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
419 root 1.63 - move tombstone to real map if player died due to cave-in (even if
420     it has reset, which is better than putting it on the savebed, also as
421     proof that the palyer didn't use a savebed).
422 root 1.59
423 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
424 root 1.56 - work around perl bug in configure perl module version check.
425 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
426 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
427 root 1.52 - fix a bug in animate_weapon, causing a crash.
428 root 1.54 - no longer exit when a coroutine throws an exception.
429 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
430 root 1.53 - fix the "<player> is nuts" message.
431 root 1.58 - fix an exception at logout due to the json_coder being gone.
432 root 1.43 - upgrade to EV version 2.0 API.
433 root 1.47 - when players don't apply a savebed correctly but stand above one,
434     do not move or kill them.
435 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
436 root 1.43 - implement generic framework for server-side resource files.
437     - implement resource file update event.
438     - hook experience table update into the framework.
439     - move jeweler.yaml to resources (arch/).
440 root 1.44 - switch from Crossfire to Deliantra perl module.
441     - implement json2json arch filter.
442 root 1.45 - implement widget protocol version 2, support for ui templates.
443 root 1.54 - mapinfo is now handled fully asynchronously.
444 root 1.48 - ext/irc: also log irc messages.
445 root 1.51 - ext/schmorplog: write user stat files asynchronously.
446 root 1.43
447 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
448 elmex 1.41 - limited the number of items that can be picked up and dropped
449 root 1.42 as temporary measurement against bad performance or dropping things
450     (this lead to long freezes and triggered the watchdog).
451 elmex 1.41 - improved the performance of the drop command a bit.
452 root 1.38 - switch from Event to EV for higher performance, easier usage,
453     less bugs...
454 root 1.39 - updated to release version of the gnu affero license.
455 root 1.38
456 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
457 root 1.36 - more thoroughly rename the binaries, contact addresses.
458     - update the copyrights.
459 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
460     crashes.
461 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
462     potentially causing crashes.
463 root 1.35 - assign weapons on user load time, not login-time, avoiding
464     crashes.
465    
466 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
467 root 1.32 - fixed an important bug that caused passwords to be forgotten.
468 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
469     in some of the maps.
470 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
471     which is now trivial to do.
472 root 1.33 - removed all traces of the old (and never working) plug-in interface
473     (70kb code less on amd64).
474 root 1.34 - improve/tune scheduling priorities.
475     - fix some freezing bugs.
476     - fix a memory corruption problem in dynbuf.printf.
477     - use channels for chat and many informational commands.
478     - improved the tutorial.
479     - create missile is now fixed.
480     - race fields must now contain archetypes.
481     - jumping skill now works as advertised.
482 root 1.31
483 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
484 root 1.24 - relicense under the gnu affero license.
485 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
486 root 1.24 - implement server-side framework for generic resources.
487     - use resource framework for server-provided ambient
488     music.
489 root 1.27 - save object owners (players only atm).
490 root 1.24 - replace limited sound api with server-provided sound effects.
491     - new sc (sound control) protocol command.
492     - improve fxix protocol to include types.
493     - exactly fill tcp segments, if possible.
494     - output-rate is now an upper limit, the server will automatically
495     (and quite perfectly) adjust to the network conditions, ensuring
496     low latency even during bulk transfers (music, images, sounds etc.).
497     - implement server-side widgets (i.e. client widgets controlled
498     in the server side). this will allow future expansion without
499     having to upgrade clients.
500     - implement a (artwork) world map with realtime player position
501     tracking.
502     - new and more efficient extcmd (server still supports old extcmd
503     protocol).
504 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
505     calcluation that could be easily exploited by users.
506     - rebalanced diseases to spread more naturally/evenly.
507     - completely asynchronous map loading even for tiled maps.
508 root 1.24 - replace simple messaging protocol with channels carrying metadata
509     (similar to message types, but more directed at the user).
510     - reduce command processing latency by a whopping 120ms by
511     reordering some processing steps inside the server. this directly
512     reduces lag by 120ms.
513     - actually send spell faces to the client.
514 root 1.23 - implement player genders.
515 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
516     otherwise return to savebed and possible kill if the log-out
517     was for too long.
518     - fast socket-dead detection (kick player after 8 seconds without ack).
519     - greatly reduce the cpu time needed to draw maps _again_.
520     - archetypes are now subclasses of objects.
521     - rebalanced shop greed and approval functions to be more realistic
522     (and likely match the actual intention).
523 root 1.23 - implement "crossfire pod" format for messages, with working bold,
524     italic, gender-specific text, paragraphs etc.
525 root 1.24 - implemented hint framework, players can opt to receive hints.
526     - implemented (long) book framework, added some books from the cf wiki.
527 root 1.23 - implement generic message framework that uses xml, utf8 for the client
528     protocol and is capable of transmitting generic meta information.
529 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
530     - replace the nexus by a per-player tutorial map that teaches stuff
531     better than the newbie house.
532 root 1.18 - fix the magicmap colours.
533 root 1.19 - optimise map update even more by removing unneeded code and checks.
534     - decouple map and stats update from pl->ob and use pl->observe instead.
535     - implement observe command.
536 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
537     calls with a simple comparison.
538     - fix a latent crossfire bug that could crash the server because the
539     map refresh did not update the mapspace.
540 root 1.24 - support custom keys for regions and maps, regions are now
541     refcount-managed.
542     - allow worldmap overlays anywhere in the 000..999 range.
543     - new system to acquire time slices for background jobs, to reduce
544     jitter.
545 root 1.27 - semi-persistent object-referencing framework (currently only players
546     supported).
547 root 1.22 - dependency tracking for perl extensions.
548 root 1.24 - new slag-ex extension for cleaning cauldrons.
549     - fix invoke result processing.
550     - there are even less i/o syncpoints in the server now.
551 root 1.29 - added map-tags extension that scans all maps for object tags
552     and records them in the database (not used yet).
553 root 1.28 - metaserver 2 support.
554 root 1.22 - many more bugfixes and minor optimisations.
555 root 1.16
556 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
557 root 1.14 - optimised event invocation (non-wanted events can now be
558     skipped with 4-5 inlined instructions).
559 root 1.12 - complete rewrite of town_portal: it now creates a portal
560     to the "nearest" town only, travel is only possible
561 root 1.13 to the town and back, anybody can use it (also removes
562     one of the remaining syncpoints in the server).
563 root 1.10 - complete rewrite of the range/attack skill slot system:
564     there are now two slots, one for combat, one for ranged
565     attacks.
566     - introduce the concept of a current weapon (either a ranged
567     or a combat weapon/skill/tool) and switch between them as
568     needed.
569     - rewrite bow code so bows get more useful: apply damage,
570     attacktype and other stats to the arrows and treat
571     bows as weapons. also rebalance the missile weapons skill
572     so its damage increases with level.
573     - rewrite the complete player speed logic: weapon_speed now
574     works as documented and there are no unnatural speed boosts.
575 root 1.6 - implement a utility - cfutil - that simplifies arch and map
576     installation, replacing the old collect scripts and
577 root 1.9 simplying deployment by scaling and cutting faces as required.
578     - simplify the map protocol extensively by taking advantage
579     of missing bigfaces, speeding up map generation immensely.
580 root 1.6 - implement inherit keyword allowing archetypes to inherit from
581     other archetypes.
582     - rationalise archetype, region and treasurelist file format
583     into a single file format and make them reloadable asynchronously.
584 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
585     reloadable at runtime.
586 root 1.6 - implement 64x64 faceset support.
587     - implement fxixsx protocol that saves
588     a lot of bandwidth over the old image/face/smooth packets
589 root 1.11 and allows images > packetsize, incremental and background
590     transfers.
591 root 1.6 - implement a bandwidth-saving smoothing protocol that works
592     on a face basis as opposed to a mapspace basis.
593 root 1.7 - the server can now rate-limit image uploads to not exceed
594     a certain (client-configurable) speed while guarenteeing full
595     freedom of movement.
596 root 1.8 - implement new ex command to request item descriptions.
597     - implement new msg command for in-game messages with meta
598     information (using xml).
599 root 1.9 - enforce utf-8 for all text messages.
600 root 1.13 - added micropather (not used yet).
601 root 1.6 - many, many bugfixes.
602 root 1.1
603 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
604 root 1.1 - make coroapi accessible to cf+.
605     - moved map handling logic completely to perl
606     - per player maps are now marked in the map
607 root 1.2 - maps are saved completely differently now,
608     and much more often.
609 root 1.17 - rewrote map header parser and writer, to be much faster.
610 pippijn 1.4 - maps and players are now (in the average case) loaded
611 root 1.2 and saved completely asynchronously, I/O contention will no
612     longer freeze the server.
613 pippijn 1.4 - players and maps can be loaded anytime, without the player
614 root 1.2 being logged in.
615 root 1.1 - automatically generate method interfaces for perl from headers
616     - unbundled freezethaw
617     - mostly rewrote common/map.C
618     - completely rewrite server/swap.C
619     - introduced "runtime", the CCT clock (corrected crossfire time) :)
620     - introduced new keyword for map files: file_format_version (integer, server version: 0)
621     - better message for apply failures due to applymode
622     - removed most all of the weather code
623     - unified logging to stderr and file
624     - too many minor changes to document