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Revision: 1.297
Committed: Wed Dec 24 01:37:23 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.296: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
38     the guards from being killed by players.
39 root 1.289 - no maximum darkness for outdoor maps anymore.
40 root 1.291 - add more hints, fix some messages.
41 root 1.292 - fix a bug: firing rods should tell you something about them.
42     - make light additive even within players.
43 root 1.293 - darken xrays effect a bit.
44     - improve handling of los changes when inserting or removing
45     objects, not perfect yet.
46     - make map darkness signed (formerly unsigned) to allow
47 root 1.294 ambient lighting and centrally manage darkness as an offset.
48     - revamped, fixed and documented the server calendrics, also
49     tell users the current time and data, to improve awareness.
50     - implement proper wizlook flag and handling of wizlook, instead
51     of dumbly just clearing los once.
52 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
53     and has a smaller runtime variance.
54 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
55     making them actually useful.
56     - see_in_dark now increases the viewing radius by 3.
57 root 1.284
58 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
59 root 1.283 - this release is assumed to be very stable.
60     - (maps) radically redesigned and improved tutorial.
61 root 1.280 - directional casting no longer immediately removes the invisible effect.
62 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
63 root 1.272 - fix overflow in lighting calculations.
64     - negative glow radii can no longer cause total darkness.
65 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
66     only maximally-lit ones.
67 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
68     - swashbucklers got the oratory skill now.
69 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
70 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
71 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
72 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
73     (which was probably broken, too).
74 root 1.281 - support negative glow radii during daytime, too.
75     - use circular, not rectangular, viewing area.
76     - use minimum viewing distance of 2 in outdoor maps.
77     - negative glow is stronger than viewing area or lamps.
78 root 1.283 - (arch) new darkness spell face.
79 root 1.272
80 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
81     - (maps) completely redesigned scorn.
82 root 1.269 - "cast light" now works on oneself.
83 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
84     negative glow radii again (they were totally broken before).
85 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
86 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
87 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
88 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
89 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
90     back to the player.
91 root 1.251 - attuned/repell and spell base level system reworked.
92 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
93 root 1.247 be less erratic now.
94 root 1.248 - refuse to write the uuid file if the uuid is zero
95     (to avoid writing it in early crashes).
96 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
97     - speed up emergency_save by not syncing every file separately.
98     - no longer reattach perl to every object on reload, it's slow, and no longer
99     necessary since we don't nuke stashes anymore.
100     - do not bootstrap perl from the commandline args, use separate eval for
101     better error reporting.
102 root 1.259 - fix a crash when pushing cone spells met ice attacks.
103 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
104 root 1.255 - speed up map refresh in server a bit.
105 elmex 1.258 - refactored drop code and fixed some programming errors in it.
106 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
107 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
108 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
109     as the current weight of the inventory.
110 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
111     dragonfire has been introduced for the non-dragon players.
112 root 1.265 - remove unused "tooltype", "start_holding" object slots.
113     - change "weapontype" object slot to uint8.
114     - convert "hide" object slot into flag.
115     - reorder object members for better locality of reference and codesize
116     decrease.
117 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
118 root 1.267 - fix a crash when no skill could be found when killing amonster.
119 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
120     every completed aio operation.
121 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
122     and update mapspaces if necessary.
123 root 1.246
124 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
125 root 1.241 - removed all command line parsing, only env variables are supported
126     anymore.
127 root 1.239 - region-specific monsters will now once more be on the worldmap.
128 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
129 root 1.225 would grow out of bounds.
130 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
131 root 1.222 - fixed a double-escaping bug in the pod-parser.
132     - rewrote the cfpod parser in C++.
133     - hintmode moved to C++, players need to re-set their hintmode if
134     they dislike "show".
135 root 1.231 - fix RIP inscription.
136 root 1.239 - bump login name length from 18 to 20 char max.
137 root 1.231 - correctly support gender in emotes.
138     - correctly support gender in the death messages.
139     - correctly generate death messages for players only when they really die,
140     with increased information.
141 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
142     and data corruption (but apparently was never triggered).
143 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
144 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
145     data corruption bug.
146 root 1.223 - tweak coredumping/monitoring a bit.
147 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
148 root 1.227 - do not crash in the loader when an inventory object could not be loaded
149     (from a corrupted file).
150 root 1.241 - redid skills command to send output to proper channel.
151 root 1.233 - object->map is no longer refcounting.
152 root 1.228 - add FLAG_DEBUG for internal debugging.
153 root 1.231 - add NDI_VERBATIM flag to send_msg.
154 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
155 root 1.240 - player->exists is no longer a sync_job.
156 root 1.233 - split login.ext's player scheduler into
157     it's own player-scheduler.ext extension.
158 root 1.222
159 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
160 root 1.212 - require perl 5.10.
161 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
162 root 1.204 - swap player and observed count's on the map when observing.
163 root 1.205 - add (mostly untested) mapspace perl class and accessors.
164 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
165 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
166     could be found.
167 root 1.208 - pits now have a configurable "random spread" range and default
168 root 1.213 to a radius of two now.
169 root 1.212 - rewrite pay_player_arch.
170     - use a more stable perl_reload implementation.
171     - do not use Symbol::delete_package (causes crashes after perl-reload),
172     use our own, safer, clear_package instead.
173     - when asynchronously dumping core, close all file handles to allow
174     the server to restart concurrently.
175 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
176     sequences, without double-encoding. it should be faster, too.
177     - the above fixes wrong display of help tetx and many other issues.
178 root 1.216 - use lzf and frag packets for large messages for clients supporting them
179 root 1.218 (0.9976+), use it for long books and other messages.
180 root 1.210 - eradicate listen command and corresponding code.
181 root 1.211 - eradicate logs command.
182 root 1.218 - let the client log into the server log, used for crash backtraces.
183 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
184     old style spell objects with the spell magic bullet.
185 root 1.220 - (arch) fixed skill less rods in the archetypes
186 root 1.204
187 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
188 elmex 1.197 - made jeweler workbench larger and some other minor map
189     changes in jeweler town.
190 root 1.196 - fixed wrong item handling in jeweler skill code.
191 root 1.198 - (arch) use a special "key_random_map" for random map keys
192     that are used up.
193 root 1.199 - fix a crash when the player who was observed has logged out long
194     enough for his region/map to be gone.
195 root 1.200 - port to g++-4.3's incompatible tr1 changes.
196 root 1.201 - add some missing dependencies.
197 root 1.203 - log to /var/log/deliantra/ by default.
198     - hack observe code to enable smooth movmenet when observing.
199 elmex 1.195
200 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
201 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
202 root 1.179 - correctly move gsay to the party channel.
203 root 1.178 - fix a crash when animate weapon was used in some areas.
204 elmex 1.177 - fixed unnecessary identification of by converters created objects.
205 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
206     with NPCs.
207 elmex 1.175 - (arch) dragon scales got proper type now
208 root 1.193 - object::decrease would sometimes cause container weights to
209     be wrong, this has been fixed.
210 root 1.194 - do not send time updates for newly-seen items.
211 root 1.185 - thawing an icecube will once more drop its contents to the ground.
212 root 1.183 - fix cone spells etc. going through walls sometimes.
213 root 1.186 - fix a weight update bug that sometimes left containers
214     with wrong weights.
215 root 1.194 - added auto_apply event and extension for shop tiles.
216 root 1.172 - work around get_map_flags invoking perl and switching the stack.
217     - make sure the map is loaded when using a town portal return.
218 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
219     where healing spells didn't cost any grace.
220 root 1.173 - fix starvation kill reason.
221 root 1.174 - fix pk killer name message.
222 root 1.189 - don't let people apply signs with @match.
223 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
224     what seems to be the biggets memleak in the server).
225 elmex 1.171
226 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
227 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
228     - use anyevent to manage listen ports (this enables IPv6 support).
229 root 1.167 - server supports ipv6 client connections now.
230 root 1.168 - use newly-available Coro::AnyEvent.
231 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
232     to let it handle AIO requests.
233 root 1.167
234 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
235 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
236     processing considerably (especially in the client) and reduces data transfers
237     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
238 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
239     - (map) fixed npc dialogue in pup_land/s_f/special.
240     - bugfix: fix a crash when a player casts a swarm spell and then logs out
241     (swarm spells now stay in the player's inventory).
242 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
243 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
244     archetype *archname* (chairs of different facings were merged).
245     - bugfix: fix a potential crash issue in find_object_name (not used
246     normally).
247 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
248     (destruction, magic missile etc.).
249 root 1.163 - swarm spells without a direction now use various spiral patterns
250     instead of being fully random.
251 root 1.158 - update AnyEvent API to 3.4 and above.
252 root 1.156
253 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
254 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
255 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
256 root 1.152 - bugfix: the jumping skill now gives experience for jumping
257     and for attacking monsters. it also takes about one second to do a jump.
258 root 1.138 - bugfix: players couldn't starve in 2.53 :(
259 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
260 root 1.152 - bugfix: spell effects like word of recall are removed on death.
261 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
262     were created outside a map.
263 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
264     (fixed by reversing the logic).
265 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
266 root 1.153 - bugfix: the random map generator no longer leaks key objects.
267 root 1.154 - bugfix: support random maps >127x127.
268 root 1.152 - (maps) fixed the death certificate system in nimbus.
269 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
270 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
271 root 1.147 - (arch) give ball lightning a real name.
272 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
273 root 1.155 - support cfpod in ex replies (client item tooltips).
274 root 1.143 - unapply item in range slow when readying a spell.
275 root 1.148 - bugfix: account for rounding errors in weight updates.
276 root 1.139 - remove synchronous mkdir in chargen_race_done.
277     - fix per-race starting maps.
278 root 1.142 - check hiscore on suicide and quit as well.
279 root 1.138 - tell players when they are starving.
280 root 1.133 - get rid of costly object_from_name conversion for altar effects.
281     - fix map difficulty calculation for generators.
282 root 1.146 - slightly more intelligent handling of "is_animated" flag.
283 root 1.149 - support no_drop map header flag (before it was only available internally).
284 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
285 root 1.133
286 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
287 root 1.119 - bugfix: custom skill settings were not saved by the server.
288     - bugfix: remove did not actually remove items from the inventory, leaving
289 root 1.116 ghost items.
290 root 1.119 - bugfix: properly update items identified on the ground.
291 root 1.120 - bugfix: use localtime_r in the logger thread.
292 root 1.122 - bugfix: player starvation will now give the correct kill reason.
293     - bugfix: archetype reloads could crash the server.
294 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
295 elmex 1.114 player is not logged in.
296 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
297 root 1.117 server startup.
298 root 1.128 - bugfix: fix the door surround check in the random map generator.
299     - (maps) fix heaven quest difficulty progression.
300     - (maps) fix some random map styles.
301     - dropping items a shop is not interested in won't sell them anymore.
302     - rods and horns with a too low maximum charge allow now at least one discharge.
303     - implement kill & death statistics.
304     - random map preparation is no longer synchronous.
305     - rewrite find_style in perl, no longer does synchronous I/O.
306     - improve random map specials placement.
307     - make the killer a real object pointer instead of a string, improved
308     kill reason messages.
309 root 1.117 - take advantage of new aio_close and aio_chmod.
310 root 1.128 - implement archetype::get, object::deep_clone and update callers.
311 root 1.125 - change_abil is much faster.
312 root 1.126 - update the floorbox more often to work around the reverses item order
313     display in clients.
314 root 1.125 - cleaned up object copying by encapsulating it to a single place.
315 root 1.126 - add hints to the invite messages.
316 root 1.127 - rewrote key<->value pair handling.
317 root 1.128 - use an independent random number generator for the random map generator.
318 elmex 1.113
319 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
320 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
321     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
322     - completely automate the weight handling, should fix all weight
323     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
324 root 1.103 - reloading archetypes while a user was in the character creation phase
325     could crash the server.
326 root 1.106 - fix a nontrivial number of cases of code commented similar
327     to "is this really correct?", as many of those cases are now handles
328     automatically by lower level code.
329     - replace many ad-hoc checks for client visibility by object::visible_to,
330     should result in broader applicability of functions using it.
331 root 1.104 - merge items with different arch pointers refering to the same arch
332     (due to archetype reloads).
333 root 1.106 - refactored the object remove/insert functions and most related
334     functions (decrease, split, merge_ob etc.).
335 root 1.105 - make it compile better on freebsd (reported by pippijn).
336 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
337 root 1.108 - fix the longstanding "container stays open" bug.
338 root 1.107 - improved floorbox updating to be incremental and other protocol
339     optimisations.
340     - get rid of update_after_inventory_change and only do update stats
341     for weight once/tick/player at max.
342 root 1.109 - rewrite party commands, use party channel.
343 root 1.103
344 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
345 root 1.97 - properly link against libgthread as that is needed to make the slice
346     allocator thread-safe.
347 root 1.91 - support perls not compiled with 64 bit support (though this is not a
348     recommended configuration) (reported by Samuel Gondouin).
349 root 1.94 - always put godgiven items into the player inventory, never any containers.
350 root 1.92 - (maps, arch) the scorn go club was founded!
351 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
352 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
353     became a real spell-class.
354 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
355     - (arch) considerably strengthened spark shower and destruction.
356     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
357     finally reloadable at runtime.
358     - changed archetype loading algorithm to only require one pass and
359     use delayed resolving of references.
360 root 1.101 - examine command now uses the examine infobox.
361 root 1.102 - implement an "incremental garbage collector" for archetypes.
362 root 1.98 - enable slice allocator again.
363 root 1.96 - implement optional free memory poisoning.
364 root 1.91
365 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
366 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
367 root 1.85 skill.
368 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
369     names (also update all maps to use money instead of coins).
370 root 1.78 - add uuid accessors to perl.
371     - add coin names and archetype accessors to perl.
372 root 1.80 - fix runtime uuid file format to use "." instead of ",".
373 root 1.78 - change perl extensions to not use hardcoded coins and values.
374 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
375     and be more parsimonous of uuid usage by the exact value out on exit.
376 root 1.86 - write log messages in another thread, removing another sync point.
377     - support multi-line log messages in a nicer way.
378 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
379 root 1.81 - fix a minor memleak in the random map generator.
380     - some parts of the random map generator are not coroutine-safe,
381     so only call it "single-threaded".
382     - major cleanup of memory management in random map generator.
383 root 1.87 - slight refactoring of the random map generator, faster too.
384 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
385     bookkeeping bug.
386 root 1.87 - work around "player is on active list" problem by deactivating player
387     after loading.
388 root 1.81 - garbage collect shstr's more evenly and adaptively only when
389     there have in fact been allocations.
390 root 1.82 - fix object::insert to do as documented and insert into the env
391     if necessary.
392     - fix cf::map::unique_maps.
393     - fix nrof overflow check in can_merge_slow.
394     - fix converter code to handle >31 bit values.
395 elmex 1.83 - added support for the player_sold flag
396 root 1.84 - converters no longer accept unpaid items.
397 root 1.88 - canonicalize random map meta files for better unification.
398 root 1.77
399 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
400 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
401     when mlockall has been used.
402 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
403 root 1.72 - use separate thread for ticker timing (and more in the future).
404     this greatly increases timing accuracy and gets rid of an enourmous
405     number of gettimeofday calls.
406 root 1.82 - use a separate thread to signal aio completion, for lower latency.
407 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
408 root 1.71
409 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
410 root 1.68 - rebalanced default experience table to be more exponential
411     and much easier up to level ~40, then moderately harder.
412 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
413 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
414     - do not exit on reload/load errors but properly cleanup.
415 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
416 root 1.66
417 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
418 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
419     (this fixes the jeweler skill).
420 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
421 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
422 root 1.63 - move tombstone to real map if player died due to cave-in (even if
423     it has reset, which is better than putting it on the savebed, also as
424     proof that the palyer didn't use a savebed).
425 root 1.59
426 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
427 root 1.56 - work around perl bug in configure perl module version check.
428 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
429 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
430 root 1.52 - fix a bug in animate_weapon, causing a crash.
431 root 1.54 - no longer exit when a coroutine throws an exception.
432 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
433 root 1.53 - fix the "<player> is nuts" message.
434 root 1.58 - fix an exception at logout due to the json_coder being gone.
435 root 1.43 - upgrade to EV version 2.0 API.
436 root 1.47 - when players don't apply a savebed correctly but stand above one,
437     do not move or kill them.
438 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
439 root 1.43 - implement generic framework for server-side resource files.
440     - implement resource file update event.
441     - hook experience table update into the framework.
442     - move jeweler.yaml to resources (arch/).
443 root 1.44 - switch from Crossfire to Deliantra perl module.
444     - implement json2json arch filter.
445 root 1.45 - implement widget protocol version 2, support for ui templates.
446 root 1.54 - mapinfo is now handled fully asynchronously.
447 root 1.48 - ext/irc: also log irc messages.
448 root 1.51 - ext/schmorplog: write user stat files asynchronously.
449 root 1.43
450 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
451 elmex 1.41 - limited the number of items that can be picked up and dropped
452 root 1.42 as temporary measurement against bad performance or dropping things
453     (this lead to long freezes and triggered the watchdog).
454 elmex 1.41 - improved the performance of the drop command a bit.
455 root 1.38 - switch from Event to EV for higher performance, easier usage,
456     less bugs...
457 root 1.39 - updated to release version of the gnu affero license.
458 root 1.38
459 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
460 root 1.36 - more thoroughly rename the binaries, contact addresses.
461     - update the copyrights.
462 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
463     crashes.
464 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
465     potentially causing crashes.
466 root 1.35 - assign weapons on user load time, not login-time, avoiding
467     crashes.
468    
469 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
470 root 1.32 - fixed an important bug that caused passwords to be forgotten.
471 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
472     in some of the maps.
473 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
474     which is now trivial to do.
475 root 1.33 - removed all traces of the old (and never working) plug-in interface
476     (70kb code less on amd64).
477 root 1.34 - improve/tune scheduling priorities.
478     - fix some freezing bugs.
479     - fix a memory corruption problem in dynbuf.printf.
480     - use channels for chat and many informational commands.
481     - improved the tutorial.
482     - create missile is now fixed.
483     - race fields must now contain archetypes.
484     - jumping skill now works as advertised.
485 root 1.31
486 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
487 root 1.24 - relicense under the gnu affero license.
488 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
489 root 1.24 - implement server-side framework for generic resources.
490     - use resource framework for server-provided ambient
491     music.
492 root 1.27 - save object owners (players only atm).
493 root 1.24 - replace limited sound api with server-provided sound effects.
494     - new sc (sound control) protocol command.
495     - improve fxix protocol to include types.
496     - exactly fill tcp segments, if possible.
497     - output-rate is now an upper limit, the server will automatically
498     (and quite perfectly) adjust to the network conditions, ensuring
499     low latency even during bulk transfers (music, images, sounds etc.).
500     - implement server-side widgets (i.e. client widgets controlled
501     in the server side). this will allow future expansion without
502     having to upgrade clients.
503     - implement a (artwork) world map with realtime player position
504     tracking.
505     - new and more efficient extcmd (server still supports old extcmd
506     protocol).
507 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
508     calcluation that could be easily exploited by users.
509     - rebalanced diseases to spread more naturally/evenly.
510     - completely asynchronous map loading even for tiled maps.
511 root 1.24 - replace simple messaging protocol with channels carrying metadata
512     (similar to message types, but more directed at the user).
513     - reduce command processing latency by a whopping 120ms by
514     reordering some processing steps inside the server. this directly
515     reduces lag by 120ms.
516     - actually send spell faces to the client.
517 root 1.23 - implement player genders.
518 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
519     otherwise return to savebed and possible kill if the log-out
520     was for too long.
521     - fast socket-dead detection (kick player after 8 seconds without ack).
522     - greatly reduce the cpu time needed to draw maps _again_.
523     - archetypes are now subclasses of objects.
524     - rebalanced shop greed and approval functions to be more realistic
525     (and likely match the actual intention).
526 root 1.23 - implement "crossfire pod" format for messages, with working bold,
527     italic, gender-specific text, paragraphs etc.
528 root 1.24 - implemented hint framework, players can opt to receive hints.
529     - implemented (long) book framework, added some books from the cf wiki.
530 root 1.23 - implement generic message framework that uses xml, utf8 for the client
531     protocol and is capable of transmitting generic meta information.
532 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
533     - replace the nexus by a per-player tutorial map that teaches stuff
534     better than the newbie house.
535 root 1.18 - fix the magicmap colours.
536 root 1.19 - optimise map update even more by removing unneeded code and checks.
537     - decouple map and stats update from pl->ob and use pl->observe instead.
538     - implement observe command.
539 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
540     calls with a simple comparison.
541     - fix a latent crossfire bug that could crash the server because the
542     map refresh did not update the mapspace.
543 root 1.24 - support custom keys for regions and maps, regions are now
544     refcount-managed.
545     - allow worldmap overlays anywhere in the 000..999 range.
546     - new system to acquire time slices for background jobs, to reduce
547     jitter.
548 root 1.27 - semi-persistent object-referencing framework (currently only players
549     supported).
550 root 1.22 - dependency tracking for perl extensions.
551 root 1.24 - new slag-ex extension for cleaning cauldrons.
552     - fix invoke result processing.
553     - there are even less i/o syncpoints in the server now.
554 root 1.29 - added map-tags extension that scans all maps for object tags
555     and records them in the database (not used yet).
556 root 1.28 - metaserver 2 support.
557 root 1.22 - many more bugfixes and minor optimisations.
558 root 1.16
559 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
560 root 1.14 - optimised event invocation (non-wanted events can now be
561     skipped with 4-5 inlined instructions).
562 root 1.12 - complete rewrite of town_portal: it now creates a portal
563     to the "nearest" town only, travel is only possible
564 root 1.13 to the town and back, anybody can use it (also removes
565     one of the remaining syncpoints in the server).
566 root 1.10 - complete rewrite of the range/attack skill slot system:
567     there are now two slots, one for combat, one for ranged
568     attacks.
569     - introduce the concept of a current weapon (either a ranged
570     or a combat weapon/skill/tool) and switch between them as
571     needed.
572     - rewrite bow code so bows get more useful: apply damage,
573     attacktype and other stats to the arrows and treat
574     bows as weapons. also rebalance the missile weapons skill
575     so its damage increases with level.
576     - rewrite the complete player speed logic: weapon_speed now
577     works as documented and there are no unnatural speed boosts.
578 root 1.6 - implement a utility - cfutil - that simplifies arch and map
579     installation, replacing the old collect scripts and
580 root 1.9 simplying deployment by scaling and cutting faces as required.
581     - simplify the map protocol extensively by taking advantage
582     of missing bigfaces, speeding up map generation immensely.
583 root 1.6 - implement inherit keyword allowing archetypes to inherit from
584     other archetypes.
585     - rationalise archetype, region and treasurelist file format
586     into a single file format and make them reloadable asynchronously.
587 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
588     reloadable at runtime.
589 root 1.6 - implement 64x64 faceset support.
590     - implement fxixsx protocol that saves
591     a lot of bandwidth over the old image/face/smooth packets
592 root 1.11 and allows images > packetsize, incremental and background
593     transfers.
594 root 1.6 - implement a bandwidth-saving smoothing protocol that works
595     on a face basis as opposed to a mapspace basis.
596 root 1.7 - the server can now rate-limit image uploads to not exceed
597     a certain (client-configurable) speed while guarenteeing full
598     freedom of movement.
599 root 1.8 - implement new ex command to request item descriptions.
600     - implement new msg command for in-game messages with meta
601     information (using xml).
602 root 1.9 - enforce utf-8 for all text messages.
603 root 1.13 - added micropather (not used yet).
604 root 1.6 - many, many bugfixes.
605 root 1.1
606 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
607 root 1.1 - make coroapi accessible to cf+.
608     - moved map handling logic completely to perl
609     - per player maps are now marked in the map
610 root 1.2 - maps are saved completely differently now,
611     and much more often.
612 root 1.17 - rewrote map header parser and writer, to be much faster.
613 pippijn 1.4 - maps and players are now (in the average case) loaded
614 root 1.2 and saved completely asynchronously, I/O contention will no
615     longer freeze the server.
616 pippijn 1.4 - players and maps can be loaded anytime, without the player
617 root 1.2 being logged in.
618 root 1.1 - automatically generate method interfaces for perl from headers
619     - unbundled freezethaw
620     - mostly rewrote common/map.C
621     - completely rewrite server/swap.C
622     - introduced "runtime", the CCT clock (corrected crossfire time) :)
623     - introduced new keyword for map files: file_format_version (integer, server version: 0)
624     - better message for apply failures due to applymode
625     - removed most all of the weather code
626     - unified logging to stderr and file
627     - too many minor changes to document