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Revision: 1.298
Committed: Fri Dec 26 10:36:42 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.297: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
38     the guards from being killed by players.
39 root 1.289 - no maximum darkness for outdoor maps anymore.
40 root 1.291 - add more hints, fix some messages.
41 root 1.292 - fix a bug: firing rods should tell you something about them.
42     - make light additive even within players.
43 root 1.293 - darken xrays effect a bit.
44     - improve handling of los changes when inserting or removing
45     objects, not perfect yet.
46     - make map darkness signed (formerly unsigned) to allow
47 root 1.294 ambient lighting and centrally manage darkness as an offset.
48     - revamped, fixed and documented the server calendrics, also
49     tell users the current time and data, to improve awareness.
50     - implement proper wizlook flag and handling of wizlook, instead
51     of dumbly just clearing los once.
52 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
53     and has a smaller runtime variance.
54 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
55     making them actually useful.
56     - see_in_dark now increases the viewing radius by 3.
57 root 1.298 - implement a fast tiled map iterator and use it for los for a 20% speedup.
58 root 1.284
59 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
60 root 1.283 - this release is assumed to be very stable.
61     - (maps) radically redesigned and improved tutorial.
62 root 1.280 - directional casting no longer immediately removes the invisible effect.
63 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
64 root 1.272 - fix overflow in lighting calculations.
65     - negative glow radii can no longer cause total darkness.
66 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
67     only maximally-lit ones.
68 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
69     - swashbucklers got the oratory skill now.
70 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
71 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
72 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
73 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
74     (which was probably broken, too).
75 root 1.281 - support negative glow radii during daytime, too.
76     - use circular, not rectangular, viewing area.
77     - use minimum viewing distance of 2 in outdoor maps.
78     - negative glow is stronger than viewing area or lamps.
79 root 1.283 - (arch) new darkness spell face.
80 root 1.272
81 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
82     - (maps) completely redesigned scorn.
83 root 1.269 - "cast light" now works on oneself.
84 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
85     negative glow radii again (they were totally broken before).
86 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
87 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
88 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
89 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
90 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
91     back to the player.
92 root 1.251 - attuned/repell and spell base level system reworked.
93 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
94 root 1.247 be less erratic now.
95 root 1.248 - refuse to write the uuid file if the uuid is zero
96     (to avoid writing it in early crashes).
97 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
98     - speed up emergency_save by not syncing every file separately.
99     - no longer reattach perl to every object on reload, it's slow, and no longer
100     necessary since we don't nuke stashes anymore.
101     - do not bootstrap perl from the commandline args, use separate eval for
102     better error reporting.
103 root 1.259 - fix a crash when pushing cone spells met ice attacks.
104 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
105 root 1.255 - speed up map refresh in server a bit.
106 elmex 1.258 - refactored drop code and fixed some programming errors in it.
107 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
108 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
109 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
110     as the current weight of the inventory.
111 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
112     dragonfire has been introduced for the non-dragon players.
113 root 1.265 - remove unused "tooltype", "start_holding" object slots.
114     - change "weapontype" object slot to uint8.
115     - convert "hide" object slot into flag.
116     - reorder object members for better locality of reference and codesize
117     decrease.
118 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
119 root 1.267 - fix a crash when no skill could be found when killing amonster.
120 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
121     every completed aio operation.
122 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
123     and update mapspaces if necessary.
124 root 1.246
125 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
126 root 1.241 - removed all command line parsing, only env variables are supported
127     anymore.
128 root 1.239 - region-specific monsters will now once more be on the worldmap.
129 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
130 root 1.225 would grow out of bounds.
131 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
132 root 1.222 - fixed a double-escaping bug in the pod-parser.
133     - rewrote the cfpod parser in C++.
134     - hintmode moved to C++, players need to re-set their hintmode if
135     they dislike "show".
136 root 1.231 - fix RIP inscription.
137 root 1.239 - bump login name length from 18 to 20 char max.
138 root 1.231 - correctly support gender in emotes.
139     - correctly support gender in the death messages.
140     - correctly generate death messages for players only when they really die,
141     with increased information.
142 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
143     and data corruption (but apparently was never triggered).
144 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
145 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
146     data corruption bug.
147 root 1.223 - tweak coredumping/monitoring a bit.
148 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
149 root 1.227 - do not crash in the loader when an inventory object could not be loaded
150     (from a corrupted file).
151 root 1.241 - redid skills command to send output to proper channel.
152 root 1.233 - object->map is no longer refcounting.
153 root 1.228 - add FLAG_DEBUG for internal debugging.
154 root 1.231 - add NDI_VERBATIM flag to send_msg.
155 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
156 root 1.240 - player->exists is no longer a sync_job.
157 root 1.233 - split login.ext's player scheduler into
158     it's own player-scheduler.ext extension.
159 root 1.222
160 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
161 root 1.212 - require perl 5.10.
162 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
163 root 1.204 - swap player and observed count's on the map when observing.
164 root 1.205 - add (mostly untested) mapspace perl class and accessors.
165 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
166 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
167     could be found.
168 root 1.208 - pits now have a configurable "random spread" range and default
169 root 1.213 to a radius of two now.
170 root 1.212 - rewrite pay_player_arch.
171     - use a more stable perl_reload implementation.
172     - do not use Symbol::delete_package (causes crashes after perl-reload),
173     use our own, safer, clear_package instead.
174     - when asynchronously dumping core, close all file handles to allow
175     the server to restart concurrently.
176 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
177     sequences, without double-encoding. it should be faster, too.
178     - the above fixes wrong display of help tetx and many other issues.
179 root 1.216 - use lzf and frag packets for large messages for clients supporting them
180 root 1.218 (0.9976+), use it for long books and other messages.
181 root 1.210 - eradicate listen command and corresponding code.
182 root 1.211 - eradicate logs command.
183 root 1.218 - let the client log into the server log, used for crash backtraces.
184 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
185     old style spell objects with the spell magic bullet.
186 root 1.220 - (arch) fixed skill less rods in the archetypes
187 root 1.204
188 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
189 elmex 1.197 - made jeweler workbench larger and some other minor map
190     changes in jeweler town.
191 root 1.196 - fixed wrong item handling in jeweler skill code.
192 root 1.198 - (arch) use a special "key_random_map" for random map keys
193     that are used up.
194 root 1.199 - fix a crash when the player who was observed has logged out long
195     enough for his region/map to be gone.
196 root 1.200 - port to g++-4.3's incompatible tr1 changes.
197 root 1.201 - add some missing dependencies.
198 root 1.203 - log to /var/log/deliantra/ by default.
199     - hack observe code to enable smooth movmenet when observing.
200 elmex 1.195
201 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
202 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
203 root 1.179 - correctly move gsay to the party channel.
204 root 1.178 - fix a crash when animate weapon was used in some areas.
205 elmex 1.177 - fixed unnecessary identification of by converters created objects.
206 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
207     with NPCs.
208 elmex 1.175 - (arch) dragon scales got proper type now
209 root 1.193 - object::decrease would sometimes cause container weights to
210     be wrong, this has been fixed.
211 root 1.194 - do not send time updates for newly-seen items.
212 root 1.185 - thawing an icecube will once more drop its contents to the ground.
213 root 1.183 - fix cone spells etc. going through walls sometimes.
214 root 1.186 - fix a weight update bug that sometimes left containers
215     with wrong weights.
216 root 1.194 - added auto_apply event and extension for shop tiles.
217 root 1.172 - work around get_map_flags invoking perl and switching the stack.
218     - make sure the map is loaded when using a town portal return.
219 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
220     where healing spells didn't cost any grace.
221 root 1.173 - fix starvation kill reason.
222 root 1.174 - fix pk killer name message.
223 root 1.189 - don't let people apply signs with @match.
224 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
225     what seems to be the biggets memleak in the server).
226 elmex 1.171
227 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
228 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
229     - use anyevent to manage listen ports (this enables IPv6 support).
230 root 1.167 - server supports ipv6 client connections now.
231 root 1.168 - use newly-available Coro::AnyEvent.
232 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
233     to let it handle AIO requests.
234 root 1.167
235 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
236 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
237     processing considerably (especially in the client) and reduces data transfers
238     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
239 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
240     - (map) fixed npc dialogue in pup_land/s_f/special.
241     - bugfix: fix a crash when a player casts a swarm spell and then logs out
242     (swarm spells now stay in the player's inventory).
243 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
244 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
245     archetype *archname* (chairs of different facings were merged).
246     - bugfix: fix a potential crash issue in find_object_name (not used
247     normally).
248 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
249     (destruction, magic missile etc.).
250 root 1.163 - swarm spells without a direction now use various spiral patterns
251     instead of being fully random.
252 root 1.158 - update AnyEvent API to 3.4 and above.
253 root 1.156
254 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
255 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
256 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
257 root 1.152 - bugfix: the jumping skill now gives experience for jumping
258     and for attacking monsters. it also takes about one second to do a jump.
259 root 1.138 - bugfix: players couldn't starve in 2.53 :(
260 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
261 root 1.152 - bugfix: spell effects like word of recall are removed on death.
262 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
263     were created outside a map.
264 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
265     (fixed by reversing the logic).
266 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
267 root 1.153 - bugfix: the random map generator no longer leaks key objects.
268 root 1.154 - bugfix: support random maps >127x127.
269 root 1.152 - (maps) fixed the death certificate system in nimbus.
270 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
271 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
272 root 1.147 - (arch) give ball lightning a real name.
273 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
274 root 1.155 - support cfpod in ex replies (client item tooltips).
275 root 1.143 - unapply item in range slow when readying a spell.
276 root 1.148 - bugfix: account for rounding errors in weight updates.
277 root 1.139 - remove synchronous mkdir in chargen_race_done.
278     - fix per-race starting maps.
279 root 1.142 - check hiscore on suicide and quit as well.
280 root 1.138 - tell players when they are starving.
281 root 1.133 - get rid of costly object_from_name conversion for altar effects.
282     - fix map difficulty calculation for generators.
283 root 1.146 - slightly more intelligent handling of "is_animated" flag.
284 root 1.149 - support no_drop map header flag (before it was only available internally).
285 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
286 root 1.133
287 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
288 root 1.119 - bugfix: custom skill settings were not saved by the server.
289     - bugfix: remove did not actually remove items from the inventory, leaving
290 root 1.116 ghost items.
291 root 1.119 - bugfix: properly update items identified on the ground.
292 root 1.120 - bugfix: use localtime_r in the logger thread.
293 root 1.122 - bugfix: player starvation will now give the correct kill reason.
294     - bugfix: archetype reloads could crash the server.
295 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
296 elmex 1.114 player is not logged in.
297 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
298 root 1.117 server startup.
299 root 1.128 - bugfix: fix the door surround check in the random map generator.
300     - (maps) fix heaven quest difficulty progression.
301     - (maps) fix some random map styles.
302     - dropping items a shop is not interested in won't sell them anymore.
303     - rods and horns with a too low maximum charge allow now at least one discharge.
304     - implement kill & death statistics.
305     - random map preparation is no longer synchronous.
306     - rewrite find_style in perl, no longer does synchronous I/O.
307     - improve random map specials placement.
308     - make the killer a real object pointer instead of a string, improved
309     kill reason messages.
310 root 1.117 - take advantage of new aio_close and aio_chmod.
311 root 1.128 - implement archetype::get, object::deep_clone and update callers.
312 root 1.125 - change_abil is much faster.
313 root 1.126 - update the floorbox more often to work around the reverses item order
314     display in clients.
315 root 1.125 - cleaned up object copying by encapsulating it to a single place.
316 root 1.126 - add hints to the invite messages.
317 root 1.127 - rewrote key<->value pair handling.
318 root 1.128 - use an independent random number generator for the random map generator.
319 elmex 1.113
320 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
321 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
322     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
323     - completely automate the weight handling, should fix all weight
324     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
325 root 1.103 - reloading archetypes while a user was in the character creation phase
326     could crash the server.
327 root 1.106 - fix a nontrivial number of cases of code commented similar
328     to "is this really correct?", as many of those cases are now handles
329     automatically by lower level code.
330     - replace many ad-hoc checks for client visibility by object::visible_to,
331     should result in broader applicability of functions using it.
332 root 1.104 - merge items with different arch pointers refering to the same arch
333     (due to archetype reloads).
334 root 1.106 - refactored the object remove/insert functions and most related
335     functions (decrease, split, merge_ob etc.).
336 root 1.105 - make it compile better on freebsd (reported by pippijn).
337 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
338 root 1.108 - fix the longstanding "container stays open" bug.
339 root 1.107 - improved floorbox updating to be incremental and other protocol
340     optimisations.
341     - get rid of update_after_inventory_change and only do update stats
342     for weight once/tick/player at max.
343 root 1.109 - rewrite party commands, use party channel.
344 root 1.103
345 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
346 root 1.97 - properly link against libgthread as that is needed to make the slice
347     allocator thread-safe.
348 root 1.91 - support perls not compiled with 64 bit support (though this is not a
349     recommended configuration) (reported by Samuel Gondouin).
350 root 1.94 - always put godgiven items into the player inventory, never any containers.
351 root 1.92 - (maps, arch) the scorn go club was founded!
352 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
353 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
354     became a real spell-class.
355 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
356     - (arch) considerably strengthened spark shower and destruction.
357     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
358     finally reloadable at runtime.
359     - changed archetype loading algorithm to only require one pass and
360     use delayed resolving of references.
361 root 1.101 - examine command now uses the examine infobox.
362 root 1.102 - implement an "incremental garbage collector" for archetypes.
363 root 1.98 - enable slice allocator again.
364 root 1.96 - implement optional free memory poisoning.
365 root 1.91
366 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
367 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
368 root 1.85 skill.
369 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
370     names (also update all maps to use money instead of coins).
371 root 1.78 - add uuid accessors to perl.
372     - add coin names and archetype accessors to perl.
373 root 1.80 - fix runtime uuid file format to use "." instead of ",".
374 root 1.78 - change perl extensions to not use hardcoded coins and values.
375 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
376     and be more parsimonous of uuid usage by the exact value out on exit.
377 root 1.86 - write log messages in another thread, removing another sync point.
378     - support multi-line log messages in a nicer way.
379 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
380 root 1.81 - fix a minor memleak in the random map generator.
381     - some parts of the random map generator are not coroutine-safe,
382     so only call it "single-threaded".
383     - major cleanup of memory management in random map generator.
384 root 1.87 - slight refactoring of the random map generator, faster too.
385 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
386     bookkeeping bug.
387 root 1.87 - work around "player is on active list" problem by deactivating player
388     after loading.
389 root 1.81 - garbage collect shstr's more evenly and adaptively only when
390     there have in fact been allocations.
391 root 1.82 - fix object::insert to do as documented and insert into the env
392     if necessary.
393     - fix cf::map::unique_maps.
394     - fix nrof overflow check in can_merge_slow.
395     - fix converter code to handle >31 bit values.
396 elmex 1.83 - added support for the player_sold flag
397 root 1.84 - converters no longer accept unpaid items.
398 root 1.88 - canonicalize random map meta files for better unification.
399 root 1.77
400 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
401 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
402     when mlockall has been used.
403 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
404 root 1.72 - use separate thread for ticker timing (and more in the future).
405     this greatly increases timing accuracy and gets rid of an enourmous
406     number of gettimeofday calls.
407 root 1.82 - use a separate thread to signal aio completion, for lower latency.
408 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
409 root 1.71
410 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
411 root 1.68 - rebalanced default experience table to be more exponential
412     and much easier up to level ~40, then moderately harder.
413 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
414 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
415     - do not exit on reload/load errors but properly cleanup.
416 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
417 root 1.66
418 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
419 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
420     (this fixes the jeweler skill).
421 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
422 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
423 root 1.63 - move tombstone to real map if player died due to cave-in (even if
424     it has reset, which is better than putting it on the savebed, also as
425     proof that the palyer didn't use a savebed).
426 root 1.59
427 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
428 root 1.56 - work around perl bug in configure perl module version check.
429 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
430 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
431 root 1.52 - fix a bug in animate_weapon, causing a crash.
432 root 1.54 - no longer exit when a coroutine throws an exception.
433 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
434 root 1.53 - fix the "<player> is nuts" message.
435 root 1.58 - fix an exception at logout due to the json_coder being gone.
436 root 1.43 - upgrade to EV version 2.0 API.
437 root 1.47 - when players don't apply a savebed correctly but stand above one,
438     do not move or kill them.
439 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
440 root 1.43 - implement generic framework for server-side resource files.
441     - implement resource file update event.
442     - hook experience table update into the framework.
443     - move jeweler.yaml to resources (arch/).
444 root 1.44 - switch from Crossfire to Deliantra perl module.
445     - implement json2json arch filter.
446 root 1.45 - implement widget protocol version 2, support for ui templates.
447 root 1.54 - mapinfo is now handled fully asynchronously.
448 root 1.48 - ext/irc: also log irc messages.
449 root 1.51 - ext/schmorplog: write user stat files asynchronously.
450 root 1.43
451 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
452 elmex 1.41 - limited the number of items that can be picked up and dropped
453 root 1.42 as temporary measurement against bad performance or dropping things
454     (this lead to long freezes and triggered the watchdog).
455 elmex 1.41 - improved the performance of the drop command a bit.
456 root 1.38 - switch from Event to EV for higher performance, easier usage,
457     less bugs...
458 root 1.39 - updated to release version of the gnu affero license.
459 root 1.38
460 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
461 root 1.36 - more thoroughly rename the binaries, contact addresses.
462     - update the copyrights.
463 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
464     crashes.
465 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
466     potentially causing crashes.
467 root 1.35 - assign weapons on user load time, not login-time, avoiding
468     crashes.
469    
470 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
471 root 1.32 - fixed an important bug that caused passwords to be forgotten.
472 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
473     in some of the maps.
474 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
475     which is now trivial to do.
476 root 1.33 - removed all traces of the old (and never working) plug-in interface
477     (70kb code less on amd64).
478 root 1.34 - improve/tune scheduling priorities.
479     - fix some freezing bugs.
480     - fix a memory corruption problem in dynbuf.printf.
481     - use channels for chat and many informational commands.
482     - improved the tutorial.
483     - create missile is now fixed.
484     - race fields must now contain archetypes.
485     - jumping skill now works as advertised.
486 root 1.31
487 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
488 root 1.24 - relicense under the gnu affero license.
489 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
490 root 1.24 - implement server-side framework for generic resources.
491     - use resource framework for server-provided ambient
492     music.
493 root 1.27 - save object owners (players only atm).
494 root 1.24 - replace limited sound api with server-provided sound effects.
495     - new sc (sound control) protocol command.
496     - improve fxix protocol to include types.
497     - exactly fill tcp segments, if possible.
498     - output-rate is now an upper limit, the server will automatically
499     (and quite perfectly) adjust to the network conditions, ensuring
500     low latency even during bulk transfers (music, images, sounds etc.).
501     - implement server-side widgets (i.e. client widgets controlled
502     in the server side). this will allow future expansion without
503     having to upgrade clients.
504     - implement a (artwork) world map with realtime player position
505     tracking.
506     - new and more efficient extcmd (server still supports old extcmd
507     protocol).
508 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
509     calcluation that could be easily exploited by users.
510     - rebalanced diseases to spread more naturally/evenly.
511     - completely asynchronous map loading even for tiled maps.
512 root 1.24 - replace simple messaging protocol with channels carrying metadata
513     (similar to message types, but more directed at the user).
514     - reduce command processing latency by a whopping 120ms by
515     reordering some processing steps inside the server. this directly
516     reduces lag by 120ms.
517     - actually send spell faces to the client.
518 root 1.23 - implement player genders.
519 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
520     otherwise return to savebed and possible kill if the log-out
521     was for too long.
522     - fast socket-dead detection (kick player after 8 seconds without ack).
523     - greatly reduce the cpu time needed to draw maps _again_.
524     - archetypes are now subclasses of objects.
525     - rebalanced shop greed and approval functions to be more realistic
526     (and likely match the actual intention).
527 root 1.23 - implement "crossfire pod" format for messages, with working bold,
528     italic, gender-specific text, paragraphs etc.
529 root 1.24 - implemented hint framework, players can opt to receive hints.
530     - implemented (long) book framework, added some books from the cf wiki.
531 root 1.23 - implement generic message framework that uses xml, utf8 for the client
532     protocol and is capable of transmitting generic meta information.
533 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
534     - replace the nexus by a per-player tutorial map that teaches stuff
535     better than the newbie house.
536 root 1.18 - fix the magicmap colours.
537 root 1.19 - optimise map update even more by removing unneeded code and checks.
538     - decouple map and stats update from pl->ob and use pl->observe instead.
539     - implement observe command.
540 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
541     calls with a simple comparison.
542     - fix a latent crossfire bug that could crash the server because the
543     map refresh did not update the mapspace.
544 root 1.24 - support custom keys for regions and maps, regions are now
545     refcount-managed.
546     - allow worldmap overlays anywhere in the 000..999 range.
547     - new system to acquire time slices for background jobs, to reduce
548     jitter.
549 root 1.27 - semi-persistent object-referencing framework (currently only players
550     supported).
551 root 1.22 - dependency tracking for perl extensions.
552 root 1.24 - new slag-ex extension for cleaning cauldrons.
553     - fix invoke result processing.
554     - there are even less i/o syncpoints in the server now.
555 root 1.29 - added map-tags extension that scans all maps for object tags
556     and records them in the database (not used yet).
557 root 1.28 - metaserver 2 support.
558 root 1.22 - many more bugfixes and minor optimisations.
559 root 1.16
560 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
561 root 1.14 - optimised event invocation (non-wanted events can now be
562     skipped with 4-5 inlined instructions).
563 root 1.12 - complete rewrite of town_portal: it now creates a portal
564     to the "nearest" town only, travel is only possible
565 root 1.13 to the town and back, anybody can use it (also removes
566     one of the remaining syncpoints in the server).
567 root 1.10 - complete rewrite of the range/attack skill slot system:
568     there are now two slots, one for combat, one for ranged
569     attacks.
570     - introduce the concept of a current weapon (either a ranged
571     or a combat weapon/skill/tool) and switch between them as
572     needed.
573     - rewrite bow code so bows get more useful: apply damage,
574     attacktype and other stats to the arrows and treat
575     bows as weapons. also rebalance the missile weapons skill
576     so its damage increases with level.
577     - rewrite the complete player speed logic: weapon_speed now
578     works as documented and there are no unnatural speed boosts.
579 root 1.6 - implement a utility - cfutil - that simplifies arch and map
580     installation, replacing the old collect scripts and
581 root 1.9 simplying deployment by scaling and cutting faces as required.
582     - simplify the map protocol extensively by taking advantage
583     of missing bigfaces, speeding up map generation immensely.
584 root 1.6 - implement inherit keyword allowing archetypes to inherit from
585     other archetypes.
586     - rationalise archetype, region and treasurelist file format
587     into a single file format and make them reloadable asynchronously.
588 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
589     reloadable at runtime.
590 root 1.6 - implement 64x64 faceset support.
591     - implement fxixsx protocol that saves
592     a lot of bandwidth over the old image/face/smooth packets
593 root 1.11 and allows images > packetsize, incremental and background
594     transfers.
595 root 1.6 - implement a bandwidth-saving smoothing protocol that works
596     on a face basis as opposed to a mapspace basis.
597 root 1.7 - the server can now rate-limit image uploads to not exceed
598     a certain (client-configurable) speed while guarenteeing full
599     freedom of movement.
600 root 1.8 - implement new ex command to request item descriptions.
601     - implement new msg command for in-game messages with meta
602     information (using xml).
603 root 1.9 - enforce utf-8 for all text messages.
604 root 1.13 - added micropather (not used yet).
605 root 1.6 - many, many bugfixes.
606 root 1.1
607 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
608 root 1.1 - make coroapi accessible to cf+.
609     - moved map handling logic completely to perl
610     - per player maps are now marked in the map
611 root 1.2 - maps are saved completely differently now,
612     and much more often.
613 root 1.17 - rewrote map header parser and writer, to be much faster.
614 pippijn 1.4 - maps and players are now (in the average case) loaded
615 root 1.2 and saved completely asynchronously, I/O contention will no
616     longer freeze the server.
617 pippijn 1.4 - players and maps can be loaded anytime, without the player
618 root 1.2 being logged in.
619 root 1.1 - automatically generate method interfaces for perl from headers
620     - unbundled freezethaw
621     - mostly rewrote common/map.C
622     - completely rewrite server/swap.C
623     - introduced "runtime", the CCT clock (corrected crossfire time) :)
624     - introduced new keyword for map files: file_format_version (integer, server version: 0)
625     - better message for apply failures due to applymode
626     - removed most all of the weather code
627     - unified logging to stderr and file
628     - too many minor changes to document