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Revision: 1.299
Committed: Fri Dec 26 10:44:17 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.298: +3 -0 lines
Log Message:
extdnedMapInfos removal, mapextended removal

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
38     the guards from being killed by players.
39 root 1.289 - no maximum darkness for outdoor maps anymore.
40 root 1.291 - add more hints, fix some messages.
41 root 1.292 - fix a bug: firing rods should tell you something about them.
42     - make light additive even within players.
43 root 1.293 - darken xrays effect a bit.
44     - improve handling of los changes when inserting or removing
45     objects, not perfect yet.
46     - make map darkness signed (formerly unsigned) to allow
47 root 1.294 ambient lighting and centrally manage darkness as an offset.
48     - revamped, fixed and documented the server calendrics, also
49     tell users the current time and data, to improve awareness.
50     - implement proper wizlook flag and handling of wizlook, instead
51     of dumbly just clearing los once.
52 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
53     and has a smaller runtime variance.
54 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
55     making them actually useful.
56     - see_in_dark now increases the viewing radius by 3.
57 root 1.298 - implement a fast tiled map iterator and use it for los for a 20% speedup.
58 root 1.299 - remove support for extended map infos - these are not used
59     by the deliantra client and removing them gives us a 10% speedup
60     when sending map changes.
61 root 1.284
62 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
63 root 1.283 - this release is assumed to be very stable.
64     - (maps) radically redesigned and improved tutorial.
65 root 1.280 - directional casting no longer immediately removes the invisible effect.
66 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
67 root 1.272 - fix overflow in lighting calculations.
68     - negative glow radii can no longer cause total darkness.
69 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
70     only maximally-lit ones.
71 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
72     - swashbucklers got the oratory skill now.
73 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
74 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
75 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
76 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
77     (which was probably broken, too).
78 root 1.281 - support negative glow radii during daytime, too.
79     - use circular, not rectangular, viewing area.
80     - use minimum viewing distance of 2 in outdoor maps.
81     - negative glow is stronger than viewing area or lamps.
82 root 1.283 - (arch) new darkness spell face.
83 root 1.272
84 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
85     - (maps) completely redesigned scorn.
86 root 1.269 - "cast light" now works on oneself.
87 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
88     negative glow radii again (they were totally broken before).
89 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
90 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
91 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
92 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
93 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
94     back to the player.
95 root 1.251 - attuned/repell and spell base level system reworked.
96 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
97 root 1.247 be less erratic now.
98 root 1.248 - refuse to write the uuid file if the uuid is zero
99     (to avoid writing it in early crashes).
100 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
101     - speed up emergency_save by not syncing every file separately.
102     - no longer reattach perl to every object on reload, it's slow, and no longer
103     necessary since we don't nuke stashes anymore.
104     - do not bootstrap perl from the commandline args, use separate eval for
105     better error reporting.
106 root 1.259 - fix a crash when pushing cone spells met ice attacks.
107 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
108 root 1.255 - speed up map refresh in server a bit.
109 elmex 1.258 - refactored drop code and fixed some programming errors in it.
110 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
111 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
112 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
113     as the current weight of the inventory.
114 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
115     dragonfire has been introduced for the non-dragon players.
116 root 1.265 - remove unused "tooltype", "start_holding" object slots.
117     - change "weapontype" object slot to uint8.
118     - convert "hide" object slot into flag.
119     - reorder object members for better locality of reference and codesize
120     decrease.
121 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
122 root 1.267 - fix a crash when no skill could be found when killing amonster.
123 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
124     every completed aio operation.
125 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
126     and update mapspaces if necessary.
127 root 1.246
128 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
129 root 1.241 - removed all command line parsing, only env variables are supported
130     anymore.
131 root 1.239 - region-specific monsters will now once more be on the worldmap.
132 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
133 root 1.225 would grow out of bounds.
134 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
135 root 1.222 - fixed a double-escaping bug in the pod-parser.
136     - rewrote the cfpod parser in C++.
137     - hintmode moved to C++, players need to re-set their hintmode if
138     they dislike "show".
139 root 1.231 - fix RIP inscription.
140 root 1.239 - bump login name length from 18 to 20 char max.
141 root 1.231 - correctly support gender in emotes.
142     - correctly support gender in the death messages.
143     - correctly generate death messages for players only when they really die,
144     with increased information.
145 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
146     and data corruption (but apparently was never triggered).
147 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
148 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
149     data corruption bug.
150 root 1.223 - tweak coredumping/monitoring a bit.
151 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
152 root 1.227 - do not crash in the loader when an inventory object could not be loaded
153     (from a corrupted file).
154 root 1.241 - redid skills command to send output to proper channel.
155 root 1.233 - object->map is no longer refcounting.
156 root 1.228 - add FLAG_DEBUG for internal debugging.
157 root 1.231 - add NDI_VERBATIM flag to send_msg.
158 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
159 root 1.240 - player->exists is no longer a sync_job.
160 root 1.233 - split login.ext's player scheduler into
161     it's own player-scheduler.ext extension.
162 root 1.222
163 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
164 root 1.212 - require perl 5.10.
165 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
166 root 1.204 - swap player and observed count's on the map when observing.
167 root 1.205 - add (mostly untested) mapspace perl class and accessors.
168 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
169 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
170     could be found.
171 root 1.208 - pits now have a configurable "random spread" range and default
172 root 1.213 to a radius of two now.
173 root 1.212 - rewrite pay_player_arch.
174     - use a more stable perl_reload implementation.
175     - do not use Symbol::delete_package (causes crashes after perl-reload),
176     use our own, safer, clear_package instead.
177     - when asynchronously dumping core, close all file handles to allow
178     the server to restart concurrently.
179 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
180     sequences, without double-encoding. it should be faster, too.
181     - the above fixes wrong display of help tetx and many other issues.
182 root 1.216 - use lzf and frag packets for large messages for clients supporting them
183 root 1.218 (0.9976+), use it for long books and other messages.
184 root 1.210 - eradicate listen command and corresponding code.
185 root 1.211 - eradicate logs command.
186 root 1.218 - let the client log into the server log, used for crash backtraces.
187 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
188     old style spell objects with the spell magic bullet.
189 root 1.220 - (arch) fixed skill less rods in the archetypes
190 root 1.204
191 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
192 elmex 1.197 - made jeweler workbench larger and some other minor map
193     changes in jeweler town.
194 root 1.196 - fixed wrong item handling in jeweler skill code.
195 root 1.198 - (arch) use a special "key_random_map" for random map keys
196     that are used up.
197 root 1.199 - fix a crash when the player who was observed has logged out long
198     enough for his region/map to be gone.
199 root 1.200 - port to g++-4.3's incompatible tr1 changes.
200 root 1.201 - add some missing dependencies.
201 root 1.203 - log to /var/log/deliantra/ by default.
202     - hack observe code to enable smooth movmenet when observing.
203 elmex 1.195
204 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
205 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
206 root 1.179 - correctly move gsay to the party channel.
207 root 1.178 - fix a crash when animate weapon was used in some areas.
208 elmex 1.177 - fixed unnecessary identification of by converters created objects.
209 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
210     with NPCs.
211 elmex 1.175 - (arch) dragon scales got proper type now
212 root 1.193 - object::decrease would sometimes cause container weights to
213     be wrong, this has been fixed.
214 root 1.194 - do not send time updates for newly-seen items.
215 root 1.185 - thawing an icecube will once more drop its contents to the ground.
216 root 1.183 - fix cone spells etc. going through walls sometimes.
217 root 1.186 - fix a weight update bug that sometimes left containers
218     with wrong weights.
219 root 1.194 - added auto_apply event and extension for shop tiles.
220 root 1.172 - work around get_map_flags invoking perl and switching the stack.
221     - make sure the map is loaded when using a town portal return.
222 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
223     where healing spells didn't cost any grace.
224 root 1.173 - fix starvation kill reason.
225 root 1.174 - fix pk killer name message.
226 root 1.189 - don't let people apply signs with @match.
227 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
228     what seems to be the biggets memleak in the server).
229 elmex 1.171
230 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
231 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
232     - use anyevent to manage listen ports (this enables IPv6 support).
233 root 1.167 - server supports ipv6 client connections now.
234 root 1.168 - use newly-available Coro::AnyEvent.
235 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
236     to let it handle AIO requests.
237 root 1.167
238 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
239 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
240     processing considerably (especially in the client) and reduces data transfers
241     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
242 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
243     - (map) fixed npc dialogue in pup_land/s_f/special.
244     - bugfix: fix a crash when a player casts a swarm spell and then logs out
245     (swarm spells now stay in the player's inventory).
246 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
247 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
248     archetype *archname* (chairs of different facings were merged).
249     - bugfix: fix a potential crash issue in find_object_name (not used
250     normally).
251 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
252     (destruction, magic missile etc.).
253 root 1.163 - swarm spells without a direction now use various spiral patterns
254     instead of being fully random.
255 root 1.158 - update AnyEvent API to 3.4 and above.
256 root 1.156
257 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
258 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
259 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
260 root 1.152 - bugfix: the jumping skill now gives experience for jumping
261     and for attacking monsters. it also takes about one second to do a jump.
262 root 1.138 - bugfix: players couldn't starve in 2.53 :(
263 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
264 root 1.152 - bugfix: spell effects like word of recall are removed on death.
265 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
266     were created outside a map.
267 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
268     (fixed by reversing the logic).
269 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
270 root 1.153 - bugfix: the random map generator no longer leaks key objects.
271 root 1.154 - bugfix: support random maps >127x127.
272 root 1.152 - (maps) fixed the death certificate system in nimbus.
273 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
274 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
275 root 1.147 - (arch) give ball lightning a real name.
276 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
277 root 1.155 - support cfpod in ex replies (client item tooltips).
278 root 1.143 - unapply item in range slow when readying a spell.
279 root 1.148 - bugfix: account for rounding errors in weight updates.
280 root 1.139 - remove synchronous mkdir in chargen_race_done.
281     - fix per-race starting maps.
282 root 1.142 - check hiscore on suicide and quit as well.
283 root 1.138 - tell players when they are starving.
284 root 1.133 - get rid of costly object_from_name conversion for altar effects.
285     - fix map difficulty calculation for generators.
286 root 1.146 - slightly more intelligent handling of "is_animated" flag.
287 root 1.149 - support no_drop map header flag (before it was only available internally).
288 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
289 root 1.133
290 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
291 root 1.119 - bugfix: custom skill settings were not saved by the server.
292     - bugfix: remove did not actually remove items from the inventory, leaving
293 root 1.116 ghost items.
294 root 1.119 - bugfix: properly update items identified on the ground.
295 root 1.120 - bugfix: use localtime_r in the logger thread.
296 root 1.122 - bugfix: player starvation will now give the correct kill reason.
297     - bugfix: archetype reloads could crash the server.
298 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
299 elmex 1.114 player is not logged in.
300 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
301 root 1.117 server startup.
302 root 1.128 - bugfix: fix the door surround check in the random map generator.
303     - (maps) fix heaven quest difficulty progression.
304     - (maps) fix some random map styles.
305     - dropping items a shop is not interested in won't sell them anymore.
306     - rods and horns with a too low maximum charge allow now at least one discharge.
307     - implement kill & death statistics.
308     - random map preparation is no longer synchronous.
309     - rewrite find_style in perl, no longer does synchronous I/O.
310     - improve random map specials placement.
311     - make the killer a real object pointer instead of a string, improved
312     kill reason messages.
313 root 1.117 - take advantage of new aio_close and aio_chmod.
314 root 1.128 - implement archetype::get, object::deep_clone and update callers.
315 root 1.125 - change_abil is much faster.
316 root 1.126 - update the floorbox more often to work around the reverses item order
317     display in clients.
318 root 1.125 - cleaned up object copying by encapsulating it to a single place.
319 root 1.126 - add hints to the invite messages.
320 root 1.127 - rewrote key<->value pair handling.
321 root 1.128 - use an independent random number generator for the random map generator.
322 elmex 1.113
323 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
324 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
325     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
326     - completely automate the weight handling, should fix all weight
327     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
328 root 1.103 - reloading archetypes while a user was in the character creation phase
329     could crash the server.
330 root 1.106 - fix a nontrivial number of cases of code commented similar
331     to "is this really correct?", as many of those cases are now handles
332     automatically by lower level code.
333     - replace many ad-hoc checks for client visibility by object::visible_to,
334     should result in broader applicability of functions using it.
335 root 1.104 - merge items with different arch pointers refering to the same arch
336     (due to archetype reloads).
337 root 1.106 - refactored the object remove/insert functions and most related
338     functions (decrease, split, merge_ob etc.).
339 root 1.105 - make it compile better on freebsd (reported by pippijn).
340 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
341 root 1.108 - fix the longstanding "container stays open" bug.
342 root 1.107 - improved floorbox updating to be incremental and other protocol
343     optimisations.
344     - get rid of update_after_inventory_change and only do update stats
345     for weight once/tick/player at max.
346 root 1.109 - rewrite party commands, use party channel.
347 root 1.103
348 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
349 root 1.97 - properly link against libgthread as that is needed to make the slice
350     allocator thread-safe.
351 root 1.91 - support perls not compiled with 64 bit support (though this is not a
352     recommended configuration) (reported by Samuel Gondouin).
353 root 1.94 - always put godgiven items into the player inventory, never any containers.
354 root 1.92 - (maps, arch) the scorn go club was founded!
355 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
356 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
357     became a real spell-class.
358 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
359     - (arch) considerably strengthened spark shower and destruction.
360     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
361     finally reloadable at runtime.
362     - changed archetype loading algorithm to only require one pass and
363     use delayed resolving of references.
364 root 1.101 - examine command now uses the examine infobox.
365 root 1.102 - implement an "incremental garbage collector" for archetypes.
366 root 1.98 - enable slice allocator again.
367 root 1.96 - implement optional free memory poisoning.
368 root 1.91
369 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
370 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
371 root 1.85 skill.
372 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
373     names (also update all maps to use money instead of coins).
374 root 1.78 - add uuid accessors to perl.
375     - add coin names and archetype accessors to perl.
376 root 1.80 - fix runtime uuid file format to use "." instead of ",".
377 root 1.78 - change perl extensions to not use hardcoded coins and values.
378 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
379     and be more parsimonous of uuid usage by the exact value out on exit.
380 root 1.86 - write log messages in another thread, removing another sync point.
381     - support multi-line log messages in a nicer way.
382 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
383 root 1.81 - fix a minor memleak in the random map generator.
384     - some parts of the random map generator are not coroutine-safe,
385     so only call it "single-threaded".
386     - major cleanup of memory management in random map generator.
387 root 1.87 - slight refactoring of the random map generator, faster too.
388 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
389     bookkeeping bug.
390 root 1.87 - work around "player is on active list" problem by deactivating player
391     after loading.
392 root 1.81 - garbage collect shstr's more evenly and adaptively only when
393     there have in fact been allocations.
394 root 1.82 - fix object::insert to do as documented and insert into the env
395     if necessary.
396     - fix cf::map::unique_maps.
397     - fix nrof overflow check in can_merge_slow.
398     - fix converter code to handle >31 bit values.
399 elmex 1.83 - added support for the player_sold flag
400 root 1.84 - converters no longer accept unpaid items.
401 root 1.88 - canonicalize random map meta files for better unification.
402 root 1.77
403 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
404 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
405     when mlockall has been used.
406 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
407 root 1.72 - use separate thread for ticker timing (and more in the future).
408     this greatly increases timing accuracy and gets rid of an enourmous
409     number of gettimeofday calls.
410 root 1.82 - use a separate thread to signal aio completion, for lower latency.
411 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
412 root 1.71
413 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
414 root 1.68 - rebalanced default experience table to be more exponential
415     and much easier up to level ~40, then moderately harder.
416 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
417 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
418     - do not exit on reload/load errors but properly cleanup.
419 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
420 root 1.66
421 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
422 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
423     (this fixes the jeweler skill).
424 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
425 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
426 root 1.63 - move tombstone to real map if player died due to cave-in (even if
427     it has reset, which is better than putting it on the savebed, also as
428     proof that the palyer didn't use a savebed).
429 root 1.59
430 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
431 root 1.56 - work around perl bug in configure perl module version check.
432 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
433 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
434 root 1.52 - fix a bug in animate_weapon, causing a crash.
435 root 1.54 - no longer exit when a coroutine throws an exception.
436 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
437 root 1.53 - fix the "<player> is nuts" message.
438 root 1.58 - fix an exception at logout due to the json_coder being gone.
439 root 1.43 - upgrade to EV version 2.0 API.
440 root 1.47 - when players don't apply a savebed correctly but stand above one,
441     do not move or kill them.
442 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
443 root 1.43 - implement generic framework for server-side resource files.
444     - implement resource file update event.
445     - hook experience table update into the framework.
446     - move jeweler.yaml to resources (arch/).
447 root 1.44 - switch from Crossfire to Deliantra perl module.
448     - implement json2json arch filter.
449 root 1.45 - implement widget protocol version 2, support for ui templates.
450 root 1.54 - mapinfo is now handled fully asynchronously.
451 root 1.48 - ext/irc: also log irc messages.
452 root 1.51 - ext/schmorplog: write user stat files asynchronously.
453 root 1.43
454 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
455 elmex 1.41 - limited the number of items that can be picked up and dropped
456 root 1.42 as temporary measurement against bad performance or dropping things
457     (this lead to long freezes and triggered the watchdog).
458 elmex 1.41 - improved the performance of the drop command a bit.
459 root 1.38 - switch from Event to EV for higher performance, easier usage,
460     less bugs...
461 root 1.39 - updated to release version of the gnu affero license.
462 root 1.38
463 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
464 root 1.36 - more thoroughly rename the binaries, contact addresses.
465     - update the copyrights.
466 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
467     crashes.
468 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
469     potentially causing crashes.
470 root 1.35 - assign weapons on user load time, not login-time, avoiding
471     crashes.
472    
473 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
474 root 1.32 - fixed an important bug that caused passwords to be forgotten.
475 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
476     in some of the maps.
477 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
478     which is now trivial to do.
479 root 1.33 - removed all traces of the old (and never working) plug-in interface
480     (70kb code less on amd64).
481 root 1.34 - improve/tune scheduling priorities.
482     - fix some freezing bugs.
483     - fix a memory corruption problem in dynbuf.printf.
484     - use channels for chat and many informational commands.
485     - improved the tutorial.
486     - create missile is now fixed.
487     - race fields must now contain archetypes.
488     - jumping skill now works as advertised.
489 root 1.31
490 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
491 root 1.24 - relicense under the gnu affero license.
492 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
493 root 1.24 - implement server-side framework for generic resources.
494     - use resource framework for server-provided ambient
495     music.
496 root 1.27 - save object owners (players only atm).
497 root 1.24 - replace limited sound api with server-provided sound effects.
498     - new sc (sound control) protocol command.
499     - improve fxix protocol to include types.
500     - exactly fill tcp segments, if possible.
501     - output-rate is now an upper limit, the server will automatically
502     (and quite perfectly) adjust to the network conditions, ensuring
503     low latency even during bulk transfers (music, images, sounds etc.).
504     - implement server-side widgets (i.e. client widgets controlled
505     in the server side). this will allow future expansion without
506     having to upgrade clients.
507     - implement a (artwork) world map with realtime player position
508     tracking.
509     - new and more efficient extcmd (server still supports old extcmd
510     protocol).
511 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
512     calcluation that could be easily exploited by users.
513     - rebalanced diseases to spread more naturally/evenly.
514     - completely asynchronous map loading even for tiled maps.
515 root 1.24 - replace simple messaging protocol with channels carrying metadata
516     (similar to message types, but more directed at the user).
517     - reduce command processing latency by a whopping 120ms by
518     reordering some processing steps inside the server. this directly
519     reduces lag by 120ms.
520     - actually send spell faces to the client.
521 root 1.23 - implement player genders.
522 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
523     otherwise return to savebed and possible kill if the log-out
524     was for too long.
525     - fast socket-dead detection (kick player after 8 seconds without ack).
526     - greatly reduce the cpu time needed to draw maps _again_.
527     - archetypes are now subclasses of objects.
528     - rebalanced shop greed and approval functions to be more realistic
529     (and likely match the actual intention).
530 root 1.23 - implement "crossfire pod" format for messages, with working bold,
531     italic, gender-specific text, paragraphs etc.
532 root 1.24 - implemented hint framework, players can opt to receive hints.
533     - implemented (long) book framework, added some books from the cf wiki.
534 root 1.23 - implement generic message framework that uses xml, utf8 for the client
535     protocol and is capable of transmitting generic meta information.
536 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
537     - replace the nexus by a per-player tutorial map that teaches stuff
538     better than the newbie house.
539 root 1.18 - fix the magicmap colours.
540 root 1.19 - optimise map update even more by removing unneeded code and checks.
541     - decouple map and stats update from pl->ob and use pl->observe instead.
542     - implement observe command.
543 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
544     calls with a simple comparison.
545     - fix a latent crossfire bug that could crash the server because the
546     map refresh did not update the mapspace.
547 root 1.24 - support custom keys for regions and maps, regions are now
548     refcount-managed.
549     - allow worldmap overlays anywhere in the 000..999 range.
550     - new system to acquire time slices for background jobs, to reduce
551     jitter.
552 root 1.27 - semi-persistent object-referencing framework (currently only players
553     supported).
554 root 1.22 - dependency tracking for perl extensions.
555 root 1.24 - new slag-ex extension for cleaning cauldrons.
556     - fix invoke result processing.
557     - there are even less i/o syncpoints in the server now.
558 root 1.29 - added map-tags extension that scans all maps for object tags
559     and records them in the database (not used yet).
560 root 1.28 - metaserver 2 support.
561 root 1.22 - many more bugfixes and minor optimisations.
562 root 1.16
563 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
564 root 1.14 - optimised event invocation (non-wanted events can now be
565     skipped with 4-5 inlined instructions).
566 root 1.12 - complete rewrite of town_portal: it now creates a portal
567     to the "nearest" town only, travel is only possible
568 root 1.13 to the town and back, anybody can use it (also removes
569     one of the remaining syncpoints in the server).
570 root 1.10 - complete rewrite of the range/attack skill slot system:
571     there are now two slots, one for combat, one for ranged
572     attacks.
573     - introduce the concept of a current weapon (either a ranged
574     or a combat weapon/skill/tool) and switch between them as
575     needed.
576     - rewrite bow code so bows get more useful: apply damage,
577     attacktype and other stats to the arrows and treat
578     bows as weapons. also rebalance the missile weapons skill
579     so its damage increases with level.
580     - rewrite the complete player speed logic: weapon_speed now
581     works as documented and there are no unnatural speed boosts.
582 root 1.6 - implement a utility - cfutil - that simplifies arch and map
583     installation, replacing the old collect scripts and
584 root 1.9 simplying deployment by scaling and cutting faces as required.
585     - simplify the map protocol extensively by taking advantage
586     of missing bigfaces, speeding up map generation immensely.
587 root 1.6 - implement inherit keyword allowing archetypes to inherit from
588     other archetypes.
589     - rationalise archetype, region and treasurelist file format
590     into a single file format and make them reloadable asynchronously.
591 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
592     reloadable at runtime.
593 root 1.6 - implement 64x64 faceset support.
594     - implement fxixsx protocol that saves
595     a lot of bandwidth over the old image/face/smooth packets
596 root 1.11 and allows images > packetsize, incremental and background
597     transfers.
598 root 1.6 - implement a bandwidth-saving smoothing protocol that works
599     on a face basis as opposed to a mapspace basis.
600 root 1.7 - the server can now rate-limit image uploads to not exceed
601     a certain (client-configurable) speed while guarenteeing full
602     freedom of movement.
603 root 1.8 - implement new ex command to request item descriptions.
604     - implement new msg command for in-game messages with meta
605     information (using xml).
606 root 1.9 - enforce utf-8 for all text messages.
607 root 1.13 - added micropather (not used yet).
608 root 1.6 - many, many bugfixes.
609 root 1.1
610 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
611 root 1.1 - make coroapi accessible to cf+.
612     - moved map handling logic completely to perl
613     - per player maps are now marked in the map
614 root 1.2 - maps are saved completely differently now,
615     and much more often.
616 root 1.17 - rewrote map header parser and writer, to be much faster.
617 pippijn 1.4 - maps and players are now (in the average case) loaded
618 root 1.2 and saved completely asynchronously, I/O contention will no
619     longer freeze the server.
620 pippijn 1.4 - players and maps can be loaded anytime, without the player
621 root 1.2 being logged in.
622 root 1.1 - automatically generate method interfaces for perl from headers
623     - unbundled freezethaw
624     - mostly rewrote common/map.C
625     - completely rewrite server/swap.C
626     - introduced "runtime", the CCT clock (corrected crossfire time) :)
627     - introduced new keyword for map files: file_format_version (integer, server version: 0)
628     - better message for apply failures due to applymode
629     - removed most all of the weather code
630     - unified logging to stderr and file
631     - too many minor changes to document