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Revision: 1.300
Committed: Sat Dec 27 01:25:00 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.299: +2 -0 lines
Log Message:
gcfclient removal

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.292 - temporarily make permanently invisible player visible when
25     he/she makes noise.
26 root 1.284 - fix being able to see through walls a bit.
27 root 1.285 - completely replaced the line of sight algorithm with a variant
28     of spiral fov capable of visibility grades and arbitrary
29     shadow angles, that uses less memory and less code.
30     - the new los code supports arbitrary map rectangles and loosens
31     other restrictions of the old code, supporitng further optimisations.
32 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
33     removed (e.g. for summon fog).
34 elmex 1.288 - create bomb now also works when casted by door traps.
35 elmex 1.290 - (arch) new torch graphics.
36 root 1.289 - (maps) considerably soften the subway spider.
37 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
38     the guards from being killed by players.
39 root 1.289 - no maximum darkness for outdoor maps anymore.
40 root 1.291 - add more hints, fix some messages.
41 root 1.292 - fix a bug: firing rods should tell you something about them.
42     - make light additive even within players.
43 root 1.293 - darken xrays effect a bit.
44     - improve handling of los changes when inserting or removing
45     objects, not perfect yet.
46     - make map darkness signed (formerly unsigned) to allow
47 root 1.294 ambient lighting and centrally manage darkness as an offset.
48     - revamped, fixed and documented the server calendrics, also
49     tell users the current time and data, to improve awareness.
50     - implement proper wizlook flag and handling of wizlook, instead
51     of dumbly just clearing los once.
52 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
53     and has a smaller runtime variance.
54 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
55     making them actually useful.
56     - see_in_dark now increases the viewing radius by 3.
57 root 1.298 - implement a fast tiled map iterator and use it for los for a 20% speedup.
58 root 1.299 - remove support for extended map infos - these are not used
59     by the deliantra client and removing them gives us a 10% speedup
60     when sending map changes.
61 root 1.300 - remove most gcfclient and other client bug workarounds, as well
62     as now obsolete protocol versions, simplying the code.
63 root 1.284
64 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
65 root 1.283 - this release is assumed to be very stable.
66     - (maps) radically redesigned and improved tutorial.
67 root 1.280 - directional casting no longer immediately removes the invisible effect.
68 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
69 root 1.272 - fix overflow in lighting calculations.
70     - negative glow radii can no longer cause total darkness.
71 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
72     only maximally-lit ones.
73 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
74     - swashbucklers got the oratory skill now.
75 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
76 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
77 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
78 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
79     (which was probably broken, too).
80 root 1.281 - support negative glow radii during daytime, too.
81     - use circular, not rectangular, viewing area.
82     - use minimum viewing distance of 2 in outdoor maps.
83     - negative glow is stronger than viewing area or lamps.
84 root 1.283 - (arch) new darkness spell face.
85 root 1.272
86 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
87     - (maps) completely redesigned scorn.
88 root 1.269 - "cast light" now works on oneself.
89 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
90     negative glow radii again (they were totally broken before).
91 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
92 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
93 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
94 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
95 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
96     back to the player.
97 root 1.251 - attuned/repell and spell base level system reworked.
98 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
99 root 1.247 be less erratic now.
100 root 1.248 - refuse to write the uuid file if the uuid is zero
101     (to avoid writing it in early crashes).
102 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
103     - speed up emergency_save by not syncing every file separately.
104     - no longer reattach perl to every object on reload, it's slow, and no longer
105     necessary since we don't nuke stashes anymore.
106     - do not bootstrap perl from the commandline args, use separate eval for
107     better error reporting.
108 root 1.259 - fix a crash when pushing cone spells met ice attacks.
109 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
110 root 1.255 - speed up map refresh in server a bit.
111 elmex 1.258 - refactored drop code and fixed some programming errors in it.
112 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
113 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
114 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
115     as the current weight of the inventory.
116 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
117     dragonfire has been introduced for the non-dragon players.
118 root 1.265 - remove unused "tooltype", "start_holding" object slots.
119     - change "weapontype" object slot to uint8.
120     - convert "hide" object slot into flag.
121     - reorder object members for better locality of reference and codesize
122     decrease.
123 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
124 root 1.267 - fix a crash when no skill could be found when killing amonster.
125 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
126     every completed aio operation.
127 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
128     and update mapspaces if necessary.
129 root 1.246
130 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
131 root 1.241 - removed all command line parsing, only env variables are supported
132     anymore.
133 root 1.239 - region-specific monsters will now once more be on the worldmap.
134 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
135 root 1.225 would grow out of bounds.
136 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
137 root 1.222 - fixed a double-escaping bug in the pod-parser.
138     - rewrote the cfpod parser in C++.
139     - hintmode moved to C++, players need to re-set their hintmode if
140     they dislike "show".
141 root 1.231 - fix RIP inscription.
142 root 1.239 - bump login name length from 18 to 20 char max.
143 root 1.231 - correctly support gender in emotes.
144     - correctly support gender in the death messages.
145     - correctly generate death messages for players only when they really die,
146     with increased information.
147 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
148     and data corruption (but apparently was never triggered).
149 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
150 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
151     data corruption bug.
152 root 1.223 - tweak coredumping/monitoring a bit.
153 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
154 root 1.227 - do not crash in the loader when an inventory object could not be loaded
155     (from a corrupted file).
156 root 1.241 - redid skills command to send output to proper channel.
157 root 1.233 - object->map is no longer refcounting.
158 root 1.228 - add FLAG_DEBUG for internal debugging.
159 root 1.231 - add NDI_VERBATIM flag to send_msg.
160 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
161 root 1.240 - player->exists is no longer a sync_job.
162 root 1.233 - split login.ext's player scheduler into
163     it's own player-scheduler.ext extension.
164 root 1.222
165 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
166 root 1.212 - require perl 5.10.
167 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
168 root 1.204 - swap player and observed count's on the map when observing.
169 root 1.205 - add (mostly untested) mapspace perl class and accessors.
170 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
171 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
172     could be found.
173 root 1.208 - pits now have a configurable "random spread" range and default
174 root 1.213 to a radius of two now.
175 root 1.212 - rewrite pay_player_arch.
176     - use a more stable perl_reload implementation.
177     - do not use Symbol::delete_package (causes crashes after perl-reload),
178     use our own, safer, clear_package instead.
179     - when asynchronously dumping core, close all file handles to allow
180     the server to restart concurrently.
181 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
182     sequences, without double-encoding. it should be faster, too.
183     - the above fixes wrong display of help tetx and many other issues.
184 root 1.216 - use lzf and frag packets for large messages for clients supporting them
185 root 1.218 (0.9976+), use it for long books and other messages.
186 root 1.210 - eradicate listen command and corresponding code.
187 root 1.211 - eradicate logs command.
188 root 1.218 - let the client log into the server log, used for crash backtraces.
189 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
190     old style spell objects with the spell magic bullet.
191 root 1.220 - (arch) fixed skill less rods in the archetypes
192 root 1.204
193 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
194 elmex 1.197 - made jeweler workbench larger and some other minor map
195     changes in jeweler town.
196 root 1.196 - fixed wrong item handling in jeweler skill code.
197 root 1.198 - (arch) use a special "key_random_map" for random map keys
198     that are used up.
199 root 1.199 - fix a crash when the player who was observed has logged out long
200     enough for his region/map to be gone.
201 root 1.200 - port to g++-4.3's incompatible tr1 changes.
202 root 1.201 - add some missing dependencies.
203 root 1.203 - log to /var/log/deliantra/ by default.
204     - hack observe code to enable smooth movmenet when observing.
205 elmex 1.195
206 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
207 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
208 root 1.179 - correctly move gsay to the party channel.
209 root 1.178 - fix a crash when animate weapon was used in some areas.
210 elmex 1.177 - fixed unnecessary identification of by converters created objects.
211 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
212     with NPCs.
213 elmex 1.175 - (arch) dragon scales got proper type now
214 root 1.193 - object::decrease would sometimes cause container weights to
215     be wrong, this has been fixed.
216 root 1.194 - do not send time updates for newly-seen items.
217 root 1.185 - thawing an icecube will once more drop its contents to the ground.
218 root 1.183 - fix cone spells etc. going through walls sometimes.
219 root 1.186 - fix a weight update bug that sometimes left containers
220     with wrong weights.
221 root 1.194 - added auto_apply event and extension for shop tiles.
222 root 1.172 - work around get_map_flags invoking perl and switching the stack.
223     - make sure the map is loaded when using a town portal return.
224 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
225     where healing spells didn't cost any grace.
226 root 1.173 - fix starvation kill reason.
227 root 1.174 - fix pk killer name message.
228 root 1.189 - don't let people apply signs with @match.
229 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
230     what seems to be the biggets memleak in the server).
231 elmex 1.171
232 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
233 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
234     - use anyevent to manage listen ports (this enables IPv6 support).
235 root 1.167 - server supports ipv6 client connections now.
236 root 1.168 - use newly-available Coro::AnyEvent.
237 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
238     to let it handle AIO requests.
239 root 1.167
240 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
241 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
242     processing considerably (especially in the client) and reduces data transfers
243     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
244 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
245     - (map) fixed npc dialogue in pup_land/s_f/special.
246     - bugfix: fix a crash when a player casts a swarm spell and then logs out
247     (swarm spells now stay in the player's inventory).
248 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
249 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
250     archetype *archname* (chairs of different facings were merged).
251     - bugfix: fix a potential crash issue in find_object_name (not used
252     normally).
253 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
254     (destruction, magic missile etc.).
255 root 1.163 - swarm spells without a direction now use various spiral patterns
256     instead of being fully random.
257 root 1.158 - update AnyEvent API to 3.4 and above.
258 root 1.156
259 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
260 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
261 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
262 root 1.152 - bugfix: the jumping skill now gives experience for jumping
263     and for attacking monsters. it also takes about one second to do a jump.
264 root 1.138 - bugfix: players couldn't starve in 2.53 :(
265 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
266 root 1.152 - bugfix: spell effects like word of recall are removed on death.
267 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
268     were created outside a map.
269 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
270     (fixed by reversing the logic).
271 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
272 root 1.153 - bugfix: the random map generator no longer leaks key objects.
273 root 1.154 - bugfix: support random maps >127x127.
274 root 1.152 - (maps) fixed the death certificate system in nimbus.
275 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
276 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
277 root 1.147 - (arch) give ball lightning a real name.
278 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
279 root 1.155 - support cfpod in ex replies (client item tooltips).
280 root 1.143 - unapply item in range slow when readying a spell.
281 root 1.148 - bugfix: account for rounding errors in weight updates.
282 root 1.139 - remove synchronous mkdir in chargen_race_done.
283     - fix per-race starting maps.
284 root 1.142 - check hiscore on suicide and quit as well.
285 root 1.138 - tell players when they are starving.
286 root 1.133 - get rid of costly object_from_name conversion for altar effects.
287     - fix map difficulty calculation for generators.
288 root 1.146 - slightly more intelligent handling of "is_animated" flag.
289 root 1.149 - support no_drop map header flag (before it was only available internally).
290 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
291 root 1.133
292 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
293 root 1.119 - bugfix: custom skill settings were not saved by the server.
294     - bugfix: remove did not actually remove items from the inventory, leaving
295 root 1.116 ghost items.
296 root 1.119 - bugfix: properly update items identified on the ground.
297 root 1.120 - bugfix: use localtime_r in the logger thread.
298 root 1.122 - bugfix: player starvation will now give the correct kill reason.
299     - bugfix: archetype reloads could crash the server.
300 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
301 elmex 1.114 player is not logged in.
302 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
303 root 1.117 server startup.
304 root 1.128 - bugfix: fix the door surround check in the random map generator.
305     - (maps) fix heaven quest difficulty progression.
306     - (maps) fix some random map styles.
307     - dropping items a shop is not interested in won't sell them anymore.
308     - rods and horns with a too low maximum charge allow now at least one discharge.
309     - implement kill & death statistics.
310     - random map preparation is no longer synchronous.
311     - rewrite find_style in perl, no longer does synchronous I/O.
312     - improve random map specials placement.
313     - make the killer a real object pointer instead of a string, improved
314     kill reason messages.
315 root 1.117 - take advantage of new aio_close and aio_chmod.
316 root 1.128 - implement archetype::get, object::deep_clone and update callers.
317 root 1.125 - change_abil is much faster.
318 root 1.126 - update the floorbox more often to work around the reverses item order
319     display in clients.
320 root 1.125 - cleaned up object copying by encapsulating it to a single place.
321 root 1.126 - add hints to the invite messages.
322 root 1.127 - rewrote key<->value pair handling.
323 root 1.128 - use an independent random number generator for the random map generator.
324 elmex 1.113
325 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
326 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
327     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
328     - completely automate the weight handling, should fix all weight
329     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
330 root 1.103 - reloading archetypes while a user was in the character creation phase
331     could crash the server.
332 root 1.106 - fix a nontrivial number of cases of code commented similar
333     to "is this really correct?", as many of those cases are now handles
334     automatically by lower level code.
335     - replace many ad-hoc checks for client visibility by object::visible_to,
336     should result in broader applicability of functions using it.
337 root 1.104 - merge items with different arch pointers refering to the same arch
338     (due to archetype reloads).
339 root 1.106 - refactored the object remove/insert functions and most related
340     functions (decrease, split, merge_ob etc.).
341 root 1.105 - make it compile better on freebsd (reported by pippijn).
342 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
343 root 1.108 - fix the longstanding "container stays open" bug.
344 root 1.107 - improved floorbox updating to be incremental and other protocol
345     optimisations.
346     - get rid of update_after_inventory_change and only do update stats
347     for weight once/tick/player at max.
348 root 1.109 - rewrite party commands, use party channel.
349 root 1.103
350 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
351 root 1.97 - properly link against libgthread as that is needed to make the slice
352     allocator thread-safe.
353 root 1.91 - support perls not compiled with 64 bit support (though this is not a
354     recommended configuration) (reported by Samuel Gondouin).
355 root 1.94 - always put godgiven items into the player inventory, never any containers.
356 root 1.92 - (maps, arch) the scorn go club was founded!
357 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
358 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
359     became a real spell-class.
360 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
361     - (arch) considerably strengthened spark shower and destruction.
362     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
363     finally reloadable at runtime.
364     - changed archetype loading algorithm to only require one pass and
365     use delayed resolving of references.
366 root 1.101 - examine command now uses the examine infobox.
367 root 1.102 - implement an "incremental garbage collector" for archetypes.
368 root 1.98 - enable slice allocator again.
369 root 1.96 - implement optional free memory poisoning.
370 root 1.91
371 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
372 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
373 root 1.85 skill.
374 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
375     names (also update all maps to use money instead of coins).
376 root 1.78 - add uuid accessors to perl.
377     - add coin names and archetype accessors to perl.
378 root 1.80 - fix runtime uuid file format to use "." instead of ",".
379 root 1.78 - change perl extensions to not use hardcoded coins and values.
380 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
381     and be more parsimonous of uuid usage by the exact value out on exit.
382 root 1.86 - write log messages in another thread, removing another sync point.
383     - support multi-line log messages in a nicer way.
384 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
385 root 1.81 - fix a minor memleak in the random map generator.
386     - some parts of the random map generator are not coroutine-safe,
387     so only call it "single-threaded".
388     - major cleanup of memory management in random map generator.
389 root 1.87 - slight refactoring of the random map generator, faster too.
390 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
391     bookkeeping bug.
392 root 1.87 - work around "player is on active list" problem by deactivating player
393     after loading.
394 root 1.81 - garbage collect shstr's more evenly and adaptively only when
395     there have in fact been allocations.
396 root 1.82 - fix object::insert to do as documented and insert into the env
397     if necessary.
398     - fix cf::map::unique_maps.
399     - fix nrof overflow check in can_merge_slow.
400     - fix converter code to handle >31 bit values.
401 elmex 1.83 - added support for the player_sold flag
402 root 1.84 - converters no longer accept unpaid items.
403 root 1.88 - canonicalize random map meta files for better unification.
404 root 1.77
405 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
406 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
407     when mlockall has been used.
408 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
409 root 1.72 - use separate thread for ticker timing (and more in the future).
410     this greatly increases timing accuracy and gets rid of an enourmous
411     number of gettimeofday calls.
412 root 1.82 - use a separate thread to signal aio completion, for lower latency.
413 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
414 root 1.71
415 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
416 root 1.68 - rebalanced default experience table to be more exponential
417     and much easier up to level ~40, then moderately harder.
418 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
419 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
420     - do not exit on reload/load errors but properly cleanup.
421 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
422 root 1.66
423 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
424 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
425     (this fixes the jeweler skill).
426 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
427 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
428 root 1.63 - move tombstone to real map if player died due to cave-in (even if
429     it has reset, which is better than putting it on the savebed, also as
430     proof that the palyer didn't use a savebed).
431 root 1.59
432 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
433 root 1.56 - work around perl bug in configure perl module version check.
434 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
435 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
436 root 1.52 - fix a bug in animate_weapon, causing a crash.
437 root 1.54 - no longer exit when a coroutine throws an exception.
438 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
439 root 1.53 - fix the "<player> is nuts" message.
440 root 1.58 - fix an exception at logout due to the json_coder being gone.
441 root 1.43 - upgrade to EV version 2.0 API.
442 root 1.47 - when players don't apply a savebed correctly but stand above one,
443     do not move or kill them.
444 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
445 root 1.43 - implement generic framework for server-side resource files.
446     - implement resource file update event.
447     - hook experience table update into the framework.
448     - move jeweler.yaml to resources (arch/).
449 root 1.44 - switch from Crossfire to Deliantra perl module.
450     - implement json2json arch filter.
451 root 1.45 - implement widget protocol version 2, support for ui templates.
452 root 1.54 - mapinfo is now handled fully asynchronously.
453 root 1.48 - ext/irc: also log irc messages.
454 root 1.51 - ext/schmorplog: write user stat files asynchronously.
455 root 1.43
456 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
457 elmex 1.41 - limited the number of items that can be picked up and dropped
458 root 1.42 as temporary measurement against bad performance or dropping things
459     (this lead to long freezes and triggered the watchdog).
460 elmex 1.41 - improved the performance of the drop command a bit.
461 root 1.38 - switch from Event to EV for higher performance, easier usage,
462     less bugs...
463 root 1.39 - updated to release version of the gnu affero license.
464 root 1.38
465 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
466 root 1.36 - more thoroughly rename the binaries, contact addresses.
467     - update the copyrights.
468 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
469     crashes.
470 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
471     potentially causing crashes.
472 root 1.35 - assign weapons on user load time, not login-time, avoiding
473     crashes.
474    
475 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
476 root 1.32 - fixed an important bug that caused passwords to be forgotten.
477 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
478     in some of the maps.
479 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
480     which is now trivial to do.
481 root 1.33 - removed all traces of the old (and never working) plug-in interface
482     (70kb code less on amd64).
483 root 1.34 - improve/tune scheduling priorities.
484     - fix some freezing bugs.
485     - fix a memory corruption problem in dynbuf.printf.
486     - use channels for chat and many informational commands.
487     - improved the tutorial.
488     - create missile is now fixed.
489     - race fields must now contain archetypes.
490     - jumping skill now works as advertised.
491 root 1.31
492 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
493 root 1.24 - relicense under the gnu affero license.
494 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
495 root 1.24 - implement server-side framework for generic resources.
496     - use resource framework for server-provided ambient
497     music.
498 root 1.27 - save object owners (players only atm).
499 root 1.24 - replace limited sound api with server-provided sound effects.
500     - new sc (sound control) protocol command.
501     - improve fxix protocol to include types.
502     - exactly fill tcp segments, if possible.
503     - output-rate is now an upper limit, the server will automatically
504     (and quite perfectly) adjust to the network conditions, ensuring
505     low latency even during bulk transfers (music, images, sounds etc.).
506     - implement server-side widgets (i.e. client widgets controlled
507     in the server side). this will allow future expansion without
508     having to upgrade clients.
509     - implement a (artwork) world map with realtime player position
510     tracking.
511     - new and more efficient extcmd (server still supports old extcmd
512     protocol).
513 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
514     calcluation that could be easily exploited by users.
515     - rebalanced diseases to spread more naturally/evenly.
516     - completely asynchronous map loading even for tiled maps.
517 root 1.24 - replace simple messaging protocol with channels carrying metadata
518     (similar to message types, but more directed at the user).
519     - reduce command processing latency by a whopping 120ms by
520     reordering some processing steps inside the server. this directly
521     reduces lag by 120ms.
522     - actually send spell faces to the client.
523 root 1.23 - implement player genders.
524 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
525     otherwise return to savebed and possible kill if the log-out
526     was for too long.
527     - fast socket-dead detection (kick player after 8 seconds without ack).
528     - greatly reduce the cpu time needed to draw maps _again_.
529     - archetypes are now subclasses of objects.
530     - rebalanced shop greed and approval functions to be more realistic
531     (and likely match the actual intention).
532 root 1.23 - implement "crossfire pod" format for messages, with working bold,
533     italic, gender-specific text, paragraphs etc.
534 root 1.24 - implemented hint framework, players can opt to receive hints.
535     - implemented (long) book framework, added some books from the cf wiki.
536 root 1.23 - implement generic message framework that uses xml, utf8 for the client
537     protocol and is capable of transmitting generic meta information.
538 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
539     - replace the nexus by a per-player tutorial map that teaches stuff
540     better than the newbie house.
541 root 1.18 - fix the magicmap colours.
542 root 1.19 - optimise map update even more by removing unneeded code and checks.
543     - decouple map and stats update from pl->ob and use pl->observe instead.
544     - implement observe command.
545 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
546     calls with a simple comparison.
547     - fix a latent crossfire bug that could crash the server because the
548     map refresh did not update the mapspace.
549 root 1.24 - support custom keys for regions and maps, regions are now
550     refcount-managed.
551     - allow worldmap overlays anywhere in the 000..999 range.
552     - new system to acquire time slices for background jobs, to reduce
553     jitter.
554 root 1.27 - semi-persistent object-referencing framework (currently only players
555     supported).
556 root 1.22 - dependency tracking for perl extensions.
557 root 1.24 - new slag-ex extension for cleaning cauldrons.
558     - fix invoke result processing.
559     - there are even less i/o syncpoints in the server now.
560 root 1.29 - added map-tags extension that scans all maps for object tags
561     and records them in the database (not used yet).
562 root 1.28 - metaserver 2 support.
563 root 1.22 - many more bugfixes and minor optimisations.
564 root 1.16
565 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
566 root 1.14 - optimised event invocation (non-wanted events can now be
567     skipped with 4-5 inlined instructions).
568 root 1.12 - complete rewrite of town_portal: it now creates a portal
569     to the "nearest" town only, travel is only possible
570 root 1.13 to the town and back, anybody can use it (also removes
571     one of the remaining syncpoints in the server).
572 root 1.10 - complete rewrite of the range/attack skill slot system:
573     there are now two slots, one for combat, one for ranged
574     attacks.
575     - introduce the concept of a current weapon (either a ranged
576     or a combat weapon/skill/tool) and switch between them as
577     needed.
578     - rewrite bow code so bows get more useful: apply damage,
579     attacktype and other stats to the arrows and treat
580     bows as weapons. also rebalance the missile weapons skill
581     so its damage increases with level.
582     - rewrite the complete player speed logic: weapon_speed now
583     works as documented and there are no unnatural speed boosts.
584 root 1.6 - implement a utility - cfutil - that simplifies arch and map
585     installation, replacing the old collect scripts and
586 root 1.9 simplying deployment by scaling and cutting faces as required.
587     - simplify the map protocol extensively by taking advantage
588     of missing bigfaces, speeding up map generation immensely.
589 root 1.6 - implement inherit keyword allowing archetypes to inherit from
590     other archetypes.
591     - rationalise archetype, region and treasurelist file format
592     into a single file format and make them reloadable asynchronously.
593 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
594     reloadable at runtime.
595 root 1.6 - implement 64x64 faceset support.
596     - implement fxixsx protocol that saves
597     a lot of bandwidth over the old image/face/smooth packets
598 root 1.11 and allows images > packetsize, incremental and background
599     transfers.
600 root 1.6 - implement a bandwidth-saving smoothing protocol that works
601     on a face basis as opposed to a mapspace basis.
602 root 1.7 - the server can now rate-limit image uploads to not exceed
603     a certain (client-configurable) speed while guarenteeing full
604     freedom of movement.
605 root 1.8 - implement new ex command to request item descriptions.
606     - implement new msg command for in-game messages with meta
607     information (using xml).
608 root 1.9 - enforce utf-8 for all text messages.
609 root 1.13 - added micropather (not used yet).
610 root 1.6 - many, many bugfixes.
611 root 1.1
612 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
613 root 1.1 - make coroapi accessible to cf+.
614     - moved map handling logic completely to perl
615     - per player maps are now marked in the map
616 root 1.2 - maps are saved completely differently now,
617     and much more often.
618 root 1.17 - rewrote map header parser and writer, to be much faster.
619 pippijn 1.4 - maps and players are now (in the average case) loaded
620 root 1.2 and saved completely asynchronously, I/O contention will no
621     longer freeze the server.
622 pippijn 1.4 - players and maps can be loaded anytime, without the player
623 root 1.2 being logged in.
624 root 1.1 - automatically generate method interfaces for perl from headers
625     - unbundled freezethaw
626     - mostly rewrote common/map.C
627     - completely rewrite server/swap.C
628     - introduced "runtime", the CCT clock (corrected crossfire time) :)
629     - introduced new keyword for map files: file_format_version (integer, server version: 0)
630     - better message for apply failures due to applymode
631     - removed most all of the weather code
632     - unified logging to stderr and file
633     - too many minor changes to document