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Revision: 1.304
Committed: Sun Dec 28 07:48:43 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.303: +2 -2 lines
Log Message:
speed up destruction

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.302 - fix a longstanding bug that teared multipart monsters
25     at map boundaries apart.
26 root 1.292 - temporarily make permanently invisible player visible when
27     he/she makes noise.
28 root 1.284 - fix being able to see through walls a bit.
29 root 1.303 - improve look at output.
30 root 1.285 - completely replaced the line of sight algorithm with a variant
31     of spiral fov capable of visibility grades and arbitrary
32     shadow angles, that uses less memory and less code.
33     - the new los code supports arbitrary map rectangles and loosens
34     other restrictions of the old code, supporitng further optimisations.
35 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
36     removed (e.g. for summon fog).
37 root 1.303 - permanent invisibility doesn't make immune against making noise:
38     implement a noise system that allows monsters to locate the player
39     when he/she makes noise.
40     - implement a primitive smell system that monsters can use to track
41     players.
42 elmex 1.288 - create bomb now also works when casted by door traps.
43 elmex 1.290 - (arch) new torch graphics.
44 root 1.289 - (maps) considerably soften the subway spider.
45 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
46     the guards from being killed by players.
47 root 1.289 - no maximum darkness for outdoor maps anymore.
48 root 1.291 - add more hints, fix some messages.
49 root 1.292 - fix a bug: firing rods should tell you something about them.
50     - make light additive even within players.
51 root 1.293 - darken xrays effect a bit.
52     - improve handling of los changes when inserting or removing
53     objects, not perfect yet.
54     - make map darkness signed (formerly unsigned) to allow
55 root 1.294 ambient lighting and centrally manage darkness as an offset.
56     - revamped, fixed and documented the server calendrics, also
57     tell users the current time and data, to improve awareness.
58     - implement proper wizlook flag and handling of wizlook, instead
59     of dumbly just clearing los once.
60 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
61     and has a smaller runtime variance.
62 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
63     making them actually useful.
64     - see_in_dark now increases the viewing radius by 3.
65 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
66     speedup, as well as in many other places.
67 root 1.299 - remove support for extended map infos - these are not used
68     by the deliantra client and removing them gives us a 10% speedup
69     when sending map changes.
70 root 1.300 - remove most gcfclient and other client bug workarounds, as well
71     as now obsolete protocol versions, simplying the code.
72 root 1.301 - optimise and simplify generation of random numbers.
73 root 1.303 - correctly provide a non-zero default density for materials, to
74     avoid crashes, fix other bugs in the material handling code.
75     - fix volume calculations.
76     - fix cfpod parsing when multiple verbatim blocks were separated by
77     newlines.
78 root 1.284
79 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
80 root 1.283 - this release is assumed to be very stable.
81     - (maps) radically redesigned and improved tutorial.
82 root 1.280 - directional casting no longer immediately removes the invisible effect.
83 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
84 root 1.272 - fix overflow in lighting calculations.
85     - negative glow radii can no longer cause total darkness.
86 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
87     only maximally-lit ones.
88 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
89     - swashbucklers got the oratory skill now.
90 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
91 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
92 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
93 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
94     (which was probably broken, too).
95 root 1.281 - support negative glow radii during daytime, too.
96     - use circular, not rectangular, viewing area.
97     - use minimum viewing distance of 2 in outdoor maps.
98     - negative glow is stronger than viewing area or lamps.
99 root 1.283 - (arch) new darkness spell face.
100 root 1.272
101 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
102     - (maps) completely redesigned scorn.
103 root 1.269 - "cast light" now works on oneself.
104 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
105     negative glow radii again (they were totally broken before).
106 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
107 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
108 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
109 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
110 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
111     back to the player.
112 root 1.251 - attuned/repell and spell base level system reworked.
113 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
114 root 1.247 be less erratic now.
115 root 1.248 - refuse to write the uuid file if the uuid is zero
116     (to avoid writing it in early crashes).
117 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
118     - speed up emergency_save by not syncing every file separately.
119     - no longer reattach perl to every object on reload, it's slow, and no longer
120     necessary since we don't nuke stashes anymore.
121     - do not bootstrap perl from the commandline args, use separate eval for
122     better error reporting.
123 root 1.259 - fix a crash when pushing cone spells met ice attacks.
124 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
125 root 1.255 - speed up map refresh in server a bit.
126 elmex 1.258 - refactored drop code and fixed some programming errors in it.
127 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
128 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
129 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
130     as the current weight of the inventory.
131 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
132     dragonfire has been introduced for the non-dragon players.
133 root 1.265 - remove unused "tooltype", "start_holding" object slots.
134     - change "weapontype" object slot to uint8.
135     - convert "hide" object slot into flag.
136     - reorder object members for better locality of reference and codesize
137     decrease.
138 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
139 root 1.267 - fix a crash when no skill could be found when killing amonster.
140 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
141     every completed aio operation.
142 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
143     and update mapspaces if necessary.
144 root 1.246
145 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
146 root 1.241 - removed all command line parsing, only env variables are supported
147     anymore.
148 root 1.239 - region-specific monsters will now once more be on the worldmap.
149 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
150 root 1.225 would grow out of bounds.
151 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
152 root 1.222 - fixed a double-escaping bug in the pod-parser.
153     - rewrote the cfpod parser in C++.
154     - hintmode moved to C++, players need to re-set their hintmode if
155     they dislike "show".
156 root 1.231 - fix RIP inscription.
157 root 1.239 - bump login name length from 18 to 20 char max.
158 root 1.231 - correctly support gender in emotes.
159     - correctly support gender in the death messages.
160     - correctly generate death messages for players only when they really die,
161     with increased information.
162 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
163     and data corruption (but apparently was never triggered).
164 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
165 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
166     data corruption bug.
167 root 1.223 - tweak coredumping/monitoring a bit.
168 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
169 root 1.227 - do not crash in the loader when an inventory object could not be loaded
170     (from a corrupted file).
171 root 1.241 - redid skills command to send output to proper channel.
172 root 1.233 - object->map is no longer refcounting.
173 root 1.228 - add FLAG_DEBUG for internal debugging.
174 root 1.231 - add NDI_VERBATIM flag to send_msg.
175 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
176 root 1.240 - player->exists is no longer a sync_job.
177 root 1.233 - split login.ext's player scheduler into
178     it's own player-scheduler.ext extension.
179 root 1.222
180 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
181 root 1.212 - require perl 5.10.
182 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
183 root 1.204 - swap player and observed count's on the map when observing.
184 root 1.205 - add (mostly untested) mapspace perl class and accessors.
185 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
186 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
187     could be found.
188 root 1.208 - pits now have a configurable "random spread" range and default
189 root 1.213 to a radius of two now.
190 root 1.212 - rewrite pay_player_arch.
191     - use a more stable perl_reload implementation.
192     - do not use Symbol::delete_package (causes crashes after perl-reload),
193     use our own, safer, clear_package instead.
194     - when asynchronously dumping core, close all file handles to allow
195     the server to restart concurrently.
196 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
197     sequences, without double-encoding. it should be faster, too.
198     - the above fixes wrong display of help tetx and many other issues.
199 root 1.216 - use lzf and frag packets for large messages for clients supporting them
200 root 1.218 (0.9976+), use it for long books and other messages.
201 root 1.210 - eradicate listen command and corresponding code.
202 root 1.211 - eradicate logs command.
203 root 1.218 - let the client log into the server log, used for crash backtraces.
204 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
205     old style spell objects with the spell magic bullet.
206 root 1.220 - (arch) fixed skill less rods in the archetypes
207 root 1.204
208 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
209 elmex 1.197 - made jeweler workbench larger and some other minor map
210     changes in jeweler town.
211 root 1.196 - fixed wrong item handling in jeweler skill code.
212 root 1.198 - (arch) use a special "key_random_map" for random map keys
213     that are used up.
214 root 1.199 - fix a crash when the player who was observed has logged out long
215     enough for his region/map to be gone.
216 root 1.200 - port to g++-4.3's incompatible tr1 changes.
217 root 1.201 - add some missing dependencies.
218 root 1.203 - log to /var/log/deliantra/ by default.
219     - hack observe code to enable smooth movmenet when observing.
220 elmex 1.195
221 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
222 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
223 root 1.179 - correctly move gsay to the party channel.
224 root 1.178 - fix a crash when animate weapon was used in some areas.
225 elmex 1.177 - fixed unnecessary identification of by converters created objects.
226 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
227     with NPCs.
228 elmex 1.175 - (arch) dragon scales got proper type now
229 root 1.193 - object::decrease would sometimes cause container weights to
230     be wrong, this has been fixed.
231 root 1.194 - do not send time updates for newly-seen items.
232 root 1.185 - thawing an icecube will once more drop its contents to the ground.
233 root 1.183 - fix cone spells etc. going through walls sometimes.
234 root 1.186 - fix a weight update bug that sometimes left containers
235     with wrong weights.
236 root 1.194 - added auto_apply event and extension for shop tiles.
237 root 1.172 - work around get_map_flags invoking perl and switching the stack.
238     - make sure the map is loaded when using a town portal return.
239 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
240     where healing spells didn't cost any grace.
241 root 1.173 - fix starvation kill reason.
242 root 1.174 - fix pk killer name message.
243 root 1.189 - don't let people apply signs with @match.
244 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
245     what seems to be the biggets memleak in the server).
246 elmex 1.171
247 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
248 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
249     - use anyevent to manage listen ports (this enables IPv6 support).
250 root 1.167 - server supports ipv6 client connections now.
251 root 1.168 - use newly-available Coro::AnyEvent.
252 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
253     to let it handle AIO requests.
254 root 1.167
255 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
256 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
257     processing considerably (especially in the client) and reduces data transfers
258     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
259 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
260     - (map) fixed npc dialogue in pup_land/s_f/special.
261     - bugfix: fix a crash when a player casts a swarm spell and then logs out
262     (swarm spells now stay in the player's inventory).
263 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
264 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
265     archetype *archname* (chairs of different facings were merged).
266     - bugfix: fix a potential crash issue in find_object_name (not used
267     normally).
268 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
269     (destruction, magic missile etc.).
270 root 1.163 - swarm spells without a direction now use various spiral patterns
271     instead of being fully random.
272 root 1.158 - update AnyEvent API to 3.4 and above.
273 root 1.156
274 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
275 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
276 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
277 root 1.152 - bugfix: the jumping skill now gives experience for jumping
278     and for attacking monsters. it also takes about one second to do a jump.
279 root 1.138 - bugfix: players couldn't starve in 2.53 :(
280 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
281 root 1.152 - bugfix: spell effects like word of recall are removed on death.
282 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
283     were created outside a map.
284 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
285     (fixed by reversing the logic).
286 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
287 root 1.153 - bugfix: the random map generator no longer leaks key objects.
288 root 1.154 - bugfix: support random maps >127x127.
289 root 1.152 - (maps) fixed the death certificate system in nimbus.
290 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
291 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
292 root 1.147 - (arch) give ball lightning a real name.
293 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
294 root 1.155 - support cfpod in ex replies (client item tooltips).
295 root 1.143 - unapply item in range slow when readying a spell.
296 root 1.148 - bugfix: account for rounding errors in weight updates.
297 root 1.139 - remove synchronous mkdir in chargen_race_done.
298     - fix per-race starting maps.
299 root 1.142 - check hiscore on suicide and quit as well.
300 root 1.138 - tell players when they are starving.
301 root 1.133 - get rid of costly object_from_name conversion for altar effects.
302     - fix map difficulty calculation for generators.
303 root 1.146 - slightly more intelligent handling of "is_animated" flag.
304 root 1.149 - support no_drop map header flag (before it was only available internally).
305 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
306 root 1.133
307 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
308 root 1.119 - bugfix: custom skill settings were not saved by the server.
309     - bugfix: remove did not actually remove items from the inventory, leaving
310 root 1.116 ghost items.
311 root 1.119 - bugfix: properly update items identified on the ground.
312 root 1.120 - bugfix: use localtime_r in the logger thread.
313 root 1.122 - bugfix: player starvation will now give the correct kill reason.
314     - bugfix: archetype reloads could crash the server.
315 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
316 elmex 1.114 player is not logged in.
317 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
318 root 1.117 server startup.
319 root 1.128 - bugfix: fix the door surround check in the random map generator.
320     - (maps) fix heaven quest difficulty progression.
321     - (maps) fix some random map styles.
322     - dropping items a shop is not interested in won't sell them anymore.
323     - rods and horns with a too low maximum charge allow now at least one discharge.
324     - implement kill & death statistics.
325     - random map preparation is no longer synchronous.
326     - rewrite find_style in perl, no longer does synchronous I/O.
327     - improve random map specials placement.
328     - make the killer a real object pointer instead of a string, improved
329     kill reason messages.
330 root 1.117 - take advantage of new aio_close and aio_chmod.
331 root 1.128 - implement archetype::get, object::deep_clone and update callers.
332 root 1.125 - change_abil is much faster.
333 root 1.126 - update the floorbox more often to work around the reverses item order
334     display in clients.
335 root 1.125 - cleaned up object copying by encapsulating it to a single place.
336 root 1.126 - add hints to the invite messages.
337 root 1.127 - rewrote key<->value pair handling.
338 root 1.128 - use an independent random number generator for the random map generator.
339 elmex 1.113
340 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
341 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
342     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
343     - completely automate the weight handling, should fix all weight
344     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
345 root 1.103 - reloading archetypes while a user was in the character creation phase
346     could crash the server.
347 root 1.106 - fix a nontrivial number of cases of code commented similar
348     to "is this really correct?", as many of those cases are now handles
349     automatically by lower level code.
350     - replace many ad-hoc checks for client visibility by object::visible_to,
351     should result in broader applicability of functions using it.
352 root 1.104 - merge items with different arch pointers refering to the same arch
353     (due to archetype reloads).
354 root 1.106 - refactored the object remove/insert functions and most related
355     functions (decrease, split, merge_ob etc.).
356 root 1.105 - make it compile better on freebsd (reported by pippijn).
357 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
358 root 1.108 - fix the longstanding "container stays open" bug.
359 root 1.107 - improved floorbox updating to be incremental and other protocol
360     optimisations.
361     - get rid of update_after_inventory_change and only do update stats
362     for weight once/tick/player at max.
363 root 1.109 - rewrite party commands, use party channel.
364 root 1.103
365 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
366 root 1.97 - properly link against libgthread as that is needed to make the slice
367     allocator thread-safe.
368 root 1.91 - support perls not compiled with 64 bit support (though this is not a
369     recommended configuration) (reported by Samuel Gondouin).
370 root 1.94 - always put godgiven items into the player inventory, never any containers.
371 root 1.92 - (maps, arch) the scorn go club was founded!
372 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
373 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
374     became a real spell-class.
375 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
376     - (arch) considerably strengthened spark shower and destruction.
377     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
378     finally reloadable at runtime.
379     - changed archetype loading algorithm to only require one pass and
380     use delayed resolving of references.
381 root 1.101 - examine command now uses the examine infobox.
382 root 1.102 - implement an "incremental garbage collector" for archetypes.
383 root 1.98 - enable slice allocator again.
384 root 1.96 - implement optional free memory poisoning.
385 root 1.91
386 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
387 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
388 root 1.85 skill.
389 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
390     names (also update all maps to use money instead of coins).
391 root 1.78 - add uuid accessors to perl.
392     - add coin names and archetype accessors to perl.
393 root 1.80 - fix runtime uuid file format to use "." instead of ",".
394 root 1.78 - change perl extensions to not use hardcoded coins and values.
395 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
396     and be more parsimonous of uuid usage by the exact value out on exit.
397 root 1.86 - write log messages in another thread, removing another sync point.
398     - support multi-line log messages in a nicer way.
399 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
400 root 1.81 - fix a minor memleak in the random map generator.
401     - some parts of the random map generator are not coroutine-safe,
402     so only call it "single-threaded".
403     - major cleanup of memory management in random map generator.
404 root 1.87 - slight refactoring of the random map generator, faster too.
405 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
406     bookkeeping bug.
407 root 1.87 - work around "player is on active list" problem by deactivating player
408     after loading.
409 root 1.81 - garbage collect shstr's more evenly and adaptively only when
410     there have in fact been allocations.
411 root 1.82 - fix object::insert to do as documented and insert into the env
412     if necessary.
413     - fix cf::map::unique_maps.
414     - fix nrof overflow check in can_merge_slow.
415     - fix converter code to handle >31 bit values.
416 elmex 1.83 - added support for the player_sold flag
417 root 1.84 - converters no longer accept unpaid items.
418 root 1.88 - canonicalize random map meta files for better unification.
419 root 1.77
420 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
421 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
422     when mlockall has been used.
423 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
424 root 1.72 - use separate thread for ticker timing (and more in the future).
425     this greatly increases timing accuracy and gets rid of an enourmous
426     number of gettimeofday calls.
427 root 1.82 - use a separate thread to signal aio completion, for lower latency.
428 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
429 root 1.71
430 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
431 root 1.68 - rebalanced default experience table to be more exponential
432     and much easier up to level ~40, then moderately harder.
433 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
434 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
435     - do not exit on reload/load errors but properly cleanup.
436 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
437 root 1.66
438 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
439 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
440     (this fixes the jeweler skill).
441 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
442 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
443 root 1.63 - move tombstone to real map if player died due to cave-in (even if
444     it has reset, which is better than putting it on the savebed, also as
445     proof that the palyer didn't use a savebed).
446 root 1.59
447 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
448 root 1.56 - work around perl bug in configure perl module version check.
449 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
450 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
451 root 1.52 - fix a bug in animate_weapon, causing a crash.
452 root 1.54 - no longer exit when a coroutine throws an exception.
453 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
454 root 1.53 - fix the "<player> is nuts" message.
455 root 1.58 - fix an exception at logout due to the json_coder being gone.
456 root 1.43 - upgrade to EV version 2.0 API.
457 root 1.47 - when players don't apply a savebed correctly but stand above one,
458     do not move or kill them.
459 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
460 root 1.43 - implement generic framework for server-side resource files.
461     - implement resource file update event.
462     - hook experience table update into the framework.
463     - move jeweler.yaml to resources (arch/).
464 root 1.44 - switch from Crossfire to Deliantra perl module.
465     - implement json2json arch filter.
466 root 1.45 - implement widget protocol version 2, support for ui templates.
467 root 1.54 - mapinfo is now handled fully asynchronously.
468 root 1.48 - ext/irc: also log irc messages.
469 root 1.51 - ext/schmorplog: write user stat files asynchronously.
470 root 1.43
471 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
472 elmex 1.41 - limited the number of items that can be picked up and dropped
473 root 1.42 as temporary measurement against bad performance or dropping things
474     (this lead to long freezes and triggered the watchdog).
475 elmex 1.41 - improved the performance of the drop command a bit.
476 root 1.38 - switch from Event to EV for higher performance, easier usage,
477     less bugs...
478 root 1.39 - updated to release version of the gnu affero license.
479 root 1.38
480 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
481 root 1.36 - more thoroughly rename the binaries, contact addresses.
482     - update the copyrights.
483 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
484     crashes.
485 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
486     potentially causing crashes.
487 root 1.35 - assign weapons on user load time, not login-time, avoiding
488     crashes.
489    
490 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
491 root 1.32 - fixed an important bug that caused passwords to be forgotten.
492 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
493     in some of the maps.
494 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
495     which is now trivial to do.
496 root 1.33 - removed all traces of the old (and never working) plug-in interface
497     (70kb code less on amd64).
498 root 1.34 - improve/tune scheduling priorities.
499     - fix some freezing bugs.
500     - fix a memory corruption problem in dynbuf.printf.
501     - use channels for chat and many informational commands.
502     - improved the tutorial.
503     - create missile is now fixed.
504     - race fields must now contain archetypes.
505     - jumping skill now works as advertised.
506 root 1.31
507 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
508 root 1.24 - relicense under the gnu affero license.
509 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
510 root 1.24 - implement server-side framework for generic resources.
511     - use resource framework for server-provided ambient
512     music.
513 root 1.27 - save object owners (players only atm).
514 root 1.24 - replace limited sound api with server-provided sound effects.
515     - new sc (sound control) protocol command.
516     - improve fxix protocol to include types.
517     - exactly fill tcp segments, if possible.
518     - output-rate is now an upper limit, the server will automatically
519     (and quite perfectly) adjust to the network conditions, ensuring
520     low latency even during bulk transfers (music, images, sounds etc.).
521     - implement server-side widgets (i.e. client widgets controlled
522     in the server side). this will allow future expansion without
523     having to upgrade clients.
524     - implement a (artwork) world map with realtime player position
525     tracking.
526     - new and more efficient extcmd (server still supports old extcmd
527     protocol).
528 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
529     calcluation that could be easily exploited by users.
530     - rebalanced diseases to spread more naturally/evenly.
531     - completely asynchronous map loading even for tiled maps.
532 root 1.24 - replace simple messaging protocol with channels carrying metadata
533     (similar to message types, but more directed at the user).
534     - reduce command processing latency by a whopping 120ms by
535     reordering some processing steps inside the server. this directly
536     reduces lag by 120ms.
537     - actually send spell faces to the client.
538 root 1.23 - implement player genders.
539 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
540     otherwise return to savebed and possible kill if the log-out
541     was for too long.
542     - fast socket-dead detection (kick player after 8 seconds without ack).
543     - greatly reduce the cpu time needed to draw maps _again_.
544     - archetypes are now subclasses of objects.
545     - rebalanced shop greed and approval functions to be more realistic
546     (and likely match the actual intention).
547 root 1.23 - implement "crossfire pod" format for messages, with working bold,
548     italic, gender-specific text, paragraphs etc.
549 root 1.24 - implemented hint framework, players can opt to receive hints.
550     - implemented (long) book framework, added some books from the cf wiki.
551 root 1.23 - implement generic message framework that uses xml, utf8 for the client
552     protocol and is capable of transmitting generic meta information.
553 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
554     - replace the nexus by a per-player tutorial map that teaches stuff
555     better than the newbie house.
556 root 1.18 - fix the magicmap colours.
557 root 1.19 - optimise map update even more by removing unneeded code and checks.
558     - decouple map and stats update from pl->ob and use pl->observe instead.
559     - implement observe command.
560 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
561     calls with a simple comparison.
562     - fix a latent crossfire bug that could crash the server because the
563     map refresh did not update the mapspace.
564 root 1.24 - support custom keys for regions and maps, regions are now
565     refcount-managed.
566     - allow worldmap overlays anywhere in the 000..999 range.
567     - new system to acquire time slices for background jobs, to reduce
568     jitter.
569 root 1.27 - semi-persistent object-referencing framework (currently only players
570     supported).
571 root 1.22 - dependency tracking for perl extensions.
572 root 1.24 - new slag-ex extension for cleaning cauldrons.
573     - fix invoke result processing.
574     - there are even less i/o syncpoints in the server now.
575 root 1.29 - added map-tags extension that scans all maps for object tags
576     and records them in the database (not used yet).
577 root 1.28 - metaserver 2 support.
578 root 1.22 - many more bugfixes and minor optimisations.
579 root 1.16
580 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
581 root 1.14 - optimised event invocation (non-wanted events can now be
582     skipped with 4-5 inlined instructions).
583 root 1.12 - complete rewrite of town_portal: it now creates a portal
584     to the "nearest" town only, travel is only possible
585 root 1.13 to the town and back, anybody can use it (also removes
586     one of the remaining syncpoints in the server).
587 root 1.10 - complete rewrite of the range/attack skill slot system:
588     there are now two slots, one for combat, one for ranged
589     attacks.
590     - introduce the concept of a current weapon (either a ranged
591     or a combat weapon/skill/tool) and switch between them as
592     needed.
593     - rewrite bow code so bows get more useful: apply damage,
594     attacktype and other stats to the arrows and treat
595     bows as weapons. also rebalance the missile weapons skill
596     so its damage increases with level.
597     - rewrite the complete player speed logic: weapon_speed now
598     works as documented and there are no unnatural speed boosts.
599 root 1.6 - implement a utility - cfutil - that simplifies arch and map
600     installation, replacing the old collect scripts and
601 root 1.9 simplying deployment by scaling and cutting faces as required.
602     - simplify the map protocol extensively by taking advantage
603     of missing bigfaces, speeding up map generation immensely.
604 root 1.6 - implement inherit keyword allowing archetypes to inherit from
605     other archetypes.
606     - rationalise archetype, region and treasurelist file format
607     into a single file format and make them reloadable asynchronously.
608 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
609     reloadable at runtime.
610 root 1.6 - implement 64x64 faceset support.
611     - implement fxixsx protocol that saves
612     a lot of bandwidth over the old image/face/smooth packets
613 root 1.11 and allows images > packetsize, incremental and background
614     transfers.
615 root 1.6 - implement a bandwidth-saving smoothing protocol that works
616     on a face basis as opposed to a mapspace basis.
617 root 1.7 - the server can now rate-limit image uploads to not exceed
618     a certain (client-configurable) speed while guarenteeing full
619     freedom of movement.
620 root 1.8 - implement new ex command to request item descriptions.
621     - implement new msg command for in-game messages with meta
622     information (using xml).
623 root 1.9 - enforce utf-8 for all text messages.
624 root 1.13 - added micropather (not used yet).
625 root 1.6 - many, many bugfixes.
626 root 1.1
627 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
628 root 1.1 - make coroapi accessible to cf+.
629     - moved map handling logic completely to perl
630     - per player maps are now marked in the map
631 root 1.2 - maps are saved completely differently now,
632     and much more often.
633 root 1.17 - rewrote map header parser and writer, to be much faster.
634 pippijn 1.4 - maps and players are now (in the average case) loaded
635 root 1.2 and saved completely asynchronously, I/O contention will no
636     longer freeze the server.
637 pippijn 1.4 - players and maps can be loaded anytime, without the player
638 root 1.2 being logged in.
639 root 1.1 - automatically generate method interfaces for perl from headers
640     - unbundled freezethaw
641     - mostly rewrote common/map.C
642     - completely rewrite server/swap.C
643     - introduced "runtime", the CCT clock (corrected crossfire time) :)
644     - introduced new keyword for map files: file_format_version (integer, server version: 0)
645     - better message for apply failures due to applymode
646     - removed most all of the weather code
647     - unified logging to stderr and file
648     - too many minor changes to document