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Revision: 1.305
Committed: Sun Dec 28 08:56:44 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.304: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.302 - fix a longstanding bug that teared multipart monsters
25     at map boundaries apart.
26 root 1.292 - temporarily make permanently invisible player visible when
27     he/she makes noise.
28 root 1.284 - fix being able to see through walls a bit.
29 root 1.303 - improve look at output.
30 root 1.285 - completely replaced the line of sight algorithm with a variant
31     of spiral fov capable of visibility grades and arbitrary
32     shadow angles, that uses less memory and less code.
33     - the new los code supports arbitrary map rectangles and loosens
34     other restrictions of the old code, supporitng further optimisations.
35 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
36     removed (e.g. for summon fog).
37 root 1.303 - permanent invisibility doesn't make immune against making noise:
38     implement a noise system that allows monsters to locate the player
39     when he/she makes noise.
40     - implement a primitive smell system that monsters can use to track
41     players.
42 elmex 1.288 - create bomb now also works when casted by door traps.
43 elmex 1.290 - (arch) new torch graphics.
44 root 1.289 - (maps) considerably soften the subway spider.
45 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
46     the guards from being killed by players.
47 root 1.289 - no maximum darkness for outdoor maps anymore.
48 root 1.291 - add more hints, fix some messages.
49 root 1.292 - fix a bug: firing rods should tell you something about them.
50     - make light additive even within players.
51 root 1.293 - darken xrays effect a bit.
52     - improve handling of los changes when inserting or removing
53     objects, not perfect yet.
54     - make map darkness signed (formerly unsigned) to allow
55 root 1.294 ambient lighting and centrally manage darkness as an offset.
56     - revamped, fixed and documented the server calendrics, also
57     tell users the current time and data, to improve awareness.
58     - implement proper wizlook flag and handling of wizlook, instead
59     of dumbly just clearing los once.
60 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
61     and has a smaller runtime variance.
62 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
63     making them actually useful.
64     - see_in_dark now increases the viewing radius by 3.
65 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
66     speedup, as well as in many other places.
67 root 1.299 - remove support for extended map infos - these are not used
68     by the deliantra client and removing them gives us a 10% speedup
69     when sending map changes.
70 root 1.300 - remove most gcfclient and other client bug workarounds, as well
71     as now obsolete protocol versions, simplying the code.
72 root 1.301 - optimise and simplify generation of random numbers.
73 root 1.303 - correctly provide a non-zero default density for materials, to
74     avoid crashes, fix other bugs in the material handling code.
75     - fix volume calculations.
76     - fix cfpod parsing when multiple verbatim blocks were separated by
77     newlines.
78 root 1.305 - increase monster detection radius from wis/5 to wis/3.
79 root 1.284
80 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
81 root 1.283 - this release is assumed to be very stable.
82     - (maps) radically redesigned and improved tutorial.
83 root 1.280 - directional casting no longer immediately removes the invisible effect.
84 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
85 root 1.272 - fix overflow in lighting calculations.
86     - negative glow radii can no longer cause total darkness.
87 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
88     only maximally-lit ones.
89 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
90     - swashbucklers got the oratory skill now.
91 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
92 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
93 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
94 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
95     (which was probably broken, too).
96 root 1.281 - support negative glow radii during daytime, too.
97     - use circular, not rectangular, viewing area.
98     - use minimum viewing distance of 2 in outdoor maps.
99     - negative glow is stronger than viewing area or lamps.
100 root 1.283 - (arch) new darkness spell face.
101 root 1.272
102 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
103     - (maps) completely redesigned scorn.
104 root 1.269 - "cast light" now works on oneself.
105 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
106     negative glow radii again (they were totally broken before).
107 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
108 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
109 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
110 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
111 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
112     back to the player.
113 root 1.251 - attuned/repell and spell base level system reworked.
114 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
115 root 1.247 be less erratic now.
116 root 1.248 - refuse to write the uuid file if the uuid is zero
117     (to avoid writing it in early crashes).
118 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
119     - speed up emergency_save by not syncing every file separately.
120     - no longer reattach perl to every object on reload, it's slow, and no longer
121     necessary since we don't nuke stashes anymore.
122     - do not bootstrap perl from the commandline args, use separate eval for
123     better error reporting.
124 root 1.259 - fix a crash when pushing cone spells met ice attacks.
125 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
126 root 1.255 - speed up map refresh in server a bit.
127 elmex 1.258 - refactored drop code and fixed some programming errors in it.
128 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
129 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
130 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
131     as the current weight of the inventory.
132 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
133     dragonfire has been introduced for the non-dragon players.
134 root 1.265 - remove unused "tooltype", "start_holding" object slots.
135     - change "weapontype" object slot to uint8.
136     - convert "hide" object slot into flag.
137     - reorder object members for better locality of reference and codesize
138     decrease.
139 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
140 root 1.267 - fix a crash when no skill could be found when killing amonster.
141 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
142     every completed aio operation.
143 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
144     and update mapspaces if necessary.
145 root 1.246
146 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
147 root 1.241 - removed all command line parsing, only env variables are supported
148     anymore.
149 root 1.239 - region-specific monsters will now once more be on the worldmap.
150 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
151 root 1.225 would grow out of bounds.
152 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
153 root 1.222 - fixed a double-escaping bug in the pod-parser.
154     - rewrote the cfpod parser in C++.
155     - hintmode moved to C++, players need to re-set their hintmode if
156     they dislike "show".
157 root 1.231 - fix RIP inscription.
158 root 1.239 - bump login name length from 18 to 20 char max.
159 root 1.231 - correctly support gender in emotes.
160     - correctly support gender in the death messages.
161     - correctly generate death messages for players only when they really die,
162     with increased information.
163 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
164     and data corruption (but apparently was never triggered).
165 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
166 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
167     data corruption bug.
168 root 1.223 - tweak coredumping/monitoring a bit.
169 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
170 root 1.227 - do not crash in the loader when an inventory object could not be loaded
171     (from a corrupted file).
172 root 1.241 - redid skills command to send output to proper channel.
173 root 1.233 - object->map is no longer refcounting.
174 root 1.228 - add FLAG_DEBUG for internal debugging.
175 root 1.231 - add NDI_VERBATIM flag to send_msg.
176 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
177 root 1.240 - player->exists is no longer a sync_job.
178 root 1.233 - split login.ext's player scheduler into
179     it's own player-scheduler.ext extension.
180 root 1.222
181 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
182 root 1.212 - require perl 5.10.
183 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
184 root 1.204 - swap player and observed count's on the map when observing.
185 root 1.205 - add (mostly untested) mapspace perl class and accessors.
186 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
187 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
188     could be found.
189 root 1.208 - pits now have a configurable "random spread" range and default
190 root 1.213 to a radius of two now.
191 root 1.212 - rewrite pay_player_arch.
192     - use a more stable perl_reload implementation.
193     - do not use Symbol::delete_package (causes crashes after perl-reload),
194     use our own, safer, clear_package instead.
195     - when asynchronously dumping core, close all file handles to allow
196     the server to restart concurrently.
197 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
198     sequences, without double-encoding. it should be faster, too.
199     - the above fixes wrong display of help tetx and many other issues.
200 root 1.216 - use lzf and frag packets for large messages for clients supporting them
201 root 1.218 (0.9976+), use it for long books and other messages.
202 root 1.210 - eradicate listen command and corresponding code.
203 root 1.211 - eradicate logs command.
204 root 1.218 - let the client log into the server log, used for crash backtraces.
205 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
206     old style spell objects with the spell magic bullet.
207 root 1.220 - (arch) fixed skill less rods in the archetypes
208 root 1.204
209 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
210 elmex 1.197 - made jeweler workbench larger and some other minor map
211     changes in jeweler town.
212 root 1.196 - fixed wrong item handling in jeweler skill code.
213 root 1.198 - (arch) use a special "key_random_map" for random map keys
214     that are used up.
215 root 1.199 - fix a crash when the player who was observed has logged out long
216     enough for his region/map to be gone.
217 root 1.200 - port to g++-4.3's incompatible tr1 changes.
218 root 1.201 - add some missing dependencies.
219 root 1.203 - log to /var/log/deliantra/ by default.
220     - hack observe code to enable smooth movmenet when observing.
221 elmex 1.195
222 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
223 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
224 root 1.179 - correctly move gsay to the party channel.
225 root 1.178 - fix a crash when animate weapon was used in some areas.
226 elmex 1.177 - fixed unnecessary identification of by converters created objects.
227 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
228     with NPCs.
229 elmex 1.175 - (arch) dragon scales got proper type now
230 root 1.193 - object::decrease would sometimes cause container weights to
231     be wrong, this has been fixed.
232 root 1.194 - do not send time updates for newly-seen items.
233 root 1.185 - thawing an icecube will once more drop its contents to the ground.
234 root 1.183 - fix cone spells etc. going through walls sometimes.
235 root 1.186 - fix a weight update bug that sometimes left containers
236     with wrong weights.
237 root 1.194 - added auto_apply event and extension for shop tiles.
238 root 1.172 - work around get_map_flags invoking perl and switching the stack.
239     - make sure the map is loaded when using a town portal return.
240 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
241     where healing spells didn't cost any grace.
242 root 1.173 - fix starvation kill reason.
243 root 1.174 - fix pk killer name message.
244 root 1.189 - don't let people apply signs with @match.
245 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
246     what seems to be the biggets memleak in the server).
247 elmex 1.171
248 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
249 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
250     - use anyevent to manage listen ports (this enables IPv6 support).
251 root 1.167 - server supports ipv6 client connections now.
252 root 1.168 - use newly-available Coro::AnyEvent.
253 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
254     to let it handle AIO requests.
255 root 1.167
256 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
257 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
258     processing considerably (especially in the client) and reduces data transfers
259     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
260 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
261     - (map) fixed npc dialogue in pup_land/s_f/special.
262     - bugfix: fix a crash when a player casts a swarm spell and then logs out
263     (swarm spells now stay in the player's inventory).
264 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
265 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
266     archetype *archname* (chairs of different facings were merged).
267     - bugfix: fix a potential crash issue in find_object_name (not used
268     normally).
269 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
270     (destruction, magic missile etc.).
271 root 1.163 - swarm spells without a direction now use various spiral patterns
272     instead of being fully random.
273 root 1.158 - update AnyEvent API to 3.4 and above.
274 root 1.156
275 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
276 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
277 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
278 root 1.152 - bugfix: the jumping skill now gives experience for jumping
279     and for attacking monsters. it also takes about one second to do a jump.
280 root 1.138 - bugfix: players couldn't starve in 2.53 :(
281 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
282 root 1.152 - bugfix: spell effects like word of recall are removed on death.
283 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
284     were created outside a map.
285 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
286     (fixed by reversing the logic).
287 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
288 root 1.153 - bugfix: the random map generator no longer leaks key objects.
289 root 1.154 - bugfix: support random maps >127x127.
290 root 1.152 - (maps) fixed the death certificate system in nimbus.
291 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
292 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
293 root 1.147 - (arch) give ball lightning a real name.
294 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
295 root 1.155 - support cfpod in ex replies (client item tooltips).
296 root 1.143 - unapply item in range slow when readying a spell.
297 root 1.148 - bugfix: account for rounding errors in weight updates.
298 root 1.139 - remove synchronous mkdir in chargen_race_done.
299     - fix per-race starting maps.
300 root 1.142 - check hiscore on suicide and quit as well.
301 root 1.138 - tell players when they are starving.
302 root 1.133 - get rid of costly object_from_name conversion for altar effects.
303     - fix map difficulty calculation for generators.
304 root 1.146 - slightly more intelligent handling of "is_animated" flag.
305 root 1.149 - support no_drop map header flag (before it was only available internally).
306 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
307 root 1.133
308 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
309 root 1.119 - bugfix: custom skill settings were not saved by the server.
310     - bugfix: remove did not actually remove items from the inventory, leaving
311 root 1.116 ghost items.
312 root 1.119 - bugfix: properly update items identified on the ground.
313 root 1.120 - bugfix: use localtime_r in the logger thread.
314 root 1.122 - bugfix: player starvation will now give the correct kill reason.
315     - bugfix: archetype reloads could crash the server.
316 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
317 elmex 1.114 player is not logged in.
318 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
319 root 1.117 server startup.
320 root 1.128 - bugfix: fix the door surround check in the random map generator.
321     - (maps) fix heaven quest difficulty progression.
322     - (maps) fix some random map styles.
323     - dropping items a shop is not interested in won't sell them anymore.
324     - rods and horns with a too low maximum charge allow now at least one discharge.
325     - implement kill & death statistics.
326     - random map preparation is no longer synchronous.
327     - rewrite find_style in perl, no longer does synchronous I/O.
328     - improve random map specials placement.
329     - make the killer a real object pointer instead of a string, improved
330     kill reason messages.
331 root 1.117 - take advantage of new aio_close and aio_chmod.
332 root 1.128 - implement archetype::get, object::deep_clone and update callers.
333 root 1.125 - change_abil is much faster.
334 root 1.126 - update the floorbox more often to work around the reverses item order
335     display in clients.
336 root 1.125 - cleaned up object copying by encapsulating it to a single place.
337 root 1.126 - add hints to the invite messages.
338 root 1.127 - rewrote key<->value pair handling.
339 root 1.128 - use an independent random number generator for the random map generator.
340 elmex 1.113
341 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
342 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
343     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
344     - completely automate the weight handling, should fix all weight
345     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
346 root 1.103 - reloading archetypes while a user was in the character creation phase
347     could crash the server.
348 root 1.106 - fix a nontrivial number of cases of code commented similar
349     to "is this really correct?", as many of those cases are now handles
350     automatically by lower level code.
351     - replace many ad-hoc checks for client visibility by object::visible_to,
352     should result in broader applicability of functions using it.
353 root 1.104 - merge items with different arch pointers refering to the same arch
354     (due to archetype reloads).
355 root 1.106 - refactored the object remove/insert functions and most related
356     functions (decrease, split, merge_ob etc.).
357 root 1.105 - make it compile better on freebsd (reported by pippijn).
358 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
359 root 1.108 - fix the longstanding "container stays open" bug.
360 root 1.107 - improved floorbox updating to be incremental and other protocol
361     optimisations.
362     - get rid of update_after_inventory_change and only do update stats
363     for weight once/tick/player at max.
364 root 1.109 - rewrite party commands, use party channel.
365 root 1.103
366 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
367 root 1.97 - properly link against libgthread as that is needed to make the slice
368     allocator thread-safe.
369 root 1.91 - support perls not compiled with 64 bit support (though this is not a
370     recommended configuration) (reported by Samuel Gondouin).
371 root 1.94 - always put godgiven items into the player inventory, never any containers.
372 root 1.92 - (maps, arch) the scorn go club was founded!
373 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
374 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
375     became a real spell-class.
376 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
377     - (arch) considerably strengthened spark shower and destruction.
378     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
379     finally reloadable at runtime.
380     - changed archetype loading algorithm to only require one pass and
381     use delayed resolving of references.
382 root 1.101 - examine command now uses the examine infobox.
383 root 1.102 - implement an "incremental garbage collector" for archetypes.
384 root 1.98 - enable slice allocator again.
385 root 1.96 - implement optional free memory poisoning.
386 root 1.91
387 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
388 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
389 root 1.85 skill.
390 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
391     names (also update all maps to use money instead of coins).
392 root 1.78 - add uuid accessors to perl.
393     - add coin names and archetype accessors to perl.
394 root 1.80 - fix runtime uuid file format to use "." instead of ",".
395 root 1.78 - change perl extensions to not use hardcoded coins and values.
396 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
397     and be more parsimonous of uuid usage by the exact value out on exit.
398 root 1.86 - write log messages in another thread, removing another sync point.
399     - support multi-line log messages in a nicer way.
400 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
401 root 1.81 - fix a minor memleak in the random map generator.
402     - some parts of the random map generator are not coroutine-safe,
403     so only call it "single-threaded".
404     - major cleanup of memory management in random map generator.
405 root 1.87 - slight refactoring of the random map generator, faster too.
406 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
407     bookkeeping bug.
408 root 1.87 - work around "player is on active list" problem by deactivating player
409     after loading.
410 root 1.81 - garbage collect shstr's more evenly and adaptively only when
411     there have in fact been allocations.
412 root 1.82 - fix object::insert to do as documented and insert into the env
413     if necessary.
414     - fix cf::map::unique_maps.
415     - fix nrof overflow check in can_merge_slow.
416     - fix converter code to handle >31 bit values.
417 elmex 1.83 - added support for the player_sold flag
418 root 1.84 - converters no longer accept unpaid items.
419 root 1.88 - canonicalize random map meta files for better unification.
420 root 1.77
421 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
422 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
423     when mlockall has been used.
424 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
425 root 1.72 - use separate thread for ticker timing (and more in the future).
426     this greatly increases timing accuracy and gets rid of an enourmous
427     number of gettimeofday calls.
428 root 1.82 - use a separate thread to signal aio completion, for lower latency.
429 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
430 root 1.71
431 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
432 root 1.68 - rebalanced default experience table to be more exponential
433     and much easier up to level ~40, then moderately harder.
434 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
435 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
436     - do not exit on reload/load errors but properly cleanup.
437 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
438 root 1.66
439 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
440 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
441     (this fixes the jeweler skill).
442 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
443 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
444 root 1.63 - move tombstone to real map if player died due to cave-in (even if
445     it has reset, which is better than putting it on the savebed, also as
446     proof that the palyer didn't use a savebed).
447 root 1.59
448 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
449 root 1.56 - work around perl bug in configure perl module version check.
450 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
451 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
452 root 1.52 - fix a bug in animate_weapon, causing a crash.
453 root 1.54 - no longer exit when a coroutine throws an exception.
454 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
455 root 1.53 - fix the "<player> is nuts" message.
456 root 1.58 - fix an exception at logout due to the json_coder being gone.
457 root 1.43 - upgrade to EV version 2.0 API.
458 root 1.47 - when players don't apply a savebed correctly but stand above one,
459     do not move or kill them.
460 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
461 root 1.43 - implement generic framework for server-side resource files.
462     - implement resource file update event.
463     - hook experience table update into the framework.
464     - move jeweler.yaml to resources (arch/).
465 root 1.44 - switch from Crossfire to Deliantra perl module.
466     - implement json2json arch filter.
467 root 1.45 - implement widget protocol version 2, support for ui templates.
468 root 1.54 - mapinfo is now handled fully asynchronously.
469 root 1.48 - ext/irc: also log irc messages.
470 root 1.51 - ext/schmorplog: write user stat files asynchronously.
471 root 1.43
472 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
473 elmex 1.41 - limited the number of items that can be picked up and dropped
474 root 1.42 as temporary measurement against bad performance or dropping things
475     (this lead to long freezes and triggered the watchdog).
476 elmex 1.41 - improved the performance of the drop command a bit.
477 root 1.38 - switch from Event to EV for higher performance, easier usage,
478     less bugs...
479 root 1.39 - updated to release version of the gnu affero license.
480 root 1.38
481 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
482 root 1.36 - more thoroughly rename the binaries, contact addresses.
483     - update the copyrights.
484 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
485     crashes.
486 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
487     potentially causing crashes.
488 root 1.35 - assign weapons on user load time, not login-time, avoiding
489     crashes.
490    
491 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
492 root 1.32 - fixed an important bug that caused passwords to be forgotten.
493 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
494     in some of the maps.
495 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
496     which is now trivial to do.
497 root 1.33 - removed all traces of the old (and never working) plug-in interface
498     (70kb code less on amd64).
499 root 1.34 - improve/tune scheduling priorities.
500     - fix some freezing bugs.
501     - fix a memory corruption problem in dynbuf.printf.
502     - use channels for chat and many informational commands.
503     - improved the tutorial.
504     - create missile is now fixed.
505     - race fields must now contain archetypes.
506     - jumping skill now works as advertised.
507 root 1.31
508 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
509 root 1.24 - relicense under the gnu affero license.
510 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
511 root 1.24 - implement server-side framework for generic resources.
512     - use resource framework for server-provided ambient
513     music.
514 root 1.27 - save object owners (players only atm).
515 root 1.24 - replace limited sound api with server-provided sound effects.
516     - new sc (sound control) protocol command.
517     - improve fxix protocol to include types.
518     - exactly fill tcp segments, if possible.
519     - output-rate is now an upper limit, the server will automatically
520     (and quite perfectly) adjust to the network conditions, ensuring
521     low latency even during bulk transfers (music, images, sounds etc.).
522     - implement server-side widgets (i.e. client widgets controlled
523     in the server side). this will allow future expansion without
524     having to upgrade clients.
525     - implement a (artwork) world map with realtime player position
526     tracking.
527     - new and more efficient extcmd (server still supports old extcmd
528     protocol).
529 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
530     calcluation that could be easily exploited by users.
531     - rebalanced diseases to spread more naturally/evenly.
532     - completely asynchronous map loading even for tiled maps.
533 root 1.24 - replace simple messaging protocol with channels carrying metadata
534     (similar to message types, but more directed at the user).
535     - reduce command processing latency by a whopping 120ms by
536     reordering some processing steps inside the server. this directly
537     reduces lag by 120ms.
538     - actually send spell faces to the client.
539 root 1.23 - implement player genders.
540 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
541     otherwise return to savebed and possible kill if the log-out
542     was for too long.
543     - fast socket-dead detection (kick player after 8 seconds without ack).
544     - greatly reduce the cpu time needed to draw maps _again_.
545     - archetypes are now subclasses of objects.
546     - rebalanced shop greed and approval functions to be more realistic
547     (and likely match the actual intention).
548 root 1.23 - implement "crossfire pod" format for messages, with working bold,
549     italic, gender-specific text, paragraphs etc.
550 root 1.24 - implemented hint framework, players can opt to receive hints.
551     - implemented (long) book framework, added some books from the cf wiki.
552 root 1.23 - implement generic message framework that uses xml, utf8 for the client
553     protocol and is capable of transmitting generic meta information.
554 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
555     - replace the nexus by a per-player tutorial map that teaches stuff
556     better than the newbie house.
557 root 1.18 - fix the magicmap colours.
558 root 1.19 - optimise map update even more by removing unneeded code and checks.
559     - decouple map and stats update from pl->ob and use pl->observe instead.
560     - implement observe command.
561 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
562     calls with a simple comparison.
563     - fix a latent crossfire bug that could crash the server because the
564     map refresh did not update the mapspace.
565 root 1.24 - support custom keys for regions and maps, regions are now
566     refcount-managed.
567     - allow worldmap overlays anywhere in the 000..999 range.
568     - new system to acquire time slices for background jobs, to reduce
569     jitter.
570 root 1.27 - semi-persistent object-referencing framework (currently only players
571     supported).
572 root 1.22 - dependency tracking for perl extensions.
573 root 1.24 - new slag-ex extension for cleaning cauldrons.
574     - fix invoke result processing.
575     - there are even less i/o syncpoints in the server now.
576 root 1.29 - added map-tags extension that scans all maps for object tags
577     and records them in the database (not used yet).
578 root 1.28 - metaserver 2 support.
579 root 1.22 - many more bugfixes and minor optimisations.
580 root 1.16
581 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
582 root 1.14 - optimised event invocation (non-wanted events can now be
583     skipped with 4-5 inlined instructions).
584 root 1.12 - complete rewrite of town_portal: it now creates a portal
585     to the "nearest" town only, travel is only possible
586 root 1.13 to the town and back, anybody can use it (also removes
587     one of the remaining syncpoints in the server).
588 root 1.10 - complete rewrite of the range/attack skill slot system:
589     there are now two slots, one for combat, one for ranged
590     attacks.
591     - introduce the concept of a current weapon (either a ranged
592     or a combat weapon/skill/tool) and switch between them as
593     needed.
594     - rewrite bow code so bows get more useful: apply damage,
595     attacktype and other stats to the arrows and treat
596     bows as weapons. also rebalance the missile weapons skill
597     so its damage increases with level.
598     - rewrite the complete player speed logic: weapon_speed now
599     works as documented and there are no unnatural speed boosts.
600 root 1.6 - implement a utility - cfutil - that simplifies arch and map
601     installation, replacing the old collect scripts and
602 root 1.9 simplying deployment by scaling and cutting faces as required.
603     - simplify the map protocol extensively by taking advantage
604     of missing bigfaces, speeding up map generation immensely.
605 root 1.6 - implement inherit keyword allowing archetypes to inherit from
606     other archetypes.
607     - rationalise archetype, region and treasurelist file format
608     into a single file format and make them reloadable asynchronously.
609 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
610     reloadable at runtime.
611 root 1.6 - implement 64x64 faceset support.
612     - implement fxixsx protocol that saves
613     a lot of bandwidth over the old image/face/smooth packets
614 root 1.11 and allows images > packetsize, incremental and background
615     transfers.
616 root 1.6 - implement a bandwidth-saving smoothing protocol that works
617     on a face basis as opposed to a mapspace basis.
618 root 1.7 - the server can now rate-limit image uploads to not exceed
619     a certain (client-configurable) speed while guarenteeing full
620     freedom of movement.
621 root 1.8 - implement new ex command to request item descriptions.
622     - implement new msg command for in-game messages with meta
623     information (using xml).
624 root 1.9 - enforce utf-8 for all text messages.
625 root 1.13 - added micropather (not used yet).
626 root 1.6 - many, many bugfixes.
627 root 1.1
628 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
629 root 1.1 - make coroapi accessible to cf+.
630     - moved map handling logic completely to perl
631     - per player maps are now marked in the map
632 root 1.2 - maps are saved completely differently now,
633     and much more often.
634 root 1.17 - rewrote map header parser and writer, to be much faster.
635 pippijn 1.4 - maps and players are now (in the average case) loaded
636 root 1.2 and saved completely asynchronously, I/O contention will no
637     longer freeze the server.
638 pippijn 1.4 - players and maps can be loaded anytime, without the player
639 root 1.2 being logged in.
640 root 1.1 - automatically generate method interfaces for perl from headers
641     - unbundled freezethaw
642     - mostly rewrote common/map.C
643     - completely rewrite server/swap.C
644     - introduced "runtime", the CCT clock (corrected crossfire time) :)
645     - introduced new keyword for map files: file_format_version (integer, server version: 0)
646     - better message for apply failures due to applymode
647     - removed most all of the weather code
648     - unified logging to stderr and file
649     - too many minor changes to document