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Revision: 1.306
Committed: Sun Dec 28 10:20:29 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.305: +3 -0 lines
Log Message:
nuke old autopickup

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.284 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20 root 1.291
21 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22 root 1.291 TODO: greeting message on what to do in dialog after race selection.
23 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 root 1.302 - fix a longstanding bug that teared multipart monsters
25     at map boundaries apart.
26 root 1.292 - temporarily make permanently invisible player visible when
27     he/she makes noise.
28 root 1.284 - fix being able to see through walls a bit.
29 root 1.303 - improve look at output.
30 root 1.285 - completely replaced the line of sight algorithm with a variant
31     of spiral fov capable of visibility grades and arbitrary
32     shadow angles, that uses less memory and less code.
33     - the new los code supports arbitrary map rectangles and loosens
34     other restrictions of the old code, supporitng further optimisations.
35 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
36     removed (e.g. for summon fog).
37 root 1.303 - permanent invisibility doesn't make immune against making noise:
38     implement a noise system that allows monsters to locate the player
39     when he/she makes noise.
40     - implement a primitive smell system that monsters can use to track
41     players.
42 elmex 1.288 - create bomb now also works when casted by door traps.
43 elmex 1.290 - (arch) new torch graphics.
44 root 1.289 - (maps) considerably soften the subway spider.
45 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
46     the guards from being killed by players.
47 root 1.289 - no maximum darkness for outdoor maps anymore.
48 root 1.291 - add more hints, fix some messages.
49 root 1.292 - fix a bug: firing rods should tell you something about them.
50     - make light additive even within players.
51 root 1.293 - darken xrays effect a bit.
52     - improve handling of los changes when inserting or removing
53     objects, not perfect yet.
54     - make map darkness signed (formerly unsigned) to allow
55 root 1.294 ambient lighting and centrally manage darkness as an offset.
56     - revamped, fixed and documented the server calendrics, also
57     tell users the current time and data, to improve awareness.
58     - implement proper wizlook flag and handling of wizlook, instead
59     of dumbly just clearing los once.
60 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
61     and has a smaller runtime variance.
62 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
63     making them actually useful.
64     - see_in_dark now increases the viewing radius by 3.
65 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
66     speedup, as well as in many other places.
67 root 1.299 - remove support for extended map infos - these are not used
68     by the deliantra client and removing them gives us a 10% speedup
69     when sending map changes.
70 root 1.300 - remove most gcfclient and other client bug workarounds, as well
71     as now obsolete protocol versions, simplying the code.
72 root 1.301 - optimise and simplify generation of random numbers.
73 root 1.303 - correctly provide a non-zero default density for materials, to
74     avoid crashes, fix other bugs in the material handling code.
75     - fix volume calculations.
76     - fix cfpod parsing when multiple verbatim blocks were separated by
77     newlines.
78 root 1.305 - increase monster detection radius from wis/5 to wis/3.
79 root 1.306 - remove old pickup modes.
80     - remove obsolete disarm and search commands (search wasn't working
81     anyways).
82 root 1.284
83 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
84 root 1.283 - this release is assumed to be very stable.
85     - (maps) radically redesigned and improved tutorial.
86 root 1.280 - directional casting no longer immediately removes the invisible effect.
87 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
88 root 1.272 - fix overflow in lighting calculations.
89     - negative glow radii can no longer cause total darkness.
90 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
91     only maximally-lit ones.
92 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
93     - swashbucklers got the oratory skill now.
94 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
95 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
96 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
97 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
98     (which was probably broken, too).
99 root 1.281 - support negative glow radii during daytime, too.
100     - use circular, not rectangular, viewing area.
101     - use minimum viewing distance of 2 in outdoor maps.
102     - negative glow is stronger than viewing area or lamps.
103 root 1.283 - (arch) new darkness spell face.
104 root 1.272
105 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
106     - (maps) completely redesigned scorn.
107 root 1.269 - "cast light" now works on oneself.
108 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
109     negative glow radii again (they were totally broken before).
110 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
111 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
112 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
113 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
114 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
115     back to the player.
116 root 1.251 - attuned/repell and spell base level system reworked.
117 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
118 root 1.247 be less erratic now.
119 root 1.248 - refuse to write the uuid file if the uuid is zero
120     (to avoid writing it in early crashes).
121 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
122     - speed up emergency_save by not syncing every file separately.
123     - no longer reattach perl to every object on reload, it's slow, and no longer
124     necessary since we don't nuke stashes anymore.
125     - do not bootstrap perl from the commandline args, use separate eval for
126     better error reporting.
127 root 1.259 - fix a crash when pushing cone spells met ice attacks.
128 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
129 root 1.255 - speed up map refresh in server a bit.
130 elmex 1.258 - refactored drop code and fixed some programming errors in it.
131 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
132 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
133 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
134     as the current weight of the inventory.
135 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
136     dragonfire has been introduced for the non-dragon players.
137 root 1.265 - remove unused "tooltype", "start_holding" object slots.
138     - change "weapontype" object slot to uint8.
139     - convert "hide" object slot into flag.
140     - reorder object members for better locality of reference and codesize
141     decrease.
142 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
143 root 1.267 - fix a crash when no skill could be found when killing amonster.
144 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
145     every completed aio operation.
146 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
147     and update mapspaces if necessary.
148 root 1.246
149 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
150 root 1.241 - removed all command line parsing, only env variables are supported
151     anymore.
152 root 1.239 - region-specific monsters will now once more be on the worldmap.
153 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
154 root 1.225 would grow out of bounds.
155 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
156 root 1.222 - fixed a double-escaping bug in the pod-parser.
157     - rewrote the cfpod parser in C++.
158     - hintmode moved to C++, players need to re-set their hintmode if
159     they dislike "show".
160 root 1.231 - fix RIP inscription.
161 root 1.239 - bump login name length from 18 to 20 char max.
162 root 1.231 - correctly support gender in emotes.
163     - correctly support gender in the death messages.
164     - correctly generate death messages for players only when they really die,
165     with increased information.
166 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
167     and data corruption (but apparently was never triggered).
168 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
169 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
170     data corruption bug.
171 root 1.223 - tweak coredumping/monitoring a bit.
172 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
173 root 1.227 - do not crash in the loader when an inventory object could not be loaded
174     (from a corrupted file).
175 root 1.241 - redid skills command to send output to proper channel.
176 root 1.233 - object->map is no longer refcounting.
177 root 1.228 - add FLAG_DEBUG for internal debugging.
178 root 1.231 - add NDI_VERBATIM flag to send_msg.
179 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
180 root 1.240 - player->exists is no longer a sync_job.
181 root 1.233 - split login.ext's player scheduler into
182     it's own player-scheduler.ext extension.
183 root 1.222
184 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
185 root 1.212 - require perl 5.10.
186 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
187 root 1.204 - swap player and observed count's on the map when observing.
188 root 1.205 - add (mostly untested) mapspace perl class and accessors.
189 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
190 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
191     could be found.
192 root 1.208 - pits now have a configurable "random spread" range and default
193 root 1.213 to a radius of two now.
194 root 1.212 - rewrite pay_player_arch.
195     - use a more stable perl_reload implementation.
196     - do not use Symbol::delete_package (causes crashes after perl-reload),
197     use our own, safer, clear_package instead.
198     - when asynchronously dumping core, close all file handles to allow
199     the server to restart concurrently.
200 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
201     sequences, without double-encoding. it should be faster, too.
202     - the above fixes wrong display of help tetx and many other issues.
203 root 1.216 - use lzf and frag packets for large messages for clients supporting them
204 root 1.218 (0.9976+), use it for long books and other messages.
205 root 1.210 - eradicate listen command and corresponding code.
206 root 1.211 - eradicate logs command.
207 root 1.218 - let the client log into the server log, used for crash backtraces.
208 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
209     old style spell objects with the spell magic bullet.
210 root 1.220 - (arch) fixed skill less rods in the archetypes
211 root 1.204
212 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
213 elmex 1.197 - made jeweler workbench larger and some other minor map
214     changes in jeweler town.
215 root 1.196 - fixed wrong item handling in jeweler skill code.
216 root 1.198 - (arch) use a special "key_random_map" for random map keys
217     that are used up.
218 root 1.199 - fix a crash when the player who was observed has logged out long
219     enough for his region/map to be gone.
220 root 1.200 - port to g++-4.3's incompatible tr1 changes.
221 root 1.201 - add some missing dependencies.
222 root 1.203 - log to /var/log/deliantra/ by default.
223     - hack observe code to enable smooth movmenet when observing.
224 elmex 1.195
225 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
226 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
227 root 1.179 - correctly move gsay to the party channel.
228 root 1.178 - fix a crash when animate weapon was used in some areas.
229 elmex 1.177 - fixed unnecessary identification of by converters created objects.
230 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
231     with NPCs.
232 elmex 1.175 - (arch) dragon scales got proper type now
233 root 1.193 - object::decrease would sometimes cause container weights to
234     be wrong, this has been fixed.
235 root 1.194 - do not send time updates for newly-seen items.
236 root 1.185 - thawing an icecube will once more drop its contents to the ground.
237 root 1.183 - fix cone spells etc. going through walls sometimes.
238 root 1.186 - fix a weight update bug that sometimes left containers
239     with wrong weights.
240 root 1.194 - added auto_apply event and extension for shop tiles.
241 root 1.172 - work around get_map_flags invoking perl and switching the stack.
242     - make sure the map is loaded when using a town portal return.
243 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
244     where healing spells didn't cost any grace.
245 root 1.173 - fix starvation kill reason.
246 root 1.174 - fix pk killer name message.
247 root 1.189 - don't let people apply signs with @match.
248 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
249     what seems to be the biggets memleak in the server).
250 elmex 1.171
251 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
252 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
253     - use anyevent to manage listen ports (this enables IPv6 support).
254 root 1.167 - server supports ipv6 client connections now.
255 root 1.168 - use newly-available Coro::AnyEvent.
256 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
257     to let it handle AIO requests.
258 root 1.167
259 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
260 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
261     processing considerably (especially in the client) and reduces data transfers
262     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
263 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
264     - (map) fixed npc dialogue in pup_land/s_f/special.
265     - bugfix: fix a crash when a player casts a swarm spell and then logs out
266     (swarm spells now stay in the player's inventory).
267 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
268 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
269     archetype *archname* (chairs of different facings were merged).
270     - bugfix: fix a potential crash issue in find_object_name (not used
271     normally).
272 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
273     (destruction, magic missile etc.).
274 root 1.163 - swarm spells without a direction now use various spiral patterns
275     instead of being fully random.
276 root 1.158 - update AnyEvent API to 3.4 and above.
277 root 1.156
278 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
279 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
280 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
281 root 1.152 - bugfix: the jumping skill now gives experience for jumping
282     and for attacking monsters. it also takes about one second to do a jump.
283 root 1.138 - bugfix: players couldn't starve in 2.53 :(
284 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
285 root 1.152 - bugfix: spell effects like word of recall are removed on death.
286 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
287     were created outside a map.
288 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
289     (fixed by reversing the logic).
290 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
291 root 1.153 - bugfix: the random map generator no longer leaks key objects.
292 root 1.154 - bugfix: support random maps >127x127.
293 root 1.152 - (maps) fixed the death certificate system in nimbus.
294 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
295 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
296 root 1.147 - (arch) give ball lightning a real name.
297 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
298 root 1.155 - support cfpod in ex replies (client item tooltips).
299 root 1.143 - unapply item in range slow when readying a spell.
300 root 1.148 - bugfix: account for rounding errors in weight updates.
301 root 1.139 - remove synchronous mkdir in chargen_race_done.
302     - fix per-race starting maps.
303 root 1.142 - check hiscore on suicide and quit as well.
304 root 1.138 - tell players when they are starving.
305 root 1.133 - get rid of costly object_from_name conversion for altar effects.
306     - fix map difficulty calculation for generators.
307 root 1.146 - slightly more intelligent handling of "is_animated" flag.
308 root 1.149 - support no_drop map header flag (before it was only available internally).
309 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
310 root 1.133
311 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
312 root 1.119 - bugfix: custom skill settings were not saved by the server.
313     - bugfix: remove did not actually remove items from the inventory, leaving
314 root 1.116 ghost items.
315 root 1.119 - bugfix: properly update items identified on the ground.
316 root 1.120 - bugfix: use localtime_r in the logger thread.
317 root 1.122 - bugfix: player starvation will now give the correct kill reason.
318     - bugfix: archetype reloads could crash the server.
319 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
320 elmex 1.114 player is not logged in.
321 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
322 root 1.117 server startup.
323 root 1.128 - bugfix: fix the door surround check in the random map generator.
324     - (maps) fix heaven quest difficulty progression.
325     - (maps) fix some random map styles.
326     - dropping items a shop is not interested in won't sell them anymore.
327     - rods and horns with a too low maximum charge allow now at least one discharge.
328     - implement kill & death statistics.
329     - random map preparation is no longer synchronous.
330     - rewrite find_style in perl, no longer does synchronous I/O.
331     - improve random map specials placement.
332     - make the killer a real object pointer instead of a string, improved
333     kill reason messages.
334 root 1.117 - take advantage of new aio_close and aio_chmod.
335 root 1.128 - implement archetype::get, object::deep_clone and update callers.
336 root 1.125 - change_abil is much faster.
337 root 1.126 - update the floorbox more often to work around the reverses item order
338     display in clients.
339 root 1.125 - cleaned up object copying by encapsulating it to a single place.
340 root 1.126 - add hints to the invite messages.
341 root 1.127 - rewrote key<->value pair handling.
342 root 1.128 - use an independent random number generator for the random map generator.
343 elmex 1.113
344 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
345 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
346     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
347     - completely automate the weight handling, should fix all weight
348     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
349 root 1.103 - reloading archetypes while a user was in the character creation phase
350     could crash the server.
351 root 1.106 - fix a nontrivial number of cases of code commented similar
352     to "is this really correct?", as many of those cases are now handles
353     automatically by lower level code.
354     - replace many ad-hoc checks for client visibility by object::visible_to,
355     should result in broader applicability of functions using it.
356 root 1.104 - merge items with different arch pointers refering to the same arch
357     (due to archetype reloads).
358 root 1.106 - refactored the object remove/insert functions and most related
359     functions (decrease, split, merge_ob etc.).
360 root 1.105 - make it compile better on freebsd (reported by pippijn).
361 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
362 root 1.108 - fix the longstanding "container stays open" bug.
363 root 1.107 - improved floorbox updating to be incremental and other protocol
364     optimisations.
365     - get rid of update_after_inventory_change and only do update stats
366     for weight once/tick/player at max.
367 root 1.109 - rewrite party commands, use party channel.
368 root 1.103
369 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
370 root 1.97 - properly link against libgthread as that is needed to make the slice
371     allocator thread-safe.
372 root 1.91 - support perls not compiled with 64 bit support (though this is not a
373     recommended configuration) (reported by Samuel Gondouin).
374 root 1.94 - always put godgiven items into the player inventory, never any containers.
375 root 1.92 - (maps, arch) the scorn go club was founded!
376 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
377 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
378     became a real spell-class.
379 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
380     - (arch) considerably strengthened spark shower and destruction.
381     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
382     finally reloadable at runtime.
383     - changed archetype loading algorithm to only require one pass and
384     use delayed resolving of references.
385 root 1.101 - examine command now uses the examine infobox.
386 root 1.102 - implement an "incremental garbage collector" for archetypes.
387 root 1.98 - enable slice allocator again.
388 root 1.96 - implement optional free memory poisoning.
389 root 1.91
390 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
391 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
392 root 1.85 skill.
393 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
394     names (also update all maps to use money instead of coins).
395 root 1.78 - add uuid accessors to perl.
396     - add coin names and archetype accessors to perl.
397 root 1.80 - fix runtime uuid file format to use "." instead of ",".
398 root 1.78 - change perl extensions to not use hardcoded coins and values.
399 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
400     and be more parsimonous of uuid usage by the exact value out on exit.
401 root 1.86 - write log messages in another thread, removing another sync point.
402     - support multi-line log messages in a nicer way.
403 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
404 root 1.81 - fix a minor memleak in the random map generator.
405     - some parts of the random map generator are not coroutine-safe,
406     so only call it "single-threaded".
407     - major cleanup of memory management in random map generator.
408 root 1.87 - slight refactoring of the random map generator, faster too.
409 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
410     bookkeeping bug.
411 root 1.87 - work around "player is on active list" problem by deactivating player
412     after loading.
413 root 1.81 - garbage collect shstr's more evenly and adaptively only when
414     there have in fact been allocations.
415 root 1.82 - fix object::insert to do as documented and insert into the env
416     if necessary.
417     - fix cf::map::unique_maps.
418     - fix nrof overflow check in can_merge_slow.
419     - fix converter code to handle >31 bit values.
420 elmex 1.83 - added support for the player_sold flag
421 root 1.84 - converters no longer accept unpaid items.
422 root 1.88 - canonicalize random map meta files for better unification.
423 root 1.77
424 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
425 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
426     when mlockall has been used.
427 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
428 root 1.72 - use separate thread for ticker timing (and more in the future).
429     this greatly increases timing accuracy and gets rid of an enourmous
430     number of gettimeofday calls.
431 root 1.82 - use a separate thread to signal aio completion, for lower latency.
432 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
433 root 1.71
434 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
435 root 1.68 - rebalanced default experience table to be more exponential
436     and much easier up to level ~40, then moderately harder.
437 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
438 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
439     - do not exit on reload/load errors but properly cleanup.
440 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
441 root 1.66
442 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
443 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
444     (this fixes the jeweler skill).
445 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
446 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
447 root 1.63 - move tombstone to real map if player died due to cave-in (even if
448     it has reset, which is better than putting it on the savebed, also as
449     proof that the palyer didn't use a savebed).
450 root 1.59
451 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
452 root 1.56 - work around perl bug in configure perl module version check.
453 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
454 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
455 root 1.52 - fix a bug in animate_weapon, causing a crash.
456 root 1.54 - no longer exit when a coroutine throws an exception.
457 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
458 root 1.53 - fix the "<player> is nuts" message.
459 root 1.58 - fix an exception at logout due to the json_coder being gone.
460 root 1.43 - upgrade to EV version 2.0 API.
461 root 1.47 - when players don't apply a savebed correctly but stand above one,
462     do not move or kill them.
463 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
464 root 1.43 - implement generic framework for server-side resource files.
465     - implement resource file update event.
466     - hook experience table update into the framework.
467     - move jeweler.yaml to resources (arch/).
468 root 1.44 - switch from Crossfire to Deliantra perl module.
469     - implement json2json arch filter.
470 root 1.45 - implement widget protocol version 2, support for ui templates.
471 root 1.54 - mapinfo is now handled fully asynchronously.
472 root 1.48 - ext/irc: also log irc messages.
473 root 1.51 - ext/schmorplog: write user stat files asynchronously.
474 root 1.43
475 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
476 elmex 1.41 - limited the number of items that can be picked up and dropped
477 root 1.42 as temporary measurement against bad performance or dropping things
478     (this lead to long freezes and triggered the watchdog).
479 elmex 1.41 - improved the performance of the drop command a bit.
480 root 1.38 - switch from Event to EV for higher performance, easier usage,
481     less bugs...
482 root 1.39 - updated to release version of the gnu affero license.
483 root 1.38
484 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
485 root 1.36 - more thoroughly rename the binaries, contact addresses.
486     - update the copyrights.
487 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
488     crashes.
489 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
490     potentially causing crashes.
491 root 1.35 - assign weapons on user load time, not login-time, avoiding
492     crashes.
493    
494 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
495 root 1.32 - fixed an important bug that caused passwords to be forgotten.
496 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
497     in some of the maps.
498 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
499     which is now trivial to do.
500 root 1.33 - removed all traces of the old (and never working) plug-in interface
501     (70kb code less on amd64).
502 root 1.34 - improve/tune scheduling priorities.
503     - fix some freezing bugs.
504     - fix a memory corruption problem in dynbuf.printf.
505     - use channels for chat and many informational commands.
506     - improved the tutorial.
507     - create missile is now fixed.
508     - race fields must now contain archetypes.
509     - jumping skill now works as advertised.
510 root 1.31
511 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
512 root 1.24 - relicense under the gnu affero license.
513 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
514 root 1.24 - implement server-side framework for generic resources.
515     - use resource framework for server-provided ambient
516     music.
517 root 1.27 - save object owners (players only atm).
518 root 1.24 - replace limited sound api with server-provided sound effects.
519     - new sc (sound control) protocol command.
520     - improve fxix protocol to include types.
521     - exactly fill tcp segments, if possible.
522     - output-rate is now an upper limit, the server will automatically
523     (and quite perfectly) adjust to the network conditions, ensuring
524     low latency even during bulk transfers (music, images, sounds etc.).
525     - implement server-side widgets (i.e. client widgets controlled
526     in the server side). this will allow future expansion without
527     having to upgrade clients.
528     - implement a (artwork) world map with realtime player position
529     tracking.
530     - new and more efficient extcmd (server still supports old extcmd
531     protocol).
532 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
533     calcluation that could be easily exploited by users.
534     - rebalanced diseases to spread more naturally/evenly.
535     - completely asynchronous map loading even for tiled maps.
536 root 1.24 - replace simple messaging protocol with channels carrying metadata
537     (similar to message types, but more directed at the user).
538     - reduce command processing latency by a whopping 120ms by
539     reordering some processing steps inside the server. this directly
540     reduces lag by 120ms.
541     - actually send spell faces to the client.
542 root 1.23 - implement player genders.
543 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
544     otherwise return to savebed and possible kill if the log-out
545     was for too long.
546     - fast socket-dead detection (kick player after 8 seconds without ack).
547     - greatly reduce the cpu time needed to draw maps _again_.
548     - archetypes are now subclasses of objects.
549     - rebalanced shop greed and approval functions to be more realistic
550     (and likely match the actual intention).
551 root 1.23 - implement "crossfire pod" format for messages, with working bold,
552     italic, gender-specific text, paragraphs etc.
553 root 1.24 - implemented hint framework, players can opt to receive hints.
554     - implemented (long) book framework, added some books from the cf wiki.
555 root 1.23 - implement generic message framework that uses xml, utf8 for the client
556     protocol and is capable of transmitting generic meta information.
557 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
558     - replace the nexus by a per-player tutorial map that teaches stuff
559     better than the newbie house.
560 root 1.18 - fix the magicmap colours.
561 root 1.19 - optimise map update even more by removing unneeded code and checks.
562     - decouple map and stats update from pl->ob and use pl->observe instead.
563     - implement observe command.
564 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
565     calls with a simple comparison.
566     - fix a latent crossfire bug that could crash the server because the
567     map refresh did not update the mapspace.
568 root 1.24 - support custom keys for regions and maps, regions are now
569     refcount-managed.
570     - allow worldmap overlays anywhere in the 000..999 range.
571     - new system to acquire time slices for background jobs, to reduce
572     jitter.
573 root 1.27 - semi-persistent object-referencing framework (currently only players
574     supported).
575 root 1.22 - dependency tracking for perl extensions.
576 root 1.24 - new slag-ex extension for cleaning cauldrons.
577     - fix invoke result processing.
578     - there are even less i/o syncpoints in the server now.
579 root 1.29 - added map-tags extension that scans all maps for object tags
580     and records them in the database (not used yet).
581 root 1.28 - metaserver 2 support.
582 root 1.22 - many more bugfixes and minor optimisations.
583 root 1.16
584 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
585 root 1.14 - optimised event invocation (non-wanted events can now be
586     skipped with 4-5 inlined instructions).
587 root 1.12 - complete rewrite of town_portal: it now creates a portal
588     to the "nearest" town only, travel is only possible
589 root 1.13 to the town and back, anybody can use it (also removes
590     one of the remaining syncpoints in the server).
591 root 1.10 - complete rewrite of the range/attack skill slot system:
592     there are now two slots, one for combat, one for ranged
593     attacks.
594     - introduce the concept of a current weapon (either a ranged
595     or a combat weapon/skill/tool) and switch between them as
596     needed.
597     - rewrite bow code so bows get more useful: apply damage,
598     attacktype and other stats to the arrows and treat
599     bows as weapons. also rebalance the missile weapons skill
600     so its damage increases with level.
601     - rewrite the complete player speed logic: weapon_speed now
602     works as documented and there are no unnatural speed boosts.
603 root 1.6 - implement a utility - cfutil - that simplifies arch and map
604     installation, replacing the old collect scripts and
605 root 1.9 simplying deployment by scaling and cutting faces as required.
606     - simplify the map protocol extensively by taking advantage
607     of missing bigfaces, speeding up map generation immensely.
608 root 1.6 - implement inherit keyword allowing archetypes to inherit from
609     other archetypes.
610     - rationalise archetype, region and treasurelist file format
611     into a single file format and make them reloadable asynchronously.
612 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
613     reloadable at runtime.
614 root 1.6 - implement 64x64 faceset support.
615     - implement fxixsx protocol that saves
616     a lot of bandwidth over the old image/face/smooth packets
617 root 1.11 and allows images > packetsize, incremental and background
618     transfers.
619 root 1.6 - implement a bandwidth-saving smoothing protocol that works
620     on a face basis as opposed to a mapspace basis.
621 root 1.7 - the server can now rate-limit image uploads to not exceed
622     a certain (client-configurable) speed while guarenteeing full
623     freedom of movement.
624 root 1.8 - implement new ex command to request item descriptions.
625     - implement new msg command for in-game messages with meta
626     information (using xml).
627 root 1.9 - enforce utf-8 for all text messages.
628 root 1.13 - added micropather (not used yet).
629 root 1.6 - many, many bugfixes.
630 root 1.1
631 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
632 root 1.1 - make coroapi accessible to cf+.
633     - moved map handling logic completely to perl
634     - per player maps are now marked in the map
635 root 1.2 - maps are saved completely differently now,
636     and much more often.
637 root 1.17 - rewrote map header parser and writer, to be much faster.
638 pippijn 1.4 - maps and players are now (in the average case) loaded
639 root 1.2 and saved completely asynchronously, I/O contention will no
640     longer freeze the server.
641 pippijn 1.4 - players and maps can be loaded anytime, without the player
642 root 1.2 being logged in.
643 root 1.1 - automatically generate method interfaces for perl from headers
644     - unbundled freezethaw
645     - mostly rewrote common/map.C
646     - completely rewrite server/swap.C
647     - introduced "runtime", the CCT clock (corrected crossfire time) :)
648     - introduced new keyword for map files: file_format_version (integer, server version: 0)
649     - better message for apply failures due to applymode
650     - removed most all of the weather code
651     - unified logging to stderr and file
652     - too many minor changes to document