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Revision: 1.307
Committed: Sun Dec 28 15:28:47 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.306: +2 -0 lines
Log Message:
fix more multipart monster bugs, speed up teleporters, clean up lotsa code

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.307 TODO: jungle, darkforest, mountains
5    
6 root 1.284 TODO: emergency swap mode is not working
7     TODO: xs-warn doesn't end up in server log.
8     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9     TODO: inscription cannot be readied.
10     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13     TODO: worldmaps still get loaded on startup before the gridmap is ready
14    
15     TODO: strange rign oif acid artifact description/story looks weird.
16     TODO: destry_inv() should destroy, drop_inv_to_ground method?
17     TODO: no detah messages for arena anymore
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21     TODO: rewrite highscore code
22 root 1.291
23 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24 root 1.291 TODO: greeting message on what to do in dialog after race selection.
25 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 root 1.302 - fix a longstanding bug that teared multipart monsters
27     at map boundaries apart.
28 root 1.292 - temporarily make permanently invisible player visible when
29     he/she makes noise.
30 root 1.284 - fix being able to see through walls a bit.
31 root 1.303 - improve look at output.
32 root 1.285 - completely replaced the line of sight algorithm with a variant
33     of spiral fov capable of visibility grades and arbitrary
34     shadow angles, that uses less memory and less code.
35     - the new los code supports arbitrary map rectangles and loosens
36     other restrictions of the old code, supporitng further optimisations.
37 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
38     removed (e.g. for summon fog).
39 root 1.303 - permanent invisibility doesn't make immune against making noise:
40     implement a noise system that allows monsters to locate the player
41     when he/she makes noise.
42     - implement a primitive smell system that monsters can use to track
43     players.
44 elmex 1.288 - create bomb now also works when casted by door traps.
45 elmex 1.290 - (arch) new torch graphics.
46 root 1.289 - (maps) considerably soften the subway spider.
47 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
48     the guards from being killed by players.
49 root 1.289 - no maximum darkness for outdoor maps anymore.
50 root 1.291 - add more hints, fix some messages.
51 root 1.292 - fix a bug: firing rods should tell you something about them.
52     - make light additive even within players.
53 root 1.293 - darken xrays effect a bit.
54     - improve handling of los changes when inserting or removing
55     objects, not perfect yet.
56     - make map darkness signed (formerly unsigned) to allow
57 root 1.294 ambient lighting and centrally manage darkness as an offset.
58     - revamped, fixed and documented the server calendrics, also
59     tell users the current time and data, to improve awareness.
60     - implement proper wizlook flag and handling of wizlook, instead
61     of dumbly just clearing los once.
62 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
63     and has a smaller runtime variance.
64 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
65     making them actually useful.
66     - see_in_dark now increases the viewing radius by 3.
67 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
68     speedup, as well as in many other places.
69 root 1.299 - remove support for extended map infos - these are not used
70     by the deliantra client and removing them gives us a 10% speedup
71     when sending map changes.
72 root 1.300 - remove most gcfclient and other client bug workarounds, as well
73     as now obsolete protocol versions, simplying the code.
74 root 1.301 - optimise and simplify generation of random numbers.
75 root 1.303 - correctly provide a non-zero default density for materials, to
76     avoid crashes, fix other bugs in the material handling code.
77     - fix volume calculations.
78     - fix cfpod parsing when multiple verbatim blocks were separated by
79     newlines.
80 root 1.305 - increase monster detection radius from wis/5 to wis/3.
81 root 1.306 - remove old pickup modes.
82     - remove obsolete disarm and search commands (search wasn't working
83     anyways).
84 root 1.284
85 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
86 root 1.283 - this release is assumed to be very stable.
87     - (maps) radically redesigned and improved tutorial.
88 root 1.280 - directional casting no longer immediately removes the invisible effect.
89 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
90 root 1.272 - fix overflow in lighting calculations.
91     - negative glow radii can no longer cause total darkness.
92 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
93     only maximally-lit ones.
94 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
95     - swashbucklers got the oratory skill now.
96 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
97 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
98 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
99 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
100     (which was probably broken, too).
101 root 1.281 - support negative glow radii during daytime, too.
102     - use circular, not rectangular, viewing area.
103     - use minimum viewing distance of 2 in outdoor maps.
104     - negative glow is stronger than viewing area or lamps.
105 root 1.283 - (arch) new darkness spell face.
106 root 1.272
107 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
108     - (maps) completely redesigned scorn.
109 root 1.269 - "cast light" now works on oneself.
110 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
111     negative glow radii again (they were totally broken before).
112 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
113 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
114 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
115 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
116 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
117     back to the player.
118 root 1.251 - attuned/repell and spell base level system reworked.
119 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
120 root 1.247 be less erratic now.
121 root 1.248 - refuse to write the uuid file if the uuid is zero
122     (to avoid writing it in early crashes).
123 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
124     - speed up emergency_save by not syncing every file separately.
125     - no longer reattach perl to every object on reload, it's slow, and no longer
126     necessary since we don't nuke stashes anymore.
127     - do not bootstrap perl from the commandline args, use separate eval for
128     better error reporting.
129 root 1.259 - fix a crash when pushing cone spells met ice attacks.
130 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
131 root 1.255 - speed up map refresh in server a bit.
132 elmex 1.258 - refactored drop code and fixed some programming errors in it.
133 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
134 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
135 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
136     as the current weight of the inventory.
137 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
138     dragonfire has been introduced for the non-dragon players.
139 root 1.265 - remove unused "tooltype", "start_holding" object slots.
140     - change "weapontype" object slot to uint8.
141     - convert "hide" object slot into flag.
142     - reorder object members for better locality of reference and codesize
143     decrease.
144 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
145 root 1.267 - fix a crash when no skill could be found when killing amonster.
146 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
147     every completed aio operation.
148 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
149     and update mapspaces if necessary.
150 root 1.246
151 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
152 root 1.241 - removed all command line parsing, only env variables are supported
153     anymore.
154 root 1.239 - region-specific monsters will now once more be on the worldmap.
155 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
156 root 1.225 would grow out of bounds.
157 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
158 root 1.222 - fixed a double-escaping bug in the pod-parser.
159     - rewrote the cfpod parser in C++.
160     - hintmode moved to C++, players need to re-set their hintmode if
161     they dislike "show".
162 root 1.231 - fix RIP inscription.
163 root 1.239 - bump login name length from 18 to 20 char max.
164 root 1.231 - correctly support gender in emotes.
165     - correctly support gender in the death messages.
166     - correctly generate death messages for players only when they really die,
167     with increased information.
168 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
169     and data corruption (but apparently was never triggered).
170 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
171 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
172     data corruption bug.
173 root 1.223 - tweak coredumping/monitoring a bit.
174 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
175 root 1.227 - do not crash in the loader when an inventory object could not be loaded
176     (from a corrupted file).
177 root 1.241 - redid skills command to send output to proper channel.
178 root 1.233 - object->map is no longer refcounting.
179 root 1.228 - add FLAG_DEBUG for internal debugging.
180 root 1.231 - add NDI_VERBATIM flag to send_msg.
181 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
182 root 1.240 - player->exists is no longer a sync_job.
183 root 1.233 - split login.ext's player scheduler into
184     it's own player-scheduler.ext extension.
185 root 1.222
186 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
187 root 1.212 - require perl 5.10.
188 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
189 root 1.204 - swap player and observed count's on the map when observing.
190 root 1.205 - add (mostly untested) mapspace perl class and accessors.
191 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
192 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
193     could be found.
194 root 1.208 - pits now have a configurable "random spread" range and default
195 root 1.213 to a radius of two now.
196 root 1.212 - rewrite pay_player_arch.
197     - use a more stable perl_reload implementation.
198     - do not use Symbol::delete_package (causes crashes after perl-reload),
199     use our own, safer, clear_package instead.
200     - when asynchronously dumping core, close all file handles to allow
201     the server to restart concurrently.
202 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
203     sequences, without double-encoding. it should be faster, too.
204     - the above fixes wrong display of help tetx and many other issues.
205 root 1.216 - use lzf and frag packets for large messages for clients supporting them
206 root 1.218 (0.9976+), use it for long books and other messages.
207 root 1.210 - eradicate listen command and corresponding code.
208 root 1.211 - eradicate logs command.
209 root 1.218 - let the client log into the server log, used for crash backtraces.
210 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
211     old style spell objects with the spell magic bullet.
212 root 1.220 - (arch) fixed skill less rods in the archetypes
213 root 1.204
214 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
215 elmex 1.197 - made jeweler workbench larger and some other minor map
216     changes in jeweler town.
217 root 1.196 - fixed wrong item handling in jeweler skill code.
218 root 1.198 - (arch) use a special "key_random_map" for random map keys
219     that are used up.
220 root 1.199 - fix a crash when the player who was observed has logged out long
221     enough for his region/map to be gone.
222 root 1.200 - port to g++-4.3's incompatible tr1 changes.
223 root 1.201 - add some missing dependencies.
224 root 1.203 - log to /var/log/deliantra/ by default.
225     - hack observe code to enable smooth movmenet when observing.
226 elmex 1.195
227 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
228 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
229 root 1.179 - correctly move gsay to the party channel.
230 root 1.178 - fix a crash when animate weapon was used in some areas.
231 elmex 1.177 - fixed unnecessary identification of by converters created objects.
232 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
233     with NPCs.
234 elmex 1.175 - (arch) dragon scales got proper type now
235 root 1.193 - object::decrease would sometimes cause container weights to
236     be wrong, this has been fixed.
237 root 1.194 - do not send time updates for newly-seen items.
238 root 1.185 - thawing an icecube will once more drop its contents to the ground.
239 root 1.183 - fix cone spells etc. going through walls sometimes.
240 root 1.186 - fix a weight update bug that sometimes left containers
241     with wrong weights.
242 root 1.194 - added auto_apply event and extension for shop tiles.
243 root 1.172 - work around get_map_flags invoking perl and switching the stack.
244     - make sure the map is loaded when using a town portal return.
245 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
246     where healing spells didn't cost any grace.
247 root 1.173 - fix starvation kill reason.
248 root 1.174 - fix pk killer name message.
249 root 1.189 - don't let people apply signs with @match.
250 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
251     what seems to be the biggets memleak in the server).
252 elmex 1.171
253 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
254 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
255     - use anyevent to manage listen ports (this enables IPv6 support).
256 root 1.167 - server supports ipv6 client connections now.
257 root 1.168 - use newly-available Coro::AnyEvent.
258 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
259     to let it handle AIO requests.
260 root 1.167
261 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
262 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
263     processing considerably (especially in the client) and reduces data transfers
264     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
265 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
266     - (map) fixed npc dialogue in pup_land/s_f/special.
267     - bugfix: fix a crash when a player casts a swarm spell and then logs out
268     (swarm spells now stay in the player's inventory).
269 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
270 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
271     archetype *archname* (chairs of different facings were merged).
272     - bugfix: fix a potential crash issue in find_object_name (not used
273     normally).
274 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
275     (destruction, magic missile etc.).
276 root 1.163 - swarm spells without a direction now use various spiral patterns
277     instead of being fully random.
278 root 1.158 - update AnyEvent API to 3.4 and above.
279 root 1.156
280 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
281 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
282 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
283 root 1.152 - bugfix: the jumping skill now gives experience for jumping
284     and for attacking monsters. it also takes about one second to do a jump.
285 root 1.138 - bugfix: players couldn't starve in 2.53 :(
286 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
287 root 1.152 - bugfix: spell effects like word of recall are removed on death.
288 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
289     were created outside a map.
290 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
291     (fixed by reversing the logic).
292 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
293 root 1.153 - bugfix: the random map generator no longer leaks key objects.
294 root 1.154 - bugfix: support random maps >127x127.
295 root 1.152 - (maps) fixed the death certificate system in nimbus.
296 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
297 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
298 root 1.147 - (arch) give ball lightning a real name.
299 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
300 root 1.155 - support cfpod in ex replies (client item tooltips).
301 root 1.143 - unapply item in range slow when readying a spell.
302 root 1.148 - bugfix: account for rounding errors in weight updates.
303 root 1.139 - remove synchronous mkdir in chargen_race_done.
304     - fix per-race starting maps.
305 root 1.142 - check hiscore on suicide and quit as well.
306 root 1.138 - tell players when they are starving.
307 root 1.133 - get rid of costly object_from_name conversion for altar effects.
308     - fix map difficulty calculation for generators.
309 root 1.146 - slightly more intelligent handling of "is_animated" flag.
310 root 1.149 - support no_drop map header flag (before it was only available internally).
311 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
312 root 1.133
313 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
314 root 1.119 - bugfix: custom skill settings were not saved by the server.
315     - bugfix: remove did not actually remove items from the inventory, leaving
316 root 1.116 ghost items.
317 root 1.119 - bugfix: properly update items identified on the ground.
318 root 1.120 - bugfix: use localtime_r in the logger thread.
319 root 1.122 - bugfix: player starvation will now give the correct kill reason.
320     - bugfix: archetype reloads could crash the server.
321 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
322 elmex 1.114 player is not logged in.
323 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
324 root 1.117 server startup.
325 root 1.128 - bugfix: fix the door surround check in the random map generator.
326     - (maps) fix heaven quest difficulty progression.
327     - (maps) fix some random map styles.
328     - dropping items a shop is not interested in won't sell them anymore.
329     - rods and horns with a too low maximum charge allow now at least one discharge.
330     - implement kill & death statistics.
331     - random map preparation is no longer synchronous.
332     - rewrite find_style in perl, no longer does synchronous I/O.
333     - improve random map specials placement.
334     - make the killer a real object pointer instead of a string, improved
335     kill reason messages.
336 root 1.117 - take advantage of new aio_close and aio_chmod.
337 root 1.128 - implement archetype::get, object::deep_clone and update callers.
338 root 1.125 - change_abil is much faster.
339 root 1.126 - update the floorbox more often to work around the reverses item order
340     display in clients.
341 root 1.125 - cleaned up object copying by encapsulating it to a single place.
342 root 1.126 - add hints to the invite messages.
343 root 1.127 - rewrote key<->value pair handling.
344 root 1.128 - use an independent random number generator for the random map generator.
345 elmex 1.113
346 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
347 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
348     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
349     - completely automate the weight handling, should fix all weight
350     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
351 root 1.103 - reloading archetypes while a user was in the character creation phase
352     could crash the server.
353 root 1.106 - fix a nontrivial number of cases of code commented similar
354     to "is this really correct?", as many of those cases are now handles
355     automatically by lower level code.
356     - replace many ad-hoc checks for client visibility by object::visible_to,
357     should result in broader applicability of functions using it.
358 root 1.104 - merge items with different arch pointers refering to the same arch
359     (due to archetype reloads).
360 root 1.106 - refactored the object remove/insert functions and most related
361     functions (decrease, split, merge_ob etc.).
362 root 1.105 - make it compile better on freebsd (reported by pippijn).
363 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
364 root 1.108 - fix the longstanding "container stays open" bug.
365 root 1.107 - improved floorbox updating to be incremental and other protocol
366     optimisations.
367     - get rid of update_after_inventory_change and only do update stats
368     for weight once/tick/player at max.
369 root 1.109 - rewrite party commands, use party channel.
370 root 1.103
371 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
372 root 1.97 - properly link against libgthread as that is needed to make the slice
373     allocator thread-safe.
374 root 1.91 - support perls not compiled with 64 bit support (though this is not a
375     recommended configuration) (reported by Samuel Gondouin).
376 root 1.94 - always put godgiven items into the player inventory, never any containers.
377 root 1.92 - (maps, arch) the scorn go club was founded!
378 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
379 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
380     became a real spell-class.
381 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
382     - (arch) considerably strengthened spark shower and destruction.
383     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
384     finally reloadable at runtime.
385     - changed archetype loading algorithm to only require one pass and
386     use delayed resolving of references.
387 root 1.101 - examine command now uses the examine infobox.
388 root 1.102 - implement an "incremental garbage collector" for archetypes.
389 root 1.98 - enable slice allocator again.
390 root 1.96 - implement optional free memory poisoning.
391 root 1.91
392 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
393 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
394 root 1.85 skill.
395 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
396     names (also update all maps to use money instead of coins).
397 root 1.78 - add uuid accessors to perl.
398     - add coin names and archetype accessors to perl.
399 root 1.80 - fix runtime uuid file format to use "." instead of ",".
400 root 1.78 - change perl extensions to not use hardcoded coins and values.
401 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
402     and be more parsimonous of uuid usage by the exact value out on exit.
403 root 1.86 - write log messages in another thread, removing another sync point.
404     - support multi-line log messages in a nicer way.
405 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
406 root 1.81 - fix a minor memleak in the random map generator.
407     - some parts of the random map generator are not coroutine-safe,
408     so only call it "single-threaded".
409     - major cleanup of memory management in random map generator.
410 root 1.87 - slight refactoring of the random map generator, faster too.
411 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
412     bookkeeping bug.
413 root 1.87 - work around "player is on active list" problem by deactivating player
414     after loading.
415 root 1.81 - garbage collect shstr's more evenly and adaptively only when
416     there have in fact been allocations.
417 root 1.82 - fix object::insert to do as documented and insert into the env
418     if necessary.
419     - fix cf::map::unique_maps.
420     - fix nrof overflow check in can_merge_slow.
421     - fix converter code to handle >31 bit values.
422 elmex 1.83 - added support for the player_sold flag
423 root 1.84 - converters no longer accept unpaid items.
424 root 1.88 - canonicalize random map meta files for better unification.
425 root 1.77
426 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
427 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
428     when mlockall has been used.
429 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
430 root 1.72 - use separate thread for ticker timing (and more in the future).
431     this greatly increases timing accuracy and gets rid of an enourmous
432     number of gettimeofday calls.
433 root 1.82 - use a separate thread to signal aio completion, for lower latency.
434 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
435 root 1.71
436 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
437 root 1.68 - rebalanced default experience table to be more exponential
438     and much easier up to level ~40, then moderately harder.
439 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
440 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
441     - do not exit on reload/load errors but properly cleanup.
442 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
443 root 1.66
444 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
445 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
446     (this fixes the jeweler skill).
447 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
448 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
449 root 1.63 - move tombstone to real map if player died due to cave-in (even if
450     it has reset, which is better than putting it on the savebed, also as
451     proof that the palyer didn't use a savebed).
452 root 1.59
453 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
454 root 1.56 - work around perl bug in configure perl module version check.
455 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
456 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
457 root 1.52 - fix a bug in animate_weapon, causing a crash.
458 root 1.54 - no longer exit when a coroutine throws an exception.
459 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
460 root 1.53 - fix the "<player> is nuts" message.
461 root 1.58 - fix an exception at logout due to the json_coder being gone.
462 root 1.43 - upgrade to EV version 2.0 API.
463 root 1.47 - when players don't apply a savebed correctly but stand above one,
464     do not move or kill them.
465 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
466 root 1.43 - implement generic framework for server-side resource files.
467     - implement resource file update event.
468     - hook experience table update into the framework.
469     - move jeweler.yaml to resources (arch/).
470 root 1.44 - switch from Crossfire to Deliantra perl module.
471     - implement json2json arch filter.
472 root 1.45 - implement widget protocol version 2, support for ui templates.
473 root 1.54 - mapinfo is now handled fully asynchronously.
474 root 1.48 - ext/irc: also log irc messages.
475 root 1.51 - ext/schmorplog: write user stat files asynchronously.
476 root 1.43
477 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
478 elmex 1.41 - limited the number of items that can be picked up and dropped
479 root 1.42 as temporary measurement against bad performance or dropping things
480     (this lead to long freezes and triggered the watchdog).
481 elmex 1.41 - improved the performance of the drop command a bit.
482 root 1.38 - switch from Event to EV for higher performance, easier usage,
483     less bugs...
484 root 1.39 - updated to release version of the gnu affero license.
485 root 1.38
486 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
487 root 1.36 - more thoroughly rename the binaries, contact addresses.
488     - update the copyrights.
489 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
490     crashes.
491 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
492     potentially causing crashes.
493 root 1.35 - assign weapons on user load time, not login-time, avoiding
494     crashes.
495    
496 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
497 root 1.32 - fixed an important bug that caused passwords to be forgotten.
498 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
499     in some of the maps.
500 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
501     which is now trivial to do.
502 root 1.33 - removed all traces of the old (and never working) plug-in interface
503     (70kb code less on amd64).
504 root 1.34 - improve/tune scheduling priorities.
505     - fix some freezing bugs.
506     - fix a memory corruption problem in dynbuf.printf.
507     - use channels for chat and many informational commands.
508     - improved the tutorial.
509     - create missile is now fixed.
510     - race fields must now contain archetypes.
511     - jumping skill now works as advertised.
512 root 1.31
513 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
514 root 1.24 - relicense under the gnu affero license.
515 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
516 root 1.24 - implement server-side framework for generic resources.
517     - use resource framework for server-provided ambient
518     music.
519 root 1.27 - save object owners (players only atm).
520 root 1.24 - replace limited sound api with server-provided sound effects.
521     - new sc (sound control) protocol command.
522     - improve fxix protocol to include types.
523     - exactly fill tcp segments, if possible.
524     - output-rate is now an upper limit, the server will automatically
525     (and quite perfectly) adjust to the network conditions, ensuring
526     low latency even during bulk transfers (music, images, sounds etc.).
527     - implement server-side widgets (i.e. client widgets controlled
528     in the server side). this will allow future expansion without
529     having to upgrade clients.
530     - implement a (artwork) world map with realtime player position
531     tracking.
532     - new and more efficient extcmd (server still supports old extcmd
533     protocol).
534 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
535     calcluation that could be easily exploited by users.
536     - rebalanced diseases to spread more naturally/evenly.
537     - completely asynchronous map loading even for tiled maps.
538 root 1.24 - replace simple messaging protocol with channels carrying metadata
539     (similar to message types, but more directed at the user).
540     - reduce command processing latency by a whopping 120ms by
541     reordering some processing steps inside the server. this directly
542     reduces lag by 120ms.
543     - actually send spell faces to the client.
544 root 1.23 - implement player genders.
545 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
546     otherwise return to savebed and possible kill if the log-out
547     was for too long.
548     - fast socket-dead detection (kick player after 8 seconds without ack).
549     - greatly reduce the cpu time needed to draw maps _again_.
550     - archetypes are now subclasses of objects.
551     - rebalanced shop greed and approval functions to be more realistic
552     (and likely match the actual intention).
553 root 1.23 - implement "crossfire pod" format for messages, with working bold,
554     italic, gender-specific text, paragraphs etc.
555 root 1.24 - implemented hint framework, players can opt to receive hints.
556     - implemented (long) book framework, added some books from the cf wiki.
557 root 1.23 - implement generic message framework that uses xml, utf8 for the client
558     protocol and is capable of transmitting generic meta information.
559 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
560     - replace the nexus by a per-player tutorial map that teaches stuff
561     better than the newbie house.
562 root 1.18 - fix the magicmap colours.
563 root 1.19 - optimise map update even more by removing unneeded code and checks.
564     - decouple map and stats update from pl->ob and use pl->observe instead.
565     - implement observe command.
566 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
567     calls with a simple comparison.
568     - fix a latent crossfire bug that could crash the server because the
569     map refresh did not update the mapspace.
570 root 1.24 - support custom keys for regions and maps, regions are now
571     refcount-managed.
572     - allow worldmap overlays anywhere in the 000..999 range.
573     - new system to acquire time slices for background jobs, to reduce
574     jitter.
575 root 1.27 - semi-persistent object-referencing framework (currently only players
576     supported).
577 root 1.22 - dependency tracking for perl extensions.
578 root 1.24 - new slag-ex extension for cleaning cauldrons.
579     - fix invoke result processing.
580     - there are even less i/o syncpoints in the server now.
581 root 1.29 - added map-tags extension that scans all maps for object tags
582     and records them in the database (not used yet).
583 root 1.28 - metaserver 2 support.
584 root 1.22 - many more bugfixes and minor optimisations.
585 root 1.16
586 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
587 root 1.14 - optimised event invocation (non-wanted events can now be
588     skipped with 4-5 inlined instructions).
589 root 1.12 - complete rewrite of town_portal: it now creates a portal
590     to the "nearest" town only, travel is only possible
591 root 1.13 to the town and back, anybody can use it (also removes
592     one of the remaining syncpoints in the server).
593 root 1.10 - complete rewrite of the range/attack skill slot system:
594     there are now two slots, one for combat, one for ranged
595     attacks.
596     - introduce the concept of a current weapon (either a ranged
597     or a combat weapon/skill/tool) and switch between them as
598     needed.
599     - rewrite bow code so bows get more useful: apply damage,
600     attacktype and other stats to the arrows and treat
601     bows as weapons. also rebalance the missile weapons skill
602     so its damage increases with level.
603     - rewrite the complete player speed logic: weapon_speed now
604     works as documented and there are no unnatural speed boosts.
605 root 1.6 - implement a utility - cfutil - that simplifies arch and map
606     installation, replacing the old collect scripts and
607 root 1.9 simplying deployment by scaling and cutting faces as required.
608     - simplify the map protocol extensively by taking advantage
609     of missing bigfaces, speeding up map generation immensely.
610 root 1.6 - implement inherit keyword allowing archetypes to inherit from
611     other archetypes.
612     - rationalise archetype, region and treasurelist file format
613     into a single file format and make them reloadable asynchronously.
614 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
615     reloadable at runtime.
616 root 1.6 - implement 64x64 faceset support.
617     - implement fxixsx protocol that saves
618     a lot of bandwidth over the old image/face/smooth packets
619 root 1.11 and allows images > packetsize, incremental and background
620     transfers.
621 root 1.6 - implement a bandwidth-saving smoothing protocol that works
622     on a face basis as opposed to a mapspace basis.
623 root 1.7 - the server can now rate-limit image uploads to not exceed
624     a certain (client-configurable) speed while guarenteeing full
625     freedom of movement.
626 root 1.8 - implement new ex command to request item descriptions.
627     - implement new msg command for in-game messages with meta
628     information (using xml).
629 root 1.9 - enforce utf-8 for all text messages.
630 root 1.13 - added micropather (not used yet).
631 root 1.6 - many, many bugfixes.
632 root 1.1
633 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
634 root 1.1 - make coroapi accessible to cf+.
635     - moved map handling logic completely to perl
636     - per player maps are now marked in the map
637 root 1.2 - maps are saved completely differently now,
638     and much more often.
639 root 1.17 - rewrote map header parser and writer, to be much faster.
640 pippijn 1.4 - maps and players are now (in the average case) loaded
641 root 1.2 and saved completely asynchronously, I/O contention will no
642     longer freeze the server.
643 pippijn 1.4 - players and maps can be loaded anytime, without the player
644 root 1.2 being logged in.
645 root 1.1 - automatically generate method interfaces for perl from headers
646     - unbundled freezethaw
647     - mostly rewrote common/map.C
648     - completely rewrite server/swap.C
649     - introduced "runtime", the CCT clock (corrected crossfire time) :)
650     - introduced new keyword for map files: file_format_version (integer, server version: 0)
651     - better message for apply failures due to applymode
652     - removed most all of the weather code
653     - unified logging to stderr and file
654     - too many minor changes to document