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Revision: 1.308
Committed: Sun Dec 28 16:43:06 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.307: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.307 TODO: jungle, darkforest, mountains
5    
6 root 1.284 TODO: emergency swap mode is not working
7     TODO: xs-warn doesn't end up in server log.
8     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9     TODO: inscription cannot be readied.
10     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13     TODO: worldmaps still get loaded on startup before the gridmap is ready
14    
15     TODO: strange rign oif acid artifact description/story looks weird.
16     TODO: destry_inv() should destroy, drop_inv_to_ground method?
17     TODO: no detah messages for arena anymore
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21     TODO: rewrite highscore code
22 root 1.291
23 root 1.284 TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24 root 1.291 TODO: greeting message on what to do in dialog after race selection.
25 root 1.289 TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 root 1.302 - fix a longstanding bug that teared multipart monsters
27     at map boundaries apart.
28 root 1.292 - temporarily make permanently invisible player visible when
29     he/she makes noise.
30 root 1.284 - fix being able to see through walls a bit.
31 root 1.303 - improve look at output.
32 root 1.285 - completely replaced the line of sight algorithm with a variant
33     of spiral fov capable of visibility grades and arbitrary
34     shadow angles, that uses less memory and less code.
35     - the new los code supports arbitrary map rectangles and loosens
36     other restrictions of the old code, supporitng further optimisations.
37 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
38     removed (e.g. for summon fog).
39 root 1.303 - permanent invisibility doesn't make immune against making noise:
40     implement a noise system that allows monsters to locate the player
41     when he/she makes noise.
42     - implement a primitive smell system that monsters can use to track
43     players.
44 elmex 1.288 - create bomb now also works when casted by door traps.
45 elmex 1.290 - (arch) new torch graphics.
46 root 1.289 - (maps) considerably soften the subway spider.
47 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
48     the guards from being killed by players.
49 root 1.289 - no maximum darkness for outdoor maps anymore.
50 root 1.291 - add more hints, fix some messages.
51 root 1.292 - fix a bug: firing rods should tell you something about them.
52     - make light additive even within players.
53 root 1.293 - darken xrays effect a bit.
54     - improve handling of los changes when inserting or removing
55     objects, not perfect yet.
56     - make map darkness signed (formerly unsigned) to allow
57 root 1.294 ambient lighting and centrally manage darkness as an offset.
58     - revamped, fixed and documented the server calendrics, also
59     tell users the current time and data, to improve awareness.
60     - implement proper wizlook flag and handling of wizlook, instead
61     of dumbly just clearing los once.
62 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
63     and has a smaller runtime variance.
64 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
65     making them actually useful.
66     - see_in_dark now increases the viewing radius by 3.
67 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
68     speedup, as well as in many other places.
69 root 1.299 - remove support for extended map infos - these are not used
70     by the deliantra client and removing them gives us a 10% speedup
71     when sending map changes.
72 root 1.300 - remove most gcfclient and other client bug workarounds, as well
73     as now obsolete protocol versions, simplying the code.
74 root 1.301 - optimise and simplify generation of random numbers.
75 root 1.303 - correctly provide a non-zero default density for materials, to
76     avoid crashes, fix other bugs in the material handling code.
77     - fix volume calculations.
78     - fix cfpod parsing when multiple verbatim blocks were separated by
79     newlines.
80 root 1.305 - increase monster detection radius from wis/5 to wis/3.
81 root 1.306 - remove old pickup modes.
82     - remove obsolete disarm and search commands (search wasn't working
83     anyways).
84 root 1.308 - fix a crash when an npc applied a sign.
85 root 1.284
86 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
87 root 1.283 - this release is assumed to be very stable.
88     - (maps) radically redesigned and improved tutorial.
89 root 1.280 - directional casting no longer immediately removes the invisible effect.
90 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
91 root 1.272 - fix overflow in lighting calculations.
92     - negative glow radii can no longer cause total darkness.
93 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
94     only maximally-lit ones.
95 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
96     - swashbucklers got the oratory skill now.
97 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
98 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
99 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
100 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
101     (which was probably broken, too).
102 root 1.281 - support negative glow radii during daytime, too.
103     - use circular, not rectangular, viewing area.
104     - use minimum viewing distance of 2 in outdoor maps.
105     - negative glow is stronger than viewing area or lamps.
106 root 1.283 - (arch) new darkness spell face.
107 root 1.272
108 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
109     - (maps) completely redesigned scorn.
110 root 1.269 - "cast light" now works on oneself.
111 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
112     negative glow radii again (they were totally broken before).
113 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
114 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
115 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
116 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
117 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
118     back to the player.
119 root 1.251 - attuned/repell and spell base level system reworked.
120 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
121 root 1.247 be less erratic now.
122 root 1.248 - refuse to write the uuid file if the uuid is zero
123     (to avoid writing it in early crashes).
124 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
125     - speed up emergency_save by not syncing every file separately.
126     - no longer reattach perl to every object on reload, it's slow, and no longer
127     necessary since we don't nuke stashes anymore.
128     - do not bootstrap perl from the commandline args, use separate eval for
129     better error reporting.
130 root 1.259 - fix a crash when pushing cone spells met ice attacks.
131 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
132 root 1.255 - speed up map refresh in server a bit.
133 elmex 1.258 - refactored drop code and fixed some programming errors in it.
134 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
135 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
136 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
137     as the current weight of the inventory.
138 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
139     dragonfire has been introduced for the non-dragon players.
140 root 1.265 - remove unused "tooltype", "start_holding" object slots.
141     - change "weapontype" object slot to uint8.
142     - convert "hide" object slot into flag.
143     - reorder object members for better locality of reference and codesize
144     decrease.
145 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
146 root 1.267 - fix a crash when no skill could be found when killing amonster.
147 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
148     every completed aio operation.
149 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
150     and update mapspaces if necessary.
151 root 1.246
152 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
153 root 1.241 - removed all command line parsing, only env variables are supported
154     anymore.
155 root 1.239 - region-specific monsters will now once more be on the worldmap.
156 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
157 root 1.225 would grow out of bounds.
158 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
159 root 1.222 - fixed a double-escaping bug in the pod-parser.
160     - rewrote the cfpod parser in C++.
161     - hintmode moved to C++, players need to re-set their hintmode if
162     they dislike "show".
163 root 1.231 - fix RIP inscription.
164 root 1.239 - bump login name length from 18 to 20 char max.
165 root 1.231 - correctly support gender in emotes.
166     - correctly support gender in the death messages.
167     - correctly generate death messages for players only when they really die,
168     with increased information.
169 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
170     and data corruption (but apparently was never triggered).
171 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
172 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
173     data corruption bug.
174 root 1.223 - tweak coredumping/monitoring a bit.
175 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
176 root 1.227 - do not crash in the loader when an inventory object could not be loaded
177     (from a corrupted file).
178 root 1.241 - redid skills command to send output to proper channel.
179 root 1.233 - object->map is no longer refcounting.
180 root 1.228 - add FLAG_DEBUG for internal debugging.
181 root 1.231 - add NDI_VERBATIM flag to send_msg.
182 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
183 root 1.240 - player->exists is no longer a sync_job.
184 root 1.233 - split login.ext's player scheduler into
185     it's own player-scheduler.ext extension.
186 root 1.222
187 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
188 root 1.212 - require perl 5.10.
189 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
190 root 1.204 - swap player and observed count's on the map when observing.
191 root 1.205 - add (mostly untested) mapspace perl class and accessors.
192 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
193 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
194     could be found.
195 root 1.208 - pits now have a configurable "random spread" range and default
196 root 1.213 to a radius of two now.
197 root 1.212 - rewrite pay_player_arch.
198     - use a more stable perl_reload implementation.
199     - do not use Symbol::delete_package (causes crashes after perl-reload),
200     use our own, safer, clear_package instead.
201     - when asynchronously dumping core, close all file handles to allow
202     the server to restart concurrently.
203 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
204     sequences, without double-encoding. it should be faster, too.
205     - the above fixes wrong display of help tetx and many other issues.
206 root 1.216 - use lzf and frag packets for large messages for clients supporting them
207 root 1.218 (0.9976+), use it for long books and other messages.
208 root 1.210 - eradicate listen command and corresponding code.
209 root 1.211 - eradicate logs command.
210 root 1.218 - let the client log into the server log, used for crash backtraces.
211 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
212     old style spell objects with the spell magic bullet.
213 root 1.220 - (arch) fixed skill less rods in the archetypes
214 root 1.204
215 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
216 elmex 1.197 - made jeweler workbench larger and some other minor map
217     changes in jeweler town.
218 root 1.196 - fixed wrong item handling in jeweler skill code.
219 root 1.198 - (arch) use a special "key_random_map" for random map keys
220     that are used up.
221 root 1.199 - fix a crash when the player who was observed has logged out long
222     enough for his region/map to be gone.
223 root 1.200 - port to g++-4.3's incompatible tr1 changes.
224 root 1.201 - add some missing dependencies.
225 root 1.203 - log to /var/log/deliantra/ by default.
226     - hack observe code to enable smooth movmenet when observing.
227 elmex 1.195
228 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
229 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
230 root 1.179 - correctly move gsay to the party channel.
231 root 1.178 - fix a crash when animate weapon was used in some areas.
232 elmex 1.177 - fixed unnecessary identification of by converters created objects.
233 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
234     with NPCs.
235 elmex 1.175 - (arch) dragon scales got proper type now
236 root 1.193 - object::decrease would sometimes cause container weights to
237     be wrong, this has been fixed.
238 root 1.194 - do not send time updates for newly-seen items.
239 root 1.185 - thawing an icecube will once more drop its contents to the ground.
240 root 1.183 - fix cone spells etc. going through walls sometimes.
241 root 1.186 - fix a weight update bug that sometimes left containers
242     with wrong weights.
243 root 1.194 - added auto_apply event and extension for shop tiles.
244 root 1.172 - work around get_map_flags invoking perl and switching the stack.
245     - make sure the map is loaded when using a town portal return.
246 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
247     where healing spells didn't cost any grace.
248 root 1.173 - fix starvation kill reason.
249 root 1.174 - fix pk killer name message.
250 root 1.189 - don't let people apply signs with @match.
251 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
252     what seems to be the biggets memleak in the server).
253 elmex 1.171
254 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
255 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
256     - use anyevent to manage listen ports (this enables IPv6 support).
257 root 1.167 - server supports ipv6 client connections now.
258 root 1.168 - use newly-available Coro::AnyEvent.
259 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
260     to let it handle AIO requests.
261 root 1.167
262 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
263 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
264     processing considerably (especially in the client) and reduces data transfers
265     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
266 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
267     - (map) fixed npc dialogue in pup_land/s_f/special.
268     - bugfix: fix a crash when a player casts a swarm spell and then logs out
269     (swarm spells now stay in the player's inventory).
270 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
271 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
272     archetype *archname* (chairs of different facings were merged).
273     - bugfix: fix a potential crash issue in find_object_name (not used
274     normally).
275 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
276     (destruction, magic missile etc.).
277 root 1.163 - swarm spells without a direction now use various spiral patterns
278     instead of being fully random.
279 root 1.158 - update AnyEvent API to 3.4 and above.
280 root 1.156
281 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
282 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
283 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
284 root 1.152 - bugfix: the jumping skill now gives experience for jumping
285     and for attacking monsters. it also takes about one second to do a jump.
286 root 1.138 - bugfix: players couldn't starve in 2.53 :(
287 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
288 root 1.152 - bugfix: spell effects like word of recall are removed on death.
289 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
290     were created outside a map.
291 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
292     (fixed by reversing the logic).
293 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
294 root 1.153 - bugfix: the random map generator no longer leaks key objects.
295 root 1.154 - bugfix: support random maps >127x127.
296 root 1.152 - (maps) fixed the death certificate system in nimbus.
297 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
298 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
299 root 1.147 - (arch) give ball lightning a real name.
300 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
301 root 1.155 - support cfpod in ex replies (client item tooltips).
302 root 1.143 - unapply item in range slow when readying a spell.
303 root 1.148 - bugfix: account for rounding errors in weight updates.
304 root 1.139 - remove synchronous mkdir in chargen_race_done.
305     - fix per-race starting maps.
306 root 1.142 - check hiscore on suicide and quit as well.
307 root 1.138 - tell players when they are starving.
308 root 1.133 - get rid of costly object_from_name conversion for altar effects.
309     - fix map difficulty calculation for generators.
310 root 1.146 - slightly more intelligent handling of "is_animated" flag.
311 root 1.149 - support no_drop map header flag (before it was only available internally).
312 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
313 root 1.133
314 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
315 root 1.119 - bugfix: custom skill settings were not saved by the server.
316     - bugfix: remove did not actually remove items from the inventory, leaving
317 root 1.116 ghost items.
318 root 1.119 - bugfix: properly update items identified on the ground.
319 root 1.120 - bugfix: use localtime_r in the logger thread.
320 root 1.122 - bugfix: player starvation will now give the correct kill reason.
321     - bugfix: archetype reloads could crash the server.
322 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
323 elmex 1.114 player is not logged in.
324 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
325 root 1.117 server startup.
326 root 1.128 - bugfix: fix the door surround check in the random map generator.
327     - (maps) fix heaven quest difficulty progression.
328     - (maps) fix some random map styles.
329     - dropping items a shop is not interested in won't sell them anymore.
330     - rods and horns with a too low maximum charge allow now at least one discharge.
331     - implement kill & death statistics.
332     - random map preparation is no longer synchronous.
333     - rewrite find_style in perl, no longer does synchronous I/O.
334     - improve random map specials placement.
335     - make the killer a real object pointer instead of a string, improved
336     kill reason messages.
337 root 1.117 - take advantage of new aio_close and aio_chmod.
338 root 1.128 - implement archetype::get, object::deep_clone and update callers.
339 root 1.125 - change_abil is much faster.
340 root 1.126 - update the floorbox more often to work around the reverses item order
341     display in clients.
342 root 1.125 - cleaned up object copying by encapsulating it to a single place.
343 root 1.126 - add hints to the invite messages.
344 root 1.127 - rewrote key<->value pair handling.
345 root 1.128 - use an independent random number generator for the random map generator.
346 elmex 1.113
347 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
348 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
349     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
350     - completely automate the weight handling, should fix all weight
351     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
352 root 1.103 - reloading archetypes while a user was in the character creation phase
353     could crash the server.
354 root 1.106 - fix a nontrivial number of cases of code commented similar
355     to "is this really correct?", as many of those cases are now handles
356     automatically by lower level code.
357     - replace many ad-hoc checks for client visibility by object::visible_to,
358     should result in broader applicability of functions using it.
359 root 1.104 - merge items with different arch pointers refering to the same arch
360     (due to archetype reloads).
361 root 1.106 - refactored the object remove/insert functions and most related
362     functions (decrease, split, merge_ob etc.).
363 root 1.105 - make it compile better on freebsd (reported by pippijn).
364 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
365 root 1.108 - fix the longstanding "container stays open" bug.
366 root 1.107 - improved floorbox updating to be incremental and other protocol
367     optimisations.
368     - get rid of update_after_inventory_change and only do update stats
369     for weight once/tick/player at max.
370 root 1.109 - rewrite party commands, use party channel.
371 root 1.103
372 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
373 root 1.97 - properly link against libgthread as that is needed to make the slice
374     allocator thread-safe.
375 root 1.91 - support perls not compiled with 64 bit support (though this is not a
376     recommended configuration) (reported by Samuel Gondouin).
377 root 1.94 - always put godgiven items into the player inventory, never any containers.
378 root 1.92 - (maps, arch) the scorn go club was founded!
379 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
380 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
381     became a real spell-class.
382 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
383     - (arch) considerably strengthened spark shower and destruction.
384     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
385     finally reloadable at runtime.
386     - changed archetype loading algorithm to only require one pass and
387     use delayed resolving of references.
388 root 1.101 - examine command now uses the examine infobox.
389 root 1.102 - implement an "incremental garbage collector" for archetypes.
390 root 1.98 - enable slice allocator again.
391 root 1.96 - implement optional free memory poisoning.
392 root 1.91
393 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
394 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
395 root 1.85 skill.
396 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
397     names (also update all maps to use money instead of coins).
398 root 1.78 - add uuid accessors to perl.
399     - add coin names and archetype accessors to perl.
400 root 1.80 - fix runtime uuid file format to use "." instead of ",".
401 root 1.78 - change perl extensions to not use hardcoded coins and values.
402 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
403     and be more parsimonous of uuid usage by the exact value out on exit.
404 root 1.86 - write log messages in another thread, removing another sync point.
405     - support multi-line log messages in a nicer way.
406 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
407 root 1.81 - fix a minor memleak in the random map generator.
408     - some parts of the random map generator are not coroutine-safe,
409     so only call it "single-threaded".
410     - major cleanup of memory management in random map generator.
411 root 1.87 - slight refactoring of the random map generator, faster too.
412 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
413     bookkeeping bug.
414 root 1.87 - work around "player is on active list" problem by deactivating player
415     after loading.
416 root 1.81 - garbage collect shstr's more evenly and adaptively only when
417     there have in fact been allocations.
418 root 1.82 - fix object::insert to do as documented and insert into the env
419     if necessary.
420     - fix cf::map::unique_maps.
421     - fix nrof overflow check in can_merge_slow.
422     - fix converter code to handle >31 bit values.
423 elmex 1.83 - added support for the player_sold flag
424 root 1.84 - converters no longer accept unpaid items.
425 root 1.88 - canonicalize random map meta files for better unification.
426 root 1.77
427 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
428 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
429     when mlockall has been used.
430 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
431 root 1.72 - use separate thread for ticker timing (and more in the future).
432     this greatly increases timing accuracy and gets rid of an enourmous
433     number of gettimeofday calls.
434 root 1.82 - use a separate thread to signal aio completion, for lower latency.
435 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
436 root 1.71
437 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
438 root 1.68 - rebalanced default experience table to be more exponential
439     and much easier up to level ~40, then moderately harder.
440 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
441 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
442     - do not exit on reload/load errors but properly cleanup.
443 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
444 root 1.66
445 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
446 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
447     (this fixes the jeweler skill).
448 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
449 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
450 root 1.63 - move tombstone to real map if player died due to cave-in (even if
451     it has reset, which is better than putting it on the savebed, also as
452     proof that the palyer didn't use a savebed).
453 root 1.59
454 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
455 root 1.56 - work around perl bug in configure perl module version check.
456 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
457 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
458 root 1.52 - fix a bug in animate_weapon, causing a crash.
459 root 1.54 - no longer exit when a coroutine throws an exception.
460 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
461 root 1.53 - fix the "<player> is nuts" message.
462 root 1.58 - fix an exception at logout due to the json_coder being gone.
463 root 1.43 - upgrade to EV version 2.0 API.
464 root 1.47 - when players don't apply a savebed correctly but stand above one,
465     do not move or kill them.
466 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
467 root 1.43 - implement generic framework for server-side resource files.
468     - implement resource file update event.
469     - hook experience table update into the framework.
470     - move jeweler.yaml to resources (arch/).
471 root 1.44 - switch from Crossfire to Deliantra perl module.
472     - implement json2json arch filter.
473 root 1.45 - implement widget protocol version 2, support for ui templates.
474 root 1.54 - mapinfo is now handled fully asynchronously.
475 root 1.48 - ext/irc: also log irc messages.
476 root 1.51 - ext/schmorplog: write user stat files asynchronously.
477 root 1.43
478 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
479 elmex 1.41 - limited the number of items that can be picked up and dropped
480 root 1.42 as temporary measurement against bad performance or dropping things
481     (this lead to long freezes and triggered the watchdog).
482 elmex 1.41 - improved the performance of the drop command a bit.
483 root 1.38 - switch from Event to EV for higher performance, easier usage,
484     less bugs...
485 root 1.39 - updated to release version of the gnu affero license.
486 root 1.38
487 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
488 root 1.36 - more thoroughly rename the binaries, contact addresses.
489     - update the copyrights.
490 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
491     crashes.
492 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
493     potentially causing crashes.
494 root 1.35 - assign weapons on user load time, not login-time, avoiding
495     crashes.
496    
497 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
498 root 1.32 - fixed an important bug that caused passwords to be forgotten.
499 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
500     in some of the maps.
501 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
502     which is now trivial to do.
503 root 1.33 - removed all traces of the old (and never working) plug-in interface
504     (70kb code less on amd64).
505 root 1.34 - improve/tune scheduling priorities.
506     - fix some freezing bugs.
507     - fix a memory corruption problem in dynbuf.printf.
508     - use channels for chat and many informational commands.
509     - improved the tutorial.
510     - create missile is now fixed.
511     - race fields must now contain archetypes.
512     - jumping skill now works as advertised.
513 root 1.31
514 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
515 root 1.24 - relicense under the gnu affero license.
516 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
517 root 1.24 - implement server-side framework for generic resources.
518     - use resource framework for server-provided ambient
519     music.
520 root 1.27 - save object owners (players only atm).
521 root 1.24 - replace limited sound api with server-provided sound effects.
522     - new sc (sound control) protocol command.
523     - improve fxix protocol to include types.
524     - exactly fill tcp segments, if possible.
525     - output-rate is now an upper limit, the server will automatically
526     (and quite perfectly) adjust to the network conditions, ensuring
527     low latency even during bulk transfers (music, images, sounds etc.).
528     - implement server-side widgets (i.e. client widgets controlled
529     in the server side). this will allow future expansion without
530     having to upgrade clients.
531     - implement a (artwork) world map with realtime player position
532     tracking.
533     - new and more efficient extcmd (server still supports old extcmd
534     protocol).
535 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
536     calcluation that could be easily exploited by users.
537     - rebalanced diseases to spread more naturally/evenly.
538     - completely asynchronous map loading even for tiled maps.
539 root 1.24 - replace simple messaging protocol with channels carrying metadata
540     (similar to message types, but more directed at the user).
541     - reduce command processing latency by a whopping 120ms by
542     reordering some processing steps inside the server. this directly
543     reduces lag by 120ms.
544     - actually send spell faces to the client.
545 root 1.23 - implement player genders.
546 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
547     otherwise return to savebed and possible kill if the log-out
548     was for too long.
549     - fast socket-dead detection (kick player after 8 seconds without ack).
550     - greatly reduce the cpu time needed to draw maps _again_.
551     - archetypes are now subclasses of objects.
552     - rebalanced shop greed and approval functions to be more realistic
553     (and likely match the actual intention).
554 root 1.23 - implement "crossfire pod" format for messages, with working bold,
555     italic, gender-specific text, paragraphs etc.
556 root 1.24 - implemented hint framework, players can opt to receive hints.
557     - implemented (long) book framework, added some books from the cf wiki.
558 root 1.23 - implement generic message framework that uses xml, utf8 for the client
559     protocol and is capable of transmitting generic meta information.
560 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
561     - replace the nexus by a per-player tutorial map that teaches stuff
562     better than the newbie house.
563 root 1.18 - fix the magicmap colours.
564 root 1.19 - optimise map update even more by removing unneeded code and checks.
565     - decouple map and stats update from pl->ob and use pl->observe instead.
566     - implement observe command.
567 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
568     calls with a simple comparison.
569     - fix a latent crossfire bug that could crash the server because the
570     map refresh did not update the mapspace.
571 root 1.24 - support custom keys for regions and maps, regions are now
572     refcount-managed.
573     - allow worldmap overlays anywhere in the 000..999 range.
574     - new system to acquire time slices for background jobs, to reduce
575     jitter.
576 root 1.27 - semi-persistent object-referencing framework (currently only players
577     supported).
578 root 1.22 - dependency tracking for perl extensions.
579 root 1.24 - new slag-ex extension for cleaning cauldrons.
580     - fix invoke result processing.
581     - there are even less i/o syncpoints in the server now.
582 root 1.29 - added map-tags extension that scans all maps for object tags
583     and records them in the database (not used yet).
584 root 1.28 - metaserver 2 support.
585 root 1.22 - many more bugfixes and minor optimisations.
586 root 1.16
587 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
588 root 1.14 - optimised event invocation (non-wanted events can now be
589     skipped with 4-5 inlined instructions).
590 root 1.12 - complete rewrite of town_portal: it now creates a portal
591     to the "nearest" town only, travel is only possible
592 root 1.13 to the town and back, anybody can use it (also removes
593     one of the remaining syncpoints in the server).
594 root 1.10 - complete rewrite of the range/attack skill slot system:
595     there are now two slots, one for combat, one for ranged
596     attacks.
597     - introduce the concept of a current weapon (either a ranged
598     or a combat weapon/skill/tool) and switch between them as
599     needed.
600     - rewrite bow code so bows get more useful: apply damage,
601     attacktype and other stats to the arrows and treat
602     bows as weapons. also rebalance the missile weapons skill
603     so its damage increases with level.
604     - rewrite the complete player speed logic: weapon_speed now
605     works as documented and there are no unnatural speed boosts.
606 root 1.6 - implement a utility - cfutil - that simplifies arch and map
607     installation, replacing the old collect scripts and
608 root 1.9 simplying deployment by scaling and cutting faces as required.
609     - simplify the map protocol extensively by taking advantage
610     of missing bigfaces, speeding up map generation immensely.
611 root 1.6 - implement inherit keyword allowing archetypes to inherit from
612     other archetypes.
613     - rationalise archetype, region and treasurelist file format
614     into a single file format and make them reloadable asynchronously.
615 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
616     reloadable at runtime.
617 root 1.6 - implement 64x64 faceset support.
618     - implement fxixsx protocol that saves
619     a lot of bandwidth over the old image/face/smooth packets
620 root 1.11 and allows images > packetsize, incremental and background
621     transfers.
622 root 1.6 - implement a bandwidth-saving smoothing protocol that works
623     on a face basis as opposed to a mapspace basis.
624 root 1.7 - the server can now rate-limit image uploads to not exceed
625     a certain (client-configurable) speed while guarenteeing full
626     freedom of movement.
627 root 1.8 - implement new ex command to request item descriptions.
628     - implement new msg command for in-game messages with meta
629     information (using xml).
630 root 1.9 - enforce utf-8 for all text messages.
631 root 1.13 - added micropather (not used yet).
632 root 1.6 - many, many bugfixes.
633 root 1.1
634 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
635 root 1.1 - make coroapi accessible to cf+.
636     - moved map handling logic completely to perl
637     - per player maps are now marked in the map
638 root 1.2 - maps are saved completely differently now,
639     and much more often.
640 root 1.17 - rewrote map header parser and writer, to be much faster.
641 pippijn 1.4 - maps and players are now (in the average case) loaded
642 root 1.2 and saved completely asynchronously, I/O contention will no
643     longer freeze the server.
644 pippijn 1.4 - players and maps can be loaded anytime, without the player
645 root 1.2 being logged in.
646 root 1.1 - automatically generate method interfaces for perl from headers
647     - unbundled freezethaw
648     - mostly rewrote common/map.C
649     - completely rewrite server/swap.C
650     - introduced "runtime", the CCT clock (corrected crossfire time) :)
651     - introduced new keyword for map files: file_format_version (integer, server version: 0)
652     - better message for apply failures due to applymode
653     - removed most all of the weather code
654     - unified logging to stderr and file
655     - too many minor changes to document