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Revision: 1.309
Committed: Mon Dec 29 14:32:51 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_74
Changes since 1.308: +1 -22 lines
Log Message:
2.74

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
5 root 1.302 - fix a longstanding bug that teared multipart monsters
6     at map boundaries apart.
7 root 1.292 - temporarily make permanently invisible player visible when
8     he/she makes noise.
9 root 1.284 - fix being able to see through walls a bit.
10 root 1.303 - improve look at output.
11 root 1.285 - completely replaced the line of sight algorithm with a variant
12     of spiral fov capable of visibility grades and arbitrary
13     shadow angles, that uses less memory and less code.
14     - the new los code supports arbitrary map rectangles and loosens
15     other restrictions of the old code, supporitng further optimisations.
16 root 1.287 - udpate los if blocksview-objects are inserted in a map, not just when
17     removed (e.g. for summon fog).
18 root 1.303 - permanent invisibility doesn't make immune against making noise:
19     implement a noise system that allows monsters to locate the player
20     when he/she makes noise.
21     - implement a primitive smell system that monsters can use to track
22     players.
23 elmex 1.288 - create bomb now also works when casted by door traps.
24 elmex 1.290 - (arch) new torch graphics.
25 root 1.289 - (maps) considerably soften the subway spider.
26 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
27     the guards from being killed by players.
28 root 1.289 - no maximum darkness for outdoor maps anymore.
29 root 1.291 - add more hints, fix some messages.
30 root 1.292 - fix a bug: firing rods should tell you something about them.
31     - make light additive even within players.
32 root 1.293 - darken xrays effect a bit.
33     - improve handling of los changes when inserting or removing
34     objects, not perfect yet.
35     - make map darkness signed (formerly unsigned) to allow
36 root 1.294 ambient lighting and centrally manage darkness as an offset.
37     - revamped, fixed and documented the server calendrics, also
38     tell users the current time and data, to improve awareness.
39     - implement proper wizlook flag and handling of wizlook, instead
40     of dumbly just clearing los once.
41 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
42     and has a smaller runtime variance.
43 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
44     making them actually useful.
45     - see_in_dark now increases the viewing radius by 3.
46 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
47     speedup, as well as in many other places.
48 root 1.299 - remove support for extended map infos - these are not used
49     by the deliantra client and removing them gives us a 10% speedup
50     when sending map changes.
51 root 1.300 - remove most gcfclient and other client bug workarounds, as well
52     as now obsolete protocol versions, simplying the code.
53 root 1.301 - optimise and simplify generation of random numbers.
54 root 1.303 - correctly provide a non-zero default density for materials, to
55     avoid crashes, fix other bugs in the material handling code.
56     - fix volume calculations.
57     - fix cfpod parsing when multiple verbatim blocks were separated by
58     newlines.
59 root 1.305 - increase monster detection radius from wis/5 to wis/3.
60 root 1.306 - remove old pickup modes.
61     - remove obsolete disarm and search commands (search wasn't working
62     anyways).
63 root 1.308 - fix a crash when an npc applied a sign.
64 root 1.284
65 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
66 root 1.283 - this release is assumed to be very stable.
67     - (maps) radically redesigned and improved tutorial.
68 root 1.280 - directional casting no longer immediately removes the invisible effect.
69 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
70 root 1.272 - fix overflow in lighting calculations.
71     - negative glow radii can no longer cause total darkness.
72 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
73     only maximally-lit ones.
74 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
75     - swashbucklers got the oratory skill now.
76 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
77 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
78 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
79 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
80     (which was probably broken, too).
81 root 1.281 - support negative glow radii during daytime, too.
82     - use circular, not rectangular, viewing area.
83     - use minimum viewing distance of 2 in outdoor maps.
84     - negative glow is stronger than viewing area or lamps.
85 root 1.283 - (arch) new darkness spell face.
86 root 1.272
87 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
88     - (maps) completely redesigned scorn.
89 root 1.269 - "cast light" now works on oneself.
90 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
91     negative glow radii again (they were totally broken before).
92 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
93 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
94 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
95 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
96 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
97     back to the player.
98 root 1.251 - attuned/repell and spell base level system reworked.
99 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
100 root 1.247 be less erratic now.
101 root 1.248 - refuse to write the uuid file if the uuid is zero
102     (to avoid writing it in early crashes).
103 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
104     - speed up emergency_save by not syncing every file separately.
105     - no longer reattach perl to every object on reload, it's slow, and no longer
106     necessary since we don't nuke stashes anymore.
107     - do not bootstrap perl from the commandline args, use separate eval for
108     better error reporting.
109 root 1.259 - fix a crash when pushing cone spells met ice attacks.
110 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
111 root 1.255 - speed up map refresh in server a bit.
112 elmex 1.258 - refactored drop code and fixed some programming errors in it.
113 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
114 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
115 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
116     as the current weight of the inventory.
117 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
118     dragonfire has been introduced for the non-dragon players.
119 root 1.265 - remove unused "tooltype", "start_holding" object slots.
120     - change "weapontype" object slot to uint8.
121     - convert "hide" object slot into flag.
122     - reorder object members for better locality of reference and codesize
123     decrease.
124 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
125 root 1.267 - fix a crash when no skill could be found when killing amonster.
126 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
127     every completed aio operation.
128 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
129     and update mapspaces if necessary.
130 root 1.246
131 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
132 root 1.241 - removed all command line parsing, only env variables are supported
133     anymore.
134 root 1.239 - region-specific monsters will now once more be on the worldmap.
135 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
136 root 1.225 would grow out of bounds.
137 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
138 root 1.222 - fixed a double-escaping bug in the pod-parser.
139     - rewrote the cfpod parser in C++.
140     - hintmode moved to C++, players need to re-set their hintmode if
141     they dislike "show".
142 root 1.231 - fix RIP inscription.
143 root 1.239 - bump login name length from 18 to 20 char max.
144 root 1.231 - correctly support gender in emotes.
145     - correctly support gender in the death messages.
146     - correctly generate death messages for players only when they really die,
147     with increased information.
148 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
149     and data corruption (but apparently was never triggered).
150 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
151 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
152     data corruption bug.
153 root 1.223 - tweak coredumping/monitoring a bit.
154 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
155 root 1.227 - do not crash in the loader when an inventory object could not be loaded
156     (from a corrupted file).
157 root 1.241 - redid skills command to send output to proper channel.
158 root 1.233 - object->map is no longer refcounting.
159 root 1.228 - add FLAG_DEBUG for internal debugging.
160 root 1.231 - add NDI_VERBATIM flag to send_msg.
161 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
162 root 1.240 - player->exists is no longer a sync_job.
163 root 1.233 - split login.ext's player scheduler into
164     it's own player-scheduler.ext extension.
165 root 1.222
166 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
167 root 1.212 - require perl 5.10.
168 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
169 root 1.204 - swap player and observed count's on the map when observing.
170 root 1.205 - add (mostly untested) mapspace perl class and accessors.
171 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
172 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
173     could be found.
174 root 1.208 - pits now have a configurable "random spread" range and default
175 root 1.213 to a radius of two now.
176 root 1.212 - rewrite pay_player_arch.
177     - use a more stable perl_reload implementation.
178     - do not use Symbol::delete_package (causes crashes after perl-reload),
179     use our own, safer, clear_package instead.
180     - when asynchronously dumping core, close all file handles to allow
181     the server to restart concurrently.
182 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
183     sequences, without double-encoding. it should be faster, too.
184     - the above fixes wrong display of help tetx and many other issues.
185 root 1.216 - use lzf and frag packets for large messages for clients supporting them
186 root 1.218 (0.9976+), use it for long books and other messages.
187 root 1.210 - eradicate listen command and corresponding code.
188 root 1.211 - eradicate logs command.
189 root 1.218 - let the client log into the server log, used for crash backtraces.
190 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
191     old style spell objects with the spell magic bullet.
192 root 1.220 - (arch) fixed skill less rods in the archetypes
193 root 1.204
194 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
195 elmex 1.197 - made jeweler workbench larger and some other minor map
196     changes in jeweler town.
197 root 1.196 - fixed wrong item handling in jeweler skill code.
198 root 1.198 - (arch) use a special "key_random_map" for random map keys
199     that are used up.
200 root 1.199 - fix a crash when the player who was observed has logged out long
201     enough for his region/map to be gone.
202 root 1.200 - port to g++-4.3's incompatible tr1 changes.
203 root 1.201 - add some missing dependencies.
204 root 1.203 - log to /var/log/deliantra/ by default.
205     - hack observe code to enable smooth movmenet when observing.
206 elmex 1.195
207 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
208 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
209 root 1.179 - correctly move gsay to the party channel.
210 root 1.178 - fix a crash when animate weapon was used in some areas.
211 elmex 1.177 - fixed unnecessary identification of by converters created objects.
212 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
213     with NPCs.
214 elmex 1.175 - (arch) dragon scales got proper type now
215 root 1.193 - object::decrease would sometimes cause container weights to
216     be wrong, this has been fixed.
217 root 1.194 - do not send time updates for newly-seen items.
218 root 1.185 - thawing an icecube will once more drop its contents to the ground.
219 root 1.183 - fix cone spells etc. going through walls sometimes.
220 root 1.186 - fix a weight update bug that sometimes left containers
221     with wrong weights.
222 root 1.194 - added auto_apply event and extension for shop tiles.
223 root 1.172 - work around get_map_flags invoking perl and switching the stack.
224     - make sure the map is loaded when using a town portal return.
225 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
226     where healing spells didn't cost any grace.
227 root 1.173 - fix starvation kill reason.
228 root 1.174 - fix pk killer name message.
229 root 1.189 - don't let people apply signs with @match.
230 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
231     what seems to be the biggets memleak in the server).
232 elmex 1.171
233 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
234 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
235     - use anyevent to manage listen ports (this enables IPv6 support).
236 root 1.167 - server supports ipv6 client connections now.
237 root 1.168 - use newly-available Coro::AnyEvent.
238 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
239     to let it handle AIO requests.
240 root 1.167
241 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
242 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
243     processing considerably (especially in the client) and reduces data transfers
244     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
245 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
246     - (map) fixed npc dialogue in pup_land/s_f/special.
247     - bugfix: fix a crash when a player casts a swarm spell and then logs out
248     (swarm spells now stay in the player's inventory).
249 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
250 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
251     archetype *archname* (chairs of different facings were merged).
252     - bugfix: fix a potential crash issue in find_object_name (not used
253     normally).
254 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
255     (destruction, magic missile etc.).
256 root 1.163 - swarm spells without a direction now use various spiral patterns
257     instead of being fully random.
258 root 1.158 - update AnyEvent API to 3.4 and above.
259 root 1.156
260 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
261 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
262 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
263 root 1.152 - bugfix: the jumping skill now gives experience for jumping
264     and for attacking monsters. it also takes about one second to do a jump.
265 root 1.138 - bugfix: players couldn't starve in 2.53 :(
266 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
267 root 1.152 - bugfix: spell effects like word of recall are removed on death.
268 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
269     were created outside a map.
270 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
271     (fixed by reversing the logic).
272 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
273 root 1.153 - bugfix: the random map generator no longer leaks key objects.
274 root 1.154 - bugfix: support random maps >127x127.
275 root 1.152 - (maps) fixed the death certificate system in nimbus.
276 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
277 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
278 root 1.147 - (arch) give ball lightning a real name.
279 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
280 root 1.155 - support cfpod in ex replies (client item tooltips).
281 root 1.143 - unapply item in range slow when readying a spell.
282 root 1.148 - bugfix: account for rounding errors in weight updates.
283 root 1.139 - remove synchronous mkdir in chargen_race_done.
284     - fix per-race starting maps.
285 root 1.142 - check hiscore on suicide and quit as well.
286 root 1.138 - tell players when they are starving.
287 root 1.133 - get rid of costly object_from_name conversion for altar effects.
288     - fix map difficulty calculation for generators.
289 root 1.146 - slightly more intelligent handling of "is_animated" flag.
290 root 1.149 - support no_drop map header flag (before it was only available internally).
291 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
292 root 1.133
293 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
294 root 1.119 - bugfix: custom skill settings were not saved by the server.
295     - bugfix: remove did not actually remove items from the inventory, leaving
296 root 1.116 ghost items.
297 root 1.119 - bugfix: properly update items identified on the ground.
298 root 1.120 - bugfix: use localtime_r in the logger thread.
299 root 1.122 - bugfix: player starvation will now give the correct kill reason.
300     - bugfix: archetype reloads could crash the server.
301 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
302 elmex 1.114 player is not logged in.
303 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
304 root 1.117 server startup.
305 root 1.128 - bugfix: fix the door surround check in the random map generator.
306     - (maps) fix heaven quest difficulty progression.
307     - (maps) fix some random map styles.
308     - dropping items a shop is not interested in won't sell them anymore.
309     - rods and horns with a too low maximum charge allow now at least one discharge.
310     - implement kill & death statistics.
311     - random map preparation is no longer synchronous.
312     - rewrite find_style in perl, no longer does synchronous I/O.
313     - improve random map specials placement.
314     - make the killer a real object pointer instead of a string, improved
315     kill reason messages.
316 root 1.117 - take advantage of new aio_close and aio_chmod.
317 root 1.128 - implement archetype::get, object::deep_clone and update callers.
318 root 1.125 - change_abil is much faster.
319 root 1.126 - update the floorbox more often to work around the reverses item order
320     display in clients.
321 root 1.125 - cleaned up object copying by encapsulating it to a single place.
322 root 1.126 - add hints to the invite messages.
323 root 1.127 - rewrote key<->value pair handling.
324 root 1.128 - use an independent random number generator for the random map generator.
325 elmex 1.113
326 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
327 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
328     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
329     - completely automate the weight handling, should fix all weight
330     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
331 root 1.103 - reloading archetypes while a user was in the character creation phase
332     could crash the server.
333 root 1.106 - fix a nontrivial number of cases of code commented similar
334     to "is this really correct?", as many of those cases are now handles
335     automatically by lower level code.
336     - replace many ad-hoc checks for client visibility by object::visible_to,
337     should result in broader applicability of functions using it.
338 root 1.104 - merge items with different arch pointers refering to the same arch
339     (due to archetype reloads).
340 root 1.106 - refactored the object remove/insert functions and most related
341     functions (decrease, split, merge_ob etc.).
342 root 1.105 - make it compile better on freebsd (reported by pippijn).
343 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
344 root 1.108 - fix the longstanding "container stays open" bug.
345 root 1.107 - improved floorbox updating to be incremental and other protocol
346     optimisations.
347     - get rid of update_after_inventory_change and only do update stats
348     for weight once/tick/player at max.
349 root 1.109 - rewrite party commands, use party channel.
350 root 1.103
351 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
352 root 1.97 - properly link against libgthread as that is needed to make the slice
353     allocator thread-safe.
354 root 1.91 - support perls not compiled with 64 bit support (though this is not a
355     recommended configuration) (reported by Samuel Gondouin).
356 root 1.94 - always put godgiven items into the player inventory, never any containers.
357 root 1.92 - (maps, arch) the scorn go club was founded!
358 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
359 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
360     became a real spell-class.
361 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
362     - (arch) considerably strengthened spark shower and destruction.
363     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
364     finally reloadable at runtime.
365     - changed archetype loading algorithm to only require one pass and
366     use delayed resolving of references.
367 root 1.101 - examine command now uses the examine infobox.
368 root 1.102 - implement an "incremental garbage collector" for archetypes.
369 root 1.98 - enable slice allocator again.
370 root 1.96 - implement optional free memory poisoning.
371 root 1.91
372 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
373 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
374 root 1.85 skill.
375 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
376     names (also update all maps to use money instead of coins).
377 root 1.78 - add uuid accessors to perl.
378     - add coin names and archetype accessors to perl.
379 root 1.80 - fix runtime uuid file format to use "." instead of ",".
380 root 1.78 - change perl extensions to not use hardcoded coins and values.
381 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
382     and be more parsimonous of uuid usage by the exact value out on exit.
383 root 1.86 - write log messages in another thread, removing another sync point.
384     - support multi-line log messages in a nicer way.
385 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
386 root 1.81 - fix a minor memleak in the random map generator.
387     - some parts of the random map generator are not coroutine-safe,
388     so only call it "single-threaded".
389     - major cleanup of memory management in random map generator.
390 root 1.87 - slight refactoring of the random map generator, faster too.
391 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
392     bookkeeping bug.
393 root 1.87 - work around "player is on active list" problem by deactivating player
394     after loading.
395 root 1.81 - garbage collect shstr's more evenly and adaptively only when
396     there have in fact been allocations.
397 root 1.82 - fix object::insert to do as documented and insert into the env
398     if necessary.
399     - fix cf::map::unique_maps.
400     - fix nrof overflow check in can_merge_slow.
401     - fix converter code to handle >31 bit values.
402 elmex 1.83 - added support for the player_sold flag
403 root 1.84 - converters no longer accept unpaid items.
404 root 1.88 - canonicalize random map meta files for better unification.
405 root 1.77
406 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
407 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
408     when mlockall has been used.
409 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
410 root 1.72 - use separate thread for ticker timing (and more in the future).
411     this greatly increases timing accuracy and gets rid of an enourmous
412     number of gettimeofday calls.
413 root 1.82 - use a separate thread to signal aio completion, for lower latency.
414 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
415 root 1.71
416 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
417 root 1.68 - rebalanced default experience table to be more exponential
418     and much easier up to level ~40, then moderately harder.
419 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
420 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
421     - do not exit on reload/load errors but properly cleanup.
422 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
423 root 1.66
424 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
425 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
426     (this fixes the jeweler skill).
427 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
428 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
429 root 1.63 - move tombstone to real map if player died due to cave-in (even if
430     it has reset, which is better than putting it on the savebed, also as
431     proof that the palyer didn't use a savebed).
432 root 1.59
433 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
434 root 1.56 - work around perl bug in configure perl module version check.
435 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
436 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
437 root 1.52 - fix a bug in animate_weapon, causing a crash.
438 root 1.54 - no longer exit when a coroutine throws an exception.
439 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
440 root 1.53 - fix the "<player> is nuts" message.
441 root 1.58 - fix an exception at logout due to the json_coder being gone.
442 root 1.43 - upgrade to EV version 2.0 API.
443 root 1.47 - when players don't apply a savebed correctly but stand above one,
444     do not move or kill them.
445 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
446 root 1.43 - implement generic framework for server-side resource files.
447     - implement resource file update event.
448     - hook experience table update into the framework.
449     - move jeweler.yaml to resources (arch/).
450 root 1.44 - switch from Crossfire to Deliantra perl module.
451     - implement json2json arch filter.
452 root 1.45 - implement widget protocol version 2, support for ui templates.
453 root 1.54 - mapinfo is now handled fully asynchronously.
454 root 1.48 - ext/irc: also log irc messages.
455 root 1.51 - ext/schmorplog: write user stat files asynchronously.
456 root 1.43
457 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
458 elmex 1.41 - limited the number of items that can be picked up and dropped
459 root 1.42 as temporary measurement against bad performance or dropping things
460     (this lead to long freezes and triggered the watchdog).
461 elmex 1.41 - improved the performance of the drop command a bit.
462 root 1.38 - switch from Event to EV for higher performance, easier usage,
463     less bugs...
464 root 1.39 - updated to release version of the gnu affero license.
465 root 1.38
466 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
467 root 1.36 - more thoroughly rename the binaries, contact addresses.
468     - update the copyrights.
469 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
470     crashes.
471 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
472     potentially causing crashes.
473 root 1.35 - assign weapons on user load time, not login-time, avoiding
474     crashes.
475    
476 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
477 root 1.32 - fixed an important bug that caused passwords to be forgotten.
478 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
479     in some of the maps.
480 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
481     which is now trivial to do.
482 root 1.33 - removed all traces of the old (and never working) plug-in interface
483     (70kb code less on amd64).
484 root 1.34 - improve/tune scheduling priorities.
485     - fix some freezing bugs.
486     - fix a memory corruption problem in dynbuf.printf.
487     - use channels for chat and many informational commands.
488     - improved the tutorial.
489     - create missile is now fixed.
490     - race fields must now contain archetypes.
491     - jumping skill now works as advertised.
492 root 1.31
493 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
494 root 1.24 - relicense under the gnu affero license.
495 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
496 root 1.24 - implement server-side framework for generic resources.
497     - use resource framework for server-provided ambient
498     music.
499 root 1.27 - save object owners (players only atm).
500 root 1.24 - replace limited sound api with server-provided sound effects.
501     - new sc (sound control) protocol command.
502     - improve fxix protocol to include types.
503     - exactly fill tcp segments, if possible.
504     - output-rate is now an upper limit, the server will automatically
505     (and quite perfectly) adjust to the network conditions, ensuring
506     low latency even during bulk transfers (music, images, sounds etc.).
507     - implement server-side widgets (i.e. client widgets controlled
508     in the server side). this will allow future expansion without
509     having to upgrade clients.
510     - implement a (artwork) world map with realtime player position
511     tracking.
512     - new and more efficient extcmd (server still supports old extcmd
513     protocol).
514 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
515     calcluation that could be easily exploited by users.
516     - rebalanced diseases to spread more naturally/evenly.
517     - completely asynchronous map loading even for tiled maps.
518 root 1.24 - replace simple messaging protocol with channels carrying metadata
519     (similar to message types, but more directed at the user).
520     - reduce command processing latency by a whopping 120ms by
521     reordering some processing steps inside the server. this directly
522     reduces lag by 120ms.
523     - actually send spell faces to the client.
524 root 1.23 - implement player genders.
525 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
526     otherwise return to savebed and possible kill if the log-out
527     was for too long.
528     - fast socket-dead detection (kick player after 8 seconds without ack).
529     - greatly reduce the cpu time needed to draw maps _again_.
530     - archetypes are now subclasses of objects.
531     - rebalanced shop greed and approval functions to be more realistic
532     (and likely match the actual intention).
533 root 1.23 - implement "crossfire pod" format for messages, with working bold,
534     italic, gender-specific text, paragraphs etc.
535 root 1.24 - implemented hint framework, players can opt to receive hints.
536     - implemented (long) book framework, added some books from the cf wiki.
537 root 1.23 - implement generic message framework that uses xml, utf8 for the client
538     protocol and is capable of transmitting generic meta information.
539 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
540     - replace the nexus by a per-player tutorial map that teaches stuff
541     better than the newbie house.
542 root 1.18 - fix the magicmap colours.
543 root 1.19 - optimise map update even more by removing unneeded code and checks.
544     - decouple map and stats update from pl->ob and use pl->observe instead.
545     - implement observe command.
546 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
547     calls with a simple comparison.
548     - fix a latent crossfire bug that could crash the server because the
549     map refresh did not update the mapspace.
550 root 1.24 - support custom keys for regions and maps, regions are now
551     refcount-managed.
552     - allow worldmap overlays anywhere in the 000..999 range.
553     - new system to acquire time slices for background jobs, to reduce
554     jitter.
555 root 1.27 - semi-persistent object-referencing framework (currently only players
556     supported).
557 root 1.22 - dependency tracking for perl extensions.
558 root 1.24 - new slag-ex extension for cleaning cauldrons.
559     - fix invoke result processing.
560     - there are even less i/o syncpoints in the server now.
561 root 1.29 - added map-tags extension that scans all maps for object tags
562     and records them in the database (not used yet).
563 root 1.28 - metaserver 2 support.
564 root 1.22 - many more bugfixes and minor optimisations.
565 root 1.16
566 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
567 root 1.14 - optimised event invocation (non-wanted events can now be
568     skipped with 4-5 inlined instructions).
569 root 1.12 - complete rewrite of town_portal: it now creates a portal
570     to the "nearest" town only, travel is only possible
571 root 1.13 to the town and back, anybody can use it (also removes
572     one of the remaining syncpoints in the server).
573 root 1.10 - complete rewrite of the range/attack skill slot system:
574     there are now two slots, one for combat, one for ranged
575     attacks.
576     - introduce the concept of a current weapon (either a ranged
577     or a combat weapon/skill/tool) and switch between them as
578     needed.
579     - rewrite bow code so bows get more useful: apply damage,
580     attacktype and other stats to the arrows and treat
581     bows as weapons. also rebalance the missile weapons skill
582     so its damage increases with level.
583     - rewrite the complete player speed logic: weapon_speed now
584     works as documented and there are no unnatural speed boosts.
585 root 1.6 - implement a utility - cfutil - that simplifies arch and map
586     installation, replacing the old collect scripts and
587 root 1.9 simplying deployment by scaling and cutting faces as required.
588     - simplify the map protocol extensively by taking advantage
589     of missing bigfaces, speeding up map generation immensely.
590 root 1.6 - implement inherit keyword allowing archetypes to inherit from
591     other archetypes.
592     - rationalise archetype, region and treasurelist file format
593     into a single file format and make them reloadable asynchronously.
594 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
595     reloadable at runtime.
596 root 1.6 - implement 64x64 faceset support.
597     - implement fxixsx protocol that saves
598     a lot of bandwidth over the old image/face/smooth packets
599 root 1.11 and allows images > packetsize, incremental and background
600     transfers.
601 root 1.6 - implement a bandwidth-saving smoothing protocol that works
602     on a face basis as opposed to a mapspace basis.
603 root 1.7 - the server can now rate-limit image uploads to not exceed
604     a certain (client-configurable) speed while guarenteeing full
605     freedom of movement.
606 root 1.8 - implement new ex command to request item descriptions.
607     - implement new msg command for in-game messages with meta
608     information (using xml).
609 root 1.9 - enforce utf-8 for all text messages.
610 root 1.13 - added micropather (not used yet).
611 root 1.6 - many, many bugfixes.
612 root 1.1
613 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
614 root 1.1 - make coroapi accessible to cf+.
615     - moved map handling logic completely to perl
616     - per player maps are now marked in the map
617 root 1.2 - maps are saved completely differently now,
618     and much more often.
619 root 1.17 - rewrote map header parser and writer, to be much faster.
620 pippijn 1.4 - maps and players are now (in the average case) loaded
621 root 1.2 and saved completely asynchronously, I/O contention will no
622     longer freeze the server.
623 pippijn 1.4 - players and maps can be loaded anytime, without the player
624 root 1.2 being logged in.
625 root 1.1 - automatically generate method interfaces for perl from headers
626     - unbundled freezethaw
627     - mostly rewrote common/map.C
628     - completely rewrite server/swap.C
629     - introduced "runtime", the CCT clock (corrected crossfire time) :)
630     - introduced new keyword for map files: file_format_version (integer, server version: 0)
631     - better message for apply failures due to applymode
632     - removed most all of the weather code
633     - unified logging to stderr and file
634     - too many minor changes to document