ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.310
Committed: Tue Dec 30 07:24:15 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.309: +29 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: jungle, darkforest, mountains
5    
6     TODO: emergency swap mode is not working
7     TODO: xs-warn doesn't end up in server log.
8     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9     TODO: inscription cannot be readied.
10     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13     TODO: worldmaps still get loaded on startup before the gridmap is ready
14    
15     TODO: strange rign oif acid artifact description/story looks weird.
16     TODO: destry_inv() should destroy, drop_inv_to_ground method?
17     TODO: no detah messages for arena anymore
18     TODO: remove curse should *maybe* work on players themselves
19     TODO: remove curse in glyph/rune doesn't have any effect?
20     TODO: nothing is written on it -> log-1
21     TODO: rewrite highscore code
22    
23     TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24     TODO: greeting message on what to do in dialog after race selection.
25     TODO: health bars for earthwalls seem to start at 100% end die at 50%
26    
27 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
28 root 1.302 - fix a longstanding bug that teared multipart monsters
29     at map boundaries apart.
30 root 1.292 - temporarily make permanently invisible player visible when
31     he/she makes noise.
32 root 1.284 - fix being able to see through walls a bit.
33 root 1.303 - improve look at output.
34 root 1.285 - completely replaced the line of sight algorithm with a variant
35     of spiral fov capable of visibility grades and arbitrary
36     shadow angles, that uses less memory and less code.
37     - the new los code supports arbitrary map rectangles and loosens
38 root 1.310 other restrictions of the old code, supporting further optimisations.
39     - update los if blocksview-objects are inserted in a map, not just when
40 root 1.287 removed (e.g. for summon fog).
41 root 1.303 - permanent invisibility doesn't make immune against making noise:
42     implement a noise system that allows monsters to locate the player
43     when he/she makes noise.
44     - implement a primitive smell system that monsters can use to track
45     players.
46 elmex 1.288 - create bomb now also works when casted by door traps.
47 elmex 1.290 - (arch) new torch graphics.
48 root 1.289 - (maps) considerably soften the subway spider.
49 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
50     the guards from being killed by players.
51 root 1.310 - (maps) lots of tweaks in and around scorn.
52     - (maps) use special non-blocksview jungle, mountain and
53     darkforest freely on the worldmap, to get gradual sight obstacles
54     instead of total blackout in those areas.
55 root 1.289 - no maximum darkness for outdoor maps anymore.
56 root 1.291 - add more hints, fix some messages.
57 root 1.292 - fix a bug: firing rods should tell you something about them.
58     - make light additive even within players.
59 root 1.293 - darken xrays effect a bit.
60     - improve handling of los changes when inserting or removing
61     objects, not perfect yet.
62     - make map darkness signed (formerly unsigned) to allow
63 root 1.294 ambient lighting and centrally manage darkness as an offset.
64     - revamped, fixed and documented the server calendrics, also
65     tell users the current time and data, to improve awareness.
66     - implement proper wizlook flag and handling of wizlook, instead
67     of dumbly just clearing los once.
68 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
69     and has a smaller runtime variance.
70 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
71     making them actually useful.
72     - see_in_dark now increases the viewing radius by 3.
73 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
74     speedup, as well as in many other places.
75 root 1.299 - remove support for extended map infos - these are not used
76     by the deliantra client and removing them gives us a 10% speedup
77     when sending map changes.
78 root 1.300 - remove most gcfclient and other client bug workarounds, as well
79     as now obsolete protocol versions, simplying the code.
80 root 1.301 - optimise and simplify generation of random numbers.
81 root 1.303 - correctly provide a non-zero default density for materials, to
82     avoid crashes, fix other bugs in the material handling code.
83     - fix volume calculations.
84     - fix cfpod parsing when multiple verbatim blocks were separated by
85     newlines.
86 root 1.305 - increase monster detection radius from wis/5 to wis/3.
87 root 1.306 - remove old pickup modes.
88     - remove obsolete disarm and search commands (search wasn't working
89     anyways).
90 root 1.308 - fix a crash when an npc applied a sign.
91 root 1.284
92 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
93 root 1.283 - this release is assumed to be very stable.
94     - (maps) radically redesigned and improved tutorial.
95 root 1.280 - directional casting no longer immediately removes the invisible effect.
96 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
97 root 1.272 - fix overflow in lighting calculations.
98     - negative glow radii can no longer cause total darkness.
99 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
100     only maximally-lit ones.
101 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
102     - swashbucklers got the oratory skill now.
103 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
104 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
105 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
106 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
107     (which was probably broken, too).
108 root 1.281 - support negative glow radii during daytime, too.
109     - use circular, not rectangular, viewing area.
110     - use minimum viewing distance of 2 in outdoor maps.
111     - negative glow is stronger than viewing area or lamps.
112 root 1.283 - (arch) new darkness spell face.
113 root 1.272
114 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
115     - (maps) completely redesigned scorn.
116 root 1.269 - "cast light" now works on oneself.
117 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
118     negative glow radii again (they were totally broken before).
119 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
120 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
121 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
122 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
123 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
124     back to the player.
125 root 1.251 - attuned/repell and spell base level system reworked.
126 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
127 root 1.247 be less erratic now.
128 root 1.248 - refuse to write the uuid file if the uuid is zero
129     (to avoid writing it in early crashes).
130 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
131     - speed up emergency_save by not syncing every file separately.
132     - no longer reattach perl to every object on reload, it's slow, and no longer
133     necessary since we don't nuke stashes anymore.
134     - do not bootstrap perl from the commandline args, use separate eval for
135     better error reporting.
136 root 1.259 - fix a crash when pushing cone spells met ice attacks.
137 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
138 root 1.255 - speed up map refresh in server a bit.
139 elmex 1.258 - refactored drop code and fixed some programming errors in it.
140 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
141 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
142 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
143     as the current weight of the inventory.
144 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
145     dragonfire has been introduced for the non-dragon players.
146 root 1.265 - remove unused "tooltype", "start_holding" object slots.
147     - change "weapontype" object slot to uint8.
148     - convert "hide" object slot into flag.
149     - reorder object members for better locality of reference and codesize
150     decrease.
151 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
152 root 1.267 - fix a crash when no skill could be found when killing amonster.
153 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
154     every completed aio operation.
155 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
156     and update mapspaces if necessary.
157 root 1.246
158 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
159 root 1.241 - removed all command line parsing, only env variables are supported
160     anymore.
161 root 1.239 - region-specific monsters will now once more be on the worldmap.
162 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
163 root 1.225 would grow out of bounds.
164 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
165 root 1.222 - fixed a double-escaping bug in the pod-parser.
166     - rewrote the cfpod parser in C++.
167     - hintmode moved to C++, players need to re-set their hintmode if
168     they dislike "show".
169 root 1.231 - fix RIP inscription.
170 root 1.239 - bump login name length from 18 to 20 char max.
171 root 1.231 - correctly support gender in emotes.
172     - correctly support gender in the death messages.
173     - correctly generate death messages for players only when they really die,
174     with increased information.
175 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
176     and data corruption (but apparently was never triggered).
177 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
178 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
179     data corruption bug.
180 root 1.223 - tweak coredumping/monitoring a bit.
181 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
182 root 1.227 - do not crash in the loader when an inventory object could not be loaded
183     (from a corrupted file).
184 root 1.241 - redid skills command to send output to proper channel.
185 root 1.233 - object->map is no longer refcounting.
186 root 1.228 - add FLAG_DEBUG for internal debugging.
187 root 1.231 - add NDI_VERBATIM flag to send_msg.
188 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
189 root 1.240 - player->exists is no longer a sync_job.
190 root 1.233 - split login.ext's player scheduler into
191     it's own player-scheduler.ext extension.
192 root 1.222
193 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
194 root 1.212 - require perl 5.10.
195 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
196 root 1.204 - swap player and observed count's on the map when observing.
197 root 1.205 - add (mostly untested) mapspace perl class and accessors.
198 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
199 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
200     could be found.
201 root 1.208 - pits now have a configurable "random spread" range and default
202 root 1.213 to a radius of two now.
203 root 1.212 - rewrite pay_player_arch.
204     - use a more stable perl_reload implementation.
205     - do not use Symbol::delete_package (causes crashes after perl-reload),
206     use our own, safer, clear_package instead.
207     - when asynchronously dumping core, close all file handles to allow
208     the server to restart concurrently.
209 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
210     sequences, without double-encoding. it should be faster, too.
211     - the above fixes wrong display of help tetx and many other issues.
212 root 1.216 - use lzf and frag packets for large messages for clients supporting them
213 root 1.218 (0.9976+), use it for long books and other messages.
214 root 1.210 - eradicate listen command and corresponding code.
215 root 1.211 - eradicate logs command.
216 root 1.218 - let the client log into the server log, used for crash backtraces.
217 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
218     old style spell objects with the spell magic bullet.
219 root 1.220 - (arch) fixed skill less rods in the archetypes
220 root 1.204
221 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
222 elmex 1.197 - made jeweler workbench larger and some other minor map
223     changes in jeweler town.
224 root 1.196 - fixed wrong item handling in jeweler skill code.
225 root 1.198 - (arch) use a special "key_random_map" for random map keys
226     that are used up.
227 root 1.199 - fix a crash when the player who was observed has logged out long
228     enough for his region/map to be gone.
229 root 1.200 - port to g++-4.3's incompatible tr1 changes.
230 root 1.201 - add some missing dependencies.
231 root 1.203 - log to /var/log/deliantra/ by default.
232     - hack observe code to enable smooth movmenet when observing.
233 elmex 1.195
234 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
235 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
236 root 1.179 - correctly move gsay to the party channel.
237 root 1.178 - fix a crash when animate weapon was used in some areas.
238 elmex 1.177 - fixed unnecessary identification of by converters created objects.
239 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
240     with NPCs.
241 elmex 1.175 - (arch) dragon scales got proper type now
242 root 1.193 - object::decrease would sometimes cause container weights to
243     be wrong, this has been fixed.
244 root 1.194 - do not send time updates for newly-seen items.
245 root 1.185 - thawing an icecube will once more drop its contents to the ground.
246 root 1.183 - fix cone spells etc. going through walls sometimes.
247 root 1.186 - fix a weight update bug that sometimes left containers
248     with wrong weights.
249 root 1.194 - added auto_apply event and extension for shop tiles.
250 root 1.172 - work around get_map_flags invoking perl and switching the stack.
251     - make sure the map is loaded when using a town portal return.
252 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
253     where healing spells didn't cost any grace.
254 root 1.173 - fix starvation kill reason.
255 root 1.174 - fix pk killer name message.
256 root 1.189 - don't let people apply signs with @match.
257 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
258     what seems to be the biggets memleak in the server).
259 elmex 1.171
260 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
261 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
262     - use anyevent to manage listen ports (this enables IPv6 support).
263 root 1.167 - server supports ipv6 client connections now.
264 root 1.168 - use newly-available Coro::AnyEvent.
265 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
266     to let it handle AIO requests.
267 root 1.167
268 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
269 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
270     processing considerably (especially in the client) and reduces data transfers
271     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
272 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
273     - (map) fixed npc dialogue in pup_land/s_f/special.
274     - bugfix: fix a crash when a player casts a swarm spell and then logs out
275     (swarm spells now stay in the player's inventory).
276 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
277 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
278     archetype *archname* (chairs of different facings were merged).
279     - bugfix: fix a potential crash issue in find_object_name (not used
280     normally).
281 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
282     (destruction, magic missile etc.).
283 root 1.163 - swarm spells without a direction now use various spiral patterns
284     instead of being fully random.
285 root 1.158 - update AnyEvent API to 3.4 and above.
286 root 1.156
287 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
288 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
289 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
290 root 1.152 - bugfix: the jumping skill now gives experience for jumping
291     and for attacking monsters. it also takes about one second to do a jump.
292 root 1.138 - bugfix: players couldn't starve in 2.53 :(
293 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
294 root 1.152 - bugfix: spell effects like word of recall are removed on death.
295 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
296     were created outside a map.
297 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
298     (fixed by reversing the logic).
299 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
300 root 1.153 - bugfix: the random map generator no longer leaks key objects.
301 root 1.154 - bugfix: support random maps >127x127.
302 root 1.152 - (maps) fixed the death certificate system in nimbus.
303 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
304 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
305 root 1.147 - (arch) give ball lightning a real name.
306 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
307 root 1.155 - support cfpod in ex replies (client item tooltips).
308 root 1.143 - unapply item in range slow when readying a spell.
309 root 1.148 - bugfix: account for rounding errors in weight updates.
310 root 1.139 - remove synchronous mkdir in chargen_race_done.
311     - fix per-race starting maps.
312 root 1.142 - check hiscore on suicide and quit as well.
313 root 1.138 - tell players when they are starving.
314 root 1.133 - get rid of costly object_from_name conversion for altar effects.
315     - fix map difficulty calculation for generators.
316 root 1.146 - slightly more intelligent handling of "is_animated" flag.
317 root 1.149 - support no_drop map header flag (before it was only available internally).
318 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
319 root 1.133
320 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
321 root 1.119 - bugfix: custom skill settings were not saved by the server.
322     - bugfix: remove did not actually remove items from the inventory, leaving
323 root 1.116 ghost items.
324 root 1.119 - bugfix: properly update items identified on the ground.
325 root 1.120 - bugfix: use localtime_r in the logger thread.
326 root 1.122 - bugfix: player starvation will now give the correct kill reason.
327     - bugfix: archetype reloads could crash the server.
328 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
329 elmex 1.114 player is not logged in.
330 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
331 root 1.117 server startup.
332 root 1.128 - bugfix: fix the door surround check in the random map generator.
333     - (maps) fix heaven quest difficulty progression.
334     - (maps) fix some random map styles.
335     - dropping items a shop is not interested in won't sell them anymore.
336     - rods and horns with a too low maximum charge allow now at least one discharge.
337     - implement kill & death statistics.
338     - random map preparation is no longer synchronous.
339     - rewrite find_style in perl, no longer does synchronous I/O.
340     - improve random map specials placement.
341     - make the killer a real object pointer instead of a string, improved
342     kill reason messages.
343 root 1.117 - take advantage of new aio_close and aio_chmod.
344 root 1.128 - implement archetype::get, object::deep_clone and update callers.
345 root 1.125 - change_abil is much faster.
346 root 1.126 - update the floorbox more often to work around the reverses item order
347     display in clients.
348 root 1.125 - cleaned up object copying by encapsulating it to a single place.
349 root 1.126 - add hints to the invite messages.
350 root 1.127 - rewrote key<->value pair handling.
351 root 1.128 - use an independent random number generator for the random map generator.
352 elmex 1.113
353 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
354 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
355     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
356     - completely automate the weight handling, should fix all weight
357     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
358 root 1.103 - reloading archetypes while a user was in the character creation phase
359     could crash the server.
360 root 1.106 - fix a nontrivial number of cases of code commented similar
361     to "is this really correct?", as many of those cases are now handles
362     automatically by lower level code.
363     - replace many ad-hoc checks for client visibility by object::visible_to,
364     should result in broader applicability of functions using it.
365 root 1.104 - merge items with different arch pointers refering to the same arch
366     (due to archetype reloads).
367 root 1.106 - refactored the object remove/insert functions and most related
368     functions (decrease, split, merge_ob etc.).
369 root 1.105 - make it compile better on freebsd (reported by pippijn).
370 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
371 root 1.108 - fix the longstanding "container stays open" bug.
372 root 1.107 - improved floorbox updating to be incremental and other protocol
373     optimisations.
374     - get rid of update_after_inventory_change and only do update stats
375     for weight once/tick/player at max.
376 root 1.109 - rewrite party commands, use party channel.
377 root 1.103
378 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
379 root 1.97 - properly link against libgthread as that is needed to make the slice
380     allocator thread-safe.
381 root 1.91 - support perls not compiled with 64 bit support (though this is not a
382     recommended configuration) (reported by Samuel Gondouin).
383 root 1.94 - always put godgiven items into the player inventory, never any containers.
384 root 1.92 - (maps, arch) the scorn go club was founded!
385 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
386 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
387     became a real spell-class.
388 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
389     - (arch) considerably strengthened spark shower and destruction.
390     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
391     finally reloadable at runtime.
392     - changed archetype loading algorithm to only require one pass and
393     use delayed resolving of references.
394 root 1.101 - examine command now uses the examine infobox.
395 root 1.102 - implement an "incremental garbage collector" for archetypes.
396 root 1.98 - enable slice allocator again.
397 root 1.96 - implement optional free memory poisoning.
398 root 1.91
399 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
400 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
401 root 1.85 skill.
402 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
403     names (also update all maps to use money instead of coins).
404 root 1.78 - add uuid accessors to perl.
405     - add coin names and archetype accessors to perl.
406 root 1.80 - fix runtime uuid file format to use "." instead of ",".
407 root 1.78 - change perl extensions to not use hardcoded coins and values.
408 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
409     and be more parsimonous of uuid usage by the exact value out on exit.
410 root 1.86 - write log messages in another thread, removing another sync point.
411     - support multi-line log messages in a nicer way.
412 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
413 root 1.81 - fix a minor memleak in the random map generator.
414     - some parts of the random map generator are not coroutine-safe,
415     so only call it "single-threaded".
416     - major cleanup of memory management in random map generator.
417 root 1.87 - slight refactoring of the random map generator, faster too.
418 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
419     bookkeeping bug.
420 root 1.87 - work around "player is on active list" problem by deactivating player
421     after loading.
422 root 1.81 - garbage collect shstr's more evenly and adaptively only when
423     there have in fact been allocations.
424 root 1.82 - fix object::insert to do as documented and insert into the env
425     if necessary.
426     - fix cf::map::unique_maps.
427     - fix nrof overflow check in can_merge_slow.
428     - fix converter code to handle >31 bit values.
429 elmex 1.83 - added support for the player_sold flag
430 root 1.84 - converters no longer accept unpaid items.
431 root 1.88 - canonicalize random map meta files for better unification.
432 root 1.77
433 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
434 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
435     when mlockall has been used.
436 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
437 root 1.72 - use separate thread for ticker timing (and more in the future).
438     this greatly increases timing accuracy and gets rid of an enourmous
439     number of gettimeofday calls.
440 root 1.82 - use a separate thread to signal aio completion, for lower latency.
441 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
442 root 1.71
443 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
444 root 1.68 - rebalanced default experience table to be more exponential
445     and much easier up to level ~40, then moderately harder.
446 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
447 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
448     - do not exit on reload/load errors but properly cleanup.
449 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
450 root 1.66
451 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
452 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
453     (this fixes the jeweler skill).
454 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
455 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
456 root 1.63 - move tombstone to real map if player died due to cave-in (even if
457     it has reset, which is better than putting it on the savebed, also as
458     proof that the palyer didn't use a savebed).
459 root 1.59
460 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
461 root 1.56 - work around perl bug in configure perl module version check.
462 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
463 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
464 root 1.52 - fix a bug in animate_weapon, causing a crash.
465 root 1.54 - no longer exit when a coroutine throws an exception.
466 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
467 root 1.53 - fix the "<player> is nuts" message.
468 root 1.58 - fix an exception at logout due to the json_coder being gone.
469 root 1.43 - upgrade to EV version 2.0 API.
470 root 1.47 - when players don't apply a savebed correctly but stand above one,
471     do not move or kill them.
472 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
473 root 1.43 - implement generic framework for server-side resource files.
474     - implement resource file update event.
475     - hook experience table update into the framework.
476     - move jeweler.yaml to resources (arch/).
477 root 1.44 - switch from Crossfire to Deliantra perl module.
478     - implement json2json arch filter.
479 root 1.45 - implement widget protocol version 2, support for ui templates.
480 root 1.54 - mapinfo is now handled fully asynchronously.
481 root 1.48 - ext/irc: also log irc messages.
482 root 1.51 - ext/schmorplog: write user stat files asynchronously.
483 root 1.43
484 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
485 elmex 1.41 - limited the number of items that can be picked up and dropped
486 root 1.42 as temporary measurement against bad performance or dropping things
487     (this lead to long freezes and triggered the watchdog).
488 elmex 1.41 - improved the performance of the drop command a bit.
489 root 1.38 - switch from Event to EV for higher performance, easier usage,
490     less bugs...
491 root 1.39 - updated to release version of the gnu affero license.
492 root 1.38
493 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
494 root 1.36 - more thoroughly rename the binaries, contact addresses.
495     - update the copyrights.
496 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
497     crashes.
498 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
499     potentially causing crashes.
500 root 1.35 - assign weapons on user load time, not login-time, avoiding
501     crashes.
502    
503 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
504 root 1.32 - fixed an important bug that caused passwords to be forgotten.
505 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
506     in some of the maps.
507 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
508     which is now trivial to do.
509 root 1.33 - removed all traces of the old (and never working) plug-in interface
510     (70kb code less on amd64).
511 root 1.34 - improve/tune scheduling priorities.
512     - fix some freezing bugs.
513     - fix a memory corruption problem in dynbuf.printf.
514     - use channels for chat and many informational commands.
515     - improved the tutorial.
516     - create missile is now fixed.
517     - race fields must now contain archetypes.
518     - jumping skill now works as advertised.
519 root 1.31
520 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
521 root 1.24 - relicense under the gnu affero license.
522 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
523 root 1.24 - implement server-side framework for generic resources.
524     - use resource framework for server-provided ambient
525     music.
526 root 1.27 - save object owners (players only atm).
527 root 1.24 - replace limited sound api with server-provided sound effects.
528     - new sc (sound control) protocol command.
529     - improve fxix protocol to include types.
530     - exactly fill tcp segments, if possible.
531     - output-rate is now an upper limit, the server will automatically
532     (and quite perfectly) adjust to the network conditions, ensuring
533     low latency even during bulk transfers (music, images, sounds etc.).
534     - implement server-side widgets (i.e. client widgets controlled
535     in the server side). this will allow future expansion without
536     having to upgrade clients.
537     - implement a (artwork) world map with realtime player position
538     tracking.
539     - new and more efficient extcmd (server still supports old extcmd
540     protocol).
541 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
542     calcluation that could be easily exploited by users.
543     - rebalanced diseases to spread more naturally/evenly.
544     - completely asynchronous map loading even for tiled maps.
545 root 1.24 - replace simple messaging protocol with channels carrying metadata
546     (similar to message types, but more directed at the user).
547     - reduce command processing latency by a whopping 120ms by
548     reordering some processing steps inside the server. this directly
549     reduces lag by 120ms.
550     - actually send spell faces to the client.
551 root 1.23 - implement player genders.
552 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
553     otherwise return to savebed and possible kill if the log-out
554     was for too long.
555     - fast socket-dead detection (kick player after 8 seconds without ack).
556     - greatly reduce the cpu time needed to draw maps _again_.
557     - archetypes are now subclasses of objects.
558     - rebalanced shop greed and approval functions to be more realistic
559     (and likely match the actual intention).
560 root 1.23 - implement "crossfire pod" format for messages, with working bold,
561     italic, gender-specific text, paragraphs etc.
562 root 1.24 - implemented hint framework, players can opt to receive hints.
563     - implemented (long) book framework, added some books from the cf wiki.
564 root 1.23 - implement generic message framework that uses xml, utf8 for the client
565     protocol and is capable of transmitting generic meta information.
566 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
567     - replace the nexus by a per-player tutorial map that teaches stuff
568     better than the newbie house.
569 root 1.18 - fix the magicmap colours.
570 root 1.19 - optimise map update even more by removing unneeded code and checks.
571     - decouple map and stats update from pl->ob and use pl->observe instead.
572     - implement observe command.
573 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
574     calls with a simple comparison.
575     - fix a latent crossfire bug that could crash the server because the
576     map refresh did not update the mapspace.
577 root 1.24 - support custom keys for regions and maps, regions are now
578     refcount-managed.
579     - allow worldmap overlays anywhere in the 000..999 range.
580     - new system to acquire time slices for background jobs, to reduce
581     jitter.
582 root 1.27 - semi-persistent object-referencing framework (currently only players
583     supported).
584 root 1.22 - dependency tracking for perl extensions.
585 root 1.24 - new slag-ex extension for cleaning cauldrons.
586     - fix invoke result processing.
587     - there are even less i/o syncpoints in the server now.
588 root 1.29 - added map-tags extension that scans all maps for object tags
589     and records them in the database (not used yet).
590 root 1.28 - metaserver 2 support.
591 root 1.22 - many more bugfixes and minor optimisations.
592 root 1.16
593 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
594 root 1.14 - optimised event invocation (non-wanted events can now be
595     skipped with 4-5 inlined instructions).
596 root 1.12 - complete rewrite of town_portal: it now creates a portal
597     to the "nearest" town only, travel is only possible
598 root 1.13 to the town and back, anybody can use it (also removes
599     one of the remaining syncpoints in the server).
600 root 1.10 - complete rewrite of the range/attack skill slot system:
601     there are now two slots, one for combat, one for ranged
602     attacks.
603     - introduce the concept of a current weapon (either a ranged
604     or a combat weapon/skill/tool) and switch between them as
605     needed.
606     - rewrite bow code so bows get more useful: apply damage,
607     attacktype and other stats to the arrows and treat
608     bows as weapons. also rebalance the missile weapons skill
609     so its damage increases with level.
610     - rewrite the complete player speed logic: weapon_speed now
611     works as documented and there are no unnatural speed boosts.
612 root 1.6 - implement a utility - cfutil - that simplifies arch and map
613     installation, replacing the old collect scripts and
614 root 1.9 simplying deployment by scaling and cutting faces as required.
615     - simplify the map protocol extensively by taking advantage
616     of missing bigfaces, speeding up map generation immensely.
617 root 1.6 - implement inherit keyword allowing archetypes to inherit from
618     other archetypes.
619     - rationalise archetype, region and treasurelist file format
620     into a single file format and make them reloadable asynchronously.
621 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
622     reloadable at runtime.
623 root 1.6 - implement 64x64 faceset support.
624     - implement fxixsx protocol that saves
625     a lot of bandwidth over the old image/face/smooth packets
626 root 1.11 and allows images > packetsize, incremental and background
627     transfers.
628 root 1.6 - implement a bandwidth-saving smoothing protocol that works
629     on a face basis as opposed to a mapspace basis.
630 root 1.7 - the server can now rate-limit image uploads to not exceed
631     a certain (client-configurable) speed while guarenteeing full
632     freedom of movement.
633 root 1.8 - implement new ex command to request item descriptions.
634     - implement new msg command for in-game messages with meta
635     information (using xml).
636 root 1.9 - enforce utf-8 for all text messages.
637 root 1.13 - added micropather (not used yet).
638 root 1.6 - many, many bugfixes.
639 root 1.1
640 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
641 root 1.1 - make coroapi accessible to cf+.
642     - moved map handling logic completely to perl
643     - per player maps are now marked in the map
644 root 1.2 - maps are saved completely differently now,
645     and much more often.
646 root 1.17 - rewrote map header parser and writer, to be much faster.
647 pippijn 1.4 - maps and players are now (in the average case) loaded
648 root 1.2 and saved completely asynchronously, I/O contention will no
649     longer freeze the server.
650 pippijn 1.4 - players and maps can be loaded anytime, without the player
651 root 1.2 being logged in.
652 root 1.1 - automatically generate method interfaces for perl from headers
653     - unbundled freezethaw
654     - mostly rewrote common/map.C
655     - completely rewrite server/swap.C
656     - introduced "runtime", the CCT clock (corrected crossfire time) :)
657     - introduced new keyword for map files: file_format_version (integer, server version: 0)
658     - better message for apply failures due to applymode
659     - removed most all of the weather code
660     - unified logging to stderr and file
661     - too many minor changes to document