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Revision: 1.311
Committed: Tue Dec 30 13:06:06 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.310: +0 -3 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23    
24 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
25 root 1.302 - fix a longstanding bug that teared multipart monsters
26     at map boundaries apart.
27 root 1.292 - temporarily make permanently invisible player visible when
28     he/she makes noise.
29 root 1.284 - fix being able to see through walls a bit.
30 root 1.303 - improve look at output.
31 root 1.285 - completely replaced the line of sight algorithm with a variant
32     of spiral fov capable of visibility grades and arbitrary
33     shadow angles, that uses less memory and less code.
34     - the new los code supports arbitrary map rectangles and loosens
35 root 1.310 other restrictions of the old code, supporting further optimisations.
36     - update los if blocksview-objects are inserted in a map, not just when
37 root 1.287 removed (e.g. for summon fog).
38 root 1.303 - permanent invisibility doesn't make immune against making noise:
39     implement a noise system that allows monsters to locate the player
40     when he/she makes noise.
41     - implement a primitive smell system that monsters can use to track
42     players.
43 elmex 1.288 - create bomb now also works when casted by door traps.
44 elmex 1.290 - (arch) new torch graphics.
45 root 1.289 - (maps) considerably soften the subway spider.
46 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
47     the guards from being killed by players.
48 root 1.310 - (maps) lots of tweaks in and around scorn.
49     - (maps) use special non-blocksview jungle, mountain and
50     darkforest freely on the worldmap, to get gradual sight obstacles
51     instead of total blackout in those areas.
52 root 1.289 - no maximum darkness for outdoor maps anymore.
53 root 1.291 - add more hints, fix some messages.
54 root 1.292 - fix a bug: firing rods should tell you something about them.
55     - make light additive even within players.
56 root 1.293 - darken xrays effect a bit.
57     - improve handling of los changes when inserting or removing
58     objects, not perfect yet.
59     - make map darkness signed (formerly unsigned) to allow
60 root 1.294 ambient lighting and centrally manage darkness as an offset.
61     - revamped, fixed and documented the server calendrics, also
62     tell users the current time and data, to improve awareness.
63     - implement proper wizlook flag and handling of wizlook, instead
64     of dumbly just clearing los once.
65 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
66     and has a smaller runtime variance.
67 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
68     making them actually useful.
69     - see_in_dark now increases the viewing radius by 3.
70 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
71     speedup, as well as in many other places.
72 root 1.299 - remove support for extended map infos - these are not used
73     by the deliantra client and removing them gives us a 10% speedup
74     when sending map changes.
75 root 1.300 - remove most gcfclient and other client bug workarounds, as well
76     as now obsolete protocol versions, simplying the code.
77 root 1.301 - optimise and simplify generation of random numbers.
78 root 1.303 - correctly provide a non-zero default density for materials, to
79     avoid crashes, fix other bugs in the material handling code.
80     - fix volume calculations.
81     - fix cfpod parsing when multiple verbatim blocks were separated by
82     newlines.
83 root 1.305 - increase monster detection radius from wis/5 to wis/3.
84 root 1.306 - remove old pickup modes.
85     - remove obsolete disarm and search commands (search wasn't working
86     anyways).
87 root 1.308 - fix a crash when an npc applied a sign.
88 root 1.284
89 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
90 root 1.283 - this release is assumed to be very stable.
91     - (maps) radically redesigned and improved tutorial.
92 root 1.280 - directional casting no longer immediately removes the invisible effect.
93 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
94 root 1.272 - fix overflow in lighting calculations.
95     - negative glow radii can no longer cause total darkness.
96 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
97     only maximally-lit ones.
98 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
99     - swashbucklers got the oratory skill now.
100 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
101 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
102 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
103 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
104     (which was probably broken, too).
105 root 1.281 - support negative glow radii during daytime, too.
106     - use circular, not rectangular, viewing area.
107     - use minimum viewing distance of 2 in outdoor maps.
108     - negative glow is stronger than viewing area or lamps.
109 root 1.283 - (arch) new darkness spell face.
110 root 1.272
111 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
112     - (maps) completely redesigned scorn.
113 root 1.269 - "cast light" now works on oneself.
114 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
115     negative glow radii again (they were totally broken before).
116 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
117 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
118 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
119 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
120 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
121     back to the player.
122 root 1.251 - attuned/repell and spell base level system reworked.
123 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
124 root 1.247 be less erratic now.
125 root 1.248 - refuse to write the uuid file if the uuid is zero
126     (to avoid writing it in early crashes).
127 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
128     - speed up emergency_save by not syncing every file separately.
129     - no longer reattach perl to every object on reload, it's slow, and no longer
130     necessary since we don't nuke stashes anymore.
131     - do not bootstrap perl from the commandline args, use separate eval for
132     better error reporting.
133 root 1.259 - fix a crash when pushing cone spells met ice attacks.
134 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
135 root 1.255 - speed up map refresh in server a bit.
136 elmex 1.258 - refactored drop code and fixed some programming errors in it.
137 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
138 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
139 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
140     as the current weight of the inventory.
141 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
142     dragonfire has been introduced for the non-dragon players.
143 root 1.265 - remove unused "tooltype", "start_holding" object slots.
144     - change "weapontype" object slot to uint8.
145     - convert "hide" object slot into flag.
146     - reorder object members for better locality of reference and codesize
147     decrease.
148 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
149 root 1.267 - fix a crash when no skill could be found when killing amonster.
150 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
151     every completed aio operation.
152 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
153     and update mapspaces if necessary.
154 root 1.246
155 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
156 root 1.241 - removed all command line parsing, only env variables are supported
157     anymore.
158 root 1.239 - region-specific monsters will now once more be on the worldmap.
159 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
160 root 1.225 would grow out of bounds.
161 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
162 root 1.222 - fixed a double-escaping bug in the pod-parser.
163     - rewrote the cfpod parser in C++.
164     - hintmode moved to C++, players need to re-set their hintmode if
165     they dislike "show".
166 root 1.231 - fix RIP inscription.
167 root 1.239 - bump login name length from 18 to 20 char max.
168 root 1.231 - correctly support gender in emotes.
169     - correctly support gender in the death messages.
170     - correctly generate death messages for players only when they really die,
171     with increased information.
172 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
173     and data corruption (but apparently was never triggered).
174 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
175 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
176     data corruption bug.
177 root 1.223 - tweak coredumping/monitoring a bit.
178 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
179 root 1.227 - do not crash in the loader when an inventory object could not be loaded
180     (from a corrupted file).
181 root 1.241 - redid skills command to send output to proper channel.
182 root 1.233 - object->map is no longer refcounting.
183 root 1.228 - add FLAG_DEBUG for internal debugging.
184 root 1.231 - add NDI_VERBATIM flag to send_msg.
185 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
186 root 1.240 - player->exists is no longer a sync_job.
187 root 1.233 - split login.ext's player scheduler into
188     it's own player-scheduler.ext extension.
189 root 1.222
190 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
191 root 1.212 - require perl 5.10.
192 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
193 root 1.204 - swap player and observed count's on the map when observing.
194 root 1.205 - add (mostly untested) mapspace perl class and accessors.
195 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
196 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
197     could be found.
198 root 1.208 - pits now have a configurable "random spread" range and default
199 root 1.213 to a radius of two now.
200 root 1.212 - rewrite pay_player_arch.
201     - use a more stable perl_reload implementation.
202     - do not use Symbol::delete_package (causes crashes after perl-reload),
203     use our own, safer, clear_package instead.
204     - when asynchronously dumping core, close all file handles to allow
205     the server to restart concurrently.
206 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
207     sequences, without double-encoding. it should be faster, too.
208     - the above fixes wrong display of help tetx and many other issues.
209 root 1.216 - use lzf and frag packets for large messages for clients supporting them
210 root 1.218 (0.9976+), use it for long books and other messages.
211 root 1.210 - eradicate listen command and corresponding code.
212 root 1.211 - eradicate logs command.
213 root 1.218 - let the client log into the server log, used for crash backtraces.
214 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
215     old style spell objects with the spell magic bullet.
216 root 1.220 - (arch) fixed skill less rods in the archetypes
217 root 1.204
218 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
219 elmex 1.197 - made jeweler workbench larger and some other minor map
220     changes in jeweler town.
221 root 1.196 - fixed wrong item handling in jeweler skill code.
222 root 1.198 - (arch) use a special "key_random_map" for random map keys
223     that are used up.
224 root 1.199 - fix a crash when the player who was observed has logged out long
225     enough for his region/map to be gone.
226 root 1.200 - port to g++-4.3's incompatible tr1 changes.
227 root 1.201 - add some missing dependencies.
228 root 1.203 - log to /var/log/deliantra/ by default.
229     - hack observe code to enable smooth movmenet when observing.
230 elmex 1.195
231 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
232 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
233 root 1.179 - correctly move gsay to the party channel.
234 root 1.178 - fix a crash when animate weapon was used in some areas.
235 elmex 1.177 - fixed unnecessary identification of by converters created objects.
236 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
237     with NPCs.
238 elmex 1.175 - (arch) dragon scales got proper type now
239 root 1.193 - object::decrease would sometimes cause container weights to
240     be wrong, this has been fixed.
241 root 1.194 - do not send time updates for newly-seen items.
242 root 1.185 - thawing an icecube will once more drop its contents to the ground.
243 root 1.183 - fix cone spells etc. going through walls sometimes.
244 root 1.186 - fix a weight update bug that sometimes left containers
245     with wrong weights.
246 root 1.194 - added auto_apply event and extension for shop tiles.
247 root 1.172 - work around get_map_flags invoking perl and switching the stack.
248     - make sure the map is loaded when using a town portal return.
249 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
250     where healing spells didn't cost any grace.
251 root 1.173 - fix starvation kill reason.
252 root 1.174 - fix pk killer name message.
253 root 1.189 - don't let people apply signs with @match.
254 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
255     what seems to be the biggets memleak in the server).
256 elmex 1.171
257 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
258 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
259     - use anyevent to manage listen ports (this enables IPv6 support).
260 root 1.167 - server supports ipv6 client connections now.
261 root 1.168 - use newly-available Coro::AnyEvent.
262 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
263     to let it handle AIO requests.
264 root 1.167
265 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
266 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
267     processing considerably (especially in the client) and reduces data transfers
268     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
269 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
270     - (map) fixed npc dialogue in pup_land/s_f/special.
271     - bugfix: fix a crash when a player casts a swarm spell and then logs out
272     (swarm spells now stay in the player's inventory).
273 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
274 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
275     archetype *archname* (chairs of different facings were merged).
276     - bugfix: fix a potential crash issue in find_object_name (not used
277     normally).
278 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
279     (destruction, magic missile etc.).
280 root 1.163 - swarm spells without a direction now use various spiral patterns
281     instead of being fully random.
282 root 1.158 - update AnyEvent API to 3.4 and above.
283 root 1.156
284 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
285 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
286 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
287 root 1.152 - bugfix: the jumping skill now gives experience for jumping
288     and for attacking monsters. it also takes about one second to do a jump.
289 root 1.138 - bugfix: players couldn't starve in 2.53 :(
290 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
291 root 1.152 - bugfix: spell effects like word of recall are removed on death.
292 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
293     were created outside a map.
294 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
295     (fixed by reversing the logic).
296 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
297 root 1.153 - bugfix: the random map generator no longer leaks key objects.
298 root 1.154 - bugfix: support random maps >127x127.
299 root 1.152 - (maps) fixed the death certificate system in nimbus.
300 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
301 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
302 root 1.147 - (arch) give ball lightning a real name.
303 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
304 root 1.155 - support cfpod in ex replies (client item tooltips).
305 root 1.143 - unapply item in range slow when readying a spell.
306 root 1.148 - bugfix: account for rounding errors in weight updates.
307 root 1.139 - remove synchronous mkdir in chargen_race_done.
308     - fix per-race starting maps.
309 root 1.142 - check hiscore on suicide and quit as well.
310 root 1.138 - tell players when they are starving.
311 root 1.133 - get rid of costly object_from_name conversion for altar effects.
312     - fix map difficulty calculation for generators.
313 root 1.146 - slightly more intelligent handling of "is_animated" flag.
314 root 1.149 - support no_drop map header flag (before it was only available internally).
315 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
316 root 1.133
317 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
318 root 1.119 - bugfix: custom skill settings were not saved by the server.
319     - bugfix: remove did not actually remove items from the inventory, leaving
320 root 1.116 ghost items.
321 root 1.119 - bugfix: properly update items identified on the ground.
322 root 1.120 - bugfix: use localtime_r in the logger thread.
323 root 1.122 - bugfix: player starvation will now give the correct kill reason.
324     - bugfix: archetype reloads could crash the server.
325 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
326 elmex 1.114 player is not logged in.
327 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
328 root 1.117 server startup.
329 root 1.128 - bugfix: fix the door surround check in the random map generator.
330     - (maps) fix heaven quest difficulty progression.
331     - (maps) fix some random map styles.
332     - dropping items a shop is not interested in won't sell them anymore.
333     - rods and horns with a too low maximum charge allow now at least one discharge.
334     - implement kill & death statistics.
335     - random map preparation is no longer synchronous.
336     - rewrite find_style in perl, no longer does synchronous I/O.
337     - improve random map specials placement.
338     - make the killer a real object pointer instead of a string, improved
339     kill reason messages.
340 root 1.117 - take advantage of new aio_close and aio_chmod.
341 root 1.128 - implement archetype::get, object::deep_clone and update callers.
342 root 1.125 - change_abil is much faster.
343 root 1.126 - update the floorbox more often to work around the reverses item order
344     display in clients.
345 root 1.125 - cleaned up object copying by encapsulating it to a single place.
346 root 1.126 - add hints to the invite messages.
347 root 1.127 - rewrote key<->value pair handling.
348 root 1.128 - use an independent random number generator for the random map generator.
349 elmex 1.113
350 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
351 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
352     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
353     - completely automate the weight handling, should fix all weight
354     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
355 root 1.103 - reloading archetypes while a user was in the character creation phase
356     could crash the server.
357 root 1.106 - fix a nontrivial number of cases of code commented similar
358     to "is this really correct?", as many of those cases are now handles
359     automatically by lower level code.
360     - replace many ad-hoc checks for client visibility by object::visible_to,
361     should result in broader applicability of functions using it.
362 root 1.104 - merge items with different arch pointers refering to the same arch
363     (due to archetype reloads).
364 root 1.106 - refactored the object remove/insert functions and most related
365     functions (decrease, split, merge_ob etc.).
366 root 1.105 - make it compile better on freebsd (reported by pippijn).
367 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
368 root 1.108 - fix the longstanding "container stays open" bug.
369 root 1.107 - improved floorbox updating to be incremental and other protocol
370     optimisations.
371     - get rid of update_after_inventory_change and only do update stats
372     for weight once/tick/player at max.
373 root 1.109 - rewrite party commands, use party channel.
374 root 1.103
375 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
376 root 1.97 - properly link against libgthread as that is needed to make the slice
377     allocator thread-safe.
378 root 1.91 - support perls not compiled with 64 bit support (though this is not a
379     recommended configuration) (reported by Samuel Gondouin).
380 root 1.94 - always put godgiven items into the player inventory, never any containers.
381 root 1.92 - (maps, arch) the scorn go club was founded!
382 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
383 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
384     became a real spell-class.
385 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
386     - (arch) considerably strengthened spark shower and destruction.
387     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
388     finally reloadable at runtime.
389     - changed archetype loading algorithm to only require one pass and
390     use delayed resolving of references.
391 root 1.101 - examine command now uses the examine infobox.
392 root 1.102 - implement an "incremental garbage collector" for archetypes.
393 root 1.98 - enable slice allocator again.
394 root 1.96 - implement optional free memory poisoning.
395 root 1.91
396 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
397 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
398 root 1.85 skill.
399 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
400     names (also update all maps to use money instead of coins).
401 root 1.78 - add uuid accessors to perl.
402     - add coin names and archetype accessors to perl.
403 root 1.80 - fix runtime uuid file format to use "." instead of ",".
404 root 1.78 - change perl extensions to not use hardcoded coins and values.
405 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
406     and be more parsimonous of uuid usage by the exact value out on exit.
407 root 1.86 - write log messages in another thread, removing another sync point.
408     - support multi-line log messages in a nicer way.
409 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
410 root 1.81 - fix a minor memleak in the random map generator.
411     - some parts of the random map generator are not coroutine-safe,
412     so only call it "single-threaded".
413     - major cleanup of memory management in random map generator.
414 root 1.87 - slight refactoring of the random map generator, faster too.
415 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
416     bookkeeping bug.
417 root 1.87 - work around "player is on active list" problem by deactivating player
418     after loading.
419 root 1.81 - garbage collect shstr's more evenly and adaptively only when
420     there have in fact been allocations.
421 root 1.82 - fix object::insert to do as documented and insert into the env
422     if necessary.
423     - fix cf::map::unique_maps.
424     - fix nrof overflow check in can_merge_slow.
425     - fix converter code to handle >31 bit values.
426 elmex 1.83 - added support for the player_sold flag
427 root 1.84 - converters no longer accept unpaid items.
428 root 1.88 - canonicalize random map meta files for better unification.
429 root 1.77
430 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
431 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
432     when mlockall has been used.
433 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
434 root 1.72 - use separate thread for ticker timing (and more in the future).
435     this greatly increases timing accuracy and gets rid of an enourmous
436     number of gettimeofday calls.
437 root 1.82 - use a separate thread to signal aio completion, for lower latency.
438 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
439 root 1.71
440 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
441 root 1.68 - rebalanced default experience table to be more exponential
442     and much easier up to level ~40, then moderately harder.
443 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
444 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
445     - do not exit on reload/load errors but properly cleanup.
446 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
447 root 1.66
448 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
449 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
450     (this fixes the jeweler skill).
451 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
452 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
453 root 1.63 - move tombstone to real map if player died due to cave-in (even if
454     it has reset, which is better than putting it on the savebed, also as
455     proof that the palyer didn't use a savebed).
456 root 1.59
457 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
458 root 1.56 - work around perl bug in configure perl module version check.
459 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
460 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
461 root 1.52 - fix a bug in animate_weapon, causing a crash.
462 root 1.54 - no longer exit when a coroutine throws an exception.
463 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
464 root 1.53 - fix the "<player> is nuts" message.
465 root 1.58 - fix an exception at logout due to the json_coder being gone.
466 root 1.43 - upgrade to EV version 2.0 API.
467 root 1.47 - when players don't apply a savebed correctly but stand above one,
468     do not move or kill them.
469 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
470 root 1.43 - implement generic framework for server-side resource files.
471     - implement resource file update event.
472     - hook experience table update into the framework.
473     - move jeweler.yaml to resources (arch/).
474 root 1.44 - switch from Crossfire to Deliantra perl module.
475     - implement json2json arch filter.
476 root 1.45 - implement widget protocol version 2, support for ui templates.
477 root 1.54 - mapinfo is now handled fully asynchronously.
478 root 1.48 - ext/irc: also log irc messages.
479 root 1.51 - ext/schmorplog: write user stat files asynchronously.
480 root 1.43
481 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
482 elmex 1.41 - limited the number of items that can be picked up and dropped
483 root 1.42 as temporary measurement against bad performance or dropping things
484     (this lead to long freezes and triggered the watchdog).
485 elmex 1.41 - improved the performance of the drop command a bit.
486 root 1.38 - switch from Event to EV for higher performance, easier usage,
487     less bugs...
488 root 1.39 - updated to release version of the gnu affero license.
489 root 1.38
490 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
491 root 1.36 - more thoroughly rename the binaries, contact addresses.
492     - update the copyrights.
493 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
494     crashes.
495 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
496     potentially causing crashes.
497 root 1.35 - assign weapons on user load time, not login-time, avoiding
498     crashes.
499    
500 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
501 root 1.32 - fixed an important bug that caused passwords to be forgotten.
502 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
503     in some of the maps.
504 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
505     which is now trivial to do.
506 root 1.33 - removed all traces of the old (and never working) plug-in interface
507     (70kb code less on amd64).
508 root 1.34 - improve/tune scheduling priorities.
509     - fix some freezing bugs.
510     - fix a memory corruption problem in dynbuf.printf.
511     - use channels for chat and many informational commands.
512     - improved the tutorial.
513     - create missile is now fixed.
514     - race fields must now contain archetypes.
515     - jumping skill now works as advertised.
516 root 1.31
517 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
518 root 1.24 - relicense under the gnu affero license.
519 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
520 root 1.24 - implement server-side framework for generic resources.
521     - use resource framework for server-provided ambient
522     music.
523 root 1.27 - save object owners (players only atm).
524 root 1.24 - replace limited sound api with server-provided sound effects.
525     - new sc (sound control) protocol command.
526     - improve fxix protocol to include types.
527     - exactly fill tcp segments, if possible.
528     - output-rate is now an upper limit, the server will automatically
529     (and quite perfectly) adjust to the network conditions, ensuring
530     low latency even during bulk transfers (music, images, sounds etc.).
531     - implement server-side widgets (i.e. client widgets controlled
532     in the server side). this will allow future expansion without
533     having to upgrade clients.
534     - implement a (artwork) world map with realtime player position
535     tracking.
536     - new and more efficient extcmd (server still supports old extcmd
537     protocol).
538 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
539     calcluation that could be easily exploited by users.
540     - rebalanced diseases to spread more naturally/evenly.
541     - completely asynchronous map loading even for tiled maps.
542 root 1.24 - replace simple messaging protocol with channels carrying metadata
543     (similar to message types, but more directed at the user).
544     - reduce command processing latency by a whopping 120ms by
545     reordering some processing steps inside the server. this directly
546     reduces lag by 120ms.
547     - actually send spell faces to the client.
548 root 1.23 - implement player genders.
549 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
550     otherwise return to savebed and possible kill if the log-out
551     was for too long.
552     - fast socket-dead detection (kick player after 8 seconds without ack).
553     - greatly reduce the cpu time needed to draw maps _again_.
554     - archetypes are now subclasses of objects.
555     - rebalanced shop greed and approval functions to be more realistic
556     (and likely match the actual intention).
557 root 1.23 - implement "crossfire pod" format for messages, with working bold,
558     italic, gender-specific text, paragraphs etc.
559 root 1.24 - implemented hint framework, players can opt to receive hints.
560     - implemented (long) book framework, added some books from the cf wiki.
561 root 1.23 - implement generic message framework that uses xml, utf8 for the client
562     protocol and is capable of transmitting generic meta information.
563 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
564     - replace the nexus by a per-player tutorial map that teaches stuff
565     better than the newbie house.
566 root 1.18 - fix the magicmap colours.
567 root 1.19 - optimise map update even more by removing unneeded code and checks.
568     - decouple map and stats update from pl->ob and use pl->observe instead.
569     - implement observe command.
570 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
571     calls with a simple comparison.
572     - fix a latent crossfire bug that could crash the server because the
573     map refresh did not update the mapspace.
574 root 1.24 - support custom keys for regions and maps, regions are now
575     refcount-managed.
576     - allow worldmap overlays anywhere in the 000..999 range.
577     - new system to acquire time slices for background jobs, to reduce
578     jitter.
579 root 1.27 - semi-persistent object-referencing framework (currently only players
580     supported).
581 root 1.22 - dependency tracking for perl extensions.
582 root 1.24 - new slag-ex extension for cleaning cauldrons.
583     - fix invoke result processing.
584     - there are even less i/o syncpoints in the server now.
585 root 1.29 - added map-tags extension that scans all maps for object tags
586     and records them in the database (not used yet).
587 root 1.28 - metaserver 2 support.
588 root 1.22 - many more bugfixes and minor optimisations.
589 root 1.16
590 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
591 root 1.14 - optimised event invocation (non-wanted events can now be
592     skipped with 4-5 inlined instructions).
593 root 1.12 - complete rewrite of town_portal: it now creates a portal
594     to the "nearest" town only, travel is only possible
595 root 1.13 to the town and back, anybody can use it (also removes
596     one of the remaining syncpoints in the server).
597 root 1.10 - complete rewrite of the range/attack skill slot system:
598     there are now two slots, one for combat, one for ranged
599     attacks.
600     - introduce the concept of a current weapon (either a ranged
601     or a combat weapon/skill/tool) and switch between them as
602     needed.
603     - rewrite bow code so bows get more useful: apply damage,
604     attacktype and other stats to the arrows and treat
605     bows as weapons. also rebalance the missile weapons skill
606     so its damage increases with level.
607     - rewrite the complete player speed logic: weapon_speed now
608     works as documented and there are no unnatural speed boosts.
609 root 1.6 - implement a utility - cfutil - that simplifies arch and map
610     installation, replacing the old collect scripts and
611 root 1.9 simplying deployment by scaling and cutting faces as required.
612     - simplify the map protocol extensively by taking advantage
613     of missing bigfaces, speeding up map generation immensely.
614 root 1.6 - implement inherit keyword allowing archetypes to inherit from
615     other archetypes.
616     - rationalise archetype, region and treasurelist file format
617     into a single file format and make them reloadable asynchronously.
618 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
619     reloadable at runtime.
620 root 1.6 - implement 64x64 faceset support.
621     - implement fxixsx protocol that saves
622     a lot of bandwidth over the old image/face/smooth packets
623 root 1.11 and allows images > packetsize, incremental and background
624     transfers.
625 root 1.6 - implement a bandwidth-saving smoothing protocol that works
626     on a face basis as opposed to a mapspace basis.
627 root 1.7 - the server can now rate-limit image uploads to not exceed
628     a certain (client-configurable) speed while guarenteeing full
629     freedom of movement.
630 root 1.8 - implement new ex command to request item descriptions.
631     - implement new msg command for in-game messages with meta
632     information (using xml).
633 root 1.9 - enforce utf-8 for all text messages.
634 root 1.13 - added micropather (not used yet).
635 root 1.6 - many, many bugfixes.
636 root 1.1
637 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
638 root 1.1 - make coroapi accessible to cf+.
639     - moved map handling logic completely to perl
640     - per player maps are now marked in the map
641 root 1.2 - maps are saved completely differently now,
642     and much more often.
643 root 1.17 - rewrote map header parser and writer, to be much faster.
644 pippijn 1.4 - maps and players are now (in the average case) loaded
645 root 1.2 and saved completely asynchronously, I/O contention will no
646     longer freeze the server.
647 pippijn 1.4 - players and maps can be loaded anytime, without the player
648 root 1.2 being logged in.
649 root 1.1 - automatically generate method interfaces for perl from headers
650     - unbundled freezethaw
651     - mostly rewrote common/map.C
652     - completely rewrite server/swap.C
653     - introduced "runtime", the CCT clock (corrected crossfire time) :)
654     - introduced new keyword for map files: file_format_version (integer, server version: 0)
655     - better message for apply failures due to applymode
656     - removed most all of the weather code
657     - unified logging to stderr and file
658     - too many minor changes to document