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Revision: 1.312
Committed: Wed Dec 31 17:35:37 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.311: +5 -0 lines
Log Message:
refactoring of shstr classe,s new shstr_tmp, lots of minor rewriting

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24     - make monster smell logic dependent on their wisdom stat.
25     - introduce shstr_tmp for fast temporary shstr passing.
26     - replace one-at-a-time hash by faster than smaller FNV-1a hash
27     when hashing strings.
28 root 1.310
29 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
30 root 1.302 - fix a longstanding bug that teared multipart monsters
31     at map boundaries apart.
32 root 1.292 - temporarily make permanently invisible player visible when
33     he/she makes noise.
34 root 1.284 - fix being able to see through walls a bit.
35 root 1.303 - improve look at output.
36 root 1.285 - completely replaced the line of sight algorithm with a variant
37     of spiral fov capable of visibility grades and arbitrary
38     shadow angles, that uses less memory and less code.
39     - the new los code supports arbitrary map rectangles and loosens
40 root 1.310 other restrictions of the old code, supporting further optimisations.
41     - update los if blocksview-objects are inserted in a map, not just when
42 root 1.287 removed (e.g. for summon fog).
43 root 1.303 - permanent invisibility doesn't make immune against making noise:
44     implement a noise system that allows monsters to locate the player
45     when he/she makes noise.
46     - implement a primitive smell system that monsters can use to track
47     players.
48 elmex 1.288 - create bomb now also works when casted by door traps.
49 elmex 1.290 - (arch) new torch graphics.
50 root 1.289 - (maps) considerably soften the subway spider.
51 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
52     the guards from being killed by players.
53 root 1.310 - (maps) lots of tweaks in and around scorn.
54     - (maps) use special non-blocksview jungle, mountain and
55     darkforest freely on the worldmap, to get gradual sight obstacles
56     instead of total blackout in those areas.
57 root 1.289 - no maximum darkness for outdoor maps anymore.
58 root 1.291 - add more hints, fix some messages.
59 root 1.292 - fix a bug: firing rods should tell you something about them.
60     - make light additive even within players.
61 root 1.293 - darken xrays effect a bit.
62     - improve handling of los changes when inserting or removing
63     objects, not perfect yet.
64     - make map darkness signed (formerly unsigned) to allow
65 root 1.294 ambient lighting and centrally manage darkness as an offset.
66     - revamped, fixed and documented the server calendrics, also
67     tell users the current time and data, to improve awareness.
68     - implement proper wizlook flag and handling of wizlook, instead
69     of dumbly just clearing los once.
70 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
71     and has a smaller runtime variance.
72 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
73     making them actually useful.
74     - see_in_dark now increases the viewing radius by 3.
75 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
76     speedup, as well as in many other places.
77 root 1.299 - remove support for extended map infos - these are not used
78     by the deliantra client and removing them gives us a 10% speedup
79     when sending map changes.
80 root 1.300 - remove most gcfclient and other client bug workarounds, as well
81     as now obsolete protocol versions, simplying the code.
82 root 1.301 - optimise and simplify generation of random numbers.
83 root 1.303 - correctly provide a non-zero default density for materials, to
84     avoid crashes, fix other bugs in the material handling code.
85     - fix volume calculations.
86     - fix cfpod parsing when multiple verbatim blocks were separated by
87     newlines.
88 root 1.305 - increase monster detection radius from wis/5 to wis/3.
89 root 1.306 - remove old pickup modes.
90     - remove obsolete disarm and search commands (search wasn't working
91     anyways).
92 root 1.308 - fix a crash when an npc applied a sign.
93 root 1.284
94 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
95 root 1.283 - this release is assumed to be very stable.
96     - (maps) radically redesigned and improved tutorial.
97 root 1.280 - directional casting no longer immediately removes the invisible effect.
98 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
99 root 1.272 - fix overflow in lighting calculations.
100     - negative glow radii can no longer cause total darkness.
101 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
102     only maximally-lit ones.
103 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
104     - swashbucklers got the oratory skill now.
105 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
106 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
107 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
108 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
109     (which was probably broken, too).
110 root 1.281 - support negative glow radii during daytime, too.
111     - use circular, not rectangular, viewing area.
112     - use minimum viewing distance of 2 in outdoor maps.
113     - negative glow is stronger than viewing area or lamps.
114 root 1.283 - (arch) new darkness spell face.
115 root 1.272
116 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
117     - (maps) completely redesigned scorn.
118 root 1.269 - "cast light" now works on oneself.
119 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
120     negative glow radii again (they were totally broken before).
121 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
122 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
123 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
124 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
125 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
126     back to the player.
127 root 1.251 - attuned/repell and spell base level system reworked.
128 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
129 root 1.247 be less erratic now.
130 root 1.248 - refuse to write the uuid file if the uuid is zero
131     (to avoid writing it in early crashes).
132 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
133     - speed up emergency_save by not syncing every file separately.
134     - no longer reattach perl to every object on reload, it's slow, and no longer
135     necessary since we don't nuke stashes anymore.
136     - do not bootstrap perl from the commandline args, use separate eval for
137     better error reporting.
138 root 1.259 - fix a crash when pushing cone spells met ice attacks.
139 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
140 root 1.255 - speed up map refresh in server a bit.
141 elmex 1.258 - refactored drop code and fixed some programming errors in it.
142 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
143 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
144 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
145     as the current weight of the inventory.
146 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
147     dragonfire has been introduced for the non-dragon players.
148 root 1.265 - remove unused "tooltype", "start_holding" object slots.
149     - change "weapontype" object slot to uint8.
150     - convert "hide" object slot into flag.
151     - reorder object members for better locality of reference and codesize
152     decrease.
153 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
154 root 1.267 - fix a crash when no skill could be found when killing amonster.
155 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
156     every completed aio operation.
157 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
158     and update mapspaces if necessary.
159 root 1.246
160 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
161 root 1.241 - removed all command line parsing, only env variables are supported
162     anymore.
163 root 1.239 - region-specific monsters will now once more be on the worldmap.
164 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
165 root 1.225 would grow out of bounds.
166 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
167 root 1.222 - fixed a double-escaping bug in the pod-parser.
168     - rewrote the cfpod parser in C++.
169     - hintmode moved to C++, players need to re-set their hintmode if
170     they dislike "show".
171 root 1.231 - fix RIP inscription.
172 root 1.239 - bump login name length from 18 to 20 char max.
173 root 1.231 - correctly support gender in emotes.
174     - correctly support gender in the death messages.
175     - correctly generate death messages for players only when they really die,
176     with increased information.
177 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
178     and data corruption (but apparently was never triggered).
179 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
180 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
181     data corruption bug.
182 root 1.223 - tweak coredumping/monitoring a bit.
183 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
184 root 1.227 - do not crash in the loader when an inventory object could not be loaded
185     (from a corrupted file).
186 root 1.241 - redid skills command to send output to proper channel.
187 root 1.233 - object->map is no longer refcounting.
188 root 1.228 - add FLAG_DEBUG for internal debugging.
189 root 1.231 - add NDI_VERBATIM flag to send_msg.
190 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
191 root 1.240 - player->exists is no longer a sync_job.
192 root 1.233 - split login.ext's player scheduler into
193     it's own player-scheduler.ext extension.
194 root 1.222
195 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
196 root 1.212 - require perl 5.10.
197 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
198 root 1.204 - swap player and observed count's on the map when observing.
199 root 1.205 - add (mostly untested) mapspace perl class and accessors.
200 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
201 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
202     could be found.
203 root 1.208 - pits now have a configurable "random spread" range and default
204 root 1.213 to a radius of two now.
205 root 1.212 - rewrite pay_player_arch.
206     - use a more stable perl_reload implementation.
207     - do not use Symbol::delete_package (causes crashes after perl-reload),
208     use our own, safer, clear_package instead.
209     - when asynchronously dumping core, close all file handles to allow
210     the server to restart concurrently.
211 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
212     sequences, without double-encoding. it should be faster, too.
213     - the above fixes wrong display of help tetx and many other issues.
214 root 1.216 - use lzf and frag packets for large messages for clients supporting them
215 root 1.218 (0.9976+), use it for long books and other messages.
216 root 1.210 - eradicate listen command and corresponding code.
217 root 1.211 - eradicate logs command.
218 root 1.218 - let the client log into the server log, used for crash backtraces.
219 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
220     old style spell objects with the spell magic bullet.
221 root 1.220 - (arch) fixed skill less rods in the archetypes
222 root 1.204
223 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
224 elmex 1.197 - made jeweler workbench larger and some other minor map
225     changes in jeweler town.
226 root 1.196 - fixed wrong item handling in jeweler skill code.
227 root 1.198 - (arch) use a special "key_random_map" for random map keys
228     that are used up.
229 root 1.199 - fix a crash when the player who was observed has logged out long
230     enough for his region/map to be gone.
231 root 1.200 - port to g++-4.3's incompatible tr1 changes.
232 root 1.201 - add some missing dependencies.
233 root 1.203 - log to /var/log/deliantra/ by default.
234     - hack observe code to enable smooth movmenet when observing.
235 elmex 1.195
236 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
237 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
238 root 1.179 - correctly move gsay to the party channel.
239 root 1.178 - fix a crash when animate weapon was used in some areas.
240 elmex 1.177 - fixed unnecessary identification of by converters created objects.
241 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
242     with NPCs.
243 elmex 1.175 - (arch) dragon scales got proper type now
244 root 1.193 - object::decrease would sometimes cause container weights to
245     be wrong, this has been fixed.
246 root 1.194 - do not send time updates for newly-seen items.
247 root 1.185 - thawing an icecube will once more drop its contents to the ground.
248 root 1.183 - fix cone spells etc. going through walls sometimes.
249 root 1.186 - fix a weight update bug that sometimes left containers
250     with wrong weights.
251 root 1.194 - added auto_apply event and extension for shop tiles.
252 root 1.172 - work around get_map_flags invoking perl and switching the stack.
253     - make sure the map is loaded when using a town portal return.
254 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
255     where healing spells didn't cost any grace.
256 root 1.173 - fix starvation kill reason.
257 root 1.174 - fix pk killer name message.
258 root 1.189 - don't let people apply signs with @match.
259 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
260     what seems to be the biggets memleak in the server).
261 elmex 1.171
262 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
263 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
264     - use anyevent to manage listen ports (this enables IPv6 support).
265 root 1.167 - server supports ipv6 client connections now.
266 root 1.168 - use newly-available Coro::AnyEvent.
267 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
268     to let it handle AIO requests.
269 root 1.167
270 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
271 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
272     processing considerably (especially in the client) and reduces data transfers
273     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
274 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
275     - (map) fixed npc dialogue in pup_land/s_f/special.
276     - bugfix: fix a crash when a player casts a swarm spell and then logs out
277     (swarm spells now stay in the player's inventory).
278 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
279 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
280     archetype *archname* (chairs of different facings were merged).
281     - bugfix: fix a potential crash issue in find_object_name (not used
282     normally).
283 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
284     (destruction, magic missile etc.).
285 root 1.163 - swarm spells without a direction now use various spiral patterns
286     instead of being fully random.
287 root 1.158 - update AnyEvent API to 3.4 and above.
288 root 1.156
289 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
290 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
291 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
292 root 1.152 - bugfix: the jumping skill now gives experience for jumping
293     and for attacking monsters. it also takes about one second to do a jump.
294 root 1.138 - bugfix: players couldn't starve in 2.53 :(
295 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
296 root 1.152 - bugfix: spell effects like word of recall are removed on death.
297 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
298     were created outside a map.
299 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
300     (fixed by reversing the logic).
301 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
302 root 1.153 - bugfix: the random map generator no longer leaks key objects.
303 root 1.154 - bugfix: support random maps >127x127.
304 root 1.152 - (maps) fixed the death certificate system in nimbus.
305 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
306 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
307 root 1.147 - (arch) give ball lightning a real name.
308 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
309 root 1.155 - support cfpod in ex replies (client item tooltips).
310 root 1.143 - unapply item in range slow when readying a spell.
311 root 1.148 - bugfix: account for rounding errors in weight updates.
312 root 1.139 - remove synchronous mkdir in chargen_race_done.
313     - fix per-race starting maps.
314 root 1.142 - check hiscore on suicide and quit as well.
315 root 1.138 - tell players when they are starving.
316 root 1.133 - get rid of costly object_from_name conversion for altar effects.
317     - fix map difficulty calculation for generators.
318 root 1.146 - slightly more intelligent handling of "is_animated" flag.
319 root 1.149 - support no_drop map header flag (before it was only available internally).
320 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
321 root 1.133
322 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
323 root 1.119 - bugfix: custom skill settings were not saved by the server.
324     - bugfix: remove did not actually remove items from the inventory, leaving
325 root 1.116 ghost items.
326 root 1.119 - bugfix: properly update items identified on the ground.
327 root 1.120 - bugfix: use localtime_r in the logger thread.
328 root 1.122 - bugfix: player starvation will now give the correct kill reason.
329     - bugfix: archetype reloads could crash the server.
330 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
331 elmex 1.114 player is not logged in.
332 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
333 root 1.117 server startup.
334 root 1.128 - bugfix: fix the door surround check in the random map generator.
335     - (maps) fix heaven quest difficulty progression.
336     - (maps) fix some random map styles.
337     - dropping items a shop is not interested in won't sell them anymore.
338     - rods and horns with a too low maximum charge allow now at least one discharge.
339     - implement kill & death statistics.
340     - random map preparation is no longer synchronous.
341     - rewrite find_style in perl, no longer does synchronous I/O.
342     - improve random map specials placement.
343     - make the killer a real object pointer instead of a string, improved
344     kill reason messages.
345 root 1.117 - take advantage of new aio_close and aio_chmod.
346 root 1.128 - implement archetype::get, object::deep_clone and update callers.
347 root 1.125 - change_abil is much faster.
348 root 1.126 - update the floorbox more often to work around the reverses item order
349     display in clients.
350 root 1.125 - cleaned up object copying by encapsulating it to a single place.
351 root 1.126 - add hints to the invite messages.
352 root 1.127 - rewrote key<->value pair handling.
353 root 1.128 - use an independent random number generator for the random map generator.
354 elmex 1.113
355 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
356 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
357     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
358     - completely automate the weight handling, should fix all weight
359     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
360 root 1.103 - reloading archetypes while a user was in the character creation phase
361     could crash the server.
362 root 1.106 - fix a nontrivial number of cases of code commented similar
363     to "is this really correct?", as many of those cases are now handles
364     automatically by lower level code.
365     - replace many ad-hoc checks for client visibility by object::visible_to,
366     should result in broader applicability of functions using it.
367 root 1.104 - merge items with different arch pointers refering to the same arch
368     (due to archetype reloads).
369 root 1.106 - refactored the object remove/insert functions and most related
370     functions (decrease, split, merge_ob etc.).
371 root 1.105 - make it compile better on freebsd (reported by pippijn).
372 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
373 root 1.108 - fix the longstanding "container stays open" bug.
374 root 1.107 - improved floorbox updating to be incremental and other protocol
375     optimisations.
376     - get rid of update_after_inventory_change and only do update stats
377     for weight once/tick/player at max.
378 root 1.109 - rewrite party commands, use party channel.
379 root 1.103
380 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
381 root 1.97 - properly link against libgthread as that is needed to make the slice
382     allocator thread-safe.
383 root 1.91 - support perls not compiled with 64 bit support (though this is not a
384     recommended configuration) (reported by Samuel Gondouin).
385 root 1.94 - always put godgiven items into the player inventory, never any containers.
386 root 1.92 - (maps, arch) the scorn go club was founded!
387 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
388 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
389     became a real spell-class.
390 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
391     - (arch) considerably strengthened spark shower and destruction.
392     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
393     finally reloadable at runtime.
394     - changed archetype loading algorithm to only require one pass and
395     use delayed resolving of references.
396 root 1.101 - examine command now uses the examine infobox.
397 root 1.102 - implement an "incremental garbage collector" for archetypes.
398 root 1.98 - enable slice allocator again.
399 root 1.96 - implement optional free memory poisoning.
400 root 1.91
401 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
402 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
403 root 1.85 skill.
404 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
405     names (also update all maps to use money instead of coins).
406 root 1.78 - add uuid accessors to perl.
407     - add coin names and archetype accessors to perl.
408 root 1.80 - fix runtime uuid file format to use "." instead of ",".
409 root 1.78 - change perl extensions to not use hardcoded coins and values.
410 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
411     and be more parsimonous of uuid usage by the exact value out on exit.
412 root 1.86 - write log messages in another thread, removing another sync point.
413     - support multi-line log messages in a nicer way.
414 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
415 root 1.81 - fix a minor memleak in the random map generator.
416     - some parts of the random map generator are not coroutine-safe,
417     so only call it "single-threaded".
418     - major cleanup of memory management in random map generator.
419 root 1.87 - slight refactoring of the random map generator, faster too.
420 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
421     bookkeeping bug.
422 root 1.87 - work around "player is on active list" problem by deactivating player
423     after loading.
424 root 1.81 - garbage collect shstr's more evenly and adaptively only when
425     there have in fact been allocations.
426 root 1.82 - fix object::insert to do as documented and insert into the env
427     if necessary.
428     - fix cf::map::unique_maps.
429     - fix nrof overflow check in can_merge_slow.
430     - fix converter code to handle >31 bit values.
431 elmex 1.83 - added support for the player_sold flag
432 root 1.84 - converters no longer accept unpaid items.
433 root 1.88 - canonicalize random map meta files for better unification.
434 root 1.77
435 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
436 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
437     when mlockall has been used.
438 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
439 root 1.72 - use separate thread for ticker timing (and more in the future).
440     this greatly increases timing accuracy and gets rid of an enourmous
441     number of gettimeofday calls.
442 root 1.82 - use a separate thread to signal aio completion, for lower latency.
443 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
444 root 1.71
445 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
446 root 1.68 - rebalanced default experience table to be more exponential
447     and much easier up to level ~40, then moderately harder.
448 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
449 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
450     - do not exit on reload/load errors but properly cleanup.
451 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
452 root 1.66
453 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
454 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
455     (this fixes the jeweler skill).
456 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
457 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
458 root 1.63 - move tombstone to real map if player died due to cave-in (even if
459     it has reset, which is better than putting it on the savebed, also as
460     proof that the palyer didn't use a savebed).
461 root 1.59
462 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
463 root 1.56 - work around perl bug in configure perl module version check.
464 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
465 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
466 root 1.52 - fix a bug in animate_weapon, causing a crash.
467 root 1.54 - no longer exit when a coroutine throws an exception.
468 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
469 root 1.53 - fix the "<player> is nuts" message.
470 root 1.58 - fix an exception at logout due to the json_coder being gone.
471 root 1.43 - upgrade to EV version 2.0 API.
472 root 1.47 - when players don't apply a savebed correctly but stand above one,
473     do not move or kill them.
474 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
475 root 1.43 - implement generic framework for server-side resource files.
476     - implement resource file update event.
477     - hook experience table update into the framework.
478     - move jeweler.yaml to resources (arch/).
479 root 1.44 - switch from Crossfire to Deliantra perl module.
480     - implement json2json arch filter.
481 root 1.45 - implement widget protocol version 2, support for ui templates.
482 root 1.54 - mapinfo is now handled fully asynchronously.
483 root 1.48 - ext/irc: also log irc messages.
484 root 1.51 - ext/schmorplog: write user stat files asynchronously.
485 root 1.43
486 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
487 elmex 1.41 - limited the number of items that can be picked up and dropped
488 root 1.42 as temporary measurement against bad performance or dropping things
489     (this lead to long freezes and triggered the watchdog).
490 elmex 1.41 - improved the performance of the drop command a bit.
491 root 1.38 - switch from Event to EV for higher performance, easier usage,
492     less bugs...
493 root 1.39 - updated to release version of the gnu affero license.
494 root 1.38
495 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
496 root 1.36 - more thoroughly rename the binaries, contact addresses.
497     - update the copyrights.
498 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
499     crashes.
500 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
501     potentially causing crashes.
502 root 1.35 - assign weapons on user load time, not login-time, avoiding
503     crashes.
504    
505 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
506 root 1.32 - fixed an important bug that caused passwords to be forgotten.
507 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
508     in some of the maps.
509 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
510     which is now trivial to do.
511 root 1.33 - removed all traces of the old (and never working) plug-in interface
512     (70kb code less on amd64).
513 root 1.34 - improve/tune scheduling priorities.
514     - fix some freezing bugs.
515     - fix a memory corruption problem in dynbuf.printf.
516     - use channels for chat and many informational commands.
517     - improved the tutorial.
518     - create missile is now fixed.
519     - race fields must now contain archetypes.
520     - jumping skill now works as advertised.
521 root 1.31
522 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
523 root 1.24 - relicense under the gnu affero license.
524 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
525 root 1.24 - implement server-side framework for generic resources.
526     - use resource framework for server-provided ambient
527     music.
528 root 1.27 - save object owners (players only atm).
529 root 1.24 - replace limited sound api with server-provided sound effects.
530     - new sc (sound control) protocol command.
531     - improve fxix protocol to include types.
532     - exactly fill tcp segments, if possible.
533     - output-rate is now an upper limit, the server will automatically
534     (and quite perfectly) adjust to the network conditions, ensuring
535     low latency even during bulk transfers (music, images, sounds etc.).
536     - implement server-side widgets (i.e. client widgets controlled
537     in the server side). this will allow future expansion without
538     having to upgrade clients.
539     - implement a (artwork) world map with realtime player position
540     tracking.
541     - new and more efficient extcmd (server still supports old extcmd
542     protocol).
543 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
544     calcluation that could be easily exploited by users.
545     - rebalanced diseases to spread more naturally/evenly.
546     - completely asynchronous map loading even for tiled maps.
547 root 1.24 - replace simple messaging protocol with channels carrying metadata
548     (similar to message types, but more directed at the user).
549     - reduce command processing latency by a whopping 120ms by
550     reordering some processing steps inside the server. this directly
551     reduces lag by 120ms.
552     - actually send spell faces to the client.
553 root 1.23 - implement player genders.
554 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
555     otherwise return to savebed and possible kill if the log-out
556     was for too long.
557     - fast socket-dead detection (kick player after 8 seconds without ack).
558     - greatly reduce the cpu time needed to draw maps _again_.
559     - archetypes are now subclasses of objects.
560     - rebalanced shop greed and approval functions to be more realistic
561     (and likely match the actual intention).
562 root 1.23 - implement "crossfire pod" format for messages, with working bold,
563     italic, gender-specific text, paragraphs etc.
564 root 1.24 - implemented hint framework, players can opt to receive hints.
565     - implemented (long) book framework, added some books from the cf wiki.
566 root 1.23 - implement generic message framework that uses xml, utf8 for the client
567     protocol and is capable of transmitting generic meta information.
568 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
569     - replace the nexus by a per-player tutorial map that teaches stuff
570     better than the newbie house.
571 root 1.18 - fix the magicmap colours.
572 root 1.19 - optimise map update even more by removing unneeded code and checks.
573     - decouple map and stats update from pl->ob and use pl->observe instead.
574     - implement observe command.
575 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
576     calls with a simple comparison.
577     - fix a latent crossfire bug that could crash the server because the
578     map refresh did not update the mapspace.
579 root 1.24 - support custom keys for regions and maps, regions are now
580     refcount-managed.
581     - allow worldmap overlays anywhere in the 000..999 range.
582     - new system to acquire time slices for background jobs, to reduce
583     jitter.
584 root 1.27 - semi-persistent object-referencing framework (currently only players
585     supported).
586 root 1.22 - dependency tracking for perl extensions.
587 root 1.24 - new slag-ex extension for cleaning cauldrons.
588     - fix invoke result processing.
589     - there are even less i/o syncpoints in the server now.
590 root 1.29 - added map-tags extension that scans all maps for object tags
591     and records them in the database (not used yet).
592 root 1.28 - metaserver 2 support.
593 root 1.22 - many more bugfixes and minor optimisations.
594 root 1.16
595 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
596 root 1.14 - optimised event invocation (non-wanted events can now be
597     skipped with 4-5 inlined instructions).
598 root 1.12 - complete rewrite of town_portal: it now creates a portal
599     to the "nearest" town only, travel is only possible
600 root 1.13 to the town and back, anybody can use it (also removes
601     one of the remaining syncpoints in the server).
602 root 1.10 - complete rewrite of the range/attack skill slot system:
603     there are now two slots, one for combat, one for ranged
604     attacks.
605     - introduce the concept of a current weapon (either a ranged
606     or a combat weapon/skill/tool) and switch between them as
607     needed.
608     - rewrite bow code so bows get more useful: apply damage,
609     attacktype and other stats to the arrows and treat
610     bows as weapons. also rebalance the missile weapons skill
611     so its damage increases with level.
612     - rewrite the complete player speed logic: weapon_speed now
613     works as documented and there are no unnatural speed boosts.
614 root 1.6 - implement a utility - cfutil - that simplifies arch and map
615     installation, replacing the old collect scripts and
616 root 1.9 simplying deployment by scaling and cutting faces as required.
617     - simplify the map protocol extensively by taking advantage
618     of missing bigfaces, speeding up map generation immensely.
619 root 1.6 - implement inherit keyword allowing archetypes to inherit from
620     other archetypes.
621     - rationalise archetype, region and treasurelist file format
622     into a single file format and make them reloadable asynchronously.
623 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
624     reloadable at runtime.
625 root 1.6 - implement 64x64 faceset support.
626     - implement fxixsx protocol that saves
627     a lot of bandwidth over the old image/face/smooth packets
628 root 1.11 and allows images > packetsize, incremental and background
629     transfers.
630 root 1.6 - implement a bandwidth-saving smoothing protocol that works
631     on a face basis as opposed to a mapspace basis.
632 root 1.7 - the server can now rate-limit image uploads to not exceed
633     a certain (client-configurable) speed while guarenteeing full
634     freedom of movement.
635 root 1.8 - implement new ex command to request item descriptions.
636     - implement new msg command for in-game messages with meta
637     information (using xml).
638 root 1.9 - enforce utf-8 for all text messages.
639 root 1.13 - added micropather (not used yet).
640 root 1.6 - many, many bugfixes.
641 root 1.1
642 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
643 root 1.1 - make coroapi accessible to cf+.
644     - moved map handling logic completely to perl
645     - per player maps are now marked in the map
646 root 1.2 - maps are saved completely differently now,
647     and much more often.
648 root 1.17 - rewrote map header parser and writer, to be much faster.
649 pippijn 1.4 - maps and players are now (in the average case) loaded
650 root 1.2 and saved completely asynchronously, I/O contention will no
651     longer freeze the server.
652 pippijn 1.4 - players and maps can be loaded anytime, without the player
653 root 1.2 being logged in.
654 root 1.1 - automatically generate method interfaces for perl from headers
655     - unbundled freezethaw
656     - mostly rewrote common/map.C
657     - completely rewrite server/swap.C
658     - introduced "runtime", the CCT clock (corrected crossfire time) :)
659     - introduced new keyword for map files: file_format_version (integer, server version: 0)
660     - better message for apply failures due to applymode
661     - removed most all of the weather code
662     - unified logging to stderr and file
663     - too many minor changes to document