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Revision: 1.313
Committed: Wed Dec 31 18:07:41 2008 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.312: +2 -0 lines
Log Message:
further optimisations

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24     - make monster smell logic dependent on their wisdom stat.
25     - introduce shstr_tmp for fast temporary shstr passing.
26     - replace one-at-a-time hash by faster than smaller FNV-1a hash
27     when hashing strings.
28 root 1.313 - considerably optimise shared string implementation by
29     making it's null value a compiletime constant.
30 root 1.310
31 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
32 root 1.302 - fix a longstanding bug that teared multipart monsters
33     at map boundaries apart.
34 root 1.292 - temporarily make permanently invisible player visible when
35     he/she makes noise.
36 root 1.284 - fix being able to see through walls a bit.
37 root 1.303 - improve look at output.
38 root 1.285 - completely replaced the line of sight algorithm with a variant
39     of spiral fov capable of visibility grades and arbitrary
40     shadow angles, that uses less memory and less code.
41     - the new los code supports arbitrary map rectangles and loosens
42 root 1.310 other restrictions of the old code, supporting further optimisations.
43     - update los if blocksview-objects are inserted in a map, not just when
44 root 1.287 removed (e.g. for summon fog).
45 root 1.303 - permanent invisibility doesn't make immune against making noise:
46     implement a noise system that allows monsters to locate the player
47     when he/she makes noise.
48     - implement a primitive smell system that monsters can use to track
49     players.
50 elmex 1.288 - create bomb now also works when casted by door traps.
51 elmex 1.290 - (arch) new torch graphics.
52 root 1.289 - (maps) considerably soften the subway spider.
53 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
54     the guards from being killed by players.
55 root 1.310 - (maps) lots of tweaks in and around scorn.
56     - (maps) use special non-blocksview jungle, mountain and
57     darkforest freely on the worldmap, to get gradual sight obstacles
58     instead of total blackout in those areas.
59 root 1.289 - no maximum darkness for outdoor maps anymore.
60 root 1.291 - add more hints, fix some messages.
61 root 1.292 - fix a bug: firing rods should tell you something about them.
62     - make light additive even within players.
63 root 1.293 - darken xrays effect a bit.
64     - improve handling of los changes when inserting or removing
65     objects, not perfect yet.
66     - make map darkness signed (formerly unsigned) to allow
67 root 1.294 ambient lighting and centrally manage darkness as an offset.
68     - revamped, fixed and documented the server calendrics, also
69     tell users the current time and data, to improve awareness.
70     - implement proper wizlook flag and handling of wizlook, instead
71     of dumbly just clearing los once.
72 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
73     and has a smaller runtime variance.
74 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
75     making them actually useful.
76     - see_in_dark now increases the viewing radius by 3.
77 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
78     speedup, as well as in many other places.
79 root 1.299 - remove support for extended map infos - these are not used
80     by the deliantra client and removing them gives us a 10% speedup
81     when sending map changes.
82 root 1.300 - remove most gcfclient and other client bug workarounds, as well
83     as now obsolete protocol versions, simplying the code.
84 root 1.301 - optimise and simplify generation of random numbers.
85 root 1.303 - correctly provide a non-zero default density for materials, to
86     avoid crashes, fix other bugs in the material handling code.
87     - fix volume calculations.
88     - fix cfpod parsing when multiple verbatim blocks were separated by
89     newlines.
90 root 1.305 - increase monster detection radius from wis/5 to wis/3.
91 root 1.306 - remove old pickup modes.
92     - remove obsolete disarm and search commands (search wasn't working
93     anyways).
94 root 1.308 - fix a crash when an npc applied a sign.
95 root 1.284
96 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
97 root 1.283 - this release is assumed to be very stable.
98     - (maps) radically redesigned and improved tutorial.
99 root 1.280 - directional casting no longer immediately removes the invisible effect.
100 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
101 root 1.272 - fix overflow in lighting calculations.
102     - negative glow radii can no longer cause total darkness.
103 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
104     only maximally-lit ones.
105 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
106     - swashbucklers got the oratory skill now.
107 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
108 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
109 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
110 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
111     (which was probably broken, too).
112 root 1.281 - support negative glow radii during daytime, too.
113     - use circular, not rectangular, viewing area.
114     - use minimum viewing distance of 2 in outdoor maps.
115     - negative glow is stronger than viewing area or lamps.
116 root 1.283 - (arch) new darkness spell face.
117 root 1.272
118 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
119     - (maps) completely redesigned scorn.
120 root 1.269 - "cast light" now works on oneself.
121 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
122     negative glow radii again (they were totally broken before).
123 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
124 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
125 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
126 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
127 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
128     back to the player.
129 root 1.251 - attuned/repell and spell base level system reworked.
130 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
131 root 1.247 be less erratic now.
132 root 1.248 - refuse to write the uuid file if the uuid is zero
133     (to avoid writing it in early crashes).
134 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
135     - speed up emergency_save by not syncing every file separately.
136     - no longer reattach perl to every object on reload, it's slow, and no longer
137     necessary since we don't nuke stashes anymore.
138     - do not bootstrap perl from the commandline args, use separate eval for
139     better error reporting.
140 root 1.259 - fix a crash when pushing cone spells met ice attacks.
141 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
142 root 1.255 - speed up map refresh in server a bit.
143 elmex 1.258 - refactored drop code and fixed some programming errors in it.
144 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
145 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
146 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
147     as the current weight of the inventory.
148 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
149     dragonfire has been introduced for the non-dragon players.
150 root 1.265 - remove unused "tooltype", "start_holding" object slots.
151     - change "weapontype" object slot to uint8.
152     - convert "hide" object slot into flag.
153     - reorder object members for better locality of reference and codesize
154     decrease.
155 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
156 root 1.267 - fix a crash when no skill could be found when killing amonster.
157 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
158     every completed aio operation.
159 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
160     and update mapspaces if necessary.
161 root 1.246
162 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
163 root 1.241 - removed all command line parsing, only env variables are supported
164     anymore.
165 root 1.239 - region-specific monsters will now once more be on the worldmap.
166 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
167 root 1.225 would grow out of bounds.
168 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
169 root 1.222 - fixed a double-escaping bug in the pod-parser.
170     - rewrote the cfpod parser in C++.
171     - hintmode moved to C++, players need to re-set their hintmode if
172     they dislike "show".
173 root 1.231 - fix RIP inscription.
174 root 1.239 - bump login name length from 18 to 20 char max.
175 root 1.231 - correctly support gender in emotes.
176     - correctly support gender in the death messages.
177     - correctly generate death messages for players only when they really die,
178     with increased information.
179 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
180     and data corruption (but apparently was never triggered).
181 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
182 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
183     data corruption bug.
184 root 1.223 - tweak coredumping/monitoring a bit.
185 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
186 root 1.227 - do not crash in the loader when an inventory object could not be loaded
187     (from a corrupted file).
188 root 1.241 - redid skills command to send output to proper channel.
189 root 1.233 - object->map is no longer refcounting.
190 root 1.228 - add FLAG_DEBUG for internal debugging.
191 root 1.231 - add NDI_VERBATIM flag to send_msg.
192 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
193 root 1.240 - player->exists is no longer a sync_job.
194 root 1.233 - split login.ext's player scheduler into
195     it's own player-scheduler.ext extension.
196 root 1.222
197 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
198 root 1.212 - require perl 5.10.
199 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
200 root 1.204 - swap player and observed count's on the map when observing.
201 root 1.205 - add (mostly untested) mapspace perl class and accessors.
202 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
203 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
204     could be found.
205 root 1.208 - pits now have a configurable "random spread" range and default
206 root 1.213 to a radius of two now.
207 root 1.212 - rewrite pay_player_arch.
208     - use a more stable perl_reload implementation.
209     - do not use Symbol::delete_package (causes crashes after perl-reload),
210     use our own, safer, clear_package instead.
211     - when asynchronously dumping core, close all file handles to allow
212     the server to restart concurrently.
213 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
214     sequences, without double-encoding. it should be faster, too.
215     - the above fixes wrong display of help tetx and many other issues.
216 root 1.216 - use lzf and frag packets for large messages for clients supporting them
217 root 1.218 (0.9976+), use it for long books and other messages.
218 root 1.210 - eradicate listen command and corresponding code.
219 root 1.211 - eradicate logs command.
220 root 1.218 - let the client log into the server log, used for crash backtraces.
221 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
222     old style spell objects with the spell magic bullet.
223 root 1.220 - (arch) fixed skill less rods in the archetypes
224 root 1.204
225 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
226 elmex 1.197 - made jeweler workbench larger and some other minor map
227     changes in jeweler town.
228 root 1.196 - fixed wrong item handling in jeweler skill code.
229 root 1.198 - (arch) use a special "key_random_map" for random map keys
230     that are used up.
231 root 1.199 - fix a crash when the player who was observed has logged out long
232     enough for his region/map to be gone.
233 root 1.200 - port to g++-4.3's incompatible tr1 changes.
234 root 1.201 - add some missing dependencies.
235 root 1.203 - log to /var/log/deliantra/ by default.
236     - hack observe code to enable smooth movmenet when observing.
237 elmex 1.195
238 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
239 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
240 root 1.179 - correctly move gsay to the party channel.
241 root 1.178 - fix a crash when animate weapon was used in some areas.
242 elmex 1.177 - fixed unnecessary identification of by converters created objects.
243 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
244     with NPCs.
245 elmex 1.175 - (arch) dragon scales got proper type now
246 root 1.193 - object::decrease would sometimes cause container weights to
247     be wrong, this has been fixed.
248 root 1.194 - do not send time updates for newly-seen items.
249 root 1.185 - thawing an icecube will once more drop its contents to the ground.
250 root 1.183 - fix cone spells etc. going through walls sometimes.
251 root 1.186 - fix a weight update bug that sometimes left containers
252     with wrong weights.
253 root 1.194 - added auto_apply event and extension for shop tiles.
254 root 1.172 - work around get_map_flags invoking perl and switching the stack.
255     - make sure the map is loaded when using a town portal return.
256 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
257     where healing spells didn't cost any grace.
258 root 1.173 - fix starvation kill reason.
259 root 1.174 - fix pk killer name message.
260 root 1.189 - don't let people apply signs with @match.
261 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
262     what seems to be the biggets memleak in the server).
263 elmex 1.171
264 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
265 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
266     - use anyevent to manage listen ports (this enables IPv6 support).
267 root 1.167 - server supports ipv6 client connections now.
268 root 1.168 - use newly-available Coro::AnyEvent.
269 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
270     to let it handle AIO requests.
271 root 1.167
272 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
273 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
274     processing considerably (especially in the client) and reduces data transfers
275     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
276 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
277     - (map) fixed npc dialogue in pup_land/s_f/special.
278     - bugfix: fix a crash when a player casts a swarm spell and then logs out
279     (swarm spells now stay in the player's inventory).
280 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
281 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
282     archetype *archname* (chairs of different facings were merged).
283     - bugfix: fix a potential crash issue in find_object_name (not used
284     normally).
285 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
286     (destruction, magic missile etc.).
287 root 1.163 - swarm spells without a direction now use various spiral patterns
288     instead of being fully random.
289 root 1.158 - update AnyEvent API to 3.4 and above.
290 root 1.156
291 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
292 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
293 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
294 root 1.152 - bugfix: the jumping skill now gives experience for jumping
295     and for attacking monsters. it also takes about one second to do a jump.
296 root 1.138 - bugfix: players couldn't starve in 2.53 :(
297 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
298 root 1.152 - bugfix: spell effects like word of recall are removed on death.
299 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
300     were created outside a map.
301 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
302     (fixed by reversing the logic).
303 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
304 root 1.153 - bugfix: the random map generator no longer leaks key objects.
305 root 1.154 - bugfix: support random maps >127x127.
306 root 1.152 - (maps) fixed the death certificate system in nimbus.
307 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
308 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
309 root 1.147 - (arch) give ball lightning a real name.
310 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
311 root 1.155 - support cfpod in ex replies (client item tooltips).
312 root 1.143 - unapply item in range slow when readying a spell.
313 root 1.148 - bugfix: account for rounding errors in weight updates.
314 root 1.139 - remove synchronous mkdir in chargen_race_done.
315     - fix per-race starting maps.
316 root 1.142 - check hiscore on suicide and quit as well.
317 root 1.138 - tell players when they are starving.
318 root 1.133 - get rid of costly object_from_name conversion for altar effects.
319     - fix map difficulty calculation for generators.
320 root 1.146 - slightly more intelligent handling of "is_animated" flag.
321 root 1.149 - support no_drop map header flag (before it was only available internally).
322 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
323 root 1.133
324 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
325 root 1.119 - bugfix: custom skill settings were not saved by the server.
326     - bugfix: remove did not actually remove items from the inventory, leaving
327 root 1.116 ghost items.
328 root 1.119 - bugfix: properly update items identified on the ground.
329 root 1.120 - bugfix: use localtime_r in the logger thread.
330 root 1.122 - bugfix: player starvation will now give the correct kill reason.
331     - bugfix: archetype reloads could crash the server.
332 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
333 elmex 1.114 player is not logged in.
334 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
335 root 1.117 server startup.
336 root 1.128 - bugfix: fix the door surround check in the random map generator.
337     - (maps) fix heaven quest difficulty progression.
338     - (maps) fix some random map styles.
339     - dropping items a shop is not interested in won't sell them anymore.
340     - rods and horns with a too low maximum charge allow now at least one discharge.
341     - implement kill & death statistics.
342     - random map preparation is no longer synchronous.
343     - rewrite find_style in perl, no longer does synchronous I/O.
344     - improve random map specials placement.
345     - make the killer a real object pointer instead of a string, improved
346     kill reason messages.
347 root 1.117 - take advantage of new aio_close and aio_chmod.
348 root 1.128 - implement archetype::get, object::deep_clone and update callers.
349 root 1.125 - change_abil is much faster.
350 root 1.126 - update the floorbox more often to work around the reverses item order
351     display in clients.
352 root 1.125 - cleaned up object copying by encapsulating it to a single place.
353 root 1.126 - add hints to the invite messages.
354 root 1.127 - rewrote key<->value pair handling.
355 root 1.128 - use an independent random number generator for the random map generator.
356 elmex 1.113
357 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
358 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
359     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
360     - completely automate the weight handling, should fix all weight
361     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
362 root 1.103 - reloading archetypes while a user was in the character creation phase
363     could crash the server.
364 root 1.106 - fix a nontrivial number of cases of code commented similar
365     to "is this really correct?", as many of those cases are now handles
366     automatically by lower level code.
367     - replace many ad-hoc checks for client visibility by object::visible_to,
368     should result in broader applicability of functions using it.
369 root 1.104 - merge items with different arch pointers refering to the same arch
370     (due to archetype reloads).
371 root 1.106 - refactored the object remove/insert functions and most related
372     functions (decrease, split, merge_ob etc.).
373 root 1.105 - make it compile better on freebsd (reported by pippijn).
374 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
375 root 1.108 - fix the longstanding "container stays open" bug.
376 root 1.107 - improved floorbox updating to be incremental and other protocol
377     optimisations.
378     - get rid of update_after_inventory_change and only do update stats
379     for weight once/tick/player at max.
380 root 1.109 - rewrite party commands, use party channel.
381 root 1.103
382 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
383 root 1.97 - properly link against libgthread as that is needed to make the slice
384     allocator thread-safe.
385 root 1.91 - support perls not compiled with 64 bit support (though this is not a
386     recommended configuration) (reported by Samuel Gondouin).
387 root 1.94 - always put godgiven items into the player inventory, never any containers.
388 root 1.92 - (maps, arch) the scorn go club was founded!
389 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
390 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
391     became a real spell-class.
392 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
393     - (arch) considerably strengthened spark shower and destruction.
394     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
395     finally reloadable at runtime.
396     - changed archetype loading algorithm to only require one pass and
397     use delayed resolving of references.
398 root 1.101 - examine command now uses the examine infobox.
399 root 1.102 - implement an "incremental garbage collector" for archetypes.
400 root 1.98 - enable slice allocator again.
401 root 1.96 - implement optional free memory poisoning.
402 root 1.91
403 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
404 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
405 root 1.85 skill.
406 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
407     names (also update all maps to use money instead of coins).
408 root 1.78 - add uuid accessors to perl.
409     - add coin names and archetype accessors to perl.
410 root 1.80 - fix runtime uuid file format to use "." instead of ",".
411 root 1.78 - change perl extensions to not use hardcoded coins and values.
412 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
413     and be more parsimonous of uuid usage by the exact value out on exit.
414 root 1.86 - write log messages in another thread, removing another sync point.
415     - support multi-line log messages in a nicer way.
416 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
417 root 1.81 - fix a minor memleak in the random map generator.
418     - some parts of the random map generator are not coroutine-safe,
419     so only call it "single-threaded".
420     - major cleanup of memory management in random map generator.
421 root 1.87 - slight refactoring of the random map generator, faster too.
422 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
423     bookkeeping bug.
424 root 1.87 - work around "player is on active list" problem by deactivating player
425     after loading.
426 root 1.81 - garbage collect shstr's more evenly and adaptively only when
427     there have in fact been allocations.
428 root 1.82 - fix object::insert to do as documented and insert into the env
429     if necessary.
430     - fix cf::map::unique_maps.
431     - fix nrof overflow check in can_merge_slow.
432     - fix converter code to handle >31 bit values.
433 elmex 1.83 - added support for the player_sold flag
434 root 1.84 - converters no longer accept unpaid items.
435 root 1.88 - canonicalize random map meta files for better unification.
436 root 1.77
437 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
438 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
439     when mlockall has been used.
440 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
441 root 1.72 - use separate thread for ticker timing (and more in the future).
442     this greatly increases timing accuracy and gets rid of an enourmous
443     number of gettimeofday calls.
444 root 1.82 - use a separate thread to signal aio completion, for lower latency.
445 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
446 root 1.71
447 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
448 root 1.68 - rebalanced default experience table to be more exponential
449     and much easier up to level ~40, then moderately harder.
450 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
451 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
452     - do not exit on reload/load errors but properly cleanup.
453 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
454 root 1.66
455 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
456 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
457     (this fixes the jeweler skill).
458 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
459 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
460 root 1.63 - move tombstone to real map if player died due to cave-in (even if
461     it has reset, which is better than putting it on the savebed, also as
462     proof that the palyer didn't use a savebed).
463 root 1.59
464 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
465 root 1.56 - work around perl bug in configure perl module version check.
466 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
467 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
468 root 1.52 - fix a bug in animate_weapon, causing a crash.
469 root 1.54 - no longer exit when a coroutine throws an exception.
470 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
471 root 1.53 - fix the "<player> is nuts" message.
472 root 1.58 - fix an exception at logout due to the json_coder being gone.
473 root 1.43 - upgrade to EV version 2.0 API.
474 root 1.47 - when players don't apply a savebed correctly but stand above one,
475     do not move or kill them.
476 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
477 root 1.43 - implement generic framework for server-side resource files.
478     - implement resource file update event.
479     - hook experience table update into the framework.
480     - move jeweler.yaml to resources (arch/).
481 root 1.44 - switch from Crossfire to Deliantra perl module.
482     - implement json2json arch filter.
483 root 1.45 - implement widget protocol version 2, support for ui templates.
484 root 1.54 - mapinfo is now handled fully asynchronously.
485 root 1.48 - ext/irc: also log irc messages.
486 root 1.51 - ext/schmorplog: write user stat files asynchronously.
487 root 1.43
488 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
489 elmex 1.41 - limited the number of items that can be picked up and dropped
490 root 1.42 as temporary measurement against bad performance or dropping things
491     (this lead to long freezes and triggered the watchdog).
492 elmex 1.41 - improved the performance of the drop command a bit.
493 root 1.38 - switch from Event to EV for higher performance, easier usage,
494     less bugs...
495 root 1.39 - updated to release version of the gnu affero license.
496 root 1.38
497 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
498 root 1.36 - more thoroughly rename the binaries, contact addresses.
499     - update the copyrights.
500 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
501     crashes.
502 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
503     potentially causing crashes.
504 root 1.35 - assign weapons on user load time, not login-time, avoiding
505     crashes.
506    
507 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
508 root 1.32 - fixed an important bug that caused passwords to be forgotten.
509 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
510     in some of the maps.
511 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
512     which is now trivial to do.
513 root 1.33 - removed all traces of the old (and never working) plug-in interface
514     (70kb code less on amd64).
515 root 1.34 - improve/tune scheduling priorities.
516     - fix some freezing bugs.
517     - fix a memory corruption problem in dynbuf.printf.
518     - use channels for chat and many informational commands.
519     - improved the tutorial.
520     - create missile is now fixed.
521     - race fields must now contain archetypes.
522     - jumping skill now works as advertised.
523 root 1.31
524 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
525 root 1.24 - relicense under the gnu affero license.
526 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
527 root 1.24 - implement server-side framework for generic resources.
528     - use resource framework for server-provided ambient
529     music.
530 root 1.27 - save object owners (players only atm).
531 root 1.24 - replace limited sound api with server-provided sound effects.
532     - new sc (sound control) protocol command.
533     - improve fxix protocol to include types.
534     - exactly fill tcp segments, if possible.
535     - output-rate is now an upper limit, the server will automatically
536     (and quite perfectly) adjust to the network conditions, ensuring
537     low latency even during bulk transfers (music, images, sounds etc.).
538     - implement server-side widgets (i.e. client widgets controlled
539     in the server side). this will allow future expansion without
540     having to upgrade clients.
541     - implement a (artwork) world map with realtime player position
542     tracking.
543     - new and more efficient extcmd (server still supports old extcmd
544     protocol).
545 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
546     calcluation that could be easily exploited by users.
547     - rebalanced diseases to spread more naturally/evenly.
548     - completely asynchronous map loading even for tiled maps.
549 root 1.24 - replace simple messaging protocol with channels carrying metadata
550     (similar to message types, but more directed at the user).
551     - reduce command processing latency by a whopping 120ms by
552     reordering some processing steps inside the server. this directly
553     reduces lag by 120ms.
554     - actually send spell faces to the client.
555 root 1.23 - implement player genders.
556 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
557     otherwise return to savebed and possible kill if the log-out
558     was for too long.
559     - fast socket-dead detection (kick player after 8 seconds without ack).
560     - greatly reduce the cpu time needed to draw maps _again_.
561     - archetypes are now subclasses of objects.
562     - rebalanced shop greed and approval functions to be more realistic
563     (and likely match the actual intention).
564 root 1.23 - implement "crossfire pod" format for messages, with working bold,
565     italic, gender-specific text, paragraphs etc.
566 root 1.24 - implemented hint framework, players can opt to receive hints.
567     - implemented (long) book framework, added some books from the cf wiki.
568 root 1.23 - implement generic message framework that uses xml, utf8 for the client
569     protocol and is capable of transmitting generic meta information.
570 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
571     - replace the nexus by a per-player tutorial map that teaches stuff
572     better than the newbie house.
573 root 1.18 - fix the magicmap colours.
574 root 1.19 - optimise map update even more by removing unneeded code and checks.
575     - decouple map and stats update from pl->ob and use pl->observe instead.
576     - implement observe command.
577 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
578     calls with a simple comparison.
579     - fix a latent crossfire bug that could crash the server because the
580     map refresh did not update the mapspace.
581 root 1.24 - support custom keys for regions and maps, regions are now
582     refcount-managed.
583     - allow worldmap overlays anywhere in the 000..999 range.
584     - new system to acquire time slices for background jobs, to reduce
585     jitter.
586 root 1.27 - semi-persistent object-referencing framework (currently only players
587     supported).
588 root 1.22 - dependency tracking for perl extensions.
589 root 1.24 - new slag-ex extension for cleaning cauldrons.
590     - fix invoke result processing.
591     - there are even less i/o syncpoints in the server now.
592 root 1.29 - added map-tags extension that scans all maps for object tags
593     and records them in the database (not used yet).
594 root 1.28 - metaserver 2 support.
595 root 1.22 - many more bugfixes and minor optimisations.
596 root 1.16
597 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
598 root 1.14 - optimised event invocation (non-wanted events can now be
599     skipped with 4-5 inlined instructions).
600 root 1.12 - complete rewrite of town_portal: it now creates a portal
601     to the "nearest" town only, travel is only possible
602 root 1.13 to the town and back, anybody can use it (also removes
603     one of the remaining syncpoints in the server).
604 root 1.10 - complete rewrite of the range/attack skill slot system:
605     there are now two slots, one for combat, one for ranged
606     attacks.
607     - introduce the concept of a current weapon (either a ranged
608     or a combat weapon/skill/tool) and switch between them as
609     needed.
610     - rewrite bow code so bows get more useful: apply damage,
611     attacktype and other stats to the arrows and treat
612     bows as weapons. also rebalance the missile weapons skill
613     so its damage increases with level.
614     - rewrite the complete player speed logic: weapon_speed now
615     works as documented and there are no unnatural speed boosts.
616 root 1.6 - implement a utility - cfutil - that simplifies arch and map
617     installation, replacing the old collect scripts and
618 root 1.9 simplying deployment by scaling and cutting faces as required.
619     - simplify the map protocol extensively by taking advantage
620     of missing bigfaces, speeding up map generation immensely.
621 root 1.6 - implement inherit keyword allowing archetypes to inherit from
622     other archetypes.
623     - rationalise archetype, region and treasurelist file format
624     into a single file format and make them reloadable asynchronously.
625 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
626     reloadable at runtime.
627 root 1.6 - implement 64x64 faceset support.
628     - implement fxixsx protocol that saves
629     a lot of bandwidth over the old image/face/smooth packets
630 root 1.11 and allows images > packetsize, incremental and background
631     transfers.
632 root 1.6 - implement a bandwidth-saving smoothing protocol that works
633     on a face basis as opposed to a mapspace basis.
634 root 1.7 - the server can now rate-limit image uploads to not exceed
635     a certain (client-configurable) speed while guarenteeing full
636     freedom of movement.
637 root 1.8 - implement new ex command to request item descriptions.
638     - implement new msg command for in-game messages with meta
639     information (using xml).
640 root 1.9 - enforce utf-8 for all text messages.
641 root 1.13 - added micropather (not used yet).
642 root 1.6 - many, many bugfixes.
643 root 1.1
644 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
645 root 1.1 - make coroapi accessible to cf+.
646     - moved map handling logic completely to perl
647     - per player maps are now marked in the map
648 root 1.2 - maps are saved completely differently now,
649     and much more often.
650 root 1.17 - rewrote map header parser and writer, to be much faster.
651 pippijn 1.4 - maps and players are now (in the average case) loaded
652 root 1.2 and saved completely asynchronously, I/O contention will no
653     longer freeze the server.
654 pippijn 1.4 - players and maps can be loaded anytime, without the player
655 root 1.2 being logged in.
656 root 1.1 - automatically generate method interfaces for perl from headers
657     - unbundled freezethaw
658     - mostly rewrote common/map.C
659     - completely rewrite server/swap.C
660     - introduced "runtime", the CCT clock (corrected crossfire time) :)
661     - introduced new keyword for map files: file_format_version (integer, server version: 0)
662     - better message for apply failures due to applymode
663     - removed most all of the weather code
664     - unified logging to stderr and file
665     - too many minor changes to document