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Revision: 1.314
Committed: Thu Jan 1 11:41:16 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.313: +3 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24     - make monster smell logic dependent on their wisdom stat.
25     - introduce shstr_tmp for fast temporary shstr passing.
26     - replace one-at-a-time hash by faster than smaller FNV-1a hash
27     when hashing strings.
28 root 1.313 - considerably optimise shared string implementation by
29     making it's null value a compiletime constant.
30 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
31     as well as using shstr_cmp to pass shared stringsa round efficiently,
32     for lots of code size savings.
33 root 1.310
34 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
35 root 1.302 - fix a longstanding bug that teared multipart monsters
36     at map boundaries apart.
37 root 1.292 - temporarily make permanently invisible player visible when
38     he/she makes noise.
39 root 1.284 - fix being able to see through walls a bit.
40 root 1.303 - improve look at output.
41 root 1.285 - completely replaced the line of sight algorithm with a variant
42     of spiral fov capable of visibility grades and arbitrary
43     shadow angles, that uses less memory and less code.
44     - the new los code supports arbitrary map rectangles and loosens
45 root 1.310 other restrictions of the old code, supporting further optimisations.
46     - update los if blocksview-objects are inserted in a map, not just when
47 root 1.287 removed (e.g. for summon fog).
48 root 1.303 - permanent invisibility doesn't make immune against making noise:
49     implement a noise system that allows monsters to locate the player
50     when he/she makes noise.
51     - implement a primitive smell system that monsters can use to track
52     players.
53 elmex 1.288 - create bomb now also works when casted by door traps.
54 elmex 1.290 - (arch) new torch graphics.
55 root 1.289 - (maps) considerably soften the subway spider.
56 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
57     the guards from being killed by players.
58 root 1.310 - (maps) lots of tweaks in and around scorn.
59     - (maps) use special non-blocksview jungle, mountain and
60     darkforest freely on the worldmap, to get gradual sight obstacles
61     instead of total blackout in those areas.
62 root 1.289 - no maximum darkness for outdoor maps anymore.
63 root 1.291 - add more hints, fix some messages.
64 root 1.292 - fix a bug: firing rods should tell you something about them.
65     - make light additive even within players.
66 root 1.293 - darken xrays effect a bit.
67     - improve handling of los changes when inserting or removing
68     objects, not perfect yet.
69     - make map darkness signed (formerly unsigned) to allow
70 root 1.294 ambient lighting and centrally manage darkness as an offset.
71     - revamped, fixed and documented the server calendrics, also
72     tell users the current time and data, to improve awareness.
73     - implement proper wizlook flag and handling of wizlook, instead
74     of dumbly just clearing los once.
75 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
76     and has a smaller runtime variance.
77 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
78     making them actually useful.
79     - see_in_dark now increases the viewing radius by 3.
80 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
81     speedup, as well as in many other places.
82 root 1.299 - remove support for extended map infos - these are not used
83     by the deliantra client and removing them gives us a 10% speedup
84     when sending map changes.
85 root 1.300 - remove most gcfclient and other client bug workarounds, as well
86     as now obsolete protocol versions, simplying the code.
87 root 1.301 - optimise and simplify generation of random numbers.
88 root 1.303 - correctly provide a non-zero default density for materials, to
89     avoid crashes, fix other bugs in the material handling code.
90     - fix volume calculations.
91     - fix cfpod parsing when multiple verbatim blocks were separated by
92     newlines.
93 root 1.305 - increase monster detection radius from wis/5 to wis/3.
94 root 1.306 - remove old pickup modes.
95     - remove obsolete disarm and search commands (search wasn't working
96     anyways).
97 root 1.308 - fix a crash when an npc applied a sign.
98 root 1.284
99 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
100 root 1.283 - this release is assumed to be very stable.
101     - (maps) radically redesigned and improved tutorial.
102 root 1.280 - directional casting no longer immediately removes the invisible effect.
103 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
104 root 1.272 - fix overflow in lighting calculations.
105     - negative glow radii can no longer cause total darkness.
106 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
107     only maximally-lit ones.
108 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
109     - swashbucklers got the oratory skill now.
110 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
111 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
112 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
113 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
114     (which was probably broken, too).
115 root 1.281 - support negative glow radii during daytime, too.
116     - use circular, not rectangular, viewing area.
117     - use minimum viewing distance of 2 in outdoor maps.
118     - negative glow is stronger than viewing area or lamps.
119 root 1.283 - (arch) new darkness spell face.
120 root 1.272
121 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
122     - (maps) completely redesigned scorn.
123 root 1.269 - "cast light" now works on oneself.
124 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
125     negative glow radii again (they were totally broken before).
126 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
127 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
128 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
129 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
130 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
131     back to the player.
132 root 1.251 - attuned/repell and spell base level system reworked.
133 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
134 root 1.247 be less erratic now.
135 root 1.248 - refuse to write the uuid file if the uuid is zero
136     (to avoid writing it in early crashes).
137 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
138     - speed up emergency_save by not syncing every file separately.
139     - no longer reattach perl to every object on reload, it's slow, and no longer
140     necessary since we don't nuke stashes anymore.
141     - do not bootstrap perl from the commandline args, use separate eval for
142     better error reporting.
143 root 1.259 - fix a crash when pushing cone spells met ice attacks.
144 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
145 root 1.255 - speed up map refresh in server a bit.
146 elmex 1.258 - refactored drop code and fixed some programming errors in it.
147 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
148 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
149 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
150     as the current weight of the inventory.
151 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
152     dragonfire has been introduced for the non-dragon players.
153 root 1.265 - remove unused "tooltype", "start_holding" object slots.
154     - change "weapontype" object slot to uint8.
155     - convert "hide" object slot into flag.
156     - reorder object members for better locality of reference and codesize
157     decrease.
158 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
159 root 1.267 - fix a crash when no skill could be found when killing amonster.
160 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
161     every completed aio operation.
162 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
163     and update mapspaces if necessary.
164 root 1.246
165 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
166 root 1.241 - removed all command line parsing, only env variables are supported
167     anymore.
168 root 1.239 - region-specific monsters will now once more be on the worldmap.
169 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
170 root 1.225 would grow out of bounds.
171 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
172 root 1.222 - fixed a double-escaping bug in the pod-parser.
173     - rewrote the cfpod parser in C++.
174     - hintmode moved to C++, players need to re-set their hintmode if
175     they dislike "show".
176 root 1.231 - fix RIP inscription.
177 root 1.239 - bump login name length from 18 to 20 char max.
178 root 1.231 - correctly support gender in emotes.
179     - correctly support gender in the death messages.
180     - correctly generate death messages for players only when they really die,
181     with increased information.
182 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
183     and data corruption (but apparently was never triggered).
184 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
185 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
186     data corruption bug.
187 root 1.223 - tweak coredumping/monitoring a bit.
188 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
189 root 1.227 - do not crash in the loader when an inventory object could not be loaded
190     (from a corrupted file).
191 root 1.241 - redid skills command to send output to proper channel.
192 root 1.233 - object->map is no longer refcounting.
193 root 1.228 - add FLAG_DEBUG for internal debugging.
194 root 1.231 - add NDI_VERBATIM flag to send_msg.
195 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
196 root 1.240 - player->exists is no longer a sync_job.
197 root 1.233 - split login.ext's player scheduler into
198     it's own player-scheduler.ext extension.
199 root 1.222
200 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
201 root 1.212 - require perl 5.10.
202 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
203 root 1.204 - swap player and observed count's on the map when observing.
204 root 1.205 - add (mostly untested) mapspace perl class and accessors.
205 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
206 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
207     could be found.
208 root 1.208 - pits now have a configurable "random spread" range and default
209 root 1.213 to a radius of two now.
210 root 1.212 - rewrite pay_player_arch.
211     - use a more stable perl_reload implementation.
212     - do not use Symbol::delete_package (causes crashes after perl-reload),
213     use our own, safer, clear_package instead.
214     - when asynchronously dumping core, close all file handles to allow
215     the server to restart concurrently.
216 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
217     sequences, without double-encoding. it should be faster, too.
218     - the above fixes wrong display of help tetx and many other issues.
219 root 1.216 - use lzf and frag packets for large messages for clients supporting them
220 root 1.218 (0.9976+), use it for long books and other messages.
221 root 1.210 - eradicate listen command and corresponding code.
222 root 1.211 - eradicate logs command.
223 root 1.218 - let the client log into the server log, used for crash backtraces.
224 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
225     old style spell objects with the spell magic bullet.
226 root 1.220 - (arch) fixed skill less rods in the archetypes
227 root 1.204
228 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
229 elmex 1.197 - made jeweler workbench larger and some other minor map
230     changes in jeweler town.
231 root 1.196 - fixed wrong item handling in jeweler skill code.
232 root 1.198 - (arch) use a special "key_random_map" for random map keys
233     that are used up.
234 root 1.199 - fix a crash when the player who was observed has logged out long
235     enough for his region/map to be gone.
236 root 1.200 - port to g++-4.3's incompatible tr1 changes.
237 root 1.201 - add some missing dependencies.
238 root 1.203 - log to /var/log/deliantra/ by default.
239     - hack observe code to enable smooth movmenet when observing.
240 elmex 1.195
241 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
242 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
243 root 1.179 - correctly move gsay to the party channel.
244 root 1.178 - fix a crash when animate weapon was used in some areas.
245 elmex 1.177 - fixed unnecessary identification of by converters created objects.
246 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
247     with NPCs.
248 elmex 1.175 - (arch) dragon scales got proper type now
249 root 1.193 - object::decrease would sometimes cause container weights to
250     be wrong, this has been fixed.
251 root 1.194 - do not send time updates for newly-seen items.
252 root 1.185 - thawing an icecube will once more drop its contents to the ground.
253 root 1.183 - fix cone spells etc. going through walls sometimes.
254 root 1.186 - fix a weight update bug that sometimes left containers
255     with wrong weights.
256 root 1.194 - added auto_apply event and extension for shop tiles.
257 root 1.172 - work around get_map_flags invoking perl and switching the stack.
258     - make sure the map is loaded when using a town portal return.
259 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
260     where healing spells didn't cost any grace.
261 root 1.173 - fix starvation kill reason.
262 root 1.174 - fix pk killer name message.
263 root 1.189 - don't let people apply signs with @match.
264 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
265     what seems to be the biggets memleak in the server).
266 elmex 1.171
267 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
268 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
269     - use anyevent to manage listen ports (this enables IPv6 support).
270 root 1.167 - server supports ipv6 client connections now.
271 root 1.168 - use newly-available Coro::AnyEvent.
272 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
273     to let it handle AIO requests.
274 root 1.167
275 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
276 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
277     processing considerably (especially in the client) and reduces data transfers
278     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
279 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
280     - (map) fixed npc dialogue in pup_land/s_f/special.
281     - bugfix: fix a crash when a player casts a swarm spell and then logs out
282     (swarm spells now stay in the player's inventory).
283 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
284 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
285     archetype *archname* (chairs of different facings were merged).
286     - bugfix: fix a potential crash issue in find_object_name (not used
287     normally).
288 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
289     (destruction, magic missile etc.).
290 root 1.163 - swarm spells without a direction now use various spiral patterns
291     instead of being fully random.
292 root 1.158 - update AnyEvent API to 3.4 and above.
293 root 1.156
294 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
295 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
296 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
297 root 1.152 - bugfix: the jumping skill now gives experience for jumping
298     and for attacking monsters. it also takes about one second to do a jump.
299 root 1.138 - bugfix: players couldn't starve in 2.53 :(
300 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
301 root 1.152 - bugfix: spell effects like word of recall are removed on death.
302 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
303     were created outside a map.
304 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
305     (fixed by reversing the logic).
306 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
307 root 1.153 - bugfix: the random map generator no longer leaks key objects.
308 root 1.154 - bugfix: support random maps >127x127.
309 root 1.152 - (maps) fixed the death certificate system in nimbus.
310 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
311 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
312 root 1.147 - (arch) give ball lightning a real name.
313 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
314 root 1.155 - support cfpod in ex replies (client item tooltips).
315 root 1.143 - unapply item in range slow when readying a spell.
316 root 1.148 - bugfix: account for rounding errors in weight updates.
317 root 1.139 - remove synchronous mkdir in chargen_race_done.
318     - fix per-race starting maps.
319 root 1.142 - check hiscore on suicide and quit as well.
320 root 1.138 - tell players when they are starving.
321 root 1.133 - get rid of costly object_from_name conversion for altar effects.
322     - fix map difficulty calculation for generators.
323 root 1.146 - slightly more intelligent handling of "is_animated" flag.
324 root 1.149 - support no_drop map header flag (before it was only available internally).
325 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
326 root 1.133
327 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
328 root 1.119 - bugfix: custom skill settings were not saved by the server.
329     - bugfix: remove did not actually remove items from the inventory, leaving
330 root 1.116 ghost items.
331 root 1.119 - bugfix: properly update items identified on the ground.
332 root 1.120 - bugfix: use localtime_r in the logger thread.
333 root 1.122 - bugfix: player starvation will now give the correct kill reason.
334     - bugfix: archetype reloads could crash the server.
335 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
336 elmex 1.114 player is not logged in.
337 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
338 root 1.117 server startup.
339 root 1.128 - bugfix: fix the door surround check in the random map generator.
340     - (maps) fix heaven quest difficulty progression.
341     - (maps) fix some random map styles.
342     - dropping items a shop is not interested in won't sell them anymore.
343     - rods and horns with a too low maximum charge allow now at least one discharge.
344     - implement kill & death statistics.
345     - random map preparation is no longer synchronous.
346     - rewrite find_style in perl, no longer does synchronous I/O.
347     - improve random map specials placement.
348     - make the killer a real object pointer instead of a string, improved
349     kill reason messages.
350 root 1.117 - take advantage of new aio_close and aio_chmod.
351 root 1.128 - implement archetype::get, object::deep_clone and update callers.
352 root 1.125 - change_abil is much faster.
353 root 1.126 - update the floorbox more often to work around the reverses item order
354     display in clients.
355 root 1.125 - cleaned up object copying by encapsulating it to a single place.
356 root 1.126 - add hints to the invite messages.
357 root 1.127 - rewrote key<->value pair handling.
358 root 1.128 - use an independent random number generator for the random map generator.
359 elmex 1.113
360 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
361 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
362     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
363     - completely automate the weight handling, should fix all weight
364     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
365 root 1.103 - reloading archetypes while a user was in the character creation phase
366     could crash the server.
367 root 1.106 - fix a nontrivial number of cases of code commented similar
368     to "is this really correct?", as many of those cases are now handles
369     automatically by lower level code.
370     - replace many ad-hoc checks for client visibility by object::visible_to,
371     should result in broader applicability of functions using it.
372 root 1.104 - merge items with different arch pointers refering to the same arch
373     (due to archetype reloads).
374 root 1.106 - refactored the object remove/insert functions and most related
375     functions (decrease, split, merge_ob etc.).
376 root 1.105 - make it compile better on freebsd (reported by pippijn).
377 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
378 root 1.108 - fix the longstanding "container stays open" bug.
379 root 1.107 - improved floorbox updating to be incremental and other protocol
380     optimisations.
381     - get rid of update_after_inventory_change and only do update stats
382     for weight once/tick/player at max.
383 root 1.109 - rewrite party commands, use party channel.
384 root 1.103
385 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
386 root 1.97 - properly link against libgthread as that is needed to make the slice
387     allocator thread-safe.
388 root 1.91 - support perls not compiled with 64 bit support (though this is not a
389     recommended configuration) (reported by Samuel Gondouin).
390 root 1.94 - always put godgiven items into the player inventory, never any containers.
391 root 1.92 - (maps, arch) the scorn go club was founded!
392 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
393 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
394     became a real spell-class.
395 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
396     - (arch) considerably strengthened spark shower and destruction.
397     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
398     finally reloadable at runtime.
399     - changed archetype loading algorithm to only require one pass and
400     use delayed resolving of references.
401 root 1.101 - examine command now uses the examine infobox.
402 root 1.102 - implement an "incremental garbage collector" for archetypes.
403 root 1.98 - enable slice allocator again.
404 root 1.96 - implement optional free memory poisoning.
405 root 1.91
406 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
407 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
408 root 1.85 skill.
409 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
410     names (also update all maps to use money instead of coins).
411 root 1.78 - add uuid accessors to perl.
412     - add coin names and archetype accessors to perl.
413 root 1.80 - fix runtime uuid file format to use "." instead of ",".
414 root 1.78 - change perl extensions to not use hardcoded coins and values.
415 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
416     and be more parsimonous of uuid usage by the exact value out on exit.
417 root 1.86 - write log messages in another thread, removing another sync point.
418     - support multi-line log messages in a nicer way.
419 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
420 root 1.81 - fix a minor memleak in the random map generator.
421     - some parts of the random map generator are not coroutine-safe,
422     so only call it "single-threaded".
423     - major cleanup of memory management in random map generator.
424 root 1.87 - slight refactoring of the random map generator, faster too.
425 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
426     bookkeeping bug.
427 root 1.87 - work around "player is on active list" problem by deactivating player
428     after loading.
429 root 1.81 - garbage collect shstr's more evenly and adaptively only when
430     there have in fact been allocations.
431 root 1.82 - fix object::insert to do as documented and insert into the env
432     if necessary.
433     - fix cf::map::unique_maps.
434     - fix nrof overflow check in can_merge_slow.
435     - fix converter code to handle >31 bit values.
436 elmex 1.83 - added support for the player_sold flag
437 root 1.84 - converters no longer accept unpaid items.
438 root 1.88 - canonicalize random map meta files for better unification.
439 root 1.77
440 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
441 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
442     when mlockall has been used.
443 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
444 root 1.72 - use separate thread for ticker timing (and more in the future).
445     this greatly increases timing accuracy and gets rid of an enourmous
446     number of gettimeofday calls.
447 root 1.82 - use a separate thread to signal aio completion, for lower latency.
448 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
449 root 1.71
450 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
451 root 1.68 - rebalanced default experience table to be more exponential
452     and much easier up to level ~40, then moderately harder.
453 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
454 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
455     - do not exit on reload/load errors but properly cleanup.
456 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
457 root 1.66
458 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
459 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
460     (this fixes the jeweler skill).
461 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
462 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
463 root 1.63 - move tombstone to real map if player died due to cave-in (even if
464     it has reset, which is better than putting it on the savebed, also as
465     proof that the palyer didn't use a savebed).
466 root 1.59
467 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
468 root 1.56 - work around perl bug in configure perl module version check.
469 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
470 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
471 root 1.52 - fix a bug in animate_weapon, causing a crash.
472 root 1.54 - no longer exit when a coroutine throws an exception.
473 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
474 root 1.53 - fix the "<player> is nuts" message.
475 root 1.58 - fix an exception at logout due to the json_coder being gone.
476 root 1.43 - upgrade to EV version 2.0 API.
477 root 1.47 - when players don't apply a savebed correctly but stand above one,
478     do not move or kill them.
479 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
480 root 1.43 - implement generic framework for server-side resource files.
481     - implement resource file update event.
482     - hook experience table update into the framework.
483     - move jeweler.yaml to resources (arch/).
484 root 1.44 - switch from Crossfire to Deliantra perl module.
485     - implement json2json arch filter.
486 root 1.45 - implement widget protocol version 2, support for ui templates.
487 root 1.54 - mapinfo is now handled fully asynchronously.
488 root 1.48 - ext/irc: also log irc messages.
489 root 1.51 - ext/schmorplog: write user stat files asynchronously.
490 root 1.43
491 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
492 elmex 1.41 - limited the number of items that can be picked up and dropped
493 root 1.42 as temporary measurement against bad performance or dropping things
494     (this lead to long freezes and triggered the watchdog).
495 elmex 1.41 - improved the performance of the drop command a bit.
496 root 1.38 - switch from Event to EV for higher performance, easier usage,
497     less bugs...
498 root 1.39 - updated to release version of the gnu affero license.
499 root 1.38
500 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
501 root 1.36 - more thoroughly rename the binaries, contact addresses.
502     - update the copyrights.
503 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
504     crashes.
505 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
506     potentially causing crashes.
507 root 1.35 - assign weapons on user load time, not login-time, avoiding
508     crashes.
509    
510 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
511 root 1.32 - fixed an important bug that caused passwords to be forgotten.
512 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
513     in some of the maps.
514 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
515     which is now trivial to do.
516 root 1.33 - removed all traces of the old (and never working) plug-in interface
517     (70kb code less on amd64).
518 root 1.34 - improve/tune scheduling priorities.
519     - fix some freezing bugs.
520     - fix a memory corruption problem in dynbuf.printf.
521     - use channels for chat and many informational commands.
522     - improved the tutorial.
523     - create missile is now fixed.
524     - race fields must now contain archetypes.
525     - jumping skill now works as advertised.
526 root 1.31
527 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
528 root 1.24 - relicense under the gnu affero license.
529 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
530 root 1.24 - implement server-side framework for generic resources.
531     - use resource framework for server-provided ambient
532     music.
533 root 1.27 - save object owners (players only atm).
534 root 1.24 - replace limited sound api with server-provided sound effects.
535     - new sc (sound control) protocol command.
536     - improve fxix protocol to include types.
537     - exactly fill tcp segments, if possible.
538     - output-rate is now an upper limit, the server will automatically
539     (and quite perfectly) adjust to the network conditions, ensuring
540     low latency even during bulk transfers (music, images, sounds etc.).
541     - implement server-side widgets (i.e. client widgets controlled
542     in the server side). this will allow future expansion without
543     having to upgrade clients.
544     - implement a (artwork) world map with realtime player position
545     tracking.
546     - new and more efficient extcmd (server still supports old extcmd
547     protocol).
548 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
549     calcluation that could be easily exploited by users.
550     - rebalanced diseases to spread more naturally/evenly.
551     - completely asynchronous map loading even for tiled maps.
552 root 1.24 - replace simple messaging protocol with channels carrying metadata
553     (similar to message types, but more directed at the user).
554     - reduce command processing latency by a whopping 120ms by
555     reordering some processing steps inside the server. this directly
556     reduces lag by 120ms.
557     - actually send spell faces to the client.
558 root 1.23 - implement player genders.
559 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
560     otherwise return to savebed and possible kill if the log-out
561     was for too long.
562     - fast socket-dead detection (kick player after 8 seconds without ack).
563     - greatly reduce the cpu time needed to draw maps _again_.
564     - archetypes are now subclasses of objects.
565     - rebalanced shop greed and approval functions to be more realistic
566     (and likely match the actual intention).
567 root 1.23 - implement "crossfire pod" format for messages, with working bold,
568     italic, gender-specific text, paragraphs etc.
569 root 1.24 - implemented hint framework, players can opt to receive hints.
570     - implemented (long) book framework, added some books from the cf wiki.
571 root 1.23 - implement generic message framework that uses xml, utf8 for the client
572     protocol and is capable of transmitting generic meta information.
573 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
574     - replace the nexus by a per-player tutorial map that teaches stuff
575     better than the newbie house.
576 root 1.18 - fix the magicmap colours.
577 root 1.19 - optimise map update even more by removing unneeded code and checks.
578     - decouple map and stats update from pl->ob and use pl->observe instead.
579     - implement observe command.
580 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
581     calls with a simple comparison.
582     - fix a latent crossfire bug that could crash the server because the
583     map refresh did not update the mapspace.
584 root 1.24 - support custom keys for regions and maps, regions are now
585     refcount-managed.
586     - allow worldmap overlays anywhere in the 000..999 range.
587     - new system to acquire time slices for background jobs, to reduce
588     jitter.
589 root 1.27 - semi-persistent object-referencing framework (currently only players
590     supported).
591 root 1.22 - dependency tracking for perl extensions.
592 root 1.24 - new slag-ex extension for cleaning cauldrons.
593     - fix invoke result processing.
594     - there are even less i/o syncpoints in the server now.
595 root 1.29 - added map-tags extension that scans all maps for object tags
596     and records them in the database (not used yet).
597 root 1.28 - metaserver 2 support.
598 root 1.22 - many more bugfixes and minor optimisations.
599 root 1.16
600 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
601 root 1.14 - optimised event invocation (non-wanted events can now be
602     skipped with 4-5 inlined instructions).
603 root 1.12 - complete rewrite of town_portal: it now creates a portal
604     to the "nearest" town only, travel is only possible
605 root 1.13 to the town and back, anybody can use it (also removes
606     one of the remaining syncpoints in the server).
607 root 1.10 - complete rewrite of the range/attack skill slot system:
608     there are now two slots, one for combat, one for ranged
609     attacks.
610     - introduce the concept of a current weapon (either a ranged
611     or a combat weapon/skill/tool) and switch between them as
612     needed.
613     - rewrite bow code so bows get more useful: apply damage,
614     attacktype and other stats to the arrows and treat
615     bows as weapons. also rebalance the missile weapons skill
616     so its damage increases with level.
617     - rewrite the complete player speed logic: weapon_speed now
618     works as documented and there are no unnatural speed boosts.
619 root 1.6 - implement a utility - cfutil - that simplifies arch and map
620     installation, replacing the old collect scripts and
621 root 1.9 simplying deployment by scaling and cutting faces as required.
622     - simplify the map protocol extensively by taking advantage
623     of missing bigfaces, speeding up map generation immensely.
624 root 1.6 - implement inherit keyword allowing archetypes to inherit from
625     other archetypes.
626     - rationalise archetype, region and treasurelist file format
627     into a single file format and make them reloadable asynchronously.
628 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
629     reloadable at runtime.
630 root 1.6 - implement 64x64 faceset support.
631     - implement fxixsx protocol that saves
632     a lot of bandwidth over the old image/face/smooth packets
633 root 1.11 and allows images > packetsize, incremental and background
634     transfers.
635 root 1.6 - implement a bandwidth-saving smoothing protocol that works
636     on a face basis as opposed to a mapspace basis.
637 root 1.7 - the server can now rate-limit image uploads to not exceed
638     a certain (client-configurable) speed while guarenteeing full
639     freedom of movement.
640 root 1.8 - implement new ex command to request item descriptions.
641     - implement new msg command for in-game messages with meta
642     information (using xml).
643 root 1.9 - enforce utf-8 for all text messages.
644 root 1.13 - added micropather (not used yet).
645 root 1.6 - many, many bugfixes.
646 root 1.1
647 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
648 root 1.1 - make coroapi accessible to cf+.
649     - moved map handling logic completely to perl
650     - per player maps are now marked in the map
651 root 1.2 - maps are saved completely differently now,
652     and much more often.
653 root 1.17 - rewrote map header parser and writer, to be much faster.
654 pippijn 1.4 - maps and players are now (in the average case) loaded
655 root 1.2 and saved completely asynchronously, I/O contention will no
656     longer freeze the server.
657 pippijn 1.4 - players and maps can be loaded anytime, without the player
658 root 1.2 being logged in.
659 root 1.1 - automatically generate method interfaces for perl from headers
660     - unbundled freezethaw
661     - mostly rewrote common/map.C
662     - completely rewrite server/swap.C
663     - introduced "runtime", the CCT clock (corrected crossfire time) :)
664     - introduced new keyword for map files: file_format_version (integer, server version: 0)
665     - better message for apply failures due to applymode
666     - removed most all of the weather code
667     - unified logging to stderr and file
668     - too many minor changes to document