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Revision: 1.315
Committed: Thu Jan 1 15:48:55 2009 UTC (15 years, 4 months ago) by elmex
Branch: MAIN
Changes since 1.314: +2 -0 lines
Log Message:
centipedes shouldn't flood old scorn so fast now.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24     - make monster smell logic dependent on their wisdom stat.
25     - introduce shstr_tmp for fast temporary shstr passing.
26     - replace one-at-a-time hash by faster than smaller FNV-1a hash
27     when hashing strings.
28 root 1.313 - considerably optimise shared string implementation by
29     making it's null value a compiletime constant.
30 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
31     as well as using shstr_cmp to pass shared stringsa round efficiently,
32     for lots of code size savings.
33 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
34     they are sleeping: generators now check for the sleeping flag.
35 root 1.310
36 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
37 root 1.302 - fix a longstanding bug that teared multipart monsters
38     at map boundaries apart.
39 root 1.292 - temporarily make permanently invisible player visible when
40     he/she makes noise.
41 root 1.284 - fix being able to see through walls a bit.
42 root 1.303 - improve look at output.
43 root 1.285 - completely replaced the line of sight algorithm with a variant
44     of spiral fov capable of visibility grades and arbitrary
45     shadow angles, that uses less memory and less code.
46     - the new los code supports arbitrary map rectangles and loosens
47 root 1.310 other restrictions of the old code, supporting further optimisations.
48     - update los if blocksview-objects are inserted in a map, not just when
49 root 1.287 removed (e.g. for summon fog).
50 root 1.303 - permanent invisibility doesn't make immune against making noise:
51     implement a noise system that allows monsters to locate the player
52     when he/she makes noise.
53     - implement a primitive smell system that monsters can use to track
54     players.
55 elmex 1.288 - create bomb now also works when casted by door traps.
56 elmex 1.290 - (arch) new torch graphics.
57 root 1.289 - (maps) considerably soften the subway spider.
58 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
59     the guards from being killed by players.
60 root 1.310 - (maps) lots of tweaks in and around scorn.
61     - (maps) use special non-blocksview jungle, mountain and
62     darkforest freely on the worldmap, to get gradual sight obstacles
63     instead of total blackout in those areas.
64 root 1.289 - no maximum darkness for outdoor maps anymore.
65 root 1.291 - add more hints, fix some messages.
66 root 1.292 - fix a bug: firing rods should tell you something about them.
67     - make light additive even within players.
68 root 1.293 - darken xrays effect a bit.
69     - improve handling of los changes when inserting or removing
70     objects, not perfect yet.
71     - make map darkness signed (formerly unsigned) to allow
72 root 1.294 ambient lighting and centrally manage darkness as an offset.
73     - revamped, fixed and documented the server calendrics, also
74     tell users the current time and data, to improve awareness.
75     - implement proper wizlook flag and handling of wizlook, instead
76     of dumbly just clearing los once.
77 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
78     and has a smaller runtime variance.
79 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
80     making them actually useful.
81     - see_in_dark now increases the viewing radius by 3.
82 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
83     speedup, as well as in many other places.
84 root 1.299 - remove support for extended map infos - these are not used
85     by the deliantra client and removing them gives us a 10% speedup
86     when sending map changes.
87 root 1.300 - remove most gcfclient and other client bug workarounds, as well
88     as now obsolete protocol versions, simplying the code.
89 root 1.301 - optimise and simplify generation of random numbers.
90 root 1.303 - correctly provide a non-zero default density for materials, to
91     avoid crashes, fix other bugs in the material handling code.
92     - fix volume calculations.
93     - fix cfpod parsing when multiple verbatim blocks were separated by
94     newlines.
95 root 1.305 - increase monster detection radius from wis/5 to wis/3.
96 root 1.306 - remove old pickup modes.
97     - remove obsolete disarm and search commands (search wasn't working
98     anyways).
99 root 1.308 - fix a crash when an npc applied a sign.
100 root 1.284
101 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
102 root 1.283 - this release is assumed to be very stable.
103     - (maps) radically redesigned and improved tutorial.
104 root 1.280 - directional casting no longer immediately removes the invisible effect.
105 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
106 root 1.272 - fix overflow in lighting calculations.
107     - negative glow radii can no longer cause total darkness.
108 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
109     only maximally-lit ones.
110 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
111     - swashbucklers got the oratory skill now.
112 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
113 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
114 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
115 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
116     (which was probably broken, too).
117 root 1.281 - support negative glow radii during daytime, too.
118     - use circular, not rectangular, viewing area.
119     - use minimum viewing distance of 2 in outdoor maps.
120     - negative glow is stronger than viewing area or lamps.
121 root 1.283 - (arch) new darkness spell face.
122 root 1.272
123 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
124     - (maps) completely redesigned scorn.
125 root 1.269 - "cast light" now works on oneself.
126 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
127     negative glow radii again (they were totally broken before).
128 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
129 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
130 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
131 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
132 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
133     back to the player.
134 root 1.251 - attuned/repell and spell base level system reworked.
135 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
136 root 1.247 be less erratic now.
137 root 1.248 - refuse to write the uuid file if the uuid is zero
138     (to avoid writing it in early crashes).
139 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
140     - speed up emergency_save by not syncing every file separately.
141     - no longer reattach perl to every object on reload, it's slow, and no longer
142     necessary since we don't nuke stashes anymore.
143     - do not bootstrap perl from the commandline args, use separate eval for
144     better error reporting.
145 root 1.259 - fix a crash when pushing cone spells met ice attacks.
146 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
147 root 1.255 - speed up map refresh in server a bit.
148 elmex 1.258 - refactored drop code and fixed some programming errors in it.
149 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
150 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
151 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
152     as the current weight of the inventory.
153 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
154     dragonfire has been introduced for the non-dragon players.
155 root 1.265 - remove unused "tooltype", "start_holding" object slots.
156     - change "weapontype" object slot to uint8.
157     - convert "hide" object slot into flag.
158     - reorder object members for better locality of reference and codesize
159     decrease.
160 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
161 root 1.267 - fix a crash when no skill could be found when killing amonster.
162 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
163     every completed aio operation.
164 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
165     and update mapspaces if necessary.
166 root 1.246
167 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
168 root 1.241 - removed all command line parsing, only env variables are supported
169     anymore.
170 root 1.239 - region-specific monsters will now once more be on the worldmap.
171 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
172 root 1.225 would grow out of bounds.
173 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
174 root 1.222 - fixed a double-escaping bug in the pod-parser.
175     - rewrote the cfpod parser in C++.
176     - hintmode moved to C++, players need to re-set their hintmode if
177     they dislike "show".
178 root 1.231 - fix RIP inscription.
179 root 1.239 - bump login name length from 18 to 20 char max.
180 root 1.231 - correctly support gender in emotes.
181     - correctly support gender in the death messages.
182     - correctly generate death messages for players only when they really die,
183     with increased information.
184 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
185     and data corruption (but apparently was never triggered).
186 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
187 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
188     data corruption bug.
189 root 1.223 - tweak coredumping/monitoring a bit.
190 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
191 root 1.227 - do not crash in the loader when an inventory object could not be loaded
192     (from a corrupted file).
193 root 1.241 - redid skills command to send output to proper channel.
194 root 1.233 - object->map is no longer refcounting.
195 root 1.228 - add FLAG_DEBUG for internal debugging.
196 root 1.231 - add NDI_VERBATIM flag to send_msg.
197 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
198 root 1.240 - player->exists is no longer a sync_job.
199 root 1.233 - split login.ext's player scheduler into
200     it's own player-scheduler.ext extension.
201 root 1.222
202 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
203 root 1.212 - require perl 5.10.
204 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
205 root 1.204 - swap player and observed count's on the map when observing.
206 root 1.205 - add (mostly untested) mapspace perl class and accessors.
207 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
208 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
209     could be found.
210 root 1.208 - pits now have a configurable "random spread" range and default
211 root 1.213 to a radius of two now.
212 root 1.212 - rewrite pay_player_arch.
213     - use a more stable perl_reload implementation.
214     - do not use Symbol::delete_package (causes crashes after perl-reload),
215     use our own, safer, clear_package instead.
216     - when asynchronously dumping core, close all file handles to allow
217     the server to restart concurrently.
218 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
219     sequences, without double-encoding. it should be faster, too.
220     - the above fixes wrong display of help tetx and many other issues.
221 root 1.216 - use lzf and frag packets for large messages for clients supporting them
222 root 1.218 (0.9976+), use it for long books and other messages.
223 root 1.210 - eradicate listen command and corresponding code.
224 root 1.211 - eradicate logs command.
225 root 1.218 - let the client log into the server log, used for crash backtraces.
226 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
227     old style spell objects with the spell magic bullet.
228 root 1.220 - (arch) fixed skill less rods in the archetypes
229 root 1.204
230 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
231 elmex 1.197 - made jeweler workbench larger and some other minor map
232     changes in jeweler town.
233 root 1.196 - fixed wrong item handling in jeweler skill code.
234 root 1.198 - (arch) use a special "key_random_map" for random map keys
235     that are used up.
236 root 1.199 - fix a crash when the player who was observed has logged out long
237     enough for his region/map to be gone.
238 root 1.200 - port to g++-4.3's incompatible tr1 changes.
239 root 1.201 - add some missing dependencies.
240 root 1.203 - log to /var/log/deliantra/ by default.
241     - hack observe code to enable smooth movmenet when observing.
242 elmex 1.195
243 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
244 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
245 root 1.179 - correctly move gsay to the party channel.
246 root 1.178 - fix a crash when animate weapon was used in some areas.
247 elmex 1.177 - fixed unnecessary identification of by converters created objects.
248 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
249     with NPCs.
250 elmex 1.175 - (arch) dragon scales got proper type now
251 root 1.193 - object::decrease would sometimes cause container weights to
252     be wrong, this has been fixed.
253 root 1.194 - do not send time updates for newly-seen items.
254 root 1.185 - thawing an icecube will once more drop its contents to the ground.
255 root 1.183 - fix cone spells etc. going through walls sometimes.
256 root 1.186 - fix a weight update bug that sometimes left containers
257     with wrong weights.
258 root 1.194 - added auto_apply event and extension for shop tiles.
259 root 1.172 - work around get_map_flags invoking perl and switching the stack.
260     - make sure the map is loaded when using a town portal return.
261 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
262     where healing spells didn't cost any grace.
263 root 1.173 - fix starvation kill reason.
264 root 1.174 - fix pk killer name message.
265 root 1.189 - don't let people apply signs with @match.
266 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
267     what seems to be the biggets memleak in the server).
268 elmex 1.171
269 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
270 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
271     - use anyevent to manage listen ports (this enables IPv6 support).
272 root 1.167 - server supports ipv6 client connections now.
273 root 1.168 - use newly-available Coro::AnyEvent.
274 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
275     to let it handle AIO requests.
276 root 1.167
277 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
278 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
279     processing considerably (especially in the client) and reduces data transfers
280     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
281 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
282     - (map) fixed npc dialogue in pup_land/s_f/special.
283     - bugfix: fix a crash when a player casts a swarm spell and then logs out
284     (swarm spells now stay in the player's inventory).
285 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
286 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
287     archetype *archname* (chairs of different facings were merged).
288     - bugfix: fix a potential crash issue in find_object_name (not used
289     normally).
290 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
291     (destruction, magic missile etc.).
292 root 1.163 - swarm spells without a direction now use various spiral patterns
293     instead of being fully random.
294 root 1.158 - update AnyEvent API to 3.4 and above.
295 root 1.156
296 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
297 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
298 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
299 root 1.152 - bugfix: the jumping skill now gives experience for jumping
300     and for attacking monsters. it also takes about one second to do a jump.
301 root 1.138 - bugfix: players couldn't starve in 2.53 :(
302 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
303 root 1.152 - bugfix: spell effects like word of recall are removed on death.
304 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
305     were created outside a map.
306 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
307     (fixed by reversing the logic).
308 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
309 root 1.153 - bugfix: the random map generator no longer leaks key objects.
310 root 1.154 - bugfix: support random maps >127x127.
311 root 1.152 - (maps) fixed the death certificate system in nimbus.
312 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
313 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
314 root 1.147 - (arch) give ball lightning a real name.
315 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
316 root 1.155 - support cfpod in ex replies (client item tooltips).
317 root 1.143 - unapply item in range slow when readying a spell.
318 root 1.148 - bugfix: account for rounding errors in weight updates.
319 root 1.139 - remove synchronous mkdir in chargen_race_done.
320     - fix per-race starting maps.
321 root 1.142 - check hiscore on suicide and quit as well.
322 root 1.138 - tell players when they are starving.
323 root 1.133 - get rid of costly object_from_name conversion for altar effects.
324     - fix map difficulty calculation for generators.
325 root 1.146 - slightly more intelligent handling of "is_animated" flag.
326 root 1.149 - support no_drop map header flag (before it was only available internally).
327 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
328 root 1.133
329 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
330 root 1.119 - bugfix: custom skill settings were not saved by the server.
331     - bugfix: remove did not actually remove items from the inventory, leaving
332 root 1.116 ghost items.
333 root 1.119 - bugfix: properly update items identified on the ground.
334 root 1.120 - bugfix: use localtime_r in the logger thread.
335 root 1.122 - bugfix: player starvation will now give the correct kill reason.
336     - bugfix: archetype reloads could crash the server.
337 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
338 elmex 1.114 player is not logged in.
339 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
340 root 1.117 server startup.
341 root 1.128 - bugfix: fix the door surround check in the random map generator.
342     - (maps) fix heaven quest difficulty progression.
343     - (maps) fix some random map styles.
344     - dropping items a shop is not interested in won't sell them anymore.
345     - rods and horns with a too low maximum charge allow now at least one discharge.
346     - implement kill & death statistics.
347     - random map preparation is no longer synchronous.
348     - rewrite find_style in perl, no longer does synchronous I/O.
349     - improve random map specials placement.
350     - make the killer a real object pointer instead of a string, improved
351     kill reason messages.
352 root 1.117 - take advantage of new aio_close and aio_chmod.
353 root 1.128 - implement archetype::get, object::deep_clone and update callers.
354 root 1.125 - change_abil is much faster.
355 root 1.126 - update the floorbox more often to work around the reverses item order
356     display in clients.
357 root 1.125 - cleaned up object copying by encapsulating it to a single place.
358 root 1.126 - add hints to the invite messages.
359 root 1.127 - rewrote key<->value pair handling.
360 root 1.128 - use an independent random number generator for the random map generator.
361 elmex 1.113
362 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
363 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
364     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
365     - completely automate the weight handling, should fix all weight
366     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
367 root 1.103 - reloading archetypes while a user was in the character creation phase
368     could crash the server.
369 root 1.106 - fix a nontrivial number of cases of code commented similar
370     to "is this really correct?", as many of those cases are now handles
371     automatically by lower level code.
372     - replace many ad-hoc checks for client visibility by object::visible_to,
373     should result in broader applicability of functions using it.
374 root 1.104 - merge items with different arch pointers refering to the same arch
375     (due to archetype reloads).
376 root 1.106 - refactored the object remove/insert functions and most related
377     functions (decrease, split, merge_ob etc.).
378 root 1.105 - make it compile better on freebsd (reported by pippijn).
379 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
380 root 1.108 - fix the longstanding "container stays open" bug.
381 root 1.107 - improved floorbox updating to be incremental and other protocol
382     optimisations.
383     - get rid of update_after_inventory_change and only do update stats
384     for weight once/tick/player at max.
385 root 1.109 - rewrite party commands, use party channel.
386 root 1.103
387 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
388 root 1.97 - properly link against libgthread as that is needed to make the slice
389     allocator thread-safe.
390 root 1.91 - support perls not compiled with 64 bit support (though this is not a
391     recommended configuration) (reported by Samuel Gondouin).
392 root 1.94 - always put godgiven items into the player inventory, never any containers.
393 root 1.92 - (maps, arch) the scorn go club was founded!
394 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
395 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
396     became a real spell-class.
397 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
398     - (arch) considerably strengthened spark shower and destruction.
399     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
400     finally reloadable at runtime.
401     - changed archetype loading algorithm to only require one pass and
402     use delayed resolving of references.
403 root 1.101 - examine command now uses the examine infobox.
404 root 1.102 - implement an "incremental garbage collector" for archetypes.
405 root 1.98 - enable slice allocator again.
406 root 1.96 - implement optional free memory poisoning.
407 root 1.91
408 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
409 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
410 root 1.85 skill.
411 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
412     names (also update all maps to use money instead of coins).
413 root 1.78 - add uuid accessors to perl.
414     - add coin names and archetype accessors to perl.
415 root 1.80 - fix runtime uuid file format to use "." instead of ",".
416 root 1.78 - change perl extensions to not use hardcoded coins and values.
417 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
418     and be more parsimonous of uuid usage by the exact value out on exit.
419 root 1.86 - write log messages in another thread, removing another sync point.
420     - support multi-line log messages in a nicer way.
421 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
422 root 1.81 - fix a minor memleak in the random map generator.
423     - some parts of the random map generator are not coroutine-safe,
424     so only call it "single-threaded".
425     - major cleanup of memory management in random map generator.
426 root 1.87 - slight refactoring of the random map generator, faster too.
427 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
428     bookkeeping bug.
429 root 1.87 - work around "player is on active list" problem by deactivating player
430     after loading.
431 root 1.81 - garbage collect shstr's more evenly and adaptively only when
432     there have in fact been allocations.
433 root 1.82 - fix object::insert to do as documented and insert into the env
434     if necessary.
435     - fix cf::map::unique_maps.
436     - fix nrof overflow check in can_merge_slow.
437     - fix converter code to handle >31 bit values.
438 elmex 1.83 - added support for the player_sold flag
439 root 1.84 - converters no longer accept unpaid items.
440 root 1.88 - canonicalize random map meta files for better unification.
441 root 1.77
442 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
443 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
444     when mlockall has been used.
445 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
446 root 1.72 - use separate thread for ticker timing (and more in the future).
447     this greatly increases timing accuracy and gets rid of an enourmous
448     number of gettimeofday calls.
449 root 1.82 - use a separate thread to signal aio completion, for lower latency.
450 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
451 root 1.71
452 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
453 root 1.68 - rebalanced default experience table to be more exponential
454     and much easier up to level ~40, then moderately harder.
455 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
456 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
457     - do not exit on reload/load errors but properly cleanup.
458 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
459 root 1.66
460 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
461 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
462     (this fixes the jeweler skill).
463 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
464 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
465 root 1.63 - move tombstone to real map if player died due to cave-in (even if
466     it has reset, which is better than putting it on the savebed, also as
467     proof that the palyer didn't use a savebed).
468 root 1.59
469 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
470 root 1.56 - work around perl bug in configure perl module version check.
471 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
472 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
473 root 1.52 - fix a bug in animate_weapon, causing a crash.
474 root 1.54 - no longer exit when a coroutine throws an exception.
475 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
476 root 1.53 - fix the "<player> is nuts" message.
477 root 1.58 - fix an exception at logout due to the json_coder being gone.
478 root 1.43 - upgrade to EV version 2.0 API.
479 root 1.47 - when players don't apply a savebed correctly but stand above one,
480     do not move or kill them.
481 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
482 root 1.43 - implement generic framework for server-side resource files.
483     - implement resource file update event.
484     - hook experience table update into the framework.
485     - move jeweler.yaml to resources (arch/).
486 root 1.44 - switch from Crossfire to Deliantra perl module.
487     - implement json2json arch filter.
488 root 1.45 - implement widget protocol version 2, support for ui templates.
489 root 1.54 - mapinfo is now handled fully asynchronously.
490 root 1.48 - ext/irc: also log irc messages.
491 root 1.51 - ext/schmorplog: write user stat files asynchronously.
492 root 1.43
493 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
494 elmex 1.41 - limited the number of items that can be picked up and dropped
495 root 1.42 as temporary measurement against bad performance or dropping things
496     (this lead to long freezes and triggered the watchdog).
497 elmex 1.41 - improved the performance of the drop command a bit.
498 root 1.38 - switch from Event to EV for higher performance, easier usage,
499     less bugs...
500 root 1.39 - updated to release version of the gnu affero license.
501 root 1.38
502 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
503 root 1.36 - more thoroughly rename the binaries, contact addresses.
504     - update the copyrights.
505 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
506     crashes.
507 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
508     potentially causing crashes.
509 root 1.35 - assign weapons on user load time, not login-time, avoiding
510     crashes.
511    
512 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
513 root 1.32 - fixed an important bug that caused passwords to be forgotten.
514 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
515     in some of the maps.
516 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
517     which is now trivial to do.
518 root 1.33 - removed all traces of the old (and never working) plug-in interface
519     (70kb code less on amd64).
520 root 1.34 - improve/tune scheduling priorities.
521     - fix some freezing bugs.
522     - fix a memory corruption problem in dynbuf.printf.
523     - use channels for chat and many informational commands.
524     - improved the tutorial.
525     - create missile is now fixed.
526     - race fields must now contain archetypes.
527     - jumping skill now works as advertised.
528 root 1.31
529 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
530 root 1.24 - relicense under the gnu affero license.
531 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
532 root 1.24 - implement server-side framework for generic resources.
533     - use resource framework for server-provided ambient
534     music.
535 root 1.27 - save object owners (players only atm).
536 root 1.24 - replace limited sound api with server-provided sound effects.
537     - new sc (sound control) protocol command.
538     - improve fxix protocol to include types.
539     - exactly fill tcp segments, if possible.
540     - output-rate is now an upper limit, the server will automatically
541     (and quite perfectly) adjust to the network conditions, ensuring
542     low latency even during bulk transfers (music, images, sounds etc.).
543     - implement server-side widgets (i.e. client widgets controlled
544     in the server side). this will allow future expansion without
545     having to upgrade clients.
546     - implement a (artwork) world map with realtime player position
547     tracking.
548     - new and more efficient extcmd (server still supports old extcmd
549     protocol).
550 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
551     calcluation that could be easily exploited by users.
552     - rebalanced diseases to spread more naturally/evenly.
553     - completely asynchronous map loading even for tiled maps.
554 root 1.24 - replace simple messaging protocol with channels carrying metadata
555     (similar to message types, but more directed at the user).
556     - reduce command processing latency by a whopping 120ms by
557     reordering some processing steps inside the server. this directly
558     reduces lag by 120ms.
559     - actually send spell faces to the client.
560 root 1.23 - implement player genders.
561 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
562     otherwise return to savebed and possible kill if the log-out
563     was for too long.
564     - fast socket-dead detection (kick player after 8 seconds without ack).
565     - greatly reduce the cpu time needed to draw maps _again_.
566     - archetypes are now subclasses of objects.
567     - rebalanced shop greed and approval functions to be more realistic
568     (and likely match the actual intention).
569 root 1.23 - implement "crossfire pod" format for messages, with working bold,
570     italic, gender-specific text, paragraphs etc.
571 root 1.24 - implemented hint framework, players can opt to receive hints.
572     - implemented (long) book framework, added some books from the cf wiki.
573 root 1.23 - implement generic message framework that uses xml, utf8 for the client
574     protocol and is capable of transmitting generic meta information.
575 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
576     - replace the nexus by a per-player tutorial map that teaches stuff
577     better than the newbie house.
578 root 1.18 - fix the magicmap colours.
579 root 1.19 - optimise map update even more by removing unneeded code and checks.
580     - decouple map and stats update from pl->ob and use pl->observe instead.
581     - implement observe command.
582 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
583     calls with a simple comparison.
584     - fix a latent crossfire bug that could crash the server because the
585     map refresh did not update the mapspace.
586 root 1.24 - support custom keys for regions and maps, regions are now
587     refcount-managed.
588     - allow worldmap overlays anywhere in the 000..999 range.
589     - new system to acquire time slices for background jobs, to reduce
590     jitter.
591 root 1.27 - semi-persistent object-referencing framework (currently only players
592     supported).
593 root 1.22 - dependency tracking for perl extensions.
594 root 1.24 - new slag-ex extension for cleaning cauldrons.
595     - fix invoke result processing.
596     - there are even less i/o syncpoints in the server now.
597 root 1.29 - added map-tags extension that scans all maps for object tags
598     and records them in the database (not used yet).
599 root 1.28 - metaserver 2 support.
600 root 1.22 - many more bugfixes and minor optimisations.
601 root 1.16
602 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
603 root 1.14 - optimised event invocation (non-wanted events can now be
604     skipped with 4-5 inlined instructions).
605 root 1.12 - complete rewrite of town_portal: it now creates a portal
606     to the "nearest" town only, travel is only possible
607 root 1.13 to the town and back, anybody can use it (also removes
608     one of the remaining syncpoints in the server).
609 root 1.10 - complete rewrite of the range/attack skill slot system:
610     there are now two slots, one for combat, one for ranged
611     attacks.
612     - introduce the concept of a current weapon (either a ranged
613     or a combat weapon/skill/tool) and switch between them as
614     needed.
615     - rewrite bow code so bows get more useful: apply damage,
616     attacktype and other stats to the arrows and treat
617     bows as weapons. also rebalance the missile weapons skill
618     so its damage increases with level.
619     - rewrite the complete player speed logic: weapon_speed now
620     works as documented and there are no unnatural speed boosts.
621 root 1.6 - implement a utility - cfutil - that simplifies arch and map
622     installation, replacing the old collect scripts and
623 root 1.9 simplying deployment by scaling and cutting faces as required.
624     - simplify the map protocol extensively by taking advantage
625     of missing bigfaces, speeding up map generation immensely.
626 root 1.6 - implement inherit keyword allowing archetypes to inherit from
627     other archetypes.
628     - rationalise archetype, region and treasurelist file format
629     into a single file format and make them reloadable asynchronously.
630 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
631     reloadable at runtime.
632 root 1.6 - implement 64x64 faceset support.
633     - implement fxixsx protocol that saves
634     a lot of bandwidth over the old image/face/smooth packets
635 root 1.11 and allows images > packetsize, incremental and background
636     transfers.
637 root 1.6 - implement a bandwidth-saving smoothing protocol that works
638     on a face basis as opposed to a mapspace basis.
639 root 1.7 - the server can now rate-limit image uploads to not exceed
640     a certain (client-configurable) speed while guarenteeing full
641     freedom of movement.
642 root 1.8 - implement new ex command to request item descriptions.
643     - implement new msg command for in-game messages with meta
644     information (using xml).
645 root 1.9 - enforce utf-8 for all text messages.
646 root 1.13 - added micropather (not used yet).
647 root 1.6 - many, many bugfixes.
648 root 1.1
649 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
650 root 1.1 - make coroapi accessible to cf+.
651     - moved map handling logic completely to perl
652     - per player maps are now marked in the map
653 root 1.2 - maps are saved completely differently now,
654     and much more often.
655 root 1.17 - rewrote map header parser and writer, to be much faster.
656 pippijn 1.4 - maps and players are now (in the average case) loaded
657 root 1.2 and saved completely asynchronously, I/O contention will no
658     longer freeze the server.
659 pippijn 1.4 - players and maps can be loaded anytime, without the player
660 root 1.2 being logged in.
661 root 1.1 - automatically generate method interfaces for perl from headers
662     - unbundled freezethaw
663     - mostly rewrote common/map.C
664     - completely rewrite server/swap.C
665     - introduced "runtime", the CCT clock (corrected crossfire time) :)
666     - introduced new keyword for map files: file_format_version (integer, server version: 0)
667     - better message for apply failures due to applymode
668     - removed most all of the weather code
669     - unified logging to stderr and file
670     - too many minor changes to document