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Revision: 1.317
Committed: Thu Jan 1 18:35:48 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.316: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24     - make monster smell logic dependent on their wisdom stat.
25 root 1.317 - put the detah reason into a separate tab.
26 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
27     - replace one-at-a-time hash by faster than smaller FNV-1a hash
28     when hashing strings.
29 root 1.313 - considerably optimise shared string implementation by
30 root 1.316 making its null value a compiletime constant.
31 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
32     as well as using shstr_cmp to pass shared stringsa round efficiently,
33     for lots of code size savings.
34 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
35     they are sleeping: generators now check for the sleeping flag.
36 root 1.310
37 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
38 root 1.302 - fix a longstanding bug that teared multipart monsters
39     at map boundaries apart.
40 root 1.292 - temporarily make permanently invisible player visible when
41     he/she makes noise.
42 root 1.284 - fix being able to see through walls a bit.
43 root 1.303 - improve look at output.
44 root 1.285 - completely replaced the line of sight algorithm with a variant
45     of spiral fov capable of visibility grades and arbitrary
46     shadow angles, that uses less memory and less code.
47     - the new los code supports arbitrary map rectangles and loosens
48 root 1.310 other restrictions of the old code, supporting further optimisations.
49     - update los if blocksview-objects are inserted in a map, not just when
50 root 1.287 removed (e.g. for summon fog).
51 root 1.303 - permanent invisibility doesn't make immune against making noise:
52     implement a noise system that allows monsters to locate the player
53     when he/she makes noise.
54     - implement a primitive smell system that monsters can use to track
55     players.
56 elmex 1.288 - create bomb now also works when casted by door traps.
57 elmex 1.290 - (arch) new torch graphics.
58 root 1.289 - (maps) considerably soften the subway spider.
59 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
60     the guards from being killed by players.
61 root 1.310 - (maps) lots of tweaks in and around scorn.
62     - (maps) use special non-blocksview jungle, mountain and
63     darkforest freely on the worldmap, to get gradual sight obstacles
64     instead of total blackout in those areas.
65 root 1.289 - no maximum darkness for outdoor maps anymore.
66 root 1.291 - add more hints, fix some messages.
67 root 1.292 - fix a bug: firing rods should tell you something about them.
68     - make light additive even within players.
69 root 1.293 - darken xrays effect a bit.
70     - improve handling of los changes when inserting or removing
71     objects, not perfect yet.
72     - make map darkness signed (formerly unsigned) to allow
73 root 1.294 ambient lighting and centrally manage darkness as an offset.
74     - revamped, fixed and documented the server calendrics, also
75     tell users the current time and data, to improve awareness.
76     - implement proper wizlook flag and handling of wizlook, instead
77     of dumbly just clearing los once.
78 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
79     and has a smaller runtime variance.
80 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
81     making them actually useful.
82     - see_in_dark now increases the viewing radius by 3.
83 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
84     speedup, as well as in many other places.
85 root 1.299 - remove support for extended map infos - these are not used
86     by the deliantra client and removing them gives us a 10% speedup
87     when sending map changes.
88 root 1.300 - remove most gcfclient and other client bug workarounds, as well
89     as now obsolete protocol versions, simplying the code.
90 root 1.301 - optimise and simplify generation of random numbers.
91 root 1.303 - correctly provide a non-zero default density for materials, to
92     avoid crashes, fix other bugs in the material handling code.
93     - fix volume calculations.
94     - fix cfpod parsing when multiple verbatim blocks were separated by
95     newlines.
96 root 1.305 - increase monster detection radius from wis/5 to wis/3.
97 root 1.306 - remove old pickup modes.
98     - remove obsolete disarm and search commands (search wasn't working
99     anyways).
100 root 1.308 - fix a crash when an npc applied a sign.
101 root 1.284
102 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
103 root 1.283 - this release is assumed to be very stable.
104     - (maps) radically redesigned and improved tutorial.
105 root 1.280 - directional casting no longer immediately removes the invisible effect.
106 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
107 root 1.272 - fix overflow in lighting calculations.
108     - negative glow radii can no longer cause total darkness.
109 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
110     only maximally-lit ones.
111 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
112     - swashbucklers got the oratory skill now.
113 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
114 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
115 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
116 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
117     (which was probably broken, too).
118 root 1.281 - support negative glow radii during daytime, too.
119     - use circular, not rectangular, viewing area.
120     - use minimum viewing distance of 2 in outdoor maps.
121     - negative glow is stronger than viewing area or lamps.
122 root 1.283 - (arch) new darkness spell face.
123 root 1.272
124 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
125     - (maps) completely redesigned scorn.
126 root 1.269 - "cast light" now works on oneself.
127 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
128     negative glow radii again (they were totally broken before).
129 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
130 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
131 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
132 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
133 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
134     back to the player.
135 root 1.251 - attuned/repell and spell base level system reworked.
136 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
137 root 1.247 be less erratic now.
138 root 1.248 - refuse to write the uuid file if the uuid is zero
139     (to avoid writing it in early crashes).
140 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
141     - speed up emergency_save by not syncing every file separately.
142     - no longer reattach perl to every object on reload, it's slow, and no longer
143     necessary since we don't nuke stashes anymore.
144     - do not bootstrap perl from the commandline args, use separate eval for
145     better error reporting.
146 root 1.259 - fix a crash when pushing cone spells met ice attacks.
147 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
148 root 1.255 - speed up map refresh in server a bit.
149 elmex 1.258 - refactored drop code and fixed some programming errors in it.
150 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
151 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
152 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
153     as the current weight of the inventory.
154 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
155     dragonfire has been introduced for the non-dragon players.
156 root 1.265 - remove unused "tooltype", "start_holding" object slots.
157     - change "weapontype" object slot to uint8.
158     - convert "hide" object slot into flag.
159     - reorder object members for better locality of reference and codesize
160     decrease.
161 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
162 root 1.267 - fix a crash when no skill could be found when killing amonster.
163 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
164     every completed aio operation.
165 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
166     and update mapspaces if necessary.
167 root 1.246
168 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
169 root 1.241 - removed all command line parsing, only env variables are supported
170     anymore.
171 root 1.239 - region-specific monsters will now once more be on the worldmap.
172 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
173 root 1.225 would grow out of bounds.
174 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
175 root 1.222 - fixed a double-escaping bug in the pod-parser.
176     - rewrote the cfpod parser in C++.
177     - hintmode moved to C++, players need to re-set their hintmode if
178     they dislike "show".
179 root 1.231 - fix RIP inscription.
180 root 1.239 - bump login name length from 18 to 20 char max.
181 root 1.231 - correctly support gender in emotes.
182     - correctly support gender in the death messages.
183     - correctly generate death messages for players only when they really die,
184     with increased information.
185 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
186     and data corruption (but apparently was never triggered).
187 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
188 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
189     data corruption bug.
190 root 1.223 - tweak coredumping/monitoring a bit.
191 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
192 root 1.227 - do not crash in the loader when an inventory object could not be loaded
193     (from a corrupted file).
194 root 1.241 - redid skills command to send output to proper channel.
195 root 1.233 - object->map is no longer refcounting.
196 root 1.228 - add FLAG_DEBUG for internal debugging.
197 root 1.231 - add NDI_VERBATIM flag to send_msg.
198 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
199 root 1.240 - player->exists is no longer a sync_job.
200 root 1.233 - split login.ext's player scheduler into
201     it's own player-scheduler.ext extension.
202 root 1.222
203 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
204 root 1.212 - require perl 5.10.
205 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
206 root 1.204 - swap player and observed count's on the map when observing.
207 root 1.205 - add (mostly untested) mapspace perl class and accessors.
208 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
209 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
210     could be found.
211 root 1.208 - pits now have a configurable "random spread" range and default
212 root 1.213 to a radius of two now.
213 root 1.212 - rewrite pay_player_arch.
214     - use a more stable perl_reload implementation.
215     - do not use Symbol::delete_package (causes crashes after perl-reload),
216     use our own, safer, clear_package instead.
217     - when asynchronously dumping core, close all file handles to allow
218     the server to restart concurrently.
219 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
220     sequences, without double-encoding. it should be faster, too.
221     - the above fixes wrong display of help tetx and many other issues.
222 root 1.216 - use lzf and frag packets for large messages for clients supporting them
223 root 1.218 (0.9976+), use it for long books and other messages.
224 root 1.210 - eradicate listen command and corresponding code.
225 root 1.211 - eradicate logs command.
226 root 1.218 - let the client log into the server log, used for crash backtraces.
227 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
228     old style spell objects with the spell magic bullet.
229 root 1.220 - (arch) fixed skill less rods in the archetypes
230 root 1.204
231 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
232 elmex 1.197 - made jeweler workbench larger and some other minor map
233     changes in jeweler town.
234 root 1.196 - fixed wrong item handling in jeweler skill code.
235 root 1.198 - (arch) use a special "key_random_map" for random map keys
236     that are used up.
237 root 1.199 - fix a crash when the player who was observed has logged out long
238     enough for his region/map to be gone.
239 root 1.200 - port to g++-4.3's incompatible tr1 changes.
240 root 1.201 - add some missing dependencies.
241 root 1.203 - log to /var/log/deliantra/ by default.
242     - hack observe code to enable smooth movmenet when observing.
243 elmex 1.195
244 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
245 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
246 root 1.179 - correctly move gsay to the party channel.
247 root 1.178 - fix a crash when animate weapon was used in some areas.
248 elmex 1.177 - fixed unnecessary identification of by converters created objects.
249 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
250     with NPCs.
251 elmex 1.175 - (arch) dragon scales got proper type now
252 root 1.193 - object::decrease would sometimes cause container weights to
253     be wrong, this has been fixed.
254 root 1.194 - do not send time updates for newly-seen items.
255 root 1.185 - thawing an icecube will once more drop its contents to the ground.
256 root 1.183 - fix cone spells etc. going through walls sometimes.
257 root 1.186 - fix a weight update bug that sometimes left containers
258     with wrong weights.
259 root 1.194 - added auto_apply event and extension for shop tiles.
260 root 1.172 - work around get_map_flags invoking perl and switching the stack.
261     - make sure the map is loaded when using a town portal return.
262 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
263     where healing spells didn't cost any grace.
264 root 1.173 - fix starvation kill reason.
265 root 1.174 - fix pk killer name message.
266 root 1.189 - don't let people apply signs with @match.
267 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
268     what seems to be the biggets memleak in the server).
269 elmex 1.171
270 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
271 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
272     - use anyevent to manage listen ports (this enables IPv6 support).
273 root 1.167 - server supports ipv6 client connections now.
274 root 1.168 - use newly-available Coro::AnyEvent.
275 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
276     to let it handle AIO requests.
277 root 1.167
278 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
279 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
280     processing considerably (especially in the client) and reduces data transfers
281     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
282 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
283     - (map) fixed npc dialogue in pup_land/s_f/special.
284     - bugfix: fix a crash when a player casts a swarm spell and then logs out
285     (swarm spells now stay in the player's inventory).
286 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
287 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
288     archetype *archname* (chairs of different facings were merged).
289     - bugfix: fix a potential crash issue in find_object_name (not used
290     normally).
291 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
292     (destruction, magic missile etc.).
293 root 1.163 - swarm spells without a direction now use various spiral patterns
294     instead of being fully random.
295 root 1.158 - update AnyEvent API to 3.4 and above.
296 root 1.156
297 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
298 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
299 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
300 root 1.152 - bugfix: the jumping skill now gives experience for jumping
301     and for attacking monsters. it also takes about one second to do a jump.
302 root 1.138 - bugfix: players couldn't starve in 2.53 :(
303 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
304 root 1.152 - bugfix: spell effects like word of recall are removed on death.
305 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
306     were created outside a map.
307 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
308     (fixed by reversing the logic).
309 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
310 root 1.153 - bugfix: the random map generator no longer leaks key objects.
311 root 1.154 - bugfix: support random maps >127x127.
312 root 1.152 - (maps) fixed the death certificate system in nimbus.
313 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
314 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
315 root 1.147 - (arch) give ball lightning a real name.
316 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
317 root 1.155 - support cfpod in ex replies (client item tooltips).
318 root 1.143 - unapply item in range slow when readying a spell.
319 root 1.148 - bugfix: account for rounding errors in weight updates.
320 root 1.139 - remove synchronous mkdir in chargen_race_done.
321     - fix per-race starting maps.
322 root 1.142 - check hiscore on suicide and quit as well.
323 root 1.138 - tell players when they are starving.
324 root 1.133 - get rid of costly object_from_name conversion for altar effects.
325     - fix map difficulty calculation for generators.
326 root 1.146 - slightly more intelligent handling of "is_animated" flag.
327 root 1.149 - support no_drop map header flag (before it was only available internally).
328 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
329 root 1.133
330 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
331 root 1.119 - bugfix: custom skill settings were not saved by the server.
332     - bugfix: remove did not actually remove items from the inventory, leaving
333 root 1.116 ghost items.
334 root 1.119 - bugfix: properly update items identified on the ground.
335 root 1.120 - bugfix: use localtime_r in the logger thread.
336 root 1.122 - bugfix: player starvation will now give the correct kill reason.
337     - bugfix: archetype reloads could crash the server.
338 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
339 elmex 1.114 player is not logged in.
340 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
341 root 1.117 server startup.
342 root 1.128 - bugfix: fix the door surround check in the random map generator.
343     - (maps) fix heaven quest difficulty progression.
344     - (maps) fix some random map styles.
345     - dropping items a shop is not interested in won't sell them anymore.
346     - rods and horns with a too low maximum charge allow now at least one discharge.
347     - implement kill & death statistics.
348     - random map preparation is no longer synchronous.
349     - rewrite find_style in perl, no longer does synchronous I/O.
350     - improve random map specials placement.
351     - make the killer a real object pointer instead of a string, improved
352     kill reason messages.
353 root 1.117 - take advantage of new aio_close and aio_chmod.
354 root 1.128 - implement archetype::get, object::deep_clone and update callers.
355 root 1.125 - change_abil is much faster.
356 root 1.126 - update the floorbox more often to work around the reverses item order
357     display in clients.
358 root 1.125 - cleaned up object copying by encapsulating it to a single place.
359 root 1.126 - add hints to the invite messages.
360 root 1.127 - rewrote key<->value pair handling.
361 root 1.128 - use an independent random number generator for the random map generator.
362 elmex 1.113
363 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
364 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
365     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
366     - completely automate the weight handling, should fix all weight
367     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
368 root 1.103 - reloading archetypes while a user was in the character creation phase
369     could crash the server.
370 root 1.106 - fix a nontrivial number of cases of code commented similar
371     to "is this really correct?", as many of those cases are now handles
372     automatically by lower level code.
373     - replace many ad-hoc checks for client visibility by object::visible_to,
374     should result in broader applicability of functions using it.
375 root 1.104 - merge items with different arch pointers refering to the same arch
376     (due to archetype reloads).
377 root 1.106 - refactored the object remove/insert functions and most related
378     functions (decrease, split, merge_ob etc.).
379 root 1.105 - make it compile better on freebsd (reported by pippijn).
380 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
381 root 1.108 - fix the longstanding "container stays open" bug.
382 root 1.107 - improved floorbox updating to be incremental and other protocol
383     optimisations.
384     - get rid of update_after_inventory_change and only do update stats
385     for weight once/tick/player at max.
386 root 1.109 - rewrite party commands, use party channel.
387 root 1.103
388 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
389 root 1.97 - properly link against libgthread as that is needed to make the slice
390     allocator thread-safe.
391 root 1.91 - support perls not compiled with 64 bit support (though this is not a
392     recommended configuration) (reported by Samuel Gondouin).
393 root 1.94 - always put godgiven items into the player inventory, never any containers.
394 root 1.92 - (maps, arch) the scorn go club was founded!
395 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
396 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
397     became a real spell-class.
398 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
399     - (arch) considerably strengthened spark shower and destruction.
400     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
401     finally reloadable at runtime.
402     - changed archetype loading algorithm to only require one pass and
403     use delayed resolving of references.
404 root 1.101 - examine command now uses the examine infobox.
405 root 1.102 - implement an "incremental garbage collector" for archetypes.
406 root 1.98 - enable slice allocator again.
407 root 1.96 - implement optional free memory poisoning.
408 root 1.91
409 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
410 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
411 root 1.85 skill.
412 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
413     names (also update all maps to use money instead of coins).
414 root 1.78 - add uuid accessors to perl.
415     - add coin names and archetype accessors to perl.
416 root 1.80 - fix runtime uuid file format to use "." instead of ",".
417 root 1.78 - change perl extensions to not use hardcoded coins and values.
418 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
419     and be more parsimonous of uuid usage by the exact value out on exit.
420 root 1.86 - write log messages in another thread, removing another sync point.
421     - support multi-line log messages in a nicer way.
422 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
423 root 1.81 - fix a minor memleak in the random map generator.
424     - some parts of the random map generator are not coroutine-safe,
425     so only call it "single-threaded".
426     - major cleanup of memory management in random map generator.
427 root 1.87 - slight refactoring of the random map generator, faster too.
428 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
429     bookkeeping bug.
430 root 1.87 - work around "player is on active list" problem by deactivating player
431     after loading.
432 root 1.81 - garbage collect shstr's more evenly and adaptively only when
433     there have in fact been allocations.
434 root 1.82 - fix object::insert to do as documented and insert into the env
435     if necessary.
436     - fix cf::map::unique_maps.
437     - fix nrof overflow check in can_merge_slow.
438     - fix converter code to handle >31 bit values.
439 elmex 1.83 - added support for the player_sold flag
440 root 1.84 - converters no longer accept unpaid items.
441 root 1.88 - canonicalize random map meta files for better unification.
442 root 1.77
443 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
444 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
445     when mlockall has been used.
446 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
447 root 1.72 - use separate thread for ticker timing (and more in the future).
448     this greatly increases timing accuracy and gets rid of an enourmous
449     number of gettimeofday calls.
450 root 1.82 - use a separate thread to signal aio completion, for lower latency.
451 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
452 root 1.71
453 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
454 root 1.68 - rebalanced default experience table to be more exponential
455     and much easier up to level ~40, then moderately harder.
456 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
457 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
458     - do not exit on reload/load errors but properly cleanup.
459 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
460 root 1.66
461 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
462 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
463     (this fixes the jeweler skill).
464 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
465 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
466 root 1.63 - move tombstone to real map if player died due to cave-in (even if
467     it has reset, which is better than putting it on the savebed, also as
468     proof that the palyer didn't use a savebed).
469 root 1.59
470 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
471 root 1.56 - work around perl bug in configure perl module version check.
472 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
473 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
474 root 1.52 - fix a bug in animate_weapon, causing a crash.
475 root 1.54 - no longer exit when a coroutine throws an exception.
476 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
477 root 1.53 - fix the "<player> is nuts" message.
478 root 1.58 - fix an exception at logout due to the json_coder being gone.
479 root 1.43 - upgrade to EV version 2.0 API.
480 root 1.47 - when players don't apply a savebed correctly but stand above one,
481     do not move or kill them.
482 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
483 root 1.43 - implement generic framework for server-side resource files.
484     - implement resource file update event.
485     - hook experience table update into the framework.
486     - move jeweler.yaml to resources (arch/).
487 root 1.44 - switch from Crossfire to Deliantra perl module.
488     - implement json2json arch filter.
489 root 1.45 - implement widget protocol version 2, support for ui templates.
490 root 1.54 - mapinfo is now handled fully asynchronously.
491 root 1.48 - ext/irc: also log irc messages.
492 root 1.51 - ext/schmorplog: write user stat files asynchronously.
493 root 1.43
494 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
495 elmex 1.41 - limited the number of items that can be picked up and dropped
496 root 1.42 as temporary measurement against bad performance or dropping things
497     (this lead to long freezes and triggered the watchdog).
498 elmex 1.41 - improved the performance of the drop command a bit.
499 root 1.38 - switch from Event to EV for higher performance, easier usage,
500     less bugs...
501 root 1.39 - updated to release version of the gnu affero license.
502 root 1.38
503 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
504 root 1.36 - more thoroughly rename the binaries, contact addresses.
505     - update the copyrights.
506 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
507     crashes.
508 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
509     potentially causing crashes.
510 root 1.35 - assign weapons on user load time, not login-time, avoiding
511     crashes.
512    
513 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
514 root 1.32 - fixed an important bug that caused passwords to be forgotten.
515 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
516     in some of the maps.
517 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
518     which is now trivial to do.
519 root 1.33 - removed all traces of the old (and never working) plug-in interface
520     (70kb code less on amd64).
521 root 1.34 - improve/tune scheduling priorities.
522     - fix some freezing bugs.
523     - fix a memory corruption problem in dynbuf.printf.
524     - use channels for chat and many informational commands.
525     - improved the tutorial.
526     - create missile is now fixed.
527     - race fields must now contain archetypes.
528     - jumping skill now works as advertised.
529 root 1.31
530 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
531 root 1.24 - relicense under the gnu affero license.
532 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
533 root 1.24 - implement server-side framework for generic resources.
534     - use resource framework for server-provided ambient
535     music.
536 root 1.27 - save object owners (players only atm).
537 root 1.24 - replace limited sound api with server-provided sound effects.
538     - new sc (sound control) protocol command.
539     - improve fxix protocol to include types.
540     - exactly fill tcp segments, if possible.
541     - output-rate is now an upper limit, the server will automatically
542     (and quite perfectly) adjust to the network conditions, ensuring
543     low latency even during bulk transfers (music, images, sounds etc.).
544     - implement server-side widgets (i.e. client widgets controlled
545     in the server side). this will allow future expansion without
546     having to upgrade clients.
547     - implement a (artwork) world map with realtime player position
548     tracking.
549     - new and more efficient extcmd (server still supports old extcmd
550     protocol).
551 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
552     calcluation that could be easily exploited by users.
553     - rebalanced diseases to spread more naturally/evenly.
554     - completely asynchronous map loading even for tiled maps.
555 root 1.24 - replace simple messaging protocol with channels carrying metadata
556     (similar to message types, but more directed at the user).
557     - reduce command processing latency by a whopping 120ms by
558     reordering some processing steps inside the server. this directly
559     reduces lag by 120ms.
560     - actually send spell faces to the client.
561 root 1.23 - implement player genders.
562 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
563     otherwise return to savebed and possible kill if the log-out
564     was for too long.
565     - fast socket-dead detection (kick player after 8 seconds without ack).
566     - greatly reduce the cpu time needed to draw maps _again_.
567     - archetypes are now subclasses of objects.
568     - rebalanced shop greed and approval functions to be more realistic
569     (and likely match the actual intention).
570 root 1.23 - implement "crossfire pod" format for messages, with working bold,
571     italic, gender-specific text, paragraphs etc.
572 root 1.24 - implemented hint framework, players can opt to receive hints.
573     - implemented (long) book framework, added some books from the cf wiki.
574 root 1.23 - implement generic message framework that uses xml, utf8 for the client
575     protocol and is capable of transmitting generic meta information.
576 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
577     - replace the nexus by a per-player tutorial map that teaches stuff
578     better than the newbie house.
579 root 1.18 - fix the magicmap colours.
580 root 1.19 - optimise map update even more by removing unneeded code and checks.
581     - decouple map and stats update from pl->ob and use pl->observe instead.
582     - implement observe command.
583 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
584     calls with a simple comparison.
585     - fix a latent crossfire bug that could crash the server because the
586     map refresh did not update the mapspace.
587 root 1.24 - support custom keys for regions and maps, regions are now
588     refcount-managed.
589     - allow worldmap overlays anywhere in the 000..999 range.
590     - new system to acquire time slices for background jobs, to reduce
591     jitter.
592 root 1.27 - semi-persistent object-referencing framework (currently only players
593     supported).
594 root 1.22 - dependency tracking for perl extensions.
595 root 1.24 - new slag-ex extension for cleaning cauldrons.
596     - fix invoke result processing.
597     - there are even less i/o syncpoints in the server now.
598 root 1.29 - added map-tags extension that scans all maps for object tags
599     and records them in the database (not used yet).
600 root 1.28 - metaserver 2 support.
601 root 1.22 - many more bugfixes and minor optimisations.
602 root 1.16
603 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
604 root 1.14 - optimised event invocation (non-wanted events can now be
605     skipped with 4-5 inlined instructions).
606 root 1.12 - complete rewrite of town_portal: it now creates a portal
607     to the "nearest" town only, travel is only possible
608 root 1.13 to the town and back, anybody can use it (also removes
609     one of the remaining syncpoints in the server).
610 root 1.10 - complete rewrite of the range/attack skill slot system:
611     there are now two slots, one for combat, one for ranged
612     attacks.
613     - introduce the concept of a current weapon (either a ranged
614     or a combat weapon/skill/tool) and switch between them as
615     needed.
616     - rewrite bow code so bows get more useful: apply damage,
617     attacktype and other stats to the arrows and treat
618     bows as weapons. also rebalance the missile weapons skill
619     so its damage increases with level.
620     - rewrite the complete player speed logic: weapon_speed now
621     works as documented and there are no unnatural speed boosts.
622 root 1.6 - implement a utility - cfutil - that simplifies arch and map
623     installation, replacing the old collect scripts and
624 root 1.9 simplying deployment by scaling and cutting faces as required.
625     - simplify the map protocol extensively by taking advantage
626     of missing bigfaces, speeding up map generation immensely.
627 root 1.6 - implement inherit keyword allowing archetypes to inherit from
628     other archetypes.
629     - rationalise archetype, region and treasurelist file format
630     into a single file format and make them reloadable asynchronously.
631 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
632     reloadable at runtime.
633 root 1.6 - implement 64x64 faceset support.
634     - implement fxixsx protocol that saves
635     a lot of bandwidth over the old image/face/smooth packets
636 root 1.11 and allows images > packetsize, incremental and background
637     transfers.
638 root 1.6 - implement a bandwidth-saving smoothing protocol that works
639     on a face basis as opposed to a mapspace basis.
640 root 1.7 - the server can now rate-limit image uploads to not exceed
641     a certain (client-configurable) speed while guarenteeing full
642     freedom of movement.
643 root 1.8 - implement new ex command to request item descriptions.
644     - implement new msg command for in-game messages with meta
645     information (using xml).
646 root 1.9 - enforce utf-8 for all text messages.
647 root 1.13 - added micropather (not used yet).
648 root 1.6 - many, many bugfixes.
649 root 1.1
650 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
651 root 1.1 - make coroapi accessible to cf+.
652     - moved map handling logic completely to perl
653     - per player maps are now marked in the map
654 root 1.2 - maps are saved completely differently now,
655     and much more often.
656 root 1.17 - rewrote map header parser and writer, to be much faster.
657 pippijn 1.4 - maps and players are now (in the average case) loaded
658 root 1.2 and saved completely asynchronously, I/O contention will no
659     longer freeze the server.
660 pippijn 1.4 - players and maps can be loaded anytime, without the player
661 root 1.2 being logged in.
662 root 1.1 - automatically generate method interfaces for perl from headers
663     - unbundled freezethaw
664     - mostly rewrote common/map.C
665     - completely rewrite server/swap.C
666     - introduced "runtime", the CCT clock (corrected crossfire time) :)
667     - introduced new keyword for map files: file_format_version (integer, server version: 0)
668     - better message for apply failures due to applymode
669     - removed most all of the weather code
670     - unified logging to stderr and file
671     - too many minor changes to document