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Revision: 1.318
Committed: Thu Jan 1 20:49:48 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.317: +1 -0 lines
Log Message:
slim down perl interface

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24     - make monster smell logic dependent on their wisdom stat.
25 root 1.317 - put the detah reason into a separate tab.
26 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
27     - replace one-at-a-time hash by faster than smaller FNV-1a hash
28     when hashing strings.
29 root 1.313 - considerably optimise shared string implementation by
30 root 1.316 making its null value a compiletime constant.
31 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
32     as well as using shstr_cmp to pass shared stringsa round efficiently,
33     for lots of code size savings.
34 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
35     they are sleeping: generators now check for the sleeping flag.
36 root 1.318 - tell gcc not to excessively inline some perl interface functions.
37 root 1.310
38 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
39 root 1.302 - fix a longstanding bug that teared multipart monsters
40     at map boundaries apart.
41 root 1.292 - temporarily make permanently invisible player visible when
42     he/she makes noise.
43 root 1.284 - fix being able to see through walls a bit.
44 root 1.303 - improve look at output.
45 root 1.285 - completely replaced the line of sight algorithm with a variant
46     of spiral fov capable of visibility grades and arbitrary
47     shadow angles, that uses less memory and less code.
48     - the new los code supports arbitrary map rectangles and loosens
49 root 1.310 other restrictions of the old code, supporting further optimisations.
50     - update los if blocksview-objects are inserted in a map, not just when
51 root 1.287 removed (e.g. for summon fog).
52 root 1.303 - permanent invisibility doesn't make immune against making noise:
53     implement a noise system that allows monsters to locate the player
54     when he/she makes noise.
55     - implement a primitive smell system that monsters can use to track
56     players.
57 elmex 1.288 - create bomb now also works when casted by door traps.
58 elmex 1.290 - (arch) new torch graphics.
59 root 1.289 - (maps) considerably soften the subway spider.
60 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
61     the guards from being killed by players.
62 root 1.310 - (maps) lots of tweaks in and around scorn.
63     - (maps) use special non-blocksview jungle, mountain and
64     darkforest freely on the worldmap, to get gradual sight obstacles
65     instead of total blackout in those areas.
66 root 1.289 - no maximum darkness for outdoor maps anymore.
67 root 1.291 - add more hints, fix some messages.
68 root 1.292 - fix a bug: firing rods should tell you something about them.
69     - make light additive even within players.
70 root 1.293 - darken xrays effect a bit.
71     - improve handling of los changes when inserting or removing
72     objects, not perfect yet.
73     - make map darkness signed (formerly unsigned) to allow
74 root 1.294 ambient lighting and centrally manage darkness as an offset.
75     - revamped, fixed and documented the server calendrics, also
76     tell users the current time and data, to improve awareness.
77     - implement proper wizlook flag and handling of wizlook, instead
78     of dumbly just clearing los once.
79 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
80     and has a smaller runtime variance.
81 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
82     making them actually useful.
83     - see_in_dark now increases the viewing radius by 3.
84 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
85     speedup, as well as in many other places.
86 root 1.299 - remove support for extended map infos - these are not used
87     by the deliantra client and removing them gives us a 10% speedup
88     when sending map changes.
89 root 1.300 - remove most gcfclient and other client bug workarounds, as well
90     as now obsolete protocol versions, simplying the code.
91 root 1.301 - optimise and simplify generation of random numbers.
92 root 1.303 - correctly provide a non-zero default density for materials, to
93     avoid crashes, fix other bugs in the material handling code.
94     - fix volume calculations.
95     - fix cfpod parsing when multiple verbatim blocks were separated by
96     newlines.
97 root 1.305 - increase monster detection radius from wis/5 to wis/3.
98 root 1.306 - remove old pickup modes.
99     - remove obsolete disarm and search commands (search wasn't working
100     anyways).
101 root 1.308 - fix a crash when an npc applied a sign.
102 root 1.284
103 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
104 root 1.283 - this release is assumed to be very stable.
105     - (maps) radically redesigned and improved tutorial.
106 root 1.280 - directional casting no longer immediately removes the invisible effect.
107 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
108 root 1.272 - fix overflow in lighting calculations.
109     - negative glow radii can no longer cause total darkness.
110 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
111     only maximally-lit ones.
112 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
113     - swashbucklers got the oratory skill now.
114 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
115 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
116 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
117 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
118     (which was probably broken, too).
119 root 1.281 - support negative glow radii during daytime, too.
120     - use circular, not rectangular, viewing area.
121     - use minimum viewing distance of 2 in outdoor maps.
122     - negative glow is stronger than viewing area or lamps.
123 root 1.283 - (arch) new darkness spell face.
124 root 1.272
125 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
126     - (maps) completely redesigned scorn.
127 root 1.269 - "cast light" now works on oneself.
128 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
129     negative glow radii again (they were totally broken before).
130 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
131 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
132 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
133 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
134 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
135     back to the player.
136 root 1.251 - attuned/repell and spell base level system reworked.
137 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
138 root 1.247 be less erratic now.
139 root 1.248 - refuse to write the uuid file if the uuid is zero
140     (to avoid writing it in early crashes).
141 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
142     - speed up emergency_save by not syncing every file separately.
143     - no longer reattach perl to every object on reload, it's slow, and no longer
144     necessary since we don't nuke stashes anymore.
145     - do not bootstrap perl from the commandline args, use separate eval for
146     better error reporting.
147 root 1.259 - fix a crash when pushing cone spells met ice attacks.
148 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
149 root 1.255 - speed up map refresh in server a bit.
150 elmex 1.258 - refactored drop code and fixed some programming errors in it.
151 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
152 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
153 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
154     as the current weight of the inventory.
155 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
156     dragonfire has been introduced for the non-dragon players.
157 root 1.265 - remove unused "tooltype", "start_holding" object slots.
158     - change "weapontype" object slot to uint8.
159     - convert "hide" object slot into flag.
160     - reorder object members for better locality of reference and codesize
161     decrease.
162 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
163 root 1.267 - fix a crash when no skill could be found when killing amonster.
164 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
165     every completed aio operation.
166 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
167     and update mapspaces if necessary.
168 root 1.246
169 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
170 root 1.241 - removed all command line parsing, only env variables are supported
171     anymore.
172 root 1.239 - region-specific monsters will now once more be on the worldmap.
173 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
174 root 1.225 would grow out of bounds.
175 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
176 root 1.222 - fixed a double-escaping bug in the pod-parser.
177     - rewrote the cfpod parser in C++.
178     - hintmode moved to C++, players need to re-set their hintmode if
179     they dislike "show".
180 root 1.231 - fix RIP inscription.
181 root 1.239 - bump login name length from 18 to 20 char max.
182 root 1.231 - correctly support gender in emotes.
183     - correctly support gender in the death messages.
184     - correctly generate death messages for players only when they really die,
185     with increased information.
186 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
187     and data corruption (but apparently was never triggered).
188 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
189 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
190     data corruption bug.
191 root 1.223 - tweak coredumping/monitoring a bit.
192 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
193 root 1.227 - do not crash in the loader when an inventory object could not be loaded
194     (from a corrupted file).
195 root 1.241 - redid skills command to send output to proper channel.
196 root 1.233 - object->map is no longer refcounting.
197 root 1.228 - add FLAG_DEBUG for internal debugging.
198 root 1.231 - add NDI_VERBATIM flag to send_msg.
199 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
200 root 1.240 - player->exists is no longer a sync_job.
201 root 1.233 - split login.ext's player scheduler into
202     it's own player-scheduler.ext extension.
203 root 1.222
204 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
205 root 1.212 - require perl 5.10.
206 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
207 root 1.204 - swap player and observed count's on the map when observing.
208 root 1.205 - add (mostly untested) mapspace perl class and accessors.
209 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
210 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
211     could be found.
212 root 1.208 - pits now have a configurable "random spread" range and default
213 root 1.213 to a radius of two now.
214 root 1.212 - rewrite pay_player_arch.
215     - use a more stable perl_reload implementation.
216     - do not use Symbol::delete_package (causes crashes after perl-reload),
217     use our own, safer, clear_package instead.
218     - when asynchronously dumping core, close all file handles to allow
219     the server to restart concurrently.
220 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
221     sequences, without double-encoding. it should be faster, too.
222     - the above fixes wrong display of help tetx and many other issues.
223 root 1.216 - use lzf and frag packets for large messages for clients supporting them
224 root 1.218 (0.9976+), use it for long books and other messages.
225 root 1.210 - eradicate listen command and corresponding code.
226 root 1.211 - eradicate logs command.
227 root 1.218 - let the client log into the server log, used for crash backtraces.
228 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
229     old style spell objects with the spell magic bullet.
230 root 1.220 - (arch) fixed skill less rods in the archetypes
231 root 1.204
232 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
233 elmex 1.197 - made jeweler workbench larger and some other minor map
234     changes in jeweler town.
235 root 1.196 - fixed wrong item handling in jeweler skill code.
236 root 1.198 - (arch) use a special "key_random_map" for random map keys
237     that are used up.
238 root 1.199 - fix a crash when the player who was observed has logged out long
239     enough for his region/map to be gone.
240 root 1.200 - port to g++-4.3's incompatible tr1 changes.
241 root 1.201 - add some missing dependencies.
242 root 1.203 - log to /var/log/deliantra/ by default.
243     - hack observe code to enable smooth movmenet when observing.
244 elmex 1.195
245 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
246 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
247 root 1.179 - correctly move gsay to the party channel.
248 root 1.178 - fix a crash when animate weapon was used in some areas.
249 elmex 1.177 - fixed unnecessary identification of by converters created objects.
250 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
251     with NPCs.
252 elmex 1.175 - (arch) dragon scales got proper type now
253 root 1.193 - object::decrease would sometimes cause container weights to
254     be wrong, this has been fixed.
255 root 1.194 - do not send time updates for newly-seen items.
256 root 1.185 - thawing an icecube will once more drop its contents to the ground.
257 root 1.183 - fix cone spells etc. going through walls sometimes.
258 root 1.186 - fix a weight update bug that sometimes left containers
259     with wrong weights.
260 root 1.194 - added auto_apply event and extension for shop tiles.
261 root 1.172 - work around get_map_flags invoking perl and switching the stack.
262     - make sure the map is loaded when using a town portal return.
263 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
264     where healing spells didn't cost any grace.
265 root 1.173 - fix starvation kill reason.
266 root 1.174 - fix pk killer name message.
267 root 1.189 - don't let people apply signs with @match.
268 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
269     what seems to be the biggets memleak in the server).
270 elmex 1.171
271 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
272 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
273     - use anyevent to manage listen ports (this enables IPv6 support).
274 root 1.167 - server supports ipv6 client connections now.
275 root 1.168 - use newly-available Coro::AnyEvent.
276 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
277     to let it handle AIO requests.
278 root 1.167
279 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
280 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
281     processing considerably (especially in the client) and reduces data transfers
282     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
283 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
284     - (map) fixed npc dialogue in pup_land/s_f/special.
285     - bugfix: fix a crash when a player casts a swarm spell and then logs out
286     (swarm spells now stay in the player's inventory).
287 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
288 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
289     archetype *archname* (chairs of different facings were merged).
290     - bugfix: fix a potential crash issue in find_object_name (not used
291     normally).
292 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
293     (destruction, magic missile etc.).
294 root 1.163 - swarm spells without a direction now use various spiral patterns
295     instead of being fully random.
296 root 1.158 - update AnyEvent API to 3.4 and above.
297 root 1.156
298 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
299 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
300 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
301 root 1.152 - bugfix: the jumping skill now gives experience for jumping
302     and for attacking monsters. it also takes about one second to do a jump.
303 root 1.138 - bugfix: players couldn't starve in 2.53 :(
304 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
305 root 1.152 - bugfix: spell effects like word of recall are removed on death.
306 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
307     were created outside a map.
308 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
309     (fixed by reversing the logic).
310 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
311 root 1.153 - bugfix: the random map generator no longer leaks key objects.
312 root 1.154 - bugfix: support random maps >127x127.
313 root 1.152 - (maps) fixed the death certificate system in nimbus.
314 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
315 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
316 root 1.147 - (arch) give ball lightning a real name.
317 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
318 root 1.155 - support cfpod in ex replies (client item tooltips).
319 root 1.143 - unapply item in range slow when readying a spell.
320 root 1.148 - bugfix: account for rounding errors in weight updates.
321 root 1.139 - remove synchronous mkdir in chargen_race_done.
322     - fix per-race starting maps.
323 root 1.142 - check hiscore on suicide and quit as well.
324 root 1.138 - tell players when they are starving.
325 root 1.133 - get rid of costly object_from_name conversion for altar effects.
326     - fix map difficulty calculation for generators.
327 root 1.146 - slightly more intelligent handling of "is_animated" flag.
328 root 1.149 - support no_drop map header flag (before it was only available internally).
329 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
330 root 1.133
331 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
332 root 1.119 - bugfix: custom skill settings were not saved by the server.
333     - bugfix: remove did not actually remove items from the inventory, leaving
334 root 1.116 ghost items.
335 root 1.119 - bugfix: properly update items identified on the ground.
336 root 1.120 - bugfix: use localtime_r in the logger thread.
337 root 1.122 - bugfix: player starvation will now give the correct kill reason.
338     - bugfix: archetype reloads could crash the server.
339 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
340 elmex 1.114 player is not logged in.
341 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
342 root 1.117 server startup.
343 root 1.128 - bugfix: fix the door surround check in the random map generator.
344     - (maps) fix heaven quest difficulty progression.
345     - (maps) fix some random map styles.
346     - dropping items a shop is not interested in won't sell them anymore.
347     - rods and horns with a too low maximum charge allow now at least one discharge.
348     - implement kill & death statistics.
349     - random map preparation is no longer synchronous.
350     - rewrite find_style in perl, no longer does synchronous I/O.
351     - improve random map specials placement.
352     - make the killer a real object pointer instead of a string, improved
353     kill reason messages.
354 root 1.117 - take advantage of new aio_close and aio_chmod.
355 root 1.128 - implement archetype::get, object::deep_clone and update callers.
356 root 1.125 - change_abil is much faster.
357 root 1.126 - update the floorbox more often to work around the reverses item order
358     display in clients.
359 root 1.125 - cleaned up object copying by encapsulating it to a single place.
360 root 1.126 - add hints to the invite messages.
361 root 1.127 - rewrote key<->value pair handling.
362 root 1.128 - use an independent random number generator for the random map generator.
363 elmex 1.113
364 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
365 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
366     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
367     - completely automate the weight handling, should fix all weight
368     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
369 root 1.103 - reloading archetypes while a user was in the character creation phase
370     could crash the server.
371 root 1.106 - fix a nontrivial number of cases of code commented similar
372     to "is this really correct?", as many of those cases are now handles
373     automatically by lower level code.
374     - replace many ad-hoc checks for client visibility by object::visible_to,
375     should result in broader applicability of functions using it.
376 root 1.104 - merge items with different arch pointers refering to the same arch
377     (due to archetype reloads).
378 root 1.106 - refactored the object remove/insert functions and most related
379     functions (decrease, split, merge_ob etc.).
380 root 1.105 - make it compile better on freebsd (reported by pippijn).
381 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
382 root 1.108 - fix the longstanding "container stays open" bug.
383 root 1.107 - improved floorbox updating to be incremental and other protocol
384     optimisations.
385     - get rid of update_after_inventory_change and only do update stats
386     for weight once/tick/player at max.
387 root 1.109 - rewrite party commands, use party channel.
388 root 1.103
389 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
390 root 1.97 - properly link against libgthread as that is needed to make the slice
391     allocator thread-safe.
392 root 1.91 - support perls not compiled with 64 bit support (though this is not a
393     recommended configuration) (reported by Samuel Gondouin).
394 root 1.94 - always put godgiven items into the player inventory, never any containers.
395 root 1.92 - (maps, arch) the scorn go club was founded!
396 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
397 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
398     became a real spell-class.
399 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
400     - (arch) considerably strengthened spark shower and destruction.
401     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
402     finally reloadable at runtime.
403     - changed archetype loading algorithm to only require one pass and
404     use delayed resolving of references.
405 root 1.101 - examine command now uses the examine infobox.
406 root 1.102 - implement an "incremental garbage collector" for archetypes.
407 root 1.98 - enable slice allocator again.
408 root 1.96 - implement optional free memory poisoning.
409 root 1.91
410 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
411 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
412 root 1.85 skill.
413 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
414     names (also update all maps to use money instead of coins).
415 root 1.78 - add uuid accessors to perl.
416     - add coin names and archetype accessors to perl.
417 root 1.80 - fix runtime uuid file format to use "." instead of ",".
418 root 1.78 - change perl extensions to not use hardcoded coins and values.
419 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
420     and be more parsimonous of uuid usage by the exact value out on exit.
421 root 1.86 - write log messages in another thread, removing another sync point.
422     - support multi-line log messages in a nicer way.
423 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
424 root 1.81 - fix a minor memleak in the random map generator.
425     - some parts of the random map generator are not coroutine-safe,
426     so only call it "single-threaded".
427     - major cleanup of memory management in random map generator.
428 root 1.87 - slight refactoring of the random map generator, faster too.
429 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
430     bookkeeping bug.
431 root 1.87 - work around "player is on active list" problem by deactivating player
432     after loading.
433 root 1.81 - garbage collect shstr's more evenly and adaptively only when
434     there have in fact been allocations.
435 root 1.82 - fix object::insert to do as documented and insert into the env
436     if necessary.
437     - fix cf::map::unique_maps.
438     - fix nrof overflow check in can_merge_slow.
439     - fix converter code to handle >31 bit values.
440 elmex 1.83 - added support for the player_sold flag
441 root 1.84 - converters no longer accept unpaid items.
442 root 1.88 - canonicalize random map meta files for better unification.
443 root 1.77
444 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
445 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
446     when mlockall has been used.
447 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
448 root 1.72 - use separate thread for ticker timing (and more in the future).
449     this greatly increases timing accuracy and gets rid of an enourmous
450     number of gettimeofday calls.
451 root 1.82 - use a separate thread to signal aio completion, for lower latency.
452 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
453 root 1.71
454 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
455 root 1.68 - rebalanced default experience table to be more exponential
456     and much easier up to level ~40, then moderately harder.
457 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
458 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
459     - do not exit on reload/load errors but properly cleanup.
460 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
461 root 1.66
462 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
463 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
464     (this fixes the jeweler skill).
465 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
466 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
467 root 1.63 - move tombstone to real map if player died due to cave-in (even if
468     it has reset, which is better than putting it on the savebed, also as
469     proof that the palyer didn't use a savebed).
470 root 1.59
471 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
472 root 1.56 - work around perl bug in configure perl module version check.
473 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
474 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
475 root 1.52 - fix a bug in animate_weapon, causing a crash.
476 root 1.54 - no longer exit when a coroutine throws an exception.
477 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
478 root 1.53 - fix the "<player> is nuts" message.
479 root 1.58 - fix an exception at logout due to the json_coder being gone.
480 root 1.43 - upgrade to EV version 2.0 API.
481 root 1.47 - when players don't apply a savebed correctly but stand above one,
482     do not move or kill them.
483 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
484 root 1.43 - implement generic framework for server-side resource files.
485     - implement resource file update event.
486     - hook experience table update into the framework.
487     - move jeweler.yaml to resources (arch/).
488 root 1.44 - switch from Crossfire to Deliantra perl module.
489     - implement json2json arch filter.
490 root 1.45 - implement widget protocol version 2, support for ui templates.
491 root 1.54 - mapinfo is now handled fully asynchronously.
492 root 1.48 - ext/irc: also log irc messages.
493 root 1.51 - ext/schmorplog: write user stat files asynchronously.
494 root 1.43
495 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
496 elmex 1.41 - limited the number of items that can be picked up and dropped
497 root 1.42 as temporary measurement against bad performance or dropping things
498     (this lead to long freezes and triggered the watchdog).
499 elmex 1.41 - improved the performance of the drop command a bit.
500 root 1.38 - switch from Event to EV for higher performance, easier usage,
501     less bugs...
502 root 1.39 - updated to release version of the gnu affero license.
503 root 1.38
504 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
505 root 1.36 - more thoroughly rename the binaries, contact addresses.
506     - update the copyrights.
507 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
508     crashes.
509 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
510     potentially causing crashes.
511 root 1.35 - assign weapons on user load time, not login-time, avoiding
512     crashes.
513    
514 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
515 root 1.32 - fixed an important bug that caused passwords to be forgotten.
516 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
517     in some of the maps.
518 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
519     which is now trivial to do.
520 root 1.33 - removed all traces of the old (and never working) plug-in interface
521     (70kb code less on amd64).
522 root 1.34 - improve/tune scheduling priorities.
523     - fix some freezing bugs.
524     - fix a memory corruption problem in dynbuf.printf.
525     - use channels for chat and many informational commands.
526     - improved the tutorial.
527     - create missile is now fixed.
528     - race fields must now contain archetypes.
529     - jumping skill now works as advertised.
530 root 1.31
531 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
532 root 1.24 - relicense under the gnu affero license.
533 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
534 root 1.24 - implement server-side framework for generic resources.
535     - use resource framework for server-provided ambient
536     music.
537 root 1.27 - save object owners (players only atm).
538 root 1.24 - replace limited sound api with server-provided sound effects.
539     - new sc (sound control) protocol command.
540     - improve fxix protocol to include types.
541     - exactly fill tcp segments, if possible.
542     - output-rate is now an upper limit, the server will automatically
543     (and quite perfectly) adjust to the network conditions, ensuring
544     low latency even during bulk transfers (music, images, sounds etc.).
545     - implement server-side widgets (i.e. client widgets controlled
546     in the server side). this will allow future expansion without
547     having to upgrade clients.
548     - implement a (artwork) world map with realtime player position
549     tracking.
550     - new and more efficient extcmd (server still supports old extcmd
551     protocol).
552 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
553     calcluation that could be easily exploited by users.
554     - rebalanced diseases to spread more naturally/evenly.
555     - completely asynchronous map loading even for tiled maps.
556 root 1.24 - replace simple messaging protocol with channels carrying metadata
557     (similar to message types, but more directed at the user).
558     - reduce command processing latency by a whopping 120ms by
559     reordering some processing steps inside the server. this directly
560     reduces lag by 120ms.
561     - actually send spell faces to the client.
562 root 1.23 - implement player genders.
563 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
564     otherwise return to savebed and possible kill if the log-out
565     was for too long.
566     - fast socket-dead detection (kick player after 8 seconds without ack).
567     - greatly reduce the cpu time needed to draw maps _again_.
568     - archetypes are now subclasses of objects.
569     - rebalanced shop greed and approval functions to be more realistic
570     (and likely match the actual intention).
571 root 1.23 - implement "crossfire pod" format for messages, with working bold,
572     italic, gender-specific text, paragraphs etc.
573 root 1.24 - implemented hint framework, players can opt to receive hints.
574     - implemented (long) book framework, added some books from the cf wiki.
575 root 1.23 - implement generic message framework that uses xml, utf8 for the client
576     protocol and is capable of transmitting generic meta information.
577 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
578     - replace the nexus by a per-player tutorial map that teaches stuff
579     better than the newbie house.
580 root 1.18 - fix the magicmap colours.
581 root 1.19 - optimise map update even more by removing unneeded code and checks.
582     - decouple map and stats update from pl->ob and use pl->observe instead.
583     - implement observe command.
584 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
585     calls with a simple comparison.
586     - fix a latent crossfire bug that could crash the server because the
587     map refresh did not update the mapspace.
588 root 1.24 - support custom keys for regions and maps, regions are now
589     refcount-managed.
590     - allow worldmap overlays anywhere in the 000..999 range.
591     - new system to acquire time slices for background jobs, to reduce
592     jitter.
593 root 1.27 - semi-persistent object-referencing framework (currently only players
594     supported).
595 root 1.22 - dependency tracking for perl extensions.
596 root 1.24 - new slag-ex extension for cleaning cauldrons.
597     - fix invoke result processing.
598     - there are even less i/o syncpoints in the server now.
599 root 1.29 - added map-tags extension that scans all maps for object tags
600     and records them in the database (not used yet).
601 root 1.28 - metaserver 2 support.
602 root 1.22 - many more bugfixes and minor optimisations.
603 root 1.16
604 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
605 root 1.14 - optimised event invocation (non-wanted events can now be
606     skipped with 4-5 inlined instructions).
607 root 1.12 - complete rewrite of town_portal: it now creates a portal
608     to the "nearest" town only, travel is only possible
609 root 1.13 to the town and back, anybody can use it (also removes
610     one of the remaining syncpoints in the server).
611 root 1.10 - complete rewrite of the range/attack skill slot system:
612     there are now two slots, one for combat, one for ranged
613     attacks.
614     - introduce the concept of a current weapon (either a ranged
615     or a combat weapon/skill/tool) and switch between them as
616     needed.
617     - rewrite bow code so bows get more useful: apply damage,
618     attacktype and other stats to the arrows and treat
619     bows as weapons. also rebalance the missile weapons skill
620     so its damage increases with level.
621     - rewrite the complete player speed logic: weapon_speed now
622     works as documented and there are no unnatural speed boosts.
623 root 1.6 - implement a utility - cfutil - that simplifies arch and map
624     installation, replacing the old collect scripts and
625 root 1.9 simplying deployment by scaling and cutting faces as required.
626     - simplify the map protocol extensively by taking advantage
627     of missing bigfaces, speeding up map generation immensely.
628 root 1.6 - implement inherit keyword allowing archetypes to inherit from
629     other archetypes.
630     - rationalise archetype, region and treasurelist file format
631     into a single file format and make them reloadable asynchronously.
632 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
633     reloadable at runtime.
634 root 1.6 - implement 64x64 faceset support.
635     - implement fxixsx protocol that saves
636     a lot of bandwidth over the old image/face/smooth packets
637 root 1.11 and allows images > packetsize, incremental and background
638     transfers.
639 root 1.6 - implement a bandwidth-saving smoothing protocol that works
640     on a face basis as opposed to a mapspace basis.
641 root 1.7 - the server can now rate-limit image uploads to not exceed
642     a certain (client-configurable) speed while guarenteeing full
643     freedom of movement.
644 root 1.8 - implement new ex command to request item descriptions.
645     - implement new msg command for in-game messages with meta
646     information (using xml).
647 root 1.9 - enforce utf-8 for all text messages.
648 root 1.13 - added micropather (not used yet).
649 root 1.6 - many, many bugfixes.
650 root 1.1
651 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
652 root 1.1 - make coroapi accessible to cf+.
653     - moved map handling logic completely to perl
654     - per player maps are now marked in the map
655 root 1.2 - maps are saved completely differently now,
656     and much more often.
657 root 1.17 - rewrote map header parser and writer, to be much faster.
658 pippijn 1.4 - maps and players are now (in the average case) loaded
659 root 1.2 and saved completely asynchronously, I/O contention will no
660     longer freeze the server.
661 pippijn 1.4 - players and maps can be loaded anytime, without the player
662 root 1.2 being logged in.
663 root 1.1 - automatically generate method interfaces for perl from headers
664     - unbundled freezethaw
665     - mostly rewrote common/map.C
666     - completely rewrite server/swap.C
667     - introduced "runtime", the CCT clock (corrected crossfire time) :)
668     - introduced new keyword for map files: file_format_version (integer, server version: 0)
669     - better message for apply failures due to applymode
670     - removed most all of the weather code
671     - unified logging to stderr and file
672     - too many minor changes to document