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Revision: 1.319
Committed: Fri Jan 2 16:41:31 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.318: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
25 root 1.312 - make monster smell logic dependent on their wisdom stat.
26 root 1.317 - put the detah reason into a separate tab.
27 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
28     - replace one-at-a-time hash by faster than smaller FNV-1a hash
29     when hashing strings.
30 root 1.313 - considerably optimise shared string implementation by
31 root 1.316 making its null value a compiletime constant.
32 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
33     as well as using shstr_cmp to pass shared stringsa round efficiently,
34     for lots of code size savings.
35 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
36     they are sleeping: generators now check for the sleeping flag.
37 root 1.318 - tell gcc not to excessively inline some perl interface functions.
38 root 1.310
39 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
40 root 1.302 - fix a longstanding bug that teared multipart monsters
41     at map boundaries apart.
42 root 1.292 - temporarily make permanently invisible player visible when
43     he/she makes noise.
44 root 1.284 - fix being able to see through walls a bit.
45 root 1.303 - improve look at output.
46 root 1.285 - completely replaced the line of sight algorithm with a variant
47     of spiral fov capable of visibility grades and arbitrary
48     shadow angles, that uses less memory and less code.
49     - the new los code supports arbitrary map rectangles and loosens
50 root 1.310 other restrictions of the old code, supporting further optimisations.
51     - update los if blocksview-objects are inserted in a map, not just when
52 root 1.287 removed (e.g. for summon fog).
53 root 1.303 - permanent invisibility doesn't make immune against making noise:
54     implement a noise system that allows monsters to locate the player
55     when he/she makes noise.
56     - implement a primitive smell system that monsters can use to track
57     players.
58 elmex 1.288 - create bomb now also works when casted by door traps.
59 elmex 1.290 - (arch) new torch graphics.
60 root 1.289 - (maps) considerably soften the subway spider.
61 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
62     the guards from being killed by players.
63 root 1.310 - (maps) lots of tweaks in and around scorn.
64     - (maps) use special non-blocksview jungle, mountain and
65     darkforest freely on the worldmap, to get gradual sight obstacles
66     instead of total blackout in those areas.
67 root 1.289 - no maximum darkness for outdoor maps anymore.
68 root 1.291 - add more hints, fix some messages.
69 root 1.292 - fix a bug: firing rods should tell you something about them.
70     - make light additive even within players.
71 root 1.293 - darken xrays effect a bit.
72     - improve handling of los changes when inserting or removing
73     objects, not perfect yet.
74     - make map darkness signed (formerly unsigned) to allow
75 root 1.294 ambient lighting and centrally manage darkness as an offset.
76     - revamped, fixed and documented the server calendrics, also
77     tell users the current time and data, to improve awareness.
78     - implement proper wizlook flag and handling of wizlook, instead
79     of dumbly just clearing los once.
80 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
81     and has a smaller runtime variance.
82 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
83     making them actually useful.
84     - see_in_dark now increases the viewing radius by 3.
85 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
86     speedup, as well as in many other places.
87 root 1.299 - remove support for extended map infos - these are not used
88     by the deliantra client and removing them gives us a 10% speedup
89     when sending map changes.
90 root 1.300 - remove most gcfclient and other client bug workarounds, as well
91     as now obsolete protocol versions, simplying the code.
92 root 1.301 - optimise and simplify generation of random numbers.
93 root 1.303 - correctly provide a non-zero default density for materials, to
94     avoid crashes, fix other bugs in the material handling code.
95     - fix volume calculations.
96     - fix cfpod parsing when multiple verbatim blocks were separated by
97     newlines.
98 root 1.305 - increase monster detection radius from wis/5 to wis/3.
99 root 1.306 - remove old pickup modes.
100     - remove obsolete disarm and search commands (search wasn't working
101     anyways).
102 root 1.308 - fix a crash when an npc applied a sign.
103 root 1.284
104 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
105 root 1.283 - this release is assumed to be very stable.
106     - (maps) radically redesigned and improved tutorial.
107 root 1.280 - directional casting no longer immediately removes the invisible effect.
108 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
109 root 1.272 - fix overflow in lighting calculations.
110     - negative glow radii can no longer cause total darkness.
111 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
112     only maximally-lit ones.
113 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
114     - swashbucklers got the oratory skill now.
115 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
116 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
117 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
118 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
119     (which was probably broken, too).
120 root 1.281 - support negative glow radii during daytime, too.
121     - use circular, not rectangular, viewing area.
122     - use minimum viewing distance of 2 in outdoor maps.
123     - negative glow is stronger than viewing area or lamps.
124 root 1.283 - (arch) new darkness spell face.
125 root 1.272
126 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
127     - (maps) completely redesigned scorn.
128 root 1.269 - "cast light" now works on oneself.
129 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
130     negative glow radii again (they were totally broken before).
131 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
132 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
133 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
134 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
135 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
136     back to the player.
137 root 1.251 - attuned/repell and spell base level system reworked.
138 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
139 root 1.247 be less erratic now.
140 root 1.248 - refuse to write the uuid file if the uuid is zero
141     (to avoid writing it in early crashes).
142 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
143     - speed up emergency_save by not syncing every file separately.
144     - no longer reattach perl to every object on reload, it's slow, and no longer
145     necessary since we don't nuke stashes anymore.
146     - do not bootstrap perl from the commandline args, use separate eval for
147     better error reporting.
148 root 1.259 - fix a crash when pushing cone spells met ice attacks.
149 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
150 root 1.255 - speed up map refresh in server a bit.
151 elmex 1.258 - refactored drop code and fixed some programming errors in it.
152 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
153 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
154 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
155     as the current weight of the inventory.
156 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
157     dragonfire has been introduced for the non-dragon players.
158 root 1.265 - remove unused "tooltype", "start_holding" object slots.
159     - change "weapontype" object slot to uint8.
160     - convert "hide" object slot into flag.
161     - reorder object members for better locality of reference and codesize
162     decrease.
163 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
164 root 1.267 - fix a crash when no skill could be found when killing amonster.
165 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
166     every completed aio operation.
167 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
168     and update mapspaces if necessary.
169 root 1.246
170 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
171 root 1.241 - removed all command line parsing, only env variables are supported
172     anymore.
173 root 1.239 - region-specific monsters will now once more be on the worldmap.
174 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
175 root 1.225 would grow out of bounds.
176 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
177 root 1.222 - fixed a double-escaping bug in the pod-parser.
178     - rewrote the cfpod parser in C++.
179     - hintmode moved to C++, players need to re-set their hintmode if
180     they dislike "show".
181 root 1.231 - fix RIP inscription.
182 root 1.239 - bump login name length from 18 to 20 char max.
183 root 1.231 - correctly support gender in emotes.
184     - correctly support gender in the death messages.
185     - correctly generate death messages for players only when they really die,
186     with increased information.
187 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
188     and data corruption (but apparently was never triggered).
189 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
190 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
191     data corruption bug.
192 root 1.223 - tweak coredumping/monitoring a bit.
193 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
194 root 1.227 - do not crash in the loader when an inventory object could not be loaded
195     (from a corrupted file).
196 root 1.241 - redid skills command to send output to proper channel.
197 root 1.233 - object->map is no longer refcounting.
198 root 1.228 - add FLAG_DEBUG for internal debugging.
199 root 1.231 - add NDI_VERBATIM flag to send_msg.
200 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
201 root 1.240 - player->exists is no longer a sync_job.
202 root 1.233 - split login.ext's player scheduler into
203     it's own player-scheduler.ext extension.
204 root 1.222
205 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
206 root 1.212 - require perl 5.10.
207 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
208 root 1.204 - swap player and observed count's on the map when observing.
209 root 1.205 - add (mostly untested) mapspace perl class and accessors.
210 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
211 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
212     could be found.
213 root 1.208 - pits now have a configurable "random spread" range and default
214 root 1.213 to a radius of two now.
215 root 1.212 - rewrite pay_player_arch.
216     - use a more stable perl_reload implementation.
217     - do not use Symbol::delete_package (causes crashes after perl-reload),
218     use our own, safer, clear_package instead.
219     - when asynchronously dumping core, close all file handles to allow
220     the server to restart concurrently.
221 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
222     sequences, without double-encoding. it should be faster, too.
223     - the above fixes wrong display of help tetx and many other issues.
224 root 1.216 - use lzf and frag packets for large messages for clients supporting them
225 root 1.218 (0.9976+), use it for long books and other messages.
226 root 1.210 - eradicate listen command and corresponding code.
227 root 1.211 - eradicate logs command.
228 root 1.218 - let the client log into the server log, used for crash backtraces.
229 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
230     old style spell objects with the spell magic bullet.
231 root 1.220 - (arch) fixed skill less rods in the archetypes
232 root 1.204
233 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
234 elmex 1.197 - made jeweler workbench larger and some other minor map
235     changes in jeweler town.
236 root 1.196 - fixed wrong item handling in jeweler skill code.
237 root 1.198 - (arch) use a special "key_random_map" for random map keys
238     that are used up.
239 root 1.199 - fix a crash when the player who was observed has logged out long
240     enough for his region/map to be gone.
241 root 1.200 - port to g++-4.3's incompatible tr1 changes.
242 root 1.201 - add some missing dependencies.
243 root 1.203 - log to /var/log/deliantra/ by default.
244     - hack observe code to enable smooth movmenet when observing.
245 elmex 1.195
246 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
247 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
248 root 1.179 - correctly move gsay to the party channel.
249 root 1.178 - fix a crash when animate weapon was used in some areas.
250 elmex 1.177 - fixed unnecessary identification of by converters created objects.
251 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
252     with NPCs.
253 elmex 1.175 - (arch) dragon scales got proper type now
254 root 1.193 - object::decrease would sometimes cause container weights to
255     be wrong, this has been fixed.
256 root 1.194 - do not send time updates for newly-seen items.
257 root 1.185 - thawing an icecube will once more drop its contents to the ground.
258 root 1.183 - fix cone spells etc. going through walls sometimes.
259 root 1.186 - fix a weight update bug that sometimes left containers
260     with wrong weights.
261 root 1.194 - added auto_apply event and extension for shop tiles.
262 root 1.172 - work around get_map_flags invoking perl and switching the stack.
263     - make sure the map is loaded when using a town portal return.
264 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
265     where healing spells didn't cost any grace.
266 root 1.173 - fix starvation kill reason.
267 root 1.174 - fix pk killer name message.
268 root 1.189 - don't let people apply signs with @match.
269 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
270     what seems to be the biggets memleak in the server).
271 elmex 1.171
272 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
273 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
274     - use anyevent to manage listen ports (this enables IPv6 support).
275 root 1.167 - server supports ipv6 client connections now.
276 root 1.168 - use newly-available Coro::AnyEvent.
277 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
278     to let it handle AIO requests.
279 root 1.167
280 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
281 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
282     processing considerably (especially in the client) and reduces data transfers
283     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
284 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
285     - (map) fixed npc dialogue in pup_land/s_f/special.
286     - bugfix: fix a crash when a player casts a swarm spell and then logs out
287     (swarm spells now stay in the player's inventory).
288 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
289 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
290     archetype *archname* (chairs of different facings were merged).
291     - bugfix: fix a potential crash issue in find_object_name (not used
292     normally).
293 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
294     (destruction, magic missile etc.).
295 root 1.163 - swarm spells without a direction now use various spiral patterns
296     instead of being fully random.
297 root 1.158 - update AnyEvent API to 3.4 and above.
298 root 1.156
299 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
300 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
301 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
302 root 1.152 - bugfix: the jumping skill now gives experience for jumping
303     and for attacking monsters. it also takes about one second to do a jump.
304 root 1.138 - bugfix: players couldn't starve in 2.53 :(
305 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
306 root 1.152 - bugfix: spell effects like word of recall are removed on death.
307 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
308     were created outside a map.
309 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
310     (fixed by reversing the logic).
311 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
312 root 1.153 - bugfix: the random map generator no longer leaks key objects.
313 root 1.154 - bugfix: support random maps >127x127.
314 root 1.152 - (maps) fixed the death certificate system in nimbus.
315 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
316 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
317 root 1.147 - (arch) give ball lightning a real name.
318 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
319 root 1.155 - support cfpod in ex replies (client item tooltips).
320 root 1.143 - unapply item in range slow when readying a spell.
321 root 1.148 - bugfix: account for rounding errors in weight updates.
322 root 1.139 - remove synchronous mkdir in chargen_race_done.
323     - fix per-race starting maps.
324 root 1.142 - check hiscore on suicide and quit as well.
325 root 1.138 - tell players when they are starving.
326 root 1.133 - get rid of costly object_from_name conversion for altar effects.
327     - fix map difficulty calculation for generators.
328 root 1.146 - slightly more intelligent handling of "is_animated" flag.
329 root 1.149 - support no_drop map header flag (before it was only available internally).
330 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
331 root 1.133
332 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
333 root 1.119 - bugfix: custom skill settings were not saved by the server.
334     - bugfix: remove did not actually remove items from the inventory, leaving
335 root 1.116 ghost items.
336 root 1.119 - bugfix: properly update items identified on the ground.
337 root 1.120 - bugfix: use localtime_r in the logger thread.
338 root 1.122 - bugfix: player starvation will now give the correct kill reason.
339     - bugfix: archetype reloads could crash the server.
340 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
341 elmex 1.114 player is not logged in.
342 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
343 root 1.117 server startup.
344 root 1.128 - bugfix: fix the door surround check in the random map generator.
345     - (maps) fix heaven quest difficulty progression.
346     - (maps) fix some random map styles.
347     - dropping items a shop is not interested in won't sell them anymore.
348     - rods and horns with a too low maximum charge allow now at least one discharge.
349     - implement kill & death statistics.
350     - random map preparation is no longer synchronous.
351     - rewrite find_style in perl, no longer does synchronous I/O.
352     - improve random map specials placement.
353     - make the killer a real object pointer instead of a string, improved
354     kill reason messages.
355 root 1.117 - take advantage of new aio_close and aio_chmod.
356 root 1.128 - implement archetype::get, object::deep_clone and update callers.
357 root 1.125 - change_abil is much faster.
358 root 1.126 - update the floorbox more often to work around the reverses item order
359     display in clients.
360 root 1.125 - cleaned up object copying by encapsulating it to a single place.
361 root 1.126 - add hints to the invite messages.
362 root 1.127 - rewrote key<->value pair handling.
363 root 1.128 - use an independent random number generator for the random map generator.
364 elmex 1.113
365 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
366 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
367     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
368     - completely automate the weight handling, should fix all weight
369     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
370 root 1.103 - reloading archetypes while a user was in the character creation phase
371     could crash the server.
372 root 1.106 - fix a nontrivial number of cases of code commented similar
373     to "is this really correct?", as many of those cases are now handles
374     automatically by lower level code.
375     - replace many ad-hoc checks for client visibility by object::visible_to,
376     should result in broader applicability of functions using it.
377 root 1.104 - merge items with different arch pointers refering to the same arch
378     (due to archetype reloads).
379 root 1.106 - refactored the object remove/insert functions and most related
380     functions (decrease, split, merge_ob etc.).
381 root 1.105 - make it compile better on freebsd (reported by pippijn).
382 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
383 root 1.108 - fix the longstanding "container stays open" bug.
384 root 1.107 - improved floorbox updating to be incremental and other protocol
385     optimisations.
386     - get rid of update_after_inventory_change and only do update stats
387     for weight once/tick/player at max.
388 root 1.109 - rewrite party commands, use party channel.
389 root 1.103
390 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
391 root 1.97 - properly link against libgthread as that is needed to make the slice
392     allocator thread-safe.
393 root 1.91 - support perls not compiled with 64 bit support (though this is not a
394     recommended configuration) (reported by Samuel Gondouin).
395 root 1.94 - always put godgiven items into the player inventory, never any containers.
396 root 1.92 - (maps, arch) the scorn go club was founded!
397 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
398 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
399     became a real spell-class.
400 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
401     - (arch) considerably strengthened spark shower and destruction.
402     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
403     finally reloadable at runtime.
404     - changed archetype loading algorithm to only require one pass and
405     use delayed resolving of references.
406 root 1.101 - examine command now uses the examine infobox.
407 root 1.102 - implement an "incremental garbage collector" for archetypes.
408 root 1.98 - enable slice allocator again.
409 root 1.96 - implement optional free memory poisoning.
410 root 1.91
411 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
412 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
413 root 1.85 skill.
414 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
415     names (also update all maps to use money instead of coins).
416 root 1.78 - add uuid accessors to perl.
417     - add coin names and archetype accessors to perl.
418 root 1.80 - fix runtime uuid file format to use "." instead of ",".
419 root 1.78 - change perl extensions to not use hardcoded coins and values.
420 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
421     and be more parsimonous of uuid usage by the exact value out on exit.
422 root 1.86 - write log messages in another thread, removing another sync point.
423     - support multi-line log messages in a nicer way.
424 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
425 root 1.81 - fix a minor memleak in the random map generator.
426     - some parts of the random map generator are not coroutine-safe,
427     so only call it "single-threaded".
428     - major cleanup of memory management in random map generator.
429 root 1.87 - slight refactoring of the random map generator, faster too.
430 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
431     bookkeeping bug.
432 root 1.87 - work around "player is on active list" problem by deactivating player
433     after loading.
434 root 1.81 - garbage collect shstr's more evenly and adaptively only when
435     there have in fact been allocations.
436 root 1.82 - fix object::insert to do as documented and insert into the env
437     if necessary.
438     - fix cf::map::unique_maps.
439     - fix nrof overflow check in can_merge_slow.
440     - fix converter code to handle >31 bit values.
441 elmex 1.83 - added support for the player_sold flag
442 root 1.84 - converters no longer accept unpaid items.
443 root 1.88 - canonicalize random map meta files for better unification.
444 root 1.77
445 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
446 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
447     when mlockall has been used.
448 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
449 root 1.72 - use separate thread for ticker timing (and more in the future).
450     this greatly increases timing accuracy and gets rid of an enourmous
451     number of gettimeofday calls.
452 root 1.82 - use a separate thread to signal aio completion, for lower latency.
453 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
454 root 1.71
455 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
456 root 1.68 - rebalanced default experience table to be more exponential
457     and much easier up to level ~40, then moderately harder.
458 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
459 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
460     - do not exit on reload/load errors but properly cleanup.
461 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
462 root 1.66
463 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
464 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
465     (this fixes the jeweler skill).
466 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
467 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
468 root 1.63 - move tombstone to real map if player died due to cave-in (even if
469     it has reset, which is better than putting it on the savebed, also as
470     proof that the palyer didn't use a savebed).
471 root 1.59
472 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
473 root 1.56 - work around perl bug in configure perl module version check.
474 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
475 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
476 root 1.52 - fix a bug in animate_weapon, causing a crash.
477 root 1.54 - no longer exit when a coroutine throws an exception.
478 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
479 root 1.53 - fix the "<player> is nuts" message.
480 root 1.58 - fix an exception at logout due to the json_coder being gone.
481 root 1.43 - upgrade to EV version 2.0 API.
482 root 1.47 - when players don't apply a savebed correctly but stand above one,
483     do not move or kill them.
484 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
485 root 1.43 - implement generic framework for server-side resource files.
486     - implement resource file update event.
487     - hook experience table update into the framework.
488     - move jeweler.yaml to resources (arch/).
489 root 1.44 - switch from Crossfire to Deliantra perl module.
490     - implement json2json arch filter.
491 root 1.45 - implement widget protocol version 2, support for ui templates.
492 root 1.54 - mapinfo is now handled fully asynchronously.
493 root 1.48 - ext/irc: also log irc messages.
494 root 1.51 - ext/schmorplog: write user stat files asynchronously.
495 root 1.43
496 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
497 elmex 1.41 - limited the number of items that can be picked up and dropped
498 root 1.42 as temporary measurement against bad performance or dropping things
499     (this lead to long freezes and triggered the watchdog).
500 elmex 1.41 - improved the performance of the drop command a bit.
501 root 1.38 - switch from Event to EV for higher performance, easier usage,
502     less bugs...
503 root 1.39 - updated to release version of the gnu affero license.
504 root 1.38
505 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
506 root 1.36 - more thoroughly rename the binaries, contact addresses.
507     - update the copyrights.
508 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
509     crashes.
510 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
511     potentially causing crashes.
512 root 1.35 - assign weapons on user load time, not login-time, avoiding
513     crashes.
514    
515 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
516 root 1.32 - fixed an important bug that caused passwords to be forgotten.
517 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
518     in some of the maps.
519 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
520     which is now trivial to do.
521 root 1.33 - removed all traces of the old (and never working) plug-in interface
522     (70kb code less on amd64).
523 root 1.34 - improve/tune scheduling priorities.
524     - fix some freezing bugs.
525     - fix a memory corruption problem in dynbuf.printf.
526     - use channels for chat and many informational commands.
527     - improved the tutorial.
528     - create missile is now fixed.
529     - race fields must now contain archetypes.
530     - jumping skill now works as advertised.
531 root 1.31
532 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
533 root 1.24 - relicense under the gnu affero license.
534 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
535 root 1.24 - implement server-side framework for generic resources.
536     - use resource framework for server-provided ambient
537     music.
538 root 1.27 - save object owners (players only atm).
539 root 1.24 - replace limited sound api with server-provided sound effects.
540     - new sc (sound control) protocol command.
541     - improve fxix protocol to include types.
542     - exactly fill tcp segments, if possible.
543     - output-rate is now an upper limit, the server will automatically
544     (and quite perfectly) adjust to the network conditions, ensuring
545     low latency even during bulk transfers (music, images, sounds etc.).
546     - implement server-side widgets (i.e. client widgets controlled
547     in the server side). this will allow future expansion without
548     having to upgrade clients.
549     - implement a (artwork) world map with realtime player position
550     tracking.
551     - new and more efficient extcmd (server still supports old extcmd
552     protocol).
553 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
554     calcluation that could be easily exploited by users.
555     - rebalanced diseases to spread more naturally/evenly.
556     - completely asynchronous map loading even for tiled maps.
557 root 1.24 - replace simple messaging protocol with channels carrying metadata
558     (similar to message types, but more directed at the user).
559     - reduce command processing latency by a whopping 120ms by
560     reordering some processing steps inside the server. this directly
561     reduces lag by 120ms.
562     - actually send spell faces to the client.
563 root 1.23 - implement player genders.
564 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
565     otherwise return to savebed and possible kill if the log-out
566     was for too long.
567     - fast socket-dead detection (kick player after 8 seconds without ack).
568     - greatly reduce the cpu time needed to draw maps _again_.
569     - archetypes are now subclasses of objects.
570     - rebalanced shop greed and approval functions to be more realistic
571     (and likely match the actual intention).
572 root 1.23 - implement "crossfire pod" format for messages, with working bold,
573     italic, gender-specific text, paragraphs etc.
574 root 1.24 - implemented hint framework, players can opt to receive hints.
575     - implemented (long) book framework, added some books from the cf wiki.
576 root 1.23 - implement generic message framework that uses xml, utf8 for the client
577     protocol and is capable of transmitting generic meta information.
578 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
579     - replace the nexus by a per-player tutorial map that teaches stuff
580     better than the newbie house.
581 root 1.18 - fix the magicmap colours.
582 root 1.19 - optimise map update even more by removing unneeded code and checks.
583     - decouple map and stats update from pl->ob and use pl->observe instead.
584     - implement observe command.
585 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
586     calls with a simple comparison.
587     - fix a latent crossfire bug that could crash the server because the
588     map refresh did not update the mapspace.
589 root 1.24 - support custom keys for regions and maps, regions are now
590     refcount-managed.
591     - allow worldmap overlays anywhere in the 000..999 range.
592     - new system to acquire time slices for background jobs, to reduce
593     jitter.
594 root 1.27 - semi-persistent object-referencing framework (currently only players
595     supported).
596 root 1.22 - dependency tracking for perl extensions.
597 root 1.24 - new slag-ex extension for cleaning cauldrons.
598     - fix invoke result processing.
599     - there are even less i/o syncpoints in the server now.
600 root 1.29 - added map-tags extension that scans all maps for object tags
601     and records them in the database (not used yet).
602 root 1.28 - metaserver 2 support.
603 root 1.22 - many more bugfixes and minor optimisations.
604 root 1.16
605 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
606 root 1.14 - optimised event invocation (non-wanted events can now be
607     skipped with 4-5 inlined instructions).
608 root 1.12 - complete rewrite of town_portal: it now creates a portal
609     to the "nearest" town only, travel is only possible
610 root 1.13 to the town and back, anybody can use it (also removes
611     one of the remaining syncpoints in the server).
612 root 1.10 - complete rewrite of the range/attack skill slot system:
613     there are now two slots, one for combat, one for ranged
614     attacks.
615     - introduce the concept of a current weapon (either a ranged
616     or a combat weapon/skill/tool) and switch between them as
617     needed.
618     - rewrite bow code so bows get more useful: apply damage,
619     attacktype and other stats to the arrows and treat
620     bows as weapons. also rebalance the missile weapons skill
621     so its damage increases with level.
622     - rewrite the complete player speed logic: weapon_speed now
623     works as documented and there are no unnatural speed boosts.
624 root 1.6 - implement a utility - cfutil - that simplifies arch and map
625     installation, replacing the old collect scripts and
626 root 1.9 simplying deployment by scaling and cutting faces as required.
627     - simplify the map protocol extensively by taking advantage
628     of missing bigfaces, speeding up map generation immensely.
629 root 1.6 - implement inherit keyword allowing archetypes to inherit from
630     other archetypes.
631     - rationalise archetype, region and treasurelist file format
632     into a single file format and make them reloadable asynchronously.
633 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
634     reloadable at runtime.
635 root 1.6 - implement 64x64 faceset support.
636     - implement fxixsx protocol that saves
637     a lot of bandwidth over the old image/face/smooth packets
638 root 1.11 and allows images > packetsize, incremental and background
639     transfers.
640 root 1.6 - implement a bandwidth-saving smoothing protocol that works
641     on a face basis as opposed to a mapspace basis.
642 root 1.7 - the server can now rate-limit image uploads to not exceed
643     a certain (client-configurable) speed while guarenteeing full
644     freedom of movement.
645 root 1.8 - implement new ex command to request item descriptions.
646     - implement new msg command for in-game messages with meta
647     information (using xml).
648 root 1.9 - enforce utf-8 for all text messages.
649 root 1.13 - added micropather (not used yet).
650 root 1.6 - many, many bugfixes.
651 root 1.1
652 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
653 root 1.1 - make coroapi accessible to cf+.
654     - moved map handling logic completely to perl
655     - per player maps are now marked in the map
656 root 1.2 - maps are saved completely differently now,
657     and much more often.
658 root 1.17 - rewrote map header parser and writer, to be much faster.
659 pippijn 1.4 - maps and players are now (in the average case) loaded
660 root 1.2 and saved completely asynchronously, I/O contention will no
661     longer freeze the server.
662 pippijn 1.4 - players and maps can be loaded anytime, without the player
663 root 1.2 being logged in.
664 root 1.1 - automatically generate method interfaces for perl from headers
665     - unbundled freezethaw
666     - mostly rewrote common/map.C
667     - completely rewrite server/swap.C
668     - introduced "runtime", the CCT clock (corrected crossfire time) :)
669     - introduced new keyword for map files: file_format_version (integer, server version: 0)
670     - better message for apply failures due to applymode
671     - removed most all of the weather code
672     - unified logging to stderr and file
673     - too many minor changes to document