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Revision: 1.32
Committed: Tue Sep 18 17:47:35 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.31: +3 -1 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.21 Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 root 1.6
3 root 1.32 - fixed an important bug that caused passwords to be forgotten.
4 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
5     in some of the maps.
6 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
7     which is now trivial to do.
8 root 1.31
9 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
10 root 1.24 - relicense under the gnu affero license.
11 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
12 root 1.24 - implement server-side framework for generic resources.
13     - use resource framework for server-provided ambient
14     music.
15 root 1.27 - save object owners (players only atm).
16 root 1.24 - replace limited sound api with server-provided sound effects.
17     - new sc (sound control) protocol command.
18     - improve fxix protocol to include types.
19     - exactly fill tcp segments, if possible.
20     - output-rate is now an upper limit, the server will automatically
21     (and quite perfectly) adjust to the network conditions, ensuring
22     low latency even during bulk transfers (music, images, sounds etc.).
23     - implement server-side widgets (i.e. client widgets controlled
24     in the server side). this will allow future expansion without
25     having to upgrade clients.
26     - implement a (artwork) world map with realtime player position
27     tracking.
28     - new and more efficient extcmd (server still supports old extcmd
29     protocol).
30 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
31     calcluation that could be easily exploited by users.
32     - rebalanced diseases to spread more naturally/evenly.
33     - completely asynchronous map loading even for tiled maps.
34 root 1.24 - replace simple messaging protocol with channels carrying metadata
35     (similar to message types, but more directed at the user).
36     - reduce command processing latency by a whopping 120ms by
37     reordering some processing steps inside the server. this directly
38     reduces lag by 120ms.
39     - actually send spell faces to the client.
40 root 1.23 - implement player genders.
41 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
42     otherwise return to savebed and possible kill if the log-out
43     was for too long.
44     - fast socket-dead detection (kick player after 8 seconds without ack).
45     - greatly reduce the cpu time needed to draw maps _again_.
46     - archetypes are now subclasses of objects.
47     - rebalanced shop greed and approval functions to be more realistic
48     (and likely match the actual intention).
49 root 1.23 - implement "crossfire pod" format for messages, with working bold,
50     italic, gender-specific text, paragraphs etc.
51 root 1.24 - implemented hint framework, players can opt to receive hints.
52     - implemented (long) book framework, added some books from the cf wiki.
53 root 1.23 - implement generic message framework that uses xml, utf8 for the client
54     protocol and is capable of transmitting generic meta information.
55 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
56     - replace the nexus by a per-player tutorial map that teaches stuff
57     better than the newbie house.
58 root 1.18 - fix the magicmap colours.
59 root 1.19 - optimise map update even more by removing unneeded code and checks.
60     - decouple map and stats update from pl->ob and use pl->observe instead.
61     - implement observe command.
62 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
63     calls with a simple comparison.
64     - fix a latent crossfire bug that could crash the server because the
65     map refresh did not update the mapspace.
66 root 1.24 - support custom keys for regions and maps, regions are now
67     refcount-managed.
68     - allow worldmap overlays anywhere in the 000..999 range.
69     - new system to acquire time slices for background jobs, to reduce
70     jitter.
71 root 1.27 - semi-persistent object-referencing framework (currently only players
72     supported).
73 root 1.22 - dependency tracking for perl extensions.
74 root 1.24 - new slag-ex extension for cleaning cauldrons.
75     - fix invoke result processing.
76     - there are even less i/o syncpoints in the server now.
77 root 1.29 - added map-tags extension that scans all maps for object tags
78     and records them in the database (not used yet).
79 root 1.28 - metaserver 2 support.
80 root 1.22 - many more bugfixes and minor optimisations.
81 root 1.16
82 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
83 root 1.14 - optimised event invocation (non-wanted events can now be
84     skipped with 4-5 inlined instructions).
85 root 1.12 - complete rewrite of town_portal: it now creates a portal
86     to the "nearest" town only, travel is only possible
87 root 1.13 to the town and back, anybody can use it (also removes
88     one of the remaining syncpoints in the server).
89 root 1.10 - complete rewrite of the range/attack skill slot system:
90     there are now two slots, one for combat, one for ranged
91     attacks.
92     - introduce the concept of a current weapon (either a ranged
93     or a combat weapon/skill/tool) and switch between them as
94     needed.
95     - rewrite bow code so bows get more useful: apply damage,
96     attacktype and other stats to the arrows and treat
97     bows as weapons. also rebalance the missile weapons skill
98     so its damage increases with level.
99     - rewrite the complete player speed logic: weapon_speed now
100     works as documented and there are no unnatural speed boosts.
101 root 1.6 - implement a utility - cfutil - that simplifies arch and map
102     installation, replacing the old collect scripts and
103 root 1.9 simplying deployment by scaling and cutting faces as required.
104     - simplify the map protocol extensively by taking advantage
105     of missing bigfaces, speeding up map generation immensely.
106 root 1.6 - implement inherit keyword allowing archetypes to inherit from
107     other archetypes.
108     - rationalise archetype, region and treasurelist file format
109     into a single file format and make them reloadable asynchronously.
110 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
111     reloadable at runtime.
112 root 1.6 - implement 64x64 faceset support.
113     - implement fxixsx protocol that saves
114     a lot of bandwidth over the old image/face/smooth packets
115 root 1.11 and allows images > packetsize, incremental and background
116     transfers.
117 root 1.6 - implement a bandwidth-saving smoothing protocol that works
118     on a face basis as opposed to a mapspace basis.
119 root 1.7 - the server can now rate-limit image uploads to not exceed
120     a certain (client-configurable) speed while guarenteeing full
121     freedom of movement.
122 root 1.8 - implement new ex command to request item descriptions.
123     - implement new msg command for in-game messages with meta
124     information (using xml).
125 root 1.9 - enforce utf-8 for all text messages.
126 root 1.13 - added micropather (not used yet).
127 root 1.6 - many, many bugfixes.
128 root 1.1
129 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
130 root 1.1 - make coroapi accessible to cf+.
131     - moved map handling logic completely to perl
132     - per player maps are now marked in the map
133 root 1.2 - maps are saved completely differently now,
134     and much more often.
135 root 1.17 - rewrote map header parser and writer, to be much faster.
136 pippijn 1.4 - maps and players are now (in the average case) loaded
137 root 1.2 and saved completely asynchronously, I/O contention will no
138     longer freeze the server.
139 pippijn 1.4 - players and maps can be loaded anytime, without the player
140 root 1.2 being logged in.
141 root 1.1 - automatically generate method interfaces for perl from headers
142     - unbundled freezethaw
143     - mostly rewrote common/map.C
144     - completely rewrite server/swap.C
145     - introduced "runtime", the CCT clock (corrected crossfire time) :)
146     - introduced new keyword for map files: file_format_version (integer, server version: 0)
147     - better message for apply failures due to applymode
148     - removed most all of the weather code
149     - unified logging to stderr and file
150     - too many minor changes to document