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Revision: 1.324
Committed: Thu Jan 8 03:03:23 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.323: +4 -2 lines
Log Message:
connected => shstr, beginning of mapscript

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
25 root 1.312 - make monster smell logic dependent on their wisdom stat.
26 root 1.324 - put the death reason into a separate tab.
27     - converted "connected" slot to string, cleanly got rid of some ugly
28     hacks such as the path_attuned hack.
29 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
30     - replace one-at-a-time hash by faster than smaller FNV-1a hash
31     when hashing strings.
32 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
33 elmex 1.320 whether the right cauldron is used.
34 root 1.313 - considerably optimise shared string implementation by
35 root 1.316 making its null value a compiletime constant.
36 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
37     as well as using shstr_cmp to pass shared stringsa round efficiently,
38     for lots of code size savings.
39 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
40     they are sleeping: generators now check for the sleeping flag.
41 root 1.318 - tell gcc not to excessively inline some perl interface functions.
42 root 1.322 - remove marking rune length limit.
43 root 1.323 - fix formatting of cfpod when a verbatim block was following
44     a single newline.
45     - move resistances, statistics and showpets command output into tabs.
46 root 1.310
47 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
48 root 1.302 - fix a longstanding bug that teared multipart monsters
49     at map boundaries apart.
50 root 1.292 - temporarily make permanently invisible player visible when
51     he/she makes noise.
52 root 1.284 - fix being able to see through walls a bit.
53 root 1.303 - improve look at output.
54 root 1.285 - completely replaced the line of sight algorithm with a variant
55     of spiral fov capable of visibility grades and arbitrary
56     shadow angles, that uses less memory and less code.
57     - the new los code supports arbitrary map rectangles and loosens
58 root 1.310 other restrictions of the old code, supporting further optimisations.
59     - update los if blocksview-objects are inserted in a map, not just when
60 root 1.287 removed (e.g. for summon fog).
61 root 1.303 - permanent invisibility doesn't make immune against making noise:
62     implement a noise system that allows monsters to locate the player
63     when he/she makes noise.
64     - implement a primitive smell system that monsters can use to track
65     players.
66 elmex 1.288 - create bomb now also works when casted by door traps.
67 elmex 1.290 - (arch) new torch graphics.
68 root 1.289 - (maps) considerably soften the subway spider.
69 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
70     the guards from being killed by players.
71 root 1.310 - (maps) lots of tweaks in and around scorn.
72     - (maps) use special non-blocksview jungle, mountain and
73     darkforest freely on the worldmap, to get gradual sight obstacles
74     instead of total blackout in those areas.
75 root 1.289 - no maximum darkness for outdoor maps anymore.
76 root 1.291 - add more hints, fix some messages.
77 root 1.292 - fix a bug: firing rods should tell you something about them.
78     - make light additive even within players.
79 root 1.293 - darken xrays effect a bit.
80     - improve handling of los changes when inserting or removing
81     objects, not perfect yet.
82     - make map darkness signed (formerly unsigned) to allow
83 root 1.294 ambient lighting and centrally manage darkness as an offset.
84     - revamped, fixed and documented the server calendrics, also
85     tell users the current time and data, to improve awareness.
86     - implement proper wizlook flag and handling of wizlook, instead
87     of dumbly just clearing los once.
88 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
89     and has a smaller runtime variance.
90 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
91     making them actually useful.
92     - see_in_dark now increases the viewing radius by 3.
93 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
94     speedup, as well as in many other places.
95 root 1.299 - remove support for extended map infos - these are not used
96     by the deliantra client and removing them gives us a 10% speedup
97     when sending map changes.
98 root 1.300 - remove most gcfclient and other client bug workarounds, as well
99     as now obsolete protocol versions, simplying the code.
100 root 1.301 - optimise and simplify generation of random numbers.
101 root 1.303 - correctly provide a non-zero default density for materials, to
102     avoid crashes, fix other bugs in the material handling code.
103     - fix volume calculations.
104     - fix cfpod parsing when multiple verbatim blocks were separated by
105     newlines.
106 root 1.305 - increase monster detection radius from wis/5 to wis/3.
107 root 1.306 - remove old pickup modes.
108     - remove obsolete disarm and search commands (search wasn't working
109     anyways).
110 root 1.308 - fix a crash when an npc applied a sign.
111 root 1.284
112 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
113 root 1.283 - this release is assumed to be very stable.
114     - (maps) radically redesigned and improved tutorial.
115 root 1.280 - directional casting no longer immediately removes the invisible effect.
116 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
117 root 1.272 - fix overflow in lighting calculations.
118     - negative glow radii can no longer cause total darkness.
119 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
120     only maximally-lit ones.
121 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
122     - swashbucklers got the oratory skill now.
123 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
124 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
125 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
126 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
127     (which was probably broken, too).
128 root 1.281 - support negative glow radii during daytime, too.
129     - use circular, not rectangular, viewing area.
130     - use minimum viewing distance of 2 in outdoor maps.
131     - negative glow is stronger than viewing area or lamps.
132 root 1.283 - (arch) new darkness spell face.
133 root 1.272
134 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
135     - (maps) completely redesigned scorn.
136 root 1.269 - "cast light" now works on oneself.
137 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
138     negative glow radii again (they were totally broken before).
139 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
140 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
141 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
142 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
143 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
144     back to the player.
145 root 1.251 - attuned/repell and spell base level system reworked.
146 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
147 root 1.247 be less erratic now.
148 root 1.248 - refuse to write the uuid file if the uuid is zero
149     (to avoid writing it in early crashes).
150 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
151     - speed up emergency_save by not syncing every file separately.
152     - no longer reattach perl to every object on reload, it's slow, and no longer
153     necessary since we don't nuke stashes anymore.
154     - do not bootstrap perl from the commandline args, use separate eval for
155     better error reporting.
156 root 1.259 - fix a crash when pushing cone spells met ice attacks.
157 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
158 root 1.255 - speed up map refresh in server a bit.
159 elmex 1.258 - refactored drop code and fixed some programming errors in it.
160 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
161 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
162 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
163     as the current weight of the inventory.
164 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
165     dragonfire has been introduced for the non-dragon players.
166 root 1.265 - remove unused "tooltype", "start_holding" object slots.
167     - change "weapontype" object slot to uint8.
168     - convert "hide" object slot into flag.
169     - reorder object members for better locality of reference and codesize
170     decrease.
171 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
172 root 1.267 - fix a crash when no skill could be found when killing amonster.
173 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
174     every completed aio operation.
175 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
176     and update mapspaces if necessary.
177 root 1.246
178 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
179 root 1.241 - removed all command line parsing, only env variables are supported
180     anymore.
181 root 1.239 - region-specific monsters will now once more be on the worldmap.
182 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
183 root 1.225 would grow out of bounds.
184 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
185 root 1.222 - fixed a double-escaping bug in the pod-parser.
186     - rewrote the cfpod parser in C++.
187     - hintmode moved to C++, players need to re-set their hintmode if
188     they dislike "show".
189 root 1.231 - fix RIP inscription.
190 root 1.239 - bump login name length from 18 to 20 char max.
191 root 1.231 - correctly support gender in emotes.
192     - correctly support gender in the death messages.
193     - correctly generate death messages for players only when they really die,
194     with increased information.
195 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
196     and data corruption (but apparently was never triggered).
197 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
198 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
199     data corruption bug.
200 root 1.223 - tweak coredumping/monitoring a bit.
201 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
202 root 1.227 - do not crash in the loader when an inventory object could not be loaded
203     (from a corrupted file).
204 root 1.241 - redid skills command to send output to proper channel.
205 root 1.233 - object->map is no longer refcounting.
206 root 1.228 - add FLAG_DEBUG for internal debugging.
207 root 1.231 - add NDI_VERBATIM flag to send_msg.
208 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
209 root 1.240 - player->exists is no longer a sync_job.
210 root 1.233 - split login.ext's player scheduler into
211     it's own player-scheduler.ext extension.
212 root 1.222
213 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
214 root 1.212 - require perl 5.10.
215 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
216 root 1.204 - swap player and observed count's on the map when observing.
217 root 1.205 - add (mostly untested) mapspace perl class and accessors.
218 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
219 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
220     could be found.
221 root 1.208 - pits now have a configurable "random spread" range and default
222 root 1.213 to a radius of two now.
223 root 1.212 - rewrite pay_player_arch.
224     - use a more stable perl_reload implementation.
225     - do not use Symbol::delete_package (causes crashes after perl-reload),
226     use our own, safer, clear_package instead.
227     - when asynchronously dumping core, close all file handles to allow
228     the server to restart concurrently.
229 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
230     sequences, without double-encoding. it should be faster, too.
231     - the above fixes wrong display of help tetx and many other issues.
232 root 1.216 - use lzf and frag packets for large messages for clients supporting them
233 root 1.218 (0.9976+), use it for long books and other messages.
234 root 1.210 - eradicate listen command and corresponding code.
235 root 1.211 - eradicate logs command.
236 root 1.218 - let the client log into the server log, used for crash backtraces.
237 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
238     old style spell objects with the spell magic bullet.
239 root 1.220 - (arch) fixed skill less rods in the archetypes
240 root 1.204
241 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
242 elmex 1.197 - made jeweler workbench larger and some other minor map
243     changes in jeweler town.
244 root 1.196 - fixed wrong item handling in jeweler skill code.
245 root 1.198 - (arch) use a special "key_random_map" for random map keys
246     that are used up.
247 root 1.199 - fix a crash when the player who was observed has logged out long
248     enough for his region/map to be gone.
249 root 1.200 - port to g++-4.3's incompatible tr1 changes.
250 root 1.201 - add some missing dependencies.
251 root 1.203 - log to /var/log/deliantra/ by default.
252     - hack observe code to enable smooth movmenet when observing.
253 elmex 1.195
254 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
255 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
256 root 1.179 - correctly move gsay to the party channel.
257 root 1.178 - fix a crash when animate weapon was used in some areas.
258 elmex 1.177 - fixed unnecessary identification of by converters created objects.
259 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
260     with NPCs.
261 elmex 1.175 - (arch) dragon scales got proper type now
262 root 1.193 - object::decrease would sometimes cause container weights to
263     be wrong, this has been fixed.
264 root 1.194 - do not send time updates for newly-seen items.
265 root 1.185 - thawing an icecube will once more drop its contents to the ground.
266 root 1.183 - fix cone spells etc. going through walls sometimes.
267 root 1.186 - fix a weight update bug that sometimes left containers
268     with wrong weights.
269 root 1.194 - added auto_apply event and extension for shop tiles.
270 root 1.172 - work around get_map_flags invoking perl and switching the stack.
271     - make sure the map is loaded when using a town portal return.
272 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
273     where healing spells didn't cost any grace.
274 root 1.173 - fix starvation kill reason.
275 root 1.174 - fix pk killer name message.
276 root 1.189 - don't let people apply signs with @match.
277 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
278     what seems to be the biggets memleak in the server).
279 elmex 1.171
280 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
281 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
282     - use anyevent to manage listen ports (this enables IPv6 support).
283 root 1.167 - server supports ipv6 client connections now.
284 root 1.168 - use newly-available Coro::AnyEvent.
285 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
286     to let it handle AIO requests.
287 root 1.167
288 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
289 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
290     processing considerably (especially in the client) and reduces data transfers
291     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
292 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
293     - (map) fixed npc dialogue in pup_land/s_f/special.
294     - bugfix: fix a crash when a player casts a swarm spell and then logs out
295     (swarm spells now stay in the player's inventory).
296 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
297 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
298     archetype *archname* (chairs of different facings were merged).
299     - bugfix: fix a potential crash issue in find_object_name (not used
300     normally).
301 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
302     (destruction, magic missile etc.).
303 root 1.163 - swarm spells without a direction now use various spiral patterns
304     instead of being fully random.
305 root 1.158 - update AnyEvent API to 3.4 and above.
306 root 1.156
307 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
308 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
309 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
310 root 1.152 - bugfix: the jumping skill now gives experience for jumping
311     and for attacking monsters. it also takes about one second to do a jump.
312 root 1.138 - bugfix: players couldn't starve in 2.53 :(
313 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
314 root 1.152 - bugfix: spell effects like word of recall are removed on death.
315 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
316     were created outside a map.
317 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
318     (fixed by reversing the logic).
319 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
320 root 1.153 - bugfix: the random map generator no longer leaks key objects.
321 root 1.154 - bugfix: support random maps >127x127.
322 root 1.152 - (maps) fixed the death certificate system in nimbus.
323 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
324 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
325 root 1.147 - (arch) give ball lightning a real name.
326 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
327 root 1.155 - support cfpod in ex replies (client item tooltips).
328 root 1.143 - unapply item in range slow when readying a spell.
329 root 1.148 - bugfix: account for rounding errors in weight updates.
330 root 1.139 - remove synchronous mkdir in chargen_race_done.
331     - fix per-race starting maps.
332 root 1.142 - check hiscore on suicide and quit as well.
333 root 1.138 - tell players when they are starving.
334 root 1.133 - get rid of costly object_from_name conversion for altar effects.
335     - fix map difficulty calculation for generators.
336 root 1.146 - slightly more intelligent handling of "is_animated" flag.
337 root 1.149 - support no_drop map header flag (before it was only available internally).
338 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
339 root 1.133
340 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
341 root 1.119 - bugfix: custom skill settings were not saved by the server.
342     - bugfix: remove did not actually remove items from the inventory, leaving
343 root 1.116 ghost items.
344 root 1.119 - bugfix: properly update items identified on the ground.
345 root 1.120 - bugfix: use localtime_r in the logger thread.
346 root 1.122 - bugfix: player starvation will now give the correct kill reason.
347     - bugfix: archetype reloads could crash the server.
348 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
349 elmex 1.114 player is not logged in.
350 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
351 root 1.117 server startup.
352 root 1.128 - bugfix: fix the door surround check in the random map generator.
353     - (maps) fix heaven quest difficulty progression.
354     - (maps) fix some random map styles.
355     - dropping items a shop is not interested in won't sell them anymore.
356     - rods and horns with a too low maximum charge allow now at least one discharge.
357     - implement kill & death statistics.
358     - random map preparation is no longer synchronous.
359     - rewrite find_style in perl, no longer does synchronous I/O.
360     - improve random map specials placement.
361     - make the killer a real object pointer instead of a string, improved
362     kill reason messages.
363 root 1.117 - take advantage of new aio_close and aio_chmod.
364 root 1.128 - implement archetype::get, object::deep_clone and update callers.
365 root 1.125 - change_abil is much faster.
366 root 1.126 - update the floorbox more often to work around the reverses item order
367     display in clients.
368 root 1.125 - cleaned up object copying by encapsulating it to a single place.
369 root 1.126 - add hints to the invite messages.
370 root 1.127 - rewrote key<->value pair handling.
371 root 1.128 - use an independent random number generator for the random map generator.
372 elmex 1.113
373 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
374 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
375     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
376     - completely automate the weight handling, should fix all weight
377     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
378 root 1.103 - reloading archetypes while a user was in the character creation phase
379     could crash the server.
380 root 1.106 - fix a nontrivial number of cases of code commented similar
381     to "is this really correct?", as many of those cases are now handles
382     automatically by lower level code.
383     - replace many ad-hoc checks for client visibility by object::visible_to,
384     should result in broader applicability of functions using it.
385 root 1.104 - merge items with different arch pointers refering to the same arch
386     (due to archetype reloads).
387 root 1.106 - refactored the object remove/insert functions and most related
388     functions (decrease, split, merge_ob etc.).
389 root 1.105 - make it compile better on freebsd (reported by pippijn).
390 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
391 root 1.108 - fix the longstanding "container stays open" bug.
392 root 1.107 - improved floorbox updating to be incremental and other protocol
393     optimisations.
394     - get rid of update_after_inventory_change and only do update stats
395     for weight once/tick/player at max.
396 root 1.109 - rewrite party commands, use party channel.
397 root 1.103
398 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
399 root 1.97 - properly link against libgthread as that is needed to make the slice
400     allocator thread-safe.
401 root 1.91 - support perls not compiled with 64 bit support (though this is not a
402     recommended configuration) (reported by Samuel Gondouin).
403 root 1.94 - always put godgiven items into the player inventory, never any containers.
404 root 1.92 - (maps, arch) the scorn go club was founded!
405 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
406 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
407     became a real spell-class.
408 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
409     - (arch) considerably strengthened spark shower and destruction.
410     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
411     finally reloadable at runtime.
412     - changed archetype loading algorithm to only require one pass and
413     use delayed resolving of references.
414 root 1.101 - examine command now uses the examine infobox.
415 root 1.102 - implement an "incremental garbage collector" for archetypes.
416 root 1.98 - enable slice allocator again.
417 root 1.96 - implement optional free memory poisoning.
418 root 1.91
419 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
420 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
421 root 1.85 skill.
422 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
423     names (also update all maps to use money instead of coins).
424 root 1.78 - add uuid accessors to perl.
425     - add coin names and archetype accessors to perl.
426 root 1.80 - fix runtime uuid file format to use "." instead of ",".
427 root 1.78 - change perl extensions to not use hardcoded coins and values.
428 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
429     and be more parsimonous of uuid usage by the exact value out on exit.
430 root 1.86 - write log messages in another thread, removing another sync point.
431     - support multi-line log messages in a nicer way.
432 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
433 root 1.81 - fix a minor memleak in the random map generator.
434     - some parts of the random map generator are not coroutine-safe,
435     so only call it "single-threaded".
436     - major cleanup of memory management in random map generator.
437 root 1.87 - slight refactoring of the random map generator, faster too.
438 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
439     bookkeeping bug.
440 root 1.87 - work around "player is on active list" problem by deactivating player
441     after loading.
442 root 1.81 - garbage collect shstr's more evenly and adaptively only when
443     there have in fact been allocations.
444 root 1.82 - fix object::insert to do as documented and insert into the env
445     if necessary.
446     - fix cf::map::unique_maps.
447     - fix nrof overflow check in can_merge_slow.
448     - fix converter code to handle >31 bit values.
449 elmex 1.83 - added support for the player_sold flag
450 root 1.84 - converters no longer accept unpaid items.
451 root 1.88 - canonicalize random map meta files for better unification.
452 root 1.77
453 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
454 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
455     when mlockall has been used.
456 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
457 root 1.72 - use separate thread for ticker timing (and more in the future).
458     this greatly increases timing accuracy and gets rid of an enourmous
459     number of gettimeofday calls.
460 root 1.82 - use a separate thread to signal aio completion, for lower latency.
461 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
462 root 1.71
463 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
464 root 1.68 - rebalanced default experience table to be more exponential
465     and much easier up to level ~40, then moderately harder.
466 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
467 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
468     - do not exit on reload/load errors but properly cleanup.
469 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
470 root 1.66
471 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
472 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
473     (this fixes the jeweler skill).
474 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
475 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
476 root 1.63 - move tombstone to real map if player died due to cave-in (even if
477     it has reset, which is better than putting it on the savebed, also as
478 root 1.321 proof that the player didn't use a savebed).
479 root 1.59
480 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
481 root 1.56 - work around perl bug in configure perl module version check.
482 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
483 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
484 root 1.52 - fix a bug in animate_weapon, causing a crash.
485 root 1.54 - no longer exit when a coroutine throws an exception.
486 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
487 root 1.53 - fix the "<player> is nuts" message.
488 root 1.58 - fix an exception at logout due to the json_coder being gone.
489 root 1.43 - upgrade to EV version 2.0 API.
490 root 1.47 - when players don't apply a savebed correctly but stand above one,
491     do not move or kill them.
492 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
493 root 1.43 - implement generic framework for server-side resource files.
494     - implement resource file update event.
495     - hook experience table update into the framework.
496     - move jeweler.yaml to resources (arch/).
497 root 1.44 - switch from Crossfire to Deliantra perl module.
498     - implement json2json arch filter.
499 root 1.45 - implement widget protocol version 2, support for ui templates.
500 root 1.54 - mapinfo is now handled fully asynchronously.
501 root 1.48 - ext/irc: also log irc messages.
502 root 1.51 - ext/schmorplog: write user stat files asynchronously.
503 root 1.43
504 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
505 elmex 1.41 - limited the number of items that can be picked up and dropped
506 root 1.42 as temporary measurement against bad performance or dropping things
507     (this lead to long freezes and triggered the watchdog).
508 elmex 1.41 - improved the performance of the drop command a bit.
509 root 1.38 - switch from Event to EV for higher performance, easier usage,
510     less bugs...
511 root 1.39 - updated to release version of the gnu affero license.
512 root 1.38
513 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
514 root 1.36 - more thoroughly rename the binaries, contact addresses.
515     - update the copyrights.
516 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
517     crashes.
518 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
519     potentially causing crashes.
520 root 1.35 - assign weapons on user load time, not login-time, avoiding
521     crashes.
522    
523 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
524 root 1.32 - fixed an important bug that caused passwords to be forgotten.
525 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
526     in some of the maps.
527 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
528     which is now trivial to do.
529 root 1.33 - removed all traces of the old (and never working) plug-in interface
530     (70kb code less on amd64).
531 root 1.34 - improve/tune scheduling priorities.
532     - fix some freezing bugs.
533     - fix a memory corruption problem in dynbuf.printf.
534     - use channels for chat and many informational commands.
535     - improved the tutorial.
536     - create missile is now fixed.
537     - race fields must now contain archetypes.
538     - jumping skill now works as advertised.
539 root 1.31
540 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
541 root 1.24 - relicense under the gnu affero license.
542 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
543 root 1.24 - implement server-side framework for generic resources.
544     - use resource framework for server-provided ambient
545     music.
546 root 1.27 - save object owners (players only atm).
547 root 1.24 - replace limited sound api with server-provided sound effects.
548     - new sc (sound control) protocol command.
549     - improve fxix protocol to include types.
550     - exactly fill tcp segments, if possible.
551     - output-rate is now an upper limit, the server will automatically
552     (and quite perfectly) adjust to the network conditions, ensuring
553     low latency even during bulk transfers (music, images, sounds etc.).
554     - implement server-side widgets (i.e. client widgets controlled
555     in the server side). this will allow future expansion without
556     having to upgrade clients.
557     - implement a (artwork) world map with realtime player position
558     tracking.
559     - new and more efficient extcmd (server still supports old extcmd
560     protocol).
561 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
562     calcluation that could be easily exploited by users.
563     - rebalanced diseases to spread more naturally/evenly.
564     - completely asynchronous map loading even for tiled maps.
565 root 1.24 - replace simple messaging protocol with channels carrying metadata
566     (similar to message types, but more directed at the user).
567     - reduce command processing latency by a whopping 120ms by
568     reordering some processing steps inside the server. this directly
569     reduces lag by 120ms.
570     - actually send spell faces to the client.
571 root 1.23 - implement player genders.
572 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
573     otherwise return to savebed and possible kill if the log-out
574     was for too long.
575     - fast socket-dead detection (kick player after 8 seconds without ack).
576     - greatly reduce the cpu time needed to draw maps _again_.
577     - archetypes are now subclasses of objects.
578     - rebalanced shop greed and approval functions to be more realistic
579     (and likely match the actual intention).
580 root 1.23 - implement "crossfire pod" format for messages, with working bold,
581     italic, gender-specific text, paragraphs etc.
582 root 1.24 - implemented hint framework, players can opt to receive hints.
583     - implemented (long) book framework, added some books from the cf wiki.
584 root 1.23 - implement generic message framework that uses xml, utf8 for the client
585     protocol and is capable of transmitting generic meta information.
586 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
587     - replace the nexus by a per-player tutorial map that teaches stuff
588     better than the newbie house.
589 root 1.18 - fix the magicmap colours.
590 root 1.19 - optimise map update even more by removing unneeded code and checks.
591     - decouple map and stats update from pl->ob and use pl->observe instead.
592     - implement observe command.
593 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
594     calls with a simple comparison.
595     - fix a latent crossfire bug that could crash the server because the
596     map refresh did not update the mapspace.
597 root 1.24 - support custom keys for regions and maps, regions are now
598     refcount-managed.
599     - allow worldmap overlays anywhere in the 000..999 range.
600     - new system to acquire time slices for background jobs, to reduce
601     jitter.
602 root 1.27 - semi-persistent object-referencing framework (currently only players
603     supported).
604 root 1.22 - dependency tracking for perl extensions.
605 root 1.24 - new slag-ex extension for cleaning cauldrons.
606     - fix invoke result processing.
607     - there are even less i/o syncpoints in the server now.
608 root 1.29 - added map-tags extension that scans all maps for object tags
609     and records them in the database (not used yet).
610 root 1.28 - metaserver 2 support.
611 root 1.22 - many more bugfixes and minor optimisations.
612 root 1.16
613 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
614 root 1.14 - optimised event invocation (non-wanted events can now be
615     skipped with 4-5 inlined instructions).
616 root 1.12 - complete rewrite of town_portal: it now creates a portal
617     to the "nearest" town only, travel is only possible
618 root 1.13 to the town and back, anybody can use it (also removes
619     one of the remaining syncpoints in the server).
620 root 1.10 - complete rewrite of the range/attack skill slot system:
621     there are now two slots, one for combat, one for ranged
622     attacks.
623     - introduce the concept of a current weapon (either a ranged
624     or a combat weapon/skill/tool) and switch between them as
625     needed.
626     - rewrite bow code so bows get more useful: apply damage,
627     attacktype and other stats to the arrows and treat
628     bows as weapons. also rebalance the missile weapons skill
629     so its damage increases with level.
630     - rewrite the complete player speed logic: weapon_speed now
631     works as documented and there are no unnatural speed boosts.
632 root 1.6 - implement a utility - cfutil - that simplifies arch and map
633     installation, replacing the old collect scripts and
634 root 1.9 simplying deployment by scaling and cutting faces as required.
635     - simplify the map protocol extensively by taking advantage
636     of missing bigfaces, speeding up map generation immensely.
637 root 1.6 - implement inherit keyword allowing archetypes to inherit from
638     other archetypes.
639     - rationalise archetype, region and treasurelist file format
640     into a single file format and make them reloadable asynchronously.
641 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
642     reloadable at runtime.
643 root 1.6 - implement 64x64 faceset support.
644     - implement fxixsx protocol that saves
645     a lot of bandwidth over the old image/face/smooth packets
646 root 1.11 and allows images > packetsize, incremental and background
647     transfers.
648 root 1.6 - implement a bandwidth-saving smoothing protocol that works
649     on a face basis as opposed to a mapspace basis.
650 root 1.7 - the server can now rate-limit image uploads to not exceed
651     a certain (client-configurable) speed while guarenteeing full
652     freedom of movement.
653 root 1.8 - implement new ex command to request item descriptions.
654     - implement new msg command for in-game messages with meta
655     information (using xml).
656 root 1.9 - enforce utf-8 for all text messages.
657 root 1.13 - added micropather (not used yet).
658 root 1.6 - many, many bugfixes.
659 root 1.1
660 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
661 root 1.1 - make coroapi accessible to cf+.
662     - moved map handling logic completely to perl
663     - per player maps are now marked in the map
664 root 1.2 - maps are saved completely differently now,
665     and much more often.
666 root 1.17 - rewrote map header parser and writer, to be much faster.
667 pippijn 1.4 - maps and players are now (in the average case) loaded
668 root 1.2 and saved completely asynchronously, I/O contention will no
669     longer freeze the server.
670 pippijn 1.4 - players and maps can be loaded anytime, without the player
671 root 1.2 being logged in.
672 root 1.1 - automatically generate method interfaces for perl from headers
673     - unbundled freezethaw
674     - mostly rewrote common/map.C
675     - completely rewrite server/swap.C
676     - introduced "runtime", the CCT clock (corrected crossfire time) :)
677     - introduced new keyword for map files: file_format_version (integer, server version: 0)
678     - better message for apply failures due to applymode
679     - removed most all of the weather code
680     - unified logging to stderr and file
681     - too many minor changes to document