ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.325
Committed: Thu Jan 8 19:23:43 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.324: +2 -0 lines
Log Message:
mapscript changes

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24 root 1.325 TODO: lichtradius see_darkness +2 allgemein
25     TODO: sichtradius 10 - 2n outside, 10 / (n+1) inside, n downside
26 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
27 root 1.312 - make monster smell logic dependent on their wisdom stat.
28 root 1.324 - put the death reason into a separate tab.
29     - converted "connected" slot to string, cleanly got rid of some ugly
30     hacks such as the path_attuned hack.
31 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
32     - replace one-at-a-time hash by faster than smaller FNV-1a hash
33     when hashing strings.
34 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
35 elmex 1.320 whether the right cauldron is used.
36 root 1.313 - considerably optimise shared string implementation by
37 root 1.316 making its null value a compiletime constant.
38 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
39     as well as using shstr_cmp to pass shared stringsa round efficiently,
40     for lots of code size savings.
41 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
42     they are sleeping: generators now check for the sleeping flag.
43 root 1.318 - tell gcc not to excessively inline some perl interface functions.
44 root 1.322 - remove marking rune length limit.
45 root 1.323 - fix formatting of cfpod when a verbatim block was following
46     a single newline.
47     - move resistances, statistics and showpets command output into tabs.
48 root 1.310
49 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
50 root 1.302 - fix a longstanding bug that teared multipart monsters
51     at map boundaries apart.
52 root 1.292 - temporarily make permanently invisible player visible when
53     he/she makes noise.
54 root 1.284 - fix being able to see through walls a bit.
55 root 1.303 - improve look at output.
56 root 1.285 - completely replaced the line of sight algorithm with a variant
57     of spiral fov capable of visibility grades and arbitrary
58     shadow angles, that uses less memory and less code.
59     - the new los code supports arbitrary map rectangles and loosens
60 root 1.310 other restrictions of the old code, supporting further optimisations.
61     - update los if blocksview-objects are inserted in a map, not just when
62 root 1.287 removed (e.g. for summon fog).
63 root 1.303 - permanent invisibility doesn't make immune against making noise:
64     implement a noise system that allows monsters to locate the player
65     when he/she makes noise.
66     - implement a primitive smell system that monsters can use to track
67     players.
68 elmex 1.288 - create bomb now also works when casted by door traps.
69 elmex 1.290 - (arch) new torch graphics.
70 root 1.289 - (maps) considerably soften the subway spider.
71 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
72     the guards from being killed by players.
73 root 1.310 - (maps) lots of tweaks in and around scorn.
74     - (maps) use special non-blocksview jungle, mountain and
75     darkforest freely on the worldmap, to get gradual sight obstacles
76     instead of total blackout in those areas.
77 root 1.289 - no maximum darkness for outdoor maps anymore.
78 root 1.291 - add more hints, fix some messages.
79 root 1.292 - fix a bug: firing rods should tell you something about them.
80     - make light additive even within players.
81 root 1.293 - darken xrays effect a bit.
82     - improve handling of los changes when inserting or removing
83     objects, not perfect yet.
84     - make map darkness signed (formerly unsigned) to allow
85 root 1.294 ambient lighting and centrally manage darkness as an offset.
86     - revamped, fixed and documented the server calendrics, also
87     tell users the current time and data, to improve awareness.
88     - implement proper wizlook flag and handling of wizlook, instead
89     of dumbly just clearing los once.
90 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
91     and has a smaller runtime variance.
92 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
93     making them actually useful.
94     - see_in_dark now increases the viewing radius by 3.
95 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
96     speedup, as well as in many other places.
97 root 1.299 - remove support for extended map infos - these are not used
98     by the deliantra client and removing them gives us a 10% speedup
99     when sending map changes.
100 root 1.300 - remove most gcfclient and other client bug workarounds, as well
101     as now obsolete protocol versions, simplying the code.
102 root 1.301 - optimise and simplify generation of random numbers.
103 root 1.303 - correctly provide a non-zero default density for materials, to
104     avoid crashes, fix other bugs in the material handling code.
105     - fix volume calculations.
106     - fix cfpod parsing when multiple verbatim blocks were separated by
107     newlines.
108 root 1.305 - increase monster detection radius from wis/5 to wis/3.
109 root 1.306 - remove old pickup modes.
110     - remove obsolete disarm and search commands (search wasn't working
111     anyways).
112 root 1.308 - fix a crash when an npc applied a sign.
113 root 1.284
114 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
115 root 1.283 - this release is assumed to be very stable.
116     - (maps) radically redesigned and improved tutorial.
117 root 1.280 - directional casting no longer immediately removes the invisible effect.
118 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
119 root 1.272 - fix overflow in lighting calculations.
120     - negative glow radii can no longer cause total darkness.
121 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
122     only maximally-lit ones.
123 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
124     - swashbucklers got the oratory skill now.
125 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
126 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
127 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
128 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
129     (which was probably broken, too).
130 root 1.281 - support negative glow radii during daytime, too.
131     - use circular, not rectangular, viewing area.
132     - use minimum viewing distance of 2 in outdoor maps.
133     - negative glow is stronger than viewing area or lamps.
134 root 1.283 - (arch) new darkness spell face.
135 root 1.272
136 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
137     - (maps) completely redesigned scorn.
138 root 1.269 - "cast light" now works on oneself.
139 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
140     negative glow radii again (they were totally broken before).
141 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
142 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
143 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
144 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
145 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
146     back to the player.
147 root 1.251 - attuned/repell and spell base level system reworked.
148 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
149 root 1.247 be less erratic now.
150 root 1.248 - refuse to write the uuid file if the uuid is zero
151     (to avoid writing it in early crashes).
152 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
153     - speed up emergency_save by not syncing every file separately.
154     - no longer reattach perl to every object on reload, it's slow, and no longer
155     necessary since we don't nuke stashes anymore.
156     - do not bootstrap perl from the commandline args, use separate eval for
157     better error reporting.
158 root 1.259 - fix a crash when pushing cone spells met ice attacks.
159 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
160 root 1.255 - speed up map refresh in server a bit.
161 elmex 1.258 - refactored drop code and fixed some programming errors in it.
162 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
163 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
164 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
165     as the current weight of the inventory.
166 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
167     dragonfire has been introduced for the non-dragon players.
168 root 1.265 - remove unused "tooltype", "start_holding" object slots.
169     - change "weapontype" object slot to uint8.
170     - convert "hide" object slot into flag.
171     - reorder object members for better locality of reference and codesize
172     decrease.
173 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
174 root 1.267 - fix a crash when no skill could be found when killing amonster.
175 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
176     every completed aio operation.
177 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
178     and update mapspaces if necessary.
179 root 1.246
180 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
181 root 1.241 - removed all command line parsing, only env variables are supported
182     anymore.
183 root 1.239 - region-specific monsters will now once more be on the worldmap.
184 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
185 root 1.225 would grow out of bounds.
186 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
187 root 1.222 - fixed a double-escaping bug in the pod-parser.
188     - rewrote the cfpod parser in C++.
189     - hintmode moved to C++, players need to re-set their hintmode if
190     they dislike "show".
191 root 1.231 - fix RIP inscription.
192 root 1.239 - bump login name length from 18 to 20 char max.
193 root 1.231 - correctly support gender in emotes.
194     - correctly support gender in the death messages.
195     - correctly generate death messages for players only when they really die,
196     with increased information.
197 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
198     and data corruption (but apparently was never triggered).
199 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
200 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
201     data corruption bug.
202 root 1.223 - tweak coredumping/monitoring a bit.
203 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
204 root 1.227 - do not crash in the loader when an inventory object could not be loaded
205     (from a corrupted file).
206 root 1.241 - redid skills command to send output to proper channel.
207 root 1.233 - object->map is no longer refcounting.
208 root 1.228 - add FLAG_DEBUG for internal debugging.
209 root 1.231 - add NDI_VERBATIM flag to send_msg.
210 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
211 root 1.240 - player->exists is no longer a sync_job.
212 root 1.233 - split login.ext's player scheduler into
213     it's own player-scheduler.ext extension.
214 root 1.222
215 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
216 root 1.212 - require perl 5.10.
217 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
218 root 1.204 - swap player and observed count's on the map when observing.
219 root 1.205 - add (mostly untested) mapspace perl class and accessors.
220 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
221 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
222     could be found.
223 root 1.208 - pits now have a configurable "random spread" range and default
224 root 1.213 to a radius of two now.
225 root 1.212 - rewrite pay_player_arch.
226     - use a more stable perl_reload implementation.
227     - do not use Symbol::delete_package (causes crashes after perl-reload),
228     use our own, safer, clear_package instead.
229     - when asynchronously dumping core, close all file handles to allow
230     the server to restart concurrently.
231 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
232     sequences, without double-encoding. it should be faster, too.
233     - the above fixes wrong display of help tetx and many other issues.
234 root 1.216 - use lzf and frag packets for large messages for clients supporting them
235 root 1.218 (0.9976+), use it for long books and other messages.
236 root 1.210 - eradicate listen command and corresponding code.
237 root 1.211 - eradicate logs command.
238 root 1.218 - let the client log into the server log, used for crash backtraces.
239 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
240     old style spell objects with the spell magic bullet.
241 root 1.220 - (arch) fixed skill less rods in the archetypes
242 root 1.204
243 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
244 elmex 1.197 - made jeweler workbench larger and some other minor map
245     changes in jeweler town.
246 root 1.196 - fixed wrong item handling in jeweler skill code.
247 root 1.198 - (arch) use a special "key_random_map" for random map keys
248     that are used up.
249 root 1.199 - fix a crash when the player who was observed has logged out long
250     enough for his region/map to be gone.
251 root 1.200 - port to g++-4.3's incompatible tr1 changes.
252 root 1.201 - add some missing dependencies.
253 root 1.203 - log to /var/log/deliantra/ by default.
254     - hack observe code to enable smooth movmenet when observing.
255 elmex 1.195
256 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
257 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
258 root 1.179 - correctly move gsay to the party channel.
259 root 1.178 - fix a crash when animate weapon was used in some areas.
260 elmex 1.177 - fixed unnecessary identification of by converters created objects.
261 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
262     with NPCs.
263 elmex 1.175 - (arch) dragon scales got proper type now
264 root 1.193 - object::decrease would sometimes cause container weights to
265     be wrong, this has been fixed.
266 root 1.194 - do not send time updates for newly-seen items.
267 root 1.185 - thawing an icecube will once more drop its contents to the ground.
268 root 1.183 - fix cone spells etc. going through walls sometimes.
269 root 1.186 - fix a weight update bug that sometimes left containers
270     with wrong weights.
271 root 1.194 - added auto_apply event and extension for shop tiles.
272 root 1.172 - work around get_map_flags invoking perl and switching the stack.
273     - make sure the map is loaded when using a town portal return.
274 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
275     where healing spells didn't cost any grace.
276 root 1.173 - fix starvation kill reason.
277 root 1.174 - fix pk killer name message.
278 root 1.189 - don't let people apply signs with @match.
279 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
280     what seems to be the biggets memleak in the server).
281 elmex 1.171
282 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
283 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
284     - use anyevent to manage listen ports (this enables IPv6 support).
285 root 1.167 - server supports ipv6 client connections now.
286 root 1.168 - use newly-available Coro::AnyEvent.
287 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
288     to let it handle AIO requests.
289 root 1.167
290 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
291 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
292     processing considerably (especially in the client) and reduces data transfers
293     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
294 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
295     - (map) fixed npc dialogue in pup_land/s_f/special.
296     - bugfix: fix a crash when a player casts a swarm spell and then logs out
297     (swarm spells now stay in the player's inventory).
298 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
299 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
300     archetype *archname* (chairs of different facings were merged).
301     - bugfix: fix a potential crash issue in find_object_name (not used
302     normally).
303 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
304     (destruction, magic missile etc.).
305 root 1.163 - swarm spells without a direction now use various spiral patterns
306     instead of being fully random.
307 root 1.158 - update AnyEvent API to 3.4 and above.
308 root 1.156
309 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
310 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
311 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
312 root 1.152 - bugfix: the jumping skill now gives experience for jumping
313     and for attacking monsters. it also takes about one second to do a jump.
314 root 1.138 - bugfix: players couldn't starve in 2.53 :(
315 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
316 root 1.152 - bugfix: spell effects like word of recall are removed on death.
317 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
318     were created outside a map.
319 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
320     (fixed by reversing the logic).
321 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
322 root 1.153 - bugfix: the random map generator no longer leaks key objects.
323 root 1.154 - bugfix: support random maps >127x127.
324 root 1.152 - (maps) fixed the death certificate system in nimbus.
325 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
326 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
327 root 1.147 - (arch) give ball lightning a real name.
328 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
329 root 1.155 - support cfpod in ex replies (client item tooltips).
330 root 1.143 - unapply item in range slow when readying a spell.
331 root 1.148 - bugfix: account for rounding errors in weight updates.
332 root 1.139 - remove synchronous mkdir in chargen_race_done.
333     - fix per-race starting maps.
334 root 1.142 - check hiscore on suicide and quit as well.
335 root 1.138 - tell players when they are starving.
336 root 1.133 - get rid of costly object_from_name conversion for altar effects.
337     - fix map difficulty calculation for generators.
338 root 1.146 - slightly more intelligent handling of "is_animated" flag.
339 root 1.149 - support no_drop map header flag (before it was only available internally).
340 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
341 root 1.133
342 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
343 root 1.119 - bugfix: custom skill settings were not saved by the server.
344     - bugfix: remove did not actually remove items from the inventory, leaving
345 root 1.116 ghost items.
346 root 1.119 - bugfix: properly update items identified on the ground.
347 root 1.120 - bugfix: use localtime_r in the logger thread.
348 root 1.122 - bugfix: player starvation will now give the correct kill reason.
349     - bugfix: archetype reloads could crash the server.
350 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
351 elmex 1.114 player is not logged in.
352 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
353 root 1.117 server startup.
354 root 1.128 - bugfix: fix the door surround check in the random map generator.
355     - (maps) fix heaven quest difficulty progression.
356     - (maps) fix some random map styles.
357     - dropping items a shop is not interested in won't sell them anymore.
358     - rods and horns with a too low maximum charge allow now at least one discharge.
359     - implement kill & death statistics.
360     - random map preparation is no longer synchronous.
361     - rewrite find_style in perl, no longer does synchronous I/O.
362     - improve random map specials placement.
363     - make the killer a real object pointer instead of a string, improved
364     kill reason messages.
365 root 1.117 - take advantage of new aio_close and aio_chmod.
366 root 1.128 - implement archetype::get, object::deep_clone and update callers.
367 root 1.125 - change_abil is much faster.
368 root 1.126 - update the floorbox more often to work around the reverses item order
369     display in clients.
370 root 1.125 - cleaned up object copying by encapsulating it to a single place.
371 root 1.126 - add hints to the invite messages.
372 root 1.127 - rewrote key<->value pair handling.
373 root 1.128 - use an independent random number generator for the random map generator.
374 elmex 1.113
375 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
376 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
377     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
378     - completely automate the weight handling, should fix all weight
379     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
380 root 1.103 - reloading archetypes while a user was in the character creation phase
381     could crash the server.
382 root 1.106 - fix a nontrivial number of cases of code commented similar
383     to "is this really correct?", as many of those cases are now handles
384     automatically by lower level code.
385     - replace many ad-hoc checks for client visibility by object::visible_to,
386     should result in broader applicability of functions using it.
387 root 1.104 - merge items with different arch pointers refering to the same arch
388     (due to archetype reloads).
389 root 1.106 - refactored the object remove/insert functions and most related
390     functions (decrease, split, merge_ob etc.).
391 root 1.105 - make it compile better on freebsd (reported by pippijn).
392 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
393 root 1.108 - fix the longstanding "container stays open" bug.
394 root 1.107 - improved floorbox updating to be incremental and other protocol
395     optimisations.
396     - get rid of update_after_inventory_change and only do update stats
397     for weight once/tick/player at max.
398 root 1.109 - rewrite party commands, use party channel.
399 root 1.103
400 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
401 root 1.97 - properly link against libgthread as that is needed to make the slice
402     allocator thread-safe.
403 root 1.91 - support perls not compiled with 64 bit support (though this is not a
404     recommended configuration) (reported by Samuel Gondouin).
405 root 1.94 - always put godgiven items into the player inventory, never any containers.
406 root 1.92 - (maps, arch) the scorn go club was founded!
407 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
408 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
409     became a real spell-class.
410 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
411     - (arch) considerably strengthened spark shower and destruction.
412     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
413     finally reloadable at runtime.
414     - changed archetype loading algorithm to only require one pass and
415     use delayed resolving of references.
416 root 1.101 - examine command now uses the examine infobox.
417 root 1.102 - implement an "incremental garbage collector" for archetypes.
418 root 1.98 - enable slice allocator again.
419 root 1.96 - implement optional free memory poisoning.
420 root 1.91
421 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
422 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
423 root 1.85 skill.
424 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
425     names (also update all maps to use money instead of coins).
426 root 1.78 - add uuid accessors to perl.
427     - add coin names and archetype accessors to perl.
428 root 1.80 - fix runtime uuid file format to use "." instead of ",".
429 root 1.78 - change perl extensions to not use hardcoded coins and values.
430 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
431     and be more parsimonous of uuid usage by the exact value out on exit.
432 root 1.86 - write log messages in another thread, removing another sync point.
433     - support multi-line log messages in a nicer way.
434 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
435 root 1.81 - fix a minor memleak in the random map generator.
436     - some parts of the random map generator are not coroutine-safe,
437     so only call it "single-threaded".
438     - major cleanup of memory management in random map generator.
439 root 1.87 - slight refactoring of the random map generator, faster too.
440 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
441     bookkeeping bug.
442 root 1.87 - work around "player is on active list" problem by deactivating player
443     after loading.
444 root 1.81 - garbage collect shstr's more evenly and adaptively only when
445     there have in fact been allocations.
446 root 1.82 - fix object::insert to do as documented and insert into the env
447     if necessary.
448     - fix cf::map::unique_maps.
449     - fix nrof overflow check in can_merge_slow.
450     - fix converter code to handle >31 bit values.
451 elmex 1.83 - added support for the player_sold flag
452 root 1.84 - converters no longer accept unpaid items.
453 root 1.88 - canonicalize random map meta files for better unification.
454 root 1.77
455 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
456 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
457     when mlockall has been used.
458 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
459 root 1.72 - use separate thread for ticker timing (and more in the future).
460     this greatly increases timing accuracy and gets rid of an enourmous
461     number of gettimeofday calls.
462 root 1.82 - use a separate thread to signal aio completion, for lower latency.
463 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
464 root 1.71
465 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
466 root 1.68 - rebalanced default experience table to be more exponential
467     and much easier up to level ~40, then moderately harder.
468 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
469 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
470     - do not exit on reload/load errors but properly cleanup.
471 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
472 root 1.66
473 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
474 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
475     (this fixes the jeweler skill).
476 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
477 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
478 root 1.63 - move tombstone to real map if player died due to cave-in (even if
479     it has reset, which is better than putting it on the savebed, also as
480 root 1.321 proof that the player didn't use a savebed).
481 root 1.59
482 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
483 root 1.56 - work around perl bug in configure perl module version check.
484 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
485 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
486 root 1.52 - fix a bug in animate_weapon, causing a crash.
487 root 1.54 - no longer exit when a coroutine throws an exception.
488 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
489 root 1.53 - fix the "<player> is nuts" message.
490 root 1.58 - fix an exception at logout due to the json_coder being gone.
491 root 1.43 - upgrade to EV version 2.0 API.
492 root 1.47 - when players don't apply a savebed correctly but stand above one,
493     do not move or kill them.
494 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
495 root 1.43 - implement generic framework for server-side resource files.
496     - implement resource file update event.
497     - hook experience table update into the framework.
498     - move jeweler.yaml to resources (arch/).
499 root 1.44 - switch from Crossfire to Deliantra perl module.
500     - implement json2json arch filter.
501 root 1.45 - implement widget protocol version 2, support for ui templates.
502 root 1.54 - mapinfo is now handled fully asynchronously.
503 root 1.48 - ext/irc: also log irc messages.
504 root 1.51 - ext/schmorplog: write user stat files asynchronously.
505 root 1.43
506 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
507 elmex 1.41 - limited the number of items that can be picked up and dropped
508 root 1.42 as temporary measurement against bad performance or dropping things
509     (this lead to long freezes and triggered the watchdog).
510 elmex 1.41 - improved the performance of the drop command a bit.
511 root 1.38 - switch from Event to EV for higher performance, easier usage,
512     less bugs...
513 root 1.39 - updated to release version of the gnu affero license.
514 root 1.38
515 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
516 root 1.36 - more thoroughly rename the binaries, contact addresses.
517     - update the copyrights.
518 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
519     crashes.
520 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
521     potentially causing crashes.
522 root 1.35 - assign weapons on user load time, not login-time, avoiding
523     crashes.
524    
525 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
526 root 1.32 - fixed an important bug that caused passwords to be forgotten.
527 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
528     in some of the maps.
529 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
530     which is now trivial to do.
531 root 1.33 - removed all traces of the old (and never working) plug-in interface
532     (70kb code less on amd64).
533 root 1.34 - improve/tune scheduling priorities.
534     - fix some freezing bugs.
535     - fix a memory corruption problem in dynbuf.printf.
536     - use channels for chat and many informational commands.
537     - improved the tutorial.
538     - create missile is now fixed.
539     - race fields must now contain archetypes.
540     - jumping skill now works as advertised.
541 root 1.31
542 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
543 root 1.24 - relicense under the gnu affero license.
544 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
545 root 1.24 - implement server-side framework for generic resources.
546     - use resource framework for server-provided ambient
547     music.
548 root 1.27 - save object owners (players only atm).
549 root 1.24 - replace limited sound api with server-provided sound effects.
550     - new sc (sound control) protocol command.
551     - improve fxix protocol to include types.
552     - exactly fill tcp segments, if possible.
553     - output-rate is now an upper limit, the server will automatically
554     (and quite perfectly) adjust to the network conditions, ensuring
555     low latency even during bulk transfers (music, images, sounds etc.).
556     - implement server-side widgets (i.e. client widgets controlled
557     in the server side). this will allow future expansion without
558     having to upgrade clients.
559     - implement a (artwork) world map with realtime player position
560     tracking.
561     - new and more efficient extcmd (server still supports old extcmd
562     protocol).
563 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
564     calcluation that could be easily exploited by users.
565     - rebalanced diseases to spread more naturally/evenly.
566     - completely asynchronous map loading even for tiled maps.
567 root 1.24 - replace simple messaging protocol with channels carrying metadata
568     (similar to message types, but more directed at the user).
569     - reduce command processing latency by a whopping 120ms by
570     reordering some processing steps inside the server. this directly
571     reduces lag by 120ms.
572     - actually send spell faces to the client.
573 root 1.23 - implement player genders.
574 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
575     otherwise return to savebed and possible kill if the log-out
576     was for too long.
577     - fast socket-dead detection (kick player after 8 seconds without ack).
578     - greatly reduce the cpu time needed to draw maps _again_.
579     - archetypes are now subclasses of objects.
580     - rebalanced shop greed and approval functions to be more realistic
581     (and likely match the actual intention).
582 root 1.23 - implement "crossfire pod" format for messages, with working bold,
583     italic, gender-specific text, paragraphs etc.
584 root 1.24 - implemented hint framework, players can opt to receive hints.
585     - implemented (long) book framework, added some books from the cf wiki.
586 root 1.23 - implement generic message framework that uses xml, utf8 for the client
587     protocol and is capable of transmitting generic meta information.
588 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
589     - replace the nexus by a per-player tutorial map that teaches stuff
590     better than the newbie house.
591 root 1.18 - fix the magicmap colours.
592 root 1.19 - optimise map update even more by removing unneeded code and checks.
593     - decouple map and stats update from pl->ob and use pl->observe instead.
594     - implement observe command.
595 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
596     calls with a simple comparison.
597     - fix a latent crossfire bug that could crash the server because the
598     map refresh did not update the mapspace.
599 root 1.24 - support custom keys for regions and maps, regions are now
600     refcount-managed.
601     - allow worldmap overlays anywhere in the 000..999 range.
602     - new system to acquire time slices for background jobs, to reduce
603     jitter.
604 root 1.27 - semi-persistent object-referencing framework (currently only players
605     supported).
606 root 1.22 - dependency tracking for perl extensions.
607 root 1.24 - new slag-ex extension for cleaning cauldrons.
608     - fix invoke result processing.
609     - there are even less i/o syncpoints in the server now.
610 root 1.29 - added map-tags extension that scans all maps for object tags
611     and records them in the database (not used yet).
612 root 1.28 - metaserver 2 support.
613 root 1.22 - many more bugfixes and minor optimisations.
614 root 1.16
615 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
616 root 1.14 - optimised event invocation (non-wanted events can now be
617     skipped with 4-5 inlined instructions).
618 root 1.12 - complete rewrite of town_portal: it now creates a portal
619     to the "nearest" town only, travel is only possible
620 root 1.13 to the town and back, anybody can use it (also removes
621     one of the remaining syncpoints in the server).
622 root 1.10 - complete rewrite of the range/attack skill slot system:
623     there are now two slots, one for combat, one for ranged
624     attacks.
625     - introduce the concept of a current weapon (either a ranged
626     or a combat weapon/skill/tool) and switch between them as
627     needed.
628     - rewrite bow code so bows get more useful: apply damage,
629     attacktype and other stats to the arrows and treat
630     bows as weapons. also rebalance the missile weapons skill
631     so its damage increases with level.
632     - rewrite the complete player speed logic: weapon_speed now
633     works as documented and there are no unnatural speed boosts.
634 root 1.6 - implement a utility - cfutil - that simplifies arch and map
635     installation, replacing the old collect scripts and
636 root 1.9 simplying deployment by scaling and cutting faces as required.
637     - simplify the map protocol extensively by taking advantage
638     of missing bigfaces, speeding up map generation immensely.
639 root 1.6 - implement inherit keyword allowing archetypes to inherit from
640     other archetypes.
641     - rationalise archetype, region and treasurelist file format
642     into a single file format and make them reloadable asynchronously.
643 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
644     reloadable at runtime.
645 root 1.6 - implement 64x64 faceset support.
646     - implement fxixsx protocol that saves
647     a lot of bandwidth over the old image/face/smooth packets
648 root 1.11 and allows images > packetsize, incremental and background
649     transfers.
650 root 1.6 - implement a bandwidth-saving smoothing protocol that works
651     on a face basis as opposed to a mapspace basis.
652 root 1.7 - the server can now rate-limit image uploads to not exceed
653     a certain (client-configurable) speed while guarenteeing full
654     freedom of movement.
655 root 1.8 - implement new ex command to request item descriptions.
656     - implement new msg command for in-game messages with meta
657     information (using xml).
658 root 1.9 - enforce utf-8 for all text messages.
659 root 1.13 - added micropather (not used yet).
660 root 1.6 - many, many bugfixes.
661 root 1.1
662 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
663 root 1.1 - make coroapi accessible to cf+.
664     - moved map handling logic completely to perl
665     - per player maps are now marked in the map
666 root 1.2 - maps are saved completely differently now,
667     and much more often.
668 root 1.17 - rewrote map header parser and writer, to be much faster.
669 pippijn 1.4 - maps and players are now (in the average case) loaded
670 root 1.2 and saved completely asynchronously, I/O contention will no
671     longer freeze the server.
672 pippijn 1.4 - players and maps can be loaded anytime, without the player
673 root 1.2 being logged in.
674 root 1.1 - automatically generate method interfaces for perl from headers
675     - unbundled freezethaw
676     - mostly rewrote common/map.C
677     - completely rewrite server/swap.C
678     - introduced "runtime", the CCT clock (corrected crossfire time) :)
679     - introduced new keyword for map files: file_format_version (integer, server version: 0)
680     - better message for apply failures due to applymode
681     - removed most all of the weather code
682     - unified logging to stderr and file
683     - too many minor changes to document