ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
Revision: 1.326
Committed: Thu Jan 8 21:35:54 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.325: +3 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
26 root 1.312 - make monster smell logic dependent on their wisdom stat.
27 root 1.324 - put the death reason into a separate tab.
28     - converted "connected" slot to string, cleanly got rid of some ugly
29     hacks such as the path_attuned hack.
30 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
31     - replace one-at-a-time hash by faster than smaller FNV-1a hash
32     when hashing strings.
33 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
34 elmex 1.320 whether the right cauldron is used.
35 root 1.313 - considerably optimise shared string implementation by
36 root 1.316 making its null value a compiletime constant.
37 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
38     as well as using shstr_cmp to pass shared stringsa round efficiently,
39     for lots of code size savings.
40 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
41     they are sleeping: generators now check for the sleeping flag.
42 root 1.318 - tell gcc not to excessively inline some perl interface functions.
43 root 1.322 - remove marking rune length limit.
44 root 1.323 - fix formatting of cfpod when a verbatim block was following
45     a single newline.
46     - move resistances, statistics and showpets command output into tabs.
47 root 1.326 - implement map scripts that can replace the boulder logic without
48     having to write extensions.
49 root 1.310
50 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
51 root 1.302 - fix a longstanding bug that teared multipart monsters
52     at map boundaries apart.
53 root 1.292 - temporarily make permanently invisible player visible when
54     he/she makes noise.
55 root 1.284 - fix being able to see through walls a bit.
56 root 1.303 - improve look at output.
57 root 1.285 - completely replaced the line of sight algorithm with a variant
58     of spiral fov capable of visibility grades and arbitrary
59     shadow angles, that uses less memory and less code.
60     - the new los code supports arbitrary map rectangles and loosens
61 root 1.310 other restrictions of the old code, supporting further optimisations.
62     - update los if blocksview-objects are inserted in a map, not just when
63 root 1.287 removed (e.g. for summon fog).
64 root 1.303 - permanent invisibility doesn't make immune against making noise:
65     implement a noise system that allows monsters to locate the player
66     when he/she makes noise.
67     - implement a primitive smell system that monsters can use to track
68     players.
69 elmex 1.288 - create bomb now also works when casted by door traps.
70 elmex 1.290 - (arch) new torch graphics.
71 root 1.289 - (maps) considerably soften the subway spider.
72 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
73     the guards from being killed by players.
74 root 1.310 - (maps) lots of tweaks in and around scorn.
75     - (maps) use special non-blocksview jungle, mountain and
76     darkforest freely on the worldmap, to get gradual sight obstacles
77     instead of total blackout in those areas.
78 root 1.289 - no maximum darkness for outdoor maps anymore.
79 root 1.291 - add more hints, fix some messages.
80 root 1.292 - fix a bug: firing rods should tell you something about them.
81     - make light additive even within players.
82 root 1.293 - darken xrays effect a bit.
83     - improve handling of los changes when inserting or removing
84     objects, not perfect yet.
85     - make map darkness signed (formerly unsigned) to allow
86 root 1.294 ambient lighting and centrally manage darkness as an offset.
87     - revamped, fixed and documented the server calendrics, also
88     tell users the current time and data, to improve awareness.
89     - implement proper wizlook flag and handling of wizlook, instead
90     of dumbly just clearing los once.
91 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
92     and has a smaller runtime variance.
93 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
94     making them actually useful.
95     - see_in_dark now increases the viewing radius by 3.
96 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
97     speedup, as well as in many other places.
98 root 1.299 - remove support for extended map infos - these are not used
99     by the deliantra client and removing them gives us a 10% speedup
100     when sending map changes.
101 root 1.300 - remove most gcfclient and other client bug workarounds, as well
102     as now obsolete protocol versions, simplying the code.
103 root 1.301 - optimise and simplify generation of random numbers.
104 root 1.303 - correctly provide a non-zero default density for materials, to
105     avoid crashes, fix other bugs in the material handling code.
106     - fix volume calculations.
107     - fix cfpod parsing when multiple verbatim blocks were separated by
108     newlines.
109 root 1.305 - increase monster detection radius from wis/5 to wis/3.
110 root 1.306 - remove old pickup modes.
111     - remove obsolete disarm and search commands (search wasn't working
112     anyways).
113 root 1.308 - fix a crash when an npc applied a sign.
114 root 1.284
115 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
116 root 1.283 - this release is assumed to be very stable.
117     - (maps) radically redesigned and improved tutorial.
118 root 1.280 - directional casting no longer immediately removes the invisible effect.
119 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
120 root 1.272 - fix overflow in lighting calculations.
121     - negative glow radii can no longer cause total darkness.
122 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
123     only maximally-lit ones.
124 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
125     - swashbucklers got the oratory skill now.
126 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
127 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
128 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
129 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
130     (which was probably broken, too).
131 root 1.281 - support negative glow radii during daytime, too.
132     - use circular, not rectangular, viewing area.
133     - use minimum viewing distance of 2 in outdoor maps.
134     - negative glow is stronger than viewing area or lamps.
135 root 1.283 - (arch) new darkness spell face.
136 root 1.272
137 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
138     - (maps) completely redesigned scorn.
139 root 1.269 - "cast light" now works on oneself.
140 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
141     negative glow radii again (they were totally broken before).
142 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
143 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
144 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
145 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
146 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
147     back to the player.
148 root 1.251 - attuned/repell and spell base level system reworked.
149 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
150 root 1.247 be less erratic now.
151 root 1.248 - refuse to write the uuid file if the uuid is zero
152     (to avoid writing it in early crashes).
153 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
154     - speed up emergency_save by not syncing every file separately.
155     - no longer reattach perl to every object on reload, it's slow, and no longer
156     necessary since we don't nuke stashes anymore.
157     - do not bootstrap perl from the commandline args, use separate eval for
158     better error reporting.
159 root 1.259 - fix a crash when pushing cone spells met ice attacks.
160 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
161 root 1.255 - speed up map refresh in server a bit.
162 elmex 1.258 - refactored drop code and fixed some programming errors in it.
163 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
164 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
165 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
166     as the current weight of the inventory.
167 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
168     dragonfire has been introduced for the non-dragon players.
169 root 1.265 - remove unused "tooltype", "start_holding" object slots.
170     - change "weapontype" object slot to uint8.
171     - convert "hide" object slot into flag.
172     - reorder object members for better locality of reference and codesize
173     decrease.
174 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
175 root 1.267 - fix a crash when no skill could be found when killing amonster.
176 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
177     every completed aio operation.
178 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
179     and update mapspaces if necessary.
180 root 1.246
181 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
182 root 1.241 - removed all command line parsing, only env variables are supported
183     anymore.
184 root 1.239 - region-specific monsters will now once more be on the worldmap.
185 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
186 root 1.225 would grow out of bounds.
187 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
188 root 1.222 - fixed a double-escaping bug in the pod-parser.
189     - rewrote the cfpod parser in C++.
190     - hintmode moved to C++, players need to re-set their hintmode if
191     they dislike "show".
192 root 1.231 - fix RIP inscription.
193 root 1.239 - bump login name length from 18 to 20 char max.
194 root 1.231 - correctly support gender in emotes.
195     - correctly support gender in the death messages.
196     - correctly generate death messages for players only when they really die,
197     with increased information.
198 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
199     and data corruption (but apparently was never triggered).
200 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
201 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
202     data corruption bug.
203 root 1.223 - tweak coredumping/monitoring a bit.
204 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
205 root 1.227 - do not crash in the loader when an inventory object could not be loaded
206     (from a corrupted file).
207 root 1.241 - redid skills command to send output to proper channel.
208 root 1.233 - object->map is no longer refcounting.
209 root 1.228 - add FLAG_DEBUG for internal debugging.
210 root 1.231 - add NDI_VERBATIM flag to send_msg.
211 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
212 root 1.240 - player->exists is no longer a sync_job.
213 root 1.233 - split login.ext's player scheduler into
214     it's own player-scheduler.ext extension.
215 root 1.222
216 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
217 root 1.212 - require perl 5.10.
218 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
219 root 1.204 - swap player and observed count's on the map when observing.
220 root 1.205 - add (mostly untested) mapspace perl class and accessors.
221 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
222 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
223     could be found.
224 root 1.208 - pits now have a configurable "random spread" range and default
225 root 1.213 to a radius of two now.
226 root 1.212 - rewrite pay_player_arch.
227     - use a more stable perl_reload implementation.
228     - do not use Symbol::delete_package (causes crashes after perl-reload),
229     use our own, safer, clear_package instead.
230     - when asynchronously dumping core, close all file handles to allow
231     the server to restart concurrently.
232 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
233     sequences, without double-encoding. it should be faster, too.
234     - the above fixes wrong display of help tetx and many other issues.
235 root 1.216 - use lzf and frag packets for large messages for clients supporting them
236 root 1.218 (0.9976+), use it for long books and other messages.
237 root 1.210 - eradicate listen command and corresponding code.
238 root 1.211 - eradicate logs command.
239 root 1.218 - let the client log into the server log, used for crash backtraces.
240 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
241     old style spell objects with the spell magic bullet.
242 root 1.220 - (arch) fixed skill less rods in the archetypes
243 root 1.204
244 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
245 elmex 1.197 - made jeweler workbench larger and some other minor map
246     changes in jeweler town.
247 root 1.196 - fixed wrong item handling in jeweler skill code.
248 root 1.198 - (arch) use a special "key_random_map" for random map keys
249     that are used up.
250 root 1.199 - fix a crash when the player who was observed has logged out long
251     enough for his region/map to be gone.
252 root 1.200 - port to g++-4.3's incompatible tr1 changes.
253 root 1.201 - add some missing dependencies.
254 root 1.203 - log to /var/log/deliantra/ by default.
255     - hack observe code to enable smooth movmenet when observing.
256 elmex 1.195
257 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
258 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
259 root 1.179 - correctly move gsay to the party channel.
260 root 1.178 - fix a crash when animate weapon was used in some areas.
261 elmex 1.177 - fixed unnecessary identification of by converters created objects.
262 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
263     with NPCs.
264 elmex 1.175 - (arch) dragon scales got proper type now
265 root 1.193 - object::decrease would sometimes cause container weights to
266     be wrong, this has been fixed.
267 root 1.194 - do not send time updates for newly-seen items.
268 root 1.185 - thawing an icecube will once more drop its contents to the ground.
269 root 1.183 - fix cone spells etc. going through walls sometimes.
270 root 1.186 - fix a weight update bug that sometimes left containers
271     with wrong weights.
272 root 1.194 - added auto_apply event and extension for shop tiles.
273 root 1.172 - work around get_map_flags invoking perl and switching the stack.
274     - make sure the map is loaded when using a town portal return.
275 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
276     where healing spells didn't cost any grace.
277 root 1.173 - fix starvation kill reason.
278 root 1.174 - fix pk killer name message.
279 root 1.189 - don't let people apply signs with @match.
280 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
281     what seems to be the biggets memleak in the server).
282 elmex 1.171
283 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
284 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
285     - use anyevent to manage listen ports (this enables IPv6 support).
286 root 1.167 - server supports ipv6 client connections now.
287 root 1.168 - use newly-available Coro::AnyEvent.
288 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
289     to let it handle AIO requests.
290 root 1.167
291 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
292 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
293     processing considerably (especially in the client) and reduces data transfers
294     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
295 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
296     - (map) fixed npc dialogue in pup_land/s_f/special.
297     - bugfix: fix a crash when a player casts a swarm spell and then logs out
298     (swarm spells now stay in the player's inventory).
299 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
300 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
301     archetype *archname* (chairs of different facings were merged).
302     - bugfix: fix a potential crash issue in find_object_name (not used
303     normally).
304 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
305     (destruction, magic missile etc.).
306 root 1.163 - swarm spells without a direction now use various spiral patterns
307     instead of being fully random.
308 root 1.158 - update AnyEvent API to 3.4 and above.
309 root 1.156
310 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
311 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
312 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
313 root 1.152 - bugfix: the jumping skill now gives experience for jumping
314     and for attacking monsters. it also takes about one second to do a jump.
315 root 1.138 - bugfix: players couldn't starve in 2.53 :(
316 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
317 root 1.152 - bugfix: spell effects like word of recall are removed on death.
318 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
319     were created outside a map.
320 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
321     (fixed by reversing the logic).
322 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
323 root 1.153 - bugfix: the random map generator no longer leaks key objects.
324 root 1.154 - bugfix: support random maps >127x127.
325 root 1.152 - (maps) fixed the death certificate system in nimbus.
326 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
327 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
328 root 1.147 - (arch) give ball lightning a real name.
329 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
330 root 1.155 - support cfpod in ex replies (client item tooltips).
331 root 1.143 - unapply item in range slow when readying a spell.
332 root 1.148 - bugfix: account for rounding errors in weight updates.
333 root 1.139 - remove synchronous mkdir in chargen_race_done.
334     - fix per-race starting maps.
335 root 1.142 - check hiscore on suicide and quit as well.
336 root 1.138 - tell players when they are starving.
337 root 1.133 - get rid of costly object_from_name conversion for altar effects.
338     - fix map difficulty calculation for generators.
339 root 1.146 - slightly more intelligent handling of "is_animated" flag.
340 root 1.149 - support no_drop map header flag (before it was only available internally).
341 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
342 root 1.133
343 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
344 root 1.119 - bugfix: custom skill settings were not saved by the server.
345     - bugfix: remove did not actually remove items from the inventory, leaving
346 root 1.116 ghost items.
347 root 1.119 - bugfix: properly update items identified on the ground.
348 root 1.120 - bugfix: use localtime_r in the logger thread.
349 root 1.122 - bugfix: player starvation will now give the correct kill reason.
350     - bugfix: archetype reloads could crash the server.
351 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
352 elmex 1.114 player is not logged in.
353 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
354 root 1.117 server startup.
355 root 1.128 - bugfix: fix the door surround check in the random map generator.
356     - (maps) fix heaven quest difficulty progression.
357     - (maps) fix some random map styles.
358     - dropping items a shop is not interested in won't sell them anymore.
359     - rods and horns with a too low maximum charge allow now at least one discharge.
360     - implement kill & death statistics.
361     - random map preparation is no longer synchronous.
362     - rewrite find_style in perl, no longer does synchronous I/O.
363     - improve random map specials placement.
364     - make the killer a real object pointer instead of a string, improved
365     kill reason messages.
366 root 1.117 - take advantage of new aio_close and aio_chmod.
367 root 1.128 - implement archetype::get, object::deep_clone and update callers.
368 root 1.125 - change_abil is much faster.
369 root 1.126 - update the floorbox more often to work around the reverses item order
370     display in clients.
371 root 1.125 - cleaned up object copying by encapsulating it to a single place.
372 root 1.126 - add hints to the invite messages.
373 root 1.127 - rewrote key<->value pair handling.
374 root 1.128 - use an independent random number generator for the random map generator.
375 elmex 1.113
376 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
377 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
378     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
379     - completely automate the weight handling, should fix all weight
380     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
381 root 1.103 - reloading archetypes while a user was in the character creation phase
382     could crash the server.
383 root 1.106 - fix a nontrivial number of cases of code commented similar
384     to "is this really correct?", as many of those cases are now handles
385     automatically by lower level code.
386     - replace many ad-hoc checks for client visibility by object::visible_to,
387     should result in broader applicability of functions using it.
388 root 1.104 - merge items with different arch pointers refering to the same arch
389     (due to archetype reloads).
390 root 1.106 - refactored the object remove/insert functions and most related
391     functions (decrease, split, merge_ob etc.).
392 root 1.105 - make it compile better on freebsd (reported by pippijn).
393 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
394 root 1.108 - fix the longstanding "container stays open" bug.
395 root 1.107 - improved floorbox updating to be incremental and other protocol
396     optimisations.
397     - get rid of update_after_inventory_change and only do update stats
398     for weight once/tick/player at max.
399 root 1.109 - rewrite party commands, use party channel.
400 root 1.103
401 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
402 root 1.97 - properly link against libgthread as that is needed to make the slice
403     allocator thread-safe.
404 root 1.91 - support perls not compiled with 64 bit support (though this is not a
405     recommended configuration) (reported by Samuel Gondouin).
406 root 1.94 - always put godgiven items into the player inventory, never any containers.
407 root 1.92 - (maps, arch) the scorn go club was founded!
408 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
409 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
410     became a real spell-class.
411 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
412     - (arch) considerably strengthened spark shower and destruction.
413     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
414     finally reloadable at runtime.
415     - changed archetype loading algorithm to only require one pass and
416     use delayed resolving of references.
417 root 1.101 - examine command now uses the examine infobox.
418 root 1.102 - implement an "incremental garbage collector" for archetypes.
419 root 1.98 - enable slice allocator again.
420 root 1.96 - implement optional free memory poisoning.
421 root 1.91
422 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
423 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
424 root 1.85 skill.
425 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
426     names (also update all maps to use money instead of coins).
427 root 1.78 - add uuid accessors to perl.
428     - add coin names and archetype accessors to perl.
429 root 1.80 - fix runtime uuid file format to use "." instead of ",".
430 root 1.78 - change perl extensions to not use hardcoded coins and values.
431 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
432     and be more parsimonous of uuid usage by the exact value out on exit.
433 root 1.86 - write log messages in another thread, removing another sync point.
434     - support multi-line log messages in a nicer way.
435 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
436 root 1.81 - fix a minor memleak in the random map generator.
437     - some parts of the random map generator are not coroutine-safe,
438     so only call it "single-threaded".
439     - major cleanup of memory management in random map generator.
440 root 1.87 - slight refactoring of the random map generator, faster too.
441 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
442     bookkeeping bug.
443 root 1.87 - work around "player is on active list" problem by deactivating player
444     after loading.
445 root 1.81 - garbage collect shstr's more evenly and adaptively only when
446     there have in fact been allocations.
447 root 1.82 - fix object::insert to do as documented and insert into the env
448     if necessary.
449     - fix cf::map::unique_maps.
450     - fix nrof overflow check in can_merge_slow.
451     - fix converter code to handle >31 bit values.
452 elmex 1.83 - added support for the player_sold flag
453 root 1.84 - converters no longer accept unpaid items.
454 root 1.88 - canonicalize random map meta files for better unification.
455 root 1.77
456 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
457 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
458     when mlockall has been used.
459 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
460 root 1.72 - use separate thread for ticker timing (and more in the future).
461     this greatly increases timing accuracy and gets rid of an enourmous
462     number of gettimeofday calls.
463 root 1.82 - use a separate thread to signal aio completion, for lower latency.
464 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
465 root 1.71
466 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
467 root 1.68 - rebalanced default experience table to be more exponential
468     and much easier up to level ~40, then moderately harder.
469 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
470 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
471     - do not exit on reload/load errors but properly cleanup.
472 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
473 root 1.66
474 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
475 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
476     (this fixes the jeweler skill).
477 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
478 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
479 root 1.63 - move tombstone to real map if player died due to cave-in (even if
480     it has reset, which is better than putting it on the savebed, also as
481 root 1.321 proof that the player didn't use a savebed).
482 root 1.59
483 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
484 root 1.56 - work around perl bug in configure perl module version check.
485 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
486 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
487 root 1.52 - fix a bug in animate_weapon, causing a crash.
488 root 1.54 - no longer exit when a coroutine throws an exception.
489 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
490 root 1.53 - fix the "<player> is nuts" message.
491 root 1.58 - fix an exception at logout due to the json_coder being gone.
492 root 1.43 - upgrade to EV version 2.0 API.
493 root 1.47 - when players don't apply a savebed correctly but stand above one,
494     do not move or kill them.
495 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
496 root 1.43 - implement generic framework for server-side resource files.
497     - implement resource file update event.
498     - hook experience table update into the framework.
499     - move jeweler.yaml to resources (arch/).
500 root 1.44 - switch from Crossfire to Deliantra perl module.
501     - implement json2json arch filter.
502 root 1.45 - implement widget protocol version 2, support for ui templates.
503 root 1.54 - mapinfo is now handled fully asynchronously.
504 root 1.48 - ext/irc: also log irc messages.
505 root 1.51 - ext/schmorplog: write user stat files asynchronously.
506 root 1.43
507 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
508 elmex 1.41 - limited the number of items that can be picked up and dropped
509 root 1.42 as temporary measurement against bad performance or dropping things
510     (this lead to long freezes and triggered the watchdog).
511 elmex 1.41 - improved the performance of the drop command a bit.
512 root 1.38 - switch from Event to EV for higher performance, easier usage,
513     less bugs...
514 root 1.39 - updated to release version of the gnu affero license.
515 root 1.38
516 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
517 root 1.36 - more thoroughly rename the binaries, contact addresses.
518     - update the copyrights.
519 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
520     crashes.
521 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
522     potentially causing crashes.
523 root 1.35 - assign weapons on user load time, not login-time, avoiding
524     crashes.
525    
526 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
527 root 1.32 - fixed an important bug that caused passwords to be forgotten.
528 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
529     in some of the maps.
530 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
531     which is now trivial to do.
532 root 1.33 - removed all traces of the old (and never working) plug-in interface
533     (70kb code less on amd64).
534 root 1.34 - improve/tune scheduling priorities.
535     - fix some freezing bugs.
536     - fix a memory corruption problem in dynbuf.printf.
537     - use channels for chat and many informational commands.
538     - improved the tutorial.
539     - create missile is now fixed.
540     - race fields must now contain archetypes.
541     - jumping skill now works as advertised.
542 root 1.31
543 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
544 root 1.24 - relicense under the gnu affero license.
545 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
546 root 1.24 - implement server-side framework for generic resources.
547     - use resource framework for server-provided ambient
548     music.
549 root 1.27 - save object owners (players only atm).
550 root 1.24 - replace limited sound api with server-provided sound effects.
551     - new sc (sound control) protocol command.
552     - improve fxix protocol to include types.
553     - exactly fill tcp segments, if possible.
554     - output-rate is now an upper limit, the server will automatically
555     (and quite perfectly) adjust to the network conditions, ensuring
556     low latency even during bulk transfers (music, images, sounds etc.).
557     - implement server-side widgets (i.e. client widgets controlled
558     in the server side). this will allow future expansion without
559     having to upgrade clients.
560     - implement a (artwork) world map with realtime player position
561     tracking.
562     - new and more efficient extcmd (server still supports old extcmd
563     protocol).
564 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
565     calcluation that could be easily exploited by users.
566     - rebalanced diseases to spread more naturally/evenly.
567     - completely asynchronous map loading even for tiled maps.
568 root 1.24 - replace simple messaging protocol with channels carrying metadata
569     (similar to message types, but more directed at the user).
570     - reduce command processing latency by a whopping 120ms by
571     reordering some processing steps inside the server. this directly
572     reduces lag by 120ms.
573     - actually send spell faces to the client.
574 root 1.23 - implement player genders.
575 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
576     otherwise return to savebed and possible kill if the log-out
577     was for too long.
578     - fast socket-dead detection (kick player after 8 seconds without ack).
579     - greatly reduce the cpu time needed to draw maps _again_.
580     - archetypes are now subclasses of objects.
581     - rebalanced shop greed and approval functions to be more realistic
582     (and likely match the actual intention).
583 root 1.23 - implement "crossfire pod" format for messages, with working bold,
584     italic, gender-specific text, paragraphs etc.
585 root 1.24 - implemented hint framework, players can opt to receive hints.
586     - implemented (long) book framework, added some books from the cf wiki.
587 root 1.23 - implement generic message framework that uses xml, utf8 for the client
588     protocol and is capable of transmitting generic meta information.
589 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
590     - replace the nexus by a per-player tutorial map that teaches stuff
591     better than the newbie house.
592 root 1.18 - fix the magicmap colours.
593 root 1.19 - optimise map update even more by removing unneeded code and checks.
594     - decouple map and stats update from pl->ob and use pl->observe instead.
595     - implement observe command.
596 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
597     calls with a simple comparison.
598     - fix a latent crossfire bug that could crash the server because the
599     map refresh did not update the mapspace.
600 root 1.24 - support custom keys for regions and maps, regions are now
601     refcount-managed.
602     - allow worldmap overlays anywhere in the 000..999 range.
603     - new system to acquire time slices for background jobs, to reduce
604     jitter.
605 root 1.27 - semi-persistent object-referencing framework (currently only players
606     supported).
607 root 1.22 - dependency tracking for perl extensions.
608 root 1.24 - new slag-ex extension for cleaning cauldrons.
609     - fix invoke result processing.
610     - there are even less i/o syncpoints in the server now.
611 root 1.29 - added map-tags extension that scans all maps for object tags
612     and records them in the database (not used yet).
613 root 1.28 - metaserver 2 support.
614 root 1.22 - many more bugfixes and minor optimisations.
615 root 1.16
616 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
617 root 1.14 - optimised event invocation (non-wanted events can now be
618     skipped with 4-5 inlined instructions).
619 root 1.12 - complete rewrite of town_portal: it now creates a portal
620     to the "nearest" town only, travel is only possible
621 root 1.13 to the town and back, anybody can use it (also removes
622     one of the remaining syncpoints in the server).
623 root 1.10 - complete rewrite of the range/attack skill slot system:
624     there are now two slots, one for combat, one for ranged
625     attacks.
626     - introduce the concept of a current weapon (either a ranged
627     or a combat weapon/skill/tool) and switch between them as
628     needed.
629     - rewrite bow code so bows get more useful: apply damage,
630     attacktype and other stats to the arrows and treat
631     bows as weapons. also rebalance the missile weapons skill
632     so its damage increases with level.
633     - rewrite the complete player speed logic: weapon_speed now
634     works as documented and there are no unnatural speed boosts.
635 root 1.6 - implement a utility - cfutil - that simplifies arch and map
636     installation, replacing the old collect scripts and
637 root 1.9 simplying deployment by scaling and cutting faces as required.
638     - simplify the map protocol extensively by taking advantage
639     of missing bigfaces, speeding up map generation immensely.
640 root 1.6 - implement inherit keyword allowing archetypes to inherit from
641     other archetypes.
642     - rationalise archetype, region and treasurelist file format
643     into a single file format and make them reloadable asynchronously.
644 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
645     reloadable at runtime.
646 root 1.6 - implement 64x64 faceset support.
647     - implement fxixsx protocol that saves
648     a lot of bandwidth over the old image/face/smooth packets
649 root 1.11 and allows images > packetsize, incremental and background
650     transfers.
651 root 1.6 - implement a bandwidth-saving smoothing protocol that works
652     on a face basis as opposed to a mapspace basis.
653 root 1.7 - the server can now rate-limit image uploads to not exceed
654     a certain (client-configurable) speed while guarenteeing full
655     freedom of movement.
656 root 1.8 - implement new ex command to request item descriptions.
657     - implement new msg command for in-game messages with meta
658     information (using xml).
659 root 1.9 - enforce utf-8 for all text messages.
660 root 1.13 - added micropather (not used yet).
661 root 1.6 - many, many bugfixes.
662 root 1.1
663 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
664 root 1.1 - make coroapi accessible to cf+.
665     - moved map handling logic completely to perl
666     - per player maps are now marked in the map
667 root 1.2 - maps are saved completely differently now,
668     and much more often.
669 root 1.17 - rewrote map header parser and writer, to be much faster.
670 pippijn 1.4 - maps and players are now (in the average case) loaded
671 root 1.2 and saved completely asynchronously, I/O contention will no
672     longer freeze the server.
673 pippijn 1.4 - players and maps can be loaded anytime, without the player
674 root 1.2 being logged in.
675 root 1.1 - automatically generate method interfaces for perl from headers
676     - unbundled freezethaw
677     - mostly rewrote common/map.C
678     - completely rewrite server/swap.C
679     - introduced "runtime", the CCT clock (corrected crossfire time) :)
680     - introduced new keyword for map files: file_format_version (integer, server version: 0)
681     - better message for apply failures due to applymode
682     - removed most all of the weather code
683     - unified logging to stderr and file
684     - too many minor changes to document