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Revision: 1.327
Committed: Fri Jan 9 15:39:12 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
CVS Tags: rel-2_75
Changes since 1.326: +1 -0 lines
Log Message:
2.75

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.312
24 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
25 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
26 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
27 root 1.312 - make monster smell logic dependent on their wisdom stat.
28 root 1.324 - put the death reason into a separate tab.
29     - converted "connected" slot to string, cleanly got rid of some ugly
30     hacks such as the path_attuned hack.
31 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
32     - replace one-at-a-time hash by faster than smaller FNV-1a hash
33     when hashing strings.
34 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
35 elmex 1.320 whether the right cauldron is used.
36 root 1.313 - considerably optimise shared string implementation by
37 root 1.316 making its null value a compiletime constant.
38 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
39     as well as using shstr_cmp to pass shared stringsa round efficiently,
40     for lots of code size savings.
41 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
42     they are sleeping: generators now check for the sleeping flag.
43 root 1.318 - tell gcc not to excessively inline some perl interface functions.
44 root 1.322 - remove marking rune length limit.
45 root 1.323 - fix formatting of cfpod when a verbatim block was following
46     a single newline.
47     - move resistances, statistics and showpets command output into tabs.
48 root 1.326 - implement map scripts that can replace the boulder logic without
49     having to write extensions.
50 root 1.310
51 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
52 root 1.302 - fix a longstanding bug that teared multipart monsters
53     at map boundaries apart.
54 root 1.292 - temporarily make permanently invisible player visible when
55     he/she makes noise.
56 root 1.284 - fix being able to see through walls a bit.
57 root 1.303 - improve look at output.
58 root 1.285 - completely replaced the line of sight algorithm with a variant
59     of spiral fov capable of visibility grades and arbitrary
60     shadow angles, that uses less memory and less code.
61     - the new los code supports arbitrary map rectangles and loosens
62 root 1.310 other restrictions of the old code, supporting further optimisations.
63     - update los if blocksview-objects are inserted in a map, not just when
64 root 1.287 removed (e.g. for summon fog).
65 root 1.303 - permanent invisibility doesn't make immune against making noise:
66     implement a noise system that allows monsters to locate the player
67     when he/she makes noise.
68     - implement a primitive smell system that monsters can use to track
69     players.
70 elmex 1.288 - create bomb now also works when casted by door traps.
71 elmex 1.290 - (arch) new torch graphics.
72 root 1.289 - (maps) considerably soften the subway spider.
73 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
74     the guards from being killed by players.
75 root 1.310 - (maps) lots of tweaks in and around scorn.
76     - (maps) use special non-blocksview jungle, mountain and
77     darkforest freely on the worldmap, to get gradual sight obstacles
78     instead of total blackout in those areas.
79 root 1.289 - no maximum darkness for outdoor maps anymore.
80 root 1.291 - add more hints, fix some messages.
81 root 1.292 - fix a bug: firing rods should tell you something about them.
82     - make light additive even within players.
83 root 1.293 - darken xrays effect a bit.
84     - improve handling of los changes when inserting or removing
85     objects, not perfect yet.
86     - make map darkness signed (formerly unsigned) to allow
87 root 1.294 ambient lighting and centrally manage darkness as an offset.
88     - revamped, fixed and documented the server calendrics, also
89     tell users the current time and data, to improve awareness.
90     - implement proper wizlook flag and handling of wizlook, instead
91     of dumbly just clearing los once.
92 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
93     and has a smaller runtime variance.
94 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
95     making them actually useful.
96     - see_in_dark now increases the viewing radius by 3.
97 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
98     speedup, as well as in many other places.
99 root 1.299 - remove support for extended map infos - these are not used
100     by the deliantra client and removing them gives us a 10% speedup
101     when sending map changes.
102 root 1.300 - remove most gcfclient and other client bug workarounds, as well
103     as now obsolete protocol versions, simplying the code.
104 root 1.301 - optimise and simplify generation of random numbers.
105 root 1.303 - correctly provide a non-zero default density for materials, to
106     avoid crashes, fix other bugs in the material handling code.
107     - fix volume calculations.
108     - fix cfpod parsing when multiple verbatim blocks were separated by
109     newlines.
110 root 1.305 - increase monster detection radius from wis/5 to wis/3.
111 root 1.306 - remove old pickup modes.
112     - remove obsolete disarm and search commands (search wasn't working
113     anyways).
114 root 1.308 - fix a crash when an npc applied a sign.
115 root 1.284
116 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
117 root 1.283 - this release is assumed to be very stable.
118     - (maps) radically redesigned and improved tutorial.
119 root 1.280 - directional casting no longer immediately removes the invisible effect.
120 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
121 root 1.272 - fix overflow in lighting calculations.
122     - negative glow radii can no longer cause total darkness.
123 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
124     only maximally-lit ones.
125 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
126     - swashbucklers got the oratory skill now.
127 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
128 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
129 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
130 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
131     (which was probably broken, too).
132 root 1.281 - support negative glow radii during daytime, too.
133     - use circular, not rectangular, viewing area.
134     - use minimum viewing distance of 2 in outdoor maps.
135     - negative glow is stronger than viewing area or lamps.
136 root 1.283 - (arch) new darkness spell face.
137 root 1.272
138 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
139     - (maps) completely redesigned scorn.
140 root 1.269 - "cast light" now works on oneself.
141 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
142     negative glow radii again (they were totally broken before).
143 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
144 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
145 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
146 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
147 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
148     back to the player.
149 root 1.251 - attuned/repell and spell base level system reworked.
150 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
151 root 1.247 be less erratic now.
152 root 1.248 - refuse to write the uuid file if the uuid is zero
153     (to avoid writing it in early crashes).
154 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
155     - speed up emergency_save by not syncing every file separately.
156     - no longer reattach perl to every object on reload, it's slow, and no longer
157     necessary since we don't nuke stashes anymore.
158     - do not bootstrap perl from the commandline args, use separate eval for
159     better error reporting.
160 root 1.259 - fix a crash when pushing cone spells met ice attacks.
161 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
162 root 1.255 - speed up map refresh in server a bit.
163 elmex 1.258 - refactored drop code and fixed some programming errors in it.
164 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
165 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
166 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
167     as the current weight of the inventory.
168 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
169     dragonfire has been introduced for the non-dragon players.
170 root 1.265 - remove unused "tooltype", "start_holding" object slots.
171     - change "weapontype" object slot to uint8.
172     - convert "hide" object slot into flag.
173     - reorder object members for better locality of reference and codesize
174     decrease.
175 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
176 root 1.267 - fix a crash when no skill could be found when killing amonster.
177 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
178     every completed aio operation.
179 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
180     and update mapspaces if necessary.
181 root 1.246
182 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
183 root 1.241 - removed all command line parsing, only env variables are supported
184     anymore.
185 root 1.239 - region-specific monsters will now once more be on the worldmap.
186 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
187 root 1.225 would grow out of bounds.
188 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
189 root 1.222 - fixed a double-escaping bug in the pod-parser.
190     - rewrote the cfpod parser in C++.
191     - hintmode moved to C++, players need to re-set their hintmode if
192     they dislike "show".
193 root 1.231 - fix RIP inscription.
194 root 1.239 - bump login name length from 18 to 20 char max.
195 root 1.231 - correctly support gender in emotes.
196     - correctly support gender in the death messages.
197     - correctly generate death messages for players only when they really die,
198     with increased information.
199 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
200     and data corruption (but apparently was never triggered).
201 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
202 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
203     data corruption bug.
204 root 1.223 - tweak coredumping/monitoring a bit.
205 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
206 root 1.227 - do not crash in the loader when an inventory object could not be loaded
207     (from a corrupted file).
208 root 1.241 - redid skills command to send output to proper channel.
209 root 1.233 - object->map is no longer refcounting.
210 root 1.228 - add FLAG_DEBUG for internal debugging.
211 root 1.231 - add NDI_VERBATIM flag to send_msg.
212 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
213 root 1.240 - player->exists is no longer a sync_job.
214 root 1.233 - split login.ext's player scheduler into
215     it's own player-scheduler.ext extension.
216 root 1.222
217 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
218 root 1.212 - require perl 5.10.
219 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
220 root 1.204 - swap player and observed count's on the map when observing.
221 root 1.205 - add (mostly untested) mapspace perl class and accessors.
222 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
223 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
224     could be found.
225 root 1.208 - pits now have a configurable "random spread" range and default
226 root 1.213 to a radius of two now.
227 root 1.212 - rewrite pay_player_arch.
228     - use a more stable perl_reload implementation.
229     - do not use Symbol::delete_package (causes crashes after perl-reload),
230     use our own, safer, clear_package instead.
231     - when asynchronously dumping core, close all file handles to allow
232     the server to restart concurrently.
233 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
234     sequences, without double-encoding. it should be faster, too.
235     - the above fixes wrong display of help tetx and many other issues.
236 root 1.216 - use lzf and frag packets for large messages for clients supporting them
237 root 1.218 (0.9976+), use it for long books and other messages.
238 root 1.210 - eradicate listen command and corresponding code.
239 root 1.211 - eradicate logs command.
240 root 1.218 - let the client log into the server log, used for crash backtraces.
241 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
242     old style spell objects with the spell magic bullet.
243 root 1.220 - (arch) fixed skill less rods in the archetypes
244 root 1.204
245 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
246 elmex 1.197 - made jeweler workbench larger and some other minor map
247     changes in jeweler town.
248 root 1.196 - fixed wrong item handling in jeweler skill code.
249 root 1.198 - (arch) use a special "key_random_map" for random map keys
250     that are used up.
251 root 1.199 - fix a crash when the player who was observed has logged out long
252     enough for his region/map to be gone.
253 root 1.200 - port to g++-4.3's incompatible tr1 changes.
254 root 1.201 - add some missing dependencies.
255 root 1.203 - log to /var/log/deliantra/ by default.
256     - hack observe code to enable smooth movmenet when observing.
257 elmex 1.195
258 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
259 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
260 root 1.179 - correctly move gsay to the party channel.
261 root 1.178 - fix a crash when animate weapon was used in some areas.
262 elmex 1.177 - fixed unnecessary identification of by converters created objects.
263 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
264     with NPCs.
265 elmex 1.175 - (arch) dragon scales got proper type now
266 root 1.193 - object::decrease would sometimes cause container weights to
267     be wrong, this has been fixed.
268 root 1.194 - do not send time updates for newly-seen items.
269 root 1.185 - thawing an icecube will once more drop its contents to the ground.
270 root 1.183 - fix cone spells etc. going through walls sometimes.
271 root 1.186 - fix a weight update bug that sometimes left containers
272     with wrong weights.
273 root 1.194 - added auto_apply event and extension for shop tiles.
274 root 1.172 - work around get_map_flags invoking perl and switching the stack.
275     - make sure the map is loaded when using a town portal return.
276 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
277     where healing spells didn't cost any grace.
278 root 1.173 - fix starvation kill reason.
279 root 1.174 - fix pk killer name message.
280 root 1.189 - don't let people apply signs with @match.
281 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
282     what seems to be the biggets memleak in the server).
283 elmex 1.171
284 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
285 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
286     - use anyevent to manage listen ports (this enables IPv6 support).
287 root 1.167 - server supports ipv6 client connections now.
288 root 1.168 - use newly-available Coro::AnyEvent.
289 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
290     to let it handle AIO requests.
291 root 1.167
292 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
293 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
294     processing considerably (especially in the client) and reduces data transfers
295     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
296 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
297     - (map) fixed npc dialogue in pup_land/s_f/special.
298     - bugfix: fix a crash when a player casts a swarm spell and then logs out
299     (swarm spells now stay in the player's inventory).
300 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
301 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
302     archetype *archname* (chairs of different facings were merged).
303     - bugfix: fix a potential crash issue in find_object_name (not used
304     normally).
305 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
306     (destruction, magic missile etc.).
307 root 1.163 - swarm spells without a direction now use various spiral patterns
308     instead of being fully random.
309 root 1.158 - update AnyEvent API to 3.4 and above.
310 root 1.156
311 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
312 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
313 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
314 root 1.152 - bugfix: the jumping skill now gives experience for jumping
315     and for attacking monsters. it also takes about one second to do a jump.
316 root 1.138 - bugfix: players couldn't starve in 2.53 :(
317 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
318 root 1.152 - bugfix: spell effects like word of recall are removed on death.
319 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
320     were created outside a map.
321 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
322     (fixed by reversing the logic).
323 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
324 root 1.153 - bugfix: the random map generator no longer leaks key objects.
325 root 1.154 - bugfix: support random maps >127x127.
326 root 1.152 - (maps) fixed the death certificate system in nimbus.
327 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
328 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
329 root 1.147 - (arch) give ball lightning a real name.
330 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
331 root 1.155 - support cfpod in ex replies (client item tooltips).
332 root 1.143 - unapply item in range slow when readying a spell.
333 root 1.148 - bugfix: account for rounding errors in weight updates.
334 root 1.139 - remove synchronous mkdir in chargen_race_done.
335     - fix per-race starting maps.
336 root 1.142 - check hiscore on suicide and quit as well.
337 root 1.138 - tell players when they are starving.
338 root 1.133 - get rid of costly object_from_name conversion for altar effects.
339     - fix map difficulty calculation for generators.
340 root 1.146 - slightly more intelligent handling of "is_animated" flag.
341 root 1.149 - support no_drop map header flag (before it was only available internally).
342 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
343 root 1.133
344 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
345 root 1.119 - bugfix: custom skill settings were not saved by the server.
346     - bugfix: remove did not actually remove items from the inventory, leaving
347 root 1.116 ghost items.
348 root 1.119 - bugfix: properly update items identified on the ground.
349 root 1.120 - bugfix: use localtime_r in the logger thread.
350 root 1.122 - bugfix: player starvation will now give the correct kill reason.
351     - bugfix: archetype reloads could crash the server.
352 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
353 elmex 1.114 player is not logged in.
354 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
355 root 1.117 server startup.
356 root 1.128 - bugfix: fix the door surround check in the random map generator.
357     - (maps) fix heaven quest difficulty progression.
358     - (maps) fix some random map styles.
359     - dropping items a shop is not interested in won't sell them anymore.
360     - rods and horns with a too low maximum charge allow now at least one discharge.
361     - implement kill & death statistics.
362     - random map preparation is no longer synchronous.
363     - rewrite find_style in perl, no longer does synchronous I/O.
364     - improve random map specials placement.
365     - make the killer a real object pointer instead of a string, improved
366     kill reason messages.
367 root 1.117 - take advantage of new aio_close and aio_chmod.
368 root 1.128 - implement archetype::get, object::deep_clone and update callers.
369 root 1.125 - change_abil is much faster.
370 root 1.126 - update the floorbox more often to work around the reverses item order
371     display in clients.
372 root 1.125 - cleaned up object copying by encapsulating it to a single place.
373 root 1.126 - add hints to the invite messages.
374 root 1.127 - rewrote key<->value pair handling.
375 root 1.128 - use an independent random number generator for the random map generator.
376 elmex 1.113
377 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
378 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
379     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
380     - completely automate the weight handling, should fix all weight
381     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
382 root 1.103 - reloading archetypes while a user was in the character creation phase
383     could crash the server.
384 root 1.106 - fix a nontrivial number of cases of code commented similar
385     to "is this really correct?", as many of those cases are now handles
386     automatically by lower level code.
387     - replace many ad-hoc checks for client visibility by object::visible_to,
388     should result in broader applicability of functions using it.
389 root 1.104 - merge items with different arch pointers refering to the same arch
390     (due to archetype reloads).
391 root 1.106 - refactored the object remove/insert functions and most related
392     functions (decrease, split, merge_ob etc.).
393 root 1.105 - make it compile better on freebsd (reported by pippijn).
394 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
395 root 1.108 - fix the longstanding "container stays open" bug.
396 root 1.107 - improved floorbox updating to be incremental and other protocol
397     optimisations.
398     - get rid of update_after_inventory_change and only do update stats
399     for weight once/tick/player at max.
400 root 1.109 - rewrite party commands, use party channel.
401 root 1.103
402 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
403 root 1.97 - properly link against libgthread as that is needed to make the slice
404     allocator thread-safe.
405 root 1.91 - support perls not compiled with 64 bit support (though this is not a
406     recommended configuration) (reported by Samuel Gondouin).
407 root 1.94 - always put godgiven items into the player inventory, never any containers.
408 root 1.92 - (maps, arch) the scorn go club was founded!
409 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
410 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
411     became a real spell-class.
412 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
413     - (arch) considerably strengthened spark shower and destruction.
414     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
415     finally reloadable at runtime.
416     - changed archetype loading algorithm to only require one pass and
417     use delayed resolving of references.
418 root 1.101 - examine command now uses the examine infobox.
419 root 1.102 - implement an "incremental garbage collector" for archetypes.
420 root 1.98 - enable slice allocator again.
421 root 1.96 - implement optional free memory poisoning.
422 root 1.91
423 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
424 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
425 root 1.85 skill.
426 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
427     names (also update all maps to use money instead of coins).
428 root 1.78 - add uuid accessors to perl.
429     - add coin names and archetype accessors to perl.
430 root 1.80 - fix runtime uuid file format to use "." instead of ",".
431 root 1.78 - change perl extensions to not use hardcoded coins and values.
432 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
433     and be more parsimonous of uuid usage by the exact value out on exit.
434 root 1.86 - write log messages in another thread, removing another sync point.
435     - support multi-line log messages in a nicer way.
436 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
437 root 1.81 - fix a minor memleak in the random map generator.
438     - some parts of the random map generator are not coroutine-safe,
439     so only call it "single-threaded".
440     - major cleanup of memory management in random map generator.
441 root 1.87 - slight refactoring of the random map generator, faster too.
442 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
443     bookkeeping bug.
444 root 1.87 - work around "player is on active list" problem by deactivating player
445     after loading.
446 root 1.81 - garbage collect shstr's more evenly and adaptively only when
447     there have in fact been allocations.
448 root 1.82 - fix object::insert to do as documented and insert into the env
449     if necessary.
450     - fix cf::map::unique_maps.
451     - fix nrof overflow check in can_merge_slow.
452     - fix converter code to handle >31 bit values.
453 elmex 1.83 - added support for the player_sold flag
454 root 1.84 - converters no longer accept unpaid items.
455 root 1.88 - canonicalize random map meta files for better unification.
456 root 1.77
457 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
458 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
459     when mlockall has been used.
460 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
461 root 1.72 - use separate thread for ticker timing (and more in the future).
462     this greatly increases timing accuracy and gets rid of an enourmous
463     number of gettimeofday calls.
464 root 1.82 - use a separate thread to signal aio completion, for lower latency.
465 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
466 root 1.71
467 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
468 root 1.68 - rebalanced default experience table to be more exponential
469     and much easier up to level ~40, then moderately harder.
470 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
471 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
472     - do not exit on reload/load errors but properly cleanup.
473 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
474 root 1.66
475 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
476 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
477     (this fixes the jeweler skill).
478 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
479 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
480 root 1.63 - move tombstone to real map if player died due to cave-in (even if
481     it has reset, which is better than putting it on the savebed, also as
482 root 1.321 proof that the player didn't use a savebed).
483 root 1.59
484 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
485 root 1.56 - work around perl bug in configure perl module version check.
486 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
487 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
488 root 1.52 - fix a bug in animate_weapon, causing a crash.
489 root 1.54 - no longer exit when a coroutine throws an exception.
490 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
491 root 1.53 - fix the "<player> is nuts" message.
492 root 1.58 - fix an exception at logout due to the json_coder being gone.
493 root 1.43 - upgrade to EV version 2.0 API.
494 root 1.47 - when players don't apply a savebed correctly but stand above one,
495     do not move or kill them.
496 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
497 root 1.43 - implement generic framework for server-side resource files.
498     - implement resource file update event.
499     - hook experience table update into the framework.
500     - move jeweler.yaml to resources (arch/).
501 root 1.44 - switch from Crossfire to Deliantra perl module.
502     - implement json2json arch filter.
503 root 1.45 - implement widget protocol version 2, support for ui templates.
504 root 1.54 - mapinfo is now handled fully asynchronously.
505 root 1.48 - ext/irc: also log irc messages.
506 root 1.51 - ext/schmorplog: write user stat files asynchronously.
507 root 1.43
508 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
509 elmex 1.41 - limited the number of items that can be picked up and dropped
510 root 1.42 as temporary measurement against bad performance or dropping things
511     (this lead to long freezes and triggered the watchdog).
512 elmex 1.41 - improved the performance of the drop command a bit.
513 root 1.38 - switch from Event to EV for higher performance, easier usage,
514     less bugs...
515 root 1.39 - updated to release version of the gnu affero license.
516 root 1.38
517 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
518 root 1.36 - more thoroughly rename the binaries, contact addresses.
519     - update the copyrights.
520 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
521     crashes.
522 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
523     potentially causing crashes.
524 root 1.35 - assign weapons on user load time, not login-time, avoiding
525     crashes.
526    
527 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
528 root 1.32 - fixed an important bug that caused passwords to be forgotten.
529 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
530     in some of the maps.
531 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
532     which is now trivial to do.
533 root 1.33 - removed all traces of the old (and never working) plug-in interface
534     (70kb code less on amd64).
535 root 1.34 - improve/tune scheduling priorities.
536     - fix some freezing bugs.
537     - fix a memory corruption problem in dynbuf.printf.
538     - use channels for chat and many informational commands.
539     - improved the tutorial.
540     - create missile is now fixed.
541     - race fields must now contain archetypes.
542     - jumping skill now works as advertised.
543 root 1.31
544 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
545 root 1.24 - relicense under the gnu affero license.
546 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
547 root 1.24 - implement server-side framework for generic resources.
548     - use resource framework for server-provided ambient
549     music.
550 root 1.27 - save object owners (players only atm).
551 root 1.24 - replace limited sound api with server-provided sound effects.
552     - new sc (sound control) protocol command.
553     - improve fxix protocol to include types.
554     - exactly fill tcp segments, if possible.
555     - output-rate is now an upper limit, the server will automatically
556     (and quite perfectly) adjust to the network conditions, ensuring
557     low latency even during bulk transfers (music, images, sounds etc.).
558     - implement server-side widgets (i.e. client widgets controlled
559     in the server side). this will allow future expansion without
560     having to upgrade clients.
561     - implement a (artwork) world map with realtime player position
562     tracking.
563     - new and more efficient extcmd (server still supports old extcmd
564     protocol).
565 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
566     calcluation that could be easily exploited by users.
567     - rebalanced diseases to spread more naturally/evenly.
568     - completely asynchronous map loading even for tiled maps.
569 root 1.24 - replace simple messaging protocol with channels carrying metadata
570     (similar to message types, but more directed at the user).
571     - reduce command processing latency by a whopping 120ms by
572     reordering some processing steps inside the server. this directly
573     reduces lag by 120ms.
574     - actually send spell faces to the client.
575 root 1.23 - implement player genders.
576 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
577     otherwise return to savebed and possible kill if the log-out
578     was for too long.
579     - fast socket-dead detection (kick player after 8 seconds without ack).
580     - greatly reduce the cpu time needed to draw maps _again_.
581     - archetypes are now subclasses of objects.
582     - rebalanced shop greed and approval functions to be more realistic
583     (and likely match the actual intention).
584 root 1.23 - implement "crossfire pod" format for messages, with working bold,
585     italic, gender-specific text, paragraphs etc.
586 root 1.24 - implemented hint framework, players can opt to receive hints.
587     - implemented (long) book framework, added some books from the cf wiki.
588 root 1.23 - implement generic message framework that uses xml, utf8 for the client
589     protocol and is capable of transmitting generic meta information.
590 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
591     - replace the nexus by a per-player tutorial map that teaches stuff
592     better than the newbie house.
593 root 1.18 - fix the magicmap colours.
594 root 1.19 - optimise map update even more by removing unneeded code and checks.
595     - decouple map and stats update from pl->ob and use pl->observe instead.
596     - implement observe command.
597 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
598     calls with a simple comparison.
599     - fix a latent crossfire bug that could crash the server because the
600     map refresh did not update the mapspace.
601 root 1.24 - support custom keys for regions and maps, regions are now
602     refcount-managed.
603     - allow worldmap overlays anywhere in the 000..999 range.
604     - new system to acquire time slices for background jobs, to reduce
605     jitter.
606 root 1.27 - semi-persistent object-referencing framework (currently only players
607     supported).
608 root 1.22 - dependency tracking for perl extensions.
609 root 1.24 - new slag-ex extension for cleaning cauldrons.
610     - fix invoke result processing.
611     - there are even less i/o syncpoints in the server now.
612 root 1.29 - added map-tags extension that scans all maps for object tags
613     and records them in the database (not used yet).
614 root 1.28 - metaserver 2 support.
615 root 1.22 - many more bugfixes and minor optimisations.
616 root 1.16
617 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
618 root 1.14 - optimised event invocation (non-wanted events can now be
619     skipped with 4-5 inlined instructions).
620 root 1.12 - complete rewrite of town_portal: it now creates a portal
621     to the "nearest" town only, travel is only possible
622 root 1.13 to the town and back, anybody can use it (also removes
623     one of the remaining syncpoints in the server).
624 root 1.10 - complete rewrite of the range/attack skill slot system:
625     there are now two slots, one for combat, one for ranged
626     attacks.
627     - introduce the concept of a current weapon (either a ranged
628     or a combat weapon/skill/tool) and switch between them as
629     needed.
630     - rewrite bow code so bows get more useful: apply damage,
631     attacktype and other stats to the arrows and treat
632     bows as weapons. also rebalance the missile weapons skill
633     so its damage increases with level.
634     - rewrite the complete player speed logic: weapon_speed now
635     works as documented and there are no unnatural speed boosts.
636 root 1.6 - implement a utility - cfutil - that simplifies arch and map
637     installation, replacing the old collect scripts and
638 root 1.9 simplying deployment by scaling and cutting faces as required.
639     - simplify the map protocol extensively by taking advantage
640     of missing bigfaces, speeding up map generation immensely.
641 root 1.6 - implement inherit keyword allowing archetypes to inherit from
642     other archetypes.
643     - rationalise archetype, region and treasurelist file format
644     into a single file format and make them reloadable asynchronously.
645 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
646     reloadable at runtime.
647 root 1.6 - implement 64x64 faceset support.
648     - implement fxixsx protocol that saves
649     a lot of bandwidth over the old image/face/smooth packets
650 root 1.11 and allows images > packetsize, incremental and background
651     transfers.
652 root 1.6 - implement a bandwidth-saving smoothing protocol that works
653     on a face basis as opposed to a mapspace basis.
654 root 1.7 - the server can now rate-limit image uploads to not exceed
655     a certain (client-configurable) speed while guarenteeing full
656     freedom of movement.
657 root 1.8 - implement new ex command to request item descriptions.
658     - implement new msg command for in-game messages with meta
659     information (using xml).
660 root 1.9 - enforce utf-8 for all text messages.
661 root 1.13 - added micropather (not used yet).
662 root 1.6 - many, many bugfixes.
663 root 1.1
664 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
665 root 1.1 - make coroapi accessible to cf+.
666     - moved map handling logic completely to perl
667     - per player maps are now marked in the map
668 root 1.2 - maps are saved completely differently now,
669     and much more often.
670 root 1.17 - rewrote map header parser and writer, to be much faster.
671 pippijn 1.4 - maps and players are now (in the average case) loaded
672 root 1.2 and saved completely asynchronously, I/O contention will no
673     longer freeze the server.
674 pippijn 1.4 - players and maps can be loaded anytime, without the player
675 root 1.2 being logged in.
676 root 1.1 - automatically generate method interfaces for perl from headers
677     - unbundled freezethaw
678     - mostly rewrote common/map.C
679     - completely rewrite server/swap.C
680     - introduced "runtime", the CCT clock (corrected crossfire time) :)
681     - introduced new keyword for map files: file_format_version (integer, server version: 0)
682     - better message for apply failures due to applymode
683     - removed most all of the weather code
684     - unified logging to stderr and file
685     - too many minor changes to document