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Revision: 1.328
Committed: Sun Jan 11 06:08:40 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.327: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.328
24     - add What column to body command, showing items in that slot.
25 root 1.312
26 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
27 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
28 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
29 root 1.312 - make monster smell logic dependent on their wisdom stat.
30 root 1.324 - put the death reason into a separate tab.
31     - converted "connected" slot to string, cleanly got rid of some ugly
32     hacks such as the path_attuned hack.
33 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
34     - replace one-at-a-time hash by faster than smaller FNV-1a hash
35     when hashing strings.
36 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
37 elmex 1.320 whether the right cauldron is used.
38 root 1.313 - considerably optimise shared string implementation by
39 root 1.316 making its null value a compiletime constant.
40 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
41     as well as using shstr_cmp to pass shared stringsa round efficiently,
42     for lots of code size savings.
43 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
44     they are sleeping: generators now check for the sleeping flag.
45 root 1.318 - tell gcc not to excessively inline some perl interface functions.
46 root 1.322 - remove marking rune length limit.
47 root 1.323 - fix formatting of cfpod when a verbatim block was following
48     a single newline.
49     - move resistances, statistics and showpets command output into tabs.
50 root 1.326 - implement map scripts that can replace the boulder logic without
51     having to write extensions.
52 root 1.310
53 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
54 root 1.302 - fix a longstanding bug that teared multipart monsters
55     at map boundaries apart.
56 root 1.292 - temporarily make permanently invisible player visible when
57     he/she makes noise.
58 root 1.284 - fix being able to see through walls a bit.
59 root 1.303 - improve look at output.
60 root 1.285 - completely replaced the line of sight algorithm with a variant
61     of spiral fov capable of visibility grades and arbitrary
62     shadow angles, that uses less memory and less code.
63     - the new los code supports arbitrary map rectangles and loosens
64 root 1.310 other restrictions of the old code, supporting further optimisations.
65     - update los if blocksview-objects are inserted in a map, not just when
66 root 1.287 removed (e.g. for summon fog).
67 root 1.303 - permanent invisibility doesn't make immune against making noise:
68     implement a noise system that allows monsters to locate the player
69     when he/she makes noise.
70     - implement a primitive smell system that monsters can use to track
71     players.
72 elmex 1.288 - create bomb now also works when casted by door traps.
73 elmex 1.290 - (arch) new torch graphics.
74 root 1.289 - (maps) considerably soften the subway spider.
75 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
76     the guards from being killed by players.
77 root 1.310 - (maps) lots of tweaks in and around scorn.
78     - (maps) use special non-blocksview jungle, mountain and
79     darkforest freely on the worldmap, to get gradual sight obstacles
80     instead of total blackout in those areas.
81 root 1.289 - no maximum darkness for outdoor maps anymore.
82 root 1.291 - add more hints, fix some messages.
83 root 1.292 - fix a bug: firing rods should tell you something about them.
84     - make light additive even within players.
85 root 1.293 - darken xrays effect a bit.
86     - improve handling of los changes when inserting or removing
87     objects, not perfect yet.
88     - make map darkness signed (formerly unsigned) to allow
89 root 1.294 ambient lighting and centrally manage darkness as an offset.
90     - revamped, fixed and documented the server calendrics, also
91     tell users the current time and data, to improve awareness.
92     - implement proper wizlook flag and handling of wizlook, instead
93     of dumbly just clearing los once.
94 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
95     and has a smaller runtime variance.
96 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
97     making them actually useful.
98     - see_in_dark now increases the viewing radius by 3.
99 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
100     speedup, as well as in many other places.
101 root 1.299 - remove support for extended map infos - these are not used
102     by the deliantra client and removing them gives us a 10% speedup
103     when sending map changes.
104 root 1.300 - remove most gcfclient and other client bug workarounds, as well
105     as now obsolete protocol versions, simplying the code.
106 root 1.301 - optimise and simplify generation of random numbers.
107 root 1.303 - correctly provide a non-zero default density for materials, to
108     avoid crashes, fix other bugs in the material handling code.
109     - fix volume calculations.
110     - fix cfpod parsing when multiple verbatim blocks were separated by
111     newlines.
112 root 1.305 - increase monster detection radius from wis/5 to wis/3.
113 root 1.306 - remove old pickup modes.
114     - remove obsolete disarm and search commands (search wasn't working
115     anyways).
116 root 1.308 - fix a crash when an npc applied a sign.
117 root 1.284
118 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
119 root 1.283 - this release is assumed to be very stable.
120     - (maps) radically redesigned and improved tutorial.
121 root 1.280 - directional casting no longer immediately removes the invisible effect.
122 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
123 root 1.272 - fix overflow in lighting calculations.
124     - negative glow radii can no longer cause total darkness.
125 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
126     only maximally-lit ones.
127 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
128     - swashbucklers got the oratory skill now.
129 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
130 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
131 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
132 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
133     (which was probably broken, too).
134 root 1.281 - support negative glow radii during daytime, too.
135     - use circular, not rectangular, viewing area.
136     - use minimum viewing distance of 2 in outdoor maps.
137     - negative glow is stronger than viewing area or lamps.
138 root 1.283 - (arch) new darkness spell face.
139 root 1.272
140 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
141     - (maps) completely redesigned scorn.
142 root 1.269 - "cast light" now works on oneself.
143 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
144     negative glow radii again (they were totally broken before).
145 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
146 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
147 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
148 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
149 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
150     back to the player.
151 root 1.251 - attuned/repell and spell base level system reworked.
152 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
153 root 1.247 be less erratic now.
154 root 1.248 - refuse to write the uuid file if the uuid is zero
155     (to avoid writing it in early crashes).
156 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
157     - speed up emergency_save by not syncing every file separately.
158     - no longer reattach perl to every object on reload, it's slow, and no longer
159     necessary since we don't nuke stashes anymore.
160     - do not bootstrap perl from the commandline args, use separate eval for
161     better error reporting.
162 root 1.259 - fix a crash when pushing cone spells met ice attacks.
163 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
164 root 1.255 - speed up map refresh in server a bit.
165 elmex 1.258 - refactored drop code and fixed some programming errors in it.
166 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
167 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
168 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
169     as the current weight of the inventory.
170 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
171     dragonfire has been introduced for the non-dragon players.
172 root 1.265 - remove unused "tooltype", "start_holding" object slots.
173     - change "weapontype" object slot to uint8.
174     - convert "hide" object slot into flag.
175     - reorder object members for better locality of reference and codesize
176     decrease.
177 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
178 root 1.267 - fix a crash when no skill could be found when killing amonster.
179 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
180     every completed aio operation.
181 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
182     and update mapspaces if necessary.
183 root 1.246
184 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
185 root 1.241 - removed all command line parsing, only env variables are supported
186     anymore.
187 root 1.239 - region-specific monsters will now once more be on the worldmap.
188 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
189 root 1.225 would grow out of bounds.
190 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
191 root 1.222 - fixed a double-escaping bug in the pod-parser.
192     - rewrote the cfpod parser in C++.
193     - hintmode moved to C++, players need to re-set their hintmode if
194     they dislike "show".
195 root 1.231 - fix RIP inscription.
196 root 1.239 - bump login name length from 18 to 20 char max.
197 root 1.231 - correctly support gender in emotes.
198     - correctly support gender in the death messages.
199     - correctly generate death messages for players only when they really die,
200     with increased information.
201 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
202     and data corruption (but apparently was never triggered).
203 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
204 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
205     data corruption bug.
206 root 1.223 - tweak coredumping/monitoring a bit.
207 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
208 root 1.227 - do not crash in the loader when an inventory object could not be loaded
209     (from a corrupted file).
210 root 1.241 - redid skills command to send output to proper channel.
211 root 1.233 - object->map is no longer refcounting.
212 root 1.228 - add FLAG_DEBUG for internal debugging.
213 root 1.231 - add NDI_VERBATIM flag to send_msg.
214 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
215 root 1.240 - player->exists is no longer a sync_job.
216 root 1.233 - split login.ext's player scheduler into
217     it's own player-scheduler.ext extension.
218 root 1.222
219 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
220 root 1.212 - require perl 5.10.
221 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
222 root 1.204 - swap player and observed count's on the map when observing.
223 root 1.205 - add (mostly untested) mapspace perl class and accessors.
224 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
225 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
226     could be found.
227 root 1.208 - pits now have a configurable "random spread" range and default
228 root 1.213 to a radius of two now.
229 root 1.212 - rewrite pay_player_arch.
230     - use a more stable perl_reload implementation.
231     - do not use Symbol::delete_package (causes crashes after perl-reload),
232     use our own, safer, clear_package instead.
233     - when asynchronously dumping core, close all file handles to allow
234     the server to restart concurrently.
235 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
236     sequences, without double-encoding. it should be faster, too.
237     - the above fixes wrong display of help tetx and many other issues.
238 root 1.216 - use lzf and frag packets for large messages for clients supporting them
239 root 1.218 (0.9976+), use it for long books and other messages.
240 root 1.210 - eradicate listen command and corresponding code.
241 root 1.211 - eradicate logs command.
242 root 1.218 - let the client log into the server log, used for crash backtraces.
243 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
244     old style spell objects with the spell magic bullet.
245 root 1.220 - (arch) fixed skill less rods in the archetypes
246 root 1.204
247 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
248 elmex 1.197 - made jeweler workbench larger and some other minor map
249     changes in jeweler town.
250 root 1.196 - fixed wrong item handling in jeweler skill code.
251 root 1.198 - (arch) use a special "key_random_map" for random map keys
252     that are used up.
253 root 1.199 - fix a crash when the player who was observed has logged out long
254     enough for his region/map to be gone.
255 root 1.200 - port to g++-4.3's incompatible tr1 changes.
256 root 1.201 - add some missing dependencies.
257 root 1.203 - log to /var/log/deliantra/ by default.
258     - hack observe code to enable smooth movmenet when observing.
259 elmex 1.195
260 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
261 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
262 root 1.179 - correctly move gsay to the party channel.
263 root 1.178 - fix a crash when animate weapon was used in some areas.
264 elmex 1.177 - fixed unnecessary identification of by converters created objects.
265 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
266     with NPCs.
267 elmex 1.175 - (arch) dragon scales got proper type now
268 root 1.193 - object::decrease would sometimes cause container weights to
269     be wrong, this has been fixed.
270 root 1.194 - do not send time updates for newly-seen items.
271 root 1.185 - thawing an icecube will once more drop its contents to the ground.
272 root 1.183 - fix cone spells etc. going through walls sometimes.
273 root 1.186 - fix a weight update bug that sometimes left containers
274     with wrong weights.
275 root 1.194 - added auto_apply event and extension for shop tiles.
276 root 1.172 - work around get_map_flags invoking perl and switching the stack.
277     - make sure the map is loaded when using a town portal return.
278 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
279     where healing spells didn't cost any grace.
280 root 1.173 - fix starvation kill reason.
281 root 1.174 - fix pk killer name message.
282 root 1.189 - don't let people apply signs with @match.
283 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
284     what seems to be the biggets memleak in the server).
285 elmex 1.171
286 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
287 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
288     - use anyevent to manage listen ports (this enables IPv6 support).
289 root 1.167 - server supports ipv6 client connections now.
290 root 1.168 - use newly-available Coro::AnyEvent.
291 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
292     to let it handle AIO requests.
293 root 1.167
294 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
295 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
296     processing considerably (especially in the client) and reduces data transfers
297     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
298 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
299     - (map) fixed npc dialogue in pup_land/s_f/special.
300     - bugfix: fix a crash when a player casts a swarm spell and then logs out
301     (swarm spells now stay in the player's inventory).
302 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
303 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
304     archetype *archname* (chairs of different facings were merged).
305     - bugfix: fix a potential crash issue in find_object_name (not used
306     normally).
307 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
308     (destruction, magic missile etc.).
309 root 1.163 - swarm spells without a direction now use various spiral patterns
310     instead of being fully random.
311 root 1.158 - update AnyEvent API to 3.4 and above.
312 root 1.156
313 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
314 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
315 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
316 root 1.152 - bugfix: the jumping skill now gives experience for jumping
317     and for attacking monsters. it also takes about one second to do a jump.
318 root 1.138 - bugfix: players couldn't starve in 2.53 :(
319 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
320 root 1.152 - bugfix: spell effects like word of recall are removed on death.
321 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
322     were created outside a map.
323 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
324     (fixed by reversing the logic).
325 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
326 root 1.153 - bugfix: the random map generator no longer leaks key objects.
327 root 1.154 - bugfix: support random maps >127x127.
328 root 1.152 - (maps) fixed the death certificate system in nimbus.
329 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
330 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
331 root 1.147 - (arch) give ball lightning a real name.
332 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
333 root 1.155 - support cfpod in ex replies (client item tooltips).
334 root 1.143 - unapply item in range slow when readying a spell.
335 root 1.148 - bugfix: account for rounding errors in weight updates.
336 root 1.139 - remove synchronous mkdir in chargen_race_done.
337     - fix per-race starting maps.
338 root 1.142 - check hiscore on suicide and quit as well.
339 root 1.138 - tell players when they are starving.
340 root 1.133 - get rid of costly object_from_name conversion for altar effects.
341     - fix map difficulty calculation for generators.
342 root 1.146 - slightly more intelligent handling of "is_animated" flag.
343 root 1.149 - support no_drop map header flag (before it was only available internally).
344 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
345 root 1.133
346 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
347 root 1.119 - bugfix: custom skill settings were not saved by the server.
348     - bugfix: remove did not actually remove items from the inventory, leaving
349 root 1.116 ghost items.
350 root 1.119 - bugfix: properly update items identified on the ground.
351 root 1.120 - bugfix: use localtime_r in the logger thread.
352 root 1.122 - bugfix: player starvation will now give the correct kill reason.
353     - bugfix: archetype reloads could crash the server.
354 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
355 elmex 1.114 player is not logged in.
356 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
357 root 1.117 server startup.
358 root 1.128 - bugfix: fix the door surround check in the random map generator.
359     - (maps) fix heaven quest difficulty progression.
360     - (maps) fix some random map styles.
361     - dropping items a shop is not interested in won't sell them anymore.
362     - rods and horns with a too low maximum charge allow now at least one discharge.
363     - implement kill & death statistics.
364     - random map preparation is no longer synchronous.
365     - rewrite find_style in perl, no longer does synchronous I/O.
366     - improve random map specials placement.
367     - make the killer a real object pointer instead of a string, improved
368     kill reason messages.
369 root 1.117 - take advantage of new aio_close and aio_chmod.
370 root 1.128 - implement archetype::get, object::deep_clone and update callers.
371 root 1.125 - change_abil is much faster.
372 root 1.126 - update the floorbox more often to work around the reverses item order
373     display in clients.
374 root 1.125 - cleaned up object copying by encapsulating it to a single place.
375 root 1.126 - add hints to the invite messages.
376 root 1.127 - rewrote key<->value pair handling.
377 root 1.128 - use an independent random number generator for the random map generator.
378 elmex 1.113
379 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
380 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
381     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
382     - completely automate the weight handling, should fix all weight
383     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
384 root 1.103 - reloading archetypes while a user was in the character creation phase
385     could crash the server.
386 root 1.106 - fix a nontrivial number of cases of code commented similar
387     to "is this really correct?", as many of those cases are now handles
388     automatically by lower level code.
389     - replace many ad-hoc checks for client visibility by object::visible_to,
390     should result in broader applicability of functions using it.
391 root 1.104 - merge items with different arch pointers refering to the same arch
392     (due to archetype reloads).
393 root 1.106 - refactored the object remove/insert functions and most related
394     functions (decrease, split, merge_ob etc.).
395 root 1.105 - make it compile better on freebsd (reported by pippijn).
396 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
397 root 1.108 - fix the longstanding "container stays open" bug.
398 root 1.107 - improved floorbox updating to be incremental and other protocol
399     optimisations.
400     - get rid of update_after_inventory_change and only do update stats
401     for weight once/tick/player at max.
402 root 1.109 - rewrite party commands, use party channel.
403 root 1.103
404 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
405 root 1.97 - properly link against libgthread as that is needed to make the slice
406     allocator thread-safe.
407 root 1.91 - support perls not compiled with 64 bit support (though this is not a
408     recommended configuration) (reported by Samuel Gondouin).
409 root 1.94 - always put godgiven items into the player inventory, never any containers.
410 root 1.92 - (maps, arch) the scorn go club was founded!
411 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
412 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
413     became a real spell-class.
414 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
415     - (arch) considerably strengthened spark shower and destruction.
416     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
417     finally reloadable at runtime.
418     - changed archetype loading algorithm to only require one pass and
419     use delayed resolving of references.
420 root 1.101 - examine command now uses the examine infobox.
421 root 1.102 - implement an "incremental garbage collector" for archetypes.
422 root 1.98 - enable slice allocator again.
423 root 1.96 - implement optional free memory poisoning.
424 root 1.91
425 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
426 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
427 root 1.85 skill.
428 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
429     names (also update all maps to use money instead of coins).
430 root 1.78 - add uuid accessors to perl.
431     - add coin names and archetype accessors to perl.
432 root 1.80 - fix runtime uuid file format to use "." instead of ",".
433 root 1.78 - change perl extensions to not use hardcoded coins and values.
434 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
435     and be more parsimonous of uuid usage by the exact value out on exit.
436 root 1.86 - write log messages in another thread, removing another sync point.
437     - support multi-line log messages in a nicer way.
438 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
439 root 1.81 - fix a minor memleak in the random map generator.
440     - some parts of the random map generator are not coroutine-safe,
441     so only call it "single-threaded".
442     - major cleanup of memory management in random map generator.
443 root 1.87 - slight refactoring of the random map generator, faster too.
444 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
445     bookkeeping bug.
446 root 1.87 - work around "player is on active list" problem by deactivating player
447     after loading.
448 root 1.81 - garbage collect shstr's more evenly and adaptively only when
449     there have in fact been allocations.
450 root 1.82 - fix object::insert to do as documented and insert into the env
451     if necessary.
452     - fix cf::map::unique_maps.
453     - fix nrof overflow check in can_merge_slow.
454     - fix converter code to handle >31 bit values.
455 elmex 1.83 - added support for the player_sold flag
456 root 1.84 - converters no longer accept unpaid items.
457 root 1.88 - canonicalize random map meta files for better unification.
458 root 1.77
459 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
460 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
461     when mlockall has been used.
462 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
463 root 1.72 - use separate thread for ticker timing (and more in the future).
464     this greatly increases timing accuracy and gets rid of an enourmous
465     number of gettimeofday calls.
466 root 1.82 - use a separate thread to signal aio completion, for lower latency.
467 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
468 root 1.71
469 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
470 root 1.68 - rebalanced default experience table to be more exponential
471     and much easier up to level ~40, then moderately harder.
472 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
473 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
474     - do not exit on reload/load errors but properly cleanup.
475 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
476 root 1.66
477 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
478 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
479     (this fixes the jeweler skill).
480 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
481 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
482 root 1.63 - move tombstone to real map if player died due to cave-in (even if
483     it has reset, which is better than putting it on the savebed, also as
484 root 1.321 proof that the player didn't use a savebed).
485 root 1.59
486 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
487 root 1.56 - work around perl bug in configure perl module version check.
488 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
489 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
490 root 1.52 - fix a bug in animate_weapon, causing a crash.
491 root 1.54 - no longer exit when a coroutine throws an exception.
492 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
493 root 1.53 - fix the "<player> is nuts" message.
494 root 1.58 - fix an exception at logout due to the json_coder being gone.
495 root 1.43 - upgrade to EV version 2.0 API.
496 root 1.47 - when players don't apply a savebed correctly but stand above one,
497     do not move or kill them.
498 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
499 root 1.43 - implement generic framework for server-side resource files.
500     - implement resource file update event.
501     - hook experience table update into the framework.
502     - move jeweler.yaml to resources (arch/).
503 root 1.44 - switch from Crossfire to Deliantra perl module.
504     - implement json2json arch filter.
505 root 1.45 - implement widget protocol version 2, support for ui templates.
506 root 1.54 - mapinfo is now handled fully asynchronously.
507 root 1.48 - ext/irc: also log irc messages.
508 root 1.51 - ext/schmorplog: write user stat files asynchronously.
509 root 1.43
510 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
511 elmex 1.41 - limited the number of items that can be picked up and dropped
512 root 1.42 as temporary measurement against bad performance or dropping things
513     (this lead to long freezes and triggered the watchdog).
514 elmex 1.41 - improved the performance of the drop command a bit.
515 root 1.38 - switch from Event to EV for higher performance, easier usage,
516     less bugs...
517 root 1.39 - updated to release version of the gnu affero license.
518 root 1.38
519 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
520 root 1.36 - more thoroughly rename the binaries, contact addresses.
521     - update the copyrights.
522 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
523     crashes.
524 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
525     potentially causing crashes.
526 root 1.35 - assign weapons on user load time, not login-time, avoiding
527     crashes.
528    
529 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
530 root 1.32 - fixed an important bug that caused passwords to be forgotten.
531 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
532     in some of the maps.
533 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
534     which is now trivial to do.
535 root 1.33 - removed all traces of the old (and never working) plug-in interface
536     (70kb code less on amd64).
537 root 1.34 - improve/tune scheduling priorities.
538     - fix some freezing bugs.
539     - fix a memory corruption problem in dynbuf.printf.
540     - use channels for chat and many informational commands.
541     - improved the tutorial.
542     - create missile is now fixed.
543     - race fields must now contain archetypes.
544     - jumping skill now works as advertised.
545 root 1.31
546 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
547 root 1.24 - relicense under the gnu affero license.
548 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
549 root 1.24 - implement server-side framework for generic resources.
550     - use resource framework for server-provided ambient
551     music.
552 root 1.27 - save object owners (players only atm).
553 root 1.24 - replace limited sound api with server-provided sound effects.
554     - new sc (sound control) protocol command.
555     - improve fxix protocol to include types.
556     - exactly fill tcp segments, if possible.
557     - output-rate is now an upper limit, the server will automatically
558     (and quite perfectly) adjust to the network conditions, ensuring
559     low latency even during bulk transfers (music, images, sounds etc.).
560     - implement server-side widgets (i.e. client widgets controlled
561     in the server side). this will allow future expansion without
562     having to upgrade clients.
563     - implement a (artwork) world map with realtime player position
564     tracking.
565     - new and more efficient extcmd (server still supports old extcmd
566     protocol).
567 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
568     calcluation that could be easily exploited by users.
569     - rebalanced diseases to spread more naturally/evenly.
570     - completely asynchronous map loading even for tiled maps.
571 root 1.24 - replace simple messaging protocol with channels carrying metadata
572     (similar to message types, but more directed at the user).
573     - reduce command processing latency by a whopping 120ms by
574     reordering some processing steps inside the server. this directly
575     reduces lag by 120ms.
576     - actually send spell faces to the client.
577 root 1.23 - implement player genders.
578 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
579     otherwise return to savebed and possible kill if the log-out
580     was for too long.
581     - fast socket-dead detection (kick player after 8 seconds without ack).
582     - greatly reduce the cpu time needed to draw maps _again_.
583     - archetypes are now subclasses of objects.
584     - rebalanced shop greed and approval functions to be more realistic
585     (and likely match the actual intention).
586 root 1.23 - implement "crossfire pod" format for messages, with working bold,
587     italic, gender-specific text, paragraphs etc.
588 root 1.24 - implemented hint framework, players can opt to receive hints.
589     - implemented (long) book framework, added some books from the cf wiki.
590 root 1.23 - implement generic message framework that uses xml, utf8 for the client
591     protocol and is capable of transmitting generic meta information.
592 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
593     - replace the nexus by a per-player tutorial map that teaches stuff
594     better than the newbie house.
595 root 1.18 - fix the magicmap colours.
596 root 1.19 - optimise map update even more by removing unneeded code and checks.
597     - decouple map and stats update from pl->ob and use pl->observe instead.
598     - implement observe command.
599 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
600     calls with a simple comparison.
601     - fix a latent crossfire bug that could crash the server because the
602     map refresh did not update the mapspace.
603 root 1.24 - support custom keys for regions and maps, regions are now
604     refcount-managed.
605     - allow worldmap overlays anywhere in the 000..999 range.
606     - new system to acquire time slices for background jobs, to reduce
607     jitter.
608 root 1.27 - semi-persistent object-referencing framework (currently only players
609     supported).
610 root 1.22 - dependency tracking for perl extensions.
611 root 1.24 - new slag-ex extension for cleaning cauldrons.
612     - fix invoke result processing.
613     - there are even less i/o syncpoints in the server now.
614 root 1.29 - added map-tags extension that scans all maps for object tags
615     and records them in the database (not used yet).
616 root 1.28 - metaserver 2 support.
617 root 1.22 - many more bugfixes and minor optimisations.
618 root 1.16
619 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
620 root 1.14 - optimised event invocation (non-wanted events can now be
621     skipped with 4-5 inlined instructions).
622 root 1.12 - complete rewrite of town_portal: it now creates a portal
623     to the "nearest" town only, travel is only possible
624 root 1.13 to the town and back, anybody can use it (also removes
625     one of the remaining syncpoints in the server).
626 root 1.10 - complete rewrite of the range/attack skill slot system:
627     there are now two slots, one for combat, one for ranged
628     attacks.
629     - introduce the concept of a current weapon (either a ranged
630     or a combat weapon/skill/tool) and switch between them as
631     needed.
632     - rewrite bow code so bows get more useful: apply damage,
633     attacktype and other stats to the arrows and treat
634     bows as weapons. also rebalance the missile weapons skill
635     so its damage increases with level.
636     - rewrite the complete player speed logic: weapon_speed now
637     works as documented and there are no unnatural speed boosts.
638 root 1.6 - implement a utility - cfutil - that simplifies arch and map
639     installation, replacing the old collect scripts and
640 root 1.9 simplying deployment by scaling and cutting faces as required.
641     - simplify the map protocol extensively by taking advantage
642     of missing bigfaces, speeding up map generation immensely.
643 root 1.6 - implement inherit keyword allowing archetypes to inherit from
644     other archetypes.
645     - rationalise archetype, region and treasurelist file format
646     into a single file format and make them reloadable asynchronously.
647 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
648     reloadable at runtime.
649 root 1.6 - implement 64x64 faceset support.
650     - implement fxixsx protocol that saves
651     a lot of bandwidth over the old image/face/smooth packets
652 root 1.11 and allows images > packetsize, incremental and background
653     transfers.
654 root 1.6 - implement a bandwidth-saving smoothing protocol that works
655     on a face basis as opposed to a mapspace basis.
656 root 1.7 - the server can now rate-limit image uploads to not exceed
657     a certain (client-configurable) speed while guarenteeing full
658     freedom of movement.
659 root 1.8 - implement new ex command to request item descriptions.
660     - implement new msg command for in-game messages with meta
661     information (using xml).
662 root 1.9 - enforce utf-8 for all text messages.
663 root 1.13 - added micropather (not used yet).
664 root 1.6 - many, many bugfixes.
665 root 1.1
666 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
667 root 1.1 - make coroapi accessible to cf+.
668     - moved map handling logic completely to perl
669     - per player maps are now marked in the map
670 root 1.2 - maps are saved completely differently now,
671     and much more often.
672 root 1.17 - rewrote map header parser and writer, to be much faster.
673 pippijn 1.4 - maps and players are now (in the average case) loaded
674 root 1.2 and saved completely asynchronously, I/O contention will no
675     longer freeze the server.
676 pippijn 1.4 - players and maps can be loaded anytime, without the player
677 root 1.2 being logged in.
678 root 1.1 - automatically generate method interfaces for perl from headers
679     - unbundled freezethaw
680     - mostly rewrote common/map.C
681     - completely rewrite server/swap.C
682     - introduced "runtime", the CCT clock (corrected crossfire time) :)
683     - introduced new keyword for map files: file_format_version (integer, server version: 0)
684     - better message for apply failures due to applymode
685     - removed most all of the weather code
686     - unified logging to stderr and file
687     - too many minor changes to document