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Revision: 1.329
Committed: Mon Jan 12 00:17:22 2009 UTC (15 years, 4 months ago) by elmex
Branch: MAIN
Changes since 1.328: +1 -0 lines
Log Message:
added new lamp and torch system.

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.328
24     - add What column to body command, showing items in that slot.
25 elmex 1.329 - redesigned and rebalanced lamps and torches.
26 root 1.312
27 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
28 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
29 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
30 root 1.312 - make monster smell logic dependent on their wisdom stat.
31 root 1.324 - put the death reason into a separate tab.
32     - converted "connected" slot to string, cleanly got rid of some ugly
33     hacks such as the path_attuned hack.
34 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
35     - replace one-at-a-time hash by faster than smaller FNV-1a hash
36     when hashing strings.
37 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
38 elmex 1.320 whether the right cauldron is used.
39 root 1.313 - considerably optimise shared string implementation by
40 root 1.316 making its null value a compiletime constant.
41 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
42     as well as using shstr_cmp to pass shared stringsa round efficiently,
43     for lots of code size savings.
44 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
45     they are sleeping: generators now check for the sleeping flag.
46 root 1.318 - tell gcc not to excessively inline some perl interface functions.
47 root 1.322 - remove marking rune length limit.
48 root 1.323 - fix formatting of cfpod when a verbatim block was following
49     a single newline.
50     - move resistances, statistics and showpets command output into tabs.
51 root 1.326 - implement map scripts that can replace the boulder logic without
52     having to write extensions.
53 root 1.310
54 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
55 root 1.302 - fix a longstanding bug that teared multipart monsters
56     at map boundaries apart.
57 root 1.292 - temporarily make permanently invisible player visible when
58     he/she makes noise.
59 root 1.284 - fix being able to see through walls a bit.
60 root 1.303 - improve look at output.
61 root 1.285 - completely replaced the line of sight algorithm with a variant
62     of spiral fov capable of visibility grades and arbitrary
63     shadow angles, that uses less memory and less code.
64     - the new los code supports arbitrary map rectangles and loosens
65 root 1.310 other restrictions of the old code, supporting further optimisations.
66     - update los if blocksview-objects are inserted in a map, not just when
67 root 1.287 removed (e.g. for summon fog).
68 root 1.303 - permanent invisibility doesn't make immune against making noise:
69     implement a noise system that allows monsters to locate the player
70     when he/she makes noise.
71     - implement a primitive smell system that monsters can use to track
72     players.
73 elmex 1.288 - create bomb now also works when casted by door traps.
74 elmex 1.290 - (arch) new torch graphics.
75 root 1.289 - (maps) considerably soften the subway spider.
76 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
77     the guards from being killed by players.
78 root 1.310 - (maps) lots of tweaks in and around scorn.
79     - (maps) use special non-blocksview jungle, mountain and
80     darkforest freely on the worldmap, to get gradual sight obstacles
81     instead of total blackout in those areas.
82 root 1.289 - no maximum darkness for outdoor maps anymore.
83 root 1.291 - add more hints, fix some messages.
84 root 1.292 - fix a bug: firing rods should tell you something about them.
85     - make light additive even within players.
86 root 1.293 - darken xrays effect a bit.
87     - improve handling of los changes when inserting or removing
88     objects, not perfect yet.
89     - make map darkness signed (formerly unsigned) to allow
90 root 1.294 ambient lighting and centrally manage darkness as an offset.
91     - revamped, fixed and documented the server calendrics, also
92     tell users the current time and data, to improve awareness.
93     - implement proper wizlook flag and handling of wizlook, instead
94     of dumbly just clearing los once.
95 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
96     and has a smaller runtime variance.
97 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
98     making them actually useful.
99     - see_in_dark now increases the viewing radius by 3.
100 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
101     speedup, as well as in many other places.
102 root 1.299 - remove support for extended map infos - these are not used
103     by the deliantra client and removing them gives us a 10% speedup
104     when sending map changes.
105 root 1.300 - remove most gcfclient and other client bug workarounds, as well
106     as now obsolete protocol versions, simplying the code.
107 root 1.301 - optimise and simplify generation of random numbers.
108 root 1.303 - correctly provide a non-zero default density for materials, to
109     avoid crashes, fix other bugs in the material handling code.
110     - fix volume calculations.
111     - fix cfpod parsing when multiple verbatim blocks were separated by
112     newlines.
113 root 1.305 - increase monster detection radius from wis/5 to wis/3.
114 root 1.306 - remove old pickup modes.
115     - remove obsolete disarm and search commands (search wasn't working
116     anyways).
117 root 1.308 - fix a crash when an npc applied a sign.
118 root 1.284
119 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
120 root 1.283 - this release is assumed to be very stable.
121     - (maps) radically redesigned and improved tutorial.
122 root 1.280 - directional casting no longer immediately removes the invisible effect.
123 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
124 root 1.272 - fix overflow in lighting calculations.
125     - negative glow radii can no longer cause total darkness.
126 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
127     only maximally-lit ones.
128 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
129     - swashbucklers got the oratory skill now.
130 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
131 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
132 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
133 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
134     (which was probably broken, too).
135 root 1.281 - support negative glow radii during daytime, too.
136     - use circular, not rectangular, viewing area.
137     - use minimum viewing distance of 2 in outdoor maps.
138     - negative glow is stronger than viewing area or lamps.
139 root 1.283 - (arch) new darkness spell face.
140 root 1.272
141 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
142     - (maps) completely redesigned scorn.
143 root 1.269 - "cast light" now works on oneself.
144 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
145     negative glow radii again (they were totally broken before).
146 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
147 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
148 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
149 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
150 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
151     back to the player.
152 root 1.251 - attuned/repell and spell base level system reworked.
153 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
154 root 1.247 be less erratic now.
155 root 1.248 - refuse to write the uuid file if the uuid is zero
156     (to avoid writing it in early crashes).
157 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
158     - speed up emergency_save by not syncing every file separately.
159     - no longer reattach perl to every object on reload, it's slow, and no longer
160     necessary since we don't nuke stashes anymore.
161     - do not bootstrap perl from the commandline args, use separate eval for
162     better error reporting.
163 root 1.259 - fix a crash when pushing cone spells met ice attacks.
164 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
165 root 1.255 - speed up map refresh in server a bit.
166 elmex 1.258 - refactored drop code and fixed some programming errors in it.
167 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
168 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
169 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
170     as the current weight of the inventory.
171 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
172     dragonfire has been introduced for the non-dragon players.
173 root 1.265 - remove unused "tooltype", "start_holding" object slots.
174     - change "weapontype" object slot to uint8.
175     - convert "hide" object slot into flag.
176     - reorder object members for better locality of reference and codesize
177     decrease.
178 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
179 root 1.267 - fix a crash when no skill could be found when killing amonster.
180 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
181     every completed aio operation.
182 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
183     and update mapspaces if necessary.
184 root 1.246
185 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
186 root 1.241 - removed all command line parsing, only env variables are supported
187     anymore.
188 root 1.239 - region-specific monsters will now once more be on the worldmap.
189 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
190 root 1.225 would grow out of bounds.
191 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
192 root 1.222 - fixed a double-escaping bug in the pod-parser.
193     - rewrote the cfpod parser in C++.
194     - hintmode moved to C++, players need to re-set their hintmode if
195     they dislike "show".
196 root 1.231 - fix RIP inscription.
197 root 1.239 - bump login name length from 18 to 20 char max.
198 root 1.231 - correctly support gender in emotes.
199     - correctly support gender in the death messages.
200     - correctly generate death messages for players only when they really die,
201     with increased information.
202 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
203     and data corruption (but apparently was never triggered).
204 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
205 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
206     data corruption bug.
207 root 1.223 - tweak coredumping/monitoring a bit.
208 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
209 root 1.227 - do not crash in the loader when an inventory object could not be loaded
210     (from a corrupted file).
211 root 1.241 - redid skills command to send output to proper channel.
212 root 1.233 - object->map is no longer refcounting.
213 root 1.228 - add FLAG_DEBUG for internal debugging.
214 root 1.231 - add NDI_VERBATIM flag to send_msg.
215 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
216 root 1.240 - player->exists is no longer a sync_job.
217 root 1.233 - split login.ext's player scheduler into
218     it's own player-scheduler.ext extension.
219 root 1.222
220 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
221 root 1.212 - require perl 5.10.
222 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
223 root 1.204 - swap player and observed count's on the map when observing.
224 root 1.205 - add (mostly untested) mapspace perl class and accessors.
225 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
226 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
227     could be found.
228 root 1.208 - pits now have a configurable "random spread" range and default
229 root 1.213 to a radius of two now.
230 root 1.212 - rewrite pay_player_arch.
231     - use a more stable perl_reload implementation.
232     - do not use Symbol::delete_package (causes crashes after perl-reload),
233     use our own, safer, clear_package instead.
234     - when asynchronously dumping core, close all file handles to allow
235     the server to restart concurrently.
236 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
237     sequences, without double-encoding. it should be faster, too.
238     - the above fixes wrong display of help tetx and many other issues.
239 root 1.216 - use lzf and frag packets for large messages for clients supporting them
240 root 1.218 (0.9976+), use it for long books and other messages.
241 root 1.210 - eradicate listen command and corresponding code.
242 root 1.211 - eradicate logs command.
243 root 1.218 - let the client log into the server log, used for crash backtraces.
244 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
245     old style spell objects with the spell magic bullet.
246 root 1.220 - (arch) fixed skill less rods in the archetypes
247 root 1.204
248 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
249 elmex 1.197 - made jeweler workbench larger and some other minor map
250     changes in jeweler town.
251 root 1.196 - fixed wrong item handling in jeweler skill code.
252 root 1.198 - (arch) use a special "key_random_map" for random map keys
253     that are used up.
254 root 1.199 - fix a crash when the player who was observed has logged out long
255     enough for his region/map to be gone.
256 root 1.200 - port to g++-4.3's incompatible tr1 changes.
257 root 1.201 - add some missing dependencies.
258 root 1.203 - log to /var/log/deliantra/ by default.
259     - hack observe code to enable smooth movmenet when observing.
260 elmex 1.195
261 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
262 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
263 root 1.179 - correctly move gsay to the party channel.
264 root 1.178 - fix a crash when animate weapon was used in some areas.
265 elmex 1.177 - fixed unnecessary identification of by converters created objects.
266 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
267     with NPCs.
268 elmex 1.175 - (arch) dragon scales got proper type now
269 root 1.193 - object::decrease would sometimes cause container weights to
270     be wrong, this has been fixed.
271 root 1.194 - do not send time updates for newly-seen items.
272 root 1.185 - thawing an icecube will once more drop its contents to the ground.
273 root 1.183 - fix cone spells etc. going through walls sometimes.
274 root 1.186 - fix a weight update bug that sometimes left containers
275     with wrong weights.
276 root 1.194 - added auto_apply event and extension for shop tiles.
277 root 1.172 - work around get_map_flags invoking perl and switching the stack.
278     - make sure the map is loaded when using a town portal return.
279 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
280     where healing spells didn't cost any grace.
281 root 1.173 - fix starvation kill reason.
282 root 1.174 - fix pk killer name message.
283 root 1.189 - don't let people apply signs with @match.
284 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
285     what seems to be the biggets memleak in the server).
286 elmex 1.171
287 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
288 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
289     - use anyevent to manage listen ports (this enables IPv6 support).
290 root 1.167 - server supports ipv6 client connections now.
291 root 1.168 - use newly-available Coro::AnyEvent.
292 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
293     to let it handle AIO requests.
294 root 1.167
295 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
296 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
297     processing considerably (especially in the client) and reduces data transfers
298     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
299 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
300     - (map) fixed npc dialogue in pup_land/s_f/special.
301     - bugfix: fix a crash when a player casts a swarm spell and then logs out
302     (swarm spells now stay in the player's inventory).
303 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
304 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
305     archetype *archname* (chairs of different facings were merged).
306     - bugfix: fix a potential crash issue in find_object_name (not used
307     normally).
308 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
309     (destruction, magic missile etc.).
310 root 1.163 - swarm spells without a direction now use various spiral patterns
311     instead of being fully random.
312 root 1.158 - update AnyEvent API to 3.4 and above.
313 root 1.156
314 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
315 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
316 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
317 root 1.152 - bugfix: the jumping skill now gives experience for jumping
318     and for attacking monsters. it also takes about one second to do a jump.
319 root 1.138 - bugfix: players couldn't starve in 2.53 :(
320 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
321 root 1.152 - bugfix: spell effects like word of recall are removed on death.
322 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
323     were created outside a map.
324 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
325     (fixed by reversing the logic).
326 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
327 root 1.153 - bugfix: the random map generator no longer leaks key objects.
328 root 1.154 - bugfix: support random maps >127x127.
329 root 1.152 - (maps) fixed the death certificate system in nimbus.
330 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
331 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
332 root 1.147 - (arch) give ball lightning a real name.
333 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
334 root 1.155 - support cfpod in ex replies (client item tooltips).
335 root 1.143 - unapply item in range slow when readying a spell.
336 root 1.148 - bugfix: account for rounding errors in weight updates.
337 root 1.139 - remove synchronous mkdir in chargen_race_done.
338     - fix per-race starting maps.
339 root 1.142 - check hiscore on suicide and quit as well.
340 root 1.138 - tell players when they are starving.
341 root 1.133 - get rid of costly object_from_name conversion for altar effects.
342     - fix map difficulty calculation for generators.
343 root 1.146 - slightly more intelligent handling of "is_animated" flag.
344 root 1.149 - support no_drop map header flag (before it was only available internally).
345 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
346 root 1.133
347 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
348 root 1.119 - bugfix: custom skill settings were not saved by the server.
349     - bugfix: remove did not actually remove items from the inventory, leaving
350 root 1.116 ghost items.
351 root 1.119 - bugfix: properly update items identified on the ground.
352 root 1.120 - bugfix: use localtime_r in the logger thread.
353 root 1.122 - bugfix: player starvation will now give the correct kill reason.
354     - bugfix: archetype reloads could crash the server.
355 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
356 elmex 1.114 player is not logged in.
357 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
358 root 1.117 server startup.
359 root 1.128 - bugfix: fix the door surround check in the random map generator.
360     - (maps) fix heaven quest difficulty progression.
361     - (maps) fix some random map styles.
362     - dropping items a shop is not interested in won't sell them anymore.
363     - rods and horns with a too low maximum charge allow now at least one discharge.
364     - implement kill & death statistics.
365     - random map preparation is no longer synchronous.
366     - rewrite find_style in perl, no longer does synchronous I/O.
367     - improve random map specials placement.
368     - make the killer a real object pointer instead of a string, improved
369     kill reason messages.
370 root 1.117 - take advantage of new aio_close and aio_chmod.
371 root 1.128 - implement archetype::get, object::deep_clone and update callers.
372 root 1.125 - change_abil is much faster.
373 root 1.126 - update the floorbox more often to work around the reverses item order
374     display in clients.
375 root 1.125 - cleaned up object copying by encapsulating it to a single place.
376 root 1.126 - add hints to the invite messages.
377 root 1.127 - rewrote key<->value pair handling.
378 root 1.128 - use an independent random number generator for the random map generator.
379 elmex 1.113
380 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
381 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
382     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
383     - completely automate the weight handling, should fix all weight
384     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
385 root 1.103 - reloading archetypes while a user was in the character creation phase
386     could crash the server.
387 root 1.106 - fix a nontrivial number of cases of code commented similar
388     to "is this really correct?", as many of those cases are now handles
389     automatically by lower level code.
390     - replace many ad-hoc checks for client visibility by object::visible_to,
391     should result in broader applicability of functions using it.
392 root 1.104 - merge items with different arch pointers refering to the same arch
393     (due to archetype reloads).
394 root 1.106 - refactored the object remove/insert functions and most related
395     functions (decrease, split, merge_ob etc.).
396 root 1.105 - make it compile better on freebsd (reported by pippijn).
397 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
398 root 1.108 - fix the longstanding "container stays open" bug.
399 root 1.107 - improved floorbox updating to be incremental and other protocol
400     optimisations.
401     - get rid of update_after_inventory_change and only do update stats
402     for weight once/tick/player at max.
403 root 1.109 - rewrite party commands, use party channel.
404 root 1.103
405 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
406 root 1.97 - properly link against libgthread as that is needed to make the slice
407     allocator thread-safe.
408 root 1.91 - support perls not compiled with 64 bit support (though this is not a
409     recommended configuration) (reported by Samuel Gondouin).
410 root 1.94 - always put godgiven items into the player inventory, never any containers.
411 root 1.92 - (maps, arch) the scorn go club was founded!
412 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
413 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
414     became a real spell-class.
415 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
416     - (arch) considerably strengthened spark shower and destruction.
417     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
418     finally reloadable at runtime.
419     - changed archetype loading algorithm to only require one pass and
420     use delayed resolving of references.
421 root 1.101 - examine command now uses the examine infobox.
422 root 1.102 - implement an "incremental garbage collector" for archetypes.
423 root 1.98 - enable slice allocator again.
424 root 1.96 - implement optional free memory poisoning.
425 root 1.91
426 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
427 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
428 root 1.85 skill.
429 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
430     names (also update all maps to use money instead of coins).
431 root 1.78 - add uuid accessors to perl.
432     - add coin names and archetype accessors to perl.
433 root 1.80 - fix runtime uuid file format to use "." instead of ",".
434 root 1.78 - change perl extensions to not use hardcoded coins and values.
435 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
436     and be more parsimonous of uuid usage by the exact value out on exit.
437 root 1.86 - write log messages in another thread, removing another sync point.
438     - support multi-line log messages in a nicer way.
439 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
440 root 1.81 - fix a minor memleak in the random map generator.
441     - some parts of the random map generator are not coroutine-safe,
442     so only call it "single-threaded".
443     - major cleanup of memory management in random map generator.
444 root 1.87 - slight refactoring of the random map generator, faster too.
445 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
446     bookkeeping bug.
447 root 1.87 - work around "player is on active list" problem by deactivating player
448     after loading.
449 root 1.81 - garbage collect shstr's more evenly and adaptively only when
450     there have in fact been allocations.
451 root 1.82 - fix object::insert to do as documented and insert into the env
452     if necessary.
453     - fix cf::map::unique_maps.
454     - fix nrof overflow check in can_merge_slow.
455     - fix converter code to handle >31 bit values.
456 elmex 1.83 - added support for the player_sold flag
457 root 1.84 - converters no longer accept unpaid items.
458 root 1.88 - canonicalize random map meta files for better unification.
459 root 1.77
460 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
461 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
462     when mlockall has been used.
463 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
464 root 1.72 - use separate thread for ticker timing (and more in the future).
465     this greatly increases timing accuracy and gets rid of an enourmous
466     number of gettimeofday calls.
467 root 1.82 - use a separate thread to signal aio completion, for lower latency.
468 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
469 root 1.71
470 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
471 root 1.68 - rebalanced default experience table to be more exponential
472     and much easier up to level ~40, then moderately harder.
473 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
474 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
475     - do not exit on reload/load errors but properly cleanup.
476 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
477 root 1.66
478 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
479 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
480     (this fixes the jeweler skill).
481 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
482 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
483 root 1.63 - move tombstone to real map if player died due to cave-in (even if
484     it has reset, which is better than putting it on the savebed, also as
485 root 1.321 proof that the player didn't use a savebed).
486 root 1.59
487 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
488 root 1.56 - work around perl bug in configure perl module version check.
489 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
490 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
491 root 1.52 - fix a bug in animate_weapon, causing a crash.
492 root 1.54 - no longer exit when a coroutine throws an exception.
493 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
494 root 1.53 - fix the "<player> is nuts" message.
495 root 1.58 - fix an exception at logout due to the json_coder being gone.
496 root 1.43 - upgrade to EV version 2.0 API.
497 root 1.47 - when players don't apply a savebed correctly but stand above one,
498     do not move or kill them.
499 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
500 root 1.43 - implement generic framework for server-side resource files.
501     - implement resource file update event.
502     - hook experience table update into the framework.
503     - move jeweler.yaml to resources (arch/).
504 root 1.44 - switch from Crossfire to Deliantra perl module.
505     - implement json2json arch filter.
506 root 1.45 - implement widget protocol version 2, support for ui templates.
507 root 1.54 - mapinfo is now handled fully asynchronously.
508 root 1.48 - ext/irc: also log irc messages.
509 root 1.51 - ext/schmorplog: write user stat files asynchronously.
510 root 1.43
511 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
512 elmex 1.41 - limited the number of items that can be picked up and dropped
513 root 1.42 as temporary measurement against bad performance or dropping things
514     (this lead to long freezes and triggered the watchdog).
515 elmex 1.41 - improved the performance of the drop command a bit.
516 root 1.38 - switch from Event to EV for higher performance, easier usage,
517     less bugs...
518 root 1.39 - updated to release version of the gnu affero license.
519 root 1.38
520 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
521 root 1.36 - more thoroughly rename the binaries, contact addresses.
522     - update the copyrights.
523 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
524     crashes.
525 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
526     potentially causing crashes.
527 root 1.35 - assign weapons on user load time, not login-time, avoiding
528     crashes.
529    
530 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
531 root 1.32 - fixed an important bug that caused passwords to be forgotten.
532 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
533     in some of the maps.
534 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
535     which is now trivial to do.
536 root 1.33 - removed all traces of the old (and never working) plug-in interface
537     (70kb code less on amd64).
538 root 1.34 - improve/tune scheduling priorities.
539     - fix some freezing bugs.
540     - fix a memory corruption problem in dynbuf.printf.
541     - use channels for chat and many informational commands.
542     - improved the tutorial.
543     - create missile is now fixed.
544     - race fields must now contain archetypes.
545     - jumping skill now works as advertised.
546 root 1.31
547 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
548 root 1.24 - relicense under the gnu affero license.
549 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
550 root 1.24 - implement server-side framework for generic resources.
551     - use resource framework for server-provided ambient
552     music.
553 root 1.27 - save object owners (players only atm).
554 root 1.24 - replace limited sound api with server-provided sound effects.
555     - new sc (sound control) protocol command.
556     - improve fxix protocol to include types.
557     - exactly fill tcp segments, if possible.
558     - output-rate is now an upper limit, the server will automatically
559     (and quite perfectly) adjust to the network conditions, ensuring
560     low latency even during bulk transfers (music, images, sounds etc.).
561     - implement server-side widgets (i.e. client widgets controlled
562     in the server side). this will allow future expansion without
563     having to upgrade clients.
564     - implement a (artwork) world map with realtime player position
565     tracking.
566     - new and more efficient extcmd (server still supports old extcmd
567     protocol).
568 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
569     calcluation that could be easily exploited by users.
570     - rebalanced diseases to spread more naturally/evenly.
571     - completely asynchronous map loading even for tiled maps.
572 root 1.24 - replace simple messaging protocol with channels carrying metadata
573     (similar to message types, but more directed at the user).
574     - reduce command processing latency by a whopping 120ms by
575     reordering some processing steps inside the server. this directly
576     reduces lag by 120ms.
577     - actually send spell faces to the client.
578 root 1.23 - implement player genders.
579 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
580     otherwise return to savebed and possible kill if the log-out
581     was for too long.
582     - fast socket-dead detection (kick player after 8 seconds without ack).
583     - greatly reduce the cpu time needed to draw maps _again_.
584     - archetypes are now subclasses of objects.
585     - rebalanced shop greed and approval functions to be more realistic
586     (and likely match the actual intention).
587 root 1.23 - implement "crossfire pod" format for messages, with working bold,
588     italic, gender-specific text, paragraphs etc.
589 root 1.24 - implemented hint framework, players can opt to receive hints.
590     - implemented (long) book framework, added some books from the cf wiki.
591 root 1.23 - implement generic message framework that uses xml, utf8 for the client
592     protocol and is capable of transmitting generic meta information.
593 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
594     - replace the nexus by a per-player tutorial map that teaches stuff
595     better than the newbie house.
596 root 1.18 - fix the magicmap colours.
597 root 1.19 - optimise map update even more by removing unneeded code and checks.
598     - decouple map and stats update from pl->ob and use pl->observe instead.
599     - implement observe command.
600 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
601     calls with a simple comparison.
602     - fix a latent crossfire bug that could crash the server because the
603     map refresh did not update the mapspace.
604 root 1.24 - support custom keys for regions and maps, regions are now
605     refcount-managed.
606     - allow worldmap overlays anywhere in the 000..999 range.
607     - new system to acquire time slices for background jobs, to reduce
608     jitter.
609 root 1.27 - semi-persistent object-referencing framework (currently only players
610     supported).
611 root 1.22 - dependency tracking for perl extensions.
612 root 1.24 - new slag-ex extension for cleaning cauldrons.
613     - fix invoke result processing.
614     - there are even less i/o syncpoints in the server now.
615 root 1.29 - added map-tags extension that scans all maps for object tags
616     and records them in the database (not used yet).
617 root 1.28 - metaserver 2 support.
618 root 1.22 - many more bugfixes and minor optimisations.
619 root 1.16
620 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
621 root 1.14 - optimised event invocation (non-wanted events can now be
622     skipped with 4-5 inlined instructions).
623 root 1.12 - complete rewrite of town_portal: it now creates a portal
624     to the "nearest" town only, travel is only possible
625 root 1.13 to the town and back, anybody can use it (also removes
626     one of the remaining syncpoints in the server).
627 root 1.10 - complete rewrite of the range/attack skill slot system:
628     there are now two slots, one for combat, one for ranged
629     attacks.
630     - introduce the concept of a current weapon (either a ranged
631     or a combat weapon/skill/tool) and switch between them as
632     needed.
633     - rewrite bow code so bows get more useful: apply damage,
634     attacktype and other stats to the arrows and treat
635     bows as weapons. also rebalance the missile weapons skill
636     so its damage increases with level.
637     - rewrite the complete player speed logic: weapon_speed now
638     works as documented and there are no unnatural speed boosts.
639 root 1.6 - implement a utility - cfutil - that simplifies arch and map
640     installation, replacing the old collect scripts and
641 root 1.9 simplying deployment by scaling and cutting faces as required.
642     - simplify the map protocol extensively by taking advantage
643     of missing bigfaces, speeding up map generation immensely.
644 root 1.6 - implement inherit keyword allowing archetypes to inherit from
645     other archetypes.
646     - rationalise archetype, region and treasurelist file format
647     into a single file format and make them reloadable asynchronously.
648 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
649     reloadable at runtime.
650 root 1.6 - implement 64x64 faceset support.
651     - implement fxixsx protocol that saves
652     a lot of bandwidth over the old image/face/smooth packets
653 root 1.11 and allows images > packetsize, incremental and background
654     transfers.
655 root 1.6 - implement a bandwidth-saving smoothing protocol that works
656     on a face basis as opposed to a mapspace basis.
657 root 1.7 - the server can now rate-limit image uploads to not exceed
658     a certain (client-configurable) speed while guarenteeing full
659     freedom of movement.
660 root 1.8 - implement new ex command to request item descriptions.
661     - implement new msg command for in-game messages with meta
662     information (using xml).
663 root 1.9 - enforce utf-8 for all text messages.
664 root 1.13 - added micropather (not used yet).
665 root 1.6 - many, many bugfixes.
666 root 1.1
667 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
668 root 1.1 - make coroapi accessible to cf+.
669     - moved map handling logic completely to perl
670     - per player maps are now marked in the map
671 root 1.2 - maps are saved completely differently now,
672     and much more often.
673 root 1.17 - rewrote map header parser and writer, to be much faster.
674 pippijn 1.4 - maps and players are now (in the average case) loaded
675 root 1.2 and saved completely asynchronously, I/O contention will no
676     longer freeze the server.
677 pippijn 1.4 - players and maps can be loaded anytime, without the player
678 root 1.2 being logged in.
679 root 1.1 - automatically generate method interfaces for perl from headers
680     - unbundled freezethaw
681     - mostly rewrote common/map.C
682     - completely rewrite server/swap.C
683     - introduced "runtime", the CCT clock (corrected crossfire time) :)
684     - introduced new keyword for map files: file_format_version (integer, server version: 0)
685     - better message for apply failures due to applymode
686     - removed most all of the weather code
687     - unified logging to stderr and file
688     - too many minor changes to document