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Revision: 1.330
Committed: Mon Jan 12 03:40:21 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.329: +3 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.328
24 root 1.330 - add "What" column to body command, showing items in that slot.
25 elmex 1.329 - redesigned and rebalanced lamps and torches.
26 root 1.330 - add "..." to item names that have been shortened.
27     - fixed "assign" function that squeezes strings into fixed length.
28 root 1.312
29 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
30 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
31 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
32 root 1.312 - make monster smell logic dependent on their wisdom stat.
33 root 1.324 - put the death reason into a separate tab.
34     - converted "connected" slot to string, cleanly got rid of some ugly
35     hacks such as the path_attuned hack.
36 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
37     - replace one-at-a-time hash by faster than smaller FNV-1a hash
38     when hashing strings.
39 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
40 elmex 1.320 whether the right cauldron is used.
41 root 1.313 - considerably optimise shared string implementation by
42 root 1.316 making its null value a compiletime constant.
43 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
44     as well as using shstr_cmp to pass shared stringsa round efficiently,
45     for lots of code size savings.
46 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
47     they are sleeping: generators now check for the sleeping flag.
48 root 1.318 - tell gcc not to excessively inline some perl interface functions.
49 root 1.322 - remove marking rune length limit.
50 root 1.323 - fix formatting of cfpod when a verbatim block was following
51     a single newline.
52     - move resistances, statistics and showpets command output into tabs.
53 root 1.326 - implement map scripts that can replace the boulder logic without
54     having to write extensions.
55 root 1.310
56 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
57 root 1.302 - fix a longstanding bug that teared multipart monsters
58     at map boundaries apart.
59 root 1.292 - temporarily make permanently invisible player visible when
60     he/she makes noise.
61 root 1.284 - fix being able to see through walls a bit.
62 root 1.303 - improve look at output.
63 root 1.285 - completely replaced the line of sight algorithm with a variant
64     of spiral fov capable of visibility grades and arbitrary
65     shadow angles, that uses less memory and less code.
66     - the new los code supports arbitrary map rectangles and loosens
67 root 1.310 other restrictions of the old code, supporting further optimisations.
68     - update los if blocksview-objects are inserted in a map, not just when
69 root 1.287 removed (e.g. for summon fog).
70 root 1.303 - permanent invisibility doesn't make immune against making noise:
71     implement a noise system that allows monsters to locate the player
72     when he/she makes noise.
73     - implement a primitive smell system that monsters can use to track
74     players.
75 elmex 1.288 - create bomb now also works when casted by door traps.
76 elmex 1.290 - (arch) new torch graphics.
77 root 1.289 - (maps) considerably soften the subway spider.
78 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
79     the guards from being killed by players.
80 root 1.310 - (maps) lots of tweaks in and around scorn.
81     - (maps) use special non-blocksview jungle, mountain and
82     darkforest freely on the worldmap, to get gradual sight obstacles
83     instead of total blackout in those areas.
84 root 1.289 - no maximum darkness for outdoor maps anymore.
85 root 1.291 - add more hints, fix some messages.
86 root 1.292 - fix a bug: firing rods should tell you something about them.
87     - make light additive even within players.
88 root 1.293 - darken xrays effect a bit.
89     - improve handling of los changes when inserting or removing
90     objects, not perfect yet.
91     - make map darkness signed (formerly unsigned) to allow
92 root 1.294 ambient lighting and centrally manage darkness as an offset.
93     - revamped, fixed and documented the server calendrics, also
94     tell users the current time and data, to improve awareness.
95     - implement proper wizlook flag and handling of wizlook, instead
96     of dumbly just clearing los once.
97 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
98     and has a smaller runtime variance.
99 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
100     making them actually useful.
101     - see_in_dark now increases the viewing radius by 3.
102 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
103     speedup, as well as in many other places.
104 root 1.299 - remove support for extended map infos - these are not used
105     by the deliantra client and removing them gives us a 10% speedup
106     when sending map changes.
107 root 1.300 - remove most gcfclient and other client bug workarounds, as well
108     as now obsolete protocol versions, simplying the code.
109 root 1.301 - optimise and simplify generation of random numbers.
110 root 1.303 - correctly provide a non-zero default density for materials, to
111     avoid crashes, fix other bugs in the material handling code.
112     - fix volume calculations.
113     - fix cfpod parsing when multiple verbatim blocks were separated by
114     newlines.
115 root 1.305 - increase monster detection radius from wis/5 to wis/3.
116 root 1.306 - remove old pickup modes.
117     - remove obsolete disarm and search commands (search wasn't working
118     anyways).
119 root 1.308 - fix a crash when an npc applied a sign.
120 root 1.284
121 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
122 root 1.283 - this release is assumed to be very stable.
123     - (maps) radically redesigned and improved tutorial.
124 root 1.280 - directional casting no longer immediately removes the invisible effect.
125 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
126 root 1.272 - fix overflow in lighting calculations.
127     - negative glow radii can no longer cause total darkness.
128 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
129     only maximally-lit ones.
130 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
131     - swashbucklers got the oratory skill now.
132 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
133 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
134 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
135 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
136     (which was probably broken, too).
137 root 1.281 - support negative glow radii during daytime, too.
138     - use circular, not rectangular, viewing area.
139     - use minimum viewing distance of 2 in outdoor maps.
140     - negative glow is stronger than viewing area or lamps.
141 root 1.283 - (arch) new darkness spell face.
142 root 1.272
143 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
144     - (maps) completely redesigned scorn.
145 root 1.269 - "cast light" now works on oneself.
146 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
147     negative glow radii again (they were totally broken before).
148 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
149 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
150 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
151 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
152 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
153     back to the player.
154 root 1.251 - attuned/repell and spell base level system reworked.
155 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
156 root 1.247 be less erratic now.
157 root 1.248 - refuse to write the uuid file if the uuid is zero
158     (to avoid writing it in early crashes).
159 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
160     - speed up emergency_save by not syncing every file separately.
161     - no longer reattach perl to every object on reload, it's slow, and no longer
162     necessary since we don't nuke stashes anymore.
163     - do not bootstrap perl from the commandline args, use separate eval for
164     better error reporting.
165 root 1.259 - fix a crash when pushing cone spells met ice attacks.
166 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
167 root 1.255 - speed up map refresh in server a bit.
168 elmex 1.258 - refactored drop code and fixed some programming errors in it.
169 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
170 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
171 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
172     as the current weight of the inventory.
173 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
174     dragonfire has been introduced for the non-dragon players.
175 root 1.265 - remove unused "tooltype", "start_holding" object slots.
176     - change "weapontype" object slot to uint8.
177     - convert "hide" object slot into flag.
178     - reorder object members for better locality of reference and codesize
179     decrease.
180 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
181 root 1.267 - fix a crash when no skill could be found when killing amonster.
182 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
183     every completed aio operation.
184 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
185     and update mapspaces if necessary.
186 root 1.246
187 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
188 root 1.241 - removed all command line parsing, only env variables are supported
189     anymore.
190 root 1.239 - region-specific monsters will now once more be on the worldmap.
191 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
192 root 1.225 would grow out of bounds.
193 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
194 root 1.222 - fixed a double-escaping bug in the pod-parser.
195     - rewrote the cfpod parser in C++.
196     - hintmode moved to C++, players need to re-set their hintmode if
197     they dislike "show".
198 root 1.231 - fix RIP inscription.
199 root 1.239 - bump login name length from 18 to 20 char max.
200 root 1.231 - correctly support gender in emotes.
201     - correctly support gender in the death messages.
202     - correctly generate death messages for players only when they really die,
203     with increased information.
204 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
205     and data corruption (but apparently was never triggered).
206 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
207 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
208     data corruption bug.
209 root 1.223 - tweak coredumping/monitoring a bit.
210 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
211 root 1.227 - do not crash in the loader when an inventory object could not be loaded
212     (from a corrupted file).
213 root 1.241 - redid skills command to send output to proper channel.
214 root 1.233 - object->map is no longer refcounting.
215 root 1.228 - add FLAG_DEBUG for internal debugging.
216 root 1.231 - add NDI_VERBATIM flag to send_msg.
217 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
218 root 1.240 - player->exists is no longer a sync_job.
219 root 1.233 - split login.ext's player scheduler into
220     it's own player-scheduler.ext extension.
221 root 1.222
222 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
223 root 1.212 - require perl 5.10.
224 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
225 root 1.204 - swap player and observed count's on the map when observing.
226 root 1.205 - add (mostly untested) mapspace perl class and accessors.
227 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
228 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
229     could be found.
230 root 1.208 - pits now have a configurable "random spread" range and default
231 root 1.213 to a radius of two now.
232 root 1.212 - rewrite pay_player_arch.
233     - use a more stable perl_reload implementation.
234     - do not use Symbol::delete_package (causes crashes after perl-reload),
235     use our own, safer, clear_package instead.
236     - when asynchronously dumping core, close all file handles to allow
237     the server to restart concurrently.
238 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
239     sequences, without double-encoding. it should be faster, too.
240     - the above fixes wrong display of help tetx and many other issues.
241 root 1.216 - use lzf and frag packets for large messages for clients supporting them
242 root 1.218 (0.9976+), use it for long books and other messages.
243 root 1.210 - eradicate listen command and corresponding code.
244 root 1.211 - eradicate logs command.
245 root 1.218 - let the client log into the server log, used for crash backtraces.
246 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
247     old style spell objects with the spell magic bullet.
248 root 1.220 - (arch) fixed skill less rods in the archetypes
249 root 1.204
250 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
251 elmex 1.197 - made jeweler workbench larger and some other minor map
252     changes in jeweler town.
253 root 1.196 - fixed wrong item handling in jeweler skill code.
254 root 1.198 - (arch) use a special "key_random_map" for random map keys
255     that are used up.
256 root 1.199 - fix a crash when the player who was observed has logged out long
257     enough for his region/map to be gone.
258 root 1.200 - port to g++-4.3's incompatible tr1 changes.
259 root 1.201 - add some missing dependencies.
260 root 1.203 - log to /var/log/deliantra/ by default.
261     - hack observe code to enable smooth movmenet when observing.
262 elmex 1.195
263 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
264 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
265 root 1.179 - correctly move gsay to the party channel.
266 root 1.178 - fix a crash when animate weapon was used in some areas.
267 elmex 1.177 - fixed unnecessary identification of by converters created objects.
268 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
269     with NPCs.
270 elmex 1.175 - (arch) dragon scales got proper type now
271 root 1.193 - object::decrease would sometimes cause container weights to
272     be wrong, this has been fixed.
273 root 1.194 - do not send time updates for newly-seen items.
274 root 1.185 - thawing an icecube will once more drop its contents to the ground.
275 root 1.183 - fix cone spells etc. going through walls sometimes.
276 root 1.186 - fix a weight update bug that sometimes left containers
277     with wrong weights.
278 root 1.194 - added auto_apply event and extension for shop tiles.
279 root 1.172 - work around get_map_flags invoking perl and switching the stack.
280     - make sure the map is loaded when using a town portal return.
281 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
282     where healing spells didn't cost any grace.
283 root 1.173 - fix starvation kill reason.
284 root 1.174 - fix pk killer name message.
285 root 1.189 - don't let people apply signs with @match.
286 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
287     what seems to be the biggets memleak in the server).
288 elmex 1.171
289 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
290 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
291     - use anyevent to manage listen ports (this enables IPv6 support).
292 root 1.167 - server supports ipv6 client connections now.
293 root 1.168 - use newly-available Coro::AnyEvent.
294 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
295     to let it handle AIO requests.
296 root 1.167
297 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
298 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
299     processing considerably (especially in the client) and reduces data transfers
300     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
301 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
302     - (map) fixed npc dialogue in pup_land/s_f/special.
303     - bugfix: fix a crash when a player casts a swarm spell and then logs out
304     (swarm spells now stay in the player's inventory).
305 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
306 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
307     archetype *archname* (chairs of different facings were merged).
308     - bugfix: fix a potential crash issue in find_object_name (not used
309     normally).
310 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
311     (destruction, magic missile etc.).
312 root 1.163 - swarm spells without a direction now use various spiral patterns
313     instead of being fully random.
314 root 1.158 - update AnyEvent API to 3.4 and above.
315 root 1.156
316 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
317 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
318 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
319 root 1.152 - bugfix: the jumping skill now gives experience for jumping
320     and for attacking monsters. it also takes about one second to do a jump.
321 root 1.138 - bugfix: players couldn't starve in 2.53 :(
322 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
323 root 1.152 - bugfix: spell effects like word of recall are removed on death.
324 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
325     were created outside a map.
326 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
327     (fixed by reversing the logic).
328 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
329 root 1.153 - bugfix: the random map generator no longer leaks key objects.
330 root 1.154 - bugfix: support random maps >127x127.
331 root 1.152 - (maps) fixed the death certificate system in nimbus.
332 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
333 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
334 root 1.147 - (arch) give ball lightning a real name.
335 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
336 root 1.155 - support cfpod in ex replies (client item tooltips).
337 root 1.143 - unapply item in range slow when readying a spell.
338 root 1.148 - bugfix: account for rounding errors in weight updates.
339 root 1.139 - remove synchronous mkdir in chargen_race_done.
340     - fix per-race starting maps.
341 root 1.142 - check hiscore on suicide and quit as well.
342 root 1.138 - tell players when they are starving.
343 root 1.133 - get rid of costly object_from_name conversion for altar effects.
344     - fix map difficulty calculation for generators.
345 root 1.146 - slightly more intelligent handling of "is_animated" flag.
346 root 1.149 - support no_drop map header flag (before it was only available internally).
347 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
348 root 1.133
349 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
350 root 1.119 - bugfix: custom skill settings were not saved by the server.
351     - bugfix: remove did not actually remove items from the inventory, leaving
352 root 1.116 ghost items.
353 root 1.119 - bugfix: properly update items identified on the ground.
354 root 1.120 - bugfix: use localtime_r in the logger thread.
355 root 1.122 - bugfix: player starvation will now give the correct kill reason.
356     - bugfix: archetype reloads could crash the server.
357 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
358 elmex 1.114 player is not logged in.
359 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
360 root 1.117 server startup.
361 root 1.128 - bugfix: fix the door surround check in the random map generator.
362     - (maps) fix heaven quest difficulty progression.
363     - (maps) fix some random map styles.
364     - dropping items a shop is not interested in won't sell them anymore.
365     - rods and horns with a too low maximum charge allow now at least one discharge.
366     - implement kill & death statistics.
367     - random map preparation is no longer synchronous.
368     - rewrite find_style in perl, no longer does synchronous I/O.
369     - improve random map specials placement.
370     - make the killer a real object pointer instead of a string, improved
371     kill reason messages.
372 root 1.117 - take advantage of new aio_close and aio_chmod.
373 root 1.128 - implement archetype::get, object::deep_clone and update callers.
374 root 1.125 - change_abil is much faster.
375 root 1.126 - update the floorbox more often to work around the reverses item order
376     display in clients.
377 root 1.125 - cleaned up object copying by encapsulating it to a single place.
378 root 1.126 - add hints to the invite messages.
379 root 1.127 - rewrote key<->value pair handling.
380 root 1.128 - use an independent random number generator for the random map generator.
381 elmex 1.113
382 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
383 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
384     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
385     - completely automate the weight handling, should fix all weight
386     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
387 root 1.103 - reloading archetypes while a user was in the character creation phase
388     could crash the server.
389 root 1.106 - fix a nontrivial number of cases of code commented similar
390     to "is this really correct?", as many of those cases are now handles
391     automatically by lower level code.
392     - replace many ad-hoc checks for client visibility by object::visible_to,
393     should result in broader applicability of functions using it.
394 root 1.104 - merge items with different arch pointers refering to the same arch
395     (due to archetype reloads).
396 root 1.106 - refactored the object remove/insert functions and most related
397     functions (decrease, split, merge_ob etc.).
398 root 1.105 - make it compile better on freebsd (reported by pippijn).
399 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
400 root 1.108 - fix the longstanding "container stays open" bug.
401 root 1.107 - improved floorbox updating to be incremental and other protocol
402     optimisations.
403     - get rid of update_after_inventory_change and only do update stats
404     for weight once/tick/player at max.
405 root 1.109 - rewrite party commands, use party channel.
406 root 1.103
407 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
408 root 1.97 - properly link against libgthread as that is needed to make the slice
409     allocator thread-safe.
410 root 1.91 - support perls not compiled with 64 bit support (though this is not a
411     recommended configuration) (reported by Samuel Gondouin).
412 root 1.94 - always put godgiven items into the player inventory, never any containers.
413 root 1.92 - (maps, arch) the scorn go club was founded!
414 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
415 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
416     became a real spell-class.
417 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
418     - (arch) considerably strengthened spark shower and destruction.
419     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
420     finally reloadable at runtime.
421     - changed archetype loading algorithm to only require one pass and
422     use delayed resolving of references.
423 root 1.101 - examine command now uses the examine infobox.
424 root 1.102 - implement an "incremental garbage collector" for archetypes.
425 root 1.98 - enable slice allocator again.
426 root 1.96 - implement optional free memory poisoning.
427 root 1.91
428 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
429 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
430 root 1.85 skill.
431 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
432     names (also update all maps to use money instead of coins).
433 root 1.78 - add uuid accessors to perl.
434     - add coin names and archetype accessors to perl.
435 root 1.80 - fix runtime uuid file format to use "." instead of ",".
436 root 1.78 - change perl extensions to not use hardcoded coins and values.
437 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
438     and be more parsimonous of uuid usage by the exact value out on exit.
439 root 1.86 - write log messages in another thread, removing another sync point.
440     - support multi-line log messages in a nicer way.
441 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
442 root 1.81 - fix a minor memleak in the random map generator.
443     - some parts of the random map generator are not coroutine-safe,
444     so only call it "single-threaded".
445     - major cleanup of memory management in random map generator.
446 root 1.87 - slight refactoring of the random map generator, faster too.
447 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
448     bookkeeping bug.
449 root 1.87 - work around "player is on active list" problem by deactivating player
450     after loading.
451 root 1.81 - garbage collect shstr's more evenly and adaptively only when
452     there have in fact been allocations.
453 root 1.82 - fix object::insert to do as documented and insert into the env
454     if necessary.
455     - fix cf::map::unique_maps.
456     - fix nrof overflow check in can_merge_slow.
457     - fix converter code to handle >31 bit values.
458 elmex 1.83 - added support for the player_sold flag
459 root 1.84 - converters no longer accept unpaid items.
460 root 1.88 - canonicalize random map meta files for better unification.
461 root 1.77
462 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
463 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
464     when mlockall has been used.
465 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
466 root 1.72 - use separate thread for ticker timing (and more in the future).
467     this greatly increases timing accuracy and gets rid of an enourmous
468     number of gettimeofday calls.
469 root 1.82 - use a separate thread to signal aio completion, for lower latency.
470 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
471 root 1.71
472 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
473 root 1.68 - rebalanced default experience table to be more exponential
474     and much easier up to level ~40, then moderately harder.
475 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
476 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
477     - do not exit on reload/load errors but properly cleanup.
478 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
479 root 1.66
480 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
481 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
482     (this fixes the jeweler skill).
483 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
484 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
485 root 1.63 - move tombstone to real map if player died due to cave-in (even if
486     it has reset, which is better than putting it on the savebed, also as
487 root 1.321 proof that the player didn't use a savebed).
488 root 1.59
489 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
490 root 1.56 - work around perl bug in configure perl module version check.
491 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
492 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
493 root 1.52 - fix a bug in animate_weapon, causing a crash.
494 root 1.54 - no longer exit when a coroutine throws an exception.
495 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
496 root 1.53 - fix the "<player> is nuts" message.
497 root 1.58 - fix an exception at logout due to the json_coder being gone.
498 root 1.43 - upgrade to EV version 2.0 API.
499 root 1.47 - when players don't apply a savebed correctly but stand above one,
500     do not move or kill them.
501 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
502 root 1.43 - implement generic framework for server-side resource files.
503     - implement resource file update event.
504     - hook experience table update into the framework.
505     - move jeweler.yaml to resources (arch/).
506 root 1.44 - switch from Crossfire to Deliantra perl module.
507     - implement json2json arch filter.
508 root 1.45 - implement widget protocol version 2, support for ui templates.
509 root 1.54 - mapinfo is now handled fully asynchronously.
510 root 1.48 - ext/irc: also log irc messages.
511 root 1.51 - ext/schmorplog: write user stat files asynchronously.
512 root 1.43
513 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
514 elmex 1.41 - limited the number of items that can be picked up and dropped
515 root 1.42 as temporary measurement against bad performance or dropping things
516     (this lead to long freezes and triggered the watchdog).
517 elmex 1.41 - improved the performance of the drop command a bit.
518 root 1.38 - switch from Event to EV for higher performance, easier usage,
519     less bugs...
520 root 1.39 - updated to release version of the gnu affero license.
521 root 1.38
522 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
523 root 1.36 - more thoroughly rename the binaries, contact addresses.
524     - update the copyrights.
525 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
526     crashes.
527 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
528     potentially causing crashes.
529 root 1.35 - assign weapons on user load time, not login-time, avoiding
530     crashes.
531    
532 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
533 root 1.32 - fixed an important bug that caused passwords to be forgotten.
534 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
535     in some of the maps.
536 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
537     which is now trivial to do.
538 root 1.33 - removed all traces of the old (and never working) plug-in interface
539     (70kb code less on amd64).
540 root 1.34 - improve/tune scheduling priorities.
541     - fix some freezing bugs.
542     - fix a memory corruption problem in dynbuf.printf.
543     - use channels for chat and many informational commands.
544     - improved the tutorial.
545     - create missile is now fixed.
546     - race fields must now contain archetypes.
547     - jumping skill now works as advertised.
548 root 1.31
549 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
550 root 1.24 - relicense under the gnu affero license.
551 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
552 root 1.24 - implement server-side framework for generic resources.
553     - use resource framework for server-provided ambient
554     music.
555 root 1.27 - save object owners (players only atm).
556 root 1.24 - replace limited sound api with server-provided sound effects.
557     - new sc (sound control) protocol command.
558     - improve fxix protocol to include types.
559     - exactly fill tcp segments, if possible.
560     - output-rate is now an upper limit, the server will automatically
561     (and quite perfectly) adjust to the network conditions, ensuring
562     low latency even during bulk transfers (music, images, sounds etc.).
563     - implement server-side widgets (i.e. client widgets controlled
564     in the server side). this will allow future expansion without
565     having to upgrade clients.
566     - implement a (artwork) world map with realtime player position
567     tracking.
568     - new and more efficient extcmd (server still supports old extcmd
569     protocol).
570 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
571     calcluation that could be easily exploited by users.
572     - rebalanced diseases to spread more naturally/evenly.
573     - completely asynchronous map loading even for tiled maps.
574 root 1.24 - replace simple messaging protocol with channels carrying metadata
575     (similar to message types, but more directed at the user).
576     - reduce command processing latency by a whopping 120ms by
577     reordering some processing steps inside the server. this directly
578     reduces lag by 120ms.
579     - actually send spell faces to the client.
580 root 1.23 - implement player genders.
581 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
582     otherwise return to savebed and possible kill if the log-out
583     was for too long.
584     - fast socket-dead detection (kick player after 8 seconds without ack).
585     - greatly reduce the cpu time needed to draw maps _again_.
586     - archetypes are now subclasses of objects.
587     - rebalanced shop greed and approval functions to be more realistic
588     (and likely match the actual intention).
589 root 1.23 - implement "crossfire pod" format for messages, with working bold,
590     italic, gender-specific text, paragraphs etc.
591 root 1.24 - implemented hint framework, players can opt to receive hints.
592     - implemented (long) book framework, added some books from the cf wiki.
593 root 1.23 - implement generic message framework that uses xml, utf8 for the client
594     protocol and is capable of transmitting generic meta information.
595 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
596     - replace the nexus by a per-player tutorial map that teaches stuff
597     better than the newbie house.
598 root 1.18 - fix the magicmap colours.
599 root 1.19 - optimise map update even more by removing unneeded code and checks.
600     - decouple map and stats update from pl->ob and use pl->observe instead.
601     - implement observe command.
602 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
603     calls with a simple comparison.
604     - fix a latent crossfire bug that could crash the server because the
605     map refresh did not update the mapspace.
606 root 1.24 - support custom keys for regions and maps, regions are now
607     refcount-managed.
608     - allow worldmap overlays anywhere in the 000..999 range.
609     - new system to acquire time slices for background jobs, to reduce
610     jitter.
611 root 1.27 - semi-persistent object-referencing framework (currently only players
612     supported).
613 root 1.22 - dependency tracking for perl extensions.
614 root 1.24 - new slag-ex extension for cleaning cauldrons.
615     - fix invoke result processing.
616     - there are even less i/o syncpoints in the server now.
617 root 1.29 - added map-tags extension that scans all maps for object tags
618     and records them in the database (not used yet).
619 root 1.28 - metaserver 2 support.
620 root 1.22 - many more bugfixes and minor optimisations.
621 root 1.16
622 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
623 root 1.14 - optimised event invocation (non-wanted events can now be
624     skipped with 4-5 inlined instructions).
625 root 1.12 - complete rewrite of town_portal: it now creates a portal
626     to the "nearest" town only, travel is only possible
627 root 1.13 to the town and back, anybody can use it (also removes
628     one of the remaining syncpoints in the server).
629 root 1.10 - complete rewrite of the range/attack skill slot system:
630     there are now two slots, one for combat, one for ranged
631     attacks.
632     - introduce the concept of a current weapon (either a ranged
633     or a combat weapon/skill/tool) and switch between them as
634     needed.
635     - rewrite bow code so bows get more useful: apply damage,
636     attacktype and other stats to the arrows and treat
637     bows as weapons. also rebalance the missile weapons skill
638     so its damage increases with level.
639     - rewrite the complete player speed logic: weapon_speed now
640     works as documented and there are no unnatural speed boosts.
641 root 1.6 - implement a utility - cfutil - that simplifies arch and map
642     installation, replacing the old collect scripts and
643 root 1.9 simplying deployment by scaling and cutting faces as required.
644     - simplify the map protocol extensively by taking advantage
645     of missing bigfaces, speeding up map generation immensely.
646 root 1.6 - implement inherit keyword allowing archetypes to inherit from
647     other archetypes.
648     - rationalise archetype, region and treasurelist file format
649     into a single file format and make them reloadable asynchronously.
650 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
651     reloadable at runtime.
652 root 1.6 - implement 64x64 faceset support.
653     - implement fxixsx protocol that saves
654     a lot of bandwidth over the old image/face/smooth packets
655 root 1.11 and allows images > packetsize, incremental and background
656     transfers.
657 root 1.6 - implement a bandwidth-saving smoothing protocol that works
658     on a face basis as opposed to a mapspace basis.
659 root 1.7 - the server can now rate-limit image uploads to not exceed
660     a certain (client-configurable) speed while guarenteeing full
661     freedom of movement.
662 root 1.8 - implement new ex command to request item descriptions.
663     - implement new msg command for in-game messages with meta
664     information (using xml).
665 root 1.9 - enforce utf-8 for all text messages.
666 root 1.13 - added micropather (not used yet).
667 root 1.6 - many, many bugfixes.
668 root 1.1
669 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
670 root 1.1 - make coroapi accessible to cf+.
671     - moved map handling logic completely to perl
672     - per player maps are now marked in the map
673 root 1.2 - maps are saved completely differently now,
674     and much more often.
675 root 1.17 - rewrote map header parser and writer, to be much faster.
676 pippijn 1.4 - maps and players are now (in the average case) loaded
677 root 1.2 and saved completely asynchronously, I/O contention will no
678     longer freeze the server.
679 pippijn 1.4 - players and maps can be loaded anytime, without the player
680 root 1.2 being logged in.
681 root 1.1 - automatically generate method interfaces for perl from headers
682     - unbundled freezethaw
683     - mostly rewrote common/map.C
684     - completely rewrite server/swap.C
685     - introduced "runtime", the CCT clock (corrected crossfire time) :)
686     - introduced new keyword for map files: file_format_version (integer, server version: 0)
687     - better message for apply failures due to applymode
688     - removed most all of the weather code
689     - unified logging to stderr and file
690     - too many minor changes to document