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Revision: 1.331
Committed: Mon Jan 12 18:04:43 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.330: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.36 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 root 1.220 Version numbers sort like decimal numbers.
3 root 1.6
4 root 1.310 TODO: emergency swap mode is not working
5     TODO: xs-warn doesn't end up in server log.
6     TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7     TODO: inscription cannot be readied.
8     TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9     TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10     TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11     TODO: worldmaps still get loaded on startup before the gridmap is ready
12    
13     TODO: strange rign oif acid artifact description/story looks weird.
14     TODO: destry_inv() should destroy, drop_inv_to_ground method?
15     TODO: no detah messages for arena anymore
16     TODO: remove curse should *maybe* work on players themselves
17     TODO: remove curse in glyph/rune doesn't have any effect?
18     TODO: nothing is written on it -> log-1
19     TODO: rewrite highscore code
20    
21     TODO: greeting message on what to do in dialog after race selection.
22     TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 root 1.328
24 root 1.331 - (arch) fix quiver of Holding Bolts.
25 root 1.330 - add "What" column to body command, showing items in that slot.
26 elmex 1.329 - redesigned and rebalanced lamps and torches.
27 root 1.330 - add "..." to item names that have been shortened.
28     - fixed "assign" function that squeezes strings into fixed length.
29 root 1.312
30 root 1.327 2.75 Fri Jan 9 16:13:30 CET 2009
31 root 1.326 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
32 root 1.319 - fix a bug in the nimbus extension that allowed players to cheat.
33 root 1.312 - make monster smell logic dependent on their wisdom stat.
34 root 1.324 - put the death reason into a separate tab.
35     - converted "connected" slot to string, cleanly got rid of some ugly
36     hacks such as the path_attuned hack.
37 root 1.312 - introduce shstr_tmp for fast temporary shstr passing.
38     - replace one-at-a-time hash by faster than smaller FNV-1a hash
39     when hashing strings.
40 root 1.324 - sanitized alchemy-like skills and cauldrons to check earlier
41 elmex 1.320 whether the right cauldron is used.
42 root 1.313 - considerably optimise shared string implementation by
43 root 1.316 making its null value a compiletime constant.
44 root 1.314 - use shared string matching insteafd of strcmp in a lot of places,
45     as well as using shstr_cmp to pass shared stringsa round efficiently,
46     for lots of code size savings.
47 elmex 1.315 - monsters which breed new monsters shouldn't breed new monsters when
48     they are sleeping: generators now check for the sleeping flag.
49 root 1.318 - tell gcc not to excessively inline some perl interface functions.
50 root 1.322 - remove marking rune length limit.
51 root 1.323 - fix formatting of cfpod when a verbatim block was following
52     a single newline.
53     - move resistances, statistics and showpets command output into tabs.
54 root 1.326 - implement map scripts that can replace the boulder logic without
55     having to write extensions.
56 root 1.310
57 root 1.309 2.74 Mon Dec 29 15:23:38 CET 2008
58 root 1.302 - fix a longstanding bug that teared multipart monsters
59     at map boundaries apart.
60 root 1.292 - temporarily make permanently invisible player visible when
61     he/she makes noise.
62 root 1.284 - fix being able to see through walls a bit.
63 root 1.303 - improve look at output.
64 root 1.285 - completely replaced the line of sight algorithm with a variant
65     of spiral fov capable of visibility grades and arbitrary
66     shadow angles, that uses less memory and less code.
67     - the new los code supports arbitrary map rectangles and loosens
68 root 1.310 other restrictions of the old code, supporting further optimisations.
69     - update los if blocksview-objects are inserted in a map, not just when
70 root 1.287 removed (e.g. for summon fog).
71 root 1.303 - permanent invisibility doesn't make immune against making noise:
72     implement a noise system that allows monsters to locate the player
73     when he/she makes noise.
74     - implement a primitive smell system that monsters can use to track
75     players.
76 elmex 1.288 - create bomb now also works when casted by door traps.
77 elmex 1.290 - (arch) new torch graphics.
78 root 1.289 - (maps) considerably soften the subway spider.
79 elmex 1.295 - (maps) made the portgate of navar safe ground, to protect
80     the guards from being killed by players.
81 root 1.310 - (maps) lots of tweaks in and around scorn.
82     - (maps) use special non-blocksview jungle, mountain and
83     darkforest freely on the worldmap, to get gradual sight obstacles
84     instead of total blackout in those areas.
85 root 1.289 - no maximum darkness for outdoor maps anymore.
86 root 1.291 - add more hints, fix some messages.
87 root 1.292 - fix a bug: firing rods should tell you something about them.
88     - make light additive even within players.
89 root 1.293 - darken xrays effect a bit.
90     - improve handling of los changes when inserting or removing
91     objects, not perfect yet.
92     - make map darkness signed (formerly unsigned) to allow
93 root 1.294 ambient lighting and centrally manage darkness as an offset.
94     - revamped, fixed and documented the server calendrics, also
95     tell users the current time and data, to improve awareness.
96     - implement proper wizlook flag and handling of wizlook, instead
97     of dumbly just clearing los once.
98 root 1.296 - speed up los code - it's now about 2-3 times as fast as the old one,
99     and has a smaller runtime variance.
100 root 1.297 - daylight/nightfall can now increase/decrease past the natural limit,
101     making them actually useful.
102     - see_in_dark now increases the viewing radius by 3.
103 root 1.304 - implement a fast tiled map iterator and use it in LOS for a 20%
104     speedup, as well as in many other places.
105 root 1.299 - remove support for extended map infos - these are not used
106     by the deliantra client and removing them gives us a 10% speedup
107     when sending map changes.
108 root 1.300 - remove most gcfclient and other client bug workarounds, as well
109     as now obsolete protocol versions, simplying the code.
110 root 1.301 - optimise and simplify generation of random numbers.
111 root 1.303 - correctly provide a non-zero default density for materials, to
112     avoid crashes, fix other bugs in the material handling code.
113     - fix volume calculations.
114     - fix cfpod parsing when multiple verbatim blocks were separated by
115     newlines.
116 root 1.305 - increase monster detection radius from wis/5 to wis/3.
117 root 1.306 - remove old pickup modes.
118     - remove obsolete disarm and search commands (search wasn't working
119     anyways).
120 root 1.308 - fix a crash when an npc applied a sign.
121 root 1.284
122 root 1.282 2.73 Thu Dec 18 20:56:31 CET 2008
123 root 1.283 - this release is assumed to be very stable.
124     - (maps) radically redesigned and improved tutorial.
125 root 1.280 - directional casting no longer immediately removes the invisible effect.
126 root 1.279 - magic ears now trigger when used inside the NPC dialogue.
127 root 1.272 - fix overflow in lighting calculations.
128     - negative glow radii can no longer cause total darkness.
129 root 1.273 - allow lookat on spaces where we only barely see, as opposed to
130     only maximally-lit ones.
131 elmex 1.274 - class selection has been reworked completely and their documentation corrected.
132     - swashbucklers got the oratory skill now.
133 elmex 1.278 - jump skill was fixed to adhere to all the flags a mapspace has got.
134 elmex 1.275 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
135 root 1.276 - fix deadlock in Jeweler::improve_ring_by_plan.
136 root 1.277 - use Coro::SemaphoreSet instead of our own lock management
137     (which was probably broken, too).
138 root 1.281 - support negative glow radii during daytime, too.
139     - use circular, not rectangular, viewing area.
140     - use minimum viewing distance of 2 in outdoor maps.
141     - negative glow is stronger than viewing area or lamps.
142 root 1.283 - (arch) new darkness spell face.
143 root 1.272
144 root 1.271 2.72 Thu Dec 4 22:20:19 CET 2008
145     - (maps) completely redesigned scorn.
146 root 1.269 - "cast light" now works on oneself.
147 root 1.270 - bump max light radius to 9, rewrote glow lighting calculations, fix
148     negative glow radii again (they were totally broken before).
149 root 1.259 - the "worldmaps sometimes are black" bug is finally fixed.
150 root 1.255 - the "player objects are referenced in _GENxx globals" bug has finally
151 root 1.253 been fixed, by not relying on buggy perl internals when serialising.
152 elmex 1.257 - fixed a long standing bug in the anvil converters in armour shops.
153 elmex 1.256 - items shops weren't interested in don't vanish anymore, and are given
154     back to the player.
155 root 1.251 - attuned/repell and spell base level system reworked.
156 root 1.246 - rewrote skill cache (last_skill_ob) system and usage - might
157 root 1.247 be less erratic now.
158 root 1.248 - refuse to write the uuid file if the uuid is zero
159     (to avoid writing it in early crashes).
160 root 1.254 - pathsync the directory after saving a file for added slowdown^Wsafety.
161     - speed up emergency_save by not syncing every file separately.
162     - no longer reattach perl to every object on reload, it's slow, and no longer
163     necessary since we don't nuke stashes anymore.
164     - do not bootstrap perl from the commandline args, use separate eval for
165     better error reporting.
166 root 1.259 - fix a crash when pushing cone spells met ice attacks.
167 root 1.254 - pre-cache perl extension files on reload to speed up the reload.
168 root 1.255 - speed up map refresh in server a bit.
169 elmex 1.258 - refactored drop code and fixed some programming errors in it.
170 elmex 1.260 - fixed small regression in 'Slag Ex' potion extension.
171 elmex 1.261 - fixed a bug where some objects couldn't cross map tile boundaries.
172 elmex 1.263 - fixed a bug with weight update of the player, the client showed -0.0
173     as the current weight of the inventory.
174 elmex 1.264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
175     dragonfire has been introduced for the non-dragon players.
176 root 1.265 - remove unused "tooltype", "start_holding" object slots.
177     - change "weapontype" object slot to uint8.
178     - convert "hide" object slot into flag.
179     - reorder object members for better locality of reference and codesize
180     decrease.
181 root 1.270 - correct rounding in lerp, add lerp_rd, lerp_ru.
182 root 1.267 - fix a crash when no skill could be found when killing amonster.
183 root 1.266 - fix a small memleak that would eat one pointer on the perl stack for
184     every completed aio operation.
185 root 1.270 - perl mapspace acessor methods now normalise (handle tiled maps)
186     and update mapspaces if necessary.
187 root 1.246
188 root 1.243 2.71 Tue Sep 23 07:02:23 CEST 2008
189 root 1.241 - removed all command line parsing, only env variables are supported
190     anymore.
191 root 1.239 - region-specific monsters will now once more be on the worldmap.
192 root 1.234 - fix a disastrous "memleak" where temporary memory allocations
193 root 1.225 would grow out of bounds.
194 root 1.234 - server now writes a pidfile and makes sure its alter ego is killed.
195 root 1.222 - fixed a double-escaping bug in the pod-parser.
196     - rewrote the cfpod parser in C++.
197     - hintmode moved to C++, players need to re-set their hintmode if
198     they dislike "show".
199 root 1.231 - fix RIP inscription.
200 root 1.239 - bump login name length from 18 to 20 char max.
201 root 1.231 - correctly support gender in emotes.
202     - correctly support gender in the death messages.
203     - correctly generate death messages for players only when they really die,
204     with increased information.
205 root 1.222 - fix a bug in the dynbuf code that could potentially lead to crashes
206     and data corruption (but apparently was never triggered).
207 root 1.223 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
208 root 1.232 - make sure Compress::LZF acquires the storable lock, might fix some
209     data corruption bug.
210 root 1.223 - tweak coredumping/monitoring a bit.
211 root 1.241 - completely redid server initialisation to hopefully avoid rare races.
212 root 1.227 - do not crash in the loader when an inventory object could not be loaded
213     (from a corrupted file).
214 root 1.241 - redid skills command to send output to proper channel.
215 root 1.233 - object->map is no longer refcounting.
216 root 1.228 - add FLAG_DEBUG for internal debugging.
217 root 1.231 - add NDI_VERBATIM flag to send_msg.
218 root 1.230 - add perl backtraces to logBacktrace-initiated backtraces.
219 root 1.240 - player->exists is no longer a sync_job.
220 root 1.233 - split login.ext's player scheduler into
221     it's own player-scheduler.ext extension.
222 root 1.222
223 root 1.220 2.7 Sun Sep 7 16:32:03 CEST 2008
224 root 1.212 - require perl 5.10.
225 root 1.209 - make nrof signed, so that code that checks for underflow actually works.
226 root 1.204 - swap player and observed count's on the map when observing.
227 root 1.205 - add (mostly untested) mapspace perl class and accessors.
228 root 1.206 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
229 root 1.207 - fix a crash in cast_bless (restoration et al.) when no target
230     could be found.
231 root 1.208 - pits now have a configurable "random spread" range and default
232 root 1.213 to a radius of two now.
233 root 1.212 - rewrite pay_player_arch.
234     - use a more stable perl_reload implementation.
235     - do not use Symbol::delete_package (causes crashes after perl-reload),
236     use our own, safer, clear_package instead.
237     - when asynchronously dumping core, close all file handles to allow
238     the server to restart concurrently.
239 root 1.215 - improve the cfpod parser to generate proper xml from proper cfpod
240     sequences, without double-encoding. it should be faster, too.
241     - the above fixes wrong display of help tetx and many other issues.
242 root 1.216 - use lzf and frag packets for large messages for clients supporting them
243 root 1.218 (0.9976+), use it for long books and other messages.
244 root 1.210 - eradicate listen command and corresponding code.
245 root 1.211 - eradicate logs command.
246 root 1.218 - let the client log into the server log, used for crash backtraces.
247 elmex 1.219 - fixed rods/wands/etc. with randomitem spells on maps, but broke
248     old style spell objects with the spell magic bullet.
249 root 1.220 - (arch) fixed skill less rods in the archetypes
250 root 1.204
251 root 1.203 2.61 Sun Aug 3 17:59:50 CEST 2008
252 elmex 1.197 - made jeweler workbench larger and some other minor map
253     changes in jeweler town.
254 root 1.196 - fixed wrong item handling in jeweler skill code.
255 root 1.198 - (arch) use a special "key_random_map" for random map keys
256     that are used up.
257 root 1.199 - fix a crash when the player who was observed has logged out long
258     enough for his region/map to be gone.
259 root 1.200 - port to g++-4.3's incompatible tr1 changes.
260 root 1.201 - add some missing dependencies.
261 root 1.203 - log to /var/log/deliantra/ by default.
262     - hack observe code to enable smooth movmenet when observing.
263 elmex 1.195
264 root 1.193 2.6 Sun Jul 20 18:58:08 CEST 2008
265 elmex 1.181 - (maps) extension of the jeweler quest/skill/town
266 root 1.179 - correctly move gsay to the party channel.
267 root 1.178 - fix a crash when animate weapon was used in some areas.
268 elmex 1.177 - fixed unnecessary identification of by converters created objects.
269 elmex 1.176 - (maps) tutorial now contains clues about chatting and talking
270     with NPCs.
271 elmex 1.175 - (arch) dragon scales got proper type now
272 root 1.193 - object::decrease would sometimes cause container weights to
273     be wrong, this has been fixed.
274 root 1.194 - do not send time updates for newly-seen items.
275 root 1.185 - thawing an icecube will once more drop its contents to the ground.
276 root 1.183 - fix cone spells etc. going through walls sometimes.
277 root 1.186 - fix a weight update bug that sometimes left containers
278     with wrong weights.
279 root 1.194 - added auto_apply event and extension for shop tiles.
280 root 1.172 - work around get_map_flags invoking perl and switching the stack.
281     - make sure the map is loaded when using a town portal return.
282 elmex 1.171 - fixed a bug with caching of sp/grace/food points for spells
283     where healing spells didn't cost any grace.
284 root 1.173 - fix starvation kill reason.
285 root 1.174 - fix pk killer name message.
286 root 1.189 - don't let people apply signs with @match.
287 root 1.190 - add support for berkeley db 4.7 (the new BDB module also fixes
288     what seems to be the biggets memleak in the server).
289 elmex 1.171
290 root 1.170 2.56 Wed Jun 4 10:50:40 CEST 2008
291 root 1.168 - require Coro 4.73 which contains an important performance-bugfix.
292     - use anyevent to manage listen ports (this enables IPv6 support).
293 root 1.167 - server supports ipv6 client connections now.
294 root 1.168 - use newly-available Coro::AnyEvent.
295 root 1.169 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
296     to let it handle AIO requests.
297 root 1.167
298 root 1.166 2.55 Sat May 24 19:52:52 CEST 2008
299 root 1.165 - avoid newmap commands when crossing tiled map boundaries. this speeds up
300     processing considerably (especially in the client) and reduces data transfers
301     (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
302 root 1.162 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
303     - (map) fixed npc dialogue in pup_land/s_f/special.
304     - bugfix: fix a crash when a player casts a swarm spell and then logs out
305     (swarm spells now stay in the player's inventory).
306 root 1.159 - bugfix: when unapplying skills also remove them from the range/combat slots.
307 root 1.162 - bugfix: do not merge items whose archetype name merges, use the
308     archetype *archname* (chairs of different facings were merged).
309     - bugfix: fix a potential crash issue in find_object_name (not used
310     normally).
311 root 1.164 - bugfix: locked doors cnanot be bashed down by magical means
312     (destruction, magic missile etc.).
313 root 1.163 - swarm spells without a direction now use various spiral patterns
314     instead of being fully random.
315 root 1.158 - update AnyEvent API to 3.4 and above.
316 root 1.156
317 root 1.155 2.54 Thu May 8 22:01:22 CEST 2008
318 root 1.146 - change floorbox item ordering to enable more efficient protocol and to
319 root 1.140 stay in sync with the 0.9971 client update which also reverses ordering.
320 root 1.152 - bugfix: the jumping skill now gives experience for jumping
321     and for attacking monsters. it also takes about one second to do a jump.
322 root 1.138 - bugfix: players couldn't starve in 2.53 :(
323 root 1.136 - bugfix: correctly send the client a del_spell when a spell gets removed.
324 root 1.152 - bugfix: spell effects like word of recall are removed on death.
325 root 1.141 - bugfix: fix a crash when objects with treasure on top (ground...)
326     were created outside a map.
327 root 1.145 - bugfix: couldn't apply inventory items when levitating, but ground items
328     (fixed by reversing the logic).
329 root 1.152 - bugfix: fixed a mismatched '"' in the debugging description of objects
330 root 1.153 - bugfix: the random map generator no longer leaks key objects.
331 root 1.154 - bugfix: support random maps >127x127.
332 root 1.152 - (maps) fixed the death certificate system in nimbus.
333 root 1.159 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
334 root 1.152 - (arch) the material 'wood' was undefined, it's now a burnable material.
335 root 1.147 - (arch) give ball lightning a real name.
336 root 1.152 - (arch) fixed material of bones (was 'wood', is now 'bone')
337 root 1.155 - support cfpod in ex replies (client item tooltips).
338 root 1.143 - unapply item in range slow when readying a spell.
339 root 1.148 - bugfix: account for rounding errors in weight updates.
340 root 1.139 - remove synchronous mkdir in chargen_race_done.
341     - fix per-race starting maps.
342 root 1.142 - check hiscore on suicide and quit as well.
343 root 1.138 - tell players when they are starving.
344 root 1.133 - get rid of costly object_from_name conversion for altar effects.
345     - fix map difficulty calculation for generators.
346 root 1.146 - slightly more intelligent handling of "is_animated" flag.
347 root 1.149 - support no_drop map header flag (before it was only available internally).
348 root 1.153 - make random-map-generated keys crumble after one hour, use more unique slaying.
349 root 1.133
350 root 1.130 2.53 Sun May 4 17:32:48 CEST 2008
351 root 1.119 - bugfix: custom skill settings were not saved by the server.
352     - bugfix: remove did not actually remove items from the inventory, leaving
353 root 1.116 ghost items.
354 root 1.119 - bugfix: properly update items identified on the ground.
355 root 1.120 - bugfix: use localtime_r in the logger thread.
356 root 1.122 - bugfix: player starvation will now give the correct kill reason.
357     - bugfix: archetype reloads could crash the server.
358 root 1.119 - bugfix: the mailscrolls are now correctly handed out even when the destination
359 elmex 1.114 player is not logged in.
360 root 1.119 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
361 root 1.117 server startup.
362 root 1.128 - bugfix: fix the door surround check in the random map generator.
363     - (maps) fix heaven quest difficulty progression.
364     - (maps) fix some random map styles.
365     - dropping items a shop is not interested in won't sell them anymore.
366     - rods and horns with a too low maximum charge allow now at least one discharge.
367     - implement kill & death statistics.
368     - random map preparation is no longer synchronous.
369     - rewrite find_style in perl, no longer does synchronous I/O.
370     - improve random map specials placement.
371     - make the killer a real object pointer instead of a string, improved
372     kill reason messages.
373 root 1.117 - take advantage of new aio_close and aio_chmod.
374 root 1.128 - implement archetype::get, object::deep_clone and update callers.
375 root 1.125 - change_abil is much faster.
376 root 1.126 - update the floorbox more often to work around the reverses item order
377     display in clients.
378 root 1.125 - cleaned up object copying by encapsulating it to a single place.
379 root 1.126 - add hints to the invite messages.
380 root 1.127 - rewrote key<->value pair handling.
381 root 1.128 - use an independent random number generator for the random map generator.
382 elmex 1.113
383 root 1.112 2.52 Thu Apr 24 11:47:19 CEST 2008
384 root 1.106 - completely automate the item add/delete on remove/insert. this should fix
385     all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
386     - completely automate the weight handling, should fix all weight
387     accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
388 root 1.103 - reloading archetypes while a user was in the character creation phase
389     could crash the server.
390 root 1.106 - fix a nontrivial number of cases of code commented similar
391     to "is this really correct?", as many of those cases are now handles
392     automatically by lower level code.
393     - replace many ad-hoc checks for client visibility by object::visible_to,
394     should result in broader applicability of functions using it.
395 root 1.104 - merge items with different arch pointers refering to the same arch
396     (due to archetype reloads).
397 root 1.106 - refactored the object remove/insert functions and most related
398     functions (decrease, split, merge_ob etc.).
399 root 1.105 - make it compile better on freebsd (reported by pippijn).
400 root 1.106 - remove GT_UPDATE_INV (no longer applicable).
401 root 1.108 - fix the longstanding "container stays open" bug.
402 root 1.107 - improved floorbox updating to be incremental and other protocol
403     optimisations.
404     - get rid of update_after_inventory_change and only do update stats
405     for weight once/tick/player at max.
406 root 1.109 - rewrite party commands, use party channel.
407 root 1.103
408 root 1.102 2.51 Sun Apr 20 21:27:37 CEST 2008
409 root 1.97 - properly link against libgthread as that is needed to make the slice
410     allocator thread-safe.
411 root 1.91 - support perls not compiled with 64 bit support (though this is not a
412     recommended configuration) (reported by Samuel Gondouin).
413 root 1.94 - always put godgiven items into the player inventory, never any containers.
414 root 1.92 - (maps, arch) the scorn go club was founded!
415 root 1.93 - (arch) do no longer support player abilities, they didn't work anyways.
416 root 1.100 - (arch) the alchemy spell is now of the alchemy spell school, which
417     became a real spell-class.
418 root 1.102 - (arch) the alchemist class now get an alchemy spell book for new characters.
419     - (arch) considerably strengthened spark shower and destruction.
420     - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
421     finally reloadable at runtime.
422     - changed archetype loading algorithm to only require one pass and
423     use delayed resolving of references.
424 root 1.101 - examine command now uses the examine infobox.
425 root 1.102 - implement an "incremental garbage collector" for archetypes.
426 root 1.98 - enable slice allocator again.
427 root 1.96 - implement optional free memory poisoning.
428 root 1.91
429 root 1.89 2.5 Wed Apr 16 15:06:53 CEST 2008
430 root 1.90 - the two handed weapon skill can no longer be used as unarmed combat
431 root 1.85 skill.
432 root 1.84 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
433     names (also update all maps to use money instead of coins).
434 root 1.78 - add uuid accessors to perl.
435     - add coin names and archetype accessors to perl.
436 root 1.80 - fix runtime uuid file format to use "." instead of ",".
437 root 1.78 - change perl extensions to not use hardcoded coins and values.
438 root 1.79 - write uuids asynchronously (no hiccups due to uuid writes)
439     and be more parsimonous of uuid usage by the exact value out on exit.
440 root 1.86 - write log messages in another thread, removing another sync point.
441     - support multi-line log messages in a nicer way.
442 root 1.80 - be more portable w.r.t. uuids and format specifiers everywhere.
443 root 1.81 - fix a minor memleak in the random map generator.
444     - some parts of the random map generator are not coroutine-safe,
445     so only call it "single-threaded".
446     - major cleanup of memory management in random map generator.
447 root 1.87 - slight refactoring of the random map generator, faster too.
448 root 1.81 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
449     bookkeeping bug.
450 root 1.87 - work around "player is on active list" problem by deactivating player
451     after loading.
452 root 1.81 - garbage collect shstr's more evenly and adaptively only when
453     there have in fact been allocations.
454 root 1.82 - fix object::insert to do as documented and insert into the env
455     if necessary.
456     - fix cf::map::unique_maps.
457     - fix nrof overflow check in can_merge_slow.
458     - fix converter code to handle >31 bit values.
459 elmex 1.83 - added support for the player_sold flag
460 root 1.84 - converters no longer accept unpaid items.
461 root 1.88 - canonicalize random map meta files for better unification.
462 root 1.77
463 root 1.75 2.43 Sun Apr 6 20:35:29 CEST 2008
464 root 1.72 - work around a glibc bug that causes calloc to return non-zero memory
465     when mlockall has been used.
466 root 1.71 - pass environment to perl_sys_init3, as required by newer perls.
467 root 1.72 - use separate thread for ticker timing (and more in the future).
468     this greatly increases timing accuracy and gets rid of an enourmous
469     number of gettimeofday calls.
470 root 1.82 - use a separate thread to signal aio completion, for lower latency.
471 root 1.73 - require Coro 4.47, which fixes a data corruption bug with its C API.
472 root 1.71
473 root 1.69 2.42 Sat Mar 15 12:05:21 CET 2008
474 root 1.68 - rebalanced default experience table to be more exponential
475     and much easier up to level ~40, then moderately harder.
476 root 1.67 - change attuned/repelled level boni to +-8 from +-2.
477 root 1.66 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
478     - do not exit on reload/load errors but properly cleanup.
479 root 1.69 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
480 root 1.66
481 root 1.64 2.41 Fri Jan 25 13:15:37 CET 2008
482 root 1.59 - get rid of YAML::Syck, it's too buggy and misparses many files
483     (this fixes the jeweler skill).
484 root 1.60 - back-to-back perl_reloads don't freeze the ticker anymore.
485 root 1.61 - convert cfutil from Event to EV (forgot to do this earlier...).
486 root 1.63 - move tombstone to real map if player died due to cave-in (even if
487     it has reset, which is better than putting it on the savebed, also as
488 root 1.321 proof that the player didn't use a savebed).
489 root 1.59
490 root 1.58 2.4 Sun Jan 13 13:41:29 CET 2008
491 root 1.56 - work around perl bug in configure perl module version check.
492 root 1.49 - fix bug in golem move code that would cause a crash at tiling borders.
493 root 1.50 - fix a freeze bug when looking for an arrow in the inventory.
494 root 1.52 - fix a bug in animate_weapon, causing a crash.
495 root 1.54 - no longer exit when a coroutine throws an exception.
496 root 1.57 - fix a potential double free bug (nicely exploited by g++ 4.2).
497 root 1.53 - fix the "<player> is nuts" message.
498 root 1.58 - fix an exception at logout due to the json_coder being gone.
499 root 1.43 - upgrade to EV version 2.0 API.
500 root 1.47 - when players don't apply a savebed correctly but stand above one,
501     do not move or kill them.
502 root 1.46 - implement client-side settings page in playerbook (0.9963+ required).
503 root 1.43 - implement generic framework for server-side resource files.
504     - implement resource file update event.
505     - hook experience table update into the framework.
506     - move jeweler.yaml to resources (arch/).
507 root 1.44 - switch from Crossfire to Deliantra perl module.
508     - implement json2json arch filter.
509 root 1.45 - implement widget protocol version 2, support for ui templates.
510 root 1.54 - mapinfo is now handled fully asynchronously.
511 root 1.48 - ext/irc: also log irc messages.
512 root 1.51 - ext/schmorplog: write user stat files asynchronously.
513 root 1.43
514 root 1.42 2.32 Sun Dec 2 18:11:01 CET 2007
515 elmex 1.41 - limited the number of items that can be picked up and dropped
516 root 1.42 as temporary measurement against bad performance or dropping things
517     (this lead to long freezes and triggered the watchdog).
518 elmex 1.41 - improved the performance of the drop command a bit.
519 root 1.38 - switch from Event to EV for higher performance, easier usage,
520     less bugs...
521 root 1.39 - updated to release version of the gnu affero license.
522 root 1.38
523 root 1.37 2.31 Sun Nov 11 17:26:28 CET 2007
524 root 1.36 - more thoroughly rename the binaries, contact addresses.
525     - update the copyrights.
526 root 1.37 - avoid backtraces due to old spells on some maps, sometimes causing
527     crashes.
528 root 1.36 - fix a problem where facedata wasn't initialised to zero properly,
529     potentially causing crashes.
530 root 1.35 - assign weapons on user load time, not login-time, avoiding
531     crashes.
532    
533 root 1.34 2.3 Sat Oct 27 11:22:38 CEST 2007
534 root 1.32 - fixed an important bug that caused passwords to be forgotten.
535 root 1.31 - implement *tag destinations for goto, slaying etc. and use it
536     in some of the maps.
537 root 1.32 - bigworldised many maps (islands as in pupland and aldwulf),
538     which is now trivial to do.
539 root 1.33 - removed all traces of the old (and never working) plug-in interface
540     (70kb code less on amd64).
541 root 1.34 - improve/tune scheduling priorities.
542     - fix some freezing bugs.
543     - fix a memory corruption problem in dynbuf.printf.
544     - use channels for chat and many informational commands.
545     - improved the tutorial.
546     - create missile is now fixed.
547     - race fields must now contain archetypes.
548     - jumping skill now works as advertised.
549 root 1.31
550 root 1.29 2.2 Tue Sep 11 15:41:24 CEST 2007
551 root 1.24 - relicense under the gnu affero license.
552 root 1.25 - new inscription skill, can only inscribe INSCRIBABLE items.
553 root 1.24 - implement server-side framework for generic resources.
554     - use resource framework for server-provided ambient
555     music.
556 root 1.27 - save object owners (players only atm).
557 root 1.24 - replace limited sound api with server-provided sound effects.
558     - new sc (sound control) protocol command.
559     - improve fxix protocol to include types.
560     - exactly fill tcp segments, if possible.
561     - output-rate is now an upper limit, the server will automatically
562     (and quite perfectly) adjust to the network conditions, ensuring
563     low latency even during bulk transfers (music, images, sounds etc.).
564     - implement server-side widgets (i.e. client widgets controlled
565     in the server side). this will allow future expansion without
566     having to upgrade clients.
567     - implement a (artwork) world map with realtime player position
568     tracking.
569     - new and more efficient extcmd (server still supports old extcmd
570     protocol).
571 root 1.26 - fixed lots of underflow/overflow bugs in diseases and general stats
572     calcluation that could be easily exploited by users.
573     - rebalanced diseases to spread more naturally/evenly.
574     - completely asynchronous map loading even for tiled maps.
575 root 1.24 - replace simple messaging protocol with channels carrying metadata
576     (similar to message types, but more directed at the user).
577     - reduce command processing latency by a whopping 120ms by
578     reordering some processing steps inside the server. this directly
579     reduces lag by 120ms.
580     - actually send spell faces to the client.
581 root 1.23 - implement player genders.
582 root 1.24 - unclean logout/login results in: nothing if map hasn't reset,
583     otherwise return to savebed and possible kill if the log-out
584     was for too long.
585     - fast socket-dead detection (kick player after 8 seconds without ack).
586     - greatly reduce the cpu time needed to draw maps _again_.
587     - archetypes are now subclasses of objects.
588     - rebalanced shop greed and approval functions to be more realistic
589     (and likely match the actual intention).
590 root 1.23 - implement "crossfire pod" format for messages, with working bold,
591     italic, gender-specific text, paragraphs etc.
592 root 1.24 - implemented hint framework, players can opt to receive hints.
593     - implemented (long) book framework, added some books from the cf wiki.
594 root 1.23 - implement generic message framework that uses xml, utf8 for the client
595     protocol and is capable of transmitting generic meta information.
596 root 1.21 - implement (in a suboptimal way) per-player instantiated maps.
597     - replace the nexus by a per-player tutorial map that teaches stuff
598     better than the newbie house.
599 root 1.18 - fix the magicmap colours.
600 root 1.19 - optimise map update even more by removing unneeded code and checks.
601     - decouple map and stats update from pl->ob and use pl->observe instead.
602     - implement observe command.
603 root 1.20 - major speed up in map refresh by replacing most get_map_from_coord
604     calls with a simple comparison.
605     - fix a latent crossfire bug that could crash the server because the
606     map refresh did not update the mapspace.
607 root 1.24 - support custom keys for regions and maps, regions are now
608     refcount-managed.
609     - allow worldmap overlays anywhere in the 000..999 range.
610     - new system to acquire time slices for background jobs, to reduce
611     jitter.
612 root 1.27 - semi-persistent object-referencing framework (currently only players
613     supported).
614 root 1.22 - dependency tracking for perl extensions.
615 root 1.24 - new slag-ex extension for cleaning cauldrons.
616     - fix invoke result processing.
617     - there are even less i/o syncpoints in the server now.
618 root 1.29 - added map-tags extension that scans all maps for object tags
619     and records them in the database (not used yet).
620 root 1.28 - metaserver 2 support.
621 root 1.22 - many more bugfixes and minor optimisations.
622 root 1.16
623 root 1.15 2.1 Sun May 27 04:21:29 CEST 2007
624 root 1.14 - optimised event invocation (non-wanted events can now be
625     skipped with 4-5 inlined instructions).
626 root 1.12 - complete rewrite of town_portal: it now creates a portal
627     to the "nearest" town only, travel is only possible
628 root 1.13 to the town and back, anybody can use it (also removes
629     one of the remaining syncpoints in the server).
630 root 1.10 - complete rewrite of the range/attack skill slot system:
631     there are now two slots, one for combat, one for ranged
632     attacks.
633     - introduce the concept of a current weapon (either a ranged
634     or a combat weapon/skill/tool) and switch between them as
635     needed.
636     - rewrite bow code so bows get more useful: apply damage,
637     attacktype and other stats to the arrows and treat
638     bows as weapons. also rebalance the missile weapons skill
639     so its damage increases with level.
640     - rewrite the complete player speed logic: weapon_speed now
641     works as documented and there are no unnatural speed boosts.
642 root 1.6 - implement a utility - cfutil - that simplifies arch and map
643     installation, replacing the old collect scripts and
644 root 1.9 simplying deployment by scaling and cutting faces as required.
645     - simplify the map protocol extensively by taking advantage
646     of missing bigfaces, speeding up map generation immensely.
647 root 1.6 - implement inherit keyword allowing archetypes to inherit from
648     other archetypes.
649     - rationalise archetype, region and treasurelist file format
650     into a single file format and make them reloadable asynchronously.
651 root 1.9 - make the worldmap, facedata (smoothing, faces, magicmap)
652     reloadable at runtime.
653 root 1.6 - implement 64x64 faceset support.
654     - implement fxixsx protocol that saves
655     a lot of bandwidth over the old image/face/smooth packets
656 root 1.11 and allows images > packetsize, incremental and background
657     transfers.
658 root 1.6 - implement a bandwidth-saving smoothing protocol that works
659     on a face basis as opposed to a mapspace basis.
660 root 1.7 - the server can now rate-limit image uploads to not exceed
661     a certain (client-configurable) speed while guarenteeing full
662     freedom of movement.
663 root 1.8 - implement new ex command to request item descriptions.
664     - implement new msg command for in-game messages with meta
665     information (using xml).
666 root 1.9 - enforce utf-8 for all text messages.
667 root 1.13 - added micropather (not used yet).
668 root 1.6 - many, many bugfixes.
669 root 1.1
670 root 1.5 2.0 Tue Mar 6 15:22:53 CET 2007
671 root 1.1 - make coroapi accessible to cf+.
672     - moved map handling logic completely to perl
673     - per player maps are now marked in the map
674 root 1.2 - maps are saved completely differently now,
675     and much more often.
676 root 1.17 - rewrote map header parser and writer, to be much faster.
677 pippijn 1.4 - maps and players are now (in the average case) loaded
678 root 1.2 and saved completely asynchronously, I/O contention will no
679     longer freeze the server.
680 pippijn 1.4 - players and maps can be loaded anytime, without the player
681 root 1.2 being logged in.
682 root 1.1 - automatically generate method interfaces for perl from headers
683     - unbundled freezethaw
684     - mostly rewrote common/map.C
685     - completely rewrite server/swap.C
686     - introduced "runtime", the CCT clock (corrected crossfire time) :)
687     - introduced new keyword for map files: file_format_version (integer, server version: 0)
688     - better message for apply failures due to applymode
689     - removed most all of the weather code
690     - unified logging to stderr and file
691     - too many minor changes to document